Maya Tutorial - Jacket Rigging - using IK Splines, nHair Dynamic Curves & nCloth Collider

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Komentáře • 8

  • @RomarioM3d
    @RomarioM3d Před měsícem

    Great video

  • @ww2-epicbattles
    @ww2-epicbattles Před 3 lety +3

    I like this setup but no matter how much I tweak the settings it still looks like it's in a turbulent wind.

    • @stephAnima
      @stephAnima Před 2 lety +8

      I'm not sure if my reply is too late. i have been struggling with this as well. i experimented with all paramters. until I found out that the effector of the IK spline should have been parented under the last joint of the chain, but instead is parented in the joint that precedes it. this caused the end joint to be loose, causing the turbulent wind effect you speak of.
      To remedy this,I manually moved the effector to the end joint, which solved the issue to me. Hope this helps you or whoever who would be reading this!

  • @francoferrari8905
    @francoferrari8905 Před 2 lety

    Really nice tutorial ! Thank you for uploading it

  • @Obebelie
    @Obebelie Před 3 lety

    благодарю тебя матрица)

  • @moeinkhademi4237
    @moeinkhademi4237 Před 2 lety

    Thankkkkkkkk youuu thankk you fucking thanksss you saved my life

  • @24yrukdesigner
    @24yrukdesigner Před 2 lety

    Good for video but could be heavy for some smaller games.

  • @mapachezzz
    @mapachezzz Před 2 lety +4

    Good tutorial. But please stop slurping. It's annoying