Destiny 2: Datto's Thoughts on Black Armory Launch
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- čas přidán 26. 08. 2024
- We are almost a week into the launch of Black Armory, so how are things going? So far, we've gotten a new NPC in Ada-1, a couple of forge activities (which are both similar to each other), some new forge weapons and mods and the raid, Scourge of the Past. Bungie also made some tweaks (found here: www.bungie.net... and here: www.bungie.net...) in response to day 1 community feedback. So far so good? Or did the weak day 1 experience turn people off to Black Armory and the annual pass? Note that I do talk about a little bit of Season 5 with regards to the vendor refreshes, but as a whole, I wanted to talk about BA.
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I don't see why you apologize for making long videos. Most of us watch your videos because they are thought out and well researched, and their not a hot take. I'm being dead serious when I say the longer the video, the more excited I get to watch the video. Also, that sweet ad revenue.
Amen
Yeah keep the length datto...I love 5he depth of your content.
Yeah, I feel like I just have a problem with being long-winded. Sometimes I feel like I end up saying the same things in different ways in different paragraphs in the video and that I could chop things down, but then I'll read through it and think it's ok the way it is.
@@DattoDoesDestiny Be you Datto. The reason I like your channel is because you are very professional and detailed in your video. You take time to write and script and not rush your content. You take pride in your work and nothing is wrong with that.
Yeah unlike that other guy *cough* kackis
Datto flexing on us with 2 raid curated rolls 😤😤
or u can get them by playing instead of complaining. i got those 2 so just play
@@Productive_Chad did 3 raids and didn't get any so shut up. And the nation of beasts I'm at 30 clears.
@@Productive_Chad Or, it was a joke and you need to get over yourself.
what the fuck are these replies
@@sneaky5141 idk triggerd fucks xd
Community: "We want more endgame stuff! Make it more like a real MMO!"
Bungie: "Okay, here's some endgame stuff."
Community: "What the hell is this."
Hard core player favored is fine. Hard core player exclusive is where I have a problem.
Dattos thoughts videos are the pinnacle of content in my feed.
Long form video game analysis is my favorite kind of CZcams
I don’t even play destiny 2 and I still always watch these videos
I liked that I failed the Forge with my friends day one, we all had a goal to grind better gear and beat it
“YOU ARE NOT WELCOME HERE!”
*shows Twinkie wrapper*
“Shit you got me lol come in”
I've been a relatively hardcore D1 and D2 player and had 3 characters at 600 almost a month before black armory was released. At this point I am totally unmotivated to grind my characters up to play the black armory content. As of today I've tried leveling up with my hunter one night and ended up stopping there, my mind is just not up to the task I guess. Leveling is not fun for me and I enjoy playing with my good looking min/maxed armor and weapons. Call me vain but going back to using crap weapons and ugly armor because I can't afford to infuse my stuff is a big de-motivator. I'll probably do it eventually but for now I've been enjoying some down time and am anticipating playing other games for a change. Mainly catching up on Warframe and then Anthem in late January
Im in the exact same boat! Me and my friends are usually the race to completionist type of people but I just got finished the ridiculous grind that was forsaken which I had a great time! But I'm completely exhausted now and if I have to do one more milestone currently I'm gonna explode lol.... I love destiny but I have others games and responsibilities to attend to and this is why Destiny needs these bigger gaps in content or else you get burnt out and the craving gets lost and not to mention when this is the "expansion" we get that is suppose to entice us to come back...
Exactly SVDBG. To sit there and have to grind characters to have a shot at the forges is a pain in the ass after grinding all 3 characters to reach 600 in the first place. I worked on my hunter and got her to 600. I just got my warlock to 600. To have to go through that whole story mission AGAIN to get my titan past 600 is a kick in the teeth. You think they would have it a little more accessible for those that are at least at that 600 light level. To start off the very first forge way above the light level of the freakin raid is ridiculous.
I felt the same way. I luv Forsaken and I had way more than enough materials to fully masterwork any weapons and armors before the expansion was release. Completed probably over 1000 raids in total. I was so burnt out I didn't even buy the DLC nor was it appealing to me by the time it was released. At the moment, I'm casually playing AC Odyssey and waiting for Anthem to be release in Feb. I don't think I'll go back to Destiny again maybe until D3 is release but I'll tread lightly knowing how Bungie is.
This is very normal, a lot of players have been burned out by playing this game I being an example. D1 was boring except for TTK and April Update since I loved POE but otherwise the game lacked a lot of fun things to do. D2 has decided to make the game even less fun to grind with everything being extremely underpowered and not worth getting. I was burned out after Warmind since Forsaken just seems like TTK but worse. I also noticed the revival of shotgun rushing due to Forsaken's weapon system and I can no longer play crucible since it's at Felwinter's Lie status rn.
SVDBG. What hand cannon is he using
I think they should do the power level increase on the Tuesday reset day, then release the new ‘season content’ (the first Forge in this case) on Friday.
So people actually stand a chance and it doesn’t kill the release momentum for it.
It killed it for me
Or do the light increase on start of the season, in this case week before black armory dropped
Wow it’s like Datto can read minds, I’m one of those players at 600 who don’t feel like it’s worth leveling up lol.
Same here. Got on to try the new content and figured I'd dip in once a week to try the new content and eventually be ready to do the raid in a month. I have zero interest in grinding the same milestones that I did during Forsaken for multiple weeks just to play a meh looking horde mode and get a chance to try out the one new set of weapons. GG bungo.
Nathanael Fletcher
There’s gonna be more grinding in this one than there is at a junior-senior prom in Arkansas
Lol..he didn’t need to read minds. All he had to do is log into destiny. There is hardly anyone playing after the black armory fiasco 😂
I know right!!!
You know who feel even worse? New players who get game on free week and bought the dlc later. I am one and current situation is irritating, timing just can't be worse, I just climbed up to 590 and I was happy that grind is coming to an end then this update happened. And now, I realise: frist, I need to grind again to reach hardcap even more and second - I can't even participate somehow in this activities because they are way higher than light of our group. FFS Bungie.
As a casual player there is so much to do, so much!!! I can't be playing every day all day long so when I am able to login I always have a lot to to. I think it's great! Have fun all!! See you in game!
I was like 582 when it launched and that pretty much killed all the hype that any of my friends and i had.
I dont wanna grind for like 3 weeks to atleast try the forge IF i get lucky with my power drops.
Especially when there are some massive games coming out soon and Smash already out.
I literally was only at 517 power on launch day. I wasn’t mad. It’s my fault. It’s. An. EXPANSION. I play FFXIV online. Ya know what happens when I don’t play for awhile and buy the dlc? I go in and have to do and grind alllllll the things I didnt before to be able to play the EXPANSION. and I’m ok with that. That’s how it should be. I didn’t play and grind to 600. But I’m excited for the new stuff. So hey since then I’m now 590 light. Didn’t take me but a week on 2 characters. And now, this week I’ll be able to play the endgame stuff. It worked out better. Y’all mfs need to quit whining and expecting to be handed stuff just for spending money on an EXPANSION. play the game. If you don’t only wanna play that game fine. I don’t. I still enjoy it when I play. Aw wah I don’t have enough to do on day one except play the game. Aw wah I spent money on the game but didn’t put any time to do anything day one. So fucking what. Play when you want or when you can. You’ll get to it. And having stuff to get too is better than just waiting for stuff to happen.
@@vw1zard preaaacch! If it was to quick to burn through they would complain about how much of a waste it was cause "it wasn't that much to do" grind. Earn the gear. Sweat with your friends. Go on material runs. Race your friends to cap. It's what Destiny is about. Having fun being dedicated. Its cause of the casuals we got the "attuments" and '"path" instead if building your character like in D1 cause its "too hard" or the nerf to sleeper cause it "kills too fast and tracks easy and I dont have it due to having to grind so nerf it " yet queensbreaker is worse and thats rng based. Least with sleeper you had a full DLC and about a month after or more to earn it.
More like 3 or four especially if you get 3 legs in a row or something dumb like that
Patrick why did you copy someone else’s comment on this vid
I was 596 when I bought the pass. 3 days later cleared the forge 3 times and light level 611 now.
