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Interesting Findings About Doom's Monster Sprites

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  • čas přidán 15. 06. 2024
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Komentáře • 2,5K

  • @FuzzballRenakitty
    @FuzzballRenakitty Před 5 lety +6546

    Demons and barons share the same back muscles~

    • @decino
      @decino  Před 5 lety +989

      Holy crap, great find! Can't believe I never saw that.

    • @PeterLawrenceYT
      @PeterLawrenceYT Před 5 lety +206

      You've used that tag for a longass time, nice to still see you around

    • @FuzzballRenakitty
      @FuzzballRenakitty Před 5 lety +113

      Aha yess- nothing's changed on my end :)

    • @AleK0451
      @AleK0451 Před 5 lety +11

      yeet

    • @HaxxorElite
      @HaxxorElite Před 5 lety +59

      owo

  • @Viper0451
    @Viper0451 Před 3 lety +814

    Imagine working for ID Software back then and seeing a mistake you made an think "ah, it doesn't really matter" and then 25 years later some pumpkin dude exposes all your sloppy work.

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine Před 2 lety +75

      There's some slop and stray pixels here and there, but the truth is that the monster animations are mostly pretty smooth and consistent, it just doesn't show because their sprite offsets are, well, sloppy. If you go into the .wads and adjust the sprite offsets to be consistent, the monsters look even better than before. There's a funny irony in how much hard work they put into making these creatures, but then the animation frames and rotations are unceremoniously dumped into the game and crudely auto-aligned or something, so almost half the effort isn't evident.
      I recommend everyone check out the Doom Sprite Fix Project, to not just clean stray pixels, but to also properly show off how good the animations REALLY are.

    • @miroslavputinovic6650
      @miroslavputinovic6650 Před rokem +10

      it still doesn't matter lol

    • @ladams391
      @ladams391 Před rokem +7

      Eh, it kinda pales in comparison to the whole "shaping the future of gaming as an industry and as an art form" thing

    • @purpledude_5
      @purpledude_5 Před 11 měsíci

      Lmao

    • @milkmanMILK-ot2iu
      @milkmanMILK-ot2iu Před 10 měsíci

      @@0neDoomedSpaceMarine i aint reading that

  • @lordagthulhuguy7066
    @lordagthulhuguy7066 Před 5 lety +4091

    When I was younger I thought the baron and knight were just wearing khakis

    • @Xyr12
      @Xyr12 Před 5 lety +73

      lordagthulhu guy lol me too

    • @YON_RO
      @YON_RO Před 5 lety +229

      I have been playing Brutal Doom and even knowing they're not khakis with a fancy pair of shoes, I can't unsee it

    • @armoredmilkman3288
      @armoredmilkman3288 Před 4 lety +54

      tbh i think that's cooler, like when you see jiub at the start of morrowind wearing only a pair of crappy hay pants.

    • @armoredmilkman3288
      @armoredmilkman3288 Před 4 lety +23

      @Travis Lawsuit wait they aren't?

    • @vaiyt
      @vaiyt Před 4 lety +3

      Same

  • @StrangeDaysGaming
    @StrangeDaysGaming Před 4 lety +1451

    "Zombie man"
    "Shotgun guy"
    "Heavy weapons dude"

  • @KingLich451
    @KingLich451 Před 4 lety +448

    6:15 damn that's a cursed image

  • @lurkerrekrul
    @lurkerrekrul Před 5 lety +2861

    The missing rotational sprites: They probably did that to save memory. By reusing the other angles, they could get away with loading less sprites into memory.

    • @houstonhelicoptertours1006
      @houstonhelicoptertours1006 Před 5 lety +241

      This. No other reason.

    • @sheridanrathbun
      @sheridanrathbun Před 5 lety +134

      @@houstonhelicoptertours1006 There are other reasons: fewer sprites to draw (they didn't do all of them before they dropped the idea) and less disk space, which was important for distribution.

    • @Lattamonsteri
      @Lattamonsteri Před 5 lety +12

      The SS doesnt have sprites facing away from the camera if i recall correctly. It sounds like laziness to me x)

    • @suprememasteroftheuniverse
      @suprememasteroftheuniverse Před 5 lety +19

      Obviously this guy decino knows nothing about programming games.

    • @glitchhunter09
      @glitchhunter09 Před 5 lety +9

      Surprised nobody's tried doing an auto patch for this using a source port.

  • @jaypg
    @jaypg Před 5 lety +1154

    8:22 "Another strange thing is that this BFG seems to use bullets for some reason."
    Bullet Flinging Gun, the secret Doom weapon we've all been searching for

    • @spinax22
      @spinax22 Před 5 lety +72

      Good god, we need Cave Johnson to narrate this.

    • @doncoria9505
      @doncoria9505 Před 5 lety +21

      MODers come pls, we have a great fucking idea here

    • @Kaleii08
      @Kaleii08 Před 4 lety +10

      I wish my laptop didn't break, this would be fun to make

    • @patricio97
      @patricio97 Před 4 lety

      Is not big fucking gun?

    • @jacksongaming854
      @jacksongaming854 Před 4 lety

      Big fucking gun

  • @Dwars
    @Dwars Před 5 lety +565

    One thing that bothered me about the Doom enemies weren't the sometimes odd sprites of the monsters themselves, but the blood sprites they bled when shot. The baron and the cacodemon have green and blue blood in their respective death animations, but both bleed the same red blood as the rest of the monsters. Thankfully there's a mod to fix this, aptly named BloodFixer, and some sourceports like Doom Retro fix it by default. The blood fixer and the sprite fixes are the two mods that will ALWAYS be in my autoloader.

    • @xyzzy-dv6te
      @xyzzy-dv6te Před 4 lety +4

      Crispy Doom has a blood fixing option

    • @asais1024
      @asais1024 Před 4 lety +9

      Smooth Doom also has this, along with other thingies.

