EVERYTHING ABOUT THE NEW MAP EXPLAINED! *Pokemon Unite Theia Sky Ruins*
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- čas přidán 5. 09. 2024
- A new map (Theia Sky Ruins) is coming to Pokemon Unite in just a couple days! Here is everything you need to know about. The new pokemon that spawn on it, how the Regi's work, what happens during the Rayquaza fight, and more! Yeehaw Become a channel member today!:
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Beginner tips and tricks, Beginner guide, Advanced guide, Theia Sky Ruins map, new map.
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If this helped please share it with a friend! Love you 🤠❤️
In this map I think regieleki decides the match it's like the best boss, now it's the new zap
Love you too my man 🤭❤️❤️❤️
@@Varun-oh2nn no.
Shared in the discord server with the boys (sadly, no girls yet).
@@Varun-oh2nn bad takes are bad
Just another thing some people noticed in the PTS: Knocking out Rayquaza doesn't give the whole team points, instead it gives points only for the one player that last hit it.
Good call out!
Noice, no free 100 score just for being alive when the objective dies.
@@DuskLegend What do you mean, it was a bad thing
@@DuskLegend why bad lmao. this free scores were the worst thing in all moba. lucky zapsteal or flip and u win the game even tho u got shitted by the enemies 8minutes long is the worst thing ever
@@DuskLegend making 90% of the 10 minute game meaningless is a good thing?
Feels closer to the typical MOBA maps, which is nice. Also the change to Ray/Zap is a god send.
I’ve only played about 2-3 different mobas. But what’s up with the one map only? Seems whack
Im not even sure. The only one I remember having multiple maps was Hero’s of The Storm, and look how that ended up lol. Maybe it adds more skill and game knowledge by giving the players something to master as opposed to splitting the community? Idk lol
@@drbarnes0620 that's an incredibly optimistic way to look at it
@@Dadbot it stems from the fact that the Big Forefathers of Mobas i.e. league of legends and dota2 balance their whole game around the map, and making alternative maps breaks the balance of their game, and so most mobas after follow suit. league used to have multiple maps but they were all unbalanced because their main focus was designing champs around the main map so they removed it
heroes of the storm and pokemon unite are unique in that the games are much more objective focused, and their win conditions are much more than "break the enemy base and win". hots has some maps that are like that, but they also have maps that are won via a payload ie overwatch/tf2 for instance, while in unite you literally cant break the final goal to speedrun the win. the result of these design decisions is that the heroes/pokemon are balanced/designed more around how they fight each other rather than their static role on a given map. this is why we have attacker/speedster/allrounder etc as classifications in unite, which describe how they fight, as opposed to something like in league of legends where we classify champions into botlaners, supports that follow the botlaner, junglers, toplaners and midlaners
hope this makes sense and sorry for the wall of text lmfao
@@Dadbot most mobas like league and dota just balance the legends around the one map. Adding more maps means there is more to balance
Thanks for preparing me Jake! Even though I can get in there and check things out on my own, it always helps when someone else reassures and tells you what’s up. ❤️ Now I’m double ready to be less of a burden to my team.
Always helps to prepare u having first look at map means you can plan your route ambush farm etc imo thats a real good thing to have going into new map which is information
I must say, the graphics, overlay, and sprites and arrows appearing to show what you were talking about really helped make this guide so easy to follow!
The devs put a lot of thought on this map, lots of interesting tweaks on the spawn points and amount of exp on the map, no more first drednaw exp snowball for whichever team gets it, and instead we have these regis which give different buffs depending on which one spawns which kinda acts like the dragon in league of legends, very interesting
Rotation will be a mess in this new map for the first few days. There is so many wild pokemon.
So true
Do you think split jungle or jungle invade will be the play leaving 1 at top?
It always is anyway.
Just the video I was waiting for. Didn’t wanna go into battle uninformed. Thanks a lot Jake ! 🤩
You're still going to battles?
You’re welcome!
After 2600 matches and a lot of mistakes, corrections and studying, I managed to reach the master rank every season. All thanks to you. Your content turned out to be what I consume the most on CZcams and I not only learned a lot, but had lots of fun. Thank you for your dedication, sensei. Greetings from Brazil. And, of course, yeehaw! Bring on Year 2! 🤠
same, but i just stared like a week ago and was only able to get to master 1400 :( im pumped for the new season and new map and emblem changes
2600?
I only needed 600 for the first master, then 180 for the second.
But i do stuck close beneath 1400 and unfortunately the season is almost over
@@cobalius Everyone has different levels of Moba experience going in.
