Silverwing Quick-Tip: Octane Laser Effects PT1 Light Projection
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- čas přidán 27. 07. 2024
- MESSAGE:
Due to multiple requests over the last weeks in this weeks video we are going to look at part 1 of recreating "lasers" in Octane.
We will be exploring how to generate cool laser effects in octane using light projections. As always the premise is very easy and done in a couple of minutes. But this channel would not be this channel if I would not dig a bit deeper what is going on behind the scenes!
So I hope you enjoy and learn the one or other thing 🙌
DOWNLOAD:
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Download the Laser Projection .jpg sequence:
drive.google.com/drive/folder...
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TRAINING:
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If you want to learn Shading / OSL, I also offer 1:1 training. Contact me, if you are interested.
VIDEO RELATED LINKS:
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Maxons Official Website:
www.maxon.net/
Octane C4D Otoy Official Website:
render.otoy.com/forum/viewfor...
Blender Foundations Official Website:
www.blender.org/download/
Blender Octane Otoy Official Website:
render.otoy.com/forum/viewfor...
CHAPTERS:
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00:00 Intro
00:35 Announcement
00:51 Preview: What we are going to do today
01:31 3D: Setting up the Light
02:39 Light Settings (Surface Brightness)
03:41 Shading: Texturing the Light
04:29 Shading: Explaining Area Light Textures
05:51 Shading: Light Distribution
05:33 Wiki-Time: Pinhole Camera Analogy
06:03 3D: Setting up the Light Projection
07:13 Shading: Dealing with Projections
07:46 Explainer: Pinhole Lights Projections and Sharpness
09:07 Shading: Perspective Projection
09:20 Shading: Setting Border Modes
09:36 3D: Moving the Light (It's working)
09:49 Shading: Changing the "Focal Length " of the Projection
10:39 Shading: Bring in the Texture Animation
11:03 Shading: Making the Laser Red
11:32 Final Touches: Aspect Ratio
11:47 Final Touches: Light Brightness
12:19 Conclusion
13:00 Patreon Thanks
14:15 Famous Last Words
the way you broke down the pinhole concept is amazing. thank you as always Raphael!
Oh thank you very much. Great to hear the Explanation worked out great.
Bro you came at the best timing with this tutorial! I'm making a commercial that needs a laser effect I can't describe how perfect your timing
Ohhh super nice hearing that. Hopefully you can make a really nice laser show for your commercial project with this and next weeks video 🙌
Though maybe I should have mentioned, although it theoretically works to have this show up in a volume, Octane had a big bottleneck when it comes to small bright light sources in volumes, so it will unfortunately render forever in a volume 😇
Ladies and gentlemen, he did it again! Totally going to use this technique. Thank you for all you do.
Ha ha ha, thank you so much. Super glad you liked it and for your kind words. Such comments motivate me a lot 🙌
Thanks, Now I understand the difference between texture maps and distribution maps in the Octane.
Thank you very much and fantastic to hear that 🙌
Thanks a lot! I'm looking forward to the next week tutorial :)
Thank you very much Anastasia 🙌
I will record it tomorrow. So it should be online soon 😊
I wanted to try a sonar scanning effect I saw from a commercial and coincidentally, this tutorial pop-up! Thank you for the in-depth tutorial!
Hey, thank you very much. And you are very welcome. Great to heat that you liked it and that it somewhat gave you and answer for the sonar scanner. I guess you can also use it to visualize sonar 🤔
Nice, thanks for clearing up some of the details around projecting lights! I'm doing some gobo related work right now, so this comes in handy. ✳
Oh, thank you, this is super nice to hear. I bet this also works great with gobo related workflows 🙌
And thank you so much for pleasing the algorithm overloads ✨✳️✨
✳ Awesome video, cant wait for the OSL version!
Thank you very much. OSL Version is coming 🙌
Had to try this technique on fog medium, its amazing. Thank you man!
