RimWorld Defense Guide - Shotgun Tunnel Meatgrinder Killbox [2024, 1.5]

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  • čas přidán 7. 06. 2024
  • RimWorld Defense / Killbox Guide & Tutorial - The Shotgun Tunnel Killbox (or sometimes called 'The Meatgrinder') is a versatile, easy to make, compact defensive position that can take out most threats in the game if used correctly. And it doesn't use any actual exploits (unless you call having raiders have collision an 'exploit')
    I will be releasing a bunch more defense guides that highlight tons of different defensive options - lots of killboxes, strategies, and more!
    Combat Basics Guide: • RimWorld Guide to Comb...
    Friendly Fire Guide: • RimWorld Guide: Friend...
    Pathing Guide: • RimWorld Guide: Pathin...
    Guides working in 1.5 / Anomaly: • RimWorld Guides | All ...
    If you are interested in more RimWorld guides please let me know in the comments or by hitting the like and subscribe buttons. I really do appreciate it!
    You can also check out more of my RimWorld Guides here: • RimWorld Guides
    In addition, I have a ton of crazy, max difficulty, no-pause allowed challenges on the channel (both with and without mods). Here are two of my favorites:
    500% No Pause RimWorld No Killbox - • RimWorld, NO KILLBOX, ...
    500% No Pause RimWorld No Walls, No Doors, No Rooms - • RimWorld Impossible Ch...
    I am also LIVE on Twitch 5+ days a week! Come hang out, watch, participate, or quietly lurk! Everyone is welcome.
    TIMESTAMPS
    0:00 - Intro
    0:45 - What is this Killbox?
    1:03 - How to build?
    1:34 - Mirror Setup
    1:40 - Melee Blockers
    2:11 - Serums and Go-Juice
    2:24 - The Meat Shields
    2:38 - Your Shooters
    3:07 - Tribal Design
    3:15 - The 5-Tile Rule
    3:28 - EMP Throwers
    3:48 - Important: Collision
    4:11 - Blueprints
    4:22 - How Does it Work?
    5:09 - Side Doors?
    5:18 - No Walls?
    5:26 - Early Game or Late Game?
    5:42 - Max Raid Points?
    5:54 - Minimum Colonists
    6:00 - Work Against Mechs?
    6:10 - Breachers or Sappers?
    6:21 - Against Animals?
    6:40 - Wasters and Toxin?
    6:51 - Repair the Walls
    7:22 - Raiders aren't entering?
    7:37 - Enemies not blocker?
    7:54 - Mood Problems?
    8:16 - Mountain Bases?
    8:27 - Orientation?
    8:42 - Best Killbox?
    8:57 - Barricades?
    9:23 - Centipedes and Big Enemies?
    9:45 - Turrets?
    9:54 - Recap
    WATCH LIVE
    Adam is usually LIVE 5+ days a week! Come hang out, watch, participate, or quietly lurk! Everyone is welcome.
    For RimWorld content, Adam streams challenge modes of the game such as no-pause losing is fun difficulty.
    CONNECT
    ► Subscribe: czcams.com/users/AdamVsEvery...
    ► Twitter: / adamvstweet
    ► Twitch: / adamvseverything
    ► Website: www.adamvseverything.com
    ► Support: www.adamvseverything.com/support
    --------- THE GAME ---------
    "A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more."
    INFO
    This RimWorld guide / RimWorld tutorial teaches:
    RimWorld Guide / Tutorial -
    RimWorld Defense
    RimWorld Defence
    RimWorld Killbox
    RimWorld Defense Guide
    RimWorld Killbox Guide
    RimWorld Defence Guide
    RimWorld Best Defense
    RimWorld Best Killbox
    RimWorld 1.5
    RimWorld 2024
    RimWorld Console
    RimWorld Defense Tactics
    RimWorld Killbox Design
    RimWorld Killbox Tutorial
    RimWorld Killbox in Action
    RimWorld Pirate Killbox
    RimWorld Pirate Defense
    RimWorld Mech Defense
    RimWorld Mech Killbox
    RimWorld Manhunter Defense
    #RimWorld #RimWorldtutorial #RimWorldGuide
  • Hry