I can't believe they didn't provide any activities to level you up to the new power level
You mean like the Nightfall... Raid... and Power Engram Bounties? hmm... Whats the big deal with no wanting to suddenly play the older content just because something new drops? level up first like you would with a campaign and then play through the content. Not only is it easier but you get a better experience being at level and playing through it slower. Also this is end game content, end game is now 600-650. Not just 600.
@@burns0100 Because you paid for new content, not an incentive to go play content you've already played.
I'm 602 and I couldnt really care less about BA, I'm waiting until TLW drops then I'll stick my head in.
From what I'm hearing a few people have similar attitudes.
burns0100 why should we play older content when we paid for the new one?? It’s not about not wanting to grind, it’s about not wanting to grind the same old shit just so I can begin playing the new shit
@@NinurtahRS if you're gonna stop at 602 until TLW comes out, you're gonna regret that decision because guess what? the quest'll be over 600+ light to acces
Imagine if you all the content we payed for in year 1 and forsaken has become obsolete because of this expansion. That is a terrible reality compared to what we got.
Datto does Destiny: Optimal Armory
I’m a fan of harder content, typically I’m a solo player so for the day one experience for me at least it was a lot of fun to start grinding out my characters to attempt the volunder forge. It reminded me of when I first played dark souls when you had to go up against that initial boss so you could play the game. Good vid as always
I think the second forge is actually different enough to be enjoyable as a second option for different weapons to go for etc. The electric Shanks change things up enough to make life a bit more difficult for Shoulder Charging titans and shotgunners. I'm enjoying this DLC so far. FAR more than I enjoyed Curse of Osiris and nearly as much as Warmind, which is great considering there's still a bunch of things to come.
I regret buying the annual pass
lucky i didnt buy
scott jackisch if you enjoy this game, the bright side of it is that you simply have more to look forward to, if you aren’t at 600 yet I doubt that you have completed everything Forsaken has to offer. So just having more to look forward to is icing on the cake. But that is only if you truly enjoy Destiny.
@@scottjackisch9829 It will only get worse, as each DLC adds another 50 light, and the soft cap doesnt look to be changing
I regret buying the game at all
Me 2 :/
Day 1 was awful. I didn't know what exactly to expect. I rested on expecting, 1-3 storytype missions, a strike, a forge, and the usual host of new seasonal gear for vanguard and crucible. And upon loading into the game to get some new stuff to grind, I found that in fact there was nothing but A cutscene a bit of dialogue, and a forge that I had to go grind for before even having a chance of completing it. I'm a hardcore player, I play destiny for hours almost everyday, raid every week, and grind every pinnacle weapon; I was expecting and happily accepted the idea of needing to grind power, that going back to the forsaken ("old") content was going to be the thing to do alongside new Black Armory content. But when there was actually nothing new that I could consume. Suffice to say I wasn't real happy about it. What honestly made it worse for me was to see that the roadmap had all kinds of new stuff, scheduled to release later on; hell the put a date! A date for when the timegate on another exotic quest would be lifted. Bungie is trying something new, and I can see it panning out later, but goddamn is it awful to see literally nothing to play and see that they're timegating a returning exotic 8 weeks after the start of Black Armory. Pls bungie stop with some of the timegating
I'm a casual player and I just want something to have fun with like a bunch of new legendary weapons I can get dropped from the gunsmith or shaxx. I'm not talking about does not compute with random rolls, I'm talking like a new kind of weapon like a new archetype or something. A veist shotty or something cool like that
Long Datto vids are some of my fav things on CZcams...more pls
I do think the complete disregard for story and the day 1 activity was very poorly done, I understand that they don't want to focus on massive story. But come on, we get given a pass go into the tower where these "amazing" weapons schematics have been hiding with this Exo who hates guardians and NOBODY has ever wondered where the bottom hanger lead to?? If it were a movie that would be deemed a extremely poor plot point. There are plenty people who actually do care about the story in this game. Could they not have us perhaps rescue this exo from a signal that was found somehow and once we found her she tells us of this secret armory within the tower and unlocks it through a single hidden area that nobody knew existed until now. They could have given us 3 small missions to do this, explore the signal, rescue Ada-1, unlock the armory and clear a single forge, get a drop as a intro bonus reward. And that could have made more sense story wise and also pleased the people who complained day 1 there was nothing for them to do.
I do think that was dumb, and I hope they give us some kind of lore on the weapons/armor or whatever to explain it. Why the heck would a person who /hates Guardians and is actively trying to hide from the Vanguard/ have her shop /in the Tower/? It makes absolutely no sense. Who is she even dealing with, if not Guardians, with that location? She should have been in the Shore, or on another planet, at least. It makes zero sense.
I do like Ada as a character so far, though.
I mean, we moved into that part of the wall, we didnt know what was all there, and we only have been in that area of the wall for a year, that entrance was hidden and just looked like a wall with pipes so there was a good chance we would have missed it, it's a little flimsy but still plausible.
The main thing I was hoping for this time around was a raid that had a connection to the story and then I find out there isn't one. All of a sudden I'm doing a raid/mission go get this vault back for someone I don't know and just met?
Well I guess that's what ya get for 10$ (30$/3dlcs)
@@juliennewton9293 I mean, it is connected to the story. The guy you're going to stop is the same guy who has been trying to steal the lost forges, Siviks. You find out about him in the quest to unlock the Gofannen Forge, and then the raid ties directly into that. It is true that we just met her, though.
you release its completely different from the original tower, right? i mean know your shit and correct your grammar before complaining.
I’m fine with the trickle of endgame content... what I’m not fine with is the ABSOLUTE BARE MINIMUM done upon release. The goal is to keep the hook in people... make things feel fresh again. Even if we’re gonna run the same content again do things to make it different. How are vendor stocks not renewed with the season, how are their no new modifiers, how are their no new bounties? This is bare bones stuff needed in my opinion. And it’s seemingly such a small thing that SHOULD easily be done.
There’s so much wrong with this Annual Pass and this is the first time I’ve told people to NOT buy it. It’s, simply, just not worth it.
I 100% agree. My thoughts are how are you gonna get people to spend money Buying D2 for Christmas along with the annual pass when it keeps getting dogged by an upset community (Unless you're a content creator or a Sweaty clan player who dedicates the equivalent to a 40 hour work week to the game) They need to find a happy medium to appease the Hardcore sweaters and the Casuals at the same time and the sad thing is if they haven't figured it out through trial and error by NOW they NEVER will
Don’t apologize for the long video your videos are well constructed and though out your thought videos are great
I realize I'm not the type of player who had a problem with this, but I will relate my experience- I am not a "top 10%" type player, but Destiny is my main game, and I play every day. I belong to a small but active clan of similar players. We were all at 600 with all three of our characters a good 4 weeks before Black Armory launched, had cleared Last Wish multiple times, and were chomping at the bit for new content. We cleared both forges the day they were released, and after less than one week, most of us are between 615-630 in Light (none of us had saved up bounties or anything.)
So far, speaking just for me and my clanmates, we've really enjoyed the content. We've really only done the Forges in 3-man teams (not using matchmaking) but we find them to be a fun, mindless activity to basically just grind over and over in the hope of good drops. We're also enjoying the mysteries and stuff, and looking forward to the new dungeon and forges to come later.
I think for our clan, at least (which again is small, there's about 7 of us who are active) it's been a really good experience so far, and we're all eager for more.
The amount of time I put in when I was grinding for the new Strike & Gambit weapons only to be met with a (no pun) grinding halt when the forge became active and I couldn’t complete it at level 600 made me stop playing. The understanding that there would be a PROGRESSION of difficulty when it came to the forges was what I thought was going to happen not an immediate STOP of play progression come the FIRST forge. There was no “advertisement” put out by Bungie saying that you required additional light levels to complete the first bit of content actually advertised through trailers... nothing from the first quest on to the first forge ever prepares you for... THE FIRST FORGE. Which pissed me off. It could have been made more clear that a grind was going to be needed to make it successfully accessible when it dropped.
all you had too do was your weekly milestones and youd have been good doofus.
