What To Expect From The Elder Scrolls 6 - Luke Reacts
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- Äas pĆidĂĄn 7. 04. 2024
- đđŒ LINKS: linktr.ee/lukestephens đđŒ
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Luke Stephens is a Content-Creator and Streamer that co-streams on CZcams and Twitch. This channel has Live Stream clips and highlights in addition to the streams themselves. Check out Luke's main channel & other content by going to: linktr.ee/lukestephens !!
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Maybe the elder scrolls 6 was just the friends we made along the way
Maybe ES6 was just the 16x the detail we had along the way
0:48 yeah Todd, i hate to be the barer of bad news, but the video games such as thief and splinter cell accomplished this nearly 2 decades ago, this isn't new technology lol, why does everything bethesda do remain so held back in time?
what next Todd, are we going to boast about the cassette tape technology soon? lol.
@loadedsports836 I just exploded yoohoo milk all over my phone đđđ
The mods we downloaded along the way đ
Stfu with this 2020 a*s comment
- Outdated graphics
- Outdated animations
- Emil powered storyâą
- Bad combat
- Outdated engine
It's ironic that you have graphics up there.
The obsession with graphical fidelity is what is causing games to be poorly designed, imo. They're hyperfocused on realistic graphics but the game is boring.
I don't think that it's " obsessive" to expect at least a decent level of graphical Fidelity that is not just embarrassing in the modern day. Luke was right, Bethesda truly is a Lolcow
@manassrivastava9816 the main reason they strive for graphics is for marketing. Npcs see pretty graphics and buy it.
They dont care about us who would criticize them and hold them to higher standards.
â@panzer00 you either have good graphics or a stylised art style Bethesda has neither.
@@panzer00 It'll still suck even if they stick with 2001 graphics.â
Can't wait to be lied to and then disappointed again
elder scrolls 6 is secretly starfield 2
The Fall-field Red-scrolls 76.
@@JamescMichel starfield was the most played single player game of 2023 across all platforms and the only single player game on the list... Spiderman 2 didn't crack the top 50... turns out all you crying sony fangirls had no effect whatsoever
â@@tacituskillgore7437Rent free
My guy⊠I am poking fun. Starfield is like an underbaked lava cake: Still good but not what I was expecting and needed more time in the oven. I played hundreds of hours in Starfield (the ship building is the best part and wish it was more meaningful) but I still wished it was that awesome lava cake that was advertised.
I'm 44 and i expect to be in a nursing home for the elderly by the time this actually comes out.
Me too man. Iâm 40 đđ
Scrolling these feeds until I'm an Elder. They should just call it "Elder Scrolls Forever".
@@BigG2G Gamer gramps
Putting the elder in Elder Scrolls.
â@@prestonyannotti7661đ đąđźđ đźđ đźđźđź
Can you imagine talking to an NPC in ES6 being anything more than a camera zoom in to a flat, forward angle, as they stare soulessly into the camera? Can you imagine a single piece of exposition being delivered dynamically, while mixed with game play like any number of modern games? Can you imagine melee combat being anything more than left and right swing spamming?
Yeah I can't either.
Boom đ„ youâre spot on bro. Cyberpunk, BG3, and Witcher 3 are the pinnacle of rpgs in my opinion. And is what Bethesda should be striving for. They donât innovate, they repurpose. I still donât think theyâve ever told an actually great main story in any of their games. Nor do I think their combat is great either. And the characters are like robots. đ€ The worlds feel lifeless, like the set of a movie. In regard to Cyberpunk and Witcher, I do think the set protagonist helps a lot with telling a great story. That being said, BG3 let you make who ever. Bethesda needs to innovate, but I just donât think they will.
I agree with you except I'd personally trade BG3 for New Vegas. While Todd, Emil, and their ilk call shots at Bethesda, they'll never reach such heights
Oof that truth bomb hurt lol
â@@Thorn_416Todd and Emil are like the most toxic power couple imaginable
It sucks because when skyrims dynamic cutscenes play out in real time and actually WORK, itâs some of the most immersive moments in gaming ever.
But yeah I doubt theyâll put that effort into the games again.
Todd really is the car salesman of video games. I totally see it now.
you are right. he never directed fallout 4, skyrim, fallout 3, oblivion, or Morrowind. just a car salesman. all mid games.
â@@ikninja1hdHalf of those you mentioned are mid so mission failed successfully lmao
Hah, so true
@@King-O-Hell LMAO the brain rot is real
@@ikninja1hd Those games were actually kind of mid. They just didn't have any competition. They seemed better because no one makes competing games in their genres.
Think what you want though. I'm not gonna judge your opinions.
Imagine. The year is 2026 And the the next Elder Scrolls VI has released.
You open the first door you come across
*Loading Screen*
The year is 2030 you mean
@MrRenanHappy I can't imagine they will get this out by 2030. Starfield took almost 8 years to finish from the time they started full production. I don't even think ES6 is in full production today. Still pre-production, no? I really hope I am wrong, but I sincerely don't think they can pull it off in the next 2 years.
@@johnicushatch Elder Scrolls 6 has been in full production since Starfield released. It'll be 2028, most likely.