    • @PeruvianPotato
      @PeruvianPotato Před 3 lety +13

      Meanwhile the GBA remake had Green blood on every demon in the game

    • @aleksaaleksic4353
      @aleksaaleksic4353 Před 3 lety +3

      @@PeruvianPotato i don't think it's a remake, it's probably a port

    • @PeruvianPotato
      @PeruvianPotato Před 3 lety +6

      @@aleksaaleksic4353 It uses a custom engine unlike other ports and its different so i consider it a remake, then again I use that term lightly for games on the GBA that originated from other consoles

  • @jchorsky3259
    @jchorsky3259 Před 4 lety +224

    4:32 in early development, I imagine that the mouth would have opened and you'd have to attack it at that moment to get any damage in, so this death was from explosive weapons

    • @fyretnt
      @fyretnt Před 2 lety +31

      Kinda like the Caco in doom eternal?

    • @DoorP3
      @DoorP3 Před rokem +9

      @@fyretnt exactly like caco in doom eternal

    • @denifnaf5874
      @denifnaf5874 Před rokem +2

      I have 2 theorys on this pinky death
      Theory #1: unnused gibbing animation
      Theory #2: the pinky turnes into a caco, would be intresting if in ep1 it just gibs but in ep 2 you get this shocking intruduction to the caco.

    • @DaikaijuDiscussions
      @DaikaijuDiscussions Před rokem

      I would love a mod like this tbh

  • @Sgt_Ham
    @Sgt_Ham Před 5 lety +1723

    I feel like that pinky death animation implies that you shot an entire rocket in its mouth. And now I wanna see a mod of that!

    • @Amphibian42
      @Amphibian42 Před 5 lety +94

      Sgt. Ham they're doing that with a few demons in eternal

    • @negirno
      @negirno Před 5 lety +30

      Also with Cacodemons!

    • @edherdman9973
      @edherdman9973 Před 5 lety +26

      Kinda seems like something from an 80s action horror flick.
      Actually, it reminds me of the lampshade zombie from a Pete Jackson film...though that came later.

    • @sovietspycrab718
      @sovietspycrab718 Před 4 lety +22

      "I can't wait to bomb some Dodongos!"

    • @booman727
      @booman727 Před 4 lety +6

      yeah... this could have inspired the spider mastermind's death in doom 2016

  • @keiyakins
    @keiyakins Před 5 lety +607

    Honestly, to those recycled bits are probably part of why Doom feels cohesive. I mean, what better way to make things feel like they belong together?

  • @OVERKILL142
    @OVERKILL142 Před 4 lety +173

    “Doom fans with a “keen” eye” heh I see what you did there

  • @dessymaz188
    @dessymaz188 Před 4 lety +392

    Revenants crankin that soulja boi.

  • @mresturk9336
    @mresturk9336 Před 5 lety +1100

    ID seemed pretty obsessed with using their digital scanner when making DOOM. The is tons of digitally roto-scoped art, from using real life models for the enemies, using hand drawn sketches a lot of the demonic imagery, to scanning old electronic parts to make high tech backgrounds. The famous shotgun is actually a painted toy gun. Due to gun's actual small size it made the guy holding it look beefy huge despite being a lanky game designer in real life. Some amazing improvising in the creation of the game's art.

    • @Nyerguds
      @Nyerguds Před 5 lety +67

      Actually, a lot of what makes these sprites look more "beefy" nowadays is that we're seeing them wrong. CRT monitors didn't have square pixels. They were stretched out vertically, making 320x200 resolution cover a 320x240 area. This means each pixel's height is 6/5th of its width.
      Shown on the Obelisk of Light of the original Command & Conquer game:
      i.imgur.com/AFuYJvZ.png

    • @emini6
      @emini6 Před 5 lety +51

      Got to admit it though scanning is godsend for asset creation especially for traditional artists, like Adrian did with the sketches and models on 6:37

    • @Frenchfries-bj1jl
      @Frenchfries-bj1jl Před 4 lety +27

      And remember this game was prob in development in early to mid 1993 so they would most likely be reusing already used textures. Hell triple A games released in 2019 and even this year 2020 are still reusing already used textures doom is always going to be a great game with all of its episodes and Doom 2 and final Doom or Doom part 2 sorta is the best game trilogy in existence in a way.

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine Před 2 lety +4

      @@Nyerguds In the video and looking at the raw images in editing, maybe, but just about every version of the game, every official port and fan sourceport, stretches the pixels 20% taller so the graphics look like they should when you're actually playing.

    • @Nyerguds
      @Nyerguds Před 2 lety +3

      @@0neDoomedSpaceMarine Interesting. Just playing it in DOSBox wouldn't give that result though unless you mess with the resolution and filters.

  • @reeceulf
    @reeceulf Před 5 lety +812

    I believe recycling graphics is a lost art. It is an absolutely gorgeous talent, and it deserves mad respect.

    • @SonOfFurzehatt
      @SonOfFurzehatt Před 5 lety +21

      Not totally lost. You might be interested in this video on the development of the game 'Micro Mages'.
      czcams.com/video/ZWQ0591PAxM/video.html

    • @bosknight7837
      @bosknight7837 Před 4 lety +42

      Reece Ulf it’s obsolete because back then,these animations used quite a lot of space,and that’s just not a problem anymore

    • @jazzmaster909
      @jazzmaster909 Před 4 lety +2

      Mobius175 i mean how many ways can you reload a gun??

    • @sheilaolfieway1885
      @sheilaolfieway1885 Před 4 lety +1

      saves time and money.

    • @ghoulsarefree
      @ghoulsarefree Před 4 lety +7

      are you kidding? a lost art? look at all the 3d graphics packs out there.

  • @WUT101
    @WUT101 Před 4 lety +82

    Idk why til now, i always thought the revenant was wearing red shorts. Now i see its a bloody hip.