Komentáře • 165

  • @AdamVsEverything
    @AdamVsEverything  Před 2 měsíci +28

    Thanks for watching, liking, and subscribing!
    Links mentioned in the video:
    Combat Basics Guide: czcams.com/video/IDcAj87vZXU/video.html
    Friendly Fire Guide: czcams.com/video/_yBBO3r55G0/video.html
    Pathing Guide: czcams.com/video/eTJf0-pusxQ/video.html
    Dwarf Run: czcams.com/play/PLQWnHloPSfq7NXecEKRDQFtNHXavWY_Y9.html
    Blueprint Downloads: adamvseverything.com/download

  • @XaFFaX
    @XaFFaX Před 2 měsíci +153

    "Incapable of violence is still capable of getting punched in the face." - Adam 2024 :D. That is a good one sir!

    • @vladimirlyzhin
      @vladimirlyzhin Před 2 měsíci +2

      2:07 - Wanted to write the same comment. But you were first. :D

    • @PurpleFlowersPath
      @PurpleFlowersPath Před 29 dny

      My non violent medic got punched so hard (with a mace) by another colonist, that he lost a leg.

  • @elkillo7420
    @elkillo7420 Před 2 měsíci +87

    adam plays the games with no killboxes usually. Still makes a guide for it, good sh*t

    • @MuMuuProducoes
      @MuMuuProducoes Před 2 měsíci

      by serving people that want to share, refine blueprint, i did a website/tool for player both download, upload, vote blueprints, 5 month ago, and its still a flop, search that on google, rimworld community blueprint reddit post
      sorry about the url, i dont have budget for that, and reuse one that i have, im zomboid modder too, Reifel, and use my backend + cloud enginner release this tool for rimworld community, hope that incentive refinements on existing blueprints

  • @WisdomOfWombats-xr3zj
    @WisdomOfWombats-xr3zj Před 2 měsíci +19

    I chuckled at the Chadafract - great name.
    Thank you for the detailed guide!

  • @pauloafonso5808
    @pauloafonso5808 Před měsícem +12

    i honestly wish you played and made guides for every game i play, because you are f**ing awesome at doing guides, you would be a great teacher/professor

  • @Andretti420
    @Andretti420 Před 2 měsíci +9

    Thanks Adam! You make playing Rimworld a lot more fun.

  • @Suplup
    @Suplup Před 2 měsíci +8

    I really enjoy all of your guides. Simple, straightforward, the timestamps are amazing, and the captions and voice over are both clear and easy to understand

  • @crazynerdartist
    @crazynerdartist Před 2 měsíci +8

    Already learned this from your vids but it's really nice to have a step-by-step guide, thank you for making it!

  • @jimmyhoffax1926
    @jimmyhoffax1926 Před 2 měsíci +7

    Your ability to breakdown all this information is such an easy to understand format and detail is a gift. Extremely glad I found your channel

  • @Veloxyll
    @Veloxyll Před 2 měsíci +6

    I love grinding meat on the rim! Definitely using this one in my next killbox run

  • @wasabiwoo
    @wasabiwoo Před 2 měsíci +3

    Probably the best guide you've made imo. You and mortal murph are my goto for mechanics and gameplay tips. Keep it up!

  • @exsitentialdread
    @exsitentialdread Před měsícem +3

    This helps a lot Adam. I’ve started playing the game religiously 2 weeks ago but purchased it 2 months ago. So this really does help because Ive always been looking for a strategy like this because during raids my colonist turn into Swiss cheese. Thank you.

  • @pendantblade6361
    @pendantblade6361 Před 2 měsíci +8

    All the Anomaly shenanigans are gonna be freaking great with ghouls and zombies. Just imagine!

