Ray Tracing ON vs OFF // Graphics Comparison #1
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Part 2 - • Ray Tracing ON vs OFF ...
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Seems if your only recording the reflections and not real time shadows in these games. Shadows in real time destroy the FPS and so can reflections.
I wanna see this when it gets applied to NES/SNES games like super Mario bros
How worse it would be if pay $1000 Dollar for 1fps boost 😂
RTX : On
Wallet : Gone
Lòl
RTX: On
FPS: OFF
@@ag4640 stolen reply smh
Hahaha
RTX: on
Wallet: gon
Of course the ray traced renders look incredible but some of the rasterisation only images are unbelievably close. Blows my mind how far we've pushed raster.
I think raster is better. Of course reflexions looks better, but not realistic, like a water or something, it juts looks like a mirror. Search images like "river night reflex", the actual water in games reflecting with ray tracing is really far away from realism and ironically rasterization looks closer to that.
Of course i know ray tracing is just starting and it's not only about reflexion, but also global illumination and everything else, but they should stop thinking that every reflective surface is a perfectly smooth and
perfectly reflective material or something like that.
@@henrique4225 could be that RT is pretty much accurate, but the surfaces aren't?
@@TheModernMusicsucks Yes, the problem probably are on surfaces and textures (and its mappings). I hope they solve this without ray tracing getting in the way of rasterization or vice versa, even though it is inevitable that in the future only ray tracing will be used.
The graphics are there all they need to do now is focused on performance before working on higher resolution graphics and shit
I agree with you, devs must have been doing dark magic for the screen-space effects look so good.
I think it kinda took off the hype for ray-tracing, at least in the current state it's a lot more about precision than eye-candy graphics. Of course it will get a lot better (and I think possibly make everything easier for the devs, not having to place so many light sources to emulate global illumination, for example).
It's a technology that's going to take some time for developers to properly use in their games. A lot of examples are just turning everything into a mirror and exaggerating the amount of water in places, that's not necessarily realistic.
I'd like to see a Splinter Cell game with that stuff done right. Imagine the lighthouse mission in Chaos Theory with modern effects.
Cyberpunk had best implementation so far. When its water its 100% specular .. if its some metal then u see rough reflections and so on. Also very nice GI rt used in that game.
@@fadeeeed
but that game run like a dog shit with RTX ON
@@beaconing7689 Cyberpunk has fixed a lot of its bugs. You do realise its been nearly a year since its launch right? They've done a lot regarding performance to make the game better to where it ultimatly ends up on the card and what your using it for. Yeah the optimisation isn't the best but again it really does depend on what your doing.
@@GinsengStrip-wt8bl Don't do that, don't give me hope
Raytracing = water turns into liquid mercury
Water is a burger
@@anybody1154
water is just a burger
Age is just a number
Jail is just a room
Too young is a Chinese name
@@quartermaster2809 lol ok
Mercury is already liquid
@@NullPointer He is just specifying that he does'nt meant Freddie Mercury.
Freddie Mercury water is a Mod, not RTX.
Can't tell you how many times my reflection scared the crap out of me in Control.
Control’s ray tracing is way better than the Medium. The ray tracing was added in as a after thought, its clear those reflections could have been done without ray tracing and would have looked better with better performance
@@NativeDestroyer i hate control with it's detail bug, i need pause and unpause to make detail normal, until today that bug not fixed
@@nggw6792 you have cracked version?
Becuz ultimate edition is the best to play , no bugs
@@jerenhanson7254 the pc editions? The game code is identical… a fully patched regular version is no different from the launch version of Ultimate (including any patches released since then)….
Just walk up to a painting in control. You’ll see it. Blurry as F most of the time until you bring the camera as close as you can.
@@Chimera_Photography becuz the game takes time in rendering (DLSS). In ultimate edition i have seen much less blurrier image , improved performance
You are actually talking about distance focus - near objects , far object blurry
While retracing does bring a more natural feel to games, I honestly could argue it looks hyper-real over actually real. The wet surfaces demonstrate this perfectly. While they would reflect like a mirror, it would not be as well defined as what rtx is displaying. Even completely still water would not show a perfect reflection. I just think that rtx on is an extreme case of proper lighting while rtx off is the opposite. Games designers need to find that sweet spot in between both modes so that it will look closer to real life and not be as much off a butcher with frames.
Jesus Loves You🙏🏾
it's. not. called. rtx.
Exactly, devs make way too many textures unrealistically glossy or water way too clean and reflective to show off raytracing effects but it destroys the immersion with that. A puddle of water forming on a street is going to be mostly dirty water with limited clear reflections instead of looking like an artificial mirror reflecting everything perfectly clear and undistorted.
