Best Practices: Developing an audience while developing your game - GDC 2024

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  • čas přidán 16. 06. 2024
  • Join Kaci as she walks through important concepts to remember while developing a game and launching on Steam.
    00:00 - Intro
    00:15 - The best marketing tool for your game
    01:19 - How Steam is built
    03:13 - The right way to market on Steam
    05:04 - Two questions to ask
    06:06 - Marketing examples
    06:17 - Three phases of development
    07:40 - Have a home base
    08:16 - Building the store page
    08:41 - Trailer
    11:26 - Screenshots
    12:25 - Description and tags
    14:27 - Preparing for launch
    15:21 - Gathering feedback
    17:37 - After launch
    19:02 - Keeping your audience
    20:39 - Options on Steam to keep your audience
    21:50 - Wrapping up
    22:30 - Conclusion
  • Věda a technologie

Komentáře • 47

  • @jasontoddchampion
    @jasontoddchampion Před měsícem +33

    I want an ENTIRE TALK on localization.

  • @TheSapling
    @TheSapling Před měsícem +20

    Hey Valve, I would really appreciate more talks by Kaci about marketing and communication!

  • @ngyikp
    @ngyikp Před měsícem +24

    Huge +1 for improving the first 10 seconds of a trailer, so many games don't actually show gameplay or waste time with publisher logos

    • @dansilvers8052
      @dansilvers8052 Před měsícem +6

      Agreed 100%. The general rule is gameplay within the firs 6 seconds. These days I put the logo at the end of my trailers, because if you stuck around for the full 60-90 seconds, you're probably actually interested in knowing who's behind the game.

  • @AwesomeGamesStudio
    @AwesomeGamesStudio Před měsícem +11

    Great talk! We'd watch the 6-hour-long version, too!

  • @SonicSonedit
    @SonicSonedit Před 29 dny +4

    Videos like this honestly deserves more views

  • @kirpich158
    @kirpich158 Před 25 dny +2

    Kaci should have her own series about tips for devs on regular basis. also this 6 hour talks seam very needed and I would love to watch it, soooo you know :)

  • @wolfsnow711
    @wolfsnow711 Před 25 dny +2

    I had zero interest in this video, but Kaci’s manner of speech somehow hooked me and I watched till the end, and even took useful notes. Valve knew what they were doing, right?
    Also, poor Biscuit, DON’T SILENCE HIM!!!

  • @aFewBitsShort
    @aFewBitsShort Před 13 dny +1

    What's the best way to tag cross-genre games? Accurately include all major tags? This seems to confuse steam about what type of game it is. Or pick one of your genres and focus tags on that?

  • @chairshoe81
    @chairshoe81 Před 25 dny +2

    I'll definitely be using these tips prior to release of my new up and coming AAA title Jiggly Catgirl Futa Dungeon 6
    Thanks Vulve!

  • @PokingWaterGames
    @PokingWaterGames Před měsícem +5

    I would love a talk on localization!

  • @plainsofpainthegame
    @plainsofpainthegame Před 28 dny +1

    Great video! Thank you!

  • @BlackMesaEmployee
    @BlackMesaEmployee Před měsícem +6

    this is so fire 🔥🔥🔥

  • @christopher.nguyen
    @christopher.nguyen Před 19 dny +1

    This is like Valve's sending me a DM to keep making games, as I just started working a Steam release!

  • @HelloBard
    @HelloBard Před měsícem +6

    Ok ok, that's a great talk and I learned a whole lot, but WHEN can I buy Shut up Biscuit? :D

  • @bathi1953
    @bathi1953 Před 23 dny +1

    Thanks a lot.I will add to my wishlist once the cat game Store page is out.

  • @iamarugin
    @iamarugin Před 19 dny

    12:05 thank god you are talking about this. I am tired of games that don't show UI on their store pages. You will never know what the game is if UI is not included.

  • @JackCarver_Reporting_in

    This is incredibly well done.

  • @ravegameofficial
    @ravegameofficial Před měsícem +2

    This is fantastic

  • @clearsky4049
    @clearsky4049 Před 24 dny

    A talk on Localization would be amazing.