Jared Depew you should be able to jump into new content that you pay 35 dollars for especially if you already hit 600, its another thing if you didnt start the game until recently or arent 600.
Personally I think a BIG problem with the Black Armory launch is the impact on new or recently returning players. Forsaken got a good number of people back into the game that had quit after launch or CoO launch etc and hadn't played since. They were able to mostly jump straight into Forsaken and get going. Similar story with people that tried the game on PC with it being free on Blizzard for a period. If they liked the game they could buy Forsaken, boost a character up to lvl30 and straight up skip CoO and Warmind to get into the new content that everyone else was playing. Now you're talking about a bunch of players that might have started playing 1-2 months before Black Armory released and a very likely to not be up to 600 power yet compared to players who have been playing Forsaken since day 1. All of a sudden they're told they can't even participate in the new content even if they paid for it until they spend another month or more grinding the same exact content with the same exact rewards that they've been playing. For dedicated players this isn't a big deal because that's what we've been doing for the past year+ all the time. For a player that was turned off by CoO or such and quit or just got into the game and was excited to be able to jump right up to current content to play with friends etc that had already been playing they're all of a sudden getting turned away at the door. This could very easily kill any interest these new players had in the game for the past month or two and lead to them just quitting again. If the goal of the annual pass was to be aimed at dedicated players it also did a very good job seemingly of turning off new players from potentially wanting to become dedicated players imo. I feel like they COULD have lessened this considerably with just a single lower level forge (550 or such) just to let people feel like they're doing SOMETHING new. Even just a returning of older content such as adding dreaming city armor to the Blind Well loot pool for random clears could have gone a long way to buff the "grind" for these players.
Another big issue of locking the Black Armory content (and forges) behind 600+ light is that this locks lower level players out of all of the daily/weekly bounties, challenges, rewards etc. This means they're missing out on AT LEAST 2-3+ extra powerful rewards every week for each character even ignoring the raid AND these rewards are the better light boosting rewards. Putting in a single 550 forge to allow players to at least grind the dailies and get the 2-3 powerful rewards to help them reach 600+ faster wouldn't really hurt the experience for any of the other players already there. Instead the current system makes it easier for higher level players to get ahead faster and leave other players behind even more.
I know it wouldn't really work story wise but I also think Bungie could have somehow enabled the Shattered Throne every week after Black Armory dropped. This would let people get 3 extra powerful rewards every week from the Forsaken content to catch up AND they're powerful rewards that scale higher than most of the other daily/weekly rewards. The only issue there is that Shattered Throne is effectively 560-580+ content and the 550 and lower players are the ones that would need this more. At least a 600+ friend could help carry them through however to get some light gains.
I'm somewhat worried that we're going to soon see another Iron Banner where a small minority of players will be 640-650 and suddenly all of those 550 players will be facing an even harder time than previous Iron Banners while trying to get the 8 powerful rewards they could really make good use out of. Hopefully instead the Dawning provides a number of powerful rewards (or even a 625-650 gun or armor piece like the Horror Story) which are more easily available to lower level players.
My buddies and I hit the ground running pretty hard when we got into destiny 2, but didn't buy Forsaken till towards the end of the sale. I'm the highest Light by a decent margin at 605 but only because I got super lucky on some exotic drops and prime engrams; my other friends who don't play as much are at 550-580 or so, which is unfortunate. I play this game to experience stuff with my friends and get more gear to progress, and I was hoping they would be able to catch up quicker with this. That being said, I was 596 when the first forge dropped and have only gotten up 9 light levels since then, so I'm not sure how long it'll be before I can even do forges in a random queue safely.
but this content is focused on hardcore players. frankly, it wasn't very hard getting to 600 light well before this release as a solo player. I haven't done the new raid once and I've done spire of stars exactly twice (I really need a new mic). its not the game's fault you can't put in the time. if the game stops being fun play something else. I have battlefield 4 just in case another shitty summer event comes around
Sure, in theory that'd be fine...but in reality it isn't. Activision was STILL disappointed in Forsaken financially despite how well it was received and how many players it brought in/back. Bungie can't afford to just turn away all of the new/returning players that came back with Forsaken with the annual pass. Sure as a solo player it wasn't "hard" to get to 600 and you just had to put in the time, but even there "put in the time" means waiting X weeks since you're inherently limited on powerful rewards. A player that joined a month before Black Armory isn't going to be happy just sitting around doing the same content for another month or two after paying $30 and expecting to enjoy new content. They're going to drop the game and we'll be right back to the state of the game before Forsaken launched. The success of Forsaken will be squandered by alienating new and returning players that WANT to enjoy the game but are straight up being told they can't unless they grind the same old content for X weeks. For some people this could even be to the point where by the time they get up to the level for Black Armory it's Season 6 and we have the next content drop raising the power cap even higher.
but there's a lot to do for new players: they have strikes to do, heroic story missions (to avoid, they suck), flashpoint, nightfalls (now a choice of 3 per week), leviathan, eater of worlds, spire of stars, last wish, and this new raid to learn, escalation protocol for the shotgun, story to play through if they desire, the dreaming city (a whole lot in there). the point of these games is that this is THE game you play come hell or high water. if you get off the horse you fall behind. again, have other things to do. for me, elite dangerous became pointless after I got the big ships, so I stopped playing. big whoop. if destiny stops being fun you have no obligation to continue playing, and in the grand scheme of things $60 is a very small amount of money or however much it costs now
There's no reason to run any of the raids before Last Wish unless you want fairly Niche exotic catalysts that have a LOT of time investment required. The one possible exception being getting Midnight Coup but anyone who's really after that just waits until Benedict sells it that week anyway. Running the same repeated content for another month after everyone else (friends who convinced you to play again etc) is playing new content is NOT something people are going to want to do.
The Annual pass being exclusively for dedicated end game players would have been fine...if not for the massive push for new/returning players with Forsaken. At the end of the day Bungie and Activision are a business. If they lose all of their new and returning players due to the direction of Black Armory it's going to be considered a failure even if the small minority of dedicated players love it. They lost a LOT of players with the game at launch and even more at CoO. Forsaken was a big success in regards to turning that around even though Activision doesn't consider it as much of a success as they wanted/expected. If Black Armory screws that up again and causes an exodus of players they likely won't be bothering to check back next time and Bungie will be in serious trouble over it.
I'm not strictly talking about the annual pass from a consumer perspective of a dedicated player (which I am, I've been 600 for quite a while on all of my characters and had no problem getting into Black Armory content) but as a business move for Bungie and Destiny as a series altogether.
Anthem releases in late February right before we should be getting to season 6 and the next section of content for the annual pass. I personally don't really care about the game and don't expect it to take me away from Destiny but it's still very much a competitor for Activision and Bungie in regards to player engagement and profitability. I expect EA to find a way to manage to screw it over themselves but Bungie isn't making it particularly hard for them.
The real problem with black armory is that "black forge weapons" doesnt feel special at all, according to the name of expasion we should at least expect some really different stuff in weapons, exotics is ok but you have too much old exotics to compete with the new, problem is the grind on forge for items just doesn't worth it, for fun ok but for items that are same as normal legendaries just with a black painting on top of it i dont think worth.
english .. clear thought pattern .. please?
Jared Depew not my native language
There are actual benefits to the Forge weapons aside from that AWESOME moving shader. The new mods (ie: rampage spec) are even better than the mods that were released with forsaken, and I'm pretty sure you have to do the forges and weapon frames to unlock those mods
Finally someone sees it for what it is.
Jesus i broke a sweat trying to read this comment
I had no idea this even dropped yet
I've been a destiny enthusiast since d1 launch. I work 50 hours a week and I don't have the time to grind d2 20 hours a week just to get to 600 light In order to play content I've already payed for. Keep in mind I'm 560 light. They should have done difficulty tiers for under leveled players with scaled back loot.
@@Omar411269 ye u right
sounds like a you problem bro.. find more time. Do your milestones each week. It reallyyyy isnt that time consuming. Just sad too hear the communty cry about grinding.. when they bitched soooo much about it being removed at D2 launch.
I don't mind grind at all. I just have a life. My only point is that bungie should do difficulty tiers like everyone else so that their fresh content isn't only played by 10 percent of their community.
