Why You Should Never Use 7mm Buckshot

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  • čas přidán 27. 07. 2024
  • In today’s video we investigate why 5.25mm buckshot outperforms 7mm, but to do this we need to understand how the ballistics system works in Tarkov in detail. Although at first glance it does appear that 7mm buckshot outperforms 5.25, the combination of round slowdown, the ballistic coefficient and head hp breakpoints means that 5.25 does in fact deal more damage from about 4 meters, and can one shot the head with any pellet out to 10 meters which 7mm cannot!
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    ****TIMESTAMPS****
    00:00:00 Round Slowdown
    00:02:54 Damage and Penetration
    00:05:04 Breakpoints
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Komentáře • 407

  • @Gigabeef
    @Gigabeef  Před 2 lety +110

    Hope you enjoyed this thinly veiled ballistics lecture!🤣

    • @user-yl8pn8od8k
      @user-yl8pn8od8k Před 2 lety +4

      Amazing video as always

    • @cameronlamb1869
      @cameronlamb1869 Před 2 lety +5

      Heaps man. This kind of info is huge in tarky and you present it better than anyone else I've seen. Great content

    • @terdferg
      @terdferg Před 2 lety +2

      Now I need to recheck whether SP7 really is the best kedr round since it's supersonic compared to SP8's subsonic speed. Seems like it may have a similar breakpoint.

    • @Gigabeef
      @Gigabeef  Před 2 lety +2

      Regular bullets should have better ballistic coefficients, so while the principle is the same it's most extreme on the buckshot cartridges

    • @meadowlarkinmontana0406
      @meadowlarkinmontana0406 Před 2 lety +1

      Thanks for the insight. I'm using only shotguns this wipe and it's been interesting to say the least.

  • @Kubaaano
    @Kubaaano Před 2 lety +337

    So basically, long barrels reduce the damage of your bullets with increasing range, compared to shorter barrels, because of bad mathematical implementation of bullet drop and damage reduction.

    • @Gigabeef
      @Gigabeef  Před 2 lety +76

      Basically yeah

    • @leprechaun_ninja5761
      @leprechaun_ninja5761 Před 2 lety +64

      This is so backwards. I thought bsg would know better lol

    • @bbhahaloljk
      @bbhahaloljk Před 2 lety +65

      Another flaw: many rounds actually have greater damage & stopping power at longer ranges irl. A fast moving bullet passes right through you at point blank, whereas a round that’s at it’s sweet spot at the range it was ballistically designed for will transfer more energy to the target on impact. You get knocked over when the bullet is moving slower, you get sliced right through if the bullet is too fast.

    • @leprechaun_ninja5761
      @leprechaun_ninja5761 Před 2 lety +3

      @@bbhahaloljk exactly.

    • @BurtPeck
      @BurtPeck Před 2 lety +5

      @@bbhahaloljk that would probably be a bit too complicated to implement

  • @spzm3665
    @spzm3665 Před 2 lety +179

    I think if losing speed decreases dmg/pen, then increasing my velocity with muzzle breaks and barrels should increase it slightly as well. Especially since doing so loses out on long range dmg/pen

    • @ylyxa
      @ylyxa Před 2 lety +8

      Yep, and that would be trivial to implement by simply changing the percentage to be relative to the round's "default speed" instead of the speed that it actually has when leaving the barrel.

    • @Gigabeef
      @Gigabeef  Před 2 lety +50

      Interestingly this solution would allow you to deal more damage/pen than the stated rounds stats. Not that this is a bad thing, but you could get magnum to one tap legs with the longest 153 barrel for example! Would create some interesting situations :)

    • @sussybussy4806
      @sussybussy4806 Před 2 lety +1

      As vall and vss go brrrrr

    • @shaneinfinity4597
      @shaneinfinity4597 Před 2 lety +7

      I completely agree with lowering the head health. You are either going to die to a headshot or you aren’t. I’ve had a blacked out head maybe 2 times in my 4,000 hours. This would keep me from not getting my shooter borns with rounds like m995 and igolnik that happened multiple times last wipe. And now they made shooter born 125m so good luck if you aren’t using 7.76x51 or 7.62x54

    • @britishbeef4890
      @britishbeef4890 Před 2 lety +11

      I've been saying this for a while. M855 out of a 20inch m4 will smack so much harder than a 10.5

  • @grahamhawes7089
    @grahamhawes7089 Před 2 lety +61

    Using the post-modification velocity as the denominator instead of the default round velocity is a big miss by BSG. Great explanation, thank you.

  • @auklin7079
    @auklin7079 Před 2 lety +43

    I've been having really bad luck with 7mm this wipe. I've been clicking scavs and pmcs heads at 10-20m and I don't think I've killed a single one yet, whereas before it would have dropped them. Thanks for the tip, I'll try 5mm moving forward.

    • @dragonherald
      @dragonherald Před 2 lety +3

      I’ve had some similar moments and at first it caused my brain to lag and I just assumed I was having bad luck with my aim.

    • @vanrick772
      @vanrick772 Před 2 lety

      So, anything to report?

    • @auklin7079
      @auklin7079 Před 2 lety +6

      @@vanrick772 ya I used 5.55, it was okay, crafted 8.5 magnum and stopped caring.

