Blender Real Time Fake Liquid Tutorial

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  • čas přidán 12. 12. 2022
  • I've been using this method for a while now and always wanted to spread the word on it, not sure if I learned it from somewhere or not so if you guys know of any other tut like this throw it in the comments and ill give credit
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Komentáře • 129

  • @HarnaiDigital
    @HarnaiDigital Před rokem +32

    That is Insane man. I had an idea of doing it but didn't knew which modifiers to use. So Great work

  • @KwameGyanko
    @KwameGyanko Před rokem +55

    quick and straight to the point. thank you for not making this a 20 minute tutorial 😂

    • @MR-X-Labs
      @MR-X-Labs Před rokem

      What’s the least intensive file format for a game engine. I don’t think this would work as an fbx unless it uses blend shapes

    • @theinquisitor7191
      @theinquisitor7191 Před rokem +5

      OMG YES. THANK U FOR THIS. I NEEDED TO MAKE A CHARACTER THAT HAS A JAR OF PICKLES FOR A HEAD. YES.

  • @ladybugr2d285
    @ladybugr2d285 Před 13 dny

    I just got really excited for you zooming in. found some great tutorials and your the first to zoom in to make it easier to see thank you for that.

  • @ljparra
    @ljparra Před rokem +6

    EXACTLY what I wanted! Thank you very much for this concise tutorial 👍

  • @fazilnisthar7237
    @fazilnisthar7237 Před 6 měsíci +1

    BRO! u are so unrated! amazing tuts!! need more stuff like these!!

  • @JeesGeorgephotography
    @JeesGeorgephotography Před 9 měsíci +1

    This is by far one of the cleverest way to simulate fluid 😍

  • @abolfazlghobadi1656
    @abolfazlghobadi1656 Před rokem +1

    Bro woke up and decided to record greatness! thanks G

  • @AuxStreaming
    @AuxStreaming Před rokem

    That's actually some really impressive out of the box thinking, great job!

  • @matslarsson5988
    @matslarsson5988 Před rokem +3

    This was actually quite inspiring. Subscribed! Thanks!

  • @Arcanidge
    @Arcanidge Před 6 měsíci +2

    Now that's a tutorial done perfectly, and what an amazing trick to learn😊

  • @adiladilov8655
    @adiladilov8655 Před rokem +1

    Dude, it is just awesome! Mindblowing, so simple. Thank you a lot!

  • @foxtail8974
    @foxtail8974 Před rokem +33

    Holy this is nice, you can even bake the animations for use in game engines

    • @anzaklaynimation
      @anzaklaynimation Před 8 měsíci +2

      Yah, but you also need high poly mesh for this which is not good for most games.😢

  • @trin241
    @trin241 Před rokem

    I saw the time on the video was short and was afraid I wouldn’t be able to follow along (relatively new to blender). But, surprisingly, if I just replay the video and take my time with this, this is more than easy enough to do. Thank you for this! Please post more tutorials in the future (and maybe even some longer ones?)

  • @Scribun1
    @Scribun1 Před rokem +1

    Relatively simple and brilliant!

  • @bi5048
    @bi5048 Před 9 měsíci +2

    This is beyond fantastic!!

  • @captainlizard2324
    @captainlizard2324 Před rokem +1

    Wow Thanks man! Never would even thought to do it this way

  • @caradellinowazer2988
    @caradellinowazer2988 Před rokem +25

    Epic. I also use ocean modifier to fake fluid, but with solidify and intersect boolean modifiers. Haven't tried it with Suzanne, but letters work very well.

    • @killerguy894
      @killerguy894 Před rokem

      I did this as well, its a lot slower though

  • @datcrow1911
    @datcrow1911 Před rokem

    really cool alternative to liquid simulation. very cool

  • @mazashayeri1411
    @mazashayeri1411 Před rokem

    Subbed! this channel is gold!

  • @p3tro
    @p3tro Před rokem +1

    So good! love your channel :)

  • @VisualPixelsCG
    @VisualPixelsCG Před 8 dny +1

    Thank you this is what I needed

  • @pigeon621
    @pigeon621 Před rokem

    Thanks man exactly what i was looking for

  • @holapro8780
    @holapro8780 Před 6 měsíci

    Realy nice idea, thank you!

  • @DameNaNoYo
    @DameNaNoYo Před 2 měsíci

    its freaking genius good job

  • @SachaSilva-is6kn
    @SachaSilva-is6kn Před měsícem

    The best video about this! is really amazing! i can't thank you enough :)

  • @jcsfx710
    @jcsfx710 Před 11 měsíci +1

    excellent tutorial!