@johnicushatch It left pre-production about eight months ago. Still a while to go, but we are getting there, lol
Bethesda is that person who was popular in high school and still live in that time period
Literally
Captain of the chess club (ââ _â )
kinda like stifler
Well tbh I feel like their gonna succeed with Eds 6 but your right they needa up their game
@@user-zh1mn8rn9k I do too Iâm not one who thinks ES6 is doomed. But they do need to do better than they did with Starfield hopefully they are listening but who knows
Skyrim Modders have proved me time and time again since 2015 that it isnât the creation engine thatâs the problem, itâs the studio/people behind it.
Before I start the vid. Here's what I'm expecting from elder scrolls 6:
-Lackluster/Bland main questline
-Super simplified stats/skill tree
-Good exploration
-Retcon on some older lore.
- "It just works"
-1/2 good major side quest rest lackluster or too short.
A ten year wait time for the really good modifications to finally be developed, and lets not forget there will be political drama.
Spot on.
and half the towns replaced by settlement building
ââ@@wobba4436The only optimistic thing I have is that they (somehow) take that godawful procedural generation tech from SF and put it towards as an actually populated game world.
@@thegreat7878 press x to doubt
Let's be honest, elder scrolls 6 will be outdated
I'd rather have an outdated game with oblivions graphics that is actually interesting than the slop Sony has put out this generation... I don't know how to tell you this but great graphics don't make a good game as Spiderman 2 has shown us
â@@tacituskillgore7437You think we give a fuck about Sony? You are literally spewing the same nonsense all over these comments crying and defending Bethesda and their trash game Starfield as if it was the pinnacle of gaming when it is mid as fuck at best. You just want someone to attack so you label everyone here who doesn't agree with you as a Sony fan, when I bet most people here don't even play on Console đ keep crying Bethesda shill
Gonna be starfield all over again smh
@@tacituskillgore7437no one even mentioned Sony lol they living rent free bud?
Itâs be a huge fucking let down and we all know it
So sad that recent bethesda titles have basically confirmed ES6 is going to be a flop⊠Elder Scrolls Oblivion as a kid changed what i thought games could accomplish
Iâm in the exact same boat as you. Iâm just hoping ES6 will bring that same sense of awe as Oblivion did all those years ago, but honestly after Starfield Iâm not holding my breath.
I feel that, starfield ruined my excitement and it was reallly weird.
Iâve loved this series for most of my life and have been excited for the next game for over a decade and now my hype is dead and gone
It's going to be a flop not because it will necessarily be a bad game but because Bethesda has been left in the dust years ago
Bethesda is dead. Y'all should seen after fallout3, fallout4, fallout 76. Oblivion was crap compared to morrowind. When I was a kid, I only remember graphics impressing me. But everything else was a let down. Check out Skywind. It's a fans project to revive Morrowind in better graphics. If it's being done properly, it should beat oblivion.
If they donât update the combat Iâd be dissatisfied. After playing dragons dogma the action in other rpgs just doesnât compare.
At this point, all i feel is indifference for the next Elder Scrolls
DLCs include the Burgers of hammerfell and the elvish furniture store
Expect Starfield, but probably worse.
Damn, that would be a tragedy
Expect starfield, hope for oblivion
â@@casuallyretarded5161goated comment
@@casuallyretarded5161 I expect it to be worse than Starfield.
It depends is es6 is just one province then itll be good. But if its all of tamriel then then itll have the same issues as starfield. A contained smaller province will bring back great exploration.
Modder here, nice of you to mention the strengths of the Creation Engine, but I'd like to add:
- While right, that physics don't get unloaded in the open world, it did have some more purpose than just stacking cheese:
You can shoot an arrow across multiple cells and have it simulate correctly, even if the model isn't visible... and I think, this system might've actually been used for the cut RTS-style civil war stuff, for catapults and such.
Also, the physics have been there since Oblivion in 2006 and since then, Todd has always dreamt of destructible environments... It's as if they want to keep this feature around and updated, even if it was kinda useless for Starfield, just to be able to /maybe/ do more with it in the next game.
- NPC scheduling and AI. The later games weren't even that crazy with it, albeit still unique in the sense that EVERY NPC has a "life". But Oblivion knocked it out of the park with its Radiant AI. This game has some of the craziest AI interactions ever. It might be goofy most of the time, but damn, if they just overhauled and reintroduced that, it would be great, but that's probably not happening...
- That's maybe not much engine-related, more of a Bethesda thing, but the variety of interactible items and things in their games the player can pick up, or at least move, is through the roof. No other game does this on such scale, probably another reason why the Creation Engine is kinda slow.
I have no faith in todd
He only made one of the most successful games of all time. So much reason for zero faith.
@@Luv_Sammy -can you win the marathon?
-ofc i ran really fast 20 years ago.
Your logic. Smh
@@Luv_SammyAnd then later made the most boring game Iâve ever played. What side of him we will get next ?
He needs to retire
â@@Luv_Sammy"Tell me more lies daddy todd~"
Elder scrolls 6: sandwiches of Tamriel
NOBODY PRE ORDER
yeah good luck with that, would be awesome if that happened but you know it's going too.