  • @geh_mine_r5652
    @geh_mine_r5652 Před 2 měsíci +48

    Thats definitely me when I look for killbox guides and find: RimWorld Defense Guide - Shotgun Tunnel Meatgrinder Killbox [2024, 1.5]

    • @heavenlysteel8337
      @heavenlysteel8337 Před 2 měsíci +6

      I also like AdamVsEverything rimworld shotgun tunnel kill box no mods required 1.5 anomaly DLC fortnite free Robux.

    • @exsitentialdread
      @exsitentialdread Před měsícem

      A

  • @Kantizon
    @Kantizon Před měsícem +1

    Watching your videos did a huge part in helping me have my longest successful run. It's on the adamvseverything seed with that juicy anima tree mountain base. Thanks a bunch Adam!

  • @snaffu1
    @snaffu1 Před 2 měsíci +4

    Another great guide from a great Rim(world) Grinder 😂 Cheers Adam

  • @alyissius9725
    @alyissius9725 Před 2 měsíci +2

    Thanks for making up to date guides!

  • @raiwenduravwin3166
    @raiwenduravwin3166 Před 2 měsíci +3

    Boxed hurty-spot hitting, my favorite!

  • @Gondroval
    @Gondroval Před měsícem

    extremely useful and, like always, easily understandable with references to more detailed guides.

  • @proskin3655
    @proskin3655 Před 2 měsíci +4

    Thanks Adam i found another use for Sacrif... Timmy.

  • @Rexini_Kobalt
    @Rexini_Kobalt Před 6 dny +1

    the new void ghoul mechanic might be the best thing thats happened to rimworld defenses in a long time

  • @chasemorgan1992
    @chasemorgan1992 Před 2 měsíci +1

    Thank you for the guide! Love your advice on Rimwolrd!!

  • @aeroconcepts1949
    @aeroconcepts1949 Před 2 měsíci +2

    Great stuff Adam, thanks for sharing the guide

  • @Chaos3000and3
    @Chaos3000and3 Před 2 měsíci +2

    Love these guides! Very informative and helpful.

  • @luka188
    @luka188 Před 2 měsíci +2

    Thanks for the great guide Adam!

  • @dientner2088
    @dientner2088 Před 2 měsíci +2

    Thank you for another amazing guide!

  • @esaedromicroflora1247
    @esaedromicroflora1247 Před 2 měsíci +1

    best explanation ever to short-range kill box setup

  • @Ravenspath
    @Ravenspath Před 2 měsíci +2

    Thanks for making this video. Very useful information.

  • @Eforest1
    @Eforest1 Před 2 měsíci +2

    this is an extremely high quality video, thank you.

  • @hypnobear7908
    @hypnobear7908 Před 2 měsíci +1

    Great video as always Adam!

  • @rwbgill
    @rwbgill Před 2 měsíci +2

    Thanks for the guide, Adam.

  • @bunkerbrat
    @bunkerbrat Před 2 měsíci +1

    Thanks Adam! I literally was trying to pause videos of yours to figure out how to make this lol

  • @Masterdeady
    @Masterdeady Před 2 měsíci +2

    Amazing guide as always

  • @maukusmar10
    @maukusmar10 Před 2 měsíci +3

    Great video Adam

  • @nagashud
    @nagashud Před 2 měsíci +2

    I'm using kill boxes as well but i place my mechanoids on front line, tunnelers are best to hold melee damages plus they have shields ;)

  • @Saucissex2
    @Saucissex2 Před 2 měsíci +3

    Neat!! I was waiting for a guide on the shotgun tunnel I was seeing on the runs I watched recently. I love how low cost it is to setup and how versatile it is, but merely observing the setup in a run made me do mistakes (blocking with 3 pawns, powered turret somewhere behind, not having 5 tiles for the enemy...). Thanks a ton for another invaluable tool to use in harder Rimworld, cheers!

