@@stupidonesgames5923 That would be great. I would like to make a game. And you literally did what was planned in my head. It's a pity you couldn't share the project.... At least a lesson would be great
At this point im currently implementing base features but once i fully get the pop system working ill probably make a team. I agree with you when starting off the project there were no good resources at all and i kinda had to make mine from scratch. Ill probably make a overview type tutorial soon but I cant really do a step by step follow along one cause it'll be way to long.
Hahaha I'm familiar with project allice. Super impressive what you've achieved. Presumably your limited by graphical capabilities cause its gota work with paradoxes old maps and mod files. Really appreciate your work tho means my vic2 gfm games dont take 300hrs (:
@@stupidonesgames5923 Thanks. One day I would like to evolve into a game that can stand on its own, and that means eventually moving on to our own set of assets, both in terms of game files and graphically. However, that requires assembling an art team, and really all sorts of talents that we don't have on the team currently. I barely can do anything with graphics, myself. So I think we will be stuck with a relatively plain globe for quite some time.
Look into parallax occlusion mapping. My previous versions of the map use it and it’s way better then base vic graphics. Decently easy to implement too (there’s a bunch of scripts for it look at the website shadertoy u can fine a lot of useful stuff there). Hope this helps a bit (:
the game is cool if it comes out on steam how much will it cost (euros) and I would also like to suggest a name for the game but I don’t think you will like it (by blood & iron)
I'm not to bothered atm about names but I'll probably keep the Blood & Iron for now, also I've named a bunch of c++ classes after it so it'll be a pain to rename ); In terms of cost I dont want to say something cause its sill early days and i may get picked up by a publisher or something but im set on NOT making 300$ worth of DLCs like paradox.
At this point I'm just working on base gameplay mechanics but in about a month or so's time I should be in a position to create a discord and recruit other people and got to publishers. I'll probably need artists (Ui and 3D) as well as event chain and decision scripters (:
Within the next month or so I'm gonna start making longer devlogs that go into more detail. Ill probs also make a discord so u can ask questions there when its up (:
Can I join your project? Before I came across your channel. I had the exact idea in my head as in the video. However, its own stories, Technologies, events, and Extras. Optimization ideas. But I can’t find normal guides for creating LESSONS even slightly similar to your project. If there is still room, I will be happy to help. But if you are a free Wolf, then a personal request! please make a series of tutorials on how to create this project. This way you will help young developers start a series of interesting games with a cool plot in the style of the Hoi 4 games. But with newer and more original features. The only problem is the lack of lessons on this topic.
Map looks amazing, can't wait to see more updates for this game!
looks incredible
Looks awesome! I'd love to see some tutorial from you how to make a simple map 😻
Might make one in a month or so (:
@@stupidonesgames5923 That would be great. I would like to make a game. And you literally did what was planned in my head. It's a pity you couldn't share the project....
At least a lesson would be great
At this point im currently implementing base features but once i fully get the pop system working ill probably make a team. I agree with you when starting off the project there were no good resources at all and i kinda had to make mine from scratch. Ill probably make a overview type tutorial soon but I cant really do a step by step follow along one cause it'll be way to long.
It's a really beautiful map. I wish we had someone with your graphics experience working on our project (also a gsg set in the period).
Hahaha I'm familiar with project allice. Super impressive what you've achieved. Presumably your limited by graphical capabilities cause its gota work with paradoxes old maps and mod files. Really appreciate your work tho means my vic2 gfm games dont take 300hrs (:
@@stupidonesgames5923 Thanks. One day I would like to evolve into a game that can stand on its own, and that means eventually moving on to our own set of assets, both in terms of game files and graphically. However, that requires assembling an art team, and really all sorts of talents that we don't have on the team currently. I barely can do anything with graphics, myself. So I think we will be stuck with a relatively plain globe for quite some time.
Look into parallax occlusion mapping. My previous versions of the map use it and it’s way better then base vic graphics. Decently easy to implement too (there’s a bunch of scripts for it look at the website shadertoy u can fine a lot of useful stuff there). Hope this helps a bit (:
Incredible!
At 0:35 how did you manage to bend a TextRenderComponent? Or is it a custom component?
Its kinda janky but u can have a spline then add multiple text components along it. So each letter is a different component laid out along the spline.
could you do a tutorial on how to make a grand strategy game on a globe like this, please? many thanks
ill probably do start doing larger devlogs soon to give ppl some sort of direction (:
@@stupidonesgames5923 thanks!
the game is cool if it comes out on steam how much will it cost (euros) and I would also like to suggest a name for the game but I don’t think you will like it (by blood & iron)
I'm not to bothered atm about names but I'll probably keep the Blood & Iron for now, also I've named a bunch of c++ classes after it so it'll be a pain to rename ); In terms of cost I dont want to say something cause its sill early days and i may get picked up by a publisher or something but im set on NOT making 300$ worth of DLCs like paradox.
@@stupidonesgames5923 thanks
Where did you pull map data from? The zones etc?
I did it by hand using chatgpt to localise names. Its loosley based off the map from vic 2 but its not detailed enough.
Wow, what is this game mainly about? Was this released ?
Its a game im currently developing. It based off of victoria 2 by paradox (:
OMG HOW IS THIS GRAPHICS POSSIBLE
I have never seen something like this before if this is a game i would get it in a heartbeat
Thanks that means alot (:
Great work! Any way we can contribute to it?
At this point I'm just working on base gameplay mechanics but in about a month or so's time I should be in a position to create a discord and recruit other people and got to publishers. I'll probably need artists (Ui and 3D) as well as event chain and decision scripters (:
I need you help.
Within the next month or so I'm gonna start making longer devlogs that go into more detail. Ill probs also make a discord so u can ask questions there when its up (:
@@stupidonesgames5923 very nice!
Can I join your project?
Before I came across your channel. I had the exact idea in my head as in the video. However, its own stories, Technologies, events, and Extras. Optimization ideas.
But I can’t find normal guides for creating LESSONS even slightly similar to your project.
If there is still room, I will be happy to help.
But if you are a free Wolf, then a personal request! please make a series of tutorials on how to create this project.
This way you will help young developers start a series of interesting games with a cool plot in the style of the Hoi 4 games.
But with newer and more original features.
The only problem is the lack of lessons on this topic.
We will have this game on mobile?
Maybe but not with this graphics quality and a simplified economic simulation
@@stupidonesgames5923 kay