  • @niolonq
    @niolonq Před měsícem +1

    Thank you for the free knowledge

  • @gemshards6062
    @gemshards6062 Před 25 dny +3

    so, when can i buy shut up biscuit? 😢

  • @Strongfinger777
    @Strongfinger777 Před 29 dny +2

    How can you get your word out about your game on other platforms before it launches, when other platforms shadow ban you or openly ban you , while accusing you of advertising?

  • @export2file
    @export2file Před 23 dny

    ❤ kaci

  • @GameUnion
    @GameUnion Před měsícem +1

    Why is the video delisted? 😱

  • @FiveOwlsGames
    @FiveOwlsGames Před 17 dny

    I feel Valve is one of those company, which really take care about game devs.

  • @tonkanveedgames1085
    @tonkanveedgames1085 Před 21 dnem +1

    Excellent advice, thank you.

  • @Tumbolisu
    @Tumbolisu Před 23 dny

    i assume leaks are also a great way to develop an audience while developing a game

  • @rekware9320
    @rekware9320 Před 20 dny

    I think i like Biscuit the cat.

  • @andrewstaidmn
    @andrewstaidmn Před 25 dny +2

    ༼ つ ◕‿◕ ༽つ VOLVO SAVE ARTIFACT PLEASE ⊂༼ ◕‿◕ ⊂ ༽

  • @sunbuYT
    @sunbuYT Před 25 dny +5

    #SaveTF2

  • @mikeb3172
    @mikeb3172 Před 24 dny

    About keeping your audience; Many games with a poor experience offer "dress up kits" to personify a second life for you to come back to. When a game is good people ignore this completely and still come back.

  • @BlackMesaEmployee
    @BlackMesaEmployee Před měsícem +3

    w valve valued communication

  • @ChibiM11
    @ChibiM11 Před 25 dny +5

    Maybe take these practices and actually USE THEM, Valve! Fix your games already!!
    #FixTF2

    • @XDRosenheim
      @XDRosenheim Před 25 dny +2

      Give them an actual reason to fix it...

    • @memereview1337
      @memereview1337 Před 25 dny +3

      TF2 is nearly 20 years old. Let it die before you do.

  • @andrewstaidmn
    @andrewstaidmn Před 25 dny +2

    ༼ つ ◕‿◕ ༽つ VOLVO GIVE DOTA DRAGON'S BLOOD BOOK 4 PLEASE ⊂༼ ◕‿◕ ⊂ ༽

  • @andrewstaidmn
    @andrewstaidmn Před 25 dny +3

    ༼ つ ◕‿◕ ༽つ VOLVO GIVE HEAVY UPDATE AND TOURNAMENTS FOR TEAM FORTRESS PLEASE ⊂༼ ◕‿◕ ⊂ ༽

  • @Strongfinger777
    @Strongfinger777 Před 29 dny +1

    And none of these things apply to early access users, because Steam are now snubbing them.

  • @garrrbarr
    @garrrbarr Před měsícem +1

    If steam is trying to custom tailor its recommendations, how come it’s all almost all triple-A for the last few years? Since that algorithm change? Maybe before ea joined steam? I mean, if I’m in a page looking for pixel art roguelikes, why are all my recommendations for big triple a third person shooters by huge studios? I think they did pay for this algorithm change

    • @BlackMesaEmployee
      @BlackMesaEmployee Před měsícem +5

      because AAA games sell a lotttt of copies, and steam promotes games that sell well.

    • @GeorgeNoiseless
      @GeorgeNoiseless Před 25 dny +1

      Ye, the algo recommendations (without curators) are really dumb. It's mostly "Look this sold a lot".
      You need to subscribe to curators that have somewhat similar tastes to get sane recommendations (and the ones at the bottom of a game's page will still remain stupid even then).

  • @andrewstaidmn
    @andrewstaidmn Před 25 dny +2

    ༼ つ ◕‿◕ ༽つ VOLVO DON'T CHANGE NAME CSGO FOR CS2 PLEASE ⊂༼ ◕‿◕ ⊂ ༽

  • @imaidenx
    @imaidenx Před měsícem

    Steam is a trash

    • @aricelli6066
      @aricelli6066 Před 26 dny +4

      let me guess, you only play fortnite, rocket league and fall guys?

    • @XDRosenheim
      @XDRosenheim Před 25 dny +2

      Going to elaborate on that, or just talk shit?

  • @ussul6524
    @ussul6524 Před 25 dny +1

    This as education video was really well made. Learned a lot even I am not a dev. Thank you.