How to do Stylized Sketchy Outlines - Blender Tutorial
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- čas přidán 18. 08. 2023
- How to make stylized NPR sketchy outlines in Blender using grease pencil
www.artstation.com/ixproductions
/ ixdzns
#animation #blender
As seen in:
Spider-man Into the Spider-Verse
Spiderverse
Spider-man Across The Spider-Verse
Teenage Mutant Ninja Turtles Mutant Mayhem
Puss in boots The Last Wish - Hry
Insanely cool effect, and a great tutorial. Your personal examples at the end look INCREDIBLE. This is proof that Grease Pencil modifiers have truly insane potential. I can't thank you enough for this.
ix voice reveal?!?!!??!
jokes aside, very helpful tutorial!👍thanks for this!
But the voice reveal already happened
@@proproductions15when
@@legome_theog i have a few other unreal engine tutorials with my voice
Amazing tutorial, quick simple and straight to the point 🔥🔥
Great drawing style and tutorial!
Literally exactly what I was looking for, thank you so much
😃Blender is so underrated. Thanks for that amazing tutorial
YESSS IVE BEEN LOOKING FOR A HANDRAWN PENCIL STYLE THANK UUUU
Nice! Thank you for sharing this !
Great tutorial, thanks a lot!
I'm interested in your shader more. Do you have a tutorial about that illustration style shader?
if for the green guy, try checking southern shotty's tutorial
@@143a69 pretty sure southern shotty doesnt have a tutorial that gives you a cartoon shader like the green gorillas examples he shows at the end. The shader he uses is way more complicated
Thank you ! this is what i was looking for
I LOVE NODES!!!
PEDRO!!! YOU ARE THE BEST
Thx dude !!! I love it !!!
We need more tutorials, Some the stylized shaders
awesome thank you so much for this
great video thank you!!
3:13 lets us see the proper toon shader tutorial in the next upcoming videos :D
🥺 Genius!!
awesome
yoo awesome !!
thank you :]
Ohhhh it was that easy
eso es todo mi bro
Murdoc!!!! Where is that model from?
Love the cat 😂
That's incredible, I'm going to use this technique.
the character shader, did you also create it in Blender?
ayo can you make one for how to do the shader?
It looks so good! Can you export a 3D model like this to another program, like Unity? (I’m completely noob in the 3D world)
Not that i'm aware of, this system only works in blender's camera view
can you make a tuto on the toonshader you use at 3:12 :) ?? thankkss
Could you make a tutorial for the shaders you used on the Gorillaz characters?
Great tutorial. Source for those Gorillaz models?
pls shader tutorial ^^
there were some parts in your last examples with the line art being a bit crazy or more clustered. Did you just overlay it with a drawing or was it part of the process?
Was wondering how you did the shaders on the gorillaz characters?
thank you for tutorial. Please can you help me, I cannot find the Line Art settings in modifiers. Where I can find it?
I resolved the problem. Thanks
my man
could you make it so that the line art doesn't update every frame or every time the camera moves? So it stays in place for like a certain range of angle?
Not that I'm aware of, since the effect relies on what the camera is seeing
Hi! I'm also looking for a way to do this. And I found applying the line art modifier seems working for me.
Where did you get that model?
parce, sera que puedes hacer una explicación en español? es que me interesa resto, pero hay cosas que no entiendo
god
Gorillaz mentioned 🗣🗣❗️❗️❗️
ITSV and ATSV forever changed the animation
for some reason when i add the line art modifier it doesn't show up on the suzanne at all, even though i had it selected when i added the modifier. is there something i'm doing wrong?
you should see the line through camera view
i did the mistake like you lol
@@Deodongg what?!?
which version of blender is this using?
using 3.5 Line art object gives very mixed results first applying it compared to what is seen here
3.4!, but should be the same in newer versions, might be your geometry complexity / creases, try to play around with the main modifier values
Amazing, is there a way to control the framerate of the wiggle?
I think the only way to do that is by rendering at 12 fps, then in the editing software scaling it to 24 fps, that way it'll keep the effect on 2s
You could also probably do a noise modifier and the bake the key frames and then change the frame rate that way
Is it ok that after all of this my blender lagging so hard i literally can't do nothing, and render takes like 6 hours for simple scene, but my pc is not struggling
I have rtx3060, ryzen 5700x, 96gb ram
Check what object / collection you're setting the lineart to, it can get very unstable if you have too many things getting a lineart at once
@@IXProductions yeah, i made low poly city and i throw like 10 buildings into collection for grease pencil
What should i do to optimize this?
how’d you get the painterly shader?
Is that Murdoc?
Yes it is.
Are new gorillaz videos made in blender? 🤔🤔🤔😂
😳 'promosm'