Blender Real Time Fake Liquid Tutorial
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- čas přidán 12. 12. 2022
- I've been using this method for a while now and always wanted to spread the word on it, not sure if I learned it from somewhere or not so if you guys know of any other tut like this throw it in the comments and ill give credit
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That is Insane man. I had an idea of doing it but didn't knew which modifiers to use. So Great work
quick and straight to the point. thank you for not making this a 20 minute tutorial 😂
What’s the least intensive file format for a game engine. I don’t think this would work as an fbx unless it uses blend shapes
OMG YES. THANK U FOR THIS. I NEEDED TO MAKE A CHARACTER THAT HAS A JAR OF PICKLES FOR A HEAD. YES.
I just got really excited for you zooming in. found some great tutorials and your the first to zoom in to make it easier to see thank you for that.
EXACTLY what I wanted! Thank you very much for this concise tutorial 👍
BRO! u are so unrated! amazing tuts!! need more stuff like these!!
This is by far one of the cleverest way to simulate fluid 😍
Bro woke up and decided to record greatness! thanks G
That's actually some really impressive out of the box thinking, great job!
This was actually quite inspiring. Subscribed! Thanks!
Now that's a tutorial done perfectly, and what an amazing trick to learn😊
Dude, it is just awesome! Mindblowing, so simple. Thank you a lot!
Holy this is nice, you can even bake the animations for use in game engines
Yah, but you also need high poly mesh for this which is not good for most games.😢
I saw the time on the video was short and was afraid I wouldn’t be able to follow along (relatively new to blender). But, surprisingly, if I just replay the video and take my time with this, this is more than easy enough to do. Thank you for this! Please post more tutorials in the future (and maybe even some longer ones?)
Relatively simple and brilliant!
This is beyond fantastic!!
Wow Thanks man! Never would even thought to do it this way
Epic. I also use ocean modifier to fake fluid, but with solidify and intersect boolean modifiers. Haven't tried it with Suzanne, but letters work very well.
I did this as well, its a lot slower though
really cool alternative to liquid simulation. very cool
Subbed! this channel is gold!
So good! love your channel :)
Thank you this is what I needed
Thanks man exactly what i was looking for
Realy nice idea, thank you!
its freaking genius good job
The best video about this! is really amazing! i can't thank you enough :)
excellent tutorial!
Subscribed! Great stuff!
Thank you very much. Really helpful.
Awesome tutorial...!!❤🙏
finaaaally what i need, very simple
That is impressive idea, good job. I really need some alternatives way that not takes much performance
this is really helpfull and time saving. Thanks
Super Awesome, Many Thanks!!!
really awesome tutorial
Hey thanks man thats awesome
This is Genius!
its really cool man
Reminds me of HL:Alyx's bottles. Nice work
Great tutorial, thanks! I still have the problem with the "lip", even on a very simple geometry (cube with narrowed base). Did you manage to find any fix for that?
Super beautiful 😍😍
Sick! Haha so cool. tnx for sharing.
man i have never used blender but this looked interesting so here is my view
It looks pretty good.
There are moments where it is clearly not an actual volume because the amount changes inside the enclosed object depending on the tip angle but it is sufficiently shiny and moving like water that it works for many basic situations.
Thank you man! It’s simple and useful! I’ll tag you on IG on my project with this technique ✨
Great tutorial 🎉
Thank you!
thank you mate
Thanks man
About the side lips what if we only use vertex group for the top layer, so it won’t affect the lower vertices
genius
you are a angel bro, in brazil i will say like "muito brabo, pai"
thank you useful video but why didn't you complete until you get the finale result , mean the cube with blue liquid?.
thank you for the tutorial ^^ just what I needed, for the weird ''lip'' problem, i think i found a solution after spending a whole day playing with it hhh, anyways try to add another shrinkwrap modifier to the liquid ( it must be under the fist shrinkwrap modifier that you created ), set the warp method to the nearest surface point and the snap mode to inside, select the glass ( the object that's holding the liquid ) as a target, oh if that didn't fix it try playing the axis on the first shrinkwrap M ( the one you selected the ocean as a target ) try to select 2 axis, for example, Y and Z, that seems to fix it for me :D I tried using boolean to fix this but blender just crashes when you have a lot of objects
very cool
Satisfying
this is fucking nuts. well done, you've saved me a lot of money in a tight space
really smart
Dammnn This is very clever
pretty useful, one last thing, is this eevee or cycles?
