[Arknights] CC#1 Pyrolysis Phase 4 Risk 840

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  • čas přidán 30. 11. 2023
  • Tags that weren't taken in this clear were all the HP tags and the invis fireball caster tag.
    Timings blatantly copied from: www.bilibili.com/video/BV1xQ4...
    Note that for Eyjafjalla without atk pot, Bagpipe needs to crit twice, only once if eyja does have atk pot. Eyja also needs to roll 11sp or higher from talent, so no p3 is gonna suck a bit. Otherwise, not really any RNG to speak of, which is super nice.
    Bagpipe module level 3 or p5 (module level 2+) is a hard requirement, there's ways to work around not having Texas alter p4 or Ceobe p5, but you gotta experiment for yourself.
    Background music:
    GHOST DATA - Void Walker
    Boxer, RYTERBAND - Make Me Wild (Extended Mix)

Komentáře • 72

  • @muhdhafiz2010
    @muhdhafiz2010 Před měsícem +41

    As a new player I m terrified the enemies red caster

    • @blinddig7525
      @blinddig7525 Před 28 dny +8

      don't worry
      even 3+ year vets like me are too

  • @shiori-chan1740
    @shiori-chan1740 Před 22 dny +3

    I was able to finish 840 after grinding for 5 hours. Thanks for the strat.
    I would like to point out that if you don't have the -redeployment time pot for Ines (my Ines is Pot 1), you have to take consideration and retreat her 4 seconds earlier. There are two timings for her retreat:
    + At the opening: The time frame for triggering her skill one more time (for +2 DP) then retreating is extremely tight before the drone summon seeds. So if you don't want to deal with this BS while grinding, just retreat her immediately after gaining +2 DP the first time. It also gives enough time to redeploy her @ 2:15 if low pot.
    + At 7:40 : Retreat immediately after Gladiia pulls the Dublin Soldier pass her. She has finished her job here already and retreat her early so she can come back @ 9:15 to reveal the drones.

    • @tsunderekermit5063
      @tsunderekermit5063  Před 22 dny +2

      Congratulations 🎉 This is actually very helpful, I'll share this with a friend who's in the same boat (Ines without redeploy potential)

    • @shiori-chan1740
      @shiori-chan1740 Před 21 dnem +1

      @@tsunderekermit5063 I forgot to mention that to compensate for early retreat of Ines at the beginning, I have to switch position of Cantabile to the tile next to Ines to the right. After Cantabile's skill finishes, the camouflage wears off and she will absorb all three seeds from the drone. These three seeds are Ines's job but since I retreat her early, Cantabile has to cover. The remaining sequences are still the same. Hope the info helps.

  • @VilArknights
    @VilArknights Před 7 měsíci +2

    Neat

  • @dhonnano7417
    @dhonnano7417 Před 7 měsíci +2

    Cute

  • @tenshi_nc
    @tenshi_nc Před 7 měsíci +13

    kemot best arknights player

  • @shariqikram5832
    @shariqikram5832 Před 7 měsíci +1

    Something smells

  • @shiori-chan1740
    @shiori-chan1740 Před měsícem +14

    I'm preparing for upcoming Pyrolysis in global, is Bagpipe level 3 module necessary for this clear? I have P6 but I'm short of module block atm.

    • @tsunderekermit5063
      @tsunderekermit5063  Před měsícem +8

      Might be sketchy, gotta experiment for yourself. The crucial bit is at 19/37 where you need to deploy her a little earlier, which might result in Ceobe getting less attacks in on the invis-reveal car (talent gives her increased ASPD when no nearby allies).
      I suspect module level 2 might be enough because I was able to find this video: www.bilibili.com/video/BV1vu4y1g7zZ where they have module level 3 but not potential 5, so it's equivalent to module level 2 in a way. Note that they use Zima instead of Elysium there, but it's all the same.

    • @tsunderekermit5063
      @tsunderekermit5063  Před měsícem +4

      I typed up an entire response but I think CZcams yoinked it cuz it had a link 😅Nevertheless, might be a little sketchy because you have to deploy her a little earlier on the 19/37 wave which messes with Ceobe talent so she probably gets one or two less hits than normal. Module level 2 might be acceptable because I found a video with P2 Bagpipe + level 3 module, which is equivalent to level 2 module: BV1vu4y1g7zZ (open any bilibili video and replace the bit at the end with this, idk why yt hates links)

    • @tsunderekermit5063
      @tsunderekermit5063  Před měsícem +4

      oh youtube un-yoinked it, ignore second comment then

    • @shiori-chan1740
      @shiori-chan1740 Před měsícem +3

      @@tsunderekermit5063Thanks for the information. I will try to scrape up some module for her to get to level 2 at least.