There are still a lot of Bethesda meat riders so... no, people still gonna preorder this thing
Personally, if I had to choose between a true open world and⊠sandwich physics⊠Iâd choose the open world.
Todd loves the idea of picking up everything so I doubt
They've proven that they don't just ignore the bad reviews, they comment and tell the reviewer that they're wrong while not acknowledging any of the points that were made.
Man, skyrim was the first single player game i ever played and i fell so in love with it. Never wouldâve imagined that 6 years later iâd be saying to myself âyeahhh im not gonna bother with elder scrolls 6â
Yeah it's a real shame. But nothing will change if we all go out and reward their laziness/incompetence. Funnily enough, skyrim was my "last straw".
I came up with a list of all sorts of things that should be added to the game when I was a kid.
Improved horse riding, multiple companions, synergy between builds, actual random encounters that aren't just one guy walking, companion backstories, Improved actions, like valuting and climbing.
But I know I won't get any of it.
The TES 6 E3 announcement was on the same day that they announced the Elder Scrolls mobile game (Blades). My theory is that they understood that if they announced a mobile game without a console/pc announcement people would have lost their minds.
Which is what happened with Diablo Immortal when Blizzard announced it a few months later.
Todd saw Peter molyneux over promise and said "hold my beer!"
Idk if Iâd go that far lmao Peter molyneux was the goat of over promising
@@Brian_Sleesman fair...lol
And both made better games than 90% of the industry... I wish Peter was still making games he over promised constantly and still managed to make masterpieces
todd dosent even promise things that crazy, its just that bethesda isnt capable of making even basic features functional
@@tacituskillgore7437 No.
Expect ES6 to be like Starfield. Empty & soul less mess with loading screens. And 30fps.
I'm calling it right now, even some Skyrim mods would be way better than ES6
Yeah kinda sad really the only thing that makes me excited for the Elder Scrolls are the mods like Beyond Skyrim and Skywind/Skyblivion.
â@@fgcgaming2530 mods don't fix these games
I wouldn't worry about loading screens as long as es6 sticks to one region but I get why we assume that's the new norm
@@selfaware7617yeah i agree es6 will be good if it sticks to a singular province not all of tamriel.
Just like Fallout London will be better than anything Bethesda cobbles together for F5
Todd is just a Peter Molyneux that is protected by the industry
What is obvious about the Creation engine is it does not have a streaming design like RedEngine, Unreal, or any other open-world engine. The newer engines have so much more dynamic loading and take full advantage of NVME drives' blazing speed. The other problem with BGS design is they seem to want to have more of a sandbox these days than a story-driven game. Skyrim had sandbox elements but had far more story.
People like me want a rich world if you are going to do an RPG. If it is a sandbox that's fine but the issue is selling an RPG that is really thin on story and leans heavily on the sandbox.
You know what I think? Where all that Skyrim money went? To Zenimax share holders. I think more than others, Zenimax skims as much profit out of Bethesda and then gives them a tooth pick and a used hairdryer to make the next game
I think that is a lot of the problem with Bethesda games, they sacrifice story to ensure that they keep that sandbox 'go anywhere, do anything' feel. You can't have quests with complex moral choice and end results that ripple through the world (or at least you can't without a significant amount of effort, which Luke established they're not willing to do) while maintaining the ability to tackle a quest in any order you want, or to just avoid the main quest line all together and head to the top of that mountain. They just don't mesh. It's the same reason that anytime Bethesda introduces a sense of urgency, such as with finding your son in Fallout 4, it has no impact, because no matter how long I go around collecting every light bulb and wrench in the world and building my settlement bigger, there isn't any negative result, my son won't die or take longer to find. From a story perspective, it makes no sense that a Father or Mother would do anything else but find their son. They either need to make their quests designed around the fact that there will be no real sense of urgency, or build in excuses to have the player go around doing random things, like Morrowind does when Caius Cosades tells you to go out and get some experience under your belt. The main quest builds in a pause so that you have a in world reason why you're going out and doing all kinds of other things. Bethesda needs to remember what kind of game they're trying to make, and design the story around that, not just try and fit the story they like in with the whatever type of game design philosophy they've chosen.
You have both with Morrowind.
@@masster71 there is this game called Elder Scrolls 2 Daggerfall that has introduced a revolutionary system: sometimes picking a faction locks you out of other factions. For example if you start serving a deity you can't serve another deity, effectively being locked out of 14 factions. You can join guilds, but the sandbox nature of the game allows you to only have enough time, so you can't follow al quests equally. Pursuing the Dark Brotherhood can usually result in failing the main questline. However, simple game design from 1996 is understandably outside Bethesda's grasp.
@Lampoluke Yes, but Daggerfall is a very different type of game with one of the largest procedurally generated game worlds ever made, which is just very different from the more recent hand-crafted worlds of the last 3 games. Additionally, while I agree that there should be restrictions to which quest lines can be completed on one play through, I don't think that addresses or is the answer to a weak storyline that isn't designed around the type of game they're making.
After Starfield,it's best to keep expectations low.