@@joeltoves5788 that is an old excuse... the key is being efficient at doing your milestones. 3 hours per character should be enough, doing the black armory quests are extra fluff but it's not going anywhere and once it is unlocked well there isn't much to do
@Vince 5-6 hours you got 40 levels yeah cool story considering it takes 5-6 hours just to level...
Haven’t even been able to complete last wish yet, feels bad man
Thanks bro we appreciate all the work that you put into, not only making these videos but also the experience and knowledge that you bring with them...
When black armory dropped, nothing really changed for me. As a weekend warrior, I only put in a few hours a week. I get on, do the powerful rewards in the dreaming city, then go hunting for collectables (lore locations, dreaming city cats, etc) because I enjoy collecting. I'm about 585 power rn. So until I bump that up more, it hasn't even dropped yet for me.
As a casual player, in order to get raid ready or even *forge ready*, I've been grinding powerful gear and activities such as the blind well and escalation protocol since launch. I really think that a lower difficulty version of the forges is greatly needed if Bungie wants to keep casual players wanting to participate in endgame activities.
They already lowered the necessary level for the forges. How much easier do you want it? You may have to face the fact that the endgame may not be for you, being a casual player.
Casual players won't stick to the game as much as the others. If you were not close to 600 when Black Armory came out it means you were playing other games and didn't want to lvl up to max anyway. It's your fault.
Casuals aren't the ones who keep the game going so Bungie should not cater to them.
Look dude I’m not hating but it’s endgame shit you know? They lowered it already so to lower it anymore everyone would do it complete it then moan cause there’s nothing to do...but I would agree day one was fucking rough😂
@@mysticalmagic9259 I'm saying that a lot of people simply don't have the time to grind every single day for powerful gear in order to access newer content. Yes, I think that incredibly dedicated players who put in the work to get to that level should be rewarded for their actions, but at the same time I don't think locking away activities from a significant percentage of the playerbase is healthy for the game (as it may cause players to simply lose interest in the game altogether after a point).
@@januwary3506 i didnt grind every day either, just for the first 2 weeks daily and afterwards grabbed the resets, was on 600 for quite some time by BA's launch (hard grinded other stuff after getting 600 such as gambit and pvp)
Bungie does not like solo players
Let me rephrase,
Bungie made a game in which solo players dont get to experience the best content, they might not care for solo players or not, but you definitely need friends who want to buy over $100 worth of content just to play with you. But I guess the solo player wasn't intended to be able to experience the whole game, so I should just accept the fact that I wont be able to get some of the best gear or play the best content
I've done everything except the raid in this expansion solo. Some activities, by nature, require a team. It's not hard to find one either.
They added matchmaking to the forges.
They hate solo players so much that they put matchmaking in the forges, gross.
It's just so hard to find raid groups
@@RD-um9dy i lfg all of my raids. it's not "hard" unless it's a new raid.
Bungie doesn't make end content, Datto does it with these great vids. Keep up the good content.
Honestly looking at the Forge I immediately started thinking of it as Halloween 2.0, but solid video I liked the length of the video! Daddo make your vids longer don’t apologise because most of us like the videos being long! PLUS! I always miss the streams, and I wanna watch you more so it works
As someone who isn't a casual gamer but doesn't have the time to sink into the current destiny experience I can't see any reason to play the game anymore. Not a huge fan of whats on the table. Id have to grind for months just to catch up, and now catching up is even harder. But that's why I don't play anymore, and don't plan on buying the pass.
That’s fine, if you don’t enjoy it then take a break and play other things. You can always return when the game interests you again
Same boat here. Wonder what would happen if they activate trials in D1 for just one week. Might put things in perspective for them. Sometimes you have to look back in order to move forward.
DuhSpicyNoodle yeah that's basically what I've done. Will be interesting to see what the player base looks like in 6months.
So you haven't played in months yet you expect to be able to do the same activities as people who have put in the time? That's not how things work
Waaaaaaahhhhhh
Been playing since D1 day one, not sure if I’ve ever been max light since I’m solo and can’t raid. But I’m slowly getting to 600 and I’m excited for Black armory. I love destiny, the powers, the environments, the story it’s my kind of shooter. I just mainly wish there was a better/faster way to level up solo.
"day 1 d1 beta tester here, played alpha beta, delta.. durpppp/ So that means your opinion is the right one XDXDXD
I mean the shoul start doing things like on some mmorpgs one example would be tera where you have activities that you can do solo and they don't require you at the max equipment level
so, vanguard strikes? heroic story missions? flashpoint? heroic adventures? all those things don't require you to be at max level
I’m really happy that the forges require high light, but I feel that they should have included more options for people below 600 to level up. They could have even made all powerful gear drops the most potent possible for people below 600 only. Just my opinion though. I started on pc recently so I had to grind up another account where my Xbox account was 600 at black armory launch
Love your explanation on what these content drops are, please do another thoughts video in a few weeks!
But datto, we got plenty of gear in eververse
The Aussie Ninja that’s not good
@@butterspartan13 course it's good! Sure we might not have new VG, gambit or crucible, but what does that matter if I can empty my wallet to the eververse store in hopes that I get that cool looking armour set!!!
/s
Sorry if that seems overly sarcastic. Just irritates me we're back to square one, where the base game severely lacked in content while eververse was filled to the brim. Thought we'd finished with this after CoO...
In my opinion, making a content drop only focused on endgame experience is just as bad as making a content drop with no endgame experience. Each release needs new content for all levels of progression. For this reason, I would call both content like launch Destiny 2 and content like Black Armory incomplete releases.
I don't think the complaints you're seeing about this expansion are because the game is asking players to grind to play the endgame content; I think they're there because the game is asking players to grind the same boring, mundane milestones we have been grinding since day 1 if they want a chance at playing the new content. If Bungie bothered to give players new things to do while gearing up, most people would not be complaining - They'd be too busy gearing up.
This dead horse has been beaten as well, but the very obvious time-gates in the current milestone system have also given it a really bad rep. I don't want the game giving out hand outs, but nobody wants to be stuck at 580 power for 3 weeks because they can't get gauntlets when all they really want to do is play Scourge of the Past, either. It creates a problem like "Forever 29" from D1 for a lot of folks, except at least in D1 you could still play the raid without being at a disadvantage when that happened to you.
Ultimately, I don't think the majority of the community play Destiny to grind power level; they play it to experience new activities, grind new content, complete quests, discover secrets, collect loot, etc. Power level was far more parallel to these experiences in Destiny 1, which is why there were a lot less complaints about it. In Destiny 2, power level creates a barrier to entry between players and the activities they actually want to play - creating a "You must be this tall to ride" mentality. That's why you have so many people saying power level in Destiny 2 sucks.
I think as long as Bungie sticks with their current milestone system, they are going to continue to divide players into groups among the Destiny community. They need to come up with something better in future releases.
Ryan Barker I agree. I understand giving stuff over time. But the problem is the update feels empty. Yeah it gets better but that’s just saying don’t but wait until more comes out and by then price drop. I did both forges got the weapons so far and a piece of armor. All that’s left is the raid and I don’t feel like grinding out my other classes. I wanted the sniper but guess what? That feels time gated like it’s there to unlock but they haven’t flip the switch to get it. No strike, no exotic armor and the only exotic weapon you can get is rng behind the raid. No way to get new legendary armor that’s not time gated. Machine gun and auto rifle are fun but 1k voices and ep shorty will stay until I get the sniper. Bungie looks like they are drawing out everything to be impossible. If it isn’t that rng you need for a chest piece you’ll never gear up or if it isn’t time gated. It’s like an essay with 90% bullshit and time gating is the bs
Ryan Barker Preach on.