  • @tankGatto
    @tankGatto Před 7 měsíci +8

    hold the damn phone. risk 840 right after 800

    • @tsunderekermit5063
      @tsunderekermit5063  Před 7 měsíci +8

      Phase 3 maximum achievable was 820 but I didn't attempt it because I was burnt out at the time. This is just the same idea but with phase 4's "-1 block" tag, which doesn't realistically do anything (in fact, it's probably a positive tag)

  • @kroa2621
    @kroa2621 Před 7 měsíci +1

    Kmet

  • @Schwertleite26
    @Schwertleite26 Před 7 měsíci

    frog so pro

  • @bakutie
    @bakutie Před 2 měsíci +3

    ghost data my beloved

  • @faraswahyu3291
    @faraswahyu3291 Před 7 měsíci +1

    60 more to max, GJ

  • @disappointed8916
    @disappointed8916 Před 7 měsíci +2

    ur so cute omg

  • @NahNoWayy
    @NahNoWayy Před měsícem

    just finished grinding out 620, and this had me biting my god damn nails to bed. seeing the invisibility appear on the drone a millisecond before being hit by ceobe almost made my heart stop. very nice clear, i could never.

  • @harmonie_supremacy
    @harmonie_supremacy Před 7 měsíci +4

    very cool clear. My TexAlt is at P0 LMAO, so I have to borrow. Ty Kermit onii-chan senpai

  • @NightMare-ti6sn
    @NightMare-ti6sn Před 7 měsíci +8

    What's the highest risk possible? 900?

    • @Nexyov_
      @Nexyov_ Před měsícem

      Yes,900 is the highest risk

  • @user-th1re9fd4c
    @user-th1re9fd4c Před měsícem

    Does Eyjafjallah need a potential of 2? I'm worried about whether it will be okay without the 2 ability enhancement.

  • @hermanwillem7057
    @hermanwillem7057 Před 25 dny

    ain't no way im m3ing arturia s1. that's the niche af

  • @shiori-chan1740
    @shiori-chan1740 Před 7 měsíci +3

    May I ask what is the highest risk point for this CC? Is it potentially achievable? How are the Chinese bros faring with the grind?

    • @tsunderekermit5063
      @tsunderekermit5063  Před 7 měsíci +11

      860 is the highest achievable, it takes all tags except any of the HP tags. The first HP tag you need to take is already +60% HP, so it's pretty unlikely for it to go any higher

    • @tsunderekermit5063
      @tsunderekermit5063  Před 7 měsíci +19

      The highest possible by taking every tag is 940, but that's never gonna happen

    • @shiori-chan1740
      @shiori-chan1740 Před 7 měsíci

      Thank for the information. The 2 separated enemy routes & fireball guys really kill any stall strategies this time. @@tsunderekermit5063

    • @NightMare-ti6sn
      @NightMare-ti6sn Před 7 měsíci +1

      ​@@tsunderekermit5063damn, the spawner being invisible making it harder eh

  • @muhamadwildanhermawan6905

    Does eyjafjalla pot 3 needed? I want to borrow ceobe because my ceobe just pot 2😥

    • @tsunderekermit5063
      @tsunderekermit5063  Před 23 dny

      Shouldn't be a big deal, you need to roll 11SP from the talent which is gonna be a bit more painful in terms of malding RNG, but that just means a little bit more time invested in rolling the correct world line

  • @minethyl8284
    @minethyl8284 Před 7 měsíci +1

    I understand why they were used, but wow. Auto skill meta.