Regardless keep expectations low. Thats how youll always be impressed haha
The problem is when it somehow gets even lower than ny already low standards. â@merksmovies25
I think that the other big item that very few are mentioning is that Jeremey Soule won't be doing the soundtrack for TES VI. Regardless of what Bethesda does or doesn't do in terms of tech, that single guy helped define the Elder Scrolls. It's like saying that Star Wars would have been just as good without John Williams. It wouldn't. Music carries a lot of weight, especially in a genre like this.
What should we expect? For TES 6 to, somehow, make Skyrim seem like a deep, involving RPG by comparison. Literally that is it. Because that is what every TES game since Morrowind has done. Morrowind made you appreciate Daggerfall, Oblivion made you appreciate Morrowind and Skyrim made you appreciate Oblivion. Every Bethesda game, but TES in particular, makes their last game seem much more like an RPG than their latest entry in the series.
"Morrowind made you appreciate Daggerfall"
I dont hear this much, played morrowid but never daggerfall, what good things did they take out?
Iâm just getting into Oblivion for the first time and playing on series x and Iâm enjoying it a lot. Basically no loading too. I want TES 6 to be a highly updated version of this lol more locations and handcrafted areas than Skyrim and great combat and stories. Thatâs all I need. A great looking game with great stories and exploration. And little to no loading!
@@driver3899 So Daggerfall is a bit of a different situation because both Arena and Daggerfall are FAR different types of games than Morrowind, Oblivion, Skyrim are and how TES 6 will be.
Both Arena and Daggerfall were largely procedurally generated games with some handcrafted aspects of the world design thrown in(which was kinda nice for allowing for massive game worlds - Daggerfall's game world being the equivalent of the real world size of the UK - but it also made the game break itself in some cases) and this allowed for the team to focus a lot more on interesting game play mechanics. One of the really neat ideas Daggerfall had(which might have been a carryover from Arena) was the ability to give your character various advantages and disadvantages(such as being weak to a certain type of weapon/magic/element/etc. or giving you the ability to heal when crouched/in darkness) which would change how much XP you needed to level up(the more disadvantages you took, the easier it was to level and the more advantages you took, the harder it was).
An important thing to remember about old TES games is, like the Baldur's Gate series of games, they were trying to take the tabletop experience and bring it into a video game, so the experience was geared more towards allowing for total player freedom than anything else.
Morrowind was Todd Howard's first mainline TES game with the company as a director/project leader and he RADICALLY changed how the series would be designed. TES went from massive worlds that were largely procedurally generated to smaller handcrafted worlds with minimal procedural generation. They completely removed the advantage/disadvantage system, took out skills like climbing(in Daggerfall you could climb up walls and towers and sneak into/out of places via windows if you were a thief character) and speech related skills(there were 9 languages you could learn to pacify various monster/creature races like Centaurs, Daedra, Dragons, etc. so that they wouldn't attack you - and in some cases you could get information from them that would help in questing) and just changed the general methodology of how leveling up in the game worked.
From there, with each TES game, they stripped out fun ideas from the last title. Oblivion removed spells like Mark and Recall, as well as Levitate. It also put a cap on how many potions you could drink at a time and dramatically changed how various skills/attributes affected how you engaged with the game world(for example, in Morrowind, if you had a super high acrobatics skill, you could jump insane distances - in Oblivion, it didn't matter if your acrobatics skill was 100 or 1000, you would jump the same amount; no more jumping halfway around the world map for funsies). And we all know about Skyrim taking out the magic crafting system from Oblivion(and classes, for whatever fucking reason).
So yeah, I just anticipate TES 6 barely being a RPG and being a glorified action adventure title with the slimmest of RPG elements, much like Starfield was.
@@TheFuriousMulatto Damn that was a good read, you perfectly encapsulated the bethesda situation too. I think you are dead right about TES 6. And even worse it seems like its a strong trend in AAA gaming to take anything good, "streamline" it down until there is nothing interesting about what originally made that kind of game a unique experience and put in the barest amount of effort to get return on investment.
Its like they are selling the glossy beautiful exterior of a game but with nothing inside it
I like the sound of the advantage/disadvantage system, its like something from a rougelike used to create high replayablity, and thats a good thing
Also climbing seems like an amazing thing to have in any of these games, wish it had at least survived until morrowind. Thats probably my favourite bethesda game apart from new vegas but of course but we cant count that one
So I never knew about the languages thing in daggerfall, was that regarded as a fun thing?
Never knew it had hand crafted elements either, was that a good mix, occasionally coming across hand crafted stuff?
@@driver3899 I think the language skills in Daggerfall are super cool and fun because it allowed you to have more varied interactions with creatures that later games ONLY allowed to be enemies that you had to kill. I like the idea of instead of having to kill a Daedra, being able to have a conversation with them and maybe negotiate with them so you can gain passage into a dungeon or whatever.
Like many things that got removed by the Howard-led TES games, it was probably one of those things that didn't have mainstream appeal.
It's really funny to think that whenever a Bethesda game comes out, most people's immediate reactions are for fan communities to "fix" the game and add content though mods rather than rely on Bethesda to do most of the workđ
Bro the modders are literally the life support of Bethesda đ
@@sebastiann.8088coldđ€Ł
@@sebastiann.8088 they absolutely are, Skyrim would have died years ago if it weren't for them. But still, we can't expect minimal effort from Bethesda
I'll just wait what es6 is then mod some of the shit from that into Skyrim
Well you can't rely on Bethesda to do the work can you? Modders are simply more talented and actually care more than Bethesda has ever done in the first place.
