ELDEN RING ► 10 Enemies That Piss Me Off
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- čas přidán 15. 06. 2024
- A lot of things piss me off, but everyone knows that by now. Please tell me any enemies in the comments you had one bad experience with because you kept rolling backwards into a wall and why I'm dumb because it isn't on the list. Otherwise, you'll probably agree with most of these only because most of Elden Ring's enemies can be their own brand of annoying. These I just thought were the worst.
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New weapons ranking is coming in the next few days. But if I don't get it done that soon then just assume Rivers Of Blood made it somewhere in the top 5.
Bloodhounds Fang is number #1. 😎
#BHFGANG
Jetstream Sam Build with Rivers of Blood 💪😎
River of blood is probably top 3
Is Moonveil dogshit now??? Is the trumpet the best weapon in the game pls??? Rusty I need your approval!
Rivers of Blood shredded the entirety of: Malenia, Godfrey, Radagon, Fire Troll, Niall, Gideon, and thats it
Mfing godrick literally grafted a dragon to his hand and still couldn't be as threatening as those revenant which were basically his minions
Edit: so it has come to my, and several other eagle-eyed individual's notice that they are not, in fact, Godrick's minions. Well my point still stands because Godrick is a boss and they are regular enemies.
I'm more scared of a few dogs than pretty much all the bosses in the game
Those and the grafted scions
I died 6 times to the first revenant I ever saw (the one in Liurnia.) I one shotted Godrick. Yeah that should tell you everything.
Birds and dogs have killed me more than any boss combined
@@askiia8713 I mean it checks out. Of the those granted great runes. Godrick is supposed to be the runt.
I think you missed the giant lobsters. It is almost impossible to fight these things without taking tons of damage
USe Torrent and stay on their butts. Not hard at all.
@@blancfan1 ye but what if you don’t wanna fight them nope boom ska doom they snipe you off your horse and then u wanna heal? Nope snipe you before u can do it
@@blancfan1 I mean yes they are doable just annoying as hell in early game. What I mean with torrent is you know if you take too much damage you get kicked off torrent
Did someone say SEAFOOD RAILGUN????
Theres two of em in the leyndell sewers
Why didnt godrick just graft a lobster for that Water railgun action
"I'm surprised i'm not seeing soldiers riding this things [Crabs] by now"
Rusty, if i see this happening in a DLC, i'm going to hold you accountable for giving Miyazaki too many ideas
Crabs are pretty ok for me.
What would really horrify me would be soldiers riding lobsters
@@radcut7404 Holy shit even worse
@@radcut7404 Imagine the capital city knights on top of lobsters, throwing lightning at you while you try to dodge the lobster xD ..
@@leme686 Worse. Ancestral Archers on top of Lobsters.
@@thehighwayman3122 Ordina archers on top of lobsters..
1a. Revenants
1b. Rune Bears
3. Those humongous crows (especially the ones in Mohgwyn Palace)
4. Lobsters
5. Basically anything on that damn Haligtree.
Yeah it feels like that Haligtree has like enemies you normally think are fine but can be a lil annoying but then they find 1 way to make them unbearable, like the foot soldiers that can catch you by surprise in groups now fuckin explode, the 2 knights you find are fuckin extra beefy and both have two separate movesets, before Loretta There’s just swarms of zombies combined with the tankiest enemies in the game including 2 Leonins and of course the Erdtree Avatars that leave rot build up on the ground with one being surrounded by enemies including ballista’s
why do you go from 1b to 3
Man I'm impressed you were able to limit it to 10 enemies, this would be like a top 30 list for me
Lots of contenders for what would've been number 11 tbh
At this point it'd be easier to list enemies you aren't annoyed/terrified by
@@Rusty._ the hand guys are brutal
@@lilzeddy fuck those things I hate them so much and they are creepy as shit
@@thepleasednutlord Hey nice pfp
Crucible knights are a good demonstration of the difference between 'hard' and 'annoying' imo, you can have a good fight with a crucible knight, learn their moveset, poise break and riposte, all the good parts of the game's combat
Revenants (and ulcerated tree spirits) don't *have* a moveset, they will just flail at you forever for massive damage until either you or it dies
EXACTLY!
I HATED Crucible Knights for how hard they were at first.
But once I actually learned their moveset, they immediately became one of the best enemies in the game.
They are hard, but BALANCED, and that's what matters.
I've never understood the hate for ulcerated tree spirits. They're definitely too abundant, but I think people hype up their difficulty way too much. Only tree spirit I actually disliked was the one by the pool of rot in the Haligtree because the terrain is just really annoying. They definitely have movesets and after a handful of attempts against my first one I had their moves down pretty well. Revenants on the other hand can go fuck themselves.
@@maxdrags3115 I fought those crucible knights for over an hour before I finally beat that duo and I never really felt it was unfair, just very hard and that I was impatient. Once I slowed down and memorized their move set, it was obvious that it was a doable fight. Definitely a good balance of difficulty. Revenants can suck my ass though. That 80 hit combo is just dumb.
imo Ulcerated tree spirits arent nearly as bad as revenants, that being said i avoid them anywhere possible because they are a pain in the ass
If only the game taught you that certain attacks are better jumped over. I got stuck on caleid crucible knight phase 2 for ages, because unless you jump attack certain moves, he gives barely any openings, tail swipe countering your attacks to death. And he can tail swipe after any attack he does.
And tbh excluding black knife assassins and last 2 bosses, no other enemy really requires you to jump over their attacks to evade them or get more hits in. You can do it but it doesn't feel nearly as rewarding.
Puppet soldiers, Runebears, Invisible Black Knife assassins, big land octopuses (when they do their 20 seconds chain jumping combo) and the Giant Lobsters all deserve a mention.
Yes, theres a ton of infuriating enemies in this game.
I loved the game but if I had one nitpick it was lack of new enemies as the game went on. Like every other Souls game offers different enemy types in every single area of the game. Yet with Elden Ring once you get past like MT. GELMIR you have basically already encountered pretty much every single enemy type the game has to offer. Which just got really annoying and boring to me. As a big factor for every other game is new enemies and learning how to deal with them. But if you have already encountered every enemy type like 65% through Elden Ring the only challenge other than bosses is how many of said enemies they throw at you. Was a huge let down when you get to the Mountaintops of the Giants and I'm expected a bunch of new enemy types being in a snowy region unlike anything else in the game. Yet you don't encounter a single new enemy other than in Ordina where they throw 2 new enemies. Was even more of a letdown getting to Miquella's Haligtree the last legacy dungeon in the game and expecting a host of new enemy types. Only to not encounter a single new enemy instead like 70% of the enemies are generic soldiers. Mixed in with a shit ton of field bosses you have already fought like 10x already in the game.
how in the absolute fuck none of them made the list I'll never know.
