@@CrazyxEnigma Pathfinder WotR did it too, to some extend at least. I picked the oread portrait and my race changed to oread, it was neat when it happened, I like that they extended it or at least did it here too
OMG, a character creation tool with preview of the features instead of a dropdown list with 'hair 1", hair 2".... I don't understand why it's not the standard now.
Now I will say that both can be true some games that have preview for the features still have the hair 1, hair2, face 1, face 2, etc etc. I think the less common thing is to have a preview with actual named options that's not hair1 hair2 which I think bg3 did and a few action rpgs do this hut definitely a smaller pool than games that have a preview for your options
16:30 I have to note, rather than general support the Priest is an amazing melee damage dealer. The War hym relies on being around as many enemies as possible, and all of his personal talents are focused around being more tanky or doing more damage
@@artemzaika2210 About the priest? Because their origin skill serves mainly raising resolve (although in a short range) they might make a pretty good officer/vanguard. But that's quite heavy on the attributes. Priest needs willpower for their talents, fellowship for officer, and strength/toughness/agility/weapon skill for melee. Melee in general is extremely heavy on the stats, so you need to decide on which to prioritize. WS increases your chances to overcome the enemy parry chance, as well as your own parry chance. Despite the fact that it's the main offensive melee attribute it doesn't actually matter THAT much. Can always just debuff the enemy with other characters. Afaik it also increases crit chance now. Strength increases your damage. Toughness increases your HP/survivability in general (a lot of warrior skills and talents scale with toughness) Agility increases dodge and your initiative. It's much better than parry, because you can dodge both ranged and melee attacks. There's also a lot of warrior skills and talents that scale with agility. If you're making a melee character you basically need to decide whether you want them to be agility/dodge based, or toughness/heavy armor based. Funnily enough, Forge World is one of the best picks for both choices. Death World will do as well. Then you need to decide how to distribute your points between strength, WS and any other stat you may want (willpower in case of priest). It's also worth to note that if you're going for agility build you NEED to max agility. It's extremely strong damage dealer build, but it does require greater attribute focus than going heavy armor. Heavy armor on the other hand requires you to spend a talent on it.
@@AtlasMKII Sure, i don't say it can't. But after hearing about how Grand Strategist works, i changed my idea with Psyker origin. And when i think about it more, there are even more ideas :D
I really wish they would add the ability to save custom character builds for later use. You could just show them as options on the pre-built character tab. I spend a lot of time just in CC making different kinds of characters, so it would be nice to have them there instead of having to dig out whatever note I saved the info on.
Well u must then also understand that its gonna be crap, more games is for the mainstream and then it lose all its charm. "In the grim dark future, there is no freedom of speech, no freedom of Religion, only war.... and toleranz😅"
Would love to see a companion guide, my choices for main character are almost always based on what the companions bring to the table as well. So pumped for Rogue Trader, thank you for all of the amazing content so far ahead of time!!
I think they did a great job having the psyker be more of a background and less of a class. It makes sense considering in the lore you can be this massive hulking warrior who also shoots mind bullets.
That's smart. Also for me it makes it clear if the devs/publisher prioritize fix releases, a sign of commitment to player experience (over, say, making the next game or DLC)--and some are always needed. This is helpful if you're a little dubious or unfamiliar about the studio. Some shops are very very slow addressing deficiencies: CDPR very slow/infrequent, Bethesda slow/give-up; vs those that release sizeable fixes rapidly, many addressing obvservations by the playing community. That said, I often pre-order (ptui! heretik!) or near-release games that I want to exist. Then figure out when to play later--so many great games to 60% complete already! In this case, I have a bad experience with Owlcat's RPG products so I'm a bit torn about early buy. WH40K turn-based RPG with freedom RT RPG should bring, oh yes, want that, buy early. Owlcat...hmm, unsure, for me personally.
As always, Mort, you're the best. Thanks to you, I've decided exactly who I will play: voidborn, telepath psyker, officer, master tactician. With Be Smart talent, you can focus on intelligence and willpower and pass most of the checks in dialogs, and rely on psyker powers in combat.
The best part of BG3 is the renewed interest in the genre. The early 2010s especially was a dark age for crpgs... Even classics like Pillars of Eternity were rather cumbersome. Seems the 2020s will turn out better.
The fellowship hit on Fortress worlds kinda makes sense considering most of the citizens would be considered expendable, discouraging relationships because you never know who would be dead next.
This guide, along with Renfail and/or Bricky's content have been pretty useful for new players to get into Rogue Trader, as well as newcomers into more complex CRPG titles.
Man i used to shuffle between Skyrim and Fallout 4 and NV and all i played now these days its gonna be Baldurs gate Rogue trader and wrath :-O i cant get enought of these games and builds i want too play and put on top of it Rogue trader...aim one happy RPG gamers these days again
This video is overflowing with information. I think it speaks to the significance of secondary media around games. Onward to 300k. All glory to the algorithm.