  • @ganthrithor
    @ganthrithor Před 2 lety +11

    So basically they went to all the trouble of implementing a system whereby weapon modifications affect muzzle velocity, accuracy, etc, but then just used a single set of pre-baked numbers for modeling the terminal ballistics? Whyyyyyy?
    Totally agree on the head hitbox being reduced to 20 hp, btw. It's completely dumb that you can pen a helmet and not kill the lucky recipient.

  • @sethington719
    @sethington719 Před 2 lety +17

    You’re a datapoint genius. I remember you breaking down ballistics a while back and how subsonics could technically be amazing now with less drop off, but I never thought about the differences between drag coefficients! This calls for another look at the ammo chart!

    • @Gigabeef
      @Gigabeef  Před 2 lety +7

      Tarkov is complex and I love it! Nothing better than a deep system to find the flaws, issues and min max strats hahah

  • @jamesrohr4387
    @jamesrohr4387 Před 2 lety +25

    i’ve been watching for months and never realized what a small channel this is. incredibly well made and comprehensive.

    • @Gigabeef
      @Gigabeef  Před 2 lety +3

      Haha getting there slowly :)

    • @cooldud7071
      @cooldud7071 Před 2 lety

      The best channels I find are often still incredibly obscure.

    • @Kingcloudii
      @Kingcloudii Před 2 lety

      @@Gigabeef i dont understand how youve only got 50k subs, should be more like 500k by this point, you deserve them for sure!

  • @NOTJustANomad
    @NOTJustANomad Před 2 lety +49

    awesome video. you've always been covering topics that very few people and even few CCs would discuss.
    one question: how does the 5.25 compare to the express buckshot?

  • @jordanfetch4191
    @jordanfetch4191 Před 2 lety +24

    ive been a fan of 6.5mm Express and Flechette for a few wipes now, i was wondering how that holds up to the other buckshot rounds. I enjoy shotguns even well into the wipe cycle, so its nice to see someone actually dive into the science of it and see how effective it truly is.
    i'll sub to this channel for more content like this

    • @Gigabeef
      @Gigabeef  Před 2 lety +9

      Express has the same issues as 7mm becuase it's fast but only starts at 35 damage. Flechette owns, I did a whole video on that cartridge - it has 31 pen so it wrecks armor, even the biggest in 4 shots max

    • @jordanfetch4191
      @jordanfetch4191 Před 2 lety +7

      @@Gigabeef that's awesome 😎
      I'll have to give the 5.25 buckshot a try and see how well it performs, until I unlock Flechette.
      Thanks for the reply, King.

  • @dogwort
    @dogwort Před 2 lety +7

    You're so smart it's insane. The way you break everything down is amazing. You deserve so much more, your channel is incredibly underrated.

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Thanks so much! Appreciate it :)

  • @n4d3m4n
    @n4d3m4n Před 2 lety +11

    Always love your content!
    On a side note, I'm always picking up some kind of scav gun in my raids when I can, usually a shotgun of some sort. I managed to kill 2/3+ of a 3 man around the golden pocket watch with cleaver headshots with 7mm buckshot at 5 yards or so before being killed by the last guy I didn't see. Shotguns are always a ton of fun early wipe!

  • @betajosh
    @betajosh Před 2 lety +11

    I absolutely enjoy the way that you are bringing technical concepts in an entertaining way along with a "when to use what" conclusion at the end.
    Have followed your channel since last year and honestly believe it is one of the best for tarkov content these days; combining all the elements of many other resources in a more informative way better than what is expected from the larger channels (along with narrating in such a calming voice!)
    Thanks so much Gigabeef :)

  • @SpaceDave3000
    @SpaceDave3000 Před 2 lety +3

    Great content again man, I really dig your delivery and presentation, it's like Tarkov sorbet after some spicy Landmark or Pestily chilli.

  • @mafiaduck01
    @mafiaduck01 Před 2 lety +2

    You suggestion to reduce the headshot death threshold is spot on. On first principle, it reduces complexity and overhead related to manual tweaking of ballistics across many ammo types. You are an excellent systems and process design thinker. Bravo, I wish you played while I was awake on PST.

  • @jmanjoker1690
    @jmanjoker1690 Před 2 lety +3

    Super helpful, what a simple well-laid out video :)

  • @Pun_Solo
    @Pun_Solo Před 2 lety +27

    Would love to see a similar breakdown of Magnum. It feels like I do netter with magnum than with any others (not counting Flechettes).

    • @programmingfromnull9784
      @programmingfromnull9784 Před 2 lety +1

      This

    • @moonday5521
      @moonday5521 Před 2 lety +10

      Magnum buck has a much higher headshot falloff, 5mm buck can only 1 shot to the head at around 10ish meters. Magnum buck will headshot at a much further distance so it feels a lot stronger overall than any shotgun round.

    • @feetwithtoesjoe8875
      @feetwithtoesjoe8875 Před 2 lety +1

      @@moonday5521 is this only if one pellet of 5mm hits? Cause it would seem pretty ridiculous for multiple pellets to not down someone with a headshot outside of 10 meters

    • @Gigabeef
      @Gigabeef  Před 2 lety +18

      Magnum is bonkers, one taps heads with a single pellet to like 50m or something and deals mad damage output as 400 total starting damage means you die v fast to the legs too

    • @CeizoBro
      @CeizoBro Před 2 lety

      @@Gigabeef I got one tap thoraxed by a scav thru my 6b. Magnum confirmed INSANE

  • @Turfut730
    @Turfut730 Před 2 lety +3

    Your content is poping these days ! thanks again for this buckshot science video !