Puppet soldiers feel like they were put in the game as a punishment for anyone choosing to use light weapons or the low damage/high efficiency spells because you are always eating a hit or 6 from them for the crime of not killing them in 1-2 hits.
Runebears are dodgeable. That doesn't mean it's easy to do or learn to do. They have the size that complaining about them hitting like a truck feels dumb even if it does feel unfair, but why in the fuck did they need to cause bleed too? And why do their healthbars make actual fucking bosses look like they're made of wet paper in comparison.
Invisible Black Knife Assassins feel like they were put in the game solely because some guy in the office presented the idea for the sentry torch to the rest of the team but then everyone pointed out there were no invisible enemies and the fuckin cucklord threw out the assassin idea on the spot because he couldn't handle feeling stupid.
Giant Land Octopi are just fucked up. Why are they damn near immune to every damage type unless you hit them from exactly where you should never be standing? Why do they have an attack that functions as a massive distance closer and 99 Vigor + heavy armor touch of death combo.
WHO GAVE THE FUCKING LOBSTERS SNIPER RIFLES? TRY TO DODGE THAT SHIT. DO IT, YOU WON'T. And the guy that suggested more than one of these should ever be on the same continent as another at any given time needs to be tried for war crimes.
One time I approached a group of three enemies on a road and tried to smack them on horseback but it was too late that I realized that I was walking into a woodchipper
Those puppents can kindly walk into the nearest volcano
You can add those giant hand spider things in carian manor. They're already annoying when hiding underground and stunlock you when they swarm you with their numbers.
the lobsters are way worse than the crabs imo. bs sniper dmg + tons of armour for measly ruins? fuck off. runebears are not that bad because you rarely HAVE to fight them, i just let them rage and be on my merry way.
Academy Sorcerers are my most hated enemies, especially in that long hallway before the Red Wolf boss. There is about 11-12 of these guys in that hall plus 2 with swords and a giant jar warrior. If you try and fight you are going to die quickly, and if you get his you are going to die quick to the boss because there is no sites of grace before the boss, so you die you go all the way back to the start of the hallway. I consider that hall to be the first stage of the Red Wolf boss battle.
Just run past them
@@funguy398 JuSt RuN pAsT tHeM, it's not always that easy; if you didn't put a ton of points into endurance, you're going to run out of stamina before you reach the boss door, there's at least one mage blocking the stairs, and if you mistime a roll, half of your health is gone
I ran past them like 15 times (yeah I had to git gud against the Red Wolf) without any issue with like 18~20 END. Maybe you needed to level up just a bit?
You can start off by sprint-sneaking past the two first so you're not in combat. Once you aggro the pot, start sprinting, take the right stair and voilà. You can hug the wall just before the fog and buff without being bothered.
@@darkmemelord2917 there's actually a route u need to run where u don't need to dodge and just run and u won't be hit at any try
@@darkmemelord2917 it is tho. Sounds like your stamina management is really lacking.
You forgot about Runebears. They are awful to fight, have too much HP, dont stay still for 5 seconds, has dark souls 2 levels of hit boxes, and their pounce has so much active frames you'll get hit anyway even with a perfect dodge.
And they outrun horses and are hard as fuck to knock over.
I avoid them at all costs. Not worth the effort.
@@TheHammerofDissidence same.
@@andrek6920 Not true, Torrent is still faster as long as you spam sprint on it.
Really? I don't think they are that bad, sure, I've sometimes had to chug too many flasks but I don't think I've died to one of them
(Edit) on my second playthrough with a lower poise build I have managed to die to them, so maybe that was a factor
I AM NOT EVEN KIDDING, I was nodding my head when he said: “ the people who know the number 1 already are already nodding their heads” and yes I was thinking of the revenant
I was nodding too lmao, revenants are the very bane of my excistance, specially in randomizers thos f'rs can literally tp to boss rooms, and there you have me having to fight the freaking crucible duo with a revenant
@@jancelpinales5228 just equip a seal and the heal spell. It takes 75% of their health and stuns them.
My problem with this enemy is that it isnt even difficult, it straight up just cheats, honestly so bullshit...Does bitchslapping for 30 minutes straight
@@christinehede7578 The problem is I shouldn't have to equip a spell to kill an enemy. You should have multiple options for approaching an enemy. Rusty had it exactly right, the devs knew for a fact the revenant was a busted enemy, because literally every location in the game they are found, you can use spirit summons.
@@rainbowskin3379 you do not have to equip that spell you just need to kill it. I have killed them without the spell but the spell just makes it easier.
Rusty on crabs: "I'm surprised I don't see soldiers RIDING these things."
FromSoftware: "We should totally have soldiers riding these things next game."
The Brace of the Haligtree is my official less favorite area in damn near any game I've played BECAUSE of the respawning revenants. They drop a good awesome amount of runes, but the fact that they respawn like normal enemies is such a mind numbingly stupid decision
"The Revenant is the kind of enemy that UbiSoft devs are going to start putting in their games now because difficulty sells is the only lesson they've bothered to learn from it."
That is a freaking savage line.
The entire souls series is “difficulty sells”
@@zimo9714 That's just not true lol. The souls series has plenty going for it aside from the difficulty.
@@zimo9714 Oh please
@@loganalexander2636 it is the biggest draw for it, it's a very challenging experience.
@@freeziboi3249 People are different and what might be the biggest draw for you may not necessarily be the biggest draw for others. My point in my initial reply (and my first comment that was replied to) is that the difficulty in these games is one component (which again, might be a HUGE component for many) that when combined with everything else FromSoft excels at makes a compelling gaming experience. Distilling the souls series to simply "they're hard" undersells the rest of the series' strengths (i.e. level design, worldbuilding/lore, enemy variety, etc.)
Oh, and can we give an honorable mention to the local fauna of the land that decides to take your lock on instead of the ginormous Rune Bear barreling towards you.
THIS. More than anything I hate the stupid giant dragonflies. Drastically fuck up my aiming, and when they're not doing that they just show up out of nowhere and stagger me randomly with a whole two points of damage. And then when I'm extra pissed off and make a point of trying to kill them I end up dumping two flasks work of glintstone pebbles at a single one of the fuckers because it keeps twitching slightly and I guess that's equivalent to dumping chaff and flares as far as homing projectiles are concerned.
They should just remove locking on to the fauna altogether, especially the dragonflies.
@@justmonika2345 Yeah but the dragonflies attack you, you have to get rid of them somehow.
