@@GreyEnfield_CRYSTAL Haven't played any shooter in a long time, but I think you're refering to biomes, right? Every area in the game has its own unique biome. So desert part is sandy, the cliff part is cliffy, and so on.
@@FeyHunt not sure if there's any vid on yt, but if you search for destiny 2 map and stuff you can check em out Also yeah, I "think" the maps would be regional based and all of them would have different bio based on where it is(I heard not sure tho, that the planet is not rotating so one side is cold/snowing-one side is hot/desert and the middle is green and so on so forth.{well something among those lines} This way they can lower the load of a completely open map, and that way mobile devices can comply more well with the - game,map graphic, character design and everything else and that way(no need to load up everything and only load up what's needed and handle the game on other devices) well let's see how it goes..
@@GreyEnfield_CRYSTAL Hmmm, so it's like Star Rail with separate levels? That's even more lame... On second thought, it might not be so bad. I played Mass Effect after all...
I understand this is a taste thing and anyones opinions on the combat right now, positive or negative, is purely speculation. Including my own. However, the amount of people convinced this will be a "generic hack and slash" is a bit concerning to me. I dont know whether the execution of this idea will be good but the game is definietivelu not a hack and slash. Pausing the gamescreen when using a skill, AOE markers and placement decisions while this gameplay pause is occuring, the presence of a break mechanic, the presence of an aggroline indiating juggling agro with be a core part of the game, using a skill and switching to a different character being two distinctly different functions. These things are not typical hack and slash mechanics. To me, the this screams xenoblade. dragon age and ff12 also come into mind. Which require more strategy than your typical action game. In other words, it is still sorta an rts. These games feature auto attacks for normals which immediately puts fear into peopl. Honestly understandible. But this fear comes from an ignorance of the vast variety of gameplay styles JRPGs have featured in the past 20 years. If they do this right, which remains unseen, this will not amount to a simple auto battler. At the end of the day, you are right that we can only wait and see for now. Not enough info to go on.
I agree! I want to believe that Hypergryph would be smart enough to not cater to mainstream crowd and alienate their playerbase. I did played Dragon Age, so if it's anything close to that, I am pretty happy. I don't know about the auto-attack though. That one seems kinda a no no for me. We'll see once the news from the beta tester goes around.
@@FeyHunt To be completely frank I expected something more like an actual RTS like Rimworld or Age of Empires. Even grand strategy games like total war but at a smaller scale wasn't out of the realm of possibility. But I have faith that hypergryph can pull off whatever their trying to do well. They haven't disssapointed me before..... I mean ok they've dissapointed me like a dozen times but I trust them for the most part! Hopefully they're receptive to feedback come a beta.
@@shayusu8317 I highly doubt they're going there, but if they did, they might be the first ever RTS gacha game. Seriously, I could see Paradox Interactive drool over a live service Total War games.
they will do it why? because to make your 6 and 5* actual rare you need fodder 4* and lower rarity to bloat the pool unless they make a dozens of low rarity character which is takes a lot of work and we know with complexity of making 3D model and interaction in general is very costly, not to mention the weapon segment has rarity to the weapon, people cope with thinking the weapon is purely craftable only and its weird if the system is different than AK but in the end this is 2 very different game from 2D to 3D shift with different genre so im afraid weapon gacha is the solution (as long its not as bad as GFL2 weapon gacha)
@@karkar3647 Yeah, that makes sense... I don't mind if they make it optional. But if they sell power, how would they scale the bosses for F2P and whales? Arknights does this wonderfully because you can't just brute force every level without respecting its mechanic. How would they do it this time?
It's most likely a closer sector to the main central area where the player gets introduced to the core base building and gathering mechanics, which is probably why it's quite barren. Plus it's base building, you populate the world with your structures and you can't have a world with a lot of enemy spawn spots because they get in the way. I'm guessing there will be home defense elements to it which have not yet been introduced since base building is pretty meaningless if it's just for progression. The clip is also not up to date with the upcoming test version so we might see some more improvements. It also looks like they adopted the amount of skills in base ak game. If you look at the mc which is 6*, you see that she has 2 actives and an ult. I also see something equivalent to base passives in the character menu and the crafter at the end have some slots where it looks like a portrait fits. Graphics are stellar. They went a bit closer to realism with the textures. If you look closely at the clothing, you will see that they actually have physics-based materials for the character models and not flat colors that have been cel-shaded. You can see the light wrap around each of the ridges on the mc's sweater as she spins. It all kind of makes me excited for the non-action combat aspects of the game since I dig factory sims, seeing a conveyor belt on an anime girl's inventory makes me act up. I can't wait to bombard the natives with originum shelling.
Hehe, glad this game will fit your style then! I haven't dipped into factory-sim yet, so that's why I am afraid this game might not be for me. I wonder how would they fit in the Arknights class here though... Healer, Guard, Sniper, Caster makes sense. But Shielder? Do you just buff everyone with shields? That makes them Supporter then. I don't even know how Specialist will work in Endfield. Do we have immortal character who just won't die? Or a Hookmaster? That's kinda useless in melee combat..
@@FeyHunt Shielder might be someone who can taunt enemies and draw aggro which is important because everyone is on the field, can't keep them safe by benching them like in other gacha rpgs. Hookmaster I can see being in the game, you single out the more dangerous caster or sniper enemies, other than that idk. Maybe pushers can make immediate threats disengage? like pushing a suicide bomber away.
@@redn9215 Interesting ideas! But if you're a Shielder, then you basically let the AI teammates beat them up. Unless you can just toggle the AI to draw the aggro while you play as someone else. I do like the idea of the bomber enemies though. We already have them in Arknights and it is a threat that you have to answer carefully. The more I think about it, the more I believe that this game's combat depends on the enemy design.
It might seem like a dead world but i think its only early build so they might not have added in those parts or hell even removed them for the demo. Not to mention we are in a blighted area. Also they added in the words 'not the final product' once the combat starts
Yeah, I think it's pretty clear that the emphasis for this demo is in the building aspect of the game and a little bit of combat. I do wonder when we'll get exploration and full combat mechanics explanation. Plus the sense of scale of the game world. Hopefully the beta will give us more info soon.
@@SoulWhiteAngel It's unfortunate that Genshin's elemental combat limits player creativity and turning everything into just numbers game. But I'm afraid it's intentional on their part. Endfield does show some promise. But I really want them to go hard on the enemy design. Like, make it truly challenging.