  • @BFG-rr9cv
    @BFG-rr9cv Před 2 měsíci +2

    Nice, gonna try this out right away!

  • @antoniobosnjakovic4180
    @antoniobosnjakovic4180 Před 16 dny +1

    lol the rimworld grindr joke was spot on

  • @Flounder125
    @Flounder125 Před 2 měsíci +2

    Great guide i've always been interested in the shotgun tunnel from watching the streams, also chadafract, great name.

  • @daved1302
    @daved1302 Před 2 měsíci +1

    Good stuff as always.

  • @mr.badger3950
    @mr.badger3950 Před měsícem +1

    In my current playthrough I've doing this except I am using Arctic Wolves as Melee Blockers and it works pretty well

  • @SuperMatthew345
    @SuperMatthew345 Před měsícem

    Super helpful! Thanks Adamn

  • @guylovesima
    @guylovesima Před 2 měsíci +2

    Classic Adam, release's a killbox guide to make sure we are ready for the new dlc

  • @alicesauter8231
    @alicesauter8231 Před 2 měsíci +2

    I love this guide content.

  • @tabletop6298
    @tabletop6298 Před 2 měsíci +1

    For anyone checking out the Dwarf run, it's also great to see small improvements Adam makes as the raids progress!

  • @kittydaddy2023
    @kittydaddy2023 Před měsícem +1

    I love Adam Vs Everything and Killboxes, and I'm not afraid to say it anymore.

  • @adencalame4843
    @adencalame4843 Před 27 dny +1

    Loved the video thank you for posting such amazing content for a veiwing!
    Sincierly, Standing Cat42

  • @pop_of_two983
    @pop_of_two983 Před 2 měsíci +2

    Great info sir

  • @kloudrebirth
    @kloudrebirth Před 2 měsíci

    These are awesome, thank you

  • @a.m.7307
    @a.m.7307 Před 2 měsíci +1

    nice as always

  • @inspray5307
    @inspray5307 Před 2 měsíci +1

    Boosting viewers' attention by releasing guides before Anonaly, smart!

  • @goldentoad2747
    @goldentoad2747 Před měsícem

    Very nice guide

  • @raelingarr
    @raelingarr Před 2 měsíci +2

    Great guide as always! Also, I was wondering if the Sanguophage run is going to come to CZcams in edited form?

  • @nathanbragg2491
    @nathanbragg2491 Před 2 měsíci +2

    I love this setup, I almost use it exclusively

  • @kschacherer92
    @kschacherer92 Před 2 měsíci +2

    another killer upload wowza

  • @filippe999
    @filippe999 Před 9 dny

    Great, i was considering doing a shotgun-focused run now and i wasn't if the sorther range would translate well into half-circle killbox shooting ranges I had before

  • @Random27790
    @Random27790 Před 2 měsíci +2

    Good stuff

  • @selensewar
    @selensewar Před měsícem

    Amazing.

  • @WolfxxGear
    @WolfxxGear Před 2 měsíci +10

    We all dream of being "Chadafract"

  • @Lu2czsk
    @Lu2czsk Před 2 měsíci +1

    Lol, funny. Thx for the guide!

  • @GenexFlame
    @GenexFlame Před 2 měsíci +1

    Thanks for the information, excellent as usual! This should work for 1.4 aswell right?

  • @Deckaio
    @Deckaio Před 2 měsíci +1

    You can also build a door in the spot the shooters stand on. While drafted, place them in the open door. This gives the pawns a bit more time when getting away since the door closes much sooner or might even capture a attacker between two doors.
    Also did they change the mechanic, that if you stand in the square behind a melee colonist, the colonist in the back cannot hit the melee-colonist in front of him? Otherwise you can add two additional pawns just behind the blockers.