It gets worse! Don't even think about jumping with these A-holes around, because you'll be slapped to the ground like a piece of trash.
That goes for the whole game...
I think the perfumers are a pretty creative concept. Their attacks look cool which is enough for me lol.
Advice for claymen: don't fight them. I literally ran past all of the ones I met, even the ones in the room with the astral monster.
As a d and d player something like the claymen those are basically clay golems not fast not hard hitting but oh my gods eat all your damage and damage types for breakfast and ask for seconds except your dead.
Yup, there's absolutely no reason to fight them, lol.
During the entire Claymen part I was screaming you can literally just walk past them
Me: haha, moonveil go brrrrr
Actually, I sometimes fight them specifically to _regain_ health without wasting crimson flasks. They're very easy to backstab due to how slow they are and the animation makes you immune to damage from all the other claymen. So, if you equip the Crimson Dagger talisman, it's fairly easy to kill even a large group of them and walk away with more health than you started with. This also works with the zombie type enemies as long as you can avoid their grab attacks.
What I've always found funny about Fromsoft games is I can eventually almost no hit huge monstrosities with like 12 buttholes for a face or legendary warriors, but I have never been able to consistently beat any animal enemy.
Dogs, crabs, birds, (and in this game) giant bears, etc. No matter how many times I've fought them they still have a decent chance of killing me or making me waste all my estus. They can attack erradically and suddenly, close large gaps, and then instantly sprint away before you can respond.
Who would win? A literal Demigod or a dog? Spoilers, it’s the dog
@@SorowFame Always dog
I've been saying that, after Elden Ring, From is no longer allowed to have wildlife enemies.
I feel like the bosses are given a lot of attention to be a spectacle and fair but challenging yet the minor enemies like dogs are just "give them one or two moves but make em bullshit to make them a challenge we don't have the time to focus on making them interesting that meteor attack radhan does ate up 90% of our budget"
I've had good success with parrying the birds in this game tho. Dogs are bs.
Great, you're basically giving them what they need for DLC enemies.
inb4 giant crab riding archers who burst fire tracking arrows/bolts
And the attack pattern of a Revenant.
@@lordmalkom1675 Oh God...
So basically a crab that uses it's legs like a revenant, fires soul spears from it's claws, has poison bubble breath, and has a soldier riding it. And that soldier dual wields explosive crossbows until you get in close and they pull out a huge twin blade with castable homing fireballs as a weapon art somehow.
Perfect medicine against journalists
Dog revenants
Since I always love looking for the "oh they clearly copy/pasted the skeleton and AI code of this enemy from game X" in From Soft games... The Revenants are clearly a descendant of the Long Arm Centipede enemies from Sekiro, the problem with them isn't exactly their own design, but they're in a game without mechanics designed to make engaging with them fun. Their flurry attacks are great fun to play against in Sekiro because chain deflects are an essential tool in your toolkit, but oh boy do they absolutely _suck_ in the more or less vanilla Souls combat system where you just have no way to keep up with that kind of speed...
their not very good at turning, you fight them by by getting beside or behind them when you dodge and they just go right on past you.
*Looks at yet another armored knight or warrior down on all fours like a Bloodborne mini boss.* OK Fromsoft...
@@Ghorda9Good in theory, impossible in practice. The revenants rush forward so fast they hit you before the dodge command can even come out on reaction, and if you get behind them or beside them they can either teleport away to barf or use their ghost-step to move out of the way before dashing back in again. And their flailing arms hit far enough back on their body that dodging through them doesn't work; you just get clipped at the end of your roll and combo'd.
@@xdude228 no they don't, they have a huge telegraphed windup before they do it, you can also hit them any time they can't hit you including in their teleport animation.
Exactly. It's why I have issues with enemies FromSoftware puts in a game they don't belong in. I know people really talk Friede up, but I hate her and I hate that fight. I ran a quality build with the Hollowslayer Greatsword as my main. She made me switch out to the onikiri and ubadachi pair just to have something to keep up with her. Had she been in Bloodborne I'd have been perfectly fine, but she's too damn fast for Souls speed, even with DS3 being faster than DS1 and DS2. Even though my main is the Bloodhound's Fang in Elden Ring, I still run with the Godskin Peeler as back up for anything that's too fast for it or has ridiculous hp enough to warrant a melting from the black flame tornado.
After playing all the Fromsoft games, I theorize that Miyazaki was attacked by dogs as a child.
Lots of straight up stupid enemies, I think the worst attack in the game from any basic enemy though is the lobster’s hitscan laser beam. Include the fact that you can accidentally agro 3 of them at once and then if you keep running on your horse you’re going to get beamed and 5 second stunned at least 20 times
And yeah I don’t think anyone would disagree with revenant being the worst mob in the game
Worst yet - they sometimes feel like shooting you twice, y'know .. just for fun
You've not even regained poise from first shot .. and now you're straight up dead
Even horse can't outrun them most of the time...
20 time? I died always to the second beam
I disagree, revenants are easy to deal with.
I actually have yet to actually fight a lobster or even aggro one, because I saw them and was like "nah man, I already avoid the crabs"
@@Ytinasniiable crabs are easy if you've played DS3 - mostly same stuff, and as you know the drill - it's simply up to timely avoiding their attacks.
Lobsters - honestly not worth the hassle - just pick the things they 'guard' and hit the legs as fast as you can.
Fighting a dog with an ultra weapon was one of the most infuriating things I've ever dealt with in a video game.
And that's why i use running R1 on my ultras almost everytime.
Try Guard counters.
No really, even if you don't have a shield equipped - just 2hand your big unga bunga weapon, block a hit since they tend to have at least decent physical reduction and guard boost, then R2 to slam that shit down on their skulls for daring to attack you. Generally works like a charm.
@@McFluffles01 I eventually figured out that you can crouch stab spam and stunlock them. Misbegotten Warrior literally could not move. lol
I find that rushing the dogs with a jump attack is usually the most effective approach
Yeah just jump and attack, the jump usually dodges there first bite then blam they dead.
My favourite part about the mob problems everyone's having is just that a single bow shot or bone dart will draw single enemies to you even if they're basically beside another enemy when they get hit so drawing mobs apart is very much doable
Until you find a group that's flagged to be group-aggro'd no matter what you do. Or you find a group that's meant to be an ambush for specific room/other mob so they refuse to chase you and spam ranged attacks while backing up further constantly.
