Having Absolute Control Over Flip Viscosity With Houdini!

Sdílet
Vložit
  • čas přidán 11. 09. 2024

Komentáře • 27

  • @OnkAnCa64
    @OnkAnCa64 Před 3 lety +3

    Another great video, thanks

  • @_m3atball
    @_m3atball Před 2 lety +1

    I am new to flip sims in houdini and this is really helping me wrap my head around them. Thanks!

  • @wewantmoreparty
    @wewantmoreparty Před 7 měsíci +1

  • @luxmaterstudios
    @luxmaterstudios Před 2 lety +1

    Clearly explained. Very nice and helpful tutorial. Thanks.

  • @pizola3285
    @pizola3285  Před 2 lety

    Hey guys! Dont forget to join the BEST FX Discord community! :D
    discord.gg/X5TErjteg8

  • @dj_multiple_one
    @dj_multiple_one Před 3 lety +1

    THanks for tutorial!

  • @massimobaita7178
    @massimobaita7178 Před 3 lety +1

    Thank You very much!

  • @Lakus231
    @Lakus231 Před 2 lety +2

    This was very helpful, such a powerful software but there is really a lack of tutorial when compared to blender, making those rare quality ones even more valuable.

    • @pizola3285
      @pizola3285  Před 2 lety +1

      Thanks man! I always try to deliver something new and ALWAYS from scratch. No presets whatsoever. I think it is the BEST way to learn!

    • @Lakus231
      @Lakus231 Před 2 lety +2

      @@pizola3285 yes, with presets i'm a bit lost, clicking around and changing every value to see what it actually does.
      your node tree is working very well, costumized and in use rn

    • @pizola3285
      @pizola3285  Před 2 lety +1

      @@Lakus231 amazing!

  • @andreanvfx3901
    @andreanvfx3901 Před 3 lety +1

    Hi Pizola, I was wondering why don't you make the attribute wrangle right before the dopnet? it work the same way, instead using a sop solver inside the dopnet?
    by the way, nice video! you're good!

    • @pizola3285
      @pizola3285  Před 3 lety

      Hi Andrea. I use a wrangle outside dops moooost of the times. But since in this particular case the behavior is dependant on the its current v or age state I just didnt mind on doing any wrangle beforeand. Thanks for asking!

  • @ruudygh
    @ruudygh Před 2 lety +1

    Looks so nice.
    How long did it took to sim?
    and what is your cpu?

    • @pizola3285
      @pizola3285  Před 2 lety

      Back then I had a ryzen 9 3900x. I think it took 20 minutes to sim

    • @ruudygh
      @ruudygh Před 2 lety +1

      @@pizola3285 thanks. Can i ask how can i make the emission velocity to base on the emitter's local axis? I couldnt find a simple solution on internet

    • @pizola3285
      @pizola3285  Před 2 lety

      @@ruudygh i dont exactly understand what you mean by local axis but if you want a direction you could use a wrangle to inject into the velocity the direction of the points to another point, normalize that and play around with a pointvelocity node.

    • @ruudygh
      @ruudygh Před 2 lety

      @@pizola3285 Thanks for reply :)
      I mean for example to have the fluid shooting out to the direction base on the sphere's (the emitter) local Z axis. Then i can parent the sphere to a character's watergun, following his movement. As i know wrangle involve coding, which im not capable of.. is there other simple way doing this?😯

  • @baldoski
    @baldoski Před 2 lety +1

    4:36 Hey, did you have done something inbetween here magically? When I set Emission type to All Points then suddenly the particles are spreading all over the place and they are not interacting with gravity. I tried it in H18.5 and 19 - same weird behaviour.

    • @pizola3285
      @pizola3285  Před 2 lety

      Oh no. I havent done anything special. That glitch might have to do with the collision. Try unpluging the collision and see what happens. It might be that. You can increase the resolution of the sim. Also checknif your collision is properly plugged in

    • @baldoski
      @baldoski Před 2 lety +1

      @@pizola3285 Hey, thanks for the answer. I have builded the setup again a bit differently and it works. BTW my question started with "did you have done" and now I think it's not very polite to ask for something in that way and it looks like I have a grudge against you, but I'm not. So I apologize for my behavior, English is not my first language and I'm still learning.

    • @pizola3285
      @pizola3285  Před 2 lety +1

      @@baldoski Oh man dont worry. It isnt my first language either. I am glad you found my tutorial useful!