    • @butterdogestarwars6709
      @butterdogestarwars6709 Před 3 lety +12

      Wait.....
      *He wasn’t wearing red shorts!?*

    • @PiousMoltar
      @PiousMoltar Před 3 lety +2

      Aside from needing some cleaning up, I much prefer the original "no red shorts" version.
      Also, I never thought the new monsters in Doom II looked anywhere near as good as the ones from the first game.
      The actual real life models they used for the Revenant and Arch Vile actually look amazing though. Shame it just didn't translate so well into the game.
      And Pain Elementals just look goofy.

    • @screamsinrussian5773
      @screamsinrussian5773 Před 3 lety +2

      don't bully the skelly, he's getting ready for the blood beach season

    • @screamsinrussian5773
      @screamsinrussian5773 Před 3 lety

      @@PiousMoltar flyin meatabol

    • @imbadatnames4224
      @imbadatnames4224 Před 3 lety

      Same

  • @DangerouslyFoxy
    @DangerouslyFoxy Před 3 lety +266

    me: mom can we have pain elemental?
    mom: we have pain elemental at home
    *pain elemental at home: **6:16*

    • @theclassygoose6384
      @theclassygoose6384 Před 2 lety +5

      Why the hell would you ask your mom for a pain elemental, unless your secretly doomguy🤔

    • @grate9
      @grate9 Před 2 lety +10

      @@theclassygoose6384 smol doomguy be like
      "MOOOM THE PAIN ELEMENTAL BROKE I WANT A NEW ONE"

    • @user-ni7ui1nk8p
      @user-ni7ui1nk8p Před 2 lety

      @@theclassygoose6384 my thoughts exactly

    • @bl1tz533
      @bl1tz533 Před 2 lety

      @@grate9 6:21 broken pain elemental footage

    • @jcfalsebutactual
      @jcfalsebutactual Před 2 lety

      Don’t use bold with timestamps.

  • @iiWNMii
    @iiWNMii Před 5 lety +1428

    Recycling graphics reminds me of Hanna Barabera cartoons with their looped backgrounds.

    • @ryanmorley8211
      @ryanmorley8211 Před 5 lety +41

      Lmao I hear ya. Like Scooby-Doo or Flintstones

    • @dying101666
      @dying101666 Před 3 lety +14

      @@ryanmorley8211 yeah... I remember that in the Flintstones most.

    • @hopegallows1392
      @hopegallows1392 Před 3 lety +37

      I feel like Hanna Barabera assets being reused to make adult swim shows is a little more appropriate

    • @matthewdunk
      @matthewdunk Před 3 lety +6

      That or the Spider-man 60's cartoon.

    • @matthewdunk
      @matthewdunk Před 3 lety +2

      @Mr. Teton Bravo! Amazing reference.

  • @joaopaulodelimacapela3317
    @joaopaulodelimacapela3317 Před 5 lety +439

    Back in the early 90's, when home computers lacked everything, from memory to processing power; from decent fps to available disk space, what iD programmers did to bring the whole Doom universe alive was awesome.
    Even for today's standards, Doom holds up better than some of it's 21st century peers.
    Hell, I still play it from time to time !

    • @gandalf8216
      @gandalf8216 Před 3 lety +9

      You should see the Quake 1 source code, especially the part where it kicks some VGA graphics card ass. Doom uses the same code I think.

    • @johnmurcott1273
      @johnmurcott1273 Před 2 lety

      That pun lul

    • @mosqit4324
      @mosqit4324 Před 2 lety

      eye see what you did there

  • @mikekazz5353
    @mikekazz5353 Před 4 lety +77

    Woah I didn't know that most of the sprites where digitized off of clay models that's awesome, and the spider brain looked like a lot of work went into it, I wonder what happened to it.

    • @Fuchsia_tude
      @Fuchsia_tude Před 4 lety +19

      It's still on display at the iD office somewhere as of a few years ago, IIRC. Here's several from Doom II:
      twitter.com/BBblazkowicz/status/1154945267197759488
      Also Punchatz says he has the molds to make more

    • @adre2194
      @adre2194 Před měsícem

      They put it back in John Romero's head once they were done taking pictures.

  • @ipomoalba5349
    @ipomoalba5349 Před 4 lety +75

    7:14 he crankin that soulja boy

  • @CannedSoup602
    @CannedSoup602 Před 5 lety +2770

    According to CZcams,
    -lost souls are actually called loss sauce
    -Arachnitrons are called Iraq Neutrons

    • @thalionraw9747
      @thalionraw9747 Před 5 lety +142

      i do love myself some loss sauce

    • @jameswalker199
      @jameswalker199 Před 4 lety +175

      You pour it out and all the herbs just align like
      | ||
      || |_

    • @serbianslav5494
      @serbianslav5494 Před 4 lety +79

      Loss Saws, Loss Sauce, Man Cubas, Hell Knifes, Arch Fells, Spider Beemans, Eric Neutrons, Iraq Neutrons and Rock Neutrons.

    • @superd8826
      @superd8826 Před 4 lety +24

      @@serbianslav5494 Don't forget cow cows!

    • @darknewbie342
      @darknewbie342 Před 4 lety +4

      I use subtitles and just realised what you meant

  • @kirby9759
    @kirby9759 Před 4 lety +21

    4:23
    I have a theory as to why this death animation was made. The Pinky might have been able to eat the player's/Cyberdemon's rockets, then the rockets would explode inside of the Demon's "stomach", causing it to go *KABOOM*
    Edit one: The same was probably true for the Spectre (or is it Specter?), who knows?

  • @koilamaoh4238
    @koilamaoh4238 Před 5 lety +23

    Always loved how the demons fought with each other.

  • @xelaxon
    @xelaxon Před 5 lety +853

    Cacodemon Trivia: The Cacodemon's sprite is almost entirely replicated from the cover art of "Advanced Dungeons And Dragons Manual Of The Planes", which depicted an Astral Dreadnought.