Thank you very much for your comment. I find Octane Volumes in those cases very hard to render (clean up) But great to hear it worked out in your case 🙌
Great stuff!
Thank you vey much ✨🙌
nice tutor! thank you
Thank you very much for the compliment and your comment 😀
Another amazing tutorial. This now perfectly explains to me why Octane's process for Gobo lighting ALWAYS results in sharp shadows from that Gobo light source, due to the pinhole light effect.
Do you know of another way to do efficient GOBO lighting, but still have the flexibility to control the softness of the shadows independently from the sharpness of the light that is casted? That would be an amazing tutorial :)
Thank you very much for your great comment.
I have not thought about gobos, but you are totally right. The only way I can think of getting there is to decouple the gobos from the light and have them on a plane with opacity in front of the light. So the light can be softer and depending on the distance of the gobos, the shadow of those can be shaper.
I think there might be a trick and even another tutorial in there. Eventually trying to give gobo texture a virtual depth, not behind the light, but in front of the light.... I's certainly an interesting thought!
✳Der Spruch am Ende kam überraschend xD
Ha ha ha. Ich dachte, das passt ganz gut und es ist ein kleines Easter-Egg für die (wenigen) Leute, die es kennen XD
✳ nice!
Thank you 🙌✨✳️✨🙌
✴✳✴ Great video again ✴✳ ✴
Ohhhh, thank you so much. So many eight spoked things 👏✨✴✳ ✴✨👏
Octane Teacher ❤❤
Thaaank youu 🙏✨🙌
❤
Thank youuu 🙏🙌✨
It's not silverwing but goldwing! Thank you so much for the tutorial
Thank you very much. Rebranding incoming ha ha ha! 🙏😄
Make a video about fire and smoke with octane
Thank you for your comment and your suggestion.
I will definitely write it down on my suggestion list 🙌
Großartig, danke! In English, so everyone can profit: Unrelated question: How do you get your default light so small? 2x2 m is for most of my scenes a bit overkill.
Thank you very much.
Also in English so must people can profit! Also I totally agree, for the scenes that I usually work with, all the scenes being larger then 1 Meter is overkill!
I think the smaller sizes are a side effect of having set the default scene to be interpreted in millimeters.
Though in newer C4D versions you can also click on the upper right corner of the attribute manager and create presets for the currently selected object. This includes creating a new "master defaults" when creating the object (I think there is a checkbox in the settings with "save as default" or something along those lines).
I did that for some other default objects to make them fit my needs better.
@@SilverwingVFX Thanks, very helpful!
✳️Haha voll Laser wie du abgehst ✳️
Dachte mir, passt dazu! ✨✳️✨
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Yaaaay, thank youuuu ✨✳️✨
✳
Ohhhh thank youuuu ✨✳️✨
amazing! who is the inspiration of this effect?
Hey hey. Thank you for your comment and your question:
It's Cornelius Dämmrich: corneliusdammrich.com/
✳haha "ist ja voll Laser wie du abgehst"✳
Hey hey, ja, werden die meisten nicht wirklich verstehen. Aber ich fands irgendwie lustig.
Und danke fürs dran bleiben 🙏✨✳️✨🙏
@@SilverwingVFX hatte mal nach der 12" vinyl geschaut... 270€ aufm gebraucht markt 😱
@@yassinrupp146 Junge junge, das sind Preise 🤯 Will man nicht bezahlen sowas!
*
Thank youuu ✨✨✳✨✨
✳︎
Dankeeeee ✨🙏✳️🙏✨
gerneeee @@SilverwingVFX Aber warum die Frage nach einem Sonderzeichen? Wegen YoutTube SEO?
Gerneeeee@@SilverwingVFX :D Aber warum die Frage nach einem Sonderzeichen, wegen der CZcams SEO?
✳
Ohhh thank you so much ✨✳️✨
❤
🙌✨🙏