The point is they improved, and that's commendable.
Requaza will definitely not benefit players who hide in bush and not help team
Imagine whole team is dead because cinderace didn't unite in team fight but stayed in bush to secure , his whole team is dead max he can score is 100 and his teammates who are dead won't get requaza shield plus they cannot run to insta score
Many bad players are gonna lose thier mind in new map , lmao i love it
I gotta say you popped off with this guide Jake! It was such a neat detail to add the sprites from previous gens to represent the mobs in the map and everything was explained very clearly! Stay awesome cowboy! 🤠🤠🤠
Thank you so much for the in depth video. Not going to lie, I’m a little anxious excited for the new map. I haven’t been able to use the test server. So glad you gave me this breakdown im probably going to watch it 5 more times haha
Exquisite - perfect timing and visualization for all these changes we've read about. 11 out of 10 yeehaws
Yeehaw
Hoopa and Score comp pokemon with super long range unites like Dragonite/Gengar will be absolutely broken, or Pokemon like Crustle and Greedent. Now that Zap cant just coinflip the game for you, youll see anything that can be speedy and score fast be much more viable. Also mons with shield mechanics or Invincible unites can theoretically stack the Rayquaza buff so his value is more determined by team comps of both sides. One last thing youll see more often is much earlier surrenders. Now that you cant outright steal the game so easily, people will give up as soon as it feels hopeless. We will have to see how it pans out but these are my theorycraft ideas for how the game flow and mon selection will shake out at first.
- You didn't say that the Rayquasa shield is given only to team members that are not KO.
That means that even if you steal it and your whole team is dead, you will not get much value from it. That is a good thing...
- The shield from rayquasa looks really big!
- scoring will be more important over team fights.
- speedsters and goal getter will get more value
- regieleki is really strong! I saw a video when he kills a gengar with 50% HP.
- I think finally the defender role will have a good place inside of the game (to counter regieleki, rayquasa shield and fast scoring pokemon).
Similar with Zapdos really.
If you last hit Zapdos while your team is dead, they're most likely not scoring.
Or even if they do they won't have much to score with, and the enemy team will be able to score at the same time.
i could see teams focusing on breaking top path goals and securing regieleki for some big scores in the main goal. that could be a totally valid win condition i think in the late game
With this bigger map and evading may be more common I think they need to add a ward like item as a battle item.
yea, that'd make the game more strategic like dota 2
Thoughts on the possibility of Regidrago becoming playable? It IS the only regi not represented in the game thus far
can i just say the quality of this video is SO GOOD. from the information, graphics, and audio everything is so crisp and precise. Loving the content!
We all have to be ready for more early surrenderers being that Rayquaza is not a major win factor for teams that are having trouble early game.
Its prolly a goal getter meta for sure
One more thing may be you didn't noticed or not mentioned, atleast in Test Server RayQuaza not giving Extra 15 or 30 Goal Points. now you have to collect points.
I love that’s change, they actually listened about everything wrong with Zap and changed it
@@jaydenjones5658 wait for global, there are players to ruin your games
Yes but losing rayquaza to a random cinder ult when the rest of their team lost means that they don’t undeservingly win for free
@@jaydenjones5658 why waste time in RayQuaza, if you are in good lead, directly go to score, set a Stealer at RayQuaza for backup and just Defend your goal zone after giving score.
i know tricks to break RayQuaza shield faster
9:52
Regieleki just erased about %30 hp from Ninetails. Way stronger than rotom. Y'all be careful on the new map
1. some randoms are probs gonna give up anyways when they lose rayquaza even if it looks like we could win
2. countering/defeating regieleki is probably going to be very hard, and to be honest leaving your goalzone at like 10 left and not letting the opponents break it and make regieleki break it might work better than just straight up fighting it.
3. which regi appears at the bottom path might make teams go for regieleki instead of the bottom path regi, especially since early game score is becoming more important
4. great video and thank you spragels for all the info
This video format is really good! Very well done! Clear visuals and to the point! Love it!
Oh jusf an fyi, that move Regieleki is using isn't Electro Web. That's It's signature move, Thunder Cage. That's also why it does so much damage lol
Will you also release a vid with the ettiquette of this map? Best composition and rotations and such?
This was an excellent update. I’m waiting patiently for the last 10 minutes before we can play and needed all the info updates. This was perfect! You’ve earned one of the very few subscriptions I have on CZcams! You’re great man!
I don’t understand why regidrago isn’t in the map unless their going to make it playable
Great video, and much appreciated. Excellent editing!
