How to Draw in Any Focal Length (Using the Cone of Vision!)

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  • čas přidán 22. 07. 2024
  • #perspective #digitalart #drawingtutorial
    A technical breakdown of how to draw in any focal length using the cone of vision. I highly recommend reading Scott Robertson's 'How to Draw' for more detailed explanations of perspective and technical drawing.
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    RECOMMENDED VIEWING:
    Station Point Explanation:
    • The Station Point In L...
    Cone of Vision Explanation:
    • The Cone Of Vision
    Chapters:
    0:00 Intro
    0:53 Perspective Stuff Explained
    2:39 Cone of Vision Explanation
    3:41 Focal Length Demonstration
    8:53 Measuring Angles Tip!
    9:35 Some Art Advice

Komentáře • 46

  • @DanielAngArt
    @DanielAngArt  Před rokem +19

    Yeesh what a dense subject! Would you like to see more technical in-depth videos like this in the future? 🤔

  • @theapexpredator157
    @theapexpredator157 Před 5 měsíci +3

    I like the summary at the end...
    To paraphrase...
    Low Focal Length = Vanishing Points are Close Together
    High Focal Length = Vanishing Points are Far Apart

  • @YassineCherifi
    @YassineCherifi Před měsícem

    Thank you so much this was really helpful and your statement of dr. Draw was really amazing 🙏

  • @lordsojabohne4846
    @lordsojabohne4846 Před rokem +8

    thank you this is very helpful. I probably won't really use the exact measuring method, but I think it's super important to understand how it works.

    • @DanielAngArt
      @DanielAngArt  Před rokem +1

      Thank you! For sure, unless you do technical perspective drawing (for architecture for example) I think you don't need to be 100% accurate with all of it.

  • @bsnmurthy8571
    @bsnmurthy8571 Před 8 měsíci

    I finally understand the concept , thanks for explaining clearly

  • @HaiDuong-sw3wy
    @HaiDuong-sw3wy Před rokem

    Wow! Really helpful, thank you so much❤

  • @vheart_png
    @vheart_png Před 6 měsíci

    You cleared so many things up for me! Thank you so much 🙏🏽❤

  • @lemonwoodcourt
    @lemonwoodcourt Před 6 měsíci

    Really helpful! Excellent explanations and visuals. Thank you!

  • @brandonjacksoon
    @brandonjacksoon Před rokem +1

    Thanks! Very helpful!

  • @hiakutzuaki5845
    @hiakutzuaki5845 Před 10 měsíci

    What an excellent video. Lovely work, thank you kindly. :)

  • @simasvictor
    @simasvictor Před rokem +2

    Man, what a great video... Keep up the good work, you're helping a lot of us :)

  • @Philosophy.and.Tostitos
    @Philosophy.and.Tostitos Před 9 měsíci

    Wow, this is awesome; super interesting and thorough tutorial! Definitely worth learning how to fiddle with the angles; it can put so much power in your hands; you can literally create any lens effect you want in your drawings :D thank you very much!!

  • @StanleyKubick1
    @StanleyKubick1 Před rokem

    it's wild to have something you learned by osmosis as a kid put into technical terms.

  • @CalmedByNature
    @CalmedByNature Před rokem

    Thanks for this overview of focal lengths! This has been a bit of a mystery for me for a while.

  • @internetguru4737
    @internetguru4737 Před 10 měsíci

    Amazing content thank you!

  • @ChromiumCastle
    @ChromiumCastle Před 8 měsíci

    Oh, just the vid I was looking for

  • @cekuhnen
    @cekuhnen Před 9 měsíci

    This is really a brilliant way to use 3D software to explain perspective sketching

  • @Thartarus
    @Thartarus Před rokem

    Your video is sooo great ! You helped me a lot, thank you so much !!

    • @DanielAngArt
      @DanielAngArt  Před rokem

      I am really glad to hear it helped, Anissa! Thank you 😄

  • @tintinabulle1942
    @tintinabulle1942 Před rokem

    very great channel and educational content you have here, i am baffled you dont have more followers , but those who do are quite lucky !

  • @Squishybo
    @Squishybo Před rokem +1

    Very helpful video, especially part with the station point. I'm going through Scott Robertson's How To Draw Objects and Environments book and it's a lot to take in and sometimes I feel there's a missing step which this video covered. Cheers man

    • @DanielAngArt
      @DanielAngArt  Před rokem +1

      Thanks for watching! I agree, while that book is great the more you revisit it, it's super dense initially and hard to understand. Hope it helped! 😊

  • @musclemus3um
    @musclemus3um Před 8 měsíci

    omg, I´ve been reading Scott Robertson´s book and it was so hard to grasp every term and concept, specially the cone of vision. Thank you so much for making this video :´)

    • @DanielAngArt
      @DanielAngArt  Před 8 měsíci

      You're welcome! It definitely is a book you'll need to read a few times before it makes sense 😅

  • @gregoryoruko
    @gregoryoruko Před 2 měsíci

    Instead of estimating if you know SOHCAHTOA it's gonna be easy to get distance also if you understand triangle

  • @EHManjo
    @EHManjo Před 5 měsíci

    Thank you, Daniel! This was very helpful! I was hoping you could explain why the telephoto cube version doesn't magnify like a camera lens? I'm sorry if I missed/misunderstood your explanation.

