I think people have continuously been doing Bartz math incorrectly. “Paying 4 for luneth with Bartz special” is literally the same as paying for luneth by himself with a red card because he’s also a cost 4. We should count his draw/hand cost as well. Bartz effect should be considered like your Bartz in hand is literally the card you’re playing from deck but pretending you can pay for it with any color. The difference in tempo is that instead of backup, backup. You need to include a printed 2 cost forward (4 realized cost) in the middle of your the backup setup. Also consider that playing just 1 backup with Bartz does not help you use a backup to play an even costed card next turn. And, wol backups are all even costed (if they ever get an odd costed backup, this might change). So Bartz really wants to have 3 cards hit the field turn 1 in order to continue to curve out different colored backups.
I get this logic, my issue is, and probably more thought out than what was said in the video is that you’re required to draw this card which enables this line of play. You’re forced to build the deck in a specific way that takes up space if you’re still trying to run a high number backup count. Something that I mentioned in a video that will hopefully go up tomorrow (Monday) is that my biggest issue with Bartz is that A, you have to have O22 Bartz and B, you end up running a fairly high amount of wind in the deck if you’re running anything other than O16 Bartz. Which Wind definitely doesn’t feel like the stronger element in the 4C Decks. I like the lines of play that Time Magic enables, but idk not sure it’s proven that it’s better than 4C all around. I think it has the toolbox capabilities sooner than 4C good stuff but removes several EX Burst cards to do so. Even though, I still think that if my main 2 options don’t feel good Chicago, i still fall back to Time Magic. ~Ryan
I think people have continuously been doing Bartz math incorrectly.
“Paying 4 for luneth with Bartz special” is literally the same as paying for luneth by himself with a red card because he’s also a cost 4. We should count his draw/hand cost as well.
Bartz effect should be considered like your Bartz in hand is literally the card you’re playing from deck but pretending you can pay for it with any color.
The difference in tempo is that instead of backup, backup. You need to include a printed 2 cost forward (4 realized cost) in the middle of your the backup setup. Also consider that playing just 1 backup with Bartz does not help you use a backup to play an even costed card next turn. And, wol backups are all even costed (if they ever get an odd costed backup, this might change). So Bartz really wants to have 3 cards hit the field turn 1 in order to continue to curve out different colored backups.
I get this logic, my issue is, and probably more thought out than what was said in the video is that you’re required to draw this card which enables this line of play. You’re forced to build the deck in a specific way that takes up space if you’re still trying to run a high number backup count.
Something that I mentioned in a video that will hopefully go up tomorrow (Monday) is that my biggest issue with Bartz is that A, you have to have O22 Bartz and B, you end up running a fairly high amount of wind in the deck if you’re running anything other than O16 Bartz. Which Wind definitely doesn’t feel like the stronger element in the 4C Decks.
I like the lines of play that Time Magic enables, but idk not sure it’s proven that it’s better than 4C all around. I think it has the toolbox capabilities sooner than 4C good stuff but removes several EX Burst cards to do so.
Even though, I still think that if my main 2 options don’t feel good Chicago, i still fall back to Time Magic.
~Ryan