I have a feeling that if we do get more options in the future as a result of dlc expansion, we might get some really interesting additions. Making characters that might have their own added facets at play.
Personally i think character creators should do your appearance last, i like going into a character creator with an open slate and then just exploring it while i make my character, and i don't know what i want to look like until after i have chosen how i want to play usually, which affects race, and sub-race choices, and also how i model and color my character. if I'm a wizard I'm probably going to make a colorful, and possibly exotic character while if i make a fighter or paladin style character i like to make a typical big dude and use one of the physically strong races. And i never know what i want to do until i finish picking my class. So i think the order of character building should always be Class, then attributes, then appearance, and lastly any gear you might need to choose.
Played Rogue Trader, the tabletop game, for about half a year. It's interesting to see what has changed and what has stayed the same compared to the TTRPG.
Coming from WoR and BG3 with summoners and minions, i'm a little crestfallen that Rogue Trader does not have a "summoner" type (be it mechanicus servitors, private guardsmen/scions, turrets and the like). Like in Mechanicus, you could forego one companion slot in exchange to bring "disposable" allies that you unlock be it on the campaing or because of your char (astra militarum background unlocking a squad of guardsmen for example).
Well, maybe that is an option on later part of game if you are psyker AND sworn in to service of Ruinous Powers, ability to summon deamons of the Warp... We will see...
I wonder if they may add a Cadia and Catachan origin as a future update or dlc. Imagine the "Cadia stand!" theme skills for those who want to roleplay as a Cadian and Catachan theme skills for rambo like skills.
yeah as marc said, they are already in it. And adding specific references to Catachan and Cadia into all the palces where your generic homeworld is mentioned would be a bunch of work.
As in other party based RPGs I'm very interested to hear what options for creating a character does not duplicate those of the companions you get in your party. It sucks to get a companion that is the same class/origin as your main characters. Also how does party composition looks like? If I want to play with certain characters in my party, what class should I take? I guess that discussion will only make sense after the video about the combat. So an idea for a future video.
honestly party comp is an interesting one in this game, i found in the beta i could make pretty much anything work. as you dont have the classic trinity from fantasy games in RT universe. So you dont always need a tank or a healer ext. its just how much of one thing do you want. you can make characters as well from ur ship at any time if you dont want the pre set companions.
@@Sousless From what I remember of the alpha and beta, there's so many talents and abilities that it's possible to have two exact origins and classes and yet have very different characters both on and off the battlefield. There's also four characters who have wholly unique skills and abilities IIRC.
Dont think the first 4 levels is respeccable for companions but you can run double fighters and run pretty differnt builds, game gives you alot of options, litrally just play what you want
There are 4 base archetypes and 6 members in the party, so you will always have some overlap regardless of who you pick. Things get more varied once you hit advanced archetypes, of course.
I hope this one will be a warhammer game without a timer. Somehow many rts games of warhammer has always a timer that sets pressure on you and make choices instead of giving you the freedom to explore everything.
I love Owlcat Games. I recently jumped headfirst into the Warhammer 40K universe not knowing what it was about. I really like some of the other Warhammer games and im a huge fan of Owlcat. So since they're doing a Warhammer GAME, I'm definitely gonna get this. Been keeping my eye on Rogue Trader for awhile😊
I've been scratching hard my 40k itch lately (Soulstorm, DoW 2, Battlesector and Freelancer between others), but boy I'm hyped for this game, I LOVED Kingmaker and WotR
@@Dracobyte Basically in DH your toughness bonus means your natural armor since your damage calculations was DMG - (Armor + Toughness). Your typical starting player character has ~30 toughness w/o characteristic advancements, so you always have 3 armor except against warp attacks which ignore both armor and toughness. You could gain additional wounds by picking Sound Constitution which is just +1 max wound talent and can be picked set amount of times based on your class in 1st ed. In 2nd you can pick it as much as you want for 200-300 exp based on your aptitudes. BTW if you had 25+ wounds, you had penalties in social situations due to looking more like a big mass of muscles than a normal human.
I love how much build variety there is! For myself, I think I'll try for a fast, close range shooting character, probably with flamers. The bounty hunter tree sounds good for that.
Very much looking forward to playing this game once I update my PC. Bought the Voidfarer Edition on release just to support Owlcat Games. All of this looks very promising. And I hope I won't run into some of the more annoying bugs and softlocks since I won't be an early bird
With the noble origin, I really hope there is some hilarious conversations around if I decide to make the Space Wolf, or the Eldar Ranger my servant. "You, 9 foot tall super human, fetch me my slippers and a glass of wine, pronto!"
