Blender Fluid inside Falling Object (Flip Fluids)

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  • čas přidán 14. 03. 2023
  • Let's create a fluid-simulation inside of a box using Flip-Fluids!
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Komentáře • 27

  • @trasda2475
    @trasda2475 Před 7 dny +1

    no joke i spent around 12 hours trying to do this in the normal liquid solver without the addon, just got the addon and it took me less than 7 minutes to do what i needed

  • @TheEnimcbeal
    @TheEnimcbeal Před 4 měsíci +6

    wait. I need to buy 76$ add on first? damn it

  • @blenderbrocpt
    @blenderbrocpt Před rokem +1

    really helpful thanks kenny!

  • @Ahadanimates
    @Ahadanimates Před rokem +1

    OMG!!! that is super easy thanks bro

  • @romansmirnov467
    @romansmirnov467 Před rokem +1

    Thank you Good Sir!

  • @jonniebrasco68
    @jonniebrasco68 Před 2 měsíci +1

    great tutorial thanks

  • @DesiArtnTech
    @DesiArtnTech Před rokem

    youre the man! maaaan... i was tryina learn this from the time i was born

  • @kadabra8
    @kadabra8 Před rokem +1

    Додумались до такого😂👍
    Круто

  • @wlatol6512
    @wlatol6512 Před rokem +2

    Unfortunately this way you don't get the look of an actual container with liquid. It's just a solid glass cube with liquid somehow floating inside which is alien for me, looks cool but I don't think this is quite usable. But I also have an idea about making the fluid to be within an actual hollow cube. Firstly create a hollow cube with a solidify mod applied with whatever wall thickness you like, then separate the inner side of the mesh from the outer and copy it, then one copy you can merge with the outer side of the cube mesh we created in the beginning and the other copy will be an obstacle with inverse attribute set to true. Next you just animate the original cube (the one that we applied to solidify modification to) and then transfer the key frames to our obstacle cube (not totally sure how you do this, maybe via constraints) then maybe scale it down a little bit beforehand and voila you have a liquid inside an actual container, now you just set an archviz glass material to container or explore how caustics work in this situation (I tried caustics for other projects which contained both glass and water and it didn't work out at all somehow but maybe that will not be the case here...) Idk why did I post all this, maybe just being lazy to set up such a simulation myself lol

  • @anzaklaynimation
    @anzaklaynimation Před 4 měsíci

    You should have added a solifier modifier to the cube so it behave as a hollow glass cube.

  • @yadavsuku2116
    @yadavsuku2116 Před rokem +1

  • @rachitcorera4221
    @rachitcorera4221 Před rokem

    Really helpful, as there is no tutorial where we can move the object with fluid in it

  • @bUildYT
    @bUildYT Před 9 měsíci +1

    very important question:
    can i somehow bake the fluid to keyframes too? cause i often use the time stretching feature in render properties (to slow down the szene) but the fluid does not get effected by it, why? how to fix that?

  • @poepopjebuik752
    @poepopjebuik752 Před rokem +2

    we need the same without the pay2play/watermark

  • @Disser59
    @Disser59 Před 8 měsíci +1

    Is this whole type of water animation that reacts to the domain not possible with blender itself?

  • @macandcheese2626
    @macandcheese2626 Před 4 měsíci +1

    Hey! My liquid wont change colour, it just stays a sort of white clear liquid. Any suggestions to fix this?

    • @KennyPhases
      @KennyPhases  Před 4 měsíci

      Please message me on instagram with screenshots so I can help you troubleshoot! I would assume based on what you said that you might not have the material slot applied.

  • @theoriginalluppy
    @theoriginalluppy Před 9 měsíci

    Some of my fluid seems to stick the wall for a couple of seconds and then resolves itself quickly and drops to the bottom

    • @KennyPhases
      @KennyPhases  Před 9 měsíci +2

      Check your "viscosity" setting

    • @theoriginalluppy
      @theoriginalluppy Před 9 měsíci +1

      @@KennyPhasesthanks for the reply, the viscosity was the default (none), however I managed to resolve it by changing the 'safety factor (CFL Number)' from 5 to 1 to make the simulation more accurate (in case anyone else has same problem)

    • @KennyPhases
      @KennyPhases  Před 9 měsíci +2

      Awesome!!! Glad that worked! There's many settings you have to mess with for sure!@@theoriginalluppy

    • @bUildYT
      @bUildYT Před 9 měsíci +1

      @@KennyPhases very important question:
      can i somehow bake the fluid to keyframes too? cause i often use the time stretching feature in render properties (to slow down the szene) but the fluid does not get effected by it, why? how to fix that?