@@ForeverLaxx Most of those ones aren't actually group aggroing they're just aggroing off each other, so things like shatter tip arrows can still draw them apart by making sounds on other surfaces rather than hitting the target directly
Regardless of that the group's that do aggro as a group are still typically quite weak and we'll placed bow shots or spells will do alot to clear them quickly or atleast severely soften them up so they remain less of a problem than you would expect
@@ethandonnelly1973 I know all about sneaking up, throwing a bone dart at the Omen, and watching the entire room its in turn and start running towards me, including the other Omen 40 yards beyond the one I hit.
I'm thinking you just don't understand "group aggro" or something to think this doesn't happen or it only applies to weak enemies.
@@ForeverLaxx are you hitting the enemy directly
Go pull a lobster or a revenant for a solo fight. They're so much easier to deal with alone I bet :^)
Revenants are _definitely_ sped up, animation-wise. There is no doubt in my mind. You can tell by how fast they will recover from a stagger or even from a stun (from attacks or from healing incantations).
The revenants are single handedly the most annoying/difficult standard enemy in the game, I agree on that. And that lower part of the Haligtree area where there are like 5 of them....
Gives me conniptions.
Please tell me there's nothing of worth down there.
Good. Now I'll bring my most cheesiest build and do what godwyn should've done
@@thediabolicalraisin8953 I was so pissed off, that I didn't even take a look at the loot, lol.
Sanguine Noble. I'll keep saying this shit forever
If you're a faith build use a healing spell near them. Idk why but for some backwards reason that seems the most effective attack against them
I can just imagine " Can you beat Elden Ring but every enemy is the Royal revenant "
How much worse is the royal revenant compared to the plebeian revenant?
Actually wouldn't play the game lol
I guess that the only gear that could make a run like that possible are all the heal incants and the holy ground weapon art
"Can you beat Elden ring but every enemy is a Runebear" would be almost as bad
I'd rather drink my own pee for the rest of my life
As someone who ran through the mines as their second area in Demon’s Souls, I’ve had plenty of experience with basic enemies that are stupid tanky in the form of the Scale Miners. Looks like the Claymen are carrying on their legacy
Those miners are actually really weak to pierce damage. And magic as well. But anything else and they're pretty tanky.
Claymen shouldn't be even in top 20. Like they are aways at places with you would go 1 or 2 times in your entire playthrough. Also they are like just a tanky version of the nobles. They are slow and easy to doge.
my biggest issue with the revenants is healing near them is essentially the only way to confront them. They are way too hyper aggressive and attack way too many times that dodging isnt reliable and they will guard break any shield because of the insane amount of hits they spam, and they have too much poise to reliably stance break in between the very very little openings it leaves if at all. At least with the summoning pillars, if you aren't doing a faith build you can just summon Therolina to spam big aoe heals for you
I’m surprised you didn’t mention the massive lobsters. They have the sniping skills of a god And long range shots.
Out of all the enemies I fucking hate them shits...and all enemies in mountain of the giants
@TrainerblueTube welcome to the table of sorrow my fellow tarnished...tell us about your lobster experience
@@strcash-fs8of imagine fighting a shard vomiting dragon who proceeds to beat you into a new kind of paste until you beat him and go "oh I'm a few runes from a good couple of level ups for the new area unlocked" so you go exploring and grinding to randomly getting knocked off you magic horse so bad you can't even call him back. That was my first introduction to the menace that is lobsters...who somehow are harder than some bosses
@@killrsloth9187 happen to me recently sooo I understand
@@strcash-fs8of I just picked it up labor day weekend and fell in love with it. It's my first from soft game and I haven't had much experience with the community but seeing "good job" after the crazy boss fights (looking at you crazy fire breathing plant monster) is probably the best feeling I've had from a video game
I personally really hated those electric balls that fire more electricity, those knights from O'Neills castle, the mosquitos that only exist to stop you from channeling and the marionnetes that dual wield bows. The big flowers can also be really annoying when they decide to place them in front of an entrance or important item.
those mosquito dragonfly things have no reason to exist, thats the worst part. they have all the presence of a goat or deer, yet for some reason from decided to give them an attack and make them turn hostile if you exist near them despite them doing miniscule damage and dying in one hit.
definitely doesnt help that if you actually try to deal with them and lock on they try to make you motion sick.
Honestly, every marionette sucks. If you get caught unaware by their seizure attacks, say goodbye to your healthbar and/or runes.
Me too
the big flowers stagger easy with fire, I have a +20 torch just to deal with them
@@thediabolicalraisin8953 especially if there’s 2 or more
While I wholeheartedly agree with most of these, I think the cool think about ER is that most of them have tricks to make things easier. Like guard counters work super well on dogs in my experience. And aoe healing spells shred revenants. For gargoyles and the watchdogs you can use the glintstone throwing needle things to short wire them and make them attack other enemies for you
0:54 That was exactly what i was thinking when i first saw one. The Burger King commercials promoting breafkfast stuff immediately came to mind. Wake up with the King. The first time i encountered one in the game i didn't even know if it was an enemy. It didn't attack me right away. I tried to talk to it.
I wonder if FromSoftware realized how vile the Revenants were and this gave them their immense weakness to the Heal spell.
To me, it seemed like the other way around.
*Because* they're so utterly destroyed by any Heal spell, they get to just demolish virtually every other option.
...which is kind of bullshit balancing imo!
@@somegalnamedseelpit3713Agreed. That's not how an enemy should work.
"Oh hey you're pure melee? How terrible... Here, get shrekt asshole"
I can 11/10 agree with number one position. It also doesn't help that the first one I fought was in a tiny ass room that is barely big enough to fight it in, and it's attacks can cover the entire room.
A tip for each of them:
Sorcerers: Always have a ranged option on your pocket, not to kill them but to draw attention, a bow, trowing daggers, spells, ruin fragments, anything. If you are fighting the basic ones one at time you can strafe the spells easly, and if you have a great bow, you can just send them flying off cliffs like any human enemy.
Dogs: the ascetic merchant in caelid sell a torch that makes dogs passive even if you are 2handing your weapon, just have it on the off hand, but if you want to fight them, lock on, walk back, wait for their jump attack and counter it, guard counters also work.
Crabs: never go to the sides, unless you like to be slamed, stay in front of them and they will become more passive, with attacks that are way easier to dodge, never try to fight more than one at time.
Ancestral archers: kill them in sight, the tracking of the arrow is ridiculous, close distance and kill it, if you try to just run past, they will hit you in the back
Birds: first, fuck birds, now for the tip use big weapons to hit them, they are very nimble and your dagger will not work against them, you can punish their big claw swipe almost every time, its very consistent.