Damn spragels, the editing on the videos are looking sharp! Either you or your editor is doing an phenomenal job!
I honestly want to see the new map stay we need more large map areas even if it's just 1 more
Thanks so much for this! I'll likely rewatch it a few times as I get used to the new map. It's such a big change!
i m sad as well as happy because zap is gone
and its look like the last regieleki will be more important than rayquaza itself
Regieleki will definitely be the new meta. Top lane gonna be crowded
OMG SCHYTCER!!!
Or how it now spells, id remember
Thnak you for this amazing guide, Jake! Very helpful and well done. I like that you used these sprites, too! I'm looking forward to the new map :)
i think the meta might just be to gather and score when Ray spawns to then hopefully recall in time to defend or steal a low HP Ray.
Much better than last hit zap and run to the goals like a blind man who heard glasses that give vision
Here are my thoughts:
1. Maybe splitting the center EXP is the play here? Since there are so many EXP, time is of the essence. You could have a fed central pokemon too, I suppose? But your paths will be working with a central pokemon who will arrive late (because they won't clear the farms faster compared to splitting the center), and the enemy team will have all 5 pokemon in pathes earlier, and 2 of them are center EXP boosted, plus 1 who gets to solo some path farms.
2. It might be good to break goals early? There's already a lot of EXP on the map anyway, and not having the outer goals means less control over the center Altaria + Swablus? Or just generally, some of them have to get their spawned EXP instead of team fighting (which could happen while contesting the center farms). Pre-Rayquaza objectives might be more important now too, since Rayquaza might not win the match for you anymore, so getting rid of the outer goals helps your team getting those easier.
3. I'm not sure what to think about Rayquaza. A nice bonus? But if people don't want it, it might be easier to rip/flip Rayquaze. Or maybe having a few defenders defending your goals is the play.
4. Invading the enemy center area might be good, yeah, especially since the center buffs are located on the outer side now. You could take the outer buff and then the center Baltoys, assuming the enemy center couldn't stop you.
All valid thoughts. It probably won't take too long for the pros to figure out the best approach and the amateurs to attempt to mimic it.. while being way to aggressive and pretty much leaving the amateur meta predictable and undefined at the same time
Thanks for the preperstion! Now ill be ready to win the new map!
Preperation
What would you say is the more important objective in regards to top vs bottom lane? I've noticed in my games my team would rather fight for top regi or farm the center lane, opposed to me who is expecting my team to meet me at bottom regi
Thank you for an early view of the new map. The video is informative, easy to understand and the visuals are excellent. :D
This is the balancing of objectives we needed for a long time actually. Hope they'll tweak the objectives (again) for remoat stadium too sometime in the future
Wonder if he'll be a super rare bottom spawn that increases some other stat or all the stats?
Great meeting you at worlds lol first time checking out your video
I expect an updated jungle tutorial in game when this map released
I’m really looking forward to see what new strategies will com out in this new map. Giving up rayquaza + a hoopa unite portal to their main goal?
What did they changed on Mr. Mime, guard swap looked different and it had a bar under its HP bar🤔
Is ignoring Rayquaza a strat? Let the other team get it, focus on scoring, then teleport back to base to defend.
If all 5 players attack together they will melt rayquaza in less than 10 second and with the double score boost and shield the opponent may score even before you get to base
Comms players will prolly do that but randoms NOPE ..
I feel like Rayquaza is good for the game but i think it need to give some point to the team that Ko it maybe 10 or 15
I think surf blastoise could be great here. Pushing people away from goals seems more important than ever. Thanks Jake
Sad to say blastoise cant kill shit on his own with surf hydropump they'll just run or stand infronna yah and score because his basic attack does literally nothing
@@Poeticpain2nd you don't use it to kill. You use it to keep them off pad so the score shield doesn't activate.
Spragels Rayquaza 2x scoring speed only can stop if u have unstoppable effect on it. I mean when u score ur points after winning Rayquaza u will find a unstoppable effect on u. And if u want to stop them then u need an unstoppable effect on u like using full heal or trevenant horn leech move etc. Now only unstoppable effect can stop an another unstoppable effect. If that make any sense
Would Blastoise's Rapid Spin count, then? I mean, it's technically Hindrance Resistant. Are they considered the same or it has to be literally unstoppable? It sounds so weird either way.