  • @cookies23z
    @cookies23z Před měsícem +2

    I actually really like this killbox in particular, has a quick setup for most bases, and even at low investment its a great way to hold of *some* raiders
    especially since I also started taking off after your playstyle without killboxes using outer base walls, I have a small setup like this near the main rooms to bait raiders into if they break the outer wall, or drop pod raiders (that didnt fall past this room) and such things

  • @Mike__B
    @Mike__B Před 2 měsíci +2

    Not a big fan of kill boxes personally, I mean if I go for a mountain base then sure of course, but for open towns outside I feel like it takes away from the game unless I"m doing some "castle town" approach, especially when exploits are used that confuse the AI pathing, e.g. having a door for your pawns to walk through no problem meanwhile the raiders take the long windy path through traps to your base, sappers/tunnelers do help bring us back to sanity levels though so that's awesome. But as said you be you as far as having fun with the game, that's all that matters at the end of the day.

  • @EmiIce
    @EmiIce Před 2 dny +1

    Hey, I love the killbox and am using it at the moment! I am having trouble with mech raids, when a mech dies and it leaves a mech chunk, my colonists cannot stand on that tile and with huge waves it really starts to become a problem. For added context, chunks push my blockers out of position and then leave my gunners vulnerable and What can i do? :c

  • @Kilemanz
    @Kilemanz Před měsícem

    What is the best thing to build inside the tunnels? I see you mention fences/barricades etc at the entrance, but what about the end part that your pawns shoot into?

  • @re6nhah
    @re6nhah Před 2 měsíci

    Great video as always. How does the peeking work for friendly fire prevention exactly? I was wondering if replacing the 2 melee with 2 more shooters and putting enough auto and slug turrets in the back would allow to have enough firepower to kill everything before it manages to get through. But it's not clear whether it would work due to the turrets being 2x2 and whether it would be friendly fire safe.

    • @AdamVsEverything
      @AdamVsEverything  Před 2 měsíci +2

      Honestly it is really weird. For some reason peeking seems to get rid of most friendly fire but only to this length. If you've checked out my friendly fire guide you'll notice that the real friendly fire cutoff is way smaller. Because of the 'fuzziness' with the FF mechanics in this setup, I'd just caution to test with turrets in dev mode or a spare save file first before trying to implement it in a real run. Also, cross your fingers they never take enough damage to explode lol.

  • @Wourghk
    @Wourghk Před 2 měsíci +1

    Chadafract. Nice.

  • @booleanillogical4757
    @booleanillogical4757 Před 2 měsíci

    Would it not be possible to put one uraium slug or auto cannon turret at far side of the tunnel from the raiders, where you normal have walls? I know it would make it much stro ger but it wouldnt make it worse right?

  • @Sadicious
    @Sadicious Před 2 měsíci

    Is there any way to have a uranium slug turret or two in the far back of the meatgrinder, that aligns their sweetspot with the barricades? Might be the only effective use of these turrets.

  • @decadunce9205
    @decadunce9205 Před měsícem

    Now that singularity is dead, i would raelly like a video/guide on what you consider the BEST killbox is for 1.5, I doubt it's a burnbox as it doesn't work on a lot of raids

  • @TheRobertMoxley
    @TheRobertMoxley Před 2 měsíci +1

    Yo! What are the best weapons for this kill box? I’ve seen you often use ARs with this setup, are they better than Chain Shotgun?

    • @AdamVsEverything
      @AdamVsEverything  Před 2 měsíci

      It's in the video, but basically this (if all other things are equal and only using this KB)
      Chain Shotgun > Charge Rifle > SMG > Other
      But it depends a lot on quality, shooting skill, etc.
      If only using this setup and wanting to maximize damage output then chain shotguns are the 'best'. As you saw, though, it can work fine with AR's and such.

  • @micmic2575
    @micmic2575 Před měsícem

    Does collision cause lag? I've noticed on my endgame colony that while using this strategy is very effective, my game tends to slow down before my pawns engage. The game will go under 10 frames a second as raiders slowly make their way past the fences.