I am more afraid of the impact it will have on the writing team. Now they have limitations due to the game being in 3 D so they can't just write a side story or character as usual. And waiting months to get a new region would make the world feel dead. The solution to this problem is by having the story in an old fashioned Visual novel style for the story covering the region that is under development. With stand alone stories doing world building which will hint at the next possible playable operator. And have the main story in 3D untill we visit the next region
In 2 weeks lone trail event will be released in global. You must read the story of that event. Its considered the best written story in arknights and its connected to Endfield. There is a brief discussion of talos 2 during the story. And it will give you answers to almost all question you ever had about Arknights world. This event story is the single most important piece of lore that Arknights has to offer
Very interesting! So it seems they strongly tie them up. Is there any prequisite story I need to read first before Lone Trail? I assume just the Main Theme-related ones, like Vigilo?
@@FeyHunt Lone trail is part of rhine lab trilogy. So start with Rhine lab official manga. Very good story building the back story of all Rhine lab members. Dorothy event.: prequel to lone trail. Very important for setting up the main conflict of the arc Then finally the lone trail event. If possible you should also do vigilo since the doctah back story is very important for the finale. Or nothing will make sense during epilogue
Since you don't read main story, You Arknights might have missed some important details. For example: In the PV you will see a landship crushed into tower of babel. That landship is non other than Rhodes island landship. All the parts match There is a statue of patriot on this planet. Boss of chapter 7 in og Arknights. Some of the mats in inventory in demo have Rhodes island logo as manufacturers, meaning Rhodes island is relevant in the story. At the end of PV, we see a character with twin tail standing, which players may recognize as Angelina 6* from OG Arknights.
Oh I do notice the tower and that landship, and the Rhodes Island medicine logo. Which is weird... I thought we are in another planet altogether? Plus, I thought that landship was found after Babel fell, right? I can theorize that to be a random vision from the past, since the Endministrator has amnesia... But it's quite sus that robot at the end called us Doctor, and a certain cat that looks suspiciously like Kal'tsit.
@@FeyHunt about kal'tsit. In the lone trail you will learn why her real name is AMA 10 and the reason why she is immortal and lived ever since first intelligent life on the planet
@@YandereENjoyer4469 Okay, noted. Read this after everything else, basically. I got a long way to go with Main Theme, Walk in the Dust, Darknights Memoir, Vigilo, Dorothy's Vision, and then finally Lone Trail.
o my gosh we literally know a little to nothing about THE GAME itself the less about combat, cant u wait the game to be released before start complaining
On the contrary, I think this is the best time for us to voice our concerns about the upcoming game, since they are actively monitoring player sentiments. We can indirectly threaten the devs by saying "we don't want to play this if this mechanic is not implemented well". What we want is a good game, and sometimes, the dev just needs to show the executives that the players will hate a certain predatory mechanic. We gives them proof to argue for a better game against the ever-money-hungry executives.
Its just a demo, period. And about how the world is "dead", it literally is. We're talking about a planet that hasn't been colonized, its nothing like genshin's teyvat and it shouldn't be compared to it. I agree to some point of yours though.
Yeah, I agree. It's probably just this region being dead with that tentacle and fungi tendrils everywhere. The desert demo appears much more vibrant. Still, I don't know what vibe they'll try to go for. Is it empty as in Death Stranding? Or more like Nier Automata? Only time will tell.
Tbf when Genshin first aired it's world was also dead on arrival (I am speaking of the first official Alpha version), there was just Monsdatd and nothing else worth of interest in it's starting area shoe-box region. But honestly I do hope that they avoid doing the very same mistake (and even formula) as Genshin. There is no point in having regions that are as fast as the ocean but deep as a puddle, who's main “exploring” point is the feather collection quest from AC2. Hybrid between Factorio and Reclamation Algorithm unironically sounds great (in the sense that “regions” offer varying amounts of raw resource deposits that it's up to you to harvest and re-shape the region to your liking, especially if it has greater emphasis macro planning like supposedly “more barren” regions having their logistical/tactical use as satellites, transport infrastructure, or even factories).
That proposal you gave sounds like the type of game I will enjoy! Of course, my main concern is that Endfield is entering a market with huge competitions. So they can't afford to have the quality of Genshin back then. They need to compete with Genshin as it is right now. Oh, and yes, that Ubisoft open world formula of "going to waypoint to reveal the map" or "collect X things in the map" should be retired or modified. I think their approach is for you to make your own waypoint, a much better twist. I kinda hate the recent trends of open-world games filling the map with just chests or puzzles. They will need to innovate a bit, and basebuilding does seem to be a good approach.
if you play death stranding you will know how base building work and rebuild the civilization is kinda fit for arknights story. Reclamation algorithm game mode is just a tease of endfield core gameplay, exploration, build base, expand that base and defense. terra and talos 2 take place in the same star system, arknights world is just failed planetary colonization. you will see remnant of that civilization the hint is sarcophagus and RI landship.
Hmmm... Well, I do have some strong opinions about Reclamation Algorithm's base building. I do hope Endfield doesn't go into the part where "all of your hardwork can be destroyed by the enemy" route.
5:26 They do, to a certain degree. Otherwise, the survey for technical test would not have included those titles, among many other titles. They specifically asks if you have certain amount of playtime in those games.
Huh, interesting. I haven't looked into the details of that documents except for the specs. I really hope they go full into it and not half-assing it. It will be quite an interesting gacha game that features Satisfactory as its main mechanic.
great video I just wanted to make a note about the story as there is a lot we can actually say about it already it looks like an alternate reality and angelina from arknights had some things about being interdimantional traveler (not sure) it kinda says that there might be a way to travel and bring stuff with yourself from other dimentions (like the originium in the originium engine they mentioned) there is also smt else that is unnatural and kills people like dissease which might be the originium thingy of Talos 2. The lack of nomadic cities was not stated I think, and they did say smt about "incoming catastrophe" but its very open-ended the goal of the north, said with patriot's statue (wendigo statue) kinda can be a clue that as wendigos defend north of Terra, the same is for Talos 2. and my own theory that combines the dimentional connection, weird voice at the end calling us Endministrator, Oracle, Dokutah and the weird facts like: there are for sure not enough humans on terra to support the "human-race", both Main characters are humans with high mental and strategic capabilities, Endministrators are reffered to as a trump card of the company and are awoken in case of crisis. Basically no matter the world, humans seem like the nuclear option of last resort, kept in secrecy by the main companies.
It's possible. But there is a contradiction between them saying that this is a new setting and cast, but still having a strong connection to the original game, especially those scenes. I am very suspicious of lore bait. HG definitely know that most players are interested in the story, so baiting them with an idea that there is some connection is definitely gonna make everyone try the game. They can just toss it as "dream sequence" and call it a day.