I just want to buy the game already. I have been waiting months already and the game is close to being out. Even if I can't play it yet, I just want to buy it already. Also, that noble look is cool with that furred scarf.
@@rogiairaix2731 I'm actually very unfamiliar with all the lore but I got "coerced" into playing the Pen & Paper Rogue Trader RPG in the past and Tech Priest was one of the options (which I chose).
thanks, this helped. Played a bit of beta and looks very promising. I only recently discovered that I am a fan of Warhammer lore. Map exploration reminds me a bit of Pillars
Thank for the video! Rogue Trade is coming out on my birthday and I can't wait to play it. I had a build in mind and wanted to know what you thought. Based off this video I was thinking that a Forge World, Crime Lord, Operative sounded pretty fun. Basically going all in on INT and PER. Planned on picking up the Crit bonus from forge would along with Pinnacle of Weaponry and Killing Plan from Crime Lord.
Thanks for the very clear explanation of this complex character creation system. i played a little of the beta but made myself stop so as not to be too familiar with the game. Really looking forward to Dec 7
Very excited for this one, I really like 40k and always wanted a game like this set in that universe. I did try Pathfinder before, but unfortunately I couldn't get into it. It's far too complex perhaps for someone who's not crazy about hardcore dungeons and dragons type of games. With classes and sub classes and sub sub classes, and skills and sub skills and sub sub skills, and talents and sub talents... you get the idea. It's too much for me, having to figure what the hell everything does and how it synergizes with everything else, even though I think the game was good, it was not for me. This one on the other hand is 40K which I love, and it doesn't look nearly as complicated for a pseudo casual like me to understand. I think I'll enjoy it quite a lot.
Oh wow! Well done Mortym! This is such an awesome guide! I'm super ready to get into the game and making a character. I played back in the day as a Vostroyan Arch-Militant (basically, imagine a Czarist Russian soldier who was about seven feet tall and literally intimidated his way out of most fights that came our way), even though I don't think I'll be able to recreate that, I always have had a love of psykers or "scum" (as they used to call the thief/rogue type class back in the day).
Ive been an rpg guy and idk where i was, but i just found out about crpg recently because of Baldurs Gate, and that was the type of game i like the most! And BG3 made me look for another crpg, maybe ill try Pathfinder later but definitely gonna play this first, cant wait!
I like the idea of a voidborn psyker , If I wanted to make a character who can talk to the various characters, like in Baldur's Gate 3 someone who has a high charisma, which Homeworld , Archetypes and Origin are better?
Those will be fellowship stats bonus origins. Fellowship covers the charisma and intimidating dialgoue option of this game compared to certain other RPG that normally has Strength for intimidate dialogue and chasima for well charisma dialogue. Where you character fall into will mostly be in the bonus stats you want to invest in since fellowship covers both.
@@Llortnerof Seems like it, but it looks like with the right Talent picks early on, Forge World characters can make their social skills rely on their Intelligence, which sounds interesting, since Int also handles your 'lockpick' and Tech-Use skills (at least, that was how I remember it working from the beta). Still, Fellowship also seems to affect the skills and abilities of the Officer, so maybe going for a Forgeworld Officer might be suboptimal.
@@oldmanramblingatclouds Voidborns Be Smart feat seems like it combines everything the fellowship stat does into intelligence, which seems really really good? There has to be something you miss out on?
@@jepeman Looking at 6:00... it's only Abilities and Talents that reference Fellowship Bonus (which is Fellowship / 10). Anything else, like skills (32:35 Coersion, Commerce, Persuasion) or certain items will still use the actual Fellowship score.
For a relatively simple (for Owlcat) set of archetypes (hah! I didn't say classes!), there are some spicy combinations. Definitely going to have to finish my reading in the next month. Because December is going to be game-locked again. ;)
Oh yes, our Sister's of Battle companion Argenta... She was amazing in the Beta Test, I remember in the last available Act in the Beta, I killed everyone in the -let's just call it the unescapeable battlefield- (so i wouldn't spoil anything) becouse she was buffed by my Comissar and buffed by Cassia. 😁 Let's just say the main villan died in 2 boltor salvos... (if you've played with Beta, you'll know why it took 2 attacks) 🤫😉 Also pascal debuffed it but yea she is crazy op with the boltor, provided she has a couple intresting items which give +shots, recoil reduction, crit treshold reduction and so on. I wonder how much will the nerf it, becouse it was way too strong. Untless it is the Emperor's will.
Death World + Crime Lord + Warrior + Vanguard will probably be my first pick. Basically you are a human that runs around with an axe and should be in reality born an Orc by looking how he acts in life.
I don't know much about the endings but I'm planning on going Sanctioned Psyker > Officer > Master Tactician. Those seem to benefit from going full Wis the most. Then I'll go for an ending where I go independent from the Imperium.
