Just a note to anyone out there building Necrobloom. Ruin Ghost is an underrated white card that really helps to give an additional landfall trigger during any turn.
Kodama also goes infinite with necrobloom (or any card that makes a token on landfall trigger) and a bounce land. Land ETB's, use bounce land trigger to bounce itself back to hand, Token ETB's, Kodama trigger on token, use kodama trigger to put bounce land in play, repeat infinitly. The token is 0 mana cost and so is a land which is why this works
I'm going to build Necrobloom plant focused, actually: having a deck with *less* than 7 unique land names and full of Avenger of Zendikar, Insidious Roots, Bristly Bill and cards like this
@@TyrantZaar Ahah I'm not a super good deckbuilder, so I'm still planning and working on it I'll post my (probably not optimized) decklist later today :P
@@TyrantZaar Ok I guess this is a first version for my brew archidekt.com/decks/7938532 If you have any hints to improve it, I would gladly to read them!
@@TyrantZaar Uh, apparently my message got deleted (I guess because I posted a link)? Anyway, the deck name is "The Flowers of Necro" on Archidekt, if you want to take a peek and if you have any suggestion to improve it ahah
I Just want to let you know that Aftermath analyst with the addition of a single desert that deals 1 damage is a great finisher because of the loop with our absolutely cracked lad Six
Surely this is the most attractive way to build this new thick boi, thank you for opening my eyes and giving me insight hot to uniquely build this super fun and versatile commander.
I am currently building a Thalia and gittrog deck and I feel like this card is a perfect addition to the deck allowing me to bring back my lands while making additional bord.
I like that you've leaned into using the tokens as fuel instead of a weapon. Also, I'm going to run Rite of Harmony in my list and I recommend anyone building this flower of death also looks into this card. It can be seriously explosive card draw and the flashback means you can mill right past it without a worry in the world.
I played against a Necrobloom player and his deck was pretty fire that I think it scarred me for life. He had some creatures Ive never seen before like Blossoming Tortoise that milled 3 then get a land back tapped, some creature that functioned like Astral Slide to remove problematic creatures from play, another creature that allowed him to draw off of dredge activations, he also had Astral Slide and cycle lands. His wincon was to get to Syr Conrad and looped discarding a creature to kill the table. It was pretty interesting to watch. I think I might build a more conservative Nadu, Winged Wisdom deck to fight him land to land.
@@nicplz I want to make him but I have no real direction other than what the cEDH people are doing. I like cEDH and I want to build a more high-power Nadu but I'm not sure how far to turn the dial to not make it turn into cEDH.
This deck is really cool, and im trying to play around with the deck you provided and try to lower its price. It seems that it will inevitably be slower, and a tad bit weaker (some of the lands staples are really expensive still, but its still fun to pilot it) Managed to have your list and its currently around $170 without the sideboard (i wanted to make it $100 but its tough haha) a lot of cards that are approaching $10 each and the mdfcs i had to sadly cut because its just tough to keep them on. Some land tutors like that one drop had to go, too. (and some cards i already have laying around i slot in, too) Added in Tiller Engine as a way to untap other lands that enter tapped, since Amulet of Vigor is gone for now. It got mentioned in the comments that the desert lands that deal damage combos with Analyst, sac outlet for lands (and untappers), to close out games. I feel like I'm doing it wrong, and i might have to come back to it at a later date because brewing energy is gone, but do you think its possible to make something similar to the spirit of the list you have and keep it around $100 - $150, or would i have to pivot to a gameplan that's suited to the budget (Maybe tokens and overruning my opponents)
Just about 2 min into this video, this guy gets it! Sure, FotD is a busted magic card, but give DREDGE 2 to ALL my lands? NOW we're talking filthy sh*t! Really excited about my own Necrobloom deck, running 51 lands, many cyclers and draw spells to just set up gross stuff on board ad in my yard!