@@FeyHunt yee, but we literally have "kaltsit" and "chen" with "angelina" as well at the end. still I very much agree, it should be a new setting, with similarities and very very occasional dimension-breaking if any.
@@saintvina Yeah, Endfield has to be able to stand on its own. They can't have the original game stand like a crutch, or it will fail like so many bad sequels shows/games out there.
I think that in this gameplay demo we was first introduce with building mechanic and combat so they most likely remove some or most of the thing appear on the field so it wont be constanly battling , maybe we will get another gameplay demo that will show more about other thing or another trailer that tell us about the lore like in arknights concept 2 trailer
I think there is a big chance that the next one will be about combat and exploration. We do need to know how the character progression work, weapons, and any artifacts if they decide to go that route. It makes sense that the exploration is saved for last because you will need the entire environment to be finished first.
@@Cayfur-kh1mk Yeah, I'm witholding other concerns about the game until then. It is just so tempting to keep farming the speculation bubble. But I must wilthold...
I think it will be very fun. Gameplay wise it's almost similar to satisfactory the factory game and I dont know for you guys but I'm a real sucker for factory games, especially for satisfactory
I do hope so too. Mobile games with automation mechanics have been an under-served niche. I think I'll enjoy crunching some spreadsheets and min-maxing my output. Though how deep they want to go into it is another question entirely. If they just half-assed it and make it just for normies, it might not be as fun as we hoped.
It’s just demo period. People please calm down. Plus we should know that demo is not everything they shown to us. There are plenty of things they still work behind the scenes so we should give them to the execute the ideas.
Oh definitely! But I would argue if we voice our concerns now, there is a big chance it can make the game better. We just need to shout things we don't want. This is the best moment for the devs to hear our opinion. They are asking for feedbacks, we tell them what we want and don't want.
@@jackthefoxy3788 I think the best way to do it is to keep the conversation running. Hypergryph doesn't seem to give out surveys, so all we can do is to make ruckus in reddit or twitter. Getting your favorite Arknights creator to talk about it also helps. In a way, this is like campaigning for presidency 😂😂
@@FeyHunt yeah. Imagine when the base got attacked by the Angalois or something, and HG be like : “Hey, why not bring the tower defense for defense missions (like defending base, outposts, convoy). That thing would be pure tower defense while we ourselves can go outside with some operators to directly combat. Good idea right?
@@jackthefoxy3788 Oof, so basically Fire Within the Sands? I am actually writing a video essay about it right now. It is a neat concept, but I kinda hate that enemies could just destroy your defenses. It's generally a no-no to undo your player's progress in a roguelite game.
Do remember that the pc specs is for technical test on 10th November so they will optimize it sooner You also missed rhodes island parts there, rhodes island is show when making equipment parts and one of the equipment you craft mentioned raythean Also in lone trail events, Talos planet is Terra's satellite planet much like Earth's moon
From my experience in gamedev, the minimum spec might lower a lot, but the recommended spec is pretty much locked. It can move up or down a bit, but It's very unlikely for it to just drop massively. This is because of the asset complexity and their rendering engine, unless they want to rework the game assets to fit more devices. Raythean and Rhodes Island logo in the medicine is quite interesting. But is it the same Rhodes Island, or is it an alternate universe Rhodes Island? There's also a possibility that those are just placeholder assets. So... we can't tell much from this point.
@@johnschwartz-sy3vzI do so too. The concern is if the spec is too high, the playerbase is gonna be small, to the point where the game can't sustain itself from whale income. Hopefully not. Gacha tends to sell well enough.
Me: spends 10 years and a lot of sanity to upgrade to desktop from laptops. A desktop to last me many-many upcoming years. Fey: "This is a mid-range PC" 😢
Trust me, I know the feeling. I just got that upgrade a month ago, after working for so long. Ask any PC enthusiasts and they'll tell you that PC is midrange. We gotta spend another 500$ to get entry into high-end, which is painful. We gotta eat, yo?
I agree. But I'd say the best time to voice our concerns is right now in development. We can yell outloud at them what we don't want while they still can change the foundation. We have the biggest power to not play the game at all if they didn't listen. I am worried that something has gone wrong in the development. Endfield was revealed early last year, which we can safely assume that it's out of pre-production phase. If what they showed was just a vertical slice, then they only start full production for about a year. That's already good for alpha/beta.
Collect material is part of game to craft stuff else it would be boring and all combat and buy npc items that cost a lot. There seem there ref from different games. For Death Stranding, xenoblade or other similar game.
That's just RPGs in general, I agree. But gacha games have all the incentives to push the boredom to 11. They intentionally make the process so long to do so the players won't leave.
So do I. I am quite concerned that they pander to a more mainstream audience for this game, especially in the combat system. Hopefully it's not another mindless gacha game.
Hmmm... Well, the definition for open world is quite vague. For some, even the ability to switch between multiple areas without a loading screen is already open world. We'll see though. It's not impossible for them to make it open world.
@@FeyHuntMy definition of open world is they shouldn't restrict where or how you want to go to destination ( with some exception like story-blocked area or item-blocked area ) It's possible to make open world sure. But not with the mini map. it's not compatible for open world style. The mini map explicitly shows where you can walk where it is out of the border. While the open world mini map will show terrain and the border will be at the edge of the area. I like open world style game but this just isn't.
@@mtg8968 Ah, you mean you're refering to how little they showed in the minimap, so you conclude that this is probably a small world? It is an interesting theory. Designing maps for open world games is really difficult.
@@FeyHunt Correct. Every design and decision they made we can analyze and assume something from it. But only when the game is released can confirm what it will be.
Is this game like building and fighting boss just like MMO RPG? with gacha character. If this game may like Fire Within The Sand event in arknight with MMO RPG, It will take much time calculate material and resource in game.
We don't know yet. I don't think it's going to be anything close to Fire Within the Sands and definitely not an MMO. People have been comparing it with Metal Gear Survive or Death Stranding. I will report back with a follow up video once I get to play the game properly.
Endfield needs a console port to be relevant especially if it wants to compete with Genshin. One of the main reasons it's so big is because the PlayStation users can also play it and it's almost always advertisted in the PSN store in some fashion (like Star Rail right now)
I don't mind that if it's anything like Dragon Age Inquisition. That does mean the devs will have no excuse to have a barren wasteland between interesting spots.