    • @eng3d
      @eng3d Před 5 lety +64

      i63.tinypic.com/j5a7ok.jpg this one

    • @dinitroacetylen
      @dinitroacetylen Před 5 lety +59

      As much as we admire ID guys, it must be saying something if the most charismatic monster in the game was just stolen from elsewhere.

    • @evilspoons
      @evilspoons Před 5 lety +29

      Yeah, they got slightly sued for that iirc.

    • @nemtudom5074
      @nemtudom5074 Před 5 lety +29

      Not only that, but the idea for them was taken from the beholders, from DnD aswell

    • @downfromthereeefters
      @downfromthereeefters Před 5 lety +5

      Damn that looks exactly like a caco

  • @nanoriva9330
    @nanoriva9330 Před 5 lety +1336

    25 years later still talking about doom, fucking best game ever!

    • @Wiktorino1984
      @Wiktorino1984 Před 5 lety +41

      Milestone of games. Game create with very big passion. Monsters looks perfect, weapons choice i can't dream better. Even my favorite game of last years Doom 2016 got lower projects of monsters. But Doom lives and will be becose we love original and we love sequels. And we love mods.

    • @De-M-oN
      @De-M-oN Před 5 lety +23

      25 years later still mods & maps are made and still an active MULTIPLAYER :)

    • @Baracudus
      @Baracudus Před 5 lety +9

      Gaming it almost every day since release. Best game ever 👍

    • @thepope2412
      @thepope2412 Před 5 lety +2

      yep... *sips*

    • @eldontyrellcorp
      @eldontyrellcorp Před 5 lety +10

      Yes, fantastic game. What made it outstanding : great level design, great monsters, great music (and I like to play it with FM music, which gives this game an edge in atmosphere), and network gaming (countless LAN games + modem DM). I still play it from time to time.

  • @keiyakins
    @keiyakins Před 3 lety +6

    Recycling bits and pieces is excellent. Not only does it save time, if you do it right it adds a subtle cohesiveness that makes it feel like the things go together.

  • @endermanpandas3108
    @endermanpandas3108 Před 3 lety +15

    7:13 The revenant sort of looks like he’s stretching. Just a find.

  • @Anomaly188
    @Anomaly188 Před 5 lety +284

    0:43, top left sprite. The Doomguy with the glowing red eyes is a VERY early Alpha v0.2 version of the Zombieman. The original idea was Zombiemen were marines who were possessed by evil spirits while they slept.

    • @emini6
      @emini6 Před 5 lety +26

      I also think the book novel briefly mentions that too. About the zombiemen.
      Hilariously I still have the book sitting on next to my workdesk.

    • @R3SerialDreams2
      @R3SerialDreams2 Před 4 lety +11

      That explains why the Zombieman's sprites in Doom and Doom 2 are called "POSS".

    • @isawadelapradera6490
      @isawadelapradera6490 Před 4 lety +7

      "were"? Zombiemen *ARE* possesed humans, what did you expect?..

    • @R3SerialDreams2
      @R3SerialDreams2 Před 4 lety +8

      @@isawadelapradera6490 Mmmm.
      Take a look at the name of the monster again.
      "Zombie"man
      Zombie, as in the Haitian word for "undead".

    • @isawadelapradera6490
      @isawadelapradera6490 Před 4 lety +5

      @@R3SerialDreams2 undead. According to merriam-webster: "returned from or as if from death"
      So... a marine who died and was resurrected... so we agree?..
      Edit: Obviously, posessed and resurrected at once.
      Fun fact: revenant also means "returned" so while not marines they are probably too the remnants of resurrected humanoids.

  • @HangmanOfficialUploads
    @HangmanOfficialUploads Před 5 lety +433

    Cacodemons can be approached from behind where you can see some... _Suspicious_ holes.

    • @theitalianstallion973
      @theitalianstallion973 Před 5 lety +1

      Hangman official because of me you have 100 likes be happy 👍🏻👍🏻

    • @HangmanOfficialUploads
      @HangmanOfficialUploads Před 5 lety +17

      @@theitalianstallion973 Who woulda thunk it, an internet fad from the early 2000s gave me the round 100. Damn.

    • @PANZERFAUST90
      @PANZERFAUST90 Před 4 lety +4

      @@HangmanOfficialUploads fuck are you talking about?

    • @GeometricalWarrior
      @GeometricalWarrior Před 4 lety

      PANZERFAUST90 likes

    • @PANZERFAUST90
      @PANZERFAUST90 Před 4 lety

      @@GeometricalWarrior weird way of saying it..

  • @douglasmarquezin3575
    @douglasmarquezin3575 Před 4 lety +21

    It's really amazing to see the extraordinary amount of effort those guys put back then to deliver this timeless jewel to mankind.
    I really like to see those backstorys from the development of games

  • @blender5823
    @blender5823 Před 4 lety +6

    I love the former human’s description
    “Just a few days ago, you were probably swapping war stories with one of these guys. Now it’s time to swap some lead upside their heads.”

  • @n0denz
    @n0denz Před 5 lety +611

    Those five pixels are definitely an asshole. Though when I was a little kid, I thought it was bullet hole.
    Also hitscanning Lost Souls. Just when I thought regular Lost Souls couldn't get any worse.

    • @Fuchsia_tude
      @Fuchsia_tude Před 4 lety +25

      Play the press beta release of Doom if you want to see how annoying hitscan eyeball-shooting lost souls are...

    • @MrTripleXXX
      @MrTripleXXX Před 4 lety +14

      A lot of people seem to think its a.... you know... vagina lmao. I don't think so cus that would never be allowed into the game lmao

    • @alx2900
      @alx2900 Před 4 lety +7

      Yeah even when I played doom as a kid I thought it was a bullet hole

    • @dying101666
      @dying101666 Před 3 lety +15

      @@MrTripleXXX lol... I hate how most rule 34 artists draw them as female. I actually prefer them as male.

    • @CrestlineIceberg
      @CrestlineIceberg Před 3 lety +12

      I didn't think much of it until I looked at Doom 64 sprites and noticed how the imps had what looked like to be an asshole in the final death frame.