@@aquablast3155 maybe or maybe not I didn't test that part. So thanks I will test that now to
No, you can't disturb unstoppable scoring except with Snorlax Block or Slowbro Unite
@@shubhamjohri290 omg congo man u just make urself a clown. I tried with my friends and it work with all pokemons (who have unstoppable effect) also full heal can stop scoring and many youtubers also said by doing live testing. Congratulations u have done a great job
I’m not sure I’m reading this right but if I am I think you are slightly mistaken. You can stop scoring by attacking them and breaking the shield.
Hey spragels, thank you for making these videos, I am sick right now and these videos relax me.
I feel like it's easier for a jungle invade since the buffs are closer to the rival side
The way Rayquaza is setup is amazing. If that boost only applies to alive Pokemon at the time and if you can knock it off before the enemy even gets to the goal, in a way that they looses the score shield and speed.... That's fantastic. Give more incentive to try to score while the enemy team is trying to fight over objective, makes it so the game isn't a wipe after Rayquaza is lost. It's changes the timing and utility of Unite moves end game because they won't be useless after the objective fight!! So happy hope this map straight up replaces the old one or that they change the other map to just qb maybe. I'd of they make this the exclusive Ranked map I'll actually feel a reason to play ranked.
You can against Zapdos, but you have to completely kill them, either right before they get it or right after.
So this is definitely an improvement.
@@kamikeserpentail3778 the current design encourages you to hold unite until zap fight and then use it during that fight to eliminate the other team or secure the final hit. Because of that almost everyone uses unite because after wards it's far more difficult to defeat the enemy team before they score due to the buff and solo unites become useless because normally they can puss the 100 in before you can ko them. Now all you really need to do is drop just enough damage to remove that shield and your back on a level playing field. The nature of the buff means it also more viable to try to split you team to score goals and play objective so it's harder to predict when unites will be thrown out and then encourages a much more varried end game. Not to mention that if the wind tunnels stay after Rayquaza is defeated it further encourages varried play because now you have a bunch more movement speed boosts to actually get you to the enemy side should you chooses to defend rather than try to take obj. The only thing that could be better is if new roton and Reggie don't disappear at 2:00 minutes opening up even more options to maintain a lead or catch up
I think the 1 point natus, being 3, helps so your lane cinder doesn't get stuck at lvl 4 for not last hitting something 🤣
I haven't played in a while because I was tired of losing, just because our team couldn't secure Zapdos. I'm happy to hear that with Rayquaza/New map it will be more skill based. This opens up a lot of new strategies. I'm definitely coming back for this. Good job Pokemon Unite.
Not technically true, as I've had several games where the team that got Zapdos still loses, but it is good to see this change.
I think on the new map you will have less chance to carry games with bad teammates.
I like the overview of the map using the Pokemon party sprites
Great video jake ,thanks for prepping us ahead of the release.🥰😃
I'm a bit excited for Snorlax. I think he's a lot more viable with the new map because of his block. Good defense for the rayquaza score shields 👍
Also how's mime's healing on guard swap? Is it better in the new patch for the test server?
He got a rework
I wonder if 3-1-1 (3 top, 1 mid, 1 bottom) will end up becoming meta on this map. There seems to be far more experience on the top lane than bottom, and Regieleki seems to be the far more important objective. That said, your bottom laners should probably opt to stay bottom to fight over the Registeel/Rock/Ice in order to provide buffs to your top laners who will be fighting over the Eleki or trying to push/defend against the Eleki
It's the opposite; bottom lane has more experience. That said, the upgraded Rotom has its place.
For some reason I feel snorlax will be very good because of how much more important eleki is and being able to close off the ray pit to melee attackers
i’ve literally been waiting for this video. i can’t wait for friday!
Did you hire an editor?? If not I can tell the work you’ve put in and everything has looked very good and professional lately, no exception here. well done!
Top: Stacking Lane with all the Small birds.
Bottom: For Late Powerhouse, many experience
As a new map in addition to the old map, it's a big let down.
It's just so similar, when they could have made much more interesting changes.
As a new map that replaces the old map, it looks great.
Mid objective no longer being as powerful is something people have asked for for a long time.
Red and Blue buffs being a bit more forward can add to invasion potential and increase strategy (even though those were still options before)
The 1 point pokemon clusters are a nice little change for score items.
Increasing the impact of mid team fights to secure experience is a good move.
The Rotom replacement seems as good as Rotom should have been (people rarely escort Rotom, they just leave it to die)
And the alternates for bottom buff are cool, though honestly you should be able to influence which one spawns somehow. Or at least get an indication which it will be before it spawns so the team can decide how much to prioritize them compared with top. Maybe your team is too squishy for the recovery or whatever (exp is still always good)
Can't tell u how many games I've played where my team completely ignores the regi's/dreadknaw or rotom/regileki. For a low score game of around 200 for both teams. They should watch this video.