  • @sifu2u_now
    @sifu2u_now Před rokem

    Subscribed! Great stuff!

  • @sayanchakrabarty5711
    @sayanchakrabarty5711 Před rokem +1

    Thank you very much. Really helpful.

  • @ranjitzzz100
    @ranjitzzz100 Před rokem +1

    Awesome tutorial...!!❤🙏

  • @halcyon_r3023
    @halcyon_r3023 Před 11 měsíci

    finaaaally what i need, very simple

  • @luthfan_putra_44
    @luthfan_putra_44 Před rokem +1

    That is impressive idea, good job. I really need some alternatives way that not takes much performance

  • @LoneAdventurer730
    @LoneAdventurer730 Před rokem +1

    this is really helpfull and time saving. Thanks

  • @SourceAwareness
    @SourceAwareness Před rokem

    Super Awesome, Many Thanks!!!

  • @BlueBerryFTW
    @BlueBerryFTW Před 11 měsíci

    really awesome tutorial

  • @bruhnah4life
    @bruhnah4life Před rokem +2

    Hey thanks man thats awesome

  • @Radar_2576
    @Radar_2576 Před rokem

    This is Genius!

  • @Mr_sibo828
    @Mr_sibo828 Před rokem +1

    its really cool man

  • @DriesduPreez
    @DriesduPreez Před rokem

    Reminds me of HL:Alyx's bottles. Nice work

  • @Yershykhin
    @Yershykhin Před 11 měsíci +2

    Great tutorial, thanks! I still have the problem with the "lip", even on a very simple geometry (cube with narrowed base). Did you manage to find any fix for that?

  • @yashsingadiya9850
    @yashsingadiya9850 Před rokem +2

    Super beautiful 😍😍

  • @henkkok9437
    @henkkok9437 Před rokem +1

    Sick! Haha so cool. tnx for sharing.

  • @bradleyandrews2444
    @bradleyandrews2444 Před rokem +1

    man i have never used blender but this looked interesting so here is my view

  • @craigbaker6382
    @craigbaker6382 Před rokem +3

    It looks pretty good.
    There are moments where it is clearly not an actual volume because the amount changes inside the enclosed object depending on the tip angle but it is sufficiently shiny and moving like water that it works for many basic situations.

  • @alexchmrk
    @alexchmrk Před měsícem

    Thank you man! It’s simple and useful! I’ll tag you on IG on my project with this technique ✨

  • @prosperngana6896
    @prosperngana6896 Před 5 měsíci +1

    Great tutorial 🎉

  • @marlofilms6239
    @marlofilms6239 Před rokem +1

    thank you mate

  • @geffeniz
    @geffeniz Před rokem +1

    Thanks man

  • @Rez3dart
    @Rez3dart Před 11 měsíci

    About the side lips what if we only use vertex group for the top layer, so it won’t affect the lower vertices

  • @LeStuff2XEWER
    @LeStuff2XEWER Před rokem +1

    genius

  • @pablooliveira4854
    @pablooliveira4854 Před 3 měsíci

    you are a angel bro, in brazil i will say like "muito brabo, pai"

  • @powerpointwithme8909
    @powerpointwithme8909 Před rokem +1

    thank you useful video but why didn't you complete until you get the finale result , mean the cube with blue liquid?.

  • @sife5081
    @sife5081 Před 2 měsíci +1

    thank you for the tutorial ^^ just what I needed, for the weird ''lip'' problem, i think i found a solution after spending a whole day playing with it hhh, anyways try to add another shrinkwrap modifier to the liquid ( it must be under the fist shrinkwrap modifier that you created ), set the warp method to the nearest surface point and the snap mode to inside, select the glass ( the object that's holding the liquid ) as a target, oh if that didn't fix it try playing the axis on the first shrinkwrap M ( the one you selected the ocean as a target ) try to select 2 axis, for example, Y and Z, that seems to fix it for me :D I tried using boolean to fix this but blender just crashes when you have a lot of objects

  • @gleb3841
    @gleb3841 Před rokem +1

    very cool

  • @gamertcell8425
    @gamertcell8425 Před rokem +1

    Satisfying

  • @zhulisclips
    @zhulisclips Před rokem +1

    this is fucking nuts. well done, you've saved me a lot of money in a tight space

  • @rundown3D
    @rundown3D Před rokem +1

    really smart

  • @vishapp
    @vishapp Před rokem

    Dammnn This is very clever

  • @valtabohm
    @valtabohm Před rokem

    pretty useful, one last thing, is this eevee or cycles?