@@nicplz I've played it once and it has since been upgraded a bit. I tend to be considered a threat/shenanigans player in my playgroups, but even so, people seemed to think the way I built the deck was pretty cool and efficient :)
Actually building a deck similar to this but adding coram so I can steal other players lands and then weaponise them as fodder back at them whilst also building up my board. Looks like so much fun. Adding springheart nantuko allows you to copy necrobloom and fendeep summoner paired with urborg tomb creates 3/5 creatures.
I'm probably to pure for my local group for never playing glacial chiasm and think about is ability with necrobloom to never get dammage. It 's probably the same felleing when you are a new comer in wow and face a bublle paladin :') Anyway i still find some creative utility land i don't think and keep in mind some of them (the white one with reanimator effect for exemple)
it might be a bit too expensive to cast, but cultivator colossus seems crazy here, you can make a gigantic trampler and also dredge most of your deck for your other payoffs.
Ya, it's certainly a very powerful effect with Necrobloom. It was originally in the deck, but it was cut because it seemed to fit the "just make a ton of zombies" version of Necrobloom more.
Nice I’m personally leaning on the dredge mechanic with landfall effects and gitrog. The Necrobloom is just such a fun looking commander that you can build it in many different ways.
Your deck list looks like a blast to run but it is still a little outside of my price range even after swapping out the budget options that you had in the sideboard. Would it be worth it to explore an even more budget-friendly version of this deck with the same base plan? I don't mind if the power of the deck drops a little because the group I play with mostly plays casual.
Thanks for the comment! I think it's a fine line with this toolbox build. Mainly because it relies on the options of tutoring up whatever powerful lands it needs to stay consistent with the board state. What's your ideal budget range?
@@trevorward818 I tried to get the build under $200 and it was tough! If that's the case I'd probs suggest to try a Necrobloomo Cycle build instead. It's not a toolbox deck, though. A little more janky combo but really strong. Wild Synergy with Astral Drift and Astral Drift. Check this VERY rough budget build out. I wouldn't suggest to copy it 1:1 by any means. But use it as a way to test it out on moxfield by gold fishing it or playing on spelltable digitally. It would needs some adjustments before building in paper IMO. www.moxfield.com/decks/lSOWX-HQh0SYTLbuKwjtdw
Big fan of the idea of a dredge commander. For sure going to build one that way. I’ve heard you say in videos you play in legacy. Do you know of any good sites that will show upgradable budget legacy decks? I’d love to try the format but I feel like my only option is magic online
Honestly I'd follow Bosh N Roll and check out the decks he plays around with. Normally a "budget deck" is still around $1k. I'd HIGHLY suggest trying out MTGO so you can test them out against the meta. The Meta is about to shift from MH3. But historically some budget decks are DnT, Ooops All Spells, Death's Shadow, Mono B Scam, and Burn! Some Reanimator decks can be done cheaply too. Mono B Animator is still very fun!
I love this deck, I think it’s a lands deck that I’ve been waiting for, but I wanted to ask you, from your experience how reliant is our commander in order for our game plan to function?
In this deck list: very reliant. But very easy to replay if removed. Once you have a consistent land tutor you can just keep replaying Command Beacon from your yard and avoid commander tax.
Really love this brew. Is there any possibility of getting a separate Moxfield entry for the budget brew, as it’s hard to tell what to switch out which then makes upgrading into the full list harder
I'm glad you dig the brew. In general similar effects should be swapped 1 for 1 (duals for tapped duals, fetches for tapped fetches, extra land drop cards for extra land drop cards). If there isn't a similar effect in the sideboard, then you can just choose whatever one seems sweet while keeping the land count relatively consistent. There are a few too many cards that are really important/good in the deck that wouldn't fit in a budget list. Just play as many of the cards as you can and swap out cards for the ones you can't. There will be more lists in the future that will make more sense to have clear budget versions :)
i bought the card, i like landfall decks. But so far it simply does not veel very different from my other landfall decks. The one that stand out the most so far is Obuun voltron-ish actually. Necrobloom feels a lot like my Windgrace deck. (no land destruction focus btw). Just a lot of recursion and a toolbox.