  • @reallybadgamer
    @reallybadgamer Před 3 dny

    So, how do you keep the guys in the back from killing the ones in the front? I just used your blueprint and that's what happened... Is combat extended maybe different with friendly fire?

  • @Killzad
    @Killzad Před měsícem

    How is this killbox doing against 50+ Chimeras, 50+ exploding acid ghouls or the 50+ Devours?

  • @thewolfstu
    @thewolfstu Před měsícem

    9:21 I love how they are teleporting the downed and dead raiders directly into the prison and medbay. lol
    such easy transport. lol

  • @victorhyman9715
    @victorhyman9715 Před 2 měsíci +2

    Applicable

  • @mddunlap03
    @mddunlap03 Před měsícem

    Go-juice plus regow limbs FTW

  • @RedEyedShabby
    @RedEyedShabby Před 2 měsíci +2

    🎉🎉🎉

  • @Armetar
    @Armetar Před 2 měsíci

    I don't know why but I always have around 5-6 pawns in my colony and only half of them are good fighters so I would love to know a killbox which doesn't need a lot of pawns. I was thinking about turrets but they aren't really that great and traps take a lot of time rebuilding and are pretty costly

  • @Naib0930
    @Naib0930 Před 2 měsíci +2

    Yup, just trying to help the algorithm

  • @mrchuffy6535
    @mrchuffy6535 Před měsícem +1

    Well I cant get this working, they funnel through nicely but stop 3 blocks from my melee pawns and shoot at me, I have copied Adams design to the letter as far as I can see, does anyone have any suggestions what I am doing wrong?
    thanks!

  • @sponandspon92
    @sponandspon92 Před měsícem

    With the Anomaly DLC, seems like this setup might get destroyed by Devourers. Wonder what defenses can be done.

  • @morphman86
    @morphman86 Před měsícem

    Has anyone tried this design with mechanitors? Is it effective or a big waste of resources?

  • @myster1ousdemon
    @myster1ousdemon Před 2 měsíci +4

    C h a d a f r a c t

  • @lucasbuff8451
    @lucasbuff8451 Před měsícem

    Adam I loveu

  • @raiden2339
    @raiden2339 Před 2 měsíci +1

    can you make an armor and weapon tierlist?

    • @PopeMical
      @PopeMical Před 2 měsíci

      I recommend checking out his "Rimworld Guide to Combat | Combat Basics for beginners & veterans" video.
      It has a weapons and armor selection section near the end that is pretty good run down of the general idea of what to use.

  • @JohnnyTightIips
    @JohnnyTightIips Před 2 měsíci +2

    comment for that mfing algorithm

  • @trangnhat8786
    @trangnhat8786 Před 28 dny

    At 1 minute 30 seconds, what is the name of the thing you build between two walls at a right angle in the game?

  • @goldynapple6642
    @goldynapple6642 Před měsícem

    can you make an animal/hunting guide ?

  • @marcpaulus6291
    @marcpaulus6291 Před 2 měsíci +1

    Is there even a good Turret Killbox out there? IAnd i dont mean a killbox were you have to rebuild all your turrets again after every raid. I find it a bit said that turrets are practically worthless in 90% of defence unless you use overpowered modded turrets.

    • @AdamVsEverything
      @AdamVsEverything  Před 2 měsíci +5

      Unfortunately, turrets have been nerfed like 10 times over the years. Unmodded turrets are just not great (plus they have collision-reversing bug issues). They can work on lower difficulties or as supplements, but can't be used in any sort of semi-auto defense without modding them.

  • @Poonda-ju8xe
    @Poonda-ju8xe Před měsícem

    Can you update the singularity Killbox Adam. I am not sure it supports 1.5.

    • @AdamVsEverything
      @AdamVsEverything  Před měsícem +1

      It's not updatable, it got patched out. Check the pinned comment on its guide.