  • @thenatnat7042
    @thenatnat7042 Před 2 lety +1

    Fantastically well edited video! Was very enlightening about the quirks of the current system

  • @friendlyhs9847
    @friendlyhs9847 Před 2 lety +3

    Pestiliy just mentioned you and this video in his patch in depth. Big shout out!!

  • @deimos526
    @deimos526 Před 2 lety +10

    love the amount of content you drop in the past few weeks

  • @Hvleos
    @Hvleos Před 2 lety +2

    Gigabeef: Never use 7mm buckshot!
    Me: **gets sniped by 7mm from a scav**

  • @timofaust1315
    @timofaust1315 Před 2 lety +6

    Pro tip:
    When running at the enemy while shooting the bullets go even faster ;)

  • @Yarumasi
    @Yarumasi Před 2 lety +2

    You know its a good video when I started thinking I was sitting on a university level course for a moment

  • @JaredWilliamScott
    @JaredWilliamScott Před 2 lety +2

    The quality of this video production is outstanding

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Thanks! Been working on that side recently

  • @Bouyphe
    @Bouyphe Před 2 lety +2

    These daily uploads are awesome

  • @HephaestusSystems
    @HephaestusSystems Před 2 lety +1

    B-roll with the detailed explanation is on point

  • @kaphobia
    @kaphobia Před 2 lety +1

    Hey Gigabeef, top video as usual. You're probably the most useful EFT content creator in 2022.
    I wish I knew this before I hit lvl 15.. Now I just buy magnum buckshot..
    Keep up the good work!

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Magnum is awesome! Best of luck :)

  • @intercsaki
    @intercsaki Před 2 lety +2

    LITERALLY an hour ago I was headshot by a PMC using saiga with 7mm buckshot, and I didn't die. I won the fight, but my head blacked out in two seconds because of a light bleed. Until just now, I had no idea how I survived that shot lol
    and I extracted later with 2 completed quests, thanks to this lovely mechanic

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Wahey!

    • @intercsaki
      @intercsaki Před 2 lety

      @@Gigabeef would you think express buck is any better than the 5mm?

  • @swoosh6947
    @swoosh6947 Před 2 lety +2

    Love your content! It has been getting better and better! Can't wait until you are a gigaman (100k subs)

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Thanks man :) appreciate you!

  • @Micromation
    @Micromation Před 2 lety +9

    Moving head hp down to 20 would make leg meta even more powerful due to how damage distribution through limbs works. You should rather have dmg multiplier against unprotected head so headshots from any range always kill. The ballistics change made helmets actually viable and increased ammo viability as well (now instead of using highest pen round for all situations you will have to decide your use case and prepare appropriately - while BS or Igolnik will still absolutely shred anyone at close range, you might want to opt for other ammo if you're going on Lighthouse or Shoreline. You can arguably kill people easier with 5.56 HP than M995 on long range :)

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Haha yeah that works too

    • @rodiculous9464
      @rodiculous9464 Před 2 lety

      I think it's a lazy idea and I think BSG made it on purpose so some headshots don't kill you. The reality is no matter what game you play people don't like getting one tapped out of nowhere and giving players that ability should be something that is earned not taken for granted. People already cry too much about helmets not doing anything.
      Like you can craft igolnik for chump change if you craft the gun powders first, it's already a 400 ruble laser round that pens any armor in the game, I would expect it to have *some* downsides.
      And yeah btw what you described is realistic because m995 was never meant to be used for long range sniping, hell it was never even meant for m4s it's belt fed ammo for SAWs and other light machine guns. The 5.56 ammo you snipe with is the mk 316 SOST which is actually made for sniping out of an m4 platform and actually made to expand reliably at long range while still maintaining some penetration. So afaic they're moving in the right direction. People just want their pet round to kill everything in sight so brain turn off and W mouse 1

    • @shaneinfinity4597
      @shaneinfinity4597 Před 2 lety

      @@rodiculous9464 yeah well with the being said I have a clip from this wipe yesterday of a cheater bouncing 3 rounds off my level three helmet and killing me with the fourth round using igolnik. And no he wasn’t shooting long distance he was in east wing and I was in west wing. No reason a round such as igolnik should bounce 3 times.

    • @ArtyTheBasedGod
      @ArtyTheBasedGod Před 2 lety

      If you moved it down to 20 I could only imagine the unending amount of bitching about it being way easier to get killed

  • @CulturedDegenerate
    @CulturedDegenerate Před 2 lety +8

    I didn't know the mathematical specifics before now, only that 7mm felt horrible to use in-raid. That's why I just stick to 8.5mm, 6.5mm, and Flechette. I appreciate you breaking it down for us though. Makes a lot more sense now :)

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Magnum, 5.25 and flechette are all good for different purposes indeed :)

  • @feelas69
    @feelas69 Před 2 lety +1

    Great vid dude, keep it up. Subscribed :)

  • @MrAwsomeshot
    @MrAwsomeshot Před 2 lety

    Ballistic Coefficient of a bullet is it’s sectional density divided by its form factor. Sectional density is easy to calculate because it simply depends on the bullets caliber and weight. For example, the sectional density of a 175 grain .308 caliber bullet is: 175/7000/(.308^2) = 0.264 (the bullet weight is divided by 7000 to convert from grains to pounds). Anyone with a pocket calculator can easily figure out the sectional density of any bullet given it’s caliber and weight.