I dont think you understand what the annual pass is all about my dude. its just something too tide us over until the next large dlc. Forsaken was only released 3 , 4 months ago. The idea is we will be getting something new too do each week so we wont be stuck doing the same milestones over and over. They dont ever realease content quickly after an expansion the size of forsaken in d2 history. The dry spell after TTk was unbearable. Sure they couldve done more or released it differently but hey its bungie and if they didnt make mistakes the world would stop spinning. Just understand this annual pass is going too be adding new things every week over the next two months.
and too touch on the proggression, they literally have it setup so every activity in the game rewards powerful gear. Strikes, story missions, crucible, gambit, plant activities, raids, dreaming city, spider bounties, dungeon .. literally everything has powerful gear tied too it everyweek and they they also have the daily reset on many of them also. If threres something youre sick of then just dont do it. but this is how Destiny has always been. Try and appreciate that theyre fighting the dry boring times between dlcs with the annual pass. Theyre doing what youre complaing about. Theyre giving us something new too do besides the old shit, you just gotta reach max light, thats the trade off.
Jared Depew We realize what the annual pass is, we just don’t like it. No new exotic armor...only 4-5 new exotic weapons (one of which already confirmed to be locked within the new raid) with no way yet to get them (bullshit timegating). No story content, nothing to do but chase a new power level (using a flawed infusion system, no less).
@@jareddepew1467 Thank you for the polite reply. I do understand the intentions behind the annual pass, I just don't like what's on the table and don't think it's the best move for Bungie. I do very much appreciate the effort Bungie is putting forward to fill in content gaps; something is definitely better than nothing. I just think they're severely over-estimating the amount of players that will actually grind out and experience the annual pass content.
To make one thing abundantly clear: I am not afraid of grind. I came into Destiny from several MMOs and started on day 1 with my friends. We built our own clan/raid group, played every piece of content, collected every exotic, beat every quest/found everyh secret, hunted god rolls, etc. and had a blast doing it. We also stepped into most raids blind on launch week.
Sure there were grinds in Destiny 1, but none of them ever felt disrespectful to our time or like they were actively acting as a barrier between us and the new content. There were a few time-gated grinds to get to max light level each release, but no one really cared about that in our group. We weren't playing the game to inflate our light level, we were in it to have fun in and help others through the endgame. There was always a way to get to a raid-ready light level in Destiny 1 without time gates.
In Destiny 2, especially in Forsaken; Bungie doubled-down on the shallow, artificially lengthened, and time gated milestone system. This turned a lot of people off, including my group. I maybe have 2 or 3 friends left occasionally playing the game because they've all gotten stuck trying to gear up for new raids, been left out of at least one Destiny 2 day 1 experience, and it's ruined the novelty for them. Last Wish was the final straw for a lot of my friends who were all stuck at 530ish light for a 580 activity on week 1. They all felt demotivated, didn't even want to try, and a few of them just quit playing afterwards. Blind raiding has transformed from something that used to be achievable and fun for the entire online Destiny community into a marketing event that very few can participate in. It's all about either getting lucky with your drops or brute forcing it via Prime Engrams now. Most people do not have the time for the latter.
I know personally, I spent 3 weeks after Last Wish launch with my progression "locked" at 535 power because of a 525 class item. All of my other drops were coming in around 540, but because none of them were class items, my overall power level didn't really change. Just duplicate drop after duplicate drop. It just sucks to be stuck grinding powerful engrams when you really just want to be raiding, playing other endgame content like Shattered Throne, and collecting new loot (of which Forsaken was lacking in but that's a separate conversation).
Sorry for the lengthy anecdote, but I have a feeling my friends and I aren't the only previously dedicated players this game's progression system has burnt out. If Bungie really wants to get their numbers back up, they need to capitalize on what they do well and change the way they look at power level. Power should be a reflection of how far I've progressed through the game, not a barrier between me and the next piece of content. They need to stop being afraid that people will stop playing at max power and instead create clear pathways to all of the games content; including raids. To keep people interested once you're at the front door of the endgame, they should fill it out with exotics, quests, secrets, additional difficulty settings, challenges, etc. to keep players busy. This is the kind of stuff that people feel fulfilled by working towards, not increasing an arbitrary number next to their character that otherwise does nothing.
Was really waiting for this video from you. Thanks a lot. As informative as always.
Optimal week one thoughts from our boy datto.
I think it’s pretty good. Not as good as Forsaken but much better than Warmind and Curse of Osiris.
Edit: I’m speaking Launch Week wise. Not overall, you can pull out any number of reasons Warmind is better that all happened after launch week, and I won’t disagree Whisper and Sleeper were great along with Polaris Lance (Worldline ain’t great tbh)
not a very high bar
Rogue Gamer117 how?
Explain how it's better. I have a close friend who finally bought DLC. We have been playing CoO and Warmind (obviously in the new sandbox) and I'm looking back on it fondly. Black Armory is the height of 'meh' at the moment. Hopefully it gets better over time.
TayTheDay CoO and Warmind (especially on release) were awful.
Wasn't really meant to be a Forsaken level addon to the game. Whether it ends up being better than Warmind/CoO remains to be determined I think.
The quest to access the second forge is a huge PIA and kinda ruined me on this expansion, sitting around Nessus for an hour waiting for a specific captain to spawn, who's idea was that?
Hours? Maybe 10-20m at max.
Hours? Legit 5 minutes
If you waited an hour you're doing it wrong.
@@adrkskn2540 Spawned in once for me after like 15 minutes, then someone blade barraged it and I didn't get any damage on it. Second one I had about 20 minutes later had a bug where it spawned and died instantly without ever showing on the map. Finally the one I actually killed was about another 15-20 minutes.
randomizednamme not the games fault someone else used their super on the boss.
I am enjoying the grind, I like that I had to do some work to progress. At first the forge was impossible to beat, my thinking was "Hell yes"! Something challenging, something fun I can do with my friends. When the first forge became easy, I was also happy to see that the next forge was even more difficult. Coming up with strategies, getting frustrated, then finding a way to win is what makes it exciting for me.
I also like the black armory weapons and shaders. I agree that the start was rough, some of my clanmates feel that the power requirement was too high for release day. I get that, I am still having fun. In the coming months we will see how everything pans out.
I agree day 1 was difficult, no doubt. As you said, however this was activity designed for active players at 600. I expected we'd have to to grind a little first since we all knew there was BOTH a pwr increase, but only a few new activities. if we were only powering up for a raid, and a single new side activity - then we shouldn't be able to crush it immediately. Some more communication from Bungie I think is all that was needed for this launch to have been smooth.
I got to 600 late, so I was excited to do some 600 power activities, but then day 1 I couldn't do any of the first forge. I was also excited for the new raid. I'm really disappointed that I can't just immediately do content. Was hoping for new things to do for better gear, but that was literally power gated for me. I need to grind for better gear just to get the opportunity to grind for newer better gear. Not the best imho.
uhm just do you weekly bounties and youd have been fine. Like whatever. i hoped on with a buddy and we raced through them. Crucible and gambit are easy ways of leveling.
I'm starting to believe that destiny is no more than a dream full of ideas and ambitions that will never actually come true (or at least until the third game if there's one) because I've played D1 like many other players and even now there's a good amount of people who want that d1 experience back and honestly they may be able to recreate some d1 moments but the truth is this is d2 and will never be d1 and it seems like bungie is torn between the casuals and the hardcore players like in many games you cant cater to one without screwing over the other. So bungie is damned if they do or damned if they don't and this is a pretty daunting task they are handed so we'll just have to keep giving feedback as well as wait and see if bungie can finally make everyone happy
Blacky Skillz personally I think catering to casuals is what killed the game during launch. I would think most casuals will drop in and out of the game regardless of what happens. Either the game is too grindy and they can’t keep up so they stop. Or the game is too easy and they end up doing everything that can be done and stop anyways, only this time you lose your hard core players as well.
@@ShdwVoItrix doesn't matter if they play one week or more. They bought the game therefore the marketing succeeded. D1 destiny was all about the hardcore players. Bungie simply aimed to bring more people to the game this time around. It pissed hardcore players off and the casuals paid no attention. You can't satisfy today's gamers because there is so much other things to play.
I feel like the 3rd game will finally be a complete game for my money. This is like very, very extended Early Access. However, I temper those expectations, by understanding that this is Bungie developing this game. They were one of the most respected video game developers in the world, and they walked away from it - to make THIS. Now they have officially made the most expensive video game ever made, that is lauded by everyone who plays it. AND just to infuriate me more, they left 343 to be in charge of Halo, and destroyed the series they built from the ground up.