I have faith in Hypergryph as this is still an unfinished product; remember how Arknights is massively different and better than its alpha build? But I'll still voice my concern regardless. The character design genuinely feels like it's another generic open world gacha. I'm glad they revamped Ch'en Jr's design to be less revealing, but idk, the characters feel like they come from PGR IP. There's still a sense of traditionalism and classiness in OG AK character design while Endfield just feels too cutting-edge/modern for my taste. In a sense, it's too cyberwear to the tacticool I'm familiar with. The male protagonist looks very bland aside from the dripped out fit. Countless trendy hairstyles and they still settle with...that. And they still relied on the amnesia and 'mysterious enigmatic leader' trope too, just once I wish they'd introduce a protagonist who's very involved their line of work down to a T like a true professional. I'm also very worried at how their character progression interface feels very familiar to Genshin's, you know how the rest of this argument goes. Not to mention how you can only fit 4 operators in a squad. I hope this doesn't affect the gacha system as well. What I liked most about AK was how they handle their world building and politics. It all feels very immersive and had a sense of causality. I wonder how they'll catch the same essence in this new game considering we play as the people who do planet revitalization and Talos-II is the blank sandbox. Don't get me wrong, my arguments come from a good place as I've been playing and supporting the game for a long time. I just want to see the franchise I like so much to get out there with great success while still maintaining its innovative uniqueness.
You have some valid arguments and concerns to raise. We love Hypergryph because in the sea of casual gacha games, they are willing to put in the work beyond anyone else. They didn't need to go hard on the worldbuilding, or make most story into the quality of an indie film. But they did it anyway. We are rightly concerned that in the process of trying to enter a new market, they just resorted to alienate their audience by making the game too casual.
personally mega disappointed the gameplay isn't stategy based at all. i figured it'd be like xcom or an rts. hack and slash? arknights players aren't going to be a fan considering the depth of a 2d chibi mobile game will probably have 400X the depth. hypergryph is soooo good at making interesting strategy mechanics and characters. why would they go the boring gatcha generic route??? games like arknights are the only gatcha games i will play purely because gatcha works so well with it. plus the competition is all boring mindless games based more on numbers. and now arknights is doing the exact same thing from what i can tell. with a gameplay system that makes the gatcha more predatory with less content-per-pulls if you factor in the fact arknights rosters are 3 times the size. even a character as simple as silverash looks like he has more going for him than anyone of these characters here in terms of mechanics and use-cases. on a side note, literally everything else looks perfect. just so disappointed the gameplay might end up being a thorn in the side of something otherwise perfect.
Yeah... I wouldn't mind if they take more XCOM style combat like in Girls Frontline. Or heck, just go for Soulslike combat system. Not this combat mechanic...
I'm very confused about why people are so hyped about the game, from what we have seen so far we know very little about what we will actually be doing in the game. The fight gameplay looks ... fine, nothing too special, wasn't Final Fantasies fight system looking very similar? The open world gathering stuff looks super boring (nobody can tell me that running around gathering plants and mining rocks is interesting gameplay) and more like the standard busywork, similar to other open world gachas like Genshin. The character designs look good, but also weirdly young (and inappropriately geared for their task, who gave an explorer sword fighter high heels?), but maybe that is what people like? The main thing that has me concerned is the base building and crafting, as this seems to be the make or break for the game. The base building and expansion stuff looks interesting, but given that we are lacking a lot of information, it is way too early to be hyped or disappointed. What has me worried is the crafting menu they showed, which looks very similar to reclamation algorithm, and seems incredibly bloated (when you need a tab with the wiki open it is not intuitive). Reclamation algorithm was an interesting, but also super half baked, with some good ideas, but horrible implementations, gamemode. Overall, until I get my hands on the game and can confirm how the day to day gameplay actually feels, I will be very cautious of all the shiny trailer they release.
Yeah! I shared your concerns in this video. I think this game will live or die based on how hardcore it gets. Arknights is a pretty mentally demanding game, compared to other gacha games. So if they are smart, they should go all in on a mindful combat system, very challenging enemies, and on very competent base-building like in Satisfactory. If they fell into the trap of making mainstream game to attract more players, they will alienate their core audience from day one. Those lore teasers can only do so much before everyone leaving the game.
I see the hype for this game I don’t get it. I share the same opinion as you, cautiously optimistic but the gameplay demo does not look good. Just play hollow knight. (Best game)
@@FeyHunt from the way I see it, the only auto is basic attack, while the skill are manually controlled We haven't seen everything about these auto battle so we don't know much But if I have to guess, we probably can strategize on how to use the skills against the enemies, maybe there'll be something like single target or AoE, then debuff effect skill, who knows
@@pentolgolkar6091 I think they use Genshin's control layout. So move using WASD and attack with left click. They just don't show the keybind for that.
I really want Endfield to be good. I really hope I'm wrong about my concerns. Only time will tell.
Btw the map (maps is kinda similar to destiny 2 and stuff) - open but its partially regional based
@@GreyEnfield_CRYSTAL Haven't played any shooter in a long time, but I think you're refering to biomes, right? Every area in the game has its own unique biome. So desert part is sandy, the cliff part is cliffy, and so on.
@@FeyHunt not sure if there's any vid on yt, but if you search for destiny 2 map and stuff you can check em out
Also yeah, I "think" the maps would be regional based and all of them would have different bio based on where it is(I heard not sure tho, that the planet is not rotating so one side is cold/snowing-one side is hot/desert and the middle is green and so on so forth.{well something among those lines}
This way they can lower the load of a completely open map, and that way mobile devices can comply more well with the - game,map graphic, character design and everything else and that way(no need to load up everything and only load up what's needed and handle the game on other devices) well let's see how it goes..
@@GreyEnfield_CRYSTAL Hmmm, so it's like Star Rail with separate levels? That's even more lame...
On second thought, it might not be so bad. I played Mass Effect after all...
@@FeyHunt sorry never played HSR so can't tell, but definitely a worth try
I understand this is a taste thing and anyones opinions on the combat right now, positive or negative, is purely speculation. Including my own.
However, the amount of people convinced this will be a "generic hack and slash" is a bit concerning to me. I dont know whether the execution of this idea will be good but the game is definietivelu not a hack and slash.
Pausing the gamescreen when using a skill, AOE markers and placement decisions while this gameplay pause is occuring, the presence of a break mechanic, the presence of an aggroline indiating juggling agro with be a core part of the game, using a skill and switching to a different character being two distinctly different functions. These things are not typical hack and slash mechanics. To me, the this screams xenoblade. dragon age and ff12 also come into mind. Which require more strategy than your typical action game. In other words, it is still sorta an rts.