  • @ShiiTsuu
    @ShiiTsuu Před 25 dny +1

    9:51 caught me off guard 😂

  • @neoncatjacky
    @neoncatjacky Před 26 dny

    is ines 0 pot enough?
    was doing a 800 run on phase 2 rn and ifrit rng keeps fucking up
    kinda wanna switch to other strats and found this

    • @tsunderekermit5063
      @tsunderekermit5063  Před 26 dny

      To my knowledge you don't need redeploy potential, the couple seeds that Ines can't catch because of lack of redeploy gets baited by gladiia/bagpipe. Also yeah I hated phase 2 800 cuz ifrit needed to roll sp talent at least twice or something (don't remember clearly cuz it's been a while), but I kept messing up in runs where she actually rolls the talent 😭

    • @neoncatjacky
      @neoncatjacky Před 25 dny

      @@tsunderekermit5063 thx for the reply
      ill aim for phase 4 and giveup phase 2 for now lmao

    • @tsunderekermit5063
      @tsunderekermit5063  Před 25 dny

      @@neoncatjacky godspeed soldier 🫡

  • @MonocleDdynamo66
    @MonocleDdynamo66 Před 29 dny

    Damn how much time u need to do that mate?💀

    • @tsunderekermit5063
      @tsunderekermit5063  Před 29 dny

      honestly not too bad, ifrit module RNG requirements aren't as strict here so phase 2 800 was actually harder than this (in terms of time spent)

    • @MonocleDdynamo66
      @MonocleDdynamo66 Před 29 dny

      @@tsunderekermit5063 how about the other OP module? Should max lvl or no?

  • @karnism
    @karnism Před 25 dny

    so... is this considered the max risk for this cc?

    • @tsunderekermit5063
      @tsunderekermit5063  Před 25 dny

      Nah, highest achieved was 860 and I've heard of some attempts for 865 with liskarm weedy and gang. I only did 840 cuz skill issue

  • @kemari2424
    @kemari2424 Před měsícem +1

    Is Keobe's convexity unnecessary?

    • @tsunderekermit5063
      @tsunderekermit5063  Před měsícem +2

      Convexity? Is that module or potential 5? Either way necessary

    • @kemari2424
      @kemari2424 Před 19 dny

      ​@@tsunderekermit5063I cleared the game using this video as a reference. It really helped me! I didn't have the -4 redeployment shortening for Ines's Qualification 2, so I changed the order of my starting moves to Texas, Ines, and Cantabile, and it worked.

    • @tsunderekermit5063
      @tsunderekermit5063  Před 19 dny +1

      @@kemari2424 Congrats 👏👏 Let's fucking go

  • @user-ox6lc7ij7f
    @user-ox6lc7ij7f Před 21 dnem

    Is it necessary to unlock Keobe's potential?

    • @tsunderekermit5063
      @tsunderekermit5063  Před 21 dnem +1

      To my knowledge no - what you can do to optimize out Ceobe potential for the 19/37 wave is to bait the first wave of seeds with Saileach as usual, but this time weave in a Texas the Omertosa deployment on top left car before retreating for Bagpipe as usual. Since you don't have Texas for the second wave of seeds, you can bait again using Elysium. Since he's not used again until the very end, this has no effect overall except being a -7 DP net loss.
      A friend of mine doesn't have Ceobe potential 5 so he had to make this optimization, it seems to work fine because you get the full 10s RES debuff instead of ~8s as shown in this video as the car leaves too early.

  • @adamtaurus7013
    @adamtaurus7013 Před 3 měsíci

    Ok, as u can see at both cc1 n 2, mlynar is not recommended choice.
    Now who said be4 that he's still worth raising huh 😂?

    • @tsunderekermit5063
      @tsunderekermit5063  Před 3 měsíci

      big if true

    • @adamtaurus7013
      @adamtaurus7013 Před 3 měsíci

      @@tsunderekermit5063 Well, both cc made me question again if mlynar worth the resources 🤔

    • @wickeddave5148
      @wickeddave5148 Před měsícem +2

      You can not be serious...

    • @adamtaurus7013
      @adamtaurus7013 Před měsícem

      @@wickeddave5148 Beyond 700, no Mlynar in both cc
      Kinda surprising that he's in 620 strat, despite the withered collectors are more than willing to onehit him.

    • @theguywhichismessingaround
      @theguywhichismessingaround Před měsícem

      ​@@adamtaurus7013and?
      He was still used in many high-risk clears in previous CCs, and he's a top tier unit for both IS and SSS due to his damage potential.
      An unit is not bad just because he doesn't appear in 2 new CCs (not to mention the fact that the risks in both of these new CCs are kinda soft-locking people from using him (90% reduced sp recovery on CCB1 and nervous impairment tiles on CCB2))