@@nicplz I haven't put together the land package. but Rosie Cottin + Peregrine Took + Academy Manufacturer + Basking Broodscale = infinite treasure tokens
Can someone explain why you are running "Emeria the sky ruin" ? im still kinda new to EDH so im confused on the ruling. what is considered "plains" for emerias effect to trigger? obv no dual lands and most utility lands arent plains either? so how do u ever get to trigger this is you only have like 1 (or 3) basic plains ?
Actually plains is a super type, so duals and stuff like the new surveil lands actually count for it. Having 2 duals, 2 shocks, 2 surveil lands, and a single plains gets you there, and I know that sounds like a lot to ask but the deck is actively tutoring for lands to make it happen, so it will work well
@@ty_does soo a quick google search says ure wrong, only original dual lands (expensive ones) are counted as both. most dual and utility lands just lands so they dont count for the plains (forest island etc) It needs to say PLAINS on the middle text so "Land - Plains " or "basic land - plains" or in case of dual land "land - swamp plains" etc so after counting the lands in his deck he has 8 lands that count towards plains. if you count/remove expensive dual lands (for plains) he hits like 13.
@@contrakt666 This is a good question. Usually you'd play Emeria in a mono-white deck so it'd be easier to get to 7 plains, but we have so many ways to get specific lands out of our deck and replay lands from the graveyard, that this deck is able to pull it off without too much work. Emeria's effect is so strong that we felt it was worth an inclusion as a utility land. Just FYI, Plains is not a supertype (Snow, Basic, and Legendary are supertypes), it's just a basic land type that non basic lands can have, but @ty_does is right about the duals, shocks, and surveil lands being examples of this. Any of our fetch lands will get us more of these lands that count as plains, so getting 7 of them doesn't take that much work with the amount of land recursion this deck has. There are 10 lands in the base deck that have the "plains" type on them (the original dual lands have that information in their text box rather than on their type line because that concept didn't exists when they were printed). Hopefully that answers your question 🙂
I don't see Fluctuator, it seems a good option with polluted mire-like cycling-lands (there are 5 cycling lands for 2 generic manas so far) + Necrobloom to dredge a lot of your deck. I need a kill, maybe Dread return can help ?
Oh 100% Fluctuator is really strong if you go all out on cycles. Dredge + cycle is broken. If you want to go the combo route then yeah you could dread return. Or perhaps Scapeshift lol
@@nicplz I don't see any wincon on the spot with only lands ; we can reanimate with dread return reveillark, cabal therapy, do some loops and kill indeed, we can reanimate world shaper + cabal therapy (soon Lumra, Bellow of the Woods) ; maybe, with a fetch, emeria shepherd can reanimate world shaper / lumra, who reanimates dread presence + Squandered Resources + lumra again ? (or maybe we need a lot more creatures to kill with lotleth giant)
@@nicplz I would hope that MODERN horizons would have some MODERN precons but I think wizards just wants to make money off of more and more commander products.
In general, copy effects will not copy the counters on a permanent. Since Dark Depths counters are put on it as it enters, copying it with an effect that isn't entering will give you a copy of Dark Depths with zero counters on it. As an example something that wouldn't work as well, if you made a copy of Dark Depths with Vesuva, then it would be "entering as" Dark Depths, meaning it would enter with the counters. Hopefully that makes sense :)
Oh yeah 100% would be very strong for mass land reanimation. Grab some fetches and you could potentially get double duty. Just be mindful that you need to clear 7 unique land types for the zombie triggers.
Not sure to understand the deck here. There is only 1 card draw i think in the deck, and 3 target removal. What's the wincon? Also, I don't see how your zombies are controlling the board. They would be with a sac outlet and a grave pact for example, or even an aura shard.