These games feature auto attacks for normals which immediately puts fear into peopl. Honestly understandible. But this fear comes from an ignorance of the vast variety of gameplay styles JRPGs have featured in the past 20 years. If they do this right, which remains unseen, this will not amount to a simple auto battler.
At the end of the day, you are right that we can only wait and see for now. Not enough info to go on.
I agree! I want to believe that Hypergryph would be smart enough to not cater to mainstream crowd and alienate their playerbase.
I did played Dragon Age, so if it's anything close to that, I am pretty happy. I don't know about the auto-attack though. That one seems kinda a no no for me.
We'll see once the news from the beta tester goes around.
@@FeyHunt
To be completely frank I expected something more like an actual RTS like Rimworld or Age of Empires. Even grand strategy games like total war but at a smaller scale wasn't out of the realm of possibility.
But I have faith that hypergryph can pull off whatever their trying to do well. They haven't disssapointed me before.....
I mean ok they've dissapointed me like a dozen times but I trust them for the most part! Hopefully they're receptive to feedback come a beta.
@@shayusu8317 I highly doubt they're going there, but if they did, they might be the first ever RTS gacha game.
Seriously, I could see Paradox Interactive drool over a live service Total War games.
I heard people worrying about weapons gacha. Hope it's not true.
Oh no... I haven't even considered that... They can do weapons gacha like Genshin. I think it's highly possible.
pray that you can craft the weapons instead of rolling. Pls hypergryph
they will do it
why? because to make your 6 and 5* actual rare you need fodder 4* and lower rarity to bloat the pool
unless they make a dozens of low rarity character which is takes a lot of work and we know with complexity of making 3D model and interaction in general is very costly, not to mention the weapon segment has rarity to the weapon, people cope with thinking the weapon is purely craftable only and its weird if the system is different than AK but in the end this is 2 very different game from 2D to 3D shift with different genre so im afraid weapon gacha is the solution (as long its not as bad as GFL2 weapon gacha)
Soon we’ll know I guess.
@@karkar3647 Yeah, that makes sense... I don't mind if they make it optional. But if they sell power, how would they scale the bosses for F2P and whales?
Arknights does this wonderfully because you can't just brute force every level without respecting its mechanic. How would they do it this time?
It's most likely a closer sector to the main central area where the player gets introduced to the core base building and gathering mechanics, which is probably why it's quite barren. Plus it's base building, you populate the world with your structures and you can't have a world with a lot of enemy spawn spots because they get in the way.
I'm guessing there will be home defense elements to it which have not yet been introduced since base building is pretty meaningless if it's just for progression. The clip is also not up to date with the upcoming test version so we might see some more improvements.
It also looks like they adopted the amount of skills in base ak game. If you look at the mc which is 6*, you see that she has 2 actives and an ult. I also see something equivalent to base passives in the character menu and the crafter at the end have some slots where it looks like a portrait fits.
Graphics are stellar. They went a bit closer to realism with the textures. If you look closely at the clothing, you will see that they actually have physics-based materials for the character models and not flat colors that have been cel-shaded. You can see the light wrap around each of the ridges on the mc's sweater as she spins.
It all kind of makes me excited for the non-action combat aspects of the game since I dig factory sims, seeing a conveyor belt on an anime girl's inventory makes me act up. I can't wait to bombard the natives with originum shelling.
Hehe, glad this game will fit your style then! I haven't dipped into factory-sim yet, so that's why I am afraid this game might not be for me.
I wonder how would they fit in the Arknights class here though...
Healer, Guard, Sniper, Caster makes sense. But Shielder? Do you just buff everyone with shields? That makes them Supporter then.
I don't even know how Specialist will work in Endfield. Do we have immortal character who just won't die? Or a Hookmaster? That's kinda useless in melee combat..
@@FeyHunt Shielder might be someone who can taunt enemies and draw aggro which is important because everyone is on the field, can't keep them safe by benching them like in other gacha rpgs. Hookmaster I can see being in the game, you single out the more dangerous caster or sniper enemies, other than that idk. Maybe pushers can make immediate threats disengage? like pushing a suicide bomber away.
@@redn9215 Interesting ideas! But if you're a Shielder, then you basically let the AI teammates beat them up. Unless you can just toggle the AI to draw the aggro while you play as someone else. I do like the idea of the bomber enemies though. We already have them in Arknights and it is a threat that you have to answer carefully.
The more I think about it, the more I believe that this game's combat depends on the enemy design.
It might seem like a dead world but i think its only early build so they might not have added in those parts or hell even removed them for the demo.
Not to mention we are in a blighted area.
Also they added in the words 'not the final product' once the combat starts
Yeah, I think it's pretty clear that the emphasis for this demo is in the building aspect of the game and a little bit of combat.
I do wonder when we'll get exploration and full combat mechanics explanation. Plus the sense of scale of the game world. Hopefully the beta will give us more info soon.
@@FeyHunt yea i agree. Though people may say the combat is mid or bad im just glad its not like genshin
@@SoulWhiteAngel It's unfortunate that Genshin's elemental combat limits player creativity and turning everything into just numbers game.
But I'm afraid it's intentional on their part.
Endfield does show some promise. But I really want them to go hard on the enemy design. Like, make it truly challenging.
I am more afraid of the impact it will have on the writing team. Now they have limitations due to the game being in 3 D so they can't just write a side story or character as usual.
And waiting months to get a new region would make the world feel dead.
The solution to this problem is by having the story in an old fashioned Visual novel style for the story covering the region that is under development. With stand alone stories doing world building which will hint at the next possible playable operator.
And have the main story in 3D untill we visit the next region
@@FeyHunt well i mean the meteors or originum looked like a boss fight maybe? Again we have to wait to see more
In 2 weeks lone trail event will be released in global.
You must read the story of that event. Its considered the best written story in arknights and its connected to Endfield. There is a brief discussion of talos 2 during the story.
And it will give you answers to almost all question you ever had about Arknights world.
This event story is the single most important piece of lore that Arknights has to offer
Very interesting! So it seems they strongly tie them up.
Is there any prequisite story I need to read first before Lone Trail? I assume just the Main Theme-related ones, like Vigilo?
@@FeyHunt Lone trail is part of rhine lab trilogy.
So start with Rhine lab official manga. Very good story building the back story of all Rhine lab members.
Dorothy event.: prequel to lone trail. Very important for setting up the main conflict of the arc
Then finally the lone trail event.
If possible you should also do vigilo since the doctah back story is very important for the finale. Or nothing will make sense during epilogue
@@YandereENjoyer4469 Oh welp, I think I will read it after Dorothy rerun then. I still gotta do Main Theme Chapter 3 😂😂
Where did it say that it's connected to Talos?