Kindred pests: close distance and guard counter, they got no poise and will stance brake, always
Pages: they are not hard to deal, the pulley crossbow ones can be strafed and once you are close you can circle them, backstab, block, guard counter, just like any human enemy you find
Perfumers: these guys got no poise, a trowing dagger can stop whatever they are up to, the sparkles are dangerous and the deprived variants can poison you, but still a human enemy, and one with no hp, you can kill them really fast.
Claymen: just walk past them, but if you want the spear, be patient, the attacks are super slow and can't be interrupted, so time your attacks to not be caught by their super slow wind ups.
Revenants: heal them to death, it stuns them and deal a lot of damage, aoe regen spells like blessing of erdtree works like poison on them, and holy weapons, arrows and pots are very effective, keep your distance and be wary of the big wind up, because he can jump close almost instantly, the teleport will almost always send him behind you, so thats a good opportunity to cast heal or just get close and deal some hits. Also fuck revenants
Wormfaces: hit and run if they are in the deathblight smoke, they are just slower basiliscs that can grab you.
Gargoyles: they are mini bosses, you can run past the overworld ones, buuut if you want to fight them the axe moveset is easier to punish than the twinblade one, if the gargoyle start spinning that shit just run away as far as you can, and the halberd moveset is surprisingly easier to deal than the sword one, and they can roar on you so ranged fights are not as easy as you may expect
Imps: guard counter them, really, they have no poise and their forks will bounce off any shield
Rats: come on this is like the 7th souls game? Rats remain the same since dark souls 1, lock on, walk backwards and punish whatever they do.
Zombies: just walk past them, and keep some distance to avoid that grab attack, they have no poise tho so you can throw them away with anything that can launch human enemies in the air. You can literally roll against them and they will flinch
Hands: Fire can stun them but only works once, throw a firepot and run away while they roll on the ground, you can get to the next grace site before they stop burning.
Crucible Knights: parry it, it just works, their moveset scream "here look it can be parried", jump the ground slam and parry whatever comes next. Now if you really suck at parrying, use the end of their long ass combo to attack, normally if finishes with the stab, you can strafe it and jump attack, the tail swipe is also a combo finish on the second phase, and if he uses the swipe from a medium distance he will do the second bigger one, be ready to roll or jump it and punish the move.
That roasting session for the academy sorcerers was a thing of beauty to witness
Glad you and I agree that the Revenants can burn in the fiery pits of hell. The only way I’ve been able to beat them is using shields and guard countering (because this is NOT DS3 and shields actually do things other than being back accessories). A little disappointed you didn’t mention the giant prawns/lobsters, those things are infinitely more annoying to me than the giant crabs.
Those lobsters can snipe you halfway across the map, at least thats what it feels like
I killed one on the swamps and it instantly transformed into a Grafted Scion i was on Torrent and out of there so fast haha
Revenants as well as those big hands are hell when facing head on and very difficult to get behind. At least the hands don't teleport, but these enemies are just trash. It's not a fun challenge when the game just decides to lock you in a head-on onslaught of giant damage hitbox fuckery
@@jeffjefferson2853 Not sure if you've already found this out but those big hands hate fire, to the point where one smack with a flaming blade, they instantly go ablaze and stop attacking you. You can just whale on them :D About the absolutely giant hand near the Church of Repose though... I've not even tried lol those things creep me out
Glad to see someone mentioning guard countering for the revenants, because I also had huge success using guard counters to deal with them.
As long as you recognize when they try the frenzied spam attack with all arms and avoid that unless your shield is super stable.
I live and die by the “birds aren’t real” strat. Has served me well. *legs it past anything with feathers*
What about the birds that have a red health bar at the bottom of the screen
@@mastervaderog8021 Deathbirds aren't birds, they can't fly.
@@CodeRed99911 *Deathbird from the Mountaintops of the Giants wants to know your location*
@@BababooeyGooey I'd rather know their location so I can cheese them to death with arrows.
I think I've died to dogs more than any other enemy/boss in the game. Their moveset isn't even really complex, it's just inconsistent with absolutely no tells whatsoever
3:22
Miyazaki making the dlc:
WRITE THAT DOWN, WRITE THAT DOWN!
Hardest boss for me had to be that rune bear near the consecrated snowfield grace point, ironically harder than the one nearby that’s disguised as a normal enemy. All because it would just spam charge attacks with no tells at all
There is a bear in the roots area behind a waterfall that is guarding one of the worst talasimains in the game yet it has more health than half the boses- I tried the azure comet infinite fp cheese and it didnt even do half its health despite the fact that I have 60 int and a diggers staff
Rune bears are like Revenants but they chase you down forever. They're weak if you get behind or super close to them though and it isn't very difficult to maintain that position.
If I were to revise this, runebears and black knife assassins would probably be on here
@@Rusty._ atleast black knife assassins can get stunned easily and are rare. Though that invisible one is absolute garbage.
@@Rusty._ the black knives are actually rather easy. it's just the invisible one that many have the most trouble with. really put the fear in my heart and soul when I realized I was fighting an invisible assassin. with one-shot grabs for users with 25 vig and below
To me, it's always gonna be the imps. They caused me the most rage and I laugh maniacally whenever I kill one.
Especially when they camp up on a ledge and spam elemental pots
Alotta annoying enemies stop being annoying when you have a shield so they only really annoyed me briefly
Especially in early game. It feels like they just slightly tap you and your character explodes in a fountain of blood and dies. The bleed is cruel that early on.
@@ethandonnelly1973 As someone with a great shield, nah, they still annoying as fuck.
Can we also talk about how fighting them on an incline feels like total bullshit? The unsheathe light attack in particular feels like it was designed to go right over their heads even on even ground.
The secret formula joke with the crabs had me laughing way too much 😂
5:54 we all now the exact “random jump” he is referring too
I want to point out that the dogs are still breaking the laws of physics in this game.
They have an attack that i believe is bugged where it basically hits you like a bigilion times. (Also one if the reasons why they do so much freaking damage) and for the dogs that cause bleed that means instant death as bleed will automatically proc several times killing you immediately
> They have an attack that i believe is bugged where it basically hits you like a bigilion times.
That explains a lot.
Yep, can confirm, that particular lunge attack has a chance(?) to bug out and hit you multiple time, causing you to die, instantly. Even Asmongold got hit by that, got oneshot and was shocked, chat went crazy.
That attack is not bugged. It's particularly common on the bleed and scarlet rot dogs. They have an attack where they perform 7 or 8 rapid bites in under 2 seconds that they mainly use for killing you with the bleed or scarlet rot status effect.