Oh, wait, they are going to reset all our characters again, and then slowly patch in all the D1 and D2 weapons again......I take back everything I said. They are the shittiest developer on the planet. No, maybe they won't do that, but if you can't see them doing that, you haven't been paying attention.
Why does everyone look back at D1 with such rose-tinted glasses? It was almost the exact same shit and we got conned again. Now it's up for debate how much Activision's meddling caused the things that really pissed people off, but D3 will truly reveal Bungie's true colors and we'll see how greedy they'll remain if at all.
I agree with your boosting past activities to come inline with current be power levels.
I like how you always keep it real, give the straight facts and use logic to make these types of videos. No hype or negativity, just facts, and THEN opinion.
Im a dedicated player, but im not 600, so feels bad.
This is my POV from Destiny, as a hardcore D1player having completed everything possible collecting everything possible I was very disappointed with that Destiny 2 had no grind from the beginning. I hung on with hope and gave it a chance, COO came out meh nothing to grind really except spending multiple hours on the same planet collecting vast amounts of materials for Brother Vance to unlock the Sagira shell. Disappointed I quit the game, Warmind came out and I didn’t even bat an eye it was as if I couldn’t care less anymore I stopped watch Datto, Unknown Player, Esoterick and many more. Then i watched I think E3 (correct me if I’m wrong) and saw Forsaken and I mean I was stunned it looked quality so I went out to pre-order and started to get my power back up so I was ready for Forsaken. It was honestly the best decision I made, Bungie turned the game around with Forsaken all the hidden secrets in the Dreaming City, Gambit a new fucking hardcore raid and I was for the first time so happy playing Destiny for a long time, leaving Destiny and coming back was actually a really good thing because you realise that you’re missing a lot of things and knowing your missing them you just have this urge to get your fireteam and set off on your way to unlock these secrets and find new weapons. Black Armoury I also like a lot because you NEED to grind and honestly to me that’s what Destiny is about and I’ve missed it in Destiny and it’s about time they added more of it.
So right now if your not into Destiny that much, I would honestly suggest you give it a good long break until something in the game catches your eye and your like “I need that” because as soon as you get back onto the game and realise all the things your missing and how much you want to get them you’ll love it and as soon as you’ve got one thing your set onto another thing and then another and another, you’ll love it even more.
Please give your thoughts and feedback as well, I’d like to hear from other people’s POV 👍🏻
I think the forges are insanely fun. You're killing aliens, shooting the breeze with friends (how I recommend running the forges anyway), and you're playing basketball, which is a fun throwback to Spire of Stars. As for the raid, I also enjoyed it immensely. I think Slayerage hit the nail on the head when he praised Bungie for the holomap, the Berserkers, and the sparrows. I also love the tanks and how they play into the raid. I personally adored being 600 power going into Black Armory, getting up to the forge, and getting my ass handed to me and my team. We tried it about 3 or 4 times before we called it and decided to go for all of our other stuff first. Good thing too - because forges drop some of the most powerful weapons and armor you can get right now outside of prime engrams. I liked having to grind my power up and then seeing the results of that grind come to fruition. Did I like hitting 650 in Week 1 of Black Armory? Hell yeah. Do I think that the powerful gear and prime engram system needs another look? Yeah. Being able to save 23-25 powerful gear bounties PER CHARACTER as well as 33 raid keys was a little much and made the day 1 raid a bit of a stomp for me. I had 1 teammate in the high 30s and one in the low 30s, but we still got it reasonably quickly compared to Spire of Stars.
One thing I do think black armory is doing right are secrets, all of the symbols at the forges are exciting (for me at least) and I feel like as soon as stuff starts to unlock for players, (more content, new exotics, etc.) the expansion will be in MUCH better spot.
On console, the first forge still displays as “Recommended power 610” when your killed in wave 1. And 620 on wave 2. Not sure if that’s a display error, or it’s not changed, but they still feel like that’s the difficulty. May be just me. Not sure.
they knocked it down 5 like from 615 so its correct.
I actually had very little problem with the fact that you had to be at least 600 light to really get into Black Armory.
I had heard from the beginning that it was end-game content. The devs even said in a vidoc that this is an extension of Forsaken.
So, did it make sense to me that you would complete as much of Forsaken as possible (ie max light out)? Yes. I figured I could see all the new content from those who are delving in and use their discovered strats for my own gameplay later.
You didn't listen to anything he said in this video did you? Or you did you're just stubborn by that hair coloring looks of you I'm sure you're some type of liberal feminist so we know you're hard headed as hell.
Gato said majority of players even hardcore players are not watching Bungie vidDocs, or twitch streams. Not everyone is a tryhard, elitist, no lifer living the socialist life.
@Robert Presti, you are such a snowflake. What the hell triggered you? Who hurt you so bad to make you like that?
@@robertpresti7775 I'm not sure I know many liberal feminists with pink hair man, you are the new cringe comment king
@@robertpresti7775 Daddy problems huh?
Love that Datto keeps it real and doesn't sugar coat anything
I’m a fairly dedicated player. I reached 600 light about a month before black armory. As of right now, I’ve completed all of the weekly and daily prime engrams activities that I care to do, and only jumped to 603 light. I still have yet to complete the first forge because my bad RNG prevented me from leveling quickly, and the two strangers I pair with at the first forge aren’t any stronger than I am. I currently have 0 pieces of black armory gear even though I was max level and should have been prepared for new endgame stuff. Now I’ll need to grind for another week or two depending how slowly I continue to level before I can enjoy any of the new stuff added. Due to all of this I feel discouraged from playing since in order to play new stuff I have to continue grinding the same stuff I’ve been doing since September. I really feel like if the day one forge was 600 light, it would be a much better experience. Have all of the follow up forges be high level challenges, but keep the first one accessible to players who were previously max light. Rant over.
I m sorry but this DLC/New content is a bit way too grindy. I dont mind grinding, but so many quests/missions got way too repetitous! Get precision kills, Kill Fallen on EDZ, Find Cache on whatever planet, Use Auto Rifle, HC, SR, or Snipers to kill enemies, talk to certain NPC, same old Lost Sectors over and over again(with a shielded boss added to it is NOT new content). Same old perks for weapons and armors, and some more reskinned weapons with different shaders.
lmao so you want D2 year 1 back eh? fuck outt here. Destiny is a grind .. thats what this game is all about. Dont be telling bungie too remove the grind or else we will be fucked.
they actually released all new models for the forge weapons and new mods/perks.. so what are you talking about.
Get him out of the game. This is what we needed, this is what the game needed. A grind. End game content. Girl, bye.
This game just needs new enemy types whenever they release a big expansion. They did that with Forsaken and it worked well imo
Thanks Datto! I am a Casual that is trying to keep up with the rest of my team and this video helps out.
Made pretty good points and you were right about it being not a failure or a success. Throughout the video it was expected what Bungie and the players needed hear and see. Along with black armory expanding, I don’t speak for all of us but we hope there can be more content for everyone on every platform.
Edit: there’s nothing wrong about it be that long, just fine points here and there and what had to be said
So i think people who only wanted "End game" content didnt really want it as "DLC" I think this would have been a great traditional DLC with story and DLC, having said that, it wouldn't be so bad IF they would have included new crucible armor, vanguard armor and all the new sets that we would expect to come in with a new season, but they didnt. For what ever reason Bungie thinks since people bitched about one thing, they have to re invent the wheele. Everyone loved getting new armor and all that with a new season. It feels like they are running put of ideas.
I love this game and will play no matter what, because tyhats my choice, but this shows they are willig to just throw away great mechanics, like what happens when we all get tired of the Forge and the raid? Go back to Forsaken content? Well theres no new armor to grind for, theres no new strikes or any new PVP maps. Thats what people are upset abut.
having taken away Trials AND Faction rallies really shows us that the game seems to be coming to an end. And theres no reason to be time gating things.
Just my take on it.
its not dlc .. its annual pass.. many games have them and people dont view them as dlc. Its too keep the community engaged between dlcs. Guessing you never played D1 and experienced this.