“Card draw” isn’t important but dredging is. But the cycle lands offer a ton of flexibility to dredge or draw cards if need be. Those cycle lands keep coming back to hand and it turns into an engine to fuel the deck. Controlling the deck with zombies is to have board control by going wide. This deck can tutor up lands so quick and then sac them to Westvale Abbey. Which is a wincon. Or even better, a Dark Depth combo for Margit Lage. Then start smacking people with it.
@@nicplz You only have your commander to dredge. I do get the idea, but there are only 4 cycle lands and 6 lands tutors. If you're going wild, including cards like beastmaster ascension would help, as the 2/2 by themself are quite weak. Would love to see how it actually plays though!
There are 11 fetchable plains in the deck. And given we're running so many fetches and tutors it's fairly easy to achieve towards the mid to late game.
Nah I’m just gonna dredge myself until I find Jarrad and Lord of Extinction, then Victimize and win. True Necrobloom is sacing your zombies to do dumb golgari bs
Dude legit said it was unique and interesting and then went on to say Titania and dark depths were the win con.. Instead of wining the game with tokens.. sack those tokens and get more tokens
@@nicplz easily The Gitrog Monster So so so many ways to tutor it out as a "secret commander" and turning all your lands into Dakmor Salvage seems incredible. I've always loved Gitrog but problem tend to know when to interact but with white we get Silence for our big "koziland" turn which is sick. I'll definitely be building it to just turbo out a Frog ASAP with Natural Order, GSZ, etc. Super hype to play it!
Just a note to anyone out there building Necrobloom. Ruin Ghost is an underrated white card that really helps to give an additional landfall trigger during any turn.
You are my hero 🙏🏼
Added and it’s awesome
@@GolgarigoblinXO I'm glad that I could help!
@@NeverShoutScoty It really is! It's such a weird fun card that it's one of my favorites.
I'm so glad I wasn't the only one who ignored the small second line of text on the necrobloom forget zombies
Sameeee lol
Kodama also goes infinite with necrobloom (or any card that makes a token on landfall trigger) and a bounce land.
Land ETB's, use bounce land trigger to bounce itself back to hand, Token ETB's, Kodama trigger on token, use kodama trigger to put bounce land in play, repeat infinitly. The token is 0 mana cost and so is a land which is why this works
I'm going to build Necrobloom plant focused, actually: having a deck with *less* than 7 unique land names and full of Avenger of Zendikar, Insidious Roots, Bristly Bill and cards like this
I love this idea.
Did you build it yet? lol, would love to see this
@@TyrantZaar Ahah I'm not a super good deckbuilder, so I'm still planning and working on it
I'll post my (probably not optimized) decklist later today :P
@@TyrantZaar Ok I guess this is a first version for my brew
archidekt.com/decks/7938532
If you have any hints to improve it, I would gladly to read them!
@@TyrantZaar Uh, apparently my message got deleted (I guess because I posted a link)? Anyway, the deck name is "The Flowers of Necro" on Archidekt, if you want to take a peek and if you have any suggestion to improve it ahah
I Just want to let you know that Aftermath analyst with the addition of a single desert that deals 1 damage is a great finisher because of the loop with our absolutely cracked lad Six
Not infinite but great if you have a ton of mana at the end, easy with this deck.
Surely this is the most attractive way to build this new thick boi, thank you for opening my eyes and giving me insight hot to uniquely build this super fun and versatile commander.
Glad you enjoyed it!
After watching this, i had a go and ended up with an astral slide list. so thanks for the inspo!
The cycle strat is also BUSTED
I brewed up an astral slide version of the deck that we almost included in the video. It's a very strong direction to go!
mind sharing the list? :D
could you share the list?
THIS is the video I've been searching for since I pulled this card. Thank you!!
I'm glad you enjoyed it! Thanks for the comment.
I am currently building a Thalia and gittrog deck and I feel like this card is a perfect addition to the deck allowing me to bring back my lands while making additional bord.