  • @BloodHawkFZX
    @BloodHawkFZX Před 2 lety +4

    Genuine new info, excellent 😀

    • @BloodHawkFZX
      @BloodHawkFZX Před 2 lety +1

      Now make part 2 comparing all pellet ammos 😎

    • @grilledpedestrian8493
      @grilledpedestrian8493 Před 2 lety

      @@BloodHawkFZX we need slugs ! ! ! !

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Thanks both! I did a vid about slugs that I mentioned at the end, had to limit it to about 4 of the most viable becuase the analysis gets too much but should be worth a watch

  • @kairos4486
    @kairos4486 Před 2 lety +1

    Every time I have a question about Tarkov mechanics, along comes Gigabeef to the rescue!

  • @sharksouthpaw9461
    @sharksouthpaw9461 Před 2 lety +1

    I would love to see the same breakdown with slugs too.
    Edit: Just saw you added it at the end, thanks Giga!

  • @user-yl8pn8od8k
    @user-yl8pn8od8k Před 2 lety +7

    HOW DO YOU MAKE SUCH AMAZING VIDEOS SO FAST

  • @MintyLime703
    @MintyLime703 Před 2 lety +1

    Really hope they fix the velocity issue at some point. It'd be really cool to be able to boost performance of a cartridge by using a longer barrel as in real life. Right now there isn't really much of a point outside of sniping with the extra velocity. Short barrels are just better for now in just about every use case.

  • @SpicyRicee
    @SpicyRicee Před 2 lety +1

    underrated channel. This man be mathing

  • @kolter9eist
    @kolter9eist Před 2 lety +2

    This video is perfect as I’ve started using shotguns this wipe

  • @rodiculous9464
    @rodiculous9464 Před 2 lety +1

    Ita truly bizarre that longer barrels have worse drop off. Good job spaghetti code bsg

  • @NovaNox0475
    @NovaNox0475 Před 2 lety +2

    If this isn't motivation to jump into Factory with a semi-auto shotty idk what is. Thanks for another banger 😁

  • @drunkpunk5393
    @drunkpunk5393 Před 2 lety +1

    awesome content the past few weeks this is awesome. as ive always used 5mm over 7 and no one would listen to me lmao now i show em this.

  • @cameronlamb1869
    @cameronlamb1869 Před 2 lety +2

    This is EXACTLY what I come here for, big up bro

  • @SheyD78
    @SheyD78 Před 2 lety

    Good to know. I never realised Tarkov ballistics were so complicated. Time to change things up and see what the results are.

  • @aaron4820
    @aaron4820 Před 2 lety +11

    I think there needs to be a pretty significant overhaul of bullet damage ever since the introduction of damage / pen drop off, there are certain calibres like "standard" bullets for 7.62x51 or 7.62x54R which should always one tap chest under normal circumstances within certain distances if the target is not armoured, and have the drop off be so that on a naked target, perhaps beyond 100m, it will cease to one tap chest, and 150m for 7.62x54R or something. So that when you use something really powerful, point blank, it will actually make a difference. Right now, whether you're using M80 or 9x18, it's still two for the chest if the target wears no armour, which makes very little sense.

    • @_delta8361
      @_delta8361 Před 2 lety

      this is really smart and i completely agree with this, it should have something like rusts damage drop off that is quite refined in my opinion. id pitch this to bsg any day

    • @fookinkoont
      @fookinkoont Před 2 lety +1

      When did M80 ever one-shot the chest ?

    • @kafeh3300
      @kafeh3300 Před 2 lety

      @@fookinkoont Uh he didn't say that?
      Read his comment again maybe

    • @GS-el8ll
      @GS-el8ll Před 2 lety

      .338 is the new lps 54r, its power creep

    • @kafeh3300
      @kafeh3300 Před 2 lety

      @@GS-el8ll True

  • @TheYuxiaodi
    @TheYuxiaodi Před 2 lety +1

    Really interesting... deffinitely subbing in hopes of more awesomeness

  • @lulilbul17lulibul87
    @lulilbul17lulibul87 Před 2 lety +6

    i would be curious to see how the rest of buckshot ammo

    • @bmacx
      @bmacx Před 2 lety

      Yeah, how's the 6.5 express compared? This video was extremely interesting

    • @Gigabeef
      @Gigabeef  Před 2 lety +3

      6.5 express is like 7mm but even worse becuase it's even faster and has 35 damage to begin so it can never one tap the head with a single pellet. It gets an extra one, with 9 rather than 8 so that helps keep the damage about equivalent to 5.25 out to around 10m but it falls off after that too

  • @Arbiter55555
    @Arbiter55555 Před 2 lety +2

    Weird that the formula doesn't take round weight into account for energy transfer (damage) at that speed. Very useful to know coming from a real world firearm knowledge expereince, as it can be frustrating to not get the effects on target with something that should have worked well in real life, such as firing FMJ 5.56 55grain out of a 20 inch barrel. In real life, the fragmentation effect with 3300 fps is devistating, but in Tarkov you won't get anything like that, given how the barrel length works.
    Great info and analitics, man. Invaluable knowledge for building out my kit.

    • @AllisterCaine
      @AllisterCaine Před 2 lety +1

      Tarkov turns out to be an action rpg more and more. The devs should implement a true physics based calculation. For example even at 500m, if a bullet is able to fully pen a helmet that should always kill, not counting fringe shots that only wound the skull.
      But I doubt they could deliver something like this.