@@YandereENjoyer4469there is a little spoiler that connected to ch 8 main story too
Since you don't read main story,
You Arknights might have missed some important details.
For example:
In the PV you will see a landship crushed into tower of babel. That landship is non other than Rhodes island landship. All the parts match
There is a statue of patriot on this planet. Boss of chapter 7 in og Arknights.
Some of the mats in inventory in demo have Rhodes island logo as manufacturers, meaning Rhodes island is relevant in the story.
At the end of PV, we see a character with twin tail standing, which players may recognize as Angelina 6* from OG Arknights.
Oh I do notice the tower and that landship, and the Rhodes Island medicine logo. Which is weird... I thought we are in another planet altogether? Plus, I thought that landship was found after Babel fell, right?
I can theorize that to be a random vision from the past, since the Endministrator has amnesia... But it's quite sus that robot at the end called us Doctor, and a certain cat that looks suspiciously like Kal'tsit.
@@FeyHunt about kal'tsit. In the lone trail you will learn why her real name is AMA 10 and the reason why she is immortal and lived ever since first intelligent life on the planet
@@YandereENjoyer4469 Okay, noted. Read this after everything else, basically. I got a long way to go with Main Theme, Walk in the Dust, Darknights Memoir, Vigilo, Dorothy's Vision, and then finally Lone Trail.
patriot statue and Rhodes island landship crash into babel tower is just dream sequence, don't take it literally.
@@paybacksuper3670 source: trust me
o my gosh we literally know a little to nothing about THE GAME itself
the less about combat, cant u wait the game to be released before start complaining
On the contrary, I think this is the best time for us to voice our concerns about the upcoming game, since they are actively monitoring player sentiments.
We can indirectly threaten the devs by saying "we don't want to play this if this mechanic is not implemented well".
What we want is a good game, and sometimes, the dev just needs to show the executives that the players will hate a certain predatory mechanic. We gives them proof to argue for a better game against the ever-money-hungry executives.
Its just a demo, period. And about how the world is "dead", it literally is. We're talking about a planet that hasn't been colonized, its nothing like genshin's teyvat and it shouldn't be compared to it. I agree to some point of yours though.
Yeah, I agree. It's probably just this region being dead with that tentacle and fungi tendrils everywhere. The desert demo appears much more vibrant. Still, I don't know what vibe they'll try to go for. Is it empty as in Death Stranding? Or more like Nier Automata? Only time will tell.
Tbf when Genshin first aired it's world was also dead on arrival (I am speaking of the first official Alpha version), there was just Monsdatd and nothing else worth of interest in it's starting area shoe-box region.
But honestly I do hope that they avoid doing the very same mistake (and even formula) as Genshin. There is no point in having regions that are as fast as the ocean but deep as a puddle, who's main “exploring” point is the feather collection quest from AC2.
Hybrid between Factorio and Reclamation Algorithm unironically sounds great (in the sense that “regions” offer varying amounts of raw resource deposits that it's up to you to harvest and re-shape the region to your liking, especially if it has greater emphasis macro planning like supposedly “more barren” regions having their logistical/tactical use as satellites, transport infrastructure, or even factories).
That proposal you gave sounds like the type of game I will enjoy!
Of course, my main concern is that Endfield is entering a market with huge competitions. So they can't afford to have the quality of Genshin back then. They need to compete with Genshin as it is right now.
Oh, and yes, that Ubisoft open world formula of "going to waypoint to reveal the map" or "collect X things in the map" should be retired or modified. I think their approach is for you to make your own waypoint, a much better twist.
I kinda hate the recent trends of open-world games filling the map with just chests or puzzles. They will need to innovate a bit, and basebuilding does seem to be a good approach.
if you play death stranding you will know how base building work and rebuild the civilization is kinda fit for arknights story. Reclamation algorithm game mode is just a tease of endfield core gameplay, exploration, build base, expand that base and defense.
terra and talos 2 take place in the same star system, arknights world is just failed planetary colonization. you will see remnant of that civilization the hint is sarcophagus and RI landship.
Hmmm... Well, I do have some strong opinions about Reclamation Algorithm's base building.
I do hope Endfield doesn't go into the part where "all of your hardwork can be destroyed by the enemy" route.
5:26 They do, to a certain degree. Otherwise, the survey for technical test would not have included those titles, among many other titles. They specifically asks if you have certain amount of playtime in those games.
Huh, interesting. I haven't looked into the details of that documents except for the specs. I really hope they go full into it and not half-assing it.
It will be quite an interesting gacha game that features Satisfactory as its main mechanic.
great video
I just wanted to make a note about the story as there is a lot we can actually say about it already
it looks like an alternate reality and angelina from arknights had some things about being interdimantional traveler (not sure)
it kinda says that there might be a way to travel and bring stuff with yourself from other dimentions (like the originium in the originium engine they mentioned) there is also smt else that is unnatural and kills people like dissease which might be the originium thingy of Talos 2.
The lack of nomadic cities was not stated I think, and they did say smt about "incoming catastrophe" but its very open-ended
the goal of the north, said with patriot's statue (wendigo statue) kinda can be a clue that as wendigos defend north of Terra, the same is for Talos 2.
and my own theory that combines the dimentional connection, weird voice at the end calling us Endministrator, Oracle, Dokutah and the weird facts like: there are for sure not enough humans on terra to support the "human-race", both Main characters are humans with high mental and strategic capabilities, Endministrators are reffered to as a trump card of the company and are awoken in case of crisis. Basically no matter the world, humans seem like the nuclear option of last resort, kept in secrecy by the main companies.
It's possible. But there is a contradiction between them saying that this is a new setting and cast, but still having a strong connection to the original game, especially those scenes.
I am very suspicious of lore bait. HG definitely know that most players are interested in the story, so baiting them with an idea that there is some connection is definitely gonna make everyone try the game. They can just toss it as "dream sequence" and call it a day.
@@FeyHunt yee, but we literally have "kaltsit" and "chen" with "angelina" as well at the end.
still I very much agree, it should be a new setting, with similarities and very very occasional dimension-breaking if any.
@@saintvina Yeah, Endfield has to be able to stand on its own. They can't have the original game stand like a crutch, or it will fail like so many bad sequels shows/games out there.
I think that in this gameplay demo we was first introduce with building mechanic and combat so they most likely remove some or most of the thing appear on the field so it wont be constanly battling , maybe we will get another gameplay demo that will show more about other thing or another trailer that tell us about the lore like in arknights concept 2 trailer
I think there is a big chance that the next one will be about combat and exploration. We do need to know how the character progression work, weapons, and any artifacts if they decide to go that route. It makes sense that the exploration is saved for last because you will need the entire environment to be finished first.