  • @edherdman9973
    @edherdman9973 Před 5 lety +118

    Most folks know that the Caco was taken from an old AD&D game book (drawn by Jeff Easley).
    How many know that the Lost Soul image appeared on the backs of some enemies' jackets in Tomb Raider 3, and the lost souls themselves first appeared near the end of iD Software earlier's game Dangerous Dave in the Haunted Mansion, from 1991?

  • @eyitsmattyyy616
    @eyitsmattyyy616 Před 3 lety +11

    The fact that the developers can reuse sprites and make them look so different is incredible

  • @JakubSkowron
    @JakubSkowron Před 3 lety +10

    Having mirror images instead of different left/right facing sprites most probably was because of RAM limitations. This way you can have twice as many monsters in memory at each instance.

  • @TooMuchSascha
    @TooMuchSascha Před 5 lety +240

    "Makes you wonder why they used Alpha footage to advertise the game."
    So *that's* where E3 got it from

  • @sentrysapper45
    @sentrysapper45 Před 5 lety +676

    3:43
    I can't say for certain what it is, but I suspect it provided inspiration for the HDoom mod.

    • @The_Carmine
      @The_Carmine Před 5 lety +35

      either hdoom, impse or both tbh

    • @kurtismcdeath6836
      @kurtismcdeath6836 Před 5 lety +88

      @JUMBO BANANA 3000 i hate people who hate things for dumb reasons

    • @kurtismcdeath6836
      @kurtismcdeath6836 Před 5 lety +56

      @JUMBO BANANA 3000 you're talking to a mirror dude

    • @zephyrprime8
      @zephyrprime8 Před 5 lety +57

      Oh dear god

    • @kurtismcdeath6836
      @kurtismcdeath6836 Před 5 lety +43

      @JUMBO BANANA 3000 either be hentai or HDoom both required a lot of effort,dont play/watch them if you want but dont talk bad about them

  • @marinawren701
    @marinawren701 Před 4 lety +101

    "Recognizable even from hundreds of miles away"
    WELL US POOR PEOPLE WATCH IN 144p EVERYTHING LOOKS BROWN GREEN AND RED!
    great video tho

  • @Vinnie_728
    @Vinnie_728 Před 4 lety +5

    The spider mastermind's chaingun actually changes to the smaller one on the second frame of its death animation.

  • @wiadroman
    @wiadroman Před 5 lety +153

    My finding: at 11:20 the original revenant is giving us the finger.

  • @Connorses
    @Connorses Před 5 lety +88

    Tracing over the sprites of one character to create a new character is common, and it can help maintain style from one to the next. I've done this many times with pixel art.

  • @ulissecic
    @ulissecic Před 3 lety +3

    Thanks Decino, I follow you since a while and, since I’m born in the 2000s, I wasn’t very familiar with the DOOM genre. You just used a flint to light my passion for these masterpieces. Thank you very, VERY much for making me love some of the greatest games EVER.

  • @Ravenpaw1313
    @Ravenpaw1313 Před 4 lety +2

    These facts, esp shared and recoloured sprites, are SO COOL!! Thank you for sharing such excellent examples!!!

  • @Teslajanitor
    @Teslajanitor Před 5 lety +131

    9:43 someone stole his kill

  • @squishybrick
    @squishybrick Před 5 lety +67

    Wait, you forgot the most obvious one that every doom fan knows by heart!
    The SS wolfenstein enemies have NO rotational sprites at all during firing, so even if they're shooting at something besides you, it'll always look like they're aiming at you.

    • @jcdenton2187
      @jcdenton2187 Před 4 lety +3

      I'm always baffled at how they never created those. As long as it was something, surely that would have been better

    • @zzjopr
      @zzjopr Před 4 lety

      That's so true dude

    • @SoldierOfFate
      @SoldierOfFate Před 4 lety +3

      @@jcdenton2187 Time constraints are likely the most possible explanation.

    • @digitalutopia1
      @digitalutopia1 Před 4 lety +2

      @@jcdenton2187 Because Wolfenstein itself never needed them. It didn't have infighting.

    • @Alex-by9kt
      @Alex-by9kt Před 4 lety +1

      @@digitalutopia1 but Wolfenstein do have soldier sprites from behind

  • @hushmychild6745
    @hushmychild6745 Před 3 lety +2

    Just found this channel. Love the content. I have a huge appreciation for pixel work and a soft spot for DOOM. awesome. ❤️❤️

  • @missingindy
    @missingindy Před 4 lety +5

    9:43 it looks like it’s crying and it makes me feel sad for some reason

    • @dying101666
      @dying101666 Před 3 lety

      I thought they were kind of cute.

  • @asilva5021
    @asilva5021 Před 5 lety +498

    These revenants bout to hit the fattest whip and nae nae in the thumbnail

    • @asilva5021
      @asilva5021 Před 5 lety +6

      @@chasemaxey2897 truu

    • @callmegrandpoggers
      @callmegrandpoggers Před 5 lety +15

      I'm gonna doot doot a rocket in your poot poot-some revenant 2019 (put down the pitchforks I'm off to kill myself for my transgressions)

    • @gjtrue
      @gjtrue Před 4 lety

      NO.

    • @PANZERFAUST90
      @PANZERFAUST90 Před 4 lety +1

      the fuck, what?

    • @yack8947
      @yack8947 Před 4 lety

      Aahahah holy shit :v

  • @PeterLawrenceYT
    @PeterLawrenceYT Před 5 lety +328

    But the biggest question, do lost souls have eyes?

    • @decino
      @decino  Před 5 lety +146

      A 6-hour long documentary is in the works addressing that question. It will be released between now and 2099.

    • @kapilbusawah7169
      @kapilbusawah7169 Před 5 lety +34

      decino I will be looking forward to it. I've hit the bell so I don't miss out

    • @zephyrprime8
      @zephyrprime8 Před 5 lety +19

      Well yes but actually no

    • @ExarPalantas
      @ExarPalantas Před 5 lety +5

      I like your avatar.