  • @NouggaAnimation
    @NouggaAnimation Před 4 měsíci

    One day I will be great animator and the 🌎 will remember me 😤 great tutorial I'm still learning ❤

  • @mianfeddy2693
    @mianfeddy2693 Před rokem

    could explain about what are the material nodes used in this for liquid.

  • @juau8446
    @juau8446 Před 5 měsíci +1

    my man did in 3 minutes what I've been doing for 4 hours with fluid simulation 😂 Great tutorial thank you :))

    • @cheuqs
      @cheuqs  Před 5 měsíci

      Haha glad it helped!

  • @matchdance
    @matchdance Před rokem

    That is genius

  • @lucutes2936
    @lucutes2936 Před rokem +1

    thx

  • @_unreel
    @_unreel Před rokem

    I wonder if you could do this with a boolean modifier

  • @ronydey2696
    @ronydey2696 Před 7 měsíci

    GREAT

  • @user-mk9ii7le4c
    @user-mk9ii7le4c Před 18 dny

    毫无疑问,天才

  • @nickyreigns254
    @nickyreigns254 Před 3 měsíci

    Very nice tutorial. Btw, the wrap method you use is Project (verb) not Project (noun). Just thought I should mention it.

  • @fractalalpaca9027
    @fractalalpaca9027 Před 8 měsíci

    thank u

  • @p3tro
    @p3tro Před rokem +1

    anyone figured out how to prevent the waves from going up and down the object? end up with half of it disappearing

  • @Wyatt862
    @Wyatt862 Před rokem

    Thank you so much, this helped me out!

  • @pauliusmscichauskas558
    @pauliusmscichauskas558 Před rokem +1

    I'd use "Crease" instead of extra loop cuts.

  • @FeRReTNS
    @FeRReTNS Před rokem +1

    This is magic, you are magic. Have a sub you sob.

  • @colorman-artist
    @colorman-artist Před rokem +9

    Me doing a boolean modifier the whole time.... 🤡
    Thanks, that's a great technique, and it should help with render times too.

    • @cheuqs
      @cheuqs  Před rokem +3

      😂 oh yeah this is a huge difference from Boolean with render times

    • @colorman-artist
      @colorman-artist Před rokem +1

      @@cheuqs Yeah, my PC was suffering with 5 FPS

  • @lukayz1363
    @lukayz1363 Před rokem

    Cool

  • @SleeperReaper
    @SleeperReaper Před měsícem

    is it possible to make a character model out of fluids? especially in animations?

  • @ToonyTinglesASMR
    @ToonyTinglesASMR Před 6 měsíci

    Easily gets a follow, watch his other videos guys we need more of this short easy honest content

  • @user-zi1kn5vo5c
    @user-zi1kn5vo5c Před 7 měsíci

    If I tilt the bottle too much, the liquid will escape the bottle. Is it possible to make the liquid move only inside the bottle?

  • @fanrco766
    @fanrco766 Před rokem +19

    Awesome effect, reminds me of the Half Life Alyx bottle shaders. Also, the option at 1:03 is pronounced "project" as in "projection", because its projecting onto the object.

    • @nickyreigns254
      @nickyreigns254 Před rokem +1

      Very well explained. Your attention to detail is impressive 100%

  • @bortuda
    @bortuda Před 9 měsíci

    nice. thx alot. do u know how to use liquids withoud the ocean so the liquid can be controlled by rotating the object?

    • @cheuqs
      @cheuqs  Před 9 měsíci

      I believe you could do that with textures and displacement but not 100% sure if any textures could give you a good water surface look

    • @bortuda
      @bortuda Před 9 měsíci

      @@cheuqs ill keep on searching. theres alot of tutorials out there like yours, im thankful of.

  • @Vian_B11
    @Vian_B11 Před 6 měsíci

    How would you export this say into ue5?

  • @decladGD
    @decladGD Před 6 měsíci +1

    the animations not working i need help

  • @Ivan_Balakirev
    @Ivan_Balakirev Před rokem +7

    One problem: this method doesn't take into account preserve volume

    • @cheuqs
      @cheuqs  Před rokem +2

      yeah that's the only downside, you could try and fake it by adding some keyframes to the ocean or maybe lowering down the spatial size of the ocean so the waves don't go up and down so much (might lose a bit of quality though not 100% sure)

  • @sampradakarki9702
    @sampradakarki9702 Před 4 měsíci

    I want to use this in a website, will spline allow me to import it in?