  • @khrisgacha8557
    @khrisgacha8557 Před 28 dny

    i like how i can google shotgun tunnel and it pops up adams help guide for rimworld

  • @thanquolrattenherz9665
    @thanquolrattenherz9665 Před měsícem

    are miningbots better as melee shields in this setup? i mean they can be stunned by your own emp but they still are a fucking hulk of metal thats immune to toxic and scarlettrot, also do they get immung after the first stun for a while?

    • @AdamVsEverything
      @AdamVsEverything  Před měsícem +1

      Yes, if going mechanitor miners can be great blockers. Similarly on Anomaly, Tough ghouls with defensive upgrades are great for your meatshields.

    • @thanquolrattenherz9665
      @thanquolrattenherz9665 Před měsícem

      @@AdamVsEverything i had bad experiences with the ghoul i had so far. he was squishy as hell and hitet nearly nothing which was no suprise since his melee stat was disabled like every other stat exept range. do these guys really have any staying power if you implant them well when they dont deal damage?

    • @AdamVsEverything
      @AdamVsEverything  Před měsícem +2

      @@thanquolrattenherz9665 You were having a bug from a mod. Allow Tool, Achtung, and a ton of other mods bug out Gouls right now. That's why yours didn't have melee.
      I rolled my Ghoul to be Tough on my first playthrough and he melee blocked dozens of raiders. Then later got the other implant for another 50% damage reduction on top of the Tough damage reduction. Tough ghouls are incredible blockers.

    • @thanquolrattenherz9665
      @thanquolrattenherz9665 Před měsícem

      @@AdamVsEverything thanks for this information. allow tool is probably the cause of this bug for me then.

  • @JoshTheMadLad
    @JoshTheMadLad Před měsícem

    I feel like 1.5 nerfed ranged or something. Even with level 20 shooters on go juice with full bionics and legendary chain shotguns using this setup, the shots hits the walls and barricades so often even though the player accuracy is supposedly 100%. I don't get it.

  • @UC34
    @UC34 Před 20 dny

    my current issue is it seems all the enemies rush passed my melee blockers and down through the halls when the enemy horde is vast.

    • @AdamVsEverything
      @AdamVsEverything  Před 19 dny +1

      Post a screenshot of your base (and mod list if applicable) in the discord and we can see why. There are tons of reasons it can happen. But this does still work fine. I used a version of it today.

    • @UC34
      @UC34 Před 19 dny

      @@AdamVsEverything is there a list of known mods that effect collision? ive got a lot going and its a bit deep into the run to figure it out at the moment, but they seem to collide normally outside of the tunnel before the barricades, where they line up one by one to enter, then when they hit the barricades they start stacking and ballooning and rushing down the hallway rather than slowly waiting their turns to take a step forward again.

  • @nonyabisness6306
    @nonyabisness6306 Před měsícem +1

    imagine being that one medieval stinking peasant that tell's the knight:" noooo, don't build castles! it makes it too easy!"

  • @wolframlessau8724
    @wolframlessau8724 Před 2 měsíci

    Why cant you make more than 5 rows of pawns? Couldn't you make like 15 if you give the ones further behind sniper rifles?
    And could you make the walkway for the enemies from left to right a little wider? Just so you have more time to shoot them?

    • @AdamVsEverything
      @AdamVsEverything  Před 2 měsíci +3

      The next row causes friendly fire in this setup. So you can do it, but you will be sniping some of your other pawns in the back of the head. DO you mean longer instead of wider? Yuu can make it longer, but if a barricade breaks they may attack from there and outrange you. I don't see any reason to make the entrance wider - that would give even more spots that barricades could break (they are lower HP than walls in general).

    • @wolframlessau8724
      @wolframlessau8724 Před 2 měsíci +1

      Thanks for the answer! :D

  • @utku3463
    @utku3463 Před 2 měsíci +3

    We need no killbox defense guide

  • @bretmcdonnell247
    @bretmcdonnell247 Před měsícem

    😂 Grinder comment at 0:37 🤣