There will be cn betatest(?) at 10th november. Pretty sure there will be leaks for gameplay.
@@Cayfur-kh1mk Yeah, I'm witholding other concerns about the game until then. It is just so tempting to keep farming the speculation bubble. But I must wilthold...
I think it will be very fun. Gameplay wise it's almost similar to satisfactory the factory game
and I dont know for you guys but I'm a real sucker for factory games, especially for satisfactory
I do hope so too. Mobile games with automation mechanics have been an under-served niche. I think I'll enjoy crunching some spreadsheets and min-maxing my output.
Though how deep they want to go into it is another question entirely. If they just half-assed it and make it just for normies, it might not be as fun as we hoped.
It’s just demo period. People please calm down.
Plus we should know that demo is not everything they shown to us. There are plenty of things they still work behind the scenes so we should give them to the execute the ideas.
Oh definitely! But I would argue if we voice our concerns now, there is a big chance it can make the game better. We just need to shout things we don't want. This is the best moment for the devs to hear our opinion.
They are asking for feedbacks, we tell them what we want and don't want.
@@FeyHunt I see, so how can I also feed back as well?
@@jackthefoxy3788 I think the best way to do it is to keep the conversation running. Hypergryph doesn't seem to give out surveys, so all we can do is to make ruckus in reddit or twitter. Getting your favorite Arknights creator to talk about it also helps.
In a way, this is like campaigning for presidency 😂😂
@@FeyHunt yeah.
Imagine when the base got attacked by the Angalois or something, and HG be like :
“Hey, why not bring the tower defense for defense missions (like defending base, outposts, convoy).
That thing would be pure tower defense while we ourselves can go outside with some operators to directly combat.
Good idea right?
@@jackthefoxy3788 Oof, so basically Fire Within the Sands?
I am actually writing a video essay about it right now. It is a neat concept, but I kinda hate that enemies could just destroy your defenses. It's generally a no-no to undo your player's progress in a roguelite game.
Do remember that the pc specs is for technical test on 10th November so they will optimize it sooner
You also missed rhodes island parts there, rhodes island is show when making equipment parts and one of the equipment you craft mentioned raythean
Also in lone trail events, Talos planet is Terra's satellite planet much like Earth's moon
From my experience in gamedev, the minimum spec might lower a lot, but the recommended spec is pretty much locked. It can move up or down a bit, but It's very unlikely for it to just drop massively. This is because of the asset complexity and their rendering engine, unless they want to rework the game assets to fit more devices.
Raythean and Rhodes Island logo in the medicine is quite interesting. But is it the same Rhodes Island, or is it an alternate universe Rhodes Island? There's also a possibility that those are just placeholder assets. So... we can't tell much from this point.
7:26 those specs are for the upcoming test on cn btw not for a Finnish game
True! I do hope they managed to optimize the game even further. But I doubt it will change so much. That graphic is not gonna be easy to optimize.
@@FeyHunt welp i just hope for the best
@@johnschwartz-sy3vzI do so too. The concern is if the spec is too high, the playerbase is gonna be small, to the point where the game can't sustain itself from whale income.
Hopefully not. Gacha tends to sell well enough.
Me: spends 10 years and a lot of sanity to upgrade to desktop from laptops. A desktop to last me many-many upcoming years.
Fey: "This is a mid-range PC"
😢
Trust me, I know the feeling. I just got that upgrade a month ago, after working for so long. Ask any PC enthusiasts and they'll tell you that PC is midrange.
We gotta spend another 500$ to get entry into high-end, which is painful. We gotta eat, yo?
imo the demo doesnt show enough for us to judge anything
either that or the game is still in really early stages
I agree. But I'd say the best time to voice our concerns is right now in development. We can yell outloud at them what we don't want while they still can change the foundation. We have the biggest power to not play the game at all if they didn't listen.
I am worried that something has gone wrong in the development. Endfield was revealed early last year, which we can safely assume that it's out of pre-production phase. If what they showed was just a vertical slice, then they only start full production for about a year. That's already good for alpha/beta.
Collect material is part of game to craft stuff else it would be boring and all combat and buy npc items that cost a lot. There seem there ref from different games. For Death Stranding, xenoblade or other similar game.
That's just RPGs in general, I agree. But gacha games have all the incentives to push the boredom to 11. They intentionally make the process so long to do so the players won't leave.
still undecided on the nay or yey part. but i will give it a try
So do I. I am quite concerned that they pander to a more mainstream audience for this game, especially in the combat system. Hopefully it's not another mindless gacha game.
I don't think this is open world. They haven't claim that it will be and the mini map can't handle it. It will be just an multiple area like HSR.
Hmmm... Well, the definition for open world is quite vague. For some, even the ability to switch between multiple areas without a loading screen is already open world.
We'll see though. It's not impossible for them to make it open world.
@@FeyHuntMy definition of open world is they shouldn't restrict where or how you want to go to destination ( with some exception like story-blocked area or item-blocked area )
It's possible to make open world sure. But not with the mini map. it's not compatible for open world style. The mini map explicitly shows where you can walk where it is out of the border. While the open world mini map will show terrain and the border will be at the edge of the area.
I like open world style game but this just isn't.
@@mtg8968 Ah, you mean you're refering to how little they showed in the minimap, so you conclude that this is probably a small world? It is an interesting theory.
Designing maps for open world games is really difficult.
@@FeyHunt Correct. Every design and decision they made we can analyze and assume something from it. But only when the game is released can confirm what it will be.
Is this game like building and fighting boss just like MMO RPG? with gacha character. If this game may like Fire Within The Sand event in arknight with MMO RPG, It will take much time calculate material and resource in game.
We don't know yet. I don't think it's going to be anything close to Fire Within the Sands and definitely not an MMO. People have been comparing it with Metal Gear Survive or Death Stranding. I will report back with a follow up video once I get to play the game properly.
The Factory Must Grow
Let it grooow~!
Looks like tower of fantasy
Yeahhh I kinda get that vibe too. But it doesn't look like it has multiplayer, so maybe it can be a bit better.
Endfield needs a console port to be relevant especially if it wants to compete with Genshin.
One of the main reasons it's so big is because the PlayStation users can also play it and it's almost always advertisted in the PSN store in some fashion (like Star Rail right now)
It's definitely gotta be PS5 only. I don't know if PS4 can run this, maybe with some big optimizations.
@@FeyHunt Star Rail already dropped ps4 so I would asume it's out of the question. Ps5 should defenetly happen tho.