Todd speak : Ultimate fantasy world = quantity over quality
Watching my 6 year old daughter play Skyrim & be obsessed with it gives me more joy than anything Elder Scrolls 6 related. For that I can respect Bethesda. But Iâm not looking forward to anything as a fan anymore
Cant wait for ES6 to be exactly like a game thatâs made from the early 2000s with the same jank
It'll be even worse. Bethesda hasn't made a truly good game since Morrowind.
@@BasilAbdef Morrowind was there best game imo.
Iâd love it if they made a game like they did in the early 2000s.
I donât think elder scrolls 6 can ever live up to the expectations l
In Bethesda's defense here, they have been doing everything in their power to lower everyone's expectations of them for years!
â@@omgbutterbee7978That's a pretty good defense ngl
I have to say, the biggest thing I want is updated gameplay. Skyrim is great, but the gameplay is very shallow. This has also only became more obvious as games like Witcher 3, Dragons Dogma 2, and others have released. Otherwise Iâll be excited no matter what
Latest season of NMS is actually pretty quick. They designed it to introduce new player and returning to all of the available features, plus they just updated to add procedurally generated space stations and ship customization.
The creation Engine can make a persistent world, you drop something somewhere and after 100 hours of gameplay it still there. And it also makes the world feel more real, the food an a Table is not just a design you can't interact with, you can take it up put it in your poket, throw it through the room. In some games you drop something turn around go 3 steps turn around again and its gone. This interactivity makes Bethesda games special and let them feel like bethesda games, I think it would help soooo much if they find a better way to cover loading screens, most games use some loading gates, if Bethesda can manage to use Loading gates between 2 instances and a better flow it could help to improve there games a lot, even with the Creation Engine. And there need some kind of Flow cause ElderScrolls 4 and 5 and Fallout 3 and 4 are all open World games so you change instances multiple times if you walk from Riften to Soletute.
shut up, todd howard's burner account. a piece of corn staying where it is for 100 hours of gameplay doesn't make it a great game when there is terrible and extremely outdated overall design
Lots of loading screens and a boring ass story
Skyrim didnât need the amount of loading screens that Starfield did
â@@itsmatt517That was also when Bethesda didn't suck ass yet
â@@itsmatt517 And people actually expected loading screens back in those days since it was 2011 not 2024.
Backwards flying Thomas the Tank Engine đ€
Or a randy savage dragon!
@@sebastiann.8088 or that cursed my little pony dragons đ€Ł
You wanna know what TES6 may be like? Look no further than Starfield cause that's where the "testing" of new game mechanics is being done.
Spaceship gameplay = testing for watercraft gameplay in TES.
A thousand planets all randomly generated= a sizeable chunk of Tamriel.
Starfield is a new IP but it's also the testing ground for new ideas that will most likely end up in TES6 or that was the plan all along to test these new ideas with new IP before committing them to an existing one. Either way Starfield is a glimpse of what TES6 will most likely be. đ€·đŒââïž
According to the leaks it takes place in Hammerfell and High Rock so I think you may be on to something here
My thoughts exactly. I'm mostly worried about the generation tech that makes Starfield's planets. Seems to me they put too much effort into making it for it to be a one-and-done
When the most exciting thing in your open world space game is a ham sandwich đł
Houston, we have a problem đ
What I'm expecting is a release in the late '20s. But I might be too much of an optimist, given the fact that we've had the teaser release in 2018....
After 3 straight flops, who cares what BGS has to offer?⊠Iâm not paying $70 for even Skyrim quality, if ES6 ends up at that level. If I have to wait through a loading screen to get into a castle, or watch a dragon fly backwards, Iâm not even going to pick it up.
Do better.
Oh, yeah they arenât even gonna try dragons again and then theyâll blame it on lore.
The loading screens take like less than 1 second on Starfield. The best they can do is hide the load screens with animations but I rather get art work and tips.
lol by the time Elder Scrolls 6 is out Dragon's Dogma 3 will be outđ
I've been enjoying playing as a Mystic Spearhand.
It's Bethesta, so you should expect to be lied to and then disappointed.
Microsoft owns a huge amount of game developers. They can literally now have their own internal GDC and have one massive round table of their best developers. Then they can invest into a new engine they own that can rival unreal engine 5 or decima or RE engine. Essentially they can start making all new game development in their own proprietary engine and even license it out like they do Microsoft Windows, office and game pass. They have too many powerful and legendary development tools, systems and companies to not bring them together in one cohesive way for their game development. They can train all new developers within their fold in the engine and use it for shooters, rpgs, driving games, open world games, and rts games. Or come up with variations of the engine to tailor to those specific gaming experiences. Microsoft needs to truly overhaul what they own into a powerful game development pipeline that is consistent and coherent. Because from an overview standpoint if they own like 30 gaming studios using several different engines and different design philosophyâs your teams are all fractured, when they truly need to be brought closer together to piggy back off each others success, knowledge, experience and overall understanding of game design and development.