@@sebasstein7014 Exactly.. And it's actually distracting for a lot of times in my experiences. It only looks good for showing off graphical prowess on CZcams vids but some people like me could care less about it. The performance trade off is simply too big and gameplay + story matter so much more than eye candy in games. When we're truly enjoying the game because of it's gameplay and story, a lot of this eye candy's pretty much negligible.
@@AnimeCompletionist fuck jesus lmao its 2022 people with an brain can tell jesus and god is a fiction... its a story
Image difference is negligible but the drop in fps is unacceptable 😑
DLSS is ready to fill FPS drop.
Ready DLSS 2.0
thats why they have DLSS
Yes
It really depends on the game. Some games Ray Tracing is implemented perfectly and really adds a lot to the experience. In others it's a complete after thought and adds nothing of value. We really need to wait another 1-2 years before developers start implementing it properly.
It looks over the top when compared side by side. But to be honest, without the RTX on, it is still very impressive and, at times it is difficult to understand if the game is being played with or without the RTX on. The only real thing is the water reflection. It is really unbelievable and hyper realistic.
You should also keep in mind that SSR can only mirror what is on the screen, if you look down a bit everything is gone. thats why real time is the only way to do that
Pre baked reflections can also do this, but only works with static scenes. Used in a lot of Source games and they still look quite good to this day.
I wish they could do the reflections the same way GTA does mirrors this could make it run so much smother and look the same
@@autopilotgorilla yeah with open world games with cars specially, self-reflections and dynamic reflections make them 100times better than anything static..
@@lucasrule5557 It actually wouldn't run smoother... In all likelihood it would run worse than raytracing. Rendering to texture is the same as rendering a scene with an additional camera. Now apply that to all reflective surfaces & just calculate how many times you'd need to render the same scene with the same lighting.
Older games using forward rendering could do this to some extend (but at very low resolutions) because they used simple lighting, not the multiple lighting passes used today.
I kinda like SSR (except in RE2). To me, it's like an "affordable RT" haha. But it's awful when you down the câmera for se reason and the reflections are suddenly cut in half or gone
BENCHMARKS, just a tip:
Try to have more moments when the camera and character are still, so we can pause the video and use the 5 sec. button to quick switch, back and forth, between versions.
Thats a good way to pay attention to the detais.
Jesus Loves You🙏🏾
@@AnimeCompletionist Should he exist that is
@@sebasstein7014 lol
Exactly
@@sebasstein7014 word
My only issue with raytracing is that it still kills fps even when raytraced reflections aren't on screen
probably because ray tracing also makes it so that the color of a white wall will bounce onto a black floor near the edges of a room in some games from what i understand. I actually like these effects more than the obvious water and glass reflections, because the color and light bouncing between surfaces makes the area feel more realistic. As an artist, I just really appreciate when i see color reaacting with light and other colors appropriately lol
@@chloewebb5526 wallet: ehm ehm i don't feel this is worth the extra 200 bucks
@@gowsano7138 didnt say it was cost efficient. Its new tech, which is always overpriced lol. But its a great technology to utilize moving forward in real-time rendering
@@chloewebb5526 i just think it's something just made for the hype and makes people want to pay more , it's really basic graphic enhance my friend❤
Then use DLSS
the difference is small but big at the same time. i think its more immersive in dramatic games.
Raytracing: waters cool...
everything else: no
yeah for water effect its really cool for RTX
Mirror glass?
my tought
All RTX does is accurately compute reflections, shadows, and lighting/global illumination. No matter what your opinion is, RTX is always objectively better looking because it’s a much more accurate and true to life representation of the world
@@woopdedo7939 seems like you’re trying to advertise ray tracing.
you should've had added some close shots on some objects producing light like lamps, candles, etc. people only noticed the reflections because it was only the most obvious thing to notice. metro exodus has a lot of dark areas with small lighting objects. anyway, nice vid.
True
Jesus Loves You🙏🏾
i actually dont care about the reflections at all, the Lightning is just night and day in Cyberpunk 2077 with Raytracing on.
@@AnimeCompletionist *JESUS IS DEAD*
Unless you're paying attention or look at two images side by side, it's really hard to notice.
I also can't see the difference. If i put 2 pictures with same frame off and on, then yeah i can notice something, but normaly playing i dont bother with it, it's just fps lost for not really anything major.
I think that's just the nature of graphics improvements. The benefit is incremental, so if you compare 1 single technique / improvement on or off, it won't make or break the experience. But if you compare a game from 5 years ago to a game now that has many of those incremental features combined, the difference becomes incredible.
RTX Off: Frames per second
RTX On: Flames per second
seems legit
I was gonna do a similar video showing off JUST Cyberpunk and call it ‘Framerate ON vs Framerate OFF’
3080 ti highest settings on 5120x1440 and getting stable 60fps all the time. with g sync is silky. it's crazy how I can finally play the game, it's actually an amazing game
@@JuanPretorius GTX 1660 TI and 1080p non RTX max settings at 60 fps, this game is lovely
@@JuanPretorius those settings are as bad as mining your graphic card.