  • @lucioromani8620
    @lucioromani8620 Před rokem +4

    how i would export this? because when i render this the ocean not s inside the object
    soryy the english not is my first language

    • @dxu299
      @dxu299 Před 5 dny +1

      I cant get what you mean but try disabling the plane from rendering ( the camera icon near the eye icon )

  • @thulakshanshan7071
    @thulakshanshan7071 Před 4 měsíci

    blender 4.0, shrinkwrap, snap mode - inside

  • @user-gq5hb6ig2q
    @user-gq5hb6ig2q Před 4 měsíci +1

    Amazing video fr! how to I bake it ? every time i bake it it freezes on a single frame

    • @cheuqs
      @cheuqs  Před 4 měsíci

      There is no fluid sim so no need to bake! but if you need to bring it into another program you could try Alembic or FBX format

    • @user-gq5hb6ig2q
      @user-gq5hb6ig2q Před 4 měsíci +1

      @@cheuqs did that , thank you!

  • @emmanm5633
    @emmanm5633 Před rokem +1

    can you do fake liquid slime animation that is pouring and moving on surface .. like a cream pouring on a biscuit?

    • @cheuqs
      @cheuqs  Před rokem +1

      Yeah I have a Ferrero Rocher project with chocolate being poured overtop, want to make a tutorial for it just haven't gotten around to it yet, should be soon!

    • @emmanm5633
      @emmanm5633 Před rokem

      @@cheuqs I will look forward to it :DDDDDDDDDDDDDDD THANK YOU!!

  • @user-dm1vd6sk4m
    @user-dm1vd6sk4m Před 4 měsíci

    Hi, is there any way to export it in gltf/glb?

  • @jacknguyen3420
    @jacknguyen3420 Před 5 měsíci +2

    Did you make the water based on the shoe shape too?

    • @cheuqs
      @cheuqs  Před 5 měsíci +1

      Yeah, each shape is just duplicated then scaled down and used as the fluid

    • @jacknguyen3420
      @jacknguyen3420 Před 5 měsíci +1

      Nice, I followed the tutorial and it worked so well last night :D@@cheuqs

  • @vaishukilife
    @vaishukilife Před 10 měsíci

    what keys to press to delete the top face

  • @comunhaoeternacomdeus
    @comunhaoeternacomdeus Před rokem +3

    WONDERFUL TUTORIAL! But you didn't teach how to put it inside the container and give the RENDER by Cycles. When I did that, the Ocean appeared completely and didn't stay inside the Glass. Could you teach me how to do this please? Thank you very much You've already won a written! If you have a course you're selling, just tell me and I'll buy it =)

    • @lucioromani8620
      @lucioromani8620 Před rokem

      hi bro can use resolve that problem? i dont have idea and have the same one

    • @bravesonly
      @bravesonly Před 2 měsíci

      Same here

  • @MagaScampini
    @MagaScampini Před rokem

    how do I get the option to grid fill? is it the same as fill? I don´t know how to enable that

    • @P9_STUDIO
      @P9_STUDIO Před rokem +1

      Try on the upper bar menu, inside "FACE" options. Hope that works.

    • @P9_STUDIO
      @P9_STUDIO Před rokem

      Also activating LoopTools or EdgeTools in "Addons" will give you many options to arrange the vertices afterwards.

  • @lesdeliresdarthur1985
    @lesdeliresdarthur1985 Před 5 měsíci

    i love it but my plane won't dissapear in the render

  • @theartimistic
    @theartimistic Před rokem +1

    I HAVE THE SOLUTION for deformation Give the liquid pane some depth and Try boolean modifier on Suzan set as fast and link plane with it then hide the plane. it will fix the deformation on Suzan

    • @Ak-px3cy
      @Ak-px3cy Před rokem

      bro can you make a short video please

    • @theartimistic
      @theartimistic Před rokem +1

      @@Ak-px3cy okay, i will make a video for this

    • @Ak-px3cy
      @Ak-px3cy Před rokem

      @@theartimistic 👏👏❤️

  • @kingsdesign4352
    @kingsdesign4352 Před rokem

    unfourtunatly didn't work with me...I don't know if if something because i'm using the 3.5 version of blender....I hope not

    • @cheuqs
      @cheuqs  Před rokem

      it should still work, maybe try applying the scale and rotation of the ocean and also the object (water)

  • @krzychu3940
    @krzychu3940 Před 2 měsíci

    0:20 second video - Ctrl + F

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Před 3 měsíci

    FR: Je suis littéralement liquéfié. XD
    EN: I'm literally liquefied. XD

  • @grapejuice9382
    @grapejuice9382 Před 10 měsíci +1

    water shoe

  • @tisexblack
    @tisexblack Před 29 dny

    do you have the materials tutorial used for this water? (eevee/cycles)