Well said. They really need to buckle down and take advantage of all the properties and studios they own. Right now theyâre sitting there like a spoiled kid blaring all the toys and not letting anyone else play with them. Whereas if they shared their toys with the other kids and they combine their imagination and creativity they could come up with fun interesting stuff. Thatâs a terrible metaphor but yea you said it well.
The only thing i've heard is Todd Coward and thats how i'm calling him from now on
Expect Skyrim 2. While also not expecting anything new.
I might get excited the day Todd announces they're finally retiring that relic of an engine and moving on.
I would love if they just made skyrim 2 ngl but in reality what we're gonna get will be just starfield 2
After Starfield I have no expectations for this game. It will come out and I will look at it either a lot or not at all.
We can expect 100GB day one patch.
I expect load screens, a linear story, ugly npcs, paid mods and glitches.
The way things are right now don't expect anything you'll only be disappointed.
Todd is so full of himself lol
not really. He seems like an imaginative, assumptive and sensitive person to me but not egotistical.
...
It was nice of Honda to allow us to buy a house. Thanks Honda.
I was impressed by a vid with Skyrim plus VR plus A.I. Watching the player interact with NPCs powered by AI and have all kind of crazy role-playing conversations and outcomes. That is next Gen.
Yes, ai seems like the future of rpgâs. It would make an elder scrolls game last so much longer being able to have infinite conversations with npcâs
Yes I'm having fun with AI in Skyrim right now, but without the VR yet cause haven't finished modding it. It's fun but you really gotta pry the AI to get a conversation out of it. If future games can make the NPC's be more engaging with AI by starting casual conversations or comments it will be worlds of fun.
âWe are uniquely positioned to make starfieldâ yeah, uniquely positioned to make it poorly. I sincerely believe Ubisoft and EA would have made a better starfield game than them
Beteshda is one of those companies we have to let go off already , just like Ubisoft , Blizzard or EA âŠ. they just arenât what they used to be and probably will never recover
Idk i disagree that modern gamers dont like that style of classic bgs games. If that were the case it wouldnt still be played like it is today. Also, i pondered that question and recommended skyrim to my two younger cousins of 14 and 15. They both loved it and the 14 year old claims its now his favorite game. (He used mods to make it look like a game that came out in 2020 but overall gameplay is the same.) what i think sets it apart is the world and exploration. Starfield got away from that. Go back to the way you built these iconic worlds and youll be fine. Hell, fallout 4 had a ton of issues but it was held up by its world. Even tho 76 blows, itâs world is actually pretty beautiful which is why i believe it still has a solid playerbase and not dead.
@LukeStephens
What you describe at around 24:48, in regards to splitting the game world up into boxes, and then loading/uloading the box as players move between them IS in fact how Bethesda games have worked since Morrowind. Its called cell based loading, and as the player moves around the game world the game loads everything in the cell you are in, and the cells immediately around it, and then unloads it as you move out of the cell/adjacent cell.
Bethesda has had this technology since 2002 when they released Morrowind, and has used it in Oblivion, Fallout 3, Skyrim, Fallout 4, and Starfield. The engine has dynamically culled things in the open world for over 20 years. Its a fundamental to how their games function.
Yes, ive messed with skyrims creation kit and really had to figure out how these cells load. It seems like exterior and interior are treated slightly different but are often referenced the same way. I didn't realize this was for the physics (havok i believe). So my question is, is the creation engine, at this point, really only built for this system. Could it be modified to limit the physics and focus on more fluid Change of spaces / enviroments. But if the physics is kept, can it be applied to combat, rather than objects scattered around? The combat has no connectivity or real contact, so could that even be handled by this engine without a complete overhaul or reworking? Im pretty ignorant to all things programming and computer wise lol.
"Great physics" in the creation engine, yeah like how you could stand on top of an object and float in the air as if it was a propulsionless flying machine when FO4 first came out XD
Cant wait to see what kind of mods have been completed for Skyrim by the time ES6 is done
Bro.. how hard is it to make it possible to enter a building without loading screen.
First thing to ask todd is if the game has loading screen
â@@Truthforealsđđđđ
- BGS games can thrive. Just keep the story as the driving force for the lore like Skyrim. Not the forefront like FO4 and Starfield.
- Its not that people are over BGS open world games, its because skyrim is just an infinitely better game than FO4, FO76, and especially Starfield.
Please dont discourage BGS from doing a exploratory sandbox with lore sprinkles. Because that is why Skyrim thrived. Because that scope is where their engine thrives. When they expand that scope in a way like starfield, their engine breaks itself.
Todd is the guy who said we didnât work on ES 6 because the hardware isnât out yet but then said they will still be using the same engine as morrowindâŠ
I hope it just works and has 16x the detail.
I donât take anything Todd says seriously. I will believe it when I see it Mr. Starfield.
Preach!
Am I the only one that fell in love with Oblivion, thought it improved almost everything from Morrowind, spend hundreds of thousands of hours between my 360 and my pc playing and replaying the game with mods, then thought Skyrim was boring, colorless, less emotional with a too in your face soundtrack and only played it once or twice compared to my MANY Oblivion playthroughs?
Did the general public just NOT play Oblivion??