One day I will be great animator and the 🌎 will remember me 😤 great tutorial I'm still learning ❤
could explain about what are the material nodes used in this for liquid.
my man did in 3 minutes what I've been doing for 4 hours with fluid simulation 😂 Great tutorial thank you :))
Haha glad it helped!
That is genius
thx
I wonder if you could do this with a boolean modifier
GREAT
毫无疑问,天才
Very nice tutorial. Btw, the wrap method you use is Project (verb) not Project (noun). Just thought I should mention it.
thank u
anyone figured out how to prevent the waves from going up and down the object? end up with half of it disappearing
Thank you so much, this helped me out!
I'd use "Crease" instead of extra loop cuts.
This is magic, you are magic. Have a sub you sob.
Me doing a boolean modifier the whole time.... 🤡
Thanks, that's a great technique, and it should help with render times too.
😂 oh yeah this is a huge difference from Boolean with render times
@@cheuqs Yeah, my PC was suffering with 5 FPS
Cool
is it possible to make a character model out of fluids? especially in animations?
Easily gets a follow, watch his other videos guys we need more of this short easy honest content
If I tilt the bottle too much, the liquid will escape the bottle. Is it possible to make the liquid move only inside the bottle?
Awesome effect, reminds me of the Half Life Alyx bottle shaders. Also, the option at 1:03 is pronounced "project" as in "projection", because its projecting onto the object.
Very well explained. Your attention to detail is impressive 100%
nice. thx alot. do u know how to use liquids withoud the ocean so the liquid can be controlled by rotating the object?
I believe you could do that with textures and displacement but not 100% sure if any textures could give you a good water surface look
@@cheuqs ill keep on searching. theres alot of tutorials out there like yours, im thankful of.
How would you export this say into ue5?
the animations not working i need help
One problem: this method doesn't take into account preserve volume
yeah that's the only downside, you could try and fake it by adding some keyframes to the ocean or maybe lowering down the spatial size of the ocean so the waves don't go up and down so much (might lose a bit of quality though not 100% sure)
I want to use this in a website, will spline allow me to import it in?
how i would export this? because when i render this the ocean not s inside the object
soryy the english not is my first language
I cant get what you mean but try disabling the plane from rendering ( the camera icon near the eye icon )
blender 4.0, shrinkwrap, snap mode - inside
Amazing video fr! how to I bake it ? every time i bake it it freezes on a single frame
There is no fluid sim so no need to bake! but if you need to bring it into another program you could try Alembic or FBX format
@@cheuqs did that , thank you!
can you do fake liquid slime animation that is pouring and moving on surface .. like a cream pouring on a biscuit?
Yeah I have a Ferrero Rocher project with chocolate being poured overtop, want to make a tutorial for it just haven't gotten around to it yet, should be soon!
@@cheuqs I will look forward to it :DDDDDDDDDDDDDDD THANK YOU!!
Hi, is there any way to export it in gltf/glb?
Did you make the water based on the shoe shape too?
Yeah, each shape is just duplicated then scaled down and used as the fluid
Nice, I followed the tutorial and it worked so well last night :D@@cheuqs
what keys to press to delete the top face
x or del
WONDERFUL TUTORIAL! But you didn't teach how to put it inside the container and give the RENDER by Cycles. When I did that, the Ocean appeared completely and didn't stay inside the Glass. Could you teach me how to do this please? Thank you very much You've already won a written! If you have a course you're selling, just tell me and I'll buy it =)
hi bro can use resolve that problem? i dont have idea and have the same one
Same here
how do I get the option to grid fill? is it the same as fill? I don´t know how to enable that
Try on the upper bar menu, inside "FACE" options. Hope that works.
Also activating LoopTools or EdgeTools in "Addons" will give you many options to arrange the vertices afterwards.
i love it but my plane won't dissapear in the render
I HAVE THE SOLUTION for deformation Give the liquid pane some depth and Try boolean modifier on Suzan set as fast and link plane with it then hide the plane. it will fix the deformation on Suzan
bro can you make a short video please
@@Ak-px3cy okay, i will make a video for this
@@theartimistic 👏👏❤️
unfourtunatly didn't work with me...I don't know if if something because i'm using the 3.5 version of blender....I hope not
it should still work, maybe try applying the scale and rotation of the ocean and also the object (water)
0:20 second video - Ctrl + F
FR: Je suis littéralement liquéfié. XD
EN: I'm literally liquefied. XD
water shoe
water shoe
water shoe
do you have the materials tutorial used for this water? (eevee/cycles)