Eleki groove his way to enemy goal
👁Giga drain Venusaur 👁 ---> multiple Natus
Okay, I'm only 1 mins or so in the video, but I have to leave a like and comment already. That map thing is just so neat!
The best thing is now players have a fighting chance and we can do one think even if they scored just farm go to there goal and ko enemy team or do it when they are about to score
Love the fact that magnemite is holding a videocam.
YOU DA MAN!!!!! Needed this guide since I can not access the test server. Thanks a bunch! In you're opinion when you have lost Ray, have you been able to defend successfully, or is the increased scoring speed and shields still to much?
This map is great but honestly, I wish there isn't too many duplicate Pokémon. And Regidrago could have rotate with Regieleki just like how to bottom path Regis work.
Woke my wife up laughing at "the four corphish of the apocalypse" so thanks for that
Love the editing and descriptions!
New to this game but it reminds me of league of legends wild rift so when I got into I was doing okay here to learn more 💪🏾
E-speed gonna be op
Now I fear I’ll get teammates who rotate bottom out of habit even tho it may not be the best play 😭
Hey Jake, just a thought on Rayquaza, those are big shields. Taking Rayquaza could mean you dominate a team fight with your massive shields, and then insta-dunks or score shields would hardly matter.
I think they are specifically score shields rights ?
Team fight take place before Ray. If you win the fight, then you deserve the shields.
If you've taken down the enemy team except for 1 who manged to stole Ray, it wouldn't matter much because only that person can get the shield.
@@jufref I am unsure, but that wouldn't make a lot of sense. You should be able to destroy the shield before they start scoring, even if you cannot KO them. Otherwise, you would have to wait for them to start scoring before throwing your damage at them.
@@quamorant133 I'm not sure what game you are playing, but that is not how the final stretch in a lot of my games goes. I'm talking about flipping Rayquaza for a combat shield, not for scoring.
@@JuneauGTW oh ok, that is more balanced than i thought, thx
Wait jake mime guard swap and psychic already changed in test server?
Yup!
I just noticed the magnemites with cameras?!? Thats kinda cute
This was great! Well done and yeehaw!
Super helpful, thank you!!
Fun Fact: Rayquaza roaming around the map before the final stretch
Great vid been wondering what the new regi buffs were. One last question tho how does CC work against rayquaza shield? What does a blastoise ult do to people with the shield, or snorlax, or slowbro? Will block work like normal against enemies with the shield? Snorlax meta?
Thank God, this is a lot better I hate losing to Zapdos after dominating the entire match
You don’t even know how excited I am to finally move past 8 minutes of lazy play all to rush Zapdos and the entire match hinging on 30 seconds.
The Regis giving buffs might make fighting for them before rayquAza huge
It looked like the Magnemites were holding up the whole island, but I think they're holding onto cameras. >.> I am happier with the changes, and the other upcoming changes as well.
when I noticed that “duraluhod” ..
“dura” (tagalog) means spit..
“luhod” (tagalog) means kneel..
the Xatu not moving like the Lillipup is great , giving us Junglers more freedom to decide which direction/lane they wanna go first without wasting to much time .
And to prevent any laners from stealing it
Split jungle is the future norm.
Regidrago will be missed. I wished they make it stay and just let it rotate with Regieleki😔
Thanks Jake!
Thanks for the great explanation Jake!
9:38 This sure aged well. Lol
Interesting to see btw that you went from pronouncing Rayquaza correctly to incorrectly now.
Now we just need a pick & ban system for ranked and role queue!
with how this map looks, is it possible we get a 2-0-3 split, where one from top and one from bottom take the respective sides of mid, to pressure both lanes?
Very possible
I dunno, people are used to doing what they're used to doing.
Otherwise we might have got some 1-2-2 splits going on the old map, with Exp Share mid into bullying the opponent's jungle.
I am so stoked can’t wait
Damn Regileki does a lot of damage
No hate on krashy but this was a way better breakdown with visuals and explanation.
A little sad for this new map since Altaria is my favorite Pokémon and I was REALLY hoping that it would be playable, but the map looks awesome. I can’t wait to see how this shakes up the game!
Pika Party had Pikachu as common enemies, and there’s the quick match that allows you to transform into whatever Pokémon you beat, I.e Electrode, Articuno etc, so never say never!
OMG A NEW MAP!!!!