I did the opposite haha, princess and the frog are now in the 99
I like that you've leaned into using the tokens as fuel instead of a weapon. Also, I'm going to run Rite of Harmony in my list and I recommend anyone building this flower of death also looks into this card. It can be seriously explosive card draw and the flashback means you can mill right past it without a worry in the world.
I played against a Necrobloom player and his deck was pretty fire that I think it scarred me for life. He had some creatures Ive never seen before like Blossoming Tortoise that milled 3 then get a land back tapped, some creature that functioned like Astral Slide to remove problematic creatures from play, another creature that allowed him to draw off of dredge activations, he also had Astral Slide and cycle lands. His wincon was to get to Syr Conrad and looped discarding a creature to kill the table. It was pretty interesting to watch. I think I might build a more conservative Nadu, Winged Wisdom deck to fight him land to land.
Astral Slide in a Bloom deck is just BUSTED. Thanks for sharing! How you liking Nadu?
@@nicplz I want to make him but I have no real direction other than what the cEDH people are doing. I like cEDH and I want to build a more high-power Nadu but I'm not sure how far to turn the dial to not make it turn into cEDH.
This deck is really cool, and im trying to play around with the deck you provided and try to lower its price. It seems that it will inevitably be slower, and a tad bit weaker (some of the lands staples are really expensive still, but its still fun to pilot it)
Managed to have your list and its currently around $170 without the sideboard (i wanted to make it $100 but its tough haha)
a lot of cards that are approaching $10 each and the mdfcs i had to sadly cut because its just tough to keep them on.
Some land tutors like that one drop had to go, too. (and some cards i already have laying around i slot in, too)
Added in Tiller Engine as a way to untap other lands that enter tapped, since Amulet of Vigor is gone for now.
It got mentioned in the comments that the desert lands that deal damage combos with Analyst, sac outlet for lands (and untappers), to close out games.
I feel like I'm doing it wrong, and i might have to come back to it at a later date because brewing energy is gone, but do you think its possible to make something similar to the spirit of the list you have and keep it around $100 - $150, or would i have to pivot to a gameplan that's suited to the budget (Maybe tokens and overruning my opponents)
i already have a commander of those colors, but this one is making me wanna build another one 👀
Do it!!
@@nicplz welp im convince 🤣
wastelands or strip mine for the freakz!!
loving the vid, was so pumped to finally be able to build landfall and run some land recursion
Don't forget Ghost Quarter
Just about 2 min into this video, this guy gets it! Sure, FotD is a busted magic card, but give DREDGE 2 to ALL my lands? NOW we're talking filthy sh*t! Really excited about my own Necrobloom deck, running 51 lands, many cyclers and draw spells to just set up gross stuff on board ad in my yard!
I'm glad you're excited as I am. I LOVE THIS DECK. Have you been able to play your build much so far?!
@@nicplz I've played it once and it has since been upgraded a bit. I tend to be considered a threat/shenanigans player in my playgroups, but even so, people seemed to think the way I built the deck was pretty cool and efficient :)
I’ve been building this with like a corpse knight effect in mind as a 3 line to win, syr Konrad would work great in this deck too
Actually building a deck similar to this but adding coram so I can steal other players lands and then weaponise them as fodder back at them whilst also building up my board. Looks like so much fun. Adding springheart nantuko allows you to copy necrobloom and fendeep summoner paired with urborg tomb creates 3/5 creatures.
Wait, wait. How are ya adding Coram? Is this a non-commander format?
Whats really funny is I saved this deck on moxfield like a month ago and when you started talking about it I knew that this was the same deck lmao.
Good stuff, thanks for the deck tech, looks very sweet!
This is pretty cool ! Thanks for the build.
I'm building this deck with Burgeoning and Storm Caldron, because I'm unsupervised and can't be stopped
I'm probably to pure for my local group for never playing glacial chiasm and think about is ability with necrobloom to never get dammage.