Jared Depew but that doesn’t make any of his points any less valid. Your problem is you’re worried about the term “dlc” when the problems of this game are things completely unrelated to dlc. Because if this were an actual good game that actually wanted people to play the game instead of making as much money as possible, the devs would stop making people (you clowns who keep getting suckered) pay for content and just ad a season pass FOR FREE! Sheesh hm money will you give before you realize you’ve already payed for 3 games at full price if you’ve been here since launch
Can you please just apply to Bungie, and fix this from the inside. They obviously need your talent.
What needs to be fixed? It's fine as it is. Sure there could have been an easier mode version but it is simply fine atm.
He'd end up like Luke Smith
1000 employees work for bungie. They just jack off to porn all day while getting paid
ForceOfWizardry Your lack of understanding of the development team of Bungie is disturbing.
ConfusedRealm everything needs to be fixed they should just delete this whole expansion and remake and release later
Datto is the true voice for the destiny community. And he’s right, it didn’t feel good that I had to be higher than 600 when I sat there and went to a destiny binge grind since I started forsaken late. Only to be met with lfgs looking for “615+ forge” also since I’m a solo player and relied heavily on lfg.
Hey you remember when our ghost said something about caydes ghost being cocky and dying for it and our ghost keeps a low profile because of it, but happens to be out for EVERY FUCKING CUTSCENE WE’RE IN
Personally I love BA, people who bitched about some difficulty, are the reason that Destiny launched a casual experience.
People failed to realize this is an expansion on Forsaken, not just Destiny itself.
Look i'm done with destiny, it ain't just black armory it's the lack of motivation to play this game. I gotta ask myself, Is this fun? Grinding for power and then for what exactly? Why does 90% of my playtime in this game goes to get a blue number higher to access content that let's be fair is just a lacklustre gamemode. Why do i even need powerful gear, what's challenging in this game? There is no challenge other than light level difference and guess what that's the way it's gonna stay, so your gonna grind to 650 for a month then after 2 months it's the same shit again!. No trials of the nine no faction rallies no new strikes no new crucible maps, no new armor either from vanguard or the crucible (but of course the microtransactions get a full set) the raid is just another spire of stars kinda experience so what exactly is new, it ain't fun and the rewards are gonna be crap after 2 months. GG's it's been a gun run bungo.
They really have no idea how to make the grind fun. Most loot games understand this. They let you sit down and play how you want to make progress. Bungie says sit down and play all these different modes to mark your checklist for progress, and progress is just a number that blocks access to other content. Then when you do your checklist stop playing and come back next week. When I sit down to grind I want to do whatever I feel like doing and make progress.
Yeah, I ended up stopping playing because it just started to feel like too much work. I am all for challenging content, the Black Spindle mission was the pinnacle for me. Loved it, but this new stuff in Forsaken, just started to feel like too much work. Especially hated all the forced gambit stuff in quests. Gambit is ok with a group but it just takes too long for each match and playing without a group is painful.
BronzePleb agreed. Feels like I'm on a hamster wheel in this game. If I keep going I feel like I'm gaining nothing but if I stop I'll be left behind by my friends who will not wait for me to get on to complete my stuff which Is down right boring as fuck. Raids are a no go because of people and their requirements. I'm not saying "appease my demands" or something but this game is geared towards people like datto or with too much time.
I feel the exact same. Forsaken brought me back for a while but I had hoped they would take steps to correct issues in investment and progression. Instead it seems like they are doubling down on the tedious grind while adding as little content as possible to keep people playing the same thing over and over again with no variation.
@SirCreepsAlott Forsaken was far better than Destiny 1, it had a much better campaign, end game was better and the raid was arguably the best they had ever made. Unfortunetly Bungie being as stupid as they are couldn't keep the ball rolling with Black Armoury and have managed to put the game back into a hole. Putting 90% of your DLC (don't pretend it's not DLC either, we all know what DLC stands for) in a format where it comes out piece meal is fucking terrible, even worse when most of your time playing the DLC is spent playing old content makes for an unfun experience and makes you wonder why you spent $50 (Aus) on the season pass in the first place.
I love the long winded thoughts videos
i was 553 when black armory came out, the launch of the forges honestly only made me more excited to get up to 650 because there's more to do when i get there. i havent done last wish, i have two of three forsaken supers unlocked and i'm on my way to black armory, adoring the challenge that will come in beating it.
No exotic armor :( btw I did last wish started at 600 ended at 601 uhhh bungo?
Last Wish is a 550+ raid. Black Armory is the raid you want to do to increase your level past 600.
@@mysticalmagic9259 No, the powerful drops are still powerful drops, drops on my my 600 warlock were dropping at 608-612 at the end
Sniperxx9999999 even if you don't have the annual pass, or are not doing BA, Powerful Gear still drops you things above your light level. they literally told us during launch
nah you full of shit Sniperxx
Jared Depew no ive had the same thing happen, i had a powerful gear drop that was a 621 light emergy scout rifle BUT i already had a 622 sniper equipped, my friend also gets powerful gear dropping 1 light higher than what he already has equipped
Personally i don’t like that raids now release at too high a light level for anyone who doesn’t have three times the same class or who doesn’t create new characters just for powerful gear . I used to look forward to going blind in the raid with my friends as soon as it released . But here for example , i did ABSOLUTELY every si gle milestone , every single bounty that rewards powerful gear , absolutely everything that was possible for me to raise my light level since black armory released , and I only went from 600 to 615 , making it impossible for me to attempt the raid . I think that’s dumb . If you tune your raid levels for people who are willing to create 10+ characters just to get to max light , you’re doing it wrong .
Foxintoxx its so annoying they should just release the raids 1-2 weeks after the ‘content’ drops because your right I’ve done every milestone on 2 characters and I’m only 620 light
Multiple of the same class has been nerfed since October last year what are you even talking about? Do you mean people with 3 characters (Hunter, Titan, Warlock)?
You also don't have to raid day one. And you got decently far my first character got to 620.
Isaac A. Yeah I have a titan and hunter. You don’t have to raid day 1 but 640 light is a bit of a piss take they could at least make the first encounters a bit lower. All the d1 raids I got to the boss fight day 1 (Crota, oryx etc.) because the light was balanced out a bit more
Youre a fucking baby
I don't even play Destiny anymore but still watch Dattos videos.
Just a quick note, the raid is a 540 Endgame activity, same with the NF. The average player might be around 550-560. A forge at that level to play around in would have probably helped.
BTW, I like long videos.
Day one experience certainly was a bit of banging your head against the wall. Glad to see Bungie have acknowledged the issues and are working toward a better experience.
Drew Eicke I just wish people would acknowledge that instead of raging like children
@@TheLegendaryLegacy there's a popular scene from something (cant remember exactly what) of a guy asking a girl "what do you want?" and the girl responding "it's not that simple" and this going back and forth. This scene rolls through my mind every single complaint I see
They aren’t working towards anything they’re just going to think of more ways to rob us
@@hunter_michelie4425 yeah that's the scene from the notebook lmao
You sound like a bungie bot they get enough slack pussies
Too grindy and not enough weapons dropped, all vendors have the same old stuff, it is boring. I have a bond to D2. But boy do I hate it rn. Like a dog that chewed up a couch and acted like it didn’t do anything. Like we should thank the dog(bungie) for what it did.
Excited to see the part 2 of this video in 2021
I dont know. I get the people who said the grind is boring to begin with and more stuff at high level (not end game, but close to it) should have been made to get people to end game faster. I grinded awile as I was 593 on release. I kept pushing and finished the first forge. It gets better after that. I enjoy it, even if its not the best.
I honestly can’t remember when I ever heard Datto actually excited for Destiny. It’s been years. Still he has no interest you can hear it in his voice. Damn
I wouldn't say NO interest but he def isn't as hyped about any new d2 stuff as he was for d1 and neither am i
im sad.
Wouldn't most of these problems be solved if Season 5 launched with Black Armory?
it felt very frustrating to not be able to complete the first new part of the content and I was at 595ish light, I had very limited time to play this week and I really wanted to get into the content a bit so this put quite a damper on my initial enjoyment of the Black Armory
Armor and weapon refresh with a strike or two added would honestly probably ease most of the issues. That way we play the same content but get new stuff. The pinnacle weapons are neat but rng loot is important to.