This game has not been on my radar at all, but I love a good in deph character creator and this one already sparks the imagination. Whether the game lives up to it ill have to see😅
I was wondering could you give no spoilery list of what origins and classes your party memebers are (the ones we know at least) So it's eaiser to avoid overlap when they game comes out? :)
I can see synergies for a great leader build there, but my first character will be a selfish forgeworld sniper whose compaions are all about shielding him and buffing his damage. Or hers, haven't decided that yet.
This is a great beginners guide to cc especially if like me you're not super familiar with 40k. I bet Pysker is going to be the most popular origin and normally I'd gravitate that way but the Crime Lord combined with either Forge World or Voidborn to make Intelligence the primary stat sounds compelling. If Operative isn't gimped like it was in Beta I just might go down that route.
Guess if you know how Cadia was it kind of makes sense fortress worlds lose fellowship. Mainly if your not form Cadia, they kind of turn their noses up at you. Great soldiers but very arrogant. Guess a lot of the famous regiments that are trained like that have more or less the same problem. Mordian, Kreig, Volpone, all kind of have issues that make interactions with outsiders odd.
In the beta i honestly mostly use Fighter's ultimates once they get the upgrade to move between attacks. Replacing yourself between attacks (and being able to use different attacks each time) makes it much more flexible to the Marksman's ultimate in my opinion, which only uses base attacks. Still strong but fighter's one has an edge on me right now.
Having it try to match the portrait you choose is going to really streamline character creation for me. Very cool addition.
The only other game I've seen this feature in were the HBS Shadowrun games.
Yeah!
@@CrazyxEnigma Pathfinder WotR did it too, to some extend at least. I picked the oread portrait and my race changed to oread, it was neat when it happened, I like that they extended it or at least did it here too
@@cris5555 I think even in Kingmaker they put the race of the portrait by default.
@@jairgsjunior Ah I must have not noticed because I used a male human and it was selected already hahaha
OMG, a character creation tool with preview of the features instead of a dropdown list with 'hair 1", hair 2".... I don't understand why it's not the standard now.
right such a simple obvious thing , its crazy so many games dont do this
Owlcats did it for there last couple of gameamd larian did for their game and few other studios do this just not alot of major studios do it
Your thinking "character customization tool" from what i've seen people tend to differentiate the two
Now I will say that both can be true some games that have preview for the features still have the hair 1, hair2, face 1, face 2, etc etc. I think the less common thing is to have a preview with actual named options that's not hair1 hair2 which I think bg3 did and a few action rpgs do this hut definitely a smaller pool than games that have a preview for your options
The fact that this is still a rare thing yet Fromsoftware has been doing this crap since Demonsouls 20 years ago is silly
16:30 I have to note, rather than general support the Priest is an amazing melee damage dealer. The War hym relies on being around as many enemies as possible, and all of his personal talents are focused around being more tanky or doing more damage
Thank you for input - I was eyeing priest for the first playthrough. Any other info you might share?
@@artemzaika2210 About the priest? Because their origin skill serves mainly raising resolve (although in a short range) they might make a pretty good officer/vanguard. But that's quite heavy on the attributes. Priest needs willpower for their talents, fellowship for officer, and strength/toughness/agility/weapon skill for melee. Melee in general is extremely heavy on the stats, so you need to decide on which to prioritize.
WS increases your chances to overcome the enemy parry chance, as well as your own parry chance. Despite the fact that it's the main offensive melee attribute it doesn't actually matter THAT much. Can always just debuff the enemy with other characters. Afaik it also increases crit chance now.
Strength increases your damage.
Toughness increases your HP/survivability in general (a lot of warrior skills and talents scale with toughness)
Agility increases dodge and your initiative. It's much better than parry, because you can dodge both ranged and melee attacks. There's also a lot of warrior skills and talents that scale with agility.
If you're making a melee character you basically need to decide whether you want them to be agility/dodge based, or toughness/heavy armor based. Funnily enough, Forge World is one of the best picks for both choices. Death World will do as well.
Then you need to decide how to distribute your points between strength, WS and any other stat you may want (willpower in case of priest).
It's also worth to note that if you're going for agility build you NEED to max agility. It's extremely strong damage dealer build, but it does require greater attribute focus than going heavy armor.
Heavy armor on the other hand requires you to spend a talent on it.
At first i was interested in the psyker and some "magic" build. But that Grand Strategist sounds good.
Can't wait for release.
Psyker is an origin, it can be added to any class
@@AtlasMKII Sure, i don't say it can't.
But after hearing about how Grand Strategist works, i changed my idea with Psyker origin. And when i think about it more, there are even more ideas :D
I really wish they would add the ability to save custom character builds for later use. You could just show them as options on the pre-built character tab. I spend a lot of time just in CC making different kinds of characters, so it would be nice to have them there instead of having to dig out whatever note I saved the info on.