  • @Arbiter8114
    @Arbiter8114 Před 2 lety +1

    This was so professional i thought i was watching the science channel

  • @user936
    @user936 Před 2 lety +2

    @Gigabeef Have you considered a comparison of 5.25mm vs 6.5mm *but with an added dimension* - patterning.
    I have found the +15% accuracy means tighter groupings over distance, which is quite useful, especially through that tatty old MP-155 you took off that Scav last raid.
    Hopefully that was enough to arouse your interest 🙂💡

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Yeah I've wanted to do something on actual spread for ages - barrel lengths, accuracy, chokes etc. Not got around to it yet but it's on my radar :)

  • @murdermeoninterchange
    @murdermeoninterchange Před 2 lety +2

    Off topic but the head HP thing, i would totally support if stomach got the 15 points, because holy shit it's annoying as shit to lose your stomach and barely take damage to anything else.

  • @saugstersagen4306
    @saugstersagen4306 Před 2 lety +1

    5 secrets big tarkov doesn't want you to know:

  • @Tommy_Kase
    @Tommy_Kase Před 2 lety +1

    1:19 casual Montreal footage.. I love my home :D

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Haha I did wonder where these places were - now I know!

  • @kolyab2933
    @kolyab2933 Před 2 lety +2

    Well when a scav lands 3 pellets in my head from 20m 7mm buckshot doesn't feel as underpowered xD

  • @newguyiswinning
    @newguyiswinning Před 2 lety +13

    The way you describe their slow down (air resistance system) makes it that they implemented it incorrectly. Air resistance is not constant based on the initial velocity. It reduces as the velocity decreases. If 2 cars, 1 going 40 and another going 50, stop using gas at the same time, the 1 going 50 will go further

    • @HandsFreeProductions
      @HandsFreeProductions Před 2 lety +3

      yes, that's explained here. The problem is that if you have more velocity, you lose it more quickly. He makes it clear, however, that the faster round will NEVER slow down to below the slower round's speed.

    • @Gigabeef
      @Gigabeef  Před 2 lety +3

      It is correctly implemented, it's the way that it then interacts with the damage and pen system. A round travelling at 600m/s from a 1000m/s starting point does less damage than the same round at 600m/s starting at 800 instead. That's the problem

  • @joshhayes3433
    @joshhayes3433 Před 2 lety +2

    Excellent video and a conclusion that I didn't find intuitive until you explained it. Also, very clever use of offline mode + range finder + your own body + exit screen to determine damage/distance.

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Thanks! That took much longer than you'd expect, ran it like 20 times lol. High scav amount is too many, medium is running around finding them!

  • @Uforocket
    @Uforocket Před 2 lety +1

    I feel better with magnum backshot - you are guaranteed kill PMC within 100 meters by 1 pellet. And you are able to one shot PMC in pointblank via stomach/leg shot :)

  • @ohhkennny766
    @ohhkennny766 Před 2 lety

    I know this is somewhat random but the best shotgun round imo is the express buckshot, with any pump-action, It's an absolute head eyes monster, If you can aim well and near someone's head you will instantly drop them (unless they have face shields), I remember quick peeking a 5 man on interchange, and all of them were completely stacked and had me surrounded (I was looting killa earlier, and both my friends died in oli so I rushed back to see if I could kill them while they were looting but ended up getting trapped by escalator near bathrooms instead) and dropped them one by one with around one mag of my pumpy lol, I still have the clip but yeah express buckshot is a monster for getting consistent head eyes allowing for very fast cleanups on pmcs and scavs for mid-range gunfights, You should also bring a backup gun just incase because it's horrible close range against armor surprisingly, and it's not completely accurate long range but you can still kill decently far with it, but a 9mm with ap 6's/7n's if you have a comfortable amount of roubles to spend freely, is a great backup option if someone is wearing lvl 4/3 and below if you need something to pierce their armor

  • @knightshousegames
    @knightshousegames Před 2 lety +3

    I wonder why 5.25mm is more aerodynamic? They're both shooting round pellets, they should probably perform exactly the same ballistically
    I would suppose the main reason for all of this is the scaling in Tarkov, these aerodynamic and ballistic models are probably based (to some extent) on real life, while the scale of range you might encounter in Tarkov is much smaller, so all of the ranges of the guns are scaled way down. I think that is what leads to weird edge cases like this.
    In real life for example, 7.62 AKs had their irons zeroed at 400m, while in Tarkov, I don't even think objects render for the player at that distance, and if you somehow found a way to hit a shot at that distance, it MIGHT deal damage. When it comes to shotguns, at 10m (which for perspective is a little more than 10 steps away from the target) buckshot should only spread to a cluster about the size of your fist, while in Tarkov I am willing to bet the spread is much more dramatic, like it is in a lot of games.
    They probably need to exaggerate the effects of range on the bullets to make sure the player can notice it, since the scale of the maps and the distances most engagements happen in Tarkov would make the effects so subtle you probably wouldn't even notice them.

    • @Gigabeef
      @Gigabeef  Před 2 lety +2

      Tarkov is at least better than most games at representing shotguns, but yeah it's probably overstated here too

    • @GS-el8ll
      @GS-el8ll Před 2 lety

      its been a long time since fluid dynamics class but im fairly sure a smaller surface area means lower drag, so smaller pellets have a better ballistic coeff?
      also its a game and bsg tweak numbers for feely reasons all the time, case in point the whole mosin saga and now we cant 1tap thorax with 54r anymore

    • @knightshousegames
      @knightshousegames Před 2 lety

      @@GS-el8ll I mean, if they are both 00 Buckshot, the projectiles would be identical in size
      That is true, sometimes you just gotta tweak numbers to get a desired effect. Though in this case, I'm not sure if this is a desired effect or not

  • @youblowtubes
    @youblowtubes Před 2 lety

    ive got a video idea for the daily vids. tips to putting together an underweight kit. the mmac isnt dead, its a decent option for this purpose but not the best. but what about some light weight weapons that arent just smgs and pistols? which ARs and DMRs with which parts are good for starting underweight and leveling some endurance this wipe.

