[12] Let's Make a Godot Space Shooter: Meteors

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  • čas přidán 29. 07. 2020
  • We make a meteor that travels at a random speed and rotation! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
    See my website (source code link available per-episode!): codenmore.github.io/
    Follow me on Twitter - @CodeNMore - / codenmore
    Teaching to understand all subjects to the fullest extent!
    Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). creativecommons.org/licenses/....
  • Jak na to + styl

Komentáře • 6

  • @Edel99
    @Edel99 Před 3 lety +6

    why say make new scene add area2D then delete node2d? You can just 'make new scene add Area2D'...? BTW... Thank you for these tutorials! They are very helpful.

  • @LeoOno
    @LeoOno Před 3 lety +3

    so easy to follow, thanks :) !

  • @djraptorx
    @djraptorx Před 2 lety +1

    Technically this is an asteroid, not a meteor. A meteor is a piece of a meteoroid that burned up in Earth's atmosphere. A meteoroid is a pebble size rocky object, and an asteroid is larger. Therefore is an asteroid, but since it never entered Earth's atmosphere it cannot be a meteor. Thank you for coming to my Ted Talk.
    No, but seriously thank you for this tutorial, it's been excellent so far and I'm learning a lot. Subbed!

  • @WagnerFelix
    @WagnerFelix Před 3 lety

    meteor is rotating aways same direction and same velocity, double check the values :D

    • @alexendl4112
      @alexendl4112 Před 3 lety +7

      Try adding randomize() to the _ready function of Meteor.gd this will randomize the low and high every time you run it instead of just randomizing it the first time you run it and then never again.