    • @PeterLawrenceYT
      @PeterLawrenceYT Před 5 lety +7

      @@ExarPalantas I drew it myself, thanks

  • @Somerandomdude____
    @Somerandomdude____ Před 3 lety +11

    Im here to say this all og doom players never knew 140 years later they would be shooting a laser into the surface of mars

  • @asafzabary4622
    @asafzabary4622 Před 3 lety

    Great video decino!
    I've been watching all your videos, even multipe times, really really interesting stuff on such an old game.
    I would like you to make another video regard the music and sound effects of doom1&2.
    all the sources boby prince used, etc...
    Thank you for the videos so far ! :) :)

  • @tehseensajjad1003
    @tehseensajjad1003 Před 5 lety +43

    "The secret to immortality?......why thats reused gib texture from the shotgun demon"

    • @mangopie7602
      @mangopie7602 Před 3 lety +2

      If I ever get gibbed irl for some reason I want my corpse to be the gib texture from shotgun demon

  • @elkinnortlee3497
    @elkinnortlee3497 Před 5 lety +262

    Out of all the demons, the cacodemons are the best
    Cacomeatballs

    • @LordSluggo
      @LordSluggo Před 5 lety +17

      Flying Tomatoes

    • @De-M-oN
      @De-M-oN Před 5 lety +10

      @@LordSluggo Even my mother called them tomatoes as she first saw them :D

    • @lQuadXl
      @lQuadXl Před 5 lety +7

      *CacoTesticle*

    • @scoutpilgrim5320
      @scoutpilgrim5320 Před 5 lety +2

      flying killer meatballs
      or demonic Meatwad, take your pick

    • @elkinnortlee3497
      @elkinnortlee3497 Před 5 lety +3

      Flying possessed meatballs

  • @k-ondoomer
    @k-ondoomer Před 3 lety +2

    I love your videos because it really showcases how smart these people are. Very creative process they had and it shows in the timeless aesthetic imp

  • @SuperNoncents
    @SuperNoncents Před 4 lety

    Wonderful content. Well put together. Great mixing of vocal and music. Clean. Subbed.

  • @jq747
    @jq747 Před 5 lety +43

    "That's one DOOMed space marine"

  • @coffee115
    @coffee115 Před 5 lety +16

    Fun fact: using "cyan" to indicate transparency was much later in development. In original development it was set to a dull pinkish/brown color, which could explain why it's all over the arachnotron.

    • @decino
      @decino  Před 5 lety +14

      I believe cyan is only used by third party sprite viewers and ripped sprites you can find online because it allows you to see holes much easier. id Software strictly worked with the colour you described (also seen at 0:55), so yeah, those are hard to spot and does indeed explain the Swiss cheese arachnotron.

  • @kepofshangri-la8942
    @kepofshangri-la8942 Před 4 lety +1

    This is the first video I've ever watched of your channel, for only 20k subs your video quality is beautiful.

  • @maxis_scott_engie_maximov_jr

    I gotta say id Software were quite creative with Doom/Doom II Graphics, usually people model the enemies/objects or just make a 2D game with pixel sprites, while here they did sorta 2-3D with pixel sprites and 3D enviroment
    And the fact that they did 8 rotational sprites for all demons and guns by using clay figures and toys is real creative and the amount of good post-editing for the captures really made the sprites truly astounding, and they did that for 8 rotations for each frame of animation while people usually don't bother doing that, I applaud you, id, you lads are real creative, as well as you, decino, for revealing so much interesting stuff about Doom graphics and how it works

  • @BigMacDavis
    @BigMacDavis Před 5 lety +83

    Dude, you are a Doom scholar! Thank you for all this information! :D

    • @darkfire5223
      @darkfire5223 Před 5 lety +8

      hi BMD didn't know you were here

    • @genericTC2ber
      @genericTC2ber Před 5 lety +4

      A scholar praising a scholar, interesting...
      (Also, thanks for assisting me in DooM 2 with your amazing in-depth tutorials!)

    • @AceHalford
      @AceHalford Před 4 lety +1

      Big fan of your videos!

  • @ikagura
    @ikagura Před 5 lety +157

    I wish we could find the clay models and make hd photo to make upscaled sprites...

    • @BlazingOwnager
      @BlazingOwnager Před 5 lety +21

      ikagura if they released an HD Doom they would make all the money

    • @BeyondDawn
      @BeyondDawn Před 5 lety +27

      @@BlazingOwnager www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/

    • @ikagura
      @ikagura Před 5 lety +12

      @@BeyondDawn Wow, and it doesn't looks bad

    • @Mafon2
      @Mafon2 Před 5 lety +14

      Their location is not a big secret AFAIK.

    • @user-zd2kl9yg4v
      @user-zd2kl9yg4v Před 5 lety +5

      For me, they are perfect as they are, no need to make em more toy looking.

  • @kazmakazii
    @kazmakazii Před 3 lety +4

    4:25 due to the pinky's stretching mouth, I'm guessing that death animation could have been used as a testing thing. Maybe they could have been resistant to bullets and you would have to chuck some sort of explosive inside in order to kill them at some point in development.

  • @theblanklogo
    @theblanklogo Před 4 lety +3

    This reminds me of a Star Trek: TNG doc I watched that went over all the different 'locations' they shot in, that were really all just re-dresses of the main bridge. They really knew how to get max value on the dollar.

    • @beastofdarknesss5822
      @beastofdarknesss5822 Před 4 lety +1

      Had to do these kinda things years ago you would find a way to make things work nowadays ppl just bitch and moan and want the easy way out

  • @twowolveshighfiving
    @twowolveshighfiving Před 5 lety +48

    I always wondered if any Nazis ever wore blue uniforms like in Wolfenstein.

