How to trigger Niagara & Cascade effects in Unreal Engine with Ableton Live
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- čas přidán 27. 07. 2024
- Here's a little tutorial on how I trigger Niagara and Cascade effects in Unreal Engine using Ableton Live with some MaxForLive devices. If anyone happens to have any questions please feel free to ask, and I'll be happy to answer whatever I can!
If there's anything you'd like to see covered in a future video please feel free to leave a comment and let me know.
Time Stamps
Intro: 00:00
Prerequisites: 00:21
Beginning of tutorial: 00:51
Setting up template: 01:17
Add Niagara Component: 02:12
Editing Niagara effect: 02:47
Setting up location: 03:20
Adding new variables: 03:33
Setting default values to variables: 04:20
How to use Cascade effect instead: 04:55
Outro: 05:30
Resources:
Sem and Tris AV Club: / @semandtrisavclub4962
Realistic Starter VFX Pack Vol 2: www.unrealengine.com/marketpl...
OSC/PAR: oscpilot.com/pages/osc-par
You can find more at:
www.zackberwick.com/
causticclouds.bandcamp.com/
This is very inspirational!
That’s awesome to hear, thank you!
Just the stuff I have been looking for thanks 😊
Thanks for checking it out! I've got more videos on the subject matter coming soon, if you'd happen to be interested.
I can't wait for them. how yall came to this idea of using unreal I don't know but happy to see more .can it be used with fruity loops
@@animegod2474 The MaxForLive devices won't work with FL, but if you use a plugin called OSC/PAR and rename the address' on it to the correct labels it should hypothetically work with the Unreal blueprints. I've actually just finished recording a video about controlling blueprint elements with that very plugin.
sub'd, very cool stuff!
Thanks for checking it out!
Great!
Thanks!