It 's probably the same felleing when you are a new comer in wow and face a bublle paladin :')
Anyway i still find some creative utility land i don't think and keep in mind some of them (the white one with reanimator effect for exemple)
glacial chasm stops all damage done to you not just combat damage. i love this card especially with crop rotation as a fog.
Just it's great! The only thing it can't stop is life drain. 😭
I would like to build a desert and cave deck with the necrobloom
Desert Warfare goes crazy with Necrobloom. Go for it!
it might be a bit too expensive to cast, but cultivator colossus seems crazy here, you can make a gigantic trampler and also dredge most of your deck for your other payoffs.
Ya, it's certainly a very powerful effect with Necrobloom. It was originally in the deck, but it was cut because it seemed to fit the "just make a ton of zombies" version of Necrobloom more.
Exciting times!
Nice I’m personally leaning on the dredge mechanic with landfall effects and gitrog. The Necrobloom is just such a fun looking commander that you can build it in many different ways.
Agreed! Such a fun card. Probably my favorite of the year. Though Ashling is trying to challenge it now!
Super cool tech
Your deck list looks like a blast to run but it is still a little outside of my price range even after swapping out the budget options that you had in the sideboard. Would it be worth it to explore an even more budget-friendly version of this deck with the same base plan? I don't mind if the power of the deck drops a little because the group I play with mostly plays casual.
Thanks for the comment! I think it's a fine line with this toolbox build. Mainly because it relies on the options of tutoring up whatever powerful lands it needs to stay consistent with the board state. What's your ideal budget range?
@@nicplz thanks for the response! I’m hoping to stay somewhere under $200 if possible.
@@trevorward818 I tried to get the build under $200 and it was tough! If that's the case I'd probs suggest to try a Necrobloomo Cycle build instead. It's not a toolbox deck, though. A little more janky combo but really strong. Wild Synergy with Astral Drift and Astral Drift.
Check this VERY rough budget build out. I wouldn't suggest to copy it 1:1 by any means. But use it as a way to test it out on moxfield by gold fishing it or playing on spelltable digitally. It would needs some adjustments before building in paper IMO.
www.moxfield.com/decks/lSOWX-HQh0SYTLbuKwjtdw
@@nicplz you’re the man, Nic! I’ll take a look into this and let you know how it goes. Thank you! :D
Very cool take!
This seems fun! A bit broken, but fun!
I actually did a Kight-Themed recursion deck. But I'm starting to like your deck a little more
Worth trying!
Also room to splash in some aristocrats and even light stax. My furst draft includes Braids and Smokestack.
I think cultivated colossus can loop you through your whole deck pretty consistently.
Big fan of the idea of a dredge commander. For sure going to build one that way. I’ve heard you say in videos you play in legacy. Do you know of any good sites that will show upgradable budget legacy decks? I’d love to try the format but I feel like my only option is magic online
Honestly I'd follow Bosh N Roll and check out the decks he plays around with. Normally a "budget deck" is still around $1k. I'd HIGHLY suggest trying out MTGO so you can test them out against the meta. The Meta is about to shift from MH3. But historically some budget decks are DnT, Ooops All Spells, Death's Shadow, Mono B Scam, and Burn! Some Reanimator decks can be done cheaply too. Mono B Animator is still very fun!
I love this deck, I think it’s a lands deck that I’ve been waiting for, but I wanted to ask you, from your experience how reliant is our commander in order for our game plan to function?
In this deck list: very reliant. But very easy to replay if removed. Once you have a consistent land tutor you can just keep replaying Command Beacon from your yard and avoid commander tax.
Really love this brew. Is there any possibility of getting a separate Moxfield entry for the budget brew, as it’s hard to tell what to switch out which then makes upgrading into the full list harder
I'm glad you dig the brew.
In general similar effects should be swapped 1 for 1 (duals for tapped duals, fetches for tapped fetches, extra land drop cards for extra land drop cards). If there isn't a similar effect in the sideboard, then you can just choose whatever one seems sweet while keeping the land count relatively consistent. There are a few too many cards that are really important/good in the deck that wouldn't fit in a budget list. Just play as many of the cards as you can and swap out cards for the ones you can't. There will be more lists in the future that will make more sense to have clear budget versions :)
i bought the card, i like landfall decks.