    • @sceerane8662
      @sceerane8662 Před 5 lety +12

      The closest thing you’d probably get is the marines, They wore dark blue coats with white pants if i remember the image correctly.

    • @twowolveshighfiving
      @twowolveshighfiving Před 5 lety +8

      @@sceerane8662 ya I found out sometime ago, when I was searching for late ww1 or early/late ww2 blue uniforms and came across them. I just remembered when I was 12 and playing Wolfenstein and doom thinking that, since they are never portrayed wearing a bright blue.

    • @digitalutopia1
      @digitalutopia1 Před 4 lety +9

      Nah, it's basically for the same reason why Romero was pink in Doom II. When you only have 256 colors to work with, you can achieve better color detail if you use more of the palette for certain hues, rather than spread it out evenly. The downside is that, in order to look good, you had to make everything in the game focus on said pre-chosen hues.

    • @LonelySpaceDetective
      @LonelySpaceDetective Před 3 lety +3

      @@digitalutopia1 In addition to this, Wolf3D was originally designed for EGA, which only had *16* colors to work with. Even after they shifted to VGA with its 256 color palettes, the game remained in a relatively limited color scape since they seemingly didn't redesign the color schemes for the most part. If you know where to look, you can actually find the old EGA graphics for the SS and some wall textures, and when comparing you can tell that they stayed mostly the same when it comes to basic color scheme.

  • @pixellogic8993
    @pixellogic8993 Před 5 lety +159

    You gotta make more Doom videos like this!

    • @decino
      @decino  Před 5 lety +5

      More will come!

  • @ZeldaTheSwordsman
    @ZeldaTheSwordsman Před 8 měsíci +1

    On the subject of the models, three of them - the marine, Baron of Hell, and Cyberdemon - were sculpted by Adrian Carmack with the rest being subcontracted to another studio because Adrian realized he'd never get the others done fast enough.
    And I'm pretty sure that's why the Baron of Hell is the only monster featured in the poster/cover art. When Don Ivan Punchatz was hired to do the art, Adrian's clay models would have been the best reference material to work from. The Cyberdemon was most likely still in progress, so he would have been working from Doomguy, the Baron, and I suspect a vague description of the Cyberdemon. The reason I suspect that last part is two of the Barons in the art have their left forearms replaced with cannons. I know that the other models can't have existed at the time, because it was Don who referred id to the studio that did them (which was run by his son Gregor).

  • @justinmacanufo9127
    @justinmacanufo9127 Před 3 lety

    I've been playing doom since it came out - and working with some of the original editors (DEU2 anyone?) - and I feel like I knew half of this, but never had it laid out so clean. Thanks for the content - you rock.

  • @TitusPrime1995
    @TitusPrime1995 Před 5 lety +52

    This is what inspires me to make custom monsters

  • @RiC_David
    @RiC_David Před 5 lety +583

    "Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians"
    I miss pre-9/11 sensibilities.

    • @rawr51919
      @rawr51919 Před 4 lety +23

      To be fair, he/she would've been zombified too along with the rest when the original hell invasion from classic Doom came, so that's not anything that can be dealt with anyway

    • @dmas7749
      @dmas7749 Před 4 lety +33

      yeah let's go back to calling each other faggots and slurs and mentally ill because that didn't get old fast
      also maybe not throw around a terrorist event especially one that's affected people who are alive today

    • @thepencilcunts
      @thepencilcunts Před 4 lety +58

      @@dmas7749 We still do exactly that now, we just can't do it in public because you've gotta be PC for some reason

    • @Predator20357
      @Predator20357 Před 4 lety +3

      ⰄⰓⰄⰀ I can say the same about the European countries as well but hey, No proof of said claims are as useful as insults, pointless.

    • @totallynotzokix11_mc21
      @totallynotzokix11_mc21 Před 4 lety +24

      @@dmas7749 They're WORDS. What's so bad about words?

  • @GameJames-Arkveveen
    @GameJames-Arkveveen Před 3 měsíci

    I love how cozy, fun, and nostalgic these videos are! Definitely a must-save playlist, these analysis videos. The cool part is, these sprites are just evidence that "work smarter, not harder" always applies no matter what year it is. Artists need to always remember that lesson, especially when working with difficult pixel art. It's okay to reuse assets sometimes, just make sure to blend it seamlessly with the rest of the piece.

  • @soulartz13
    @soulartz13 Před 3 lety

    Thank you for your time on enlightening us on the many mysteries of the wonderful DOOM series, keep up the good work.

  • @dannadx3840
    @dannadx3840 Před 5 lety +219

    Old sprites seems much much more creepier than new 3d models

    • @derdurstbursch
      @derdurstbursch Před 5 lety +23

      Because human mind & fantasy are incredible

    • @callmegrandpoggers
      @callmegrandpoggers Před 5 lety +7

      Eh not really (but that's just me tho)

    • @TheRhalf
      @TheRhalf Před 5 lety +21

      doom 3 models are scarier than old sprites, 2016 models are meant to look intimidating i guess but not scary

    • @rotanux
      @rotanux Před 5 lety +36

      In old Dooms, demons are closer the the medieval idea of demon and they have more meat, they are naked, etc, therefore it's scarier in a certain way. New model looks much more like aliens

    • @dreadlordhg360
      @dreadlordhg360 Před 5 lety +2

      @Rotanux that’s why the new ones are scarier. they look like they don’t come from any known place

  • @GuardianR105
    @GuardianR105 Před 5 lety +11

    04:02 - It looks like the lower legs of the vintage/classic Jurassic Park toy were digitized as well, yes?

  • @Youtuber4937
    @Youtuber4937 Před 4 lety

    Already reached 1M views?! Wow!!! Nice job decino!!! Keep it up!!

  • @DKC1011
    @DKC1011 Před 4 lety

    I don't thumbs up videos often, but this was exceptionally interesting and fun to watch. Well done.

  • @terrytrollface
    @terrytrollface Před 5 lety +5

    11:57
    "There I am Gary there I am!" XD
    This was a awesome video. There are so many things I can't unsee now.

