Sound Design Bits - Whooshes From Scratch

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  • čas přidán 9. 07. 2024
  • I hope you can enjoy this video about making Whooshes, I think the idea of turning any sample into a whoosh is so exciting and years ago I would have liked to know how to do it, hopefully this can help someone. The editing is a bit messy so if you have some questions just ask me in the comments!
    Whoosh by TONSTURM: tonsturm.com/software/whoosh/
    Whoosh Setup Guide in any DAW: www.carlyenyte.com/post/modif...
    Spectral Suite: www.andrewreeman.com/spectral...
    My breakdown of the Mattia Cellotto Contest: • Behind the Scenes - Ma...
    Chapters:
    - 0:00 Final Result
    - 0:12 Whoosh Setup for the Template
    - 3:34 Quick Explanation of Whoosh Parameters
    - 8:05 Source Creation: Low Synths
    - 11:07 Source Creation: Animals
    - 14:23 Low Sounds Before and After Whoosh
    - 15:54 Source Creation: Modulated Layer
    - 19:06 Source Creation: Mid-High Grit
    - 19:56 Source Creation: Washed Layer
    - 23:23 All Layers in Solo
    - 24:39 All Layers Together
    - 25:17 Post-Process and Layering
    - 27:02 Set the Template in REAPER
    - 28:27 Cool Results!
    christiandervishi.com
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Komentáře • 13

  • @gatheringmusic120
    @gatheringmusic120 Před 22 dny

    Tutorial fantastico, praticamente il video che stavo aspettando! Credo che Whoosh sia uno strumento tanto potente quanto complesso, spero prenderai in considerazione l'idea di fare una serie in cui approfondisci l'argomento; sarebbe utilissima.
    p.s. grande Christian, il tuo canale spacca

    • @christiandervishi
      @christiandervishi  Před 22 dny

      Grazie mille davvero! In questo video mi sono limitato ai parametri principali ma sicuramente può essere decisamente approfondito. Sinceramente non mi considero il massimo esperto di questo plug-in, anche perché per esempio la parte dell'impact l'ho sempre disabilitata già dal primo momento e non l'ho mai approfondita. Probabilmente in futuro lo riuserò per un video, anche perché di base lo uso molto spesso, però diciamo che ora come ora non uso il plug-in al 100% perché per come mi piace lavorare preferisco avere tutti i processi il più possibile separati in maniera modulare, e una volta che ho ricavato quello che voglio da Whoosh (avere un determinato inviluppo usando i parametri mostrati nel video e una randomizzazione dei sample) il resto lo faccio con tool esterni, tipo post-processing, layering o editing, nonostante il plug-in offra alcuni di questi tool internamente. Spero di essermi spiegato ahah

  • @ethnicalbert
    @ethnicalbert Před 18 dny +1

    Kinda bored of the 'disperser' type sound for want of a better adjective. Look forward to when people get back to more real sounding imaginary sounds :) Some nice techniques though and sounds cool

    • @christiandervishi
      @christiandervishi  Před 18 dny

      I agree that it's so overused nowadays, but I feel like it's still a cool sound when it works. I see it being used everywhere on videogames where, personally, I like it mostly on sci-fi/gorey stuff, cause the liquid part is justified enough to me. But I didn't really feel like I used it so much in this video, did I? At what minute you feel like it's too prominent? Thank you btw for the feedback, always helps me a lot! ❤

  • @josephlandman1402
    @josephlandman1402 Před 16 dny

    Hey Christian! This is awesome again! idk if you could you show us in your next videos how you assemble the sfx to picture. Like the intro in this video. Thanks!!

    • @christiandervishi
      @christiandervishi  Před 16 dny +1

      Thank you so much, I'll try to show the process of that too! Great pic in Vinicunca btw 😉

    • @josephlandman1402
      @josephlandman1402 Před 3 dny

      @@christiandervishi Thanks Cris!!!

  • @eren3390
    @eren3390 Před 21 dnem +1

    is there a free alternative for this?

    • @christiandervishi
      @christiandervishi  Před 20 dny

      Sadly not one I'm aware of. Even tho, if you have Ableton you can use the M4L device called Shaper and map it to the Volume Gain, so you're able to control the envelope of 1 channel. You duplicate this 4 times for 4 different channel tracks. Then what you can do is randomize the duration of the Shaper, so each time you press play it randomizes slightly the duration of each tracks and you have a similar result. You can map Shaper to each parameter you want (pitch, for example) and you're gonna end up with something that KIIIIIINDA sounds similar to Whoosh, with built-in randomization as well :)
      Please tell me if I was clear enough ahah

    • @eren3390
      @eren3390 Před 20 dny +3

      @@christiandervishithanks man!
      i was shocked to see the price for whoosh.. reaktor ensemble that costs 100 dollar? crazy😂

  • @sawada_.
    @sawada_. Před 22 dny +1

    Th..third?

  • @franshhhhh9472
    @franshhhhh9472 Před 23 dny

    Second 😂❤😢😮

  • @JL-ix5yz
    @JL-ix5yz Před 23 dny

    first