Pretty damn hyped for this game! The more RPGs we get set in the Warhammer universe, the better.
Well u must then also understand that its gonna be crap, more games is for the mainstream and then it lose all its charm.
"In the grim dark future, there is no freedom of speech, no freedom of Religion, only war.... and toleranz😅"
Ork mmorpg now, i need to login and find all my teefs rotton and worthless
Biggest and best sci-fi universe in human history 💯
I feel I will come back to this video as soon as the game releases. It's really complex, besides the longterm impact on your character choices.
3 minutes in, I love the fact that you could customize character to align with your portrait. Now thats cool.
Would love to see a companion guide, my choices for main character are almost always based on what the companions bring to the table as well. So pumped for Rogue Trader, thank you for all of the amazing content so far ahead of time!!
I think they did a great job having the psyker be more of a background and less of a class. It makes sense considering in the lore you can be this massive hulking warrior who also shoots mind bullets.
Can't wait... But I probably will. LOL. Usually wait at least a few months after release to get the best experience. Time to patch and polish.
That’s fair.
Plus you can get a discount
Props for having the patience to wait, I usually just get it on drop since I don't wanna dodge spoilers.
I have a backlog of games to get through anyway.@@DBaronVonV
That's smart.
Also for me it makes it clear if the devs/publisher prioritize fix releases, a sign of commitment to player experience (over, say, making the next game or DLC)--and some are always needed. This is helpful if you're a little dubious or unfamiliar about the studio.
Some shops are very very slow addressing deficiencies: CDPR very slow/infrequent, Bethesda slow/give-up; vs those that release sizeable fixes rapidly, many addressing obvservations by the playing community.
That said, I often pre-order (ptui! heretik!) or near-release games that I want to exist. Then figure out when to play later--so many great games to 60% complete already!
In this case, I have a bad experience with Owlcat's RPG products so I'm a bit torn about early buy. WH40K turn-based RPG with freedom RT RPG should bring, oh yes, want that, buy early. Owlcat...hmm, unsure, for me personally.
Can we stop for a moment, to appreciate how amazing the interface in this game looks like?
As always, Mort, you're the best. Thanks to you, I've decided exactly who I will play: voidborn, telepath psyker, officer, master tactician. With Be Smart talent, you can focus on intelligence and willpower and pass most of the checks in dialogs, and rely on psyker powers in combat.
You and wolfheart are the sole reason I’ve gotten into crpgs, and now I’m a excited for games I never thought I’d play
The best part of BG3 is the renewed interest in the genre. The early 2010s especially was a dark age for crpgs... Even classics like Pillars of Eternity were rather cumbersome. Seems the 2020s will turn out better.
I know like I have recently done with WotR, I will be coming back to all these fantastic videos when I grab this game..thanks again Mort..
So happy we get custom portrait in this game
@@aaronrothwell6504 Tbh I much prefer this style - the portraits look way better than the auto-generated ones in BG3.
I have done some playing on the early builds for awhile now, been waiting for this game to release for ages.
Wohooo! Looking forward to this game!
I'm really glad this comes out a few days after my finals.
Beautiful!
Banned myself from the beta til release this is wonderful to take the edge off :)
The fellowship hit on Fortress worlds kinda makes sense considering most of the citizens would be considered expendable, discouraging relationships because you never know who would be dead next.
This guide, along with Renfail and/or Bricky's content have been pretty useful for new players to get into Rogue Trader, as well as newcomers into more complex CRPG titles.
Psyker PC + Cassia romance. Time to make warp babies.
Man i used to shuffle between Skyrim and Fallout 4 and NV and all i played now these days its gonna be Baldurs gate Rogue trader and wrath :-O i cant get enought of these games and builds i want too play and put on top of it Rogue trader...aim one happy RPG gamers these days again
You just described my life
This video is overflowing with information. I think it speaks to the significance of secondary media around games. Onward to 300k. All glory to the algorithm.
I have a feeling that if we do get more options in the future as a result of dlc expansion, we might get some really interesting additions. Making characters that might have their own added facets at play.
Personally i think character creators should do your appearance last, i like going into a character creator with an open slate and then just exploring it while i make my character, and i don't know what i want to look like until after i have chosen how i want to play usually, which affects race, and sub-race choices, and also how i model and color my character. if I'm a wizard I'm probably going to make a colorful, and possibly exotic character while if i make a fighter or paladin style character i like to make a typical big dude and use one of the physically strong races. And i never know what i want to do until i finish picking my class. So i think the order of character building should always be Class, then attributes, then appearance, and lastly any gear you might need to choose.