Nope. I replayed Oblivion recently and it's a way better game than Skyrim in terms of writing, pacing and in some aspects of world design. It just feels more alive. Morrowind also had an awful lot of kill/fetch quests which don't exist in Oblivion, for the most part. Even a Fighters guild quest to kill some rats (recalling Morrowind) has a twist involving mountain lions and a disgruntled neighbour in Oblivion. I think Skyrim was just fortunate to land as gaming went mainstream and it hit the zeitgeist. It always felt disappointing compared to its predecessor to me. The UI is horrendous.
With ther physics stuff, the two methods suggested work great in lots of places, but they are limted by the number of objects. lets say you have the "zones" option (like chunks in minecraft), now you have the issue of streaming of objected and pooling from a pool of loaded objects within a given loaded chunck, meaning now, you need to account for the next chunk, so you'll run into memory limits wither way.
The other issue you hit is that you have to pre-calculate all those objects and their given position, physics properties and next positions dynamically on the fly for a vast number of physics objects. I've done stuff like this in 2d games before using tile maps and grids to predt the next tile to load.
I think Todd, at his core, is a compulsive liar mascerading as a salesman who belives he is a developer...
I'm guessing we should expect a lot of load screens
I believe he said they plan on fixing that for ES6
The fact that the Creation Engine is designed so heavily around physics but Bethesda doesn't include boob physics is enough for me to write them off.
I think Todd is terrified of adventure
We thought it was going to take place in Hammerfell after the teaser flew over it and the "Redfall" trademark was filed..............yeah, then life happened.
And what isn't told in the sandwich lady from Starfield is if she ever changed a module on her ship, even an unrelated one that wasn;t where the sandwich pile was stored...they'd all be gone and deposited in the ships cargo hold for 14850/600 cargo space.
A co-op mode would go along way, especially if your character could be a friends follower when you were offline
A loading simulator 2 đ€Ł
I was 31 when Skyrim launchedâŠ. Iâm 44 nowâŠ..
you're ancient
Endymion just did an interesting video about the community managers in these companies and how they control the discourse between fans and developers and how many of them distort that discourse on purpose.
They could take a page from ToTk's glue mechanic. Once objects are "fused", in this case a desk covered in bullshit, that invisible glue flags all these singular objects as one larger super object, making it much easier to load and render. The glue unbinds when the player interacts with the smaller objects via classic grab or collide mechanics. But hey, i dont know how to code all that so who knows?
I will never buy a single thing from Bethesda until that Creation Engine is dropped.
"The ultimate fantasy" lol good luck when elden ring and bg3 already exist, not to mention all the games that'll likely come out before es6
Absolute delusion...skyrim was played more last weekend than all of those games entire playtime combined... bg3 didn't even beat starfield which was the most played single player game of 2023 across all platforms and the only single player game on the list...elden ring bg3 and Spiderman 2 didn't Crack the top 50
â@@tacituskillgore7437 Why do you compare games that are among the top 5 of their respective years with Starfield, they are on a totally different level
â@@laigstorestarfield was better and beat all of them... starfield was next to fortnite minecraft and cod for hours played where these "top 5" have never been anywhere close... you're right though none of those games were on starfields level
How many more years is everyone going to be desperately optimistic that this will be released soon? In 2016 I predicted that we wouldn't get an Elder Scrolls 6 within the next 10 years. And here we are in 2024, not even close to a release. Sometimes I hate being right.
If they radically change NPC animations and writing. If they radically change side quests and elevate combat they might have something close to these generations RDR2, Elden ring and BG3. But it's like having an iPhone 6 compared to iPhone 15, it's some generations apart, unfortunately
LOL They wouldn't reach RDR2's even 20 years from now when even GTA IV is better than Starfield at many things. Starfield is insanely outdated at this point. It has better gunplay and better graphics than Fallout 3 but otherwise it's still on that level as far as I see it. And Fallout 3 was already far from cutting edge back in 2008 because games like GTA IV, Crysis, Dead Space and COD World at War already existed by then.
I feel, there is nothing to talk about. Yâall will hype yourself for disappointment.
đ
Expect BUGS, Expect bad story telling, Expect good graphics, expect 500 versions over the next 20 years
Nothing, as was delivered with Starfield
We can talk a lot about what to expect but for the everyday gamers I think it's pretty simple, starfield is a sign that bethesda is not what it once was and cannot be trusted unless they prove otherwise.
In pretty much all elder scrolls and fallout games bethesda has released you can explore an exterior world basically uninterrupted. Most load screens are for entering cities and interiors or other large exterior areas like solstheim in skyrim or the far harbour area in fallout 4 which are large dlc zones. Now 22 years after Morrowind released Starfield does not let you explore even nearly an equivalently large exterior zone and they have provided less expansive and less free exploration than Morrowind. Hell Daggerfall too, that was 28 years ago and relied heavily on procedural generation too. Not to mention the decline in writing quality which wasn't exactly stellar in the first place.
Loading screens are one thing and have always been in large quantity in bethesda games it's not the be all end all when it comes to bethesda games problems. But it is an example of bethesda blatantly failing to understand core concepts of their own games. Especially when they have never been so intrusive as to break up the main exterior world space so much. How they believed this would be ok is actually mind blowing. Again in 22 years they have managed to regress in one of the biggest most appealing aspects of their games, a world to explore. And it's not just that it's separated by countless load screens like no other prior Bethesda game, it's that there is nothing worth seeing on the other side.