@@irmatheshepherd2325 No it is not lol. Bleed procing has no cooldown or diminishing returns so once it procs, it can simply proc again. The dog does an attack that hits 8-10 times in 1.5 - 2 seconds and the bleed procs every 2-3 attacks depending on your bleed resist. This attack, specifically on the bleed dogs, is an instant bleed proc kill due to how fast it is if it's not properly dodged or the dog is not stun locked out of it.
You can literally purchase a torch that keeps the dogs, rats etc from attacking you until you hit them...Just like you can also purchase a torch that literally keeps the invisible assassins from turning invisible....All it took for me to figure that out was reading the descriptions of them, when I wondered why there were multiple torches...
I don't really mind the academy sorcerers for the most part, but that one room with 5 of them an a jar warrior is absolute hell. I think the idea is that you're just supposed to sneak/run past them, because there's no weapon or spell thats fast enough to hit them if they're all shooting at you at the same time
Horn Bow and Mighty Shot with Magical Arrows does the trick. Just take them out one by one.
This is why long range projectiles are always a must no what build I'm doing. They don't all aggro at the same time so picking them off one by one in the dark is how I take care of them. Good thing their defenses are like wet paper mache.
For me I just retreated and took them on one at a time
@@olp3850 I just lured the pot to the hallway to kill it then fished backstabs on the mages for the I-frames
@@Bona_Tempora running past them and then waiting for them to come up the stairs also works.
With all of the enemies repurposed as bosses and vice versa that we got, I’m surprised FromSoft didn’t hit us with the 600 bpm Zumba dance class wombo combo of a Revenant and an Omenkiller. Imagine trying to dodge both at the same time
Dude, have to admit, your videos are some of the most entertaining I have seen. I salute you Sir!
No enemy has pissed me off moreso so far in my playthrough than those fucking Revenants. Just when I'm starting to feel like I can take on anything in this game and running through piss easy dungeon bosses the game drops one or TWO of these fuckers (Yes the Haligtree segment) on my head and reminds me "Yeah you think you're hot shit? Nope you're hot dog shit". I don't even want to fight them half the time and will resort to cheese or running. I don't give a fuck.
Oh it’s much more than just two I think there’s like ten of them there.
@@loftwingheropon2743 Counted 6 in that one area
Fortunately if you have any healing incants with AoE effects, you can two-shot them. I learned this way too late into my playthrough
@@Jessehollister3103 I cant ever get them off due to spam attacks.
@@Jessehollister3103 Sounds like I’ve got a reason to put some more points into Faith, as I was using that spell since mid-game when I’d still had less than 6 flasks.
Now that I have a lot more, it’s of less use given my minimal FP.
Ravens from Moghwyn, alburnerics who summon giant skeletons (also from Moghwyn), and lastly the wolf rider archers and rooftop archers around Ordina.
Those rooftop archers are way too tanky.
Fuck those rooftop archers, literally just spam over and over…and the invisible assassins there too 😭😭
So first time watching this and I got this weird audio cutout glitch I’ve been dealing with for a few weeks, which meant it sounded like you said “sure hope I’m allowed to say piss otherwise” and you were immediately muted while the video kept going. Perfect.
Anyway gonna actually watch the video now for this game I’ve never played because somehow this is interesting to me.
The spear crystallians, the revenents, the giant birds, especially of mohgwyn palace or whatever and the rune bears. I'd also include the maneuverable flamethrowers, but I've been able to one shot them from the back for a while.
I haven't watched the video yet, but those are just the ones that I would include, for sure.
no matter how quickly a crystalian can die, the spear ones will always be annoying as hell. fuckin 10 hit combo piece of trash.
I also like to mention the dragon-flys in the swamp erea that take your lock on them during an fight against an actual dragon. Or block you into its flames =D
2:30 Miyakazi is just slowly but surely adding crabs into his games, eventually he would have accumulated enough crab game data to make a game that is entirely crab. Everything is crab, the enemies, the player character, the weapons, the armor, the bosses. Even the buildings are made of crabs.
Wha?
I didn't know carcinisation affected video games too.
Collab with GRRM again to make a crabfeeder ASOIAF game.
CRAB SOOOOOOUUULS
Love your channel cause you don't sugar coat stuff.
The Glinstone spam from the sorcerers is actually quite easy to avoid if you’re facing one or two of them.. you only need to strafe, no dodge required! It does get tricky if there are 3 or more though. They’re such a pain!
Dogs can be frustrating with their stun-lock, Revenants are just obnoxious and I genuinely think they’re impossible to no-hit if you’re not equipped with a healing spell!
The lobsters are the bane of my existence. Oh, you walked too close to what you thought was a log in the swamp? its too late, running will not save you, god cant save you now. POS beefy no scope auto-target snipers that surprisingly become more malicious close range. I honestly don't think I have defeated one, out of sheer conditioned fear.
I did kill few, but i've learned better strategy after dying few times - just avoid them.
Fighting them melee would be whatever but they just have to hop back every other second so i can't stay to their side ...
@@ravenousbasilisk5120 Are y'all not using the horse? Also, make sure to keep a back up blunt weapon when in lobster territory. Even at half the upgrade level of my main weapon, a mace (or flail,) was still doing more damage.
@@RamadaArtist Haven't fought lobsters after switching from stone hammer, so i dunno how much more effective it is compared to other damage types.
I did try it on horseback - it's only mildly better, it would still hop back leaving you up its face - and if you try to move there again .. in my limited encounters - it would just continue to hop back until you get tired of it before slamming you with claws. But yeah - i mostly fought it horseback
Not to mention the lobster that turns into a grafted scion upon killing him in Liurnia, fuck that guy
if you can craft the throwable sleep pots they put em down in one and you can just walk away from them otherwise simply pray and start running
The Academy Sorcerers should stagger from any attack. Yet if you run up and start pummeling them with Caestus or nearly anything smaller than a great weapon, they can literally tank and poise through the attacks.
That just makes no fucking sense, they're in robes. They should have negative poise lmao
Considering their brick of a hat - they really should have negative poise and realistically even self-stagger from all the spellcasting they do
@@ravenousbasilisk5120 not really, heavy equipment gives poise in these games not take it away.
Liked and subscribed for the great fun factor this video brings. Have not laughed this good in a while 😅
I just discovered your videos, your videos are hilarious, love it!
Spamming projectiles really became a meta among enemies in this game. If thing can shoot - it will shoot hell of projectiles without any cooldown.
It's like they took they "best AI code of all times", right from the Demon's Souls, where rolling skeletons could do their thing all the day non-stop - and applied that code to every shooter in Elden Ring.
Demon's Souls is the ONLY game in the series where you get better tools than your enemies and the design isn't meant exclussively to piss you off.