Played Rogue Trader, the tabletop game, for about half a year. It's interesting to see what has changed and what has stayed the same compared to the TTRPG.
So, who else is going to make a hive world commissar with a penchant for overblown heroics as their first character? Let the amasec flow!
Oh man we are getting ever closer to release. I shouldn’t be excited but I am
This guide along with Renfail and Bricky's content are doing wonders fro CRPG fans!
Now this is a video that I'll be watching multiple times
I knew I was gone make a psyker when they first announced the game. Can't wait.
Coming from WoR and BG3 with summoners and minions, i'm a little crestfallen that Rogue Trader does not have a "summoner" type (be it mechanicus servitors, private guardsmen/scions, turrets and the like). Like in Mechanicus, you could forego one companion slot in exchange to bring "disposable" allies that you unlock be it on the campaing or because of your char (astra militarum background unlocking a squad of guardsmen for example).
Well, maybe that is an option on later part of game if you are psyker AND sworn in to service of Ruinous Powers, ability to summon deamons of the Warp... We will see...
It's looking more and more like I can practically recreate my character from Darktide...I'm a bit excited.
I wonder if they may add a Cadia and Catachan origin as a future update or dlc. Imagine the "Cadia stand!" theme skills for those who want to roleplay as a Cadian and Catachan theme skills for rambo like skills.
Catachan is death world, Cadia fortress world
Don't think so. It's already there in some way.
Just combine the right origin and homeworld and the rest must be done by your fantasy and roleplaying.
Seems abit specfic to have a whole origin for it, fortress and death world already exists for origins
yeah as marc said, they are already in it. And adding specific references to Catachan and Cadia into all the palces where your generic homeworld is mentioned would be a bunch of work.
As in other party based RPGs I'm very interested to hear what options for creating a character does not duplicate those of the companions you get in your party. It sucks to get a companion that is the same class/origin as your main characters. Also how does party composition looks like? If I want to play with certain characters in my party, what class should I take? I guess that discussion will only make sense after the video about the combat. So an idea for a future video.
honestly party comp is an interesting one in this game, i found in the beta i could make pretty much anything work. as you dont have the classic trinity from fantasy games in RT universe. So you dont always need a tank or a healer ext. its just how much of one thing do you want. you can make characters as well from ur ship at any time if you dont want the pre set companions.
@@ronuss I definitely want to use companions with story and not mercenaries. Good to know that party composition isn't very restrictive.
@@Sousless
From what I remember of the alpha and beta, there's so many talents and abilities that it's possible to have two exact origins and classes and yet have very different characters both on and off the battlefield. There's also four characters who have wholly unique skills and abilities IIRC.
Dont think the first 4 levels is respeccable for companions but you can run double fighters and run pretty differnt builds, game gives you alot of options, litrally just play what you want
There are 4 base archetypes and 6 members in the party, so you will always have some overlap regardless of who you pick. Things get more varied once you hit advanced archetypes, of course.
Definitely playing as a pysker can't wait for this game replaying wrath of the righteous and kingmaker till it comes out
Crazy detailed video. Thank you.
Just found your channel, you go a really good job! I'm excited to watch all your rogue trader content!
That's a nice deep character creation system.
I hope this one will be a warhammer game without a timer. Somehow many rts games of warhammer has always a timer that sets pressure on you and make choices instead of giving you the freedom to explore everything.
I love Owlcat Games. I recently jumped headfirst into the Warhammer 40K universe not knowing what it was about. I really like some of the other Warhammer games and im a huge fan of Owlcat. So since they're doing a Warhammer GAME, I'm definitely gonna get this. Been keeping my eye on Rogue Trader for awhile😊
I probably won't get a chance to play Rogue Trader, but this video helps me stay up to date!
I want to make a Mechanicus type character.
The Biologis are underrated.
I've been scratching hard my 40k itch lately (Soulstorm, DoW 2, Battlesector and Freelancer between others), but boy I'm hyped for this game, I LOVED Kingmaker and WotR
Hiveworld/Commissar/Officer i feel Ciaphas Cain Vibes
Such a great video! Fun to watch, fun to listen to, and full of information. Everything I wanted.
Interesting to see how they changed this from Dark Heresy.
Toughness adding wounds is interesting, I guess no more immunity to small arms fire.
What are the differences?
@@Dracobyte Basically in DH your toughness bonus means your natural armor since your damage calculations was DMG - (Armor + Toughness). Your typical starting player character has ~30 toughness w/o characteristic advancements, so you always have 3 armor except against warp attacks which ignore both armor and toughness. You could gain additional wounds by picking Sound Constitution which is just +1 max wound talent and can be picked set amount of times based on your class in 1st ed. In 2nd you can pick it as much as you want for 200-300 exp based on your aptitudes. BTW if you had 25+ wounds, you had penalties in social situations due to looking more like a big mass of muscles than a normal human.