But so far it simply does not veel very different from my other landfall decks.
The one that stand out the most so far is Obuun voltron-ish actually. Necrobloom feels a lot like my Windgrace deck. (no land destruction focus btw). Just a lot of recursion and a toolbox.
So lemme get this right: if you have this commander out, with a 2 generic cycle land and a Fluctuator I can mill my whole deck?
lol this is just a color shifted windgrace deck, at least this is how i built mine, i am planning to convert windgrace into this so cheers!
Let me know how it goes!
Can't you Shifting woodlands into Dark Depths? My build includes making infinite treasure tokens
Yep! Woodlands might be the preferred Dark Depths piece in this deck because you only need 1 land drop to do it.
Oooohh yes! That's fun! How many lands you running in that beast?
@@nicplz I haven't put together the land package. but Rosie Cottin + Peregrine Took + Academy Manufacturer + Basking Broodscale = infinite treasure tokens
I'm building a aristocrats strategy with the mycrotyrant
Can someone explain why you are running "Emeria the sky ruin" ? im still kinda new to EDH so im confused on the ruling. what is considered "plains" for emerias effect to trigger? obv no dual lands and most utility lands arent plains either? so how do u ever get to trigger this is you only have like 1 (or 3) basic plains ?
Actually plains is a super type, so duals and stuff like the new surveil lands actually count for it. Having 2 duals, 2 shocks, 2 surveil lands, and a single plains gets you there, and I know that sounds like a lot to ask but the deck is actively tutoring for lands to make it happen, so it will work well
@@ty_does soo a quick google search says ure wrong, only original dual lands (expensive ones) are counted as both. most dual and utility lands just lands so they dont count for the plains (forest island etc)
It needs to say PLAINS on the middle text so "Land - Plains " or "basic land - plains" or in case of dual land "land - swamp plains" etc
so after counting the lands in his deck he has 8 lands that count towards plains. if you count/remove expensive dual lands (for plains) he hits like 13.
@@contrakt666 This is a good question. Usually you'd play Emeria in a mono-white deck so it'd be easier to get to 7 plains, but we have so many ways to get specific lands out of our deck and replay lands from the graveyard, that this deck is able to pull it off without too much work. Emeria's effect is so strong that we felt it was worth an inclusion as a utility land.
Just FYI, Plains is not a supertype (Snow, Basic, and Legendary are supertypes), it's just a basic land type that non basic lands can have, but @ty_does is right about the duals, shocks, and surveil lands being examples of this. Any of our fetch lands will get us more of these lands that count as plains, so getting 7 of them doesn't take that much work with the amount of land recursion this deck has. There are 10 lands in the base deck that have the "plains" type on them (the original dual lands have that information in their text box rather than on their type line because that concept didn't exists when they were printed).
Hopefully that answers your question
🙂
@@contrakt666 which part did I say was wrong?
@@Ca1mdownplz thanks for the correction about supertypes, geez this game can get confusing sometimes lol
I don't see Fluctuator, it seems a good option with polluted mire-like cycling-lands (there are 5 cycling lands for 2 generic manas so far) + Necrobloom to dredge a lot of your deck. I need a kill, maybe Dread return can help ?
Oh 100% Fluctuator is really strong if you go all out on cycles. Dredge + cycle is broken. If you want to go the combo route then yeah you could dread return. Or perhaps Scapeshift lol
@@nicplz I don't see any wincon on the spot with only lands ; we can reanimate with dread return reveillark, cabal therapy, do some loops and kill indeed, we can reanimate world shaper + cabal therapy (soon Lumra, Bellow of the Woods) ; maybe, with a fetch, emeria shepherd can reanimate world shaper / lumra, who reanimates dread presence + Squandered Resources + lumra again ?