As it is even if they have less load screens than in starfield we still have no reason to believe the writing, quest design or gameplay will be any better. It pains me to say it but TES6 is likely going to be BAD.
I mostly agree with what you had to say here but i have to disagree with the idea that gamers have moved beyond the original bgs template. Games like tes4, tes5, fallout3 would still undoubtedly be big titles if they were to release today with modern graphics and all that comes with it. I dont think loading screens are that much of an issue. Ofc games like rdr2 are groundbreaking and do set a new standard but i dont think that means just because the new bgs game isnt handling culling in the same way makes it an objectively worse game. Ppl still love the old bgs games not just bc of nostalgia but bc the overall feeling you get in the world the world building and immersion despite the loading screens you still get lost in them. The problem isnt the creation engine or the typical bgs template being outdated its the lower quality of story telling and world building over the years. If gamers really got bored of the same game templates that fast then COD wouldnât be relevant at all today bc its the same template as doom and quake at its core
Luke: I wanted to do a video on ES6 but there just isn't much there.....
Me: Looks at the video length -> 37 minutes?
Problem with starfield is that it's too big. I have every faith that elder scrolls 6 will be great because it will be a smaller contained map with plenty if handcrafted stuff to discover.
You would hope, but what if they release a bombshell of having half of the known world available to explore with additional lands as DLC later on, then it's just a bunch of generic shit and bugs we have to fix for the next 10yrs.
Well prepare for AI-generated content and to be disappointed.
You boys so quick to be disappointed haha I get it! But starfield ain't awful I think it's just boring. But it has some good shit in there.
@@louisbrown3793 I just have to go on what i'm seeing at the moment and that is not Good.
I'm totally open to being proven wrong although i don't Think that Will happen.
Preferences are different but Starfield is a game i didn't even want to install. Looks like California in Space.
You canât even jump while running in Skyrim lmao you would think all of the remasters would fix gameplay but instead they focus on stuff that doesnât really matter
I believe elder scrolls online released in 2014, and in that game you can hear conversions in rooms after you have already loaded into to the room outside of it. So I think that's more so what they were referencing at the time instead of elder scrolls 6.
Is everyone excited to see Californians dressed in fantasy style clothing with the same video game hairstyle and being lectured on the current thing about the US?
If they somehow make AI generated locations for ES6 like they had for Starfield I will never touch another video game for the rest of my life.
They aren't ai generated, they are procedural, which is worse, because it means they were too lazy to gave it more diversity
17:52 honestly wouldnât surprise me if BGS released a documentary on the making of the making of Skyrim documentary.
When Todd mentions "technology" that allows us to listen conversations from outside settlements. BIG RED FLAG.
It means he is already commiting to the outdated engine. Because that wouldn't be necessary unless you are still gonna have to deal with loadscreen between outworld and indoors.
The studio that made oblivion and fallout 3 is long dead and I have made peace with that
Some truth into that.. many people refuse to believe that though.
Most of people that make elder scrolls great is not in bethesda anymore. And Emil and todd will work in this game. Dont expect much đ
I think it's pretty obvious that ES6 won't live up to the hype that surrounds it, it just isn't possible, especially with how much love there is for Skyrim and how long fan's have been waiting.
That said, I think the best case scenario ES6 could have, is a refinement of Skyrim. They stick to a fixed world size, don't try and incorporate any of the procedural generation from Starfield.
They design the story and the actual game play together, meaning they don't create a story hook that depends on urgency like in Fallout 4 with finding your son, and then create a game play loop built around gathering and scrapping every object in the game. Design the story around the fact that the player is going to get side tracked with every location they come across. For example, the premise of the Odyssey of the Dragonborn (OofD) mod is a great example, the story centers around finding rare artifacts to fill a museum. Perhaps while doing this you uncover an evil power long buried and over time it starts to become a more serious threat, but this could be believably unfolded as the player discovers more and more places. This creates the perfect excuse to have playing delving into every cave they see and talking to every NPC for potential leads, they need to create a unified story and game play loop. I know Emil is not the best, but as you've said, he's obviously creative, he made the Dark Brotherhood questline for Oblivion, one of my favourites in the entire series. All the unique ways you could tackle assassinations, the quest where you're locked in the house with other guests, he's capable of doing interesting stuff, they just need to actually do so.
There are a lot of theories that ES6 will be set in the Iliac Bay region, and sticking with the example of a story line similar to that of OofD, then if they insist on keeping around the base building feature around, use it in a way that makes sense, like maybe you have a ship that you use to get items you find back to the museum, and you have to use resources to expand that ship to hold more/bigger artifacts and build up defences to prevent it from being robbed by pirates on its journey back to its destination.
There are tons of other things I could pull just off the top of my head, but the main point is, I often feel that Bethesda is their own worst enemy. If they would only work off a unified goal or design document I feel like there's a chance they could make something that if not absolutely ground breaking, is at least a solid and fun entry into the series.
At this rate, I'll be dead and buried by the time Elder Scrolls 6 comes out.