For example, even if yes their roll spam is relentless:
Those guys come in PAIRS worst case scenario.
You have the Thief Ring by that point so they'll agro appropiately.
Parry is reliable and not too hard.
They'll bounce on shields from anything they do post roll other than the charge attack.
Normal mace one handed one shots them on bounce block.
Crescent Falchion 2-3 shots.
Great shields can one shot.
UNARMED punches 3 shot iirc.
Weapons with the turpentine you got on 1-1 will 4 shot iirc.
Flame Toss 2 shots from afar/pulls agro.
Fireball OHKO from afar.
They relentlessly attack you instead of walking to you in NEUTRAL trying to READ your inputs (what everything that moves does from Dark Souls onward) this is obviously predictable and much much much better for the player.
@@SoftBoiledArt I would never imagine that I'll see someone non-ironically speaking that Demon's Souls design "isn't meant exclusively to piss you off") Always was sure that this game specifically was made with a burning hatred to the humanity, to make them suffer.
I mean, prison of Latria, or Valley of Defilement, or the swamp, or the legendary red illithid phantom on stairs - come on, what kind of "gamedesign" is that?
But, when you think about this... inputs reading really be a bigger evil than that. At least, it actually made me rage quit ER, for the first time in all these games.
I still won't agree that Demons is better than Dark Souls 1 - in all means Dark Souls was a massive improvement (replenishable estus instead of grass, come on). But since that nothing has really changed. BB and Sekiro were, unfortunately, just technical playgrounds to test some complex new features like jumping, to simply put them on top of the same pile of bugs and mistakes which DS engine is.
And after 10 years of playing the same game which doesn't want to improve I'm tired of it.
I mean, you can't tire your muscles if you don't have muscles.
"Discount Dior Savage" got me so hard xD
I think you should add those blood ravens to the list from mogh's area. Their jump attack will track you for eternity.
Personally dogs are the most annoying to fight cause they manage to avoid every attack and still get hits in. My trip to Raya Lucaria was beyond frustrating at that section with 5 dogs, mostly cause I fought 3 and thought its bad, then I found out theres 5 of them...
Never had an issue with the birds until I got to Crumbling Farum Azula where the birds just seem to be unable to miss you no matter when you roll and want to heal, literally tougher than all the dragons in there.
Perfumers are definitely among the most annoying when you're a pure melee build, they wont let you comes close.
But yes, the Royal Revenant can go catch some scarlet rot and die. The first one I ever encountered was in Liurnia and I demolished it and thought "oh okay, theres a big one but its still weak", every one of them after that just wants to ruin my day.
@@handlewhatever that is quite funny
What happened to me was "oh theres a big guy" I hit him a couple times and staggered him and he was dead without landing a single hit on me
so the other ones that just didnt get staggered then went into their 20 hit swipe and smash combo that just caught me and deleted me, they were just super annoying with all of that
Royal Revenants are basically Ludwig 2.0 and it is absolutely insane that a regular mob has the speed, strength and moveset of one of Bloodborne's hardest bosses I don't know what the heck they were smocking when they programmed that enemy in the game
You can use "Heal" next to it and consistently stagger it. Use it when they are summoning themselves, and it'll give you free crits.
This was the first video that properly introduced me to this channel
A year later this still hits home.
Shockingly, most of the enemies on this list didn't piss me of.... except the revenants... that one enemy made up for all the rest. I have only fought one legitimately, in the sewers, and it wrecked me... and I was gearing up for the final boss at this point >.>
Yeah basically my POV.
Well the birds in late game and the archers were super annoying.
The encounter with the revenant in the sewers is definitely the worst one (other than the Haligtree clusterfuck). An already shitty and annoyingly confusing area made even worse by a giant teleporting stinky mess of flailing arms destroying you sending you back to the site of grace and making you go through those awful pipes all over again…
@@Mrjonnyea Yeah... I died with some 40k+ runes and just left them. It wasn't worth the trouble for what isn't even half a level worth of runes.
the only time i actually knew what was coming next on the tier list when someone says "you all know whats next"
It’s so interesting to see how different my taste in enemies is compared to others in the community, I have no quarrels with any of the enemies on this list.
Not going to lie, I had no issues with the crabs, clay men, kindred pests, or perfumers. The only thing about the perfumers I hated was the damage shield they seem to have unlimited casting of.
Can’t be mad at crucible knights, they got that drip and you can be damn sure the moment I got that tree crucible chest variant (imo superior to the axe variant) I put it on an never took it off unless I wanted more jump attacks or wanted to cosplay in co op. Too bad their move set with the crucible incantations is way better than the shitty slow zero hyper armor versions we have access to.
@TrainerblueTube it now has hyper armor, as do all of the crucible incants.
#1 = Royal Revenants for sure
#2 = Probably Omens. Something that large, hard hitting, and tanky should not be moving around like a gymnast on crack
There's quite a few enemies, like those two, that can just attack way too fast / many times in a row. There have been a lot of deaths where I was just confused where there was supposed to be a window for me to do anything lol
something i think should be mentioned is regular enemies that get summoned by bosses and they all group up for a good ol' stunlocking while you try to avoid the boss itself. If only they were like the blood enemies the chime maiden from bloodborne makes, which do a fair chip of damage but have low hp so you have time to kill them before the boss does whatever close-in move he has...
I know it's a mod but watching the Golden Halberd swing with the swordspear movement gave me such weird chills
I can’t believe the one enemy of the entire souls series I’m most afraid of is a single bird on a big roof that can spit a bit of fire in my direction. Midirs flames are nothing compared to that.
3:48 this... is a perfect explanation
I totally lost it at 7:49 xDDD best description of these glittering flamethrowers.
10:30 poison heals them but regen poisons them, all heal spells 1 shot their almost infinite poise
This list is so FREAKING accurate , Like straight up I was like "Yeah I hate that enemy , yeah that one too , and that one. Especially that one" like freaking damn this list was accurate AF.
The crabs are piss easy and will die in 5 secs if you go HAM on their backs.
FUCK everything about those giant lobster/pistol shrimps. They jump up the moment you try to punish them as you stay away from their snipe range.
I give honorable mention to all of the marionette enemies entirely because of that crackheaded flailing they do to punish you for... attacking. it does unreasonable damage and you have to actively stop yourself from comboing to avoid it. and they already can be annoying without it, especially the archers
dude, just walk away from them
Lightning spears ahoy!
Academy Sorcerers - Interrupt their sorceries by tossing a consumable at them. Not 100% effective, but way better than trying to dodge every thing.
Dogs - Ashes of War, Sorceries, and Incantations that provide a large area of effect allow for easier crowd control. They have low poise so sending them flying with a large weapon works wonders.