Dude the issue isn't that there isn't enough stuff.. it's that there isn't a whole lot of stuff AND what little stuff there is was gated behind an arbitrary gear treadmill that players had been on for months on end at this point. The BA stuff looks dope, but I just cannot bring myself to push through that weekly grind again for 2-5 power level pops until I get another 50 fucking levels. This gerbil, and many others, have gotten tired of being on the wheel for so long.
Arntor 1184 just put on your big boy pants and get on that grind. I only have enough time for one character, so week one I got up to 612, and just got the Hammerhead right before the reset. Now I'm about 616-618 and I'm starting to work on unlocking the second Forge (the gameplay in this vid). Even for casual or semi-casual players, doing the weekly milestones isn't that bad. It's just playing the game, the game that I paid for and still enjoy
@@coryellis1877 just because you enjoy it and will endure it doesn't mean that he will. Hell, I've recently quit entirely and deleted it because most of my clan has dispanded because they've had enough grinding and dropping more money into the game. There's like 1, 2 people on my friends list who play anymore. I got the game way too late with forsaken because after I got it my clan was sorta thinning already, so I haven't even played 1 raid. Honestly though? I don't want to either. Destiny is a chore and I'll never play again.
@@AbyssalPlague Lol just get a new clan thats what me and my friends did and now we are enjoying everything.
@@shaylatran9843 I'd rather not. This game is more of a waste of time and a chore than enjoyable, even with a clan.
Guys just remember the state of the game last year during this time of the year, the improvement is super impressive
El Mehdi Zine dude give me a break
@@dgb921 no one talked to you bro, lind your business
El Mehdi Zine you made a comment on a comment thread. So you’re talking to everyone. Damn you’re dumb
@datto while mainly I'm a item enthusiast, still, I was hoping for some new strikes or a refresh or something of them, better crucible maps to replace some of what we already have. Anyway, while I'm glad they are introducing year 1 certain items random rolled I do hope that's not the bulk of where the loot shall come. Keep up the videos and never mind about the length it's fine. Have as much detailed talk as you feel is necessary. For the record I do what you do tend to try to really break down my sentences and explain my viewpoints to the finest points. It's just who I am my own family isn't crazy about it but I just like to make myself clear, lol.
Alternate video description: It's hard to make everyone happy.
Black Armory is out? Diden't even notice even tho I bought the game lmfao where the content at?
Exactly lol. Basically playing the same game until we can get to 600. Then theres a few forges. I wont be raiding as I never have (2014 Christmas noob here) so I'm really hoping for some interesting drops from the forges
Get gud. That's where its at
@@arimadx so because you aren't good enough to raid, you expect Content to be auto completed for you? Get gud Christmas noob
@@blaxtopolition7140 get a thesaurus and and original thought.
The annual pass was meant to be end game content and focus solely on end game content.
Thanks the Gods for not letting me buy black armory!
I think bungie needs to focus on both parties casual players and dedicated players. I was a casual player but i stop playing D2 when i saw the story line of forsaken. The end game was really good but i got to a point that i found it boring. Waiting for a week to get the powerful engrams or wait for the less level powerful engrams not finding enough players to do the raid. I'm not saying that Destiny is a bad game it just got really boring in my opinion.
Sorry for my English. And keep it up Datto. I like your opinions on D2.
Wish I waited
My experience on the first day of Black Armory was relief, because after trying the forge twice at 600 I just shut the game off. I was able to focus on my exams completely this week, bless you Bungie.
Being in between a casual and dedicated player... I would have liked to have seen a multi-tiered forge, say 575ish and then an upper level 620-630ish. Same base weapons with the more difficult forge dropping higher end or tougher to get perks. That way everyone (with a reasonable light level) gets to experience the new forge content and a reason to go back once you've leveled up. Just my .02 but still kind of PO'd that while I was at 585-590 when the DLC dropped... there wasn't any way to get to the 610 minimum required to effectively beat the forge. In the end I had to say, "Well, so much for doing that content this week".
now I'm a hardcore player myself but the problem with it being geared towards hardcore endgame players like myself is rn we're only a small group compared to the much larger group within this game aka the casuals when it comes to D2, Activision wanted as many players in D2 as possible and so they tried making it very casual which turned a lot of HC players off leaving the majority of the playerbase being casual players so to introduce something geared towards only a small group of people in your game is a pretty stupid idea, had they made D2 from launch a much more HC game then this would've been a different story, this HC geared content should've waited for D3 imo, also they should've adopted the tier system from BW, so tier one could've capped at 615, tier two at 625 and tier three at 630 but the best loot (eg the machine gun, sniper etc) could only be obtained from the third tier.
bro get some facts before you spew this bullshit.. The Hardcore players (people whjove reached 600 light) really isnt that small. People complained because even at 600 light they couldnt easily doo the forge. But hey youre a hardcore player, you had too start that statemnet out with it as if you deserve some respect or that your words mean something.
Ehhh, I didnt mind grinding to 611 to complete the first forge after getting shreked the first couple times. I enjoy the grind personally, I dont see the issue.
You hit the nail on the head, I'm a casual player and not super active, when I got the the part of the quest where you have to do the black armory, saw that it was a 605 activity and I was at 530. Completely gave up, I understand raids being high level, but I think matchmade activities should just scale to your light level, sure it can be difficult, but they shouldn't release content that basically just excludes anyone who doesn't have the time to grind to max level
600 PL when BA launched, and I can't be bothered committing to this grind again. I'll probably play some over the Dawning, if only to say hi to Eva Levante and the schtick about baking sounds like fun; as my PL creeps up I'll eventually get around to taking a look at the forges, but I'm not going to bother going out of my way to grind out levels for the sake of grinding out levels.
I recently started playing Forza Horizon 4 and I was struck at the way that the equivalent of the grind there involved doing what you wanted to do anyway: driving cool cars around a beautiful world. You play Forza just because it's fun to experience one of the best driving games ever made, the experience is rewarding in and of itself. I used to feel that way in D1, where I (a non-raider, non-trials player) would spend hours just out on patrol in the Cosmodrome, but lost that feeling in D2.
After going absolutely insane playing 24/7 for 2 months with stupid amounts of hours playing forsaken....I could not for the life of me get back into this especially with such a weak dlc.... starting you out with the most monotonous tasks before even getting to the forges which you then have to prepare for by doing the good ol milestone grind... and I just called it quits at this point... i'll come back later but right now me and my friends are burnt out and this feels like a chore which is not like us at all... were usually the race to 100% content kind of people and collect/loot everything but instead of them pumping out 3 smaller expansions I would have rathered a bigger gap in content and then a bigger expansion with an actual campaign but it sucks because you constantly have the feeling that your getting behind if you don't play...
The biggest thing about the grind imo, is that there's nothing new. No new armour, no new gear. Everything is in the new forges. Normally the first thing I do when a new expansion launch is I get the new Vanguard/Crucible gear. So this launch fell super flat with me.
Welp this is going to get heated
Don't you love the Internet?
im seeing people complain about what they got even tho bungie told us what we were getting lol. they are acting like its bungies fault they had this idea of black armory being this huge dlc with a massive story and new ways to grind but its literally endgame content
@@2otimesbetter I don't even mind it, I I haven't even beaten a forge yet, but my LL is extremely close.
I’m a dedicated player. I’ve played the Destiny franchise since House of Wolves and stuck with it through the rough times of Curse of Osiris and Warmind. When D2 flopped at the start, all the friends I played with left the game now I’m stuck trying to level up in light because I have no one to play with and LFG hasn’t quite been working. The fact that bungie hasn’t given all the dedicated yet low light (I’m currently 555) anything to do except grind in black armory is kinda saddening to me because I can’t do any of the new activities :(
Also I like long Datto videos lol keep up the good work
I get the feeling this is going somewhere. In the ViDoc, they reference how well-received the Dreaming City was, which is a puzzle-laden, mysterious entity that changes over the weeks. I tend to think over the next couple (maybe several?) resets, the expansion will pan out more. Doesn’t really excuse the forge difficulty, but I’ll eagerly wait and see where this goes.