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Hmm possible yeah, everyone's overweight going into raids - good idea will add to the list

  • @walterpavloski5792
    @walterpavloski5792 Před 2 lety +1

    I have 1.1k hours in this god damn game and didnt even know 5.25mm buckshot existed lol

  • @friendlyhs9847
    @friendlyhs9847 Před 2 lety +1

    Did you go to University and if so, what did you study? Almost all your videos are scientificly structured and very helpfull. You are doing a great job helping the tarkovians get thruw the ammo/pen/Vel.... jungle :D

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Indeed I did study physics :)

  • @minicheff2885
    @minicheff2885 Před 2 lety +1

    I have a serious question so pls answer if you can . As we know the penetration power and the damage that the bullet does not only depends on what cal you use, it depends also on the muzzle velocity ao if you shot for example 5.45 round with a ak74U the penetration power and the damage will be nit as good as if you shoot the bullet with an ak 74M vor example, bcs the barrel on the ak74 is longer so the velocity ist higher. Will this be added to EFT?

    • @Gigabeef
      @Gigabeef  Před 2 lety

      I think eventually, this ballistics rework was the first part so I believe - hopefully we will see a more nuanced approach taken in a future update. But we will see, no idea when that will be or when it is planned for at the moment

  • @ARob055
    @ARob055 Před 2 lety +1

    So you're telling me that 7mm buckshot can't one shot me to the head from 100 meters? Tell that to the AI.

  • @marv151
    @marv151 Před 2 lety +1

    I was wondering how I got headshot by 7mm and survived. Nice vid gigabeef

  • @quelthela4340
    @quelthela4340 Před 2 lety +1

    Just to confirm here people: If you going faster and you break in your car the car will decrease speed faster but the distance that you will cover to stop it will be greater due to your speed. Don't think that going faster will make you stop easier or quicker... :) Btw @Gigabeef at 2:20 your clip with the cars hit a cow. ^^

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      LOL yeah I know kept just the end bit in cos it was funny, there is more where they're all stopped

  • @tiendoan6417
    @tiendoan6417 Před 2 lety

    gotta give credit to the express. I run shotgun as a secondary to my mosin supress alot. (Not a big fan of pistol) the 6.25 is very accurate and often time I can headshot them up to 10 meter as well. magnum accuracy is too wild so i only use it in tight map with tons of cover like custom, lab (very good for farming raider) and indoor interchange. My Previous wipes I always only bring 1 main gun, and so far this wipe Im doing alot better with secondary gun. versatily is a key to survival, plus they are cheap to insure anyway.

  • @dispatcher2243
    @dispatcher2243 Před 2 lety

    army guy here. it makes sense that you can survive getting shot in your helmet with a 7.62x39 because its a bigger slower moving round than a 5.56 and therefore is worse at penetrating armor. at range do to drag and loss of overall velocity you can most certainly be shot in the head and walk away nearly unscathed due to the helmet

    • @Gigabeef
      @Gigabeef  Před 2 lety

      If it doesn't penetrate I'm all cool with it - it's the situations that ammo pens and doesn't kill that I think are problematic!

  • @jandryjavier
    @jandryjavier Před 2 lety +1

    wow , buen trabajo

  • @D3vilLazol
    @D3vilLazol Před 2 lety +6

    This shocking fact about 12g will surprise you!

    • @D3vilLazol
      @D3vilLazol Před 2 lety

      I honestly really enjoy the Video output and quality you have had since you went fulltime, these are definitely some perspectives I haven't seen before. Keep it up!

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Cheers, appreciate it!

    • @bhante1345
      @bhante1345 Před 2 lety

      One quick trick, gunsmiths hate him.

  • @Corzappy
    @Corzappy Před 2 lety +1

    So basically, faster bullet lose more speed.
    Slower bullet lose less speed.
    Go faster not increase damage, but go slower decrease damage, so go slow mean keep more damage.
    Me understang.

  • @litsuwu7988
    @litsuwu7988 Před 2 lety

    Very interesting. does this have any noticable difference for the express and magnum bucks do you think?

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Magnum just destroys tbh because it has 50 starting damage, one taps to the head over 50m at least. Express has issues as its only 35 to start, no pellet with one tap on its own. Overall damage is kind of made up for with the extra pellet though

  • @affenrodeo226
    @affenrodeo226 Před 2 lety +1

    my favorite shotgun shell is 8.5mm Magnum ... i like the Damage Buff, workbench lvl1

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Magnum is cracked, insane damage output I agree

  • @GionneS
    @GionneS Před 2 lety +1

    Gigabeef shoulda been my science professor… I woulda passed lmao

    • @Gigabeef
      @Gigabeef  Před 2 lety

      I've actually done a little bit of science teaching before, you'll probably not be surprised to hear. I enjoy teaching people about anything really! So long as I feel competent that is lol

    • @GionneS
      @GionneS Před 2 lety

      @@Gigabeef whoa it all makes sense! Haha

  • @Rocknrollguy30
    @Rocknrollguy30 Před 2 lety +3

    Its too bad they tied damage drop off to the initial muzzle velocity. I wonder how difficult it would be for them to implement a standard velocity/damage/pen curve for each round ie round x does 50/30 dam/pen at 900m/s and 44/27 at 750 m/s so your 20 inch gun is doing the same damage at 100m as its 10.5in counterpart does at the muzzle, rather than both doing full damage at the muzzle and falling off from there. Faster bullets hurt more than slow bullets, all else being the same, although this would increase the disparity towards ridiculously long gun cqb meta.