Crabs - Bait the claw smash attack and do a jump attack or running light attack. Colossal weapons stun them just long enough to do a follow up which usually kills.
Ancestral Archers - Interrupt their attacks with a consumable such as a throwing knife. Zig zagging could be useful when running away, but not guaranteed to be effective.
Birds - Use a consumable. Not enough players are using the throwable consumables to do a good chunk of damage to them from range. Level strength or dex high enough, and it's sometimes a one shot kill. Ashes of War / Sorceries such as Gravitas make them a cakewalk.
Kindred Pests - Run towards them and follow up with a light attack chain when they are doing the pest threads attack. The threads should not all hit you and it's one of the few times those shrimp bastards aren't dodging out of range of your weapon.
Pages - Throwable consumable to their stupid page faces. Shields woth enough guard boost are also pretty useful.
Perfumers - Dodge into their perfume flame attack and smash their faces in.
Claymen - They have low Strike resistances so smash their faces into the dirt. Avoid getting surrounded by kiting them in a line.
Revenants - I do not care if you are a player who refuses to use cheese tactics like RoB, Moonveil, etc. These fuckers are free game. I prefer using two casts of Flame of the Redmanes to stagger them for a juicy riposte.
3:09 they had the courtesy to give this a grab attack later💀
Enemy I hate the most is the giant bears.
You encounter them enough to form a general annoyance for them but not enough to learn their move set. So every time I see one it’s just a long exhaled sigh and then 2 minutes of me awkwardly rolling and healing myself every 5 seconds.
Also they’re so aggressive. It makes them fun and unique but when there are 2 or more it’s… 😭
I just side step them and leave them alone, ain’t no therapist qualified alive that can deal with all that.
The only counter ive found is rolling under them when they swipe, their charge will still hit but if they dont do that it at least gives you a few free hits before they can pivot around to attack more.
Their only move that gets me is that sudden charge they sometimes perform after other attacks. The rest is indeed - hide behind shield and occasionally poke them till they stop moving ...
Treat them like Bloodborne bosses; you basically want to be glued to their taint and they'll spend most of the time attacking the air behind you while you just combo away on their crotch. Then you just have to look out for the windup grab and learn the roll timing for it, (this is important because the escape animation for their grab is bugged; every time I've managed to escape from it early they just fall through the ground, which they don't even have the courtesy to die from. The first time this happened to me was fighting one as a dungeon boss in the weeping peninsula and I had to exit out of the game and then redo the whole fight.)
The royal scions are critically weak to healing spells, I suppose it's playing off the idea your regenerating the bodies they used to graft, causing them to fall apart. But seriously, use a healing spell and watch them flail and die.
this is my first souls game and i didn't know what to expect, halfway done with the game now and i can relate to this 100% lol
That Ubisoft burn is brilliant. That one statement made watching the video up to that point worth it.
The biggest rage I had in this game was rushing through the corridor in Haligtree that has like 6 Revenants just to get one of the trophies (Talisman I think), took quite a few tries
(Also what armor are you using at 9:55?)
Cleanrot knight armor, top altered to remove its red scarf-thing
its not altered, the scarf thing is on the helmet which hes not wearing but you can remove it
Should’ve seen my face when I decided to just try and use lord’s heal as it was winding up another 100 hit combo because I was gonna die either way just to see it take 2500 damage and get staggered
Haligtree is where fun goes to die.
That is literally the worst designed section in any fromsoft game. How they gave the okay to that is beyond me
hey, fun fact, the revenants and the slower, smaller MFers that spam those yellow/black homing orbs you tend to find near them? Get this, healing incantations actually hurt them. Like a lot. And heal over time spells put a damage over time on them. The only caveat? the healing spell must be able to affect nearby allies.
wow i wonder why he didn't mention that in the video
Getting hit by Ancestral Archer's arrow is actually pretty funny to look at. You'd think an arrow that size would look fatal, but nope the Tarnished can take multiple!
You covered this perfectly. With me, the imps, revanents, and pests are probably the worst for me. Imps just gang up on you and come out of nowhere. Pests just skitter around and spam threads and always happen to outmaneuver you should you try to close the distance with anything the swings like a greatsword. Revenents... ugh... I can't even. Especially in the Haligtree area where there's like 5 on that bottom section... I just... no
Interesting how playing as a mage makes this list totally different. For me, its anything with high magic resistance that requires going in close, or extremely aggressive enemies that you can't back far enough away from. Ulcerated Tree spirit in the dungeon with the rolling pin has been the most BS encounter so far.
i think that enemy bullcrap is completely independant of what playstyle anyone does, melee?, bow?, sorceries?, bleed or nuking spells it still feels horrible, and in 1 area you fight like 3, why.
Rolling pin, that's a fun name for these guys
Royal revenants are far worse
Yeah! Some of the things are the same. Dogs are still annoying at first since they can dodge magic (but once you learn a night spell that goes away) But birds aren't a problem! - Well unless you get motion sick from locking onto them.
Rock sling + frostbite, baby
Kinda surprised dragons aren't on here, I know they aren't that bad, but their behaviour is really annoying sometimes.
First of they really like standing on thin air and on the face of cliffs. Then they despawn if they fly like 50 meters away. And lastly their breath almost always cuts your fps in half.
It's funny how dragons are pretty mobile on flat surfaces, but if they happen to land on a cliff you can't climb they just... stand there. MENACINGLY.
@Ching Chong can't git gud with bs mechanics ?
@@AratakiBullPowerSiddo1 Only one dragon has ever had any bs mechanics, and that was the Glintstone dragon at Rennas Rise that you end up fighting a second time.
When dragon fights feel far more fun and rewarding in Skyrim....
I like how Fromsoft knew how absurdly broken Revenants were gonna be so they added the stupid heal thing to "balance" it
Hate the dogs too, I always go and buy the beast repellent torch early on so I can just ignore them.
If you use any gravity damage stuff against a flying enemy, it'll force them to the ground. Gravitas is a pretty good one for the AoE of it
Rock sling my beloved
Collapsing Stars/Gravity Well - When you want an enemy to take fall damage.
8:41 "Like look at this horseshit! I feel like I'm being arrested" that had me wheezing for some reason
The stone cats in the catacombs piss me off too, they seem to have infinite poise, and resist all elemental damage making them a pain to fight without getting chunked for a third of my health every swing of theirs...
Hands down the most annoying enemies for me were those archers in Ordina. They fire non stop and immediately stunlock you in place as soon as even a single arrow lands. And you can't even use your shield because they target you from different sides, so you are always exposed.