@@kenkaneki3873 Probably still locked at 1080p 30 fps though. Hope it runs well on day 1.
the game is crearly NOT open world its semi open with zones like tales of, xenoblade, shin megami tensei V so dont expect a genshin carbon copy map
I don't mind that if it's anything like Dragon Age Inquisition. That does mean the devs will have no excuse to have a barren wasteland between interesting spots.
The building to make your own way of travelsal, its like death stranding
But i dont like it 😢
Haven't played Death Stranding, but from playing Genshin, it would probably like placing your own teleportation point, and your own spiderman-point.
Just let HG cook
Of course. This is just me sharing my worries and hope for the game. We all want it to succeed.
I have faith in Hypergryph as this is still an unfinished product; remember how Arknights is massively different and better than its alpha build? But I'll still voice my concern regardless. The character design genuinely feels like it's another generic open world gacha. I'm glad they revamped Ch'en Jr's design to be less revealing, but idk, the characters feel like they come from PGR IP. There's still a sense of traditionalism and classiness in OG AK character design while Endfield just feels too cutting-edge/modern for my taste. In a sense, it's too cyberwear to the tacticool I'm familiar with.
The male protagonist looks very bland aside from the dripped out fit. Countless trendy hairstyles and they still settle with...that. And they still relied on the amnesia and 'mysterious enigmatic leader' trope too, just once I wish they'd introduce a protagonist who's very involved their line of work down to a T like a true professional.
I'm also very worried at how their character progression interface feels very familiar to Genshin's, you know how the rest of this argument goes. Not to mention how you can only fit 4 operators in a squad. I hope this doesn't affect the gacha system as well.
What I liked most about AK was how they handle their world building and politics. It all feels very immersive and had a sense of causality. I wonder how they'll catch the same essence in this new game considering we play as the people who do planet revitalization and Talos-II is the blank sandbox.
Don't get me wrong, my arguments come from a good place as I've been playing and supporting the game for a long time. I just want to see the franchise I like so much to get out there with great success while still maintaining its innovative uniqueness.
You have some valid arguments and concerns to raise. We love Hypergryph because in the sea of casual gacha games, they are willing to put in the work beyond anyone else.
They didn't need to go hard on the worldbuilding, or make most story into the quality of an indie film. But they did it anyway.
We are rightly concerned that in the process of trying to enter a new market, they just resorted to alienate their audience by making the game too casual.
9:41-9 54 facts
Hail our new Gacha overlord, Endfield!
personally mega disappointed the gameplay isn't stategy based at all. i figured it'd be like xcom or an rts. hack and slash? arknights players aren't going to be a fan considering the depth of a 2d chibi mobile game will probably have 400X the depth.
hypergryph is soooo good at making interesting strategy mechanics and characters. why would they go the boring gatcha generic route???
games like arknights are the only gatcha games i will play purely because gatcha works so well with it. plus the competition is all boring mindless games based more on numbers. and now arknights is doing the exact same thing from what i can tell. with a gameplay system that makes the gatcha more predatory with less content-per-pulls if you factor in the fact arknights rosters are 3 times the size.
even a character as simple as silverash looks like he has more going for him than anyone of these characters here in terms of mechanics and use-cases.
on a side note, literally everything else looks perfect. just so disappointed the gameplay might end up being a thorn in the side of something otherwise perfect.
Yeah... I wouldn't mind if they take more XCOM style combat like in Girls Frontline.
Or heck, just go for Soulslike combat system. Not this combat mechanic...
I'm very confused about why people are so hyped about the game, from what we have seen so far we know very little about what we will actually be doing in the game.
The fight gameplay looks ... fine, nothing too special, wasn't Final Fantasies fight system looking very similar?
The open world gathering stuff looks super boring (nobody can tell me that running around gathering plants and mining rocks is interesting gameplay) and more like the standard busywork, similar to other open world gachas like Genshin.
The character designs look good, but also weirdly young (and inappropriately geared for their task, who gave an explorer sword fighter high heels?), but maybe that is what people like?
The main thing that has me concerned is the base building and crafting, as this seems to be the make or break for the game. The base building and expansion stuff looks interesting, but given that we are lacking a lot of information, it is way too early to be hyped or disappointed.
What has me worried is the crafting menu they showed, which looks very similar to reclamation algorithm, and seems incredibly bloated (when you need a tab with the wiki open it is not intuitive). Reclamation algorithm was an interesting, but also super half baked, with some good ideas, but horrible implementations, gamemode.
Overall, until I get my hands on the game and can confirm how the day to day gameplay actually feels, I will be very cautious of all the shiny trailer they release.
Yeah! I shared your concerns in this video. I think this game will live or die based on how hardcore it gets.
Arknights is a pretty mentally demanding game, compared to other gacha games. So if they are smart, they should go all in on a mindful combat system, very challenging enemies, and on very competent base-building like in Satisfactory.
If they fell into the trap of making mainstream game to attract more players, they will alienate their core audience from day one.
Those lore teasers can only do so much before everyone leaving the game.
I can only blame mihoyo for the weapon gacha even gfl 2 have it
Yeah, they started that with Genshin and Honkai. Before them, there are some other gacha games as well, but Genshin condition everyone to accept it.
I see the hype for this game I don’t get it. I share the same opinion as you, cautiously optimistic but the gameplay demo does not look good. Just play hollow knight. (Best game)
Hehe, Hollow Knight is still my favorite best metroidvania ever 😄😄
Never able to beat Pure Vessel though, unfortunately.
If you look closely, the combat is auto battle.
Yeah, genshin combat still better.
Wait, what? That's even worse!
And the game looks like going to be semi-open, not open world
Something like xenoblade or final Fantasy
@@pentolgolkar6091 I mean, that could be good at times... I still don't get where you get the auto-battle part though...
@@FeyHunt from the way I see it, the only auto is basic attack, while the skill are manually controlled
We haven't seen everything about these auto battle so we don't know much
But if I have to guess, we probably can strategize on how to use the skills against the enemies, maybe there'll be something like single target or AoE, then debuff effect skill, who knows
@@pentolgolkar6091 I think they use Genshin's control layout. So move using WASD and attack with left click.
They just don't show the keybind for that.
It's just satisfactory lol
Definitely. I hope they either go full into it, or not at all. I don't like half-ass mechanic put into gacha games.
facts, my waifu and I must let the factory grow@@FeyHunt
@@orewaren8549 Oh, a waifu factory? That doesn't like a bad idea at all! Satisfactory with waifu mascot will definitely sells.