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Yeah I thought this is how it was done initially when 12.12 came in but sadly not. Would lead to some interesting situations where you could get a small multiplier on the base stats of the round, again using the shotguns you might be able to get magnum to one tap the legs with the longest mp153!

  • @Soppybobs
    @Soppybobs Před 2 lety +1

    I had one factory raid where I cleaned out the last of the pmcs and then filled scav after scav with 7mm and eventually died because it just wouldn’t kill them lol

  • @dirtydeeds4free553
    @dirtydeeds4free553 Před 2 lety +1

    Wooooooow thank you mr beef. How dies with work with magnum and express?

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Magnum is great as it one taps heads to 50m+, if you can manage the recoil. Express has the same issues as 7mm, except starting at 35 damage can't tap with any pellet, you always need 2. Having 9 vs 8 helps on the overall damage though

    • @dirtydeeds4free553
      @dirtydeeds4free553 Před 2 lety

      @@Gigabeef awe, i see magnum is the only good shotty ammo again, thank you mr beef

  • @D.Trout222
    @D.Trout222 Před 2 lety +1

    Can i just point out that 5.25 mm buck should have around 21 pellets in each shell. In fact just having 8 pellets in a shell would be to light and would lead to a high chance of the shell not having enough pressure to actually function.

    • @hereandnow3156
      @hereandnow3156 Před 2 lety

      I think they are planning on overhauling the shotgun rounds honestly. If they weren't it would be weird them to leave them the way they are. The reason each pellet does so much damage is because of a bug that has been fixed already so I imagine they are waiting to change pellet values for them to overhaul shotgun rounds

  • @GS-el8ll
    @GS-el8ll Před 2 lety

    oh, thats quite counter intuitive, i thought muzzle velocity was the most important factor for falloff thank you!

  • @youblowtubes
    @youblowtubes Před 2 lety +1

    i also don't fully understand the implications of this video to other scenarios. thinking ahead to sbih being 125m, and wanting to use an ak-101 for the increased velocity, is that a worse idea because the damage will fall off more? ammo wise, this means m995 likely will not have the damage at 125m to 1 shot through helmets, so 855a1 or 856a1 are better rounds damage wise but ~10% slower? i dont fully graps the pros and cons, or which platform might be best. .308 seems like the obvious choice if you can land the shots, but theyre much slower than the max velocity 5.56 setup

    • @Gigabeef
      @Gigabeef  Před 2 lety

      For most situations you just want more speed. Faster rounds are more of an advantage than a small change in terminal damage imo, it's just with the shotties this behaviour becomes really apparent. SBIH you have to be more mindful of the damage + class 4 penetration, so yeah 55A1 should work well (especially since it just got a damage buff)

  • @Welterino
    @Welterino Před 4 měsíci

    It makes absolutely no sense for the damage and pen to be associated with the initial velocity of the gun.
    Longer barrel IRL always deals more damage and the bullets will pen more, that is especially true for 5.56x45mm which depends heavily on velocity to deal effective damage on flesh, remember that this round was made to be fired from the M16 20 inch barrel which would fire the bullet above 900m/s.

  • @Bigol_Jimbo
    @Bigol_Jimbo Před 2 lety +1

    Haven't watched the whole video yet, just wanted to chime in.
    I haven't played since the FIR Market update. I'm gonna have people screaming at me to "just play the game", but...
    Lowering the head hp probably isn't the answer, because that's going to affect bleeding, meaning mid to late wipe if Timmy finally gets into the game or if he started the wipe a few weeks late then he's going to be at a MASSIVE disadvantage in fights if he doesn't have something like a purple stim on hand that he can pop for every fight. Yeah, a calok doesn't take that long to use, but there'll be a lot of scenarios where you've got a blacked arm, extra damage went to the head and that blacked arm is now heavily bleeding mid fight.
    going from 35 to 20 head hp means you're a lot more susceptible to just bleeding out at a stupid fast rate while you're under pressure from that fight and maybe can't back off to stop that bleed and re-heal your head.
    Instead, you're probably better off just making it so heads take a flat 25% or 50% bonus damage from bullets that penetrate your helmet/face shield (so that blunt damage doesn't start one tapping people potentially).
    That's just my thoughts on that comment though, Nikita's probably going to hear your thoughts, go back to smoking some apple juice and then say "we need to spend time making these systems perfect before releasing updates"... before he then proceeds to add another new gun that completely shifts the game balance and makes something decent already completely obsolete.