@@lustracii4181 thank you for the explanation!
Owclat releasing a game means that we will have ton of amazing videos from you 🤗
Will i be making a custom character? Of course. Is it going to be Ciaphas Cain? damn right
I love how much build variety there is! For myself, I think I'll try for a fast, close range shooting character, probably with flamers. The bounty hunter tree sounds good for that.
Very concise look at things :D Now I am even more excited for Rogue Trader :D
Thanks for these Mort. Not initially excited about this game, but this one video got me more interested
The Emperor has granted you supremely powerful psyker gifts... so that you may chop your enemies to bits with a 5ft force sword, Glory to the Emperor!
Very much looking forward to playing this game once I update my PC. Bought the Voidfarer Edition on release just to support Owlcat Games. All of this looks very promising. And I hope I won't run into some of the more annoying bugs and softlocks since I won't be an early bird
With the noble origin, I really hope there is some hilarious conversations around if I decide to make the Space Wolf, or the Eldar Ranger my servant. "You, 9 foot tall super human, fetch me my slippers and a glass of wine, pronto!"
I just want to buy the game already. I have been waiting months already and the game is close to being out. Even if I can't play it yet, I just want to buy it already. Also, that noble look is cool with that furred scarf.
Great overview video!
I'm a bit saddened that Tech Priests aren't a character option.
Me too. But it tracks- we're rogue traders with the Imperium. Hard to balance the loyalties to the Mechanicus and the Imperium
@@rogiairaix2731 I'm actually very unfamiliar with all the lore but I got "coerced" into playing the Pen & Paper Rogue Trader RPG in the past and Tech Priest was one of the options (which I chose).
thanks, this helped.
Played a bit of beta and looks very promising. I only recently discovered that I am a fan of Warhammer lore.
Map exploration reminds me a bit of Pillars
Thank for the video! Rogue Trade is coming out on my birthday and I can't wait to play it. I had a build in mind and wanted to know what you thought. Based off this video I was thinking that a Forge World, Crime Lord, Operative sounded pretty fun. Basically going all in on INT and PER. Planned on picking up the Crit bonus from forge would along with Pinnacle of Weaponry and Killing Plan from Crime Lord.
Are you me? Great minds think alike!
Yeah should definitely work
I look forward to making a jumped up hive ganger and a old gaurd veteran then again those are some of my favorite types to play
Thanks for the very clear explanation of this complex character creation system. i played a little of the beta but made myself stop so as not to be too familiar with the game. Really looking forward to Dec 7
Very excited for this one, I really like 40k and always wanted a game like this set in that universe.
I did try Pathfinder before, but unfortunately I couldn't get into it. It's far too complex perhaps for someone who's not crazy about hardcore dungeons and dragons type of games. With classes and sub classes and sub sub classes, and skills and sub skills and sub sub skills, and talents and sub talents... you get the idea. It's too much for me, having to figure what the hell everything does and how it synergizes with everything else, even though I think the game was good, it was not for me.
This one on the other hand is 40K which I love, and it doesn't look nearly as complicated for a pseudo casual like me to understand. I think I'll enjoy it quite a lot.
I really like more options for psyker. Pyromancer sounds very appealing, we must purge the unclean!
Extremely excited for the build guides for this game
Looks very good, your vids are increasing my anticipation :D
Oh wow! Well done Mortym! This is such an awesome guide! I'm super ready to get into the game and making a character. I played back in the day as a Vostroyan Arch-Militant (basically, imagine a Czarist Russian soldier who was about seven feet tall and literally intimidated his way out of most fights that came our way), even though I don't think I'll be able to recreate that, I always have had a love of psykers or "scum" (as they used to call the thief/rogue type class back in the day).
If there's guardsmen armor, i'd be happy enough. Along with lasguns. If anything. Having companion grunts.
Ive been an rpg guy and idk where i was, but i just found out about crpg recently because of Baldurs Gate, and that was the type of game i like the most! And BG3 made me look for another crpg, maybe ill try Pathfinder later but definitely gonna play this first, cant wait!
Noble ability is weird and seems fun.
Reminds me of being an asshole in the Dwarf Noble origin for DAO only that's your superpower.
You. Good observation.
Can't wait to create my psyker! Gonna focus on screwing over enemies and buffing my party. Control, predict, and manipulate!
Having played the table top version (and the other flavors), I'm really excited for this game =)
So stoked for this game! Love the videos, keep up the great work 👍
Awesome video! I haven't played much of OwlCat's games, so this is a good look into how to my ideal persuasive character.
Hope this game gets some good traction
I like the idea of a voidborn psyker , If I wanted to make a character who can talk to the various characters, like in Baldur's Gate 3 someone who has a high charisma, which Homeworld , Archetypes and Origin are better?