  • @Jesse__H
    @Jesse__H Před 5 lety +21

    This was super interesting! Good job CZcams algorithm. I'd never have found this on my own.

  • @IWantToBeAbleTO
    @IWantToBeAbleTO Před 3 lety +1

    Thanks for these great videos. I always feel real smart after watching them :).

  • @needleman0824
    @needleman0824 Před 3 lety +2

    9:28 Spiderdemons? Yeah Spidermasterminds; i dont mean picky or nothing that just really stood out to me

    • @decino
      @decino  Před 3 lety +1

      Spiderdemon is the correct term: doomwiki.org/wiki/Spiderdemon

  • @6abial
    @6abial Před 5 lety +14

    That's fascinating! I hope someday someone makes a mod that restores the 8 rotational frames and some of the unused death animations. It would also be cool to see a mod that restores the beta Revenant

    • @decino
      @decino  Před 5 lety +7

      The sprite wad fix I mentioned at the end restores the rotational sprites. The link can be found the description.

    • @FLYNN_TAGGART
      @FLYNN_TAGGART Před 5 lety +2

      @@decino I hope we can someday see this mod combined with Smooth Doom!

    • @Jesion-kv9tu
      @Jesion-kv9tu Před 4 lety

      @@FLYNN_TAGGART smooth Doom already has the additional rotations included iirc

  • @gjtrue
    @gjtrue Před 5 lety +102

    I think the original Revenant looks even spookier. . .

    • @discountpotato5680
      @discountpotato5680 Před 5 lety +9

      Tbh the old one looks like an underfed skeleton

    • @Nyerguds
      @Nyerguds Před 5 lety +5

      Perhaps, but as mentioned at the start, what makes the sprites good is that they're easily distinguishable, which is something the original uncleaned photo versions do not have.

    • @limpetarch98k
      @limpetarch98k Před 4 lety

      Toot

    • @dadude001
      @dadude001 Před 4 lety +1

      doot

  • @AE-jo2fy
    @AE-jo2fy Před 3 lety

    These video provide so much insight into game making in this era, aswell as the enginuity of the DOOM team!

  • @merginator
    @merginator Před 4 lety

    This was SUPER informative and entertaining! Thank you!

  • @dasheiten
    @dasheiten Před 5 lety +11

    Stuff like this makes me appreciate games even more.

  • @fearlesswee5036
    @fearlesswee5036 Před 5 lety +29

    This was a fun watch, liked and subbed. You should make more content like this!

    • @decino
      @decino  Před 5 lety +2

      Thanks! More videos like this are planned.

    • @shoomt7545
      @shoomt7545 Před 4 lety

      oh hi fear

  • @deniszanotto3425
    @deniszanotto3425 Před 3 lety

    U got so many details man!! Awesome job!!!

  • @chrisrobertson1443
    @chrisrobertson1443 Před 4 lety

    Really interesting looking at how doom could have been, and considering how many sprites still exist I reckon someone with a bit of programming and modding experience could make a really bizarre mod out of it. Psychic metal looking lost souls and exploding pinkies? Count me in! Also really dig the idea of weird wall-mounted skulls belching lost souls, and the creepy looking revenant skin is pretty cool, and if the spider mastermind had a psychic attack as well as its signature minigun it might actually present a challenge to beat! (maybe not)
    Interesting to see the ways they took and mixed multiple sprites to use the animations we know. Another great vid

  • @nwildner
    @nwildner Před 5 lety +8

    +1 for the "Mouth of War 8 bit version" starting at 5:33

  • @outsidercain3038
    @outsidercain3038 Před 5 lety +4

    I freakin love the "behind the curtain peek" of the old school games. When the bare minimum storage space is mandatory and all the tricks to deal with it.
    1Go HDD were the premium and cd drives a luxury item.

  • @ThommyofThenn
    @ThommyofThenn Před 4 lety

    finally finishing this video and wow. the level of detail. i love how the spider mastermind has machinery poke thru it's head

  • @Nintend00d
    @Nintend00d Před 3 lety

    4:04 Holy crap I remember playing with that exact dinosaur when I was a kid! Great video 👍

  • @herrcaco1528
    @herrcaco1528 Před 5 lety +8

    Absolutely awesome video dude, it was interesting and entertaining! Keep it up!

  • @hyfrehyfre
    @hyfrehyfre Před 5 lety +7

    I find it interesting that he talks about doomguy sprites on the shareware purchase screen, but he has nothing to tell about how the cyberdemon used to look on the same art, with his face and eyes etc, it was so different, he probably had no other information to share about this, but it was worth a mention.

  • @clownworldhereticmyron1018

    Awesome video man! I love art from older games. Fallout has some really gnarly stuff, the death sprire animations and talking heads are both extremely impressive. I havent played Doom, just enjoy watching videos about it lol

  • @Dractrism
    @Dractrism Před 4 lety

    After watching this many times, I finally see the bloody hooves you mentioned at around 9:20.

  • @kalinflip
    @kalinflip Před 5 lety +20

    I clicked because of the revenant Sprite in the thumbnail

  • @PoutyBun
    @PoutyBun Před 5 lety +6

    I love this. Anymore trivia and edutainment videos of old build engine and doom games would be awesome. Don't hold any information back!

  • @meatballphilosopher5734
    @meatballphilosopher5734 Před 4 lety +1

    8:22
    Pretty sure the BFG may have actually used bullets in pre-alpha test builds of Doom/Doom II, which is likely why it was portrayed firing them in the Doom comic. (Blerg)

    • @decino
      @decino  Před 4 lety +1

      Nah, they just did a lazy status bar copy pasta job.

    • @meatballphilosopher5734
      @meatballphilosopher5734 Před 4 lety +1

      Right, I forgot about the Christmas Cannon.

  • @AbsoluteLambda
    @AbsoluteLambda Před 4 lety

    Happy new years, Decinbro!