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Yeah tbh I don't really mind how it's done, a multiplier also works. I just believe in the principle of 'any round that penetrates a helmet should kill at any range' in a game like tarkov

  • @dodoservicesxbox3608
    @dodoservicesxbox3608 Před 2 lety

    they could make headshots done by a bullet impacting the head be a crit of some kind and multiply damage as long as its going fast enough to kill still. so that way u dont have to lower the hp and there wont be any werid issues with surviving head shots

  • @highestqualitypigiron
    @highestqualitypigiron Před 2 lety

    Great video but... Is there any reason to just not use magnum buckshot? I mean the recoil obviously but I feel like the major increase in damage is worth the recoil? Would this be something that you could test?

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Magnum is great yeah, one taps heads to 50m+. Can't get it at level 1 though

  • @shovelhead2155
    @shovelhead2155 Před 2 lety

    In real life there is a point where more velocity equals less penetration due to the bullet fragmenting or deforming causing more drag wile passing through a medium. M193 above 2700 fps will usually fragment and not penetrate a person wile below 2400 fps will ice pick right through taking the remaining energy with it. Would be cool if tarkov could work this mechanism into the game.

  • @Opachki69420
    @Opachki69420 Před 2 lety

    3:55 in regards to head hp, this balance goes right out the window when you start talking about bosses and raiders, who can have up to 70 hp on their head... they really need to drop that hp down a ton for them and make their limbs the only tanky area on them if not make them have the same hp as everyone else instead

  • @LocalDiscordCatgirl
    @LocalDiscordCatgirl Před 2 lety

    Reducing the head HP is treating a symptom of this mechanical bug/misbehaviour. A better system is needed.

  • @kontautas22
    @kontautas22 Před 2 lety +2

    wait wait wait, what about magnums then? Are there any weird breakpoints where it doesn't kill the enemy to the legs in X amount of pellets for example?

    • @eb2558
      @eb2558 Před 2 lety +1

      thats what i wanna know, ive crafted a shit ton but idk if its better than 5.25mm or not

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Magnum is just straight up insane. Really good, better than all the others imo. That head tap out to 50m or something due to 50 damage a pellet is bonkers good, plus 400 potential damage output per shot is also insane - if you can stand the recoil increase!

  • @lucky_luke4785
    @lucky_luke4785 Před 2 lety

    subsonic sniper meta let's goooo

  • @M45KY
    @M45KY Před 2 lety +1

    Nice 👍

  • @Xeonzs
    @Xeonzs Před 2 lety +1

    Would this mean that a shorter barreled m4 would perform better than a long barreled m4 damage-wise per distance? Going by the example given between 4:15 and 5:00.
    Obviously it would be easier to hit targets with a longer barrel due to having to lead less, but assuming you can land your shots, it sounds like a shorter barrel would be better?

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Technically yes, 556 looks a bit wierd on the charts and it was flatter than I expected on the performance, but broadly speaking that is correct.

    • @Xeonzs
      @Xeonzs Před 2 lety

      @@Gigabeef Interesting, I always went with longer barrels on everything, but I might give shorter barrels a try more often after seeing, thanks for another great vid!

    • @Gigabeef
      @Gigabeef  Před 2 lety

      The effect is pretty small most of the time, so I wouldn't worry about it too much but with the shotties the pellets have awful ballistics so it matters more haha. One downside is your actual bullet will travel slower, so you have to lead more

  • @user-vz8en2qf3n
    @user-vz8en2qf3n Před 2 lety

    I'm not sure about the English version of the game but in the Russian one it says that a single shell of 5.25 is loaded with 15 pellets. It it was so the 5.25 would be even more devastating.

  • @SamHeartsHalo
    @SamHeartsHalo Před 2 lety +1

    This gonna help me a lot as a shotgun chad early. No more questionable close range headshots lol

    • @eb2558
      @eb2558 Před 2 lety +1

      so is it even better than magnum buckshot?

    • @SamHeartsHalo
      @SamHeartsHalo Před 2 lety

      @@eb2558 I don’t think so

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Magbuck is the king. Can one tap with any pellet out to 50m easily! Can't get it at level 1 tho

  • @Whalester
    @Whalester Před 2 lety

    What's the breaking point of 5.25 for naked, 35 damage headshots? The distance in which 2 pellets are needed instead of 1? Tarkov ballistics calculator says its 12 meters, does this hold up?

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      About that yeah, somewhere about 10 from what I was seeing in game

  • @AgnotologyTV
    @AgnotologyTV Před 2 lety

    uhhh.... Based on your shown data at 2:53, 7mm is more aerodynamic than 5.25mm. Did you accidentally flip the ammo? Also, thoughts on express buckshot?

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Higher number = more aerodynamic for the purposes of the ballistic coefficient

  • @Travis-pl7uc
    @Travis-pl7uc Před 2 lety

    I died to these shells today and I blame you

  • @j0hnicide
    @j0hnicide Před 2 lety +1

    somebody one shot me in the left arm with 7mm buck yesterday. either there was desync and i didn't hear the first shot, or that round is insane

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Tbh all buckshot is insane to flesh, you'll die to all of them haha

    • @j0hnicide
      @j0hnicide Před 2 lety

      @@Gigabeef i didn't expect to get fucking fortnite one pumped to the arm though lmao

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Lol I bet. I got destroyed to the left arm with ump 45 match last wipe on factory and had to rethink my life choices

  • @sholtzi2593
    @sholtzi2593 Před 2 lety

    So what about the other shells like 8mm or 6.5? where do they fit it into the equation?

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Magnum is great as it one taps heads to 50m+, if you can manage the recoil. Express has the same issues as 7mm, except starting at 35 damage can't tap with any pellet, you always need 2. Having 9 vs 8 helps on the overall damage though