Those will be fellowship stats bonus origins. Fellowship covers the charisma and intimidating dialgoue option of this game compared to certain other RPG that normally has Strength for intimidate dialogue and chasima for well charisma dialogue.
Where you character fall into will mostly be in the bonus stats you want to invest in since fellowship covers both.
@@orrthehunter So basically, fellowship is any kind of social interaction skills?
@@Llortnerof
Seems like it, but it looks like with the right Talent picks early on, Forge World characters can make their social skills rely on their Intelligence, which sounds interesting, since Int also handles your 'lockpick' and Tech-Use skills (at least, that was how I remember it working from the beta). Still, Fellowship also seems to affect the skills and abilities of the Officer, so maybe going for a Forgeworld Officer might be suboptimal.
@@oldmanramblingatclouds Voidborns Be Smart feat seems like it combines everything the fellowship stat does into intelligence, which seems really really good?
There has to be something you miss out on?
@@jepeman Looking at 6:00... it's only Abilities and Talents that reference Fellowship Bonus (which is Fellowship / 10). Anything else, like skills (32:35 Coersion, Commerce, Persuasion) or certain items will still use the actual Fellowship score.
For a relatively simple (for Owlcat) set of archetypes (hah! I didn't say classes!), there are some spicy combinations. Definitely going to have to finish my reading in the next month. Because December is going to be game-locked again. ;)
Oh yes, our Sister's of Battle companion Argenta... She was amazing in the Beta Test, I remember in the last available Act in the Beta, I killed everyone in the -let's just call it the unescapeable battlefield- (so i wouldn't spoil anything) becouse she was buffed by my Comissar and buffed by Cassia. 😁
Let's just say the main villan died in 2 boltor salvos... (if you've played with Beta, you'll know why it took 2 attacks) 🤫😉 Also pascal debuffed it but yea she is crazy op with the boltor, provided she has a couple intresting items which give +shots, recoil reduction, crit treshold reduction and so on.
I wonder how much will the nerf it, becouse it was way too strong. Untless it is the Emperor's will.
Death World + Crime Lord + Warrior + Vanguard will probably be my first pick.
Basically you are a human that runs around with an axe and should be in reality born an Orc by looking how he acts in life.
I can't chuffing wait for this game :D
Your videos are always entertaining and informative, you are good at this :) Also, kind of psyched for this game.
Can't wait for this! Thanks for the vid!
I don't know much about the endings but I'm planning on going Sanctioned Psyker > Officer > Master Tactician. Those seem to benefit from going full Wis the most. Then I'll go for an ending where I go independent from the Imperium.
Ohhh, Biomancer here we gooooo!
Based off of this vid, I'm thinking of rolling a Biomancer/Warrior/Arch-Militant build.
This game has not been on my radar at all, but I love a good in deph character creator and this one already sparks the imagination. Whether the game lives up to it ill have to see😅
So stoked for this one, thank you for all the guides!
This is the one game where I hope they add more dlc with different origins and what not.
I was wondering could you give no spoilery list of what origins and classes your party memebers are (the ones we know at least)
So it's eaiser to avoid overlap when they game comes out? :)
Interesting. They've significantly changed the ttRPG chargen system.
ayyyyy this looks amazing! I hope I can make an adepta sororitas!
I really like the idea of being born in space (voidborn). :)
Operative/Bounty Hunter sounds cool, leaning almost inquisitorial.
I can see synergies for a great leader build there, but my first character will be a selfish forgeworld sniper whose compaions are all about shielding him and buffing his damage. Or hers, haven't decided that yet.
This is a great beginners guide to cc especially if like me you're not super familiar with 40k. I bet Pysker is going to be the most popular origin and normally I'd gravitate that way but the Crime Lord combined with either Forge World or Voidborn to make Intelligence the primary stat sounds compelling. If Operative isn't gimped like it was in Beta I just might go down that route.
Can't wait to play it myself.
Chaotic pyro and or telepath Psyker on the way praise the Architect of Fate.
Guess if you know how Cadia was it kind of makes sense fortress worlds lose fellowship. Mainly if your not form Cadia, they kind of turn their noses up at you. Great soldiers but very arrogant. Guess a lot of the famous regiments that are trained like that have more or less the same problem. Mordian, Kreig, Volpone, all kind of have issues that make interactions with outsiders odd.
In the beta i honestly mostly use Fighter's ultimates once they get the upgrade to move between attacks. Replacing yourself between attacks (and being able to use different attacks each time) makes it much more flexible to the Marksman's ultimate in my opinion, which only uses base attacks. Still strong but fighter's one has an edge on me right now.
If you buff argenta and weaken enemy the pierce on boltor is insane damage, she was killing everything for me