    • @DanielAngArt
      @DanielAngArt  Před 5 měsíci

      Glad it could help! What do you mean by magnify?

  • @simeontodorov8657
    @simeontodorov8657 Před 3 měsíci +1

    Amazing, amazing video! However few questions here:
    1. Why should the vanishing points always make 90* degree in total (60/30, 45/45 etc.)?
    2. What does this angle represents exactly (the 90 degree one), is that the obejcets will have 90 degree angles or?
    3. If our look/view is parralel to the ground, should it always be that the horizont crosses the cone of vision circle right at the center?
    4. Do you usually use this tecnhique to put your vanishing points before you start a sketch so they are not completely random?
    Thanks!

    • @DanielAngArt
      @DanielAngArt  Před 3 měsíci +1

      Thank you Simeon! And great questions!
      1. The vanishing points add up to 90* to ensure that your objects have a right angle. If the vanishing points are closer together without using this method, it just means your objects most likely won't have 90* angles. Though this is a very technical and precise way of doing it - when doing art, I often just go by feel instead.
      3. No, not necessarily. You can actually place the horizon line wherever you want, but it may mean that you'll start to see some distortion from the COV drawn from it. Remember, when looking straight down, the horizon line will shoot up off the page, and an auxiliary vanishing point will be created for objects converging downwards.
      4. To be honest, I actually will use perspective grids and guides after a sketch to clean things up. When I'm drawing thumbnails, I focus more on the composition and mood/feeling, and then go in technically afterwards to ensure everything is all good.
      Hope this helps!

    • @simeontodorov8657
      @simeontodorov8657 Před 3 měsíci

      @@DanielAngArt BIG thank you man! Oh so the 90* total degree for vanishing points doesent mean that whatever is drawn will have 90* angles of the form itselv but it will mean that they are rotated in 90 degree within perspective?

  • @drawing2191
    @drawing2191 Před rokem

    your video is great, i think the next video for this series is on this topic which situations should we use each focal length (telephoto, standard and wide)? I think it requires a lot of knowledge related to storyboard or storytelling. hope you make it.

    • @DanielAngArt
      @DanielAngArt  Před rokem

      This is a great suggestion, thank you for watching!

  • @julbombning4204
    @julbombning4204 Před 8 měsíci

    Hey!
    I have a question in regards to the cone of vision.
    Here you talk about the different focal lengths used.
    For example, a higher focal length of for example 200mm would only take up a very tiny frame of the COV.
    This makes sense, but I’ve seen people just take a small frame within the COV and draw within that frame, and it’s still a focal length of 35mm.
    Wouldn’t a smaller frame within the COV make for a higher focal length?
    How is this even possible?

  • @SourPlanet
    @SourPlanet Před 6 měsíci

    The bit about 90 degrees for "drawing rectangles," I always understood that 90 degrees was chosen so that the grid creates squares- 45 on each side. Are we expressing the same thing or have I been misunderstanding this whole time?

    • @DanielAngArt
      @DanielAngArt  Před 6 měsíci

      That's correct, though you can change the degrees to rotate the cubes in space. Otherwise each cube you draw will always be front facing at 45° following the same vanishing points. You just have to make sure the angles both add up to 90° so it's still a cube 🙂

  • @fabikyuto
    @fabikyuto Před rokem

    🎈🎈

  • @trigestigro4707
    @trigestigro4707 Před 7 měsíci

    Question: will the horizon line be always in the middle of the image?

    • @DanielAngArt
      @DanielAngArt  Před 7 měsíci +1

      No, not necessarily! When creating actual art I'd recommend avoiding a 50/50 split between horizon and sky, but instead recommend 70/30. This just favours one side over the other and I think creates more appealing images 😄

    • @trigestigro4707
      @trigestigro4707 Před 7 měsíci

      @@DanielAngArt totally agree. My problem was applying that along side cone of vision. For some reason my mind twisted and I had troubles applying both things together xD any tip?

    • @DanielAngArt
      @DanielAngArt  Před 7 měsíci +1

      ​@@trigestigro4707 Think of your picture plane as something you 'overlay' over the horizon line and cone of vision. If you shift the picture plane up or down, it will change the effect of perspective in your art, BUT your cone of vision and convergence (focal length) remains the same regardless. I hope that helps! ☺

  • @astopo
    @astopo Před 7 měsíci +1

    Very nice but it doesn’t answer the question. It was about how to implement focal lengths in one point perspective drawings. Thx a lot.

  • @brandonjacksoon
    @brandonjacksoon Před rokem

    1st here :)

  • @IceToast-qw8hl
    @IceToast-qw8hl Před měsícem

    The cone of vision for a 35mm lens isn't 60 degrees, it's 54.4.