(or maybe we need a lot more creatures to kill with lotleth giant)
1:54 Would just like to point out there's only one 'r' in "Dakmor"
Yeah it's a good call out. I dunno why my brain sees this card and wants to pronounce it that way. I do it all of the time.
Dawg I ain’t got the dough for bayou, AAAYYYYY that rhymes :0
I heard it in my head perfectly LOL
Necrobloom Go BRRRRRRRRRZZZzzzzz......
I'm excited for this set although magic needs to start printing non commander precons, i'm getting tired of it.
Which format you want most?
@@nicplz I would hope that MODERN horizons would have some MODERN precons but I think wizards just wants to make money off of more and more commander products.
Why does thespian sage get around the ice counters? Does it copy the current counters?
In general, copy effects will not copy the counters on a permanent. Since Dark Depths counters are put on it as it enters, copying it with an effect that isn't entering will give you a copy of Dark Depths with zero counters on it. As an example something that wouldn't work as well, if you made a copy of Dark Depths with Vesuva, then it would be "entering as" Dark Depths, meaning it would enter with the counters. Hopefully that makes sense :)
Your welcome
Someone in our pod loves playing Glacial Chasm. I hate Glacial Chasm...
Yeah, I try not to use it unless I have to. It can really upset some peeps.
Lets go!
Could scapeshift be good here ?
Oh yeah 100% would be very strong for mass land reanimation. Grab some fetches and you could potentially get double duty. Just be mindful that you need to clear 7 unique land types for the zombie triggers.
@@nicplz but the seven fetches won’t be unique ?
theres a devil on my shoulder telling me to put armagedon on this deck
nice online ceramics shirt bro
Thanks, Nick!
nice!
Be a garbage person. Run all the strip mine effects. Be the only person who is allowed to have lands
Not sure to understand the deck here. There is only 1 card draw i think in the deck, and 3 target removal. What's the wincon? Also, I don't see how your zombies are controlling the board. They would be with a sac outlet and a grave pact for example, or even an aura shard.
“Card draw” isn’t important but dredging is. But the cycle lands offer a ton of flexibility to dredge or draw cards if need be. Those cycle lands keep coming back to hand and it turns into an engine to fuel the deck.
Controlling the deck with zombies is to have board control by going wide. This deck can tutor up lands so quick and then sac them to Westvale Abbey. Which is a wincon. Or even better, a Dark Depth combo for Margit Lage. Then start smacking people with it.
@@nicplz You only have your commander to dredge. I do get the idea, but there are only 4 cycle lands and 6 lands tutors. If you're going wild, including cards like beastmaster ascension would help, as the 2/2 by themself are quite weak. Would love to see how it actually plays though!
Let's goooo
Emeria with 1 plains?
There are 11 fetchable plains in the deck. And given we're running so many fetches and tutors it's fairly easy to achieve towards the mid to late game.
Nah I’m just gonna dredge myself until I find Jarrad and Lord of Extinction, then Victimize and win. True Necrobloom is sacing your zombies to do dumb golgari bs
STRIP MINE!!!!
Pog!
Algo
wasteland and strip mine, you freak!
Dude legit said it was unique and interesting and then went on to say Titania and dark depths were the win con..
Instead of wining the game with tokens.. sack those tokens and get more tokens
This deck is gonna fuck!
Which cards you looking forward to most?
@@nicplz easily The Gitrog Monster
So so so many ways to tutor it out as a "secret commander" and turning all your lands into Dakmor Salvage seems incredible.
I've always loved Gitrog but problem tend to know when to interact but with white we get Silence for our big "koziland" turn which is sick.
I'll definitely be building it to just turbo out a Frog ASAP with Natural Order, GSZ, etc.
Super hype to play it!
First!
You getting excited for HM3?
@@nicplz Yeah! As an Eldrazi and 5 colored player, I'm really having a blast with those spoilers
I feel wasted with this deck lol