@@semyongalitsky9593 you mean for the health of the card? I dont know what you mean
@@semyongalitsky9593 lol wtf does that even mean
I think ray tracing is good for lighting effects and reflections on glass surfaces. Other surfaces seems to be excessive.
Right
It is also good for atmospheric effects (like smoke or god rays) and realtime (correct) ambient occlusion. Imagine an horror game with real shadows, dusty rooms and AO.
@@sv4647 left
@@joavitt up
@@marceloespinoza3980 down
Thanks for making this video!!! I think you have to have a keen eye for this if you’re not looking for reflections but it’s still spectacular seeing the details in the difference.
I think the biggest improvement with raytracing is not reflections but global illumination. In scenes lit primarily from sunlight there is a subtle but noticeable change in the way the ground is lit that make the scene feel much more natural and rea.
Raytraced shadows is a big one too
@@assortedlunatics4381 No shadows, ambient occlusion show lowest improvement. Not at all worth enabling.
are you seriously?? 🤦🏻♂️
Ray tracing is only a gimmick, not worth it. Stupid features
Looks good, still not as good as what I expected given the neverending fuss about Ray Tracing.
it's actually cool if done properly, and you'd also need a really high budget monitor to experience it.
@@thatsalot3577 I actually recently got a complete new PC, super high end, and a great monitor, tested RT with some games and Imo the fps sacrifice was not worth it at all. But then again that's just my experience. I usually play games at High quality instead of Ultra/Max and at a locked 144fps even tho I have a 280hz monitor, because I want to maintain a good temperature to quality ratio.
So I don't care for that much quality.
@Manzari AT. Ray tracing is a general purpose calculation technique that hasn't been possible in realtime until now and marks a phenomenal change in the way renderers are written. It's not about you, it's about the programmers, because their lives just got a whole lot easier. Depth of field, shadows, ambient occlusion, reflections, refractions, and basically every lighting effect has literally been an inaccurate hack until now.
@@tokyospliff THANK YOU for saying this. People are too stupid to think that far ahead.
@@tokyospliff don't care, I'm a gamer, not a programmer.
It just keeps proving to me that raytracing is not even close to worth it for the amount of hardware it needs
I feel the RTX inpact more on Minecraft compared to other games.
raytracing on -> everywhere puddles , puddles for everyone!
Yeah all these puddles are annoying
Puddles are just effective to show what raytracing can do.
@@fredstead5652 effective as in obnoxiously overused and cartoonish looking, right? It makes games look like these over-the-top futuristic tech demos
It makes sense in London though
*peppa pig intensifies*
Great video,thanks for the work!
this channel videos are awesome
I think that in addition to being a graphic advance, by the way it embraces the marking, for example, in the case of Cyberpunk, I think that the reduction of reflections (not to say total disappearance) on the water is intentionally exaggerated, and that when seeing the comparison you feel super tempted to have that feature, if you don't have an NVIDIA card, buy it yes or yes, maybe I'm wrong, maybe not.
Red dead redemption 2 did not have Ray Tracing and the quality of reflections was high (on high graphics settings). We are fooled by promoting this technology.
Cyberpunk 2077 literally have bad reflections without ray tracing on purpose
Crysis 3 had better water effects in 2013 without ray tracing. Cryberpunk has definately made sure water looks bad with RT turned off. I am not saying its a gimmick... but the advantages look exaggerated .
@@dharmiksamani8258 I think they wanted to make the water look dirty as NightCity is a pretty nasty place, but Raytracing just completely changes it.
@@dharmiksamani8258 yes, Cyberphunk is an Nvidia sponsored title so I wouldn't be shocked if CDPR made the water look worse on the non RT version
I was expecting to be more impressed than seeing a couple of extra reflections. I honestly wouldn't miss any of it. Hardly worth breaking the bank for.
RTX: Ok this floor is a mirror
Minecraft is still the best optimized Ray tracing on game ever, even without puting puddles everywhere, the other AAA game such a cyberpunk, control, metro Exodus, etc, was already have a good game engine that doesnt really need Ray tracing to boost their graphic quality by much
Minecraft RTX has full GI with physically based materials, more advanced then say Doom Eternals RT implementation that only supports reflections.
I wish dev would have spend more time to make cyberpunk gameplay better and glitch free, because night city looks sooo beautiful
And add in all the features they promised
@@Jonas-ej7id no games has all the features that devs would promise
@@DEKIIIII1
Rdr2
@@Jonas-ej7id oh they had their fair share of that
@@DEKIIIII1 Like?
In some cases the overly shiny reflections with RTX ON make it less 'realistic'. Most times I can hardly consider RTX as an upgrade personally, but I am sure over time with RTX in mind, game developers will make it look a lot better.
it’s just this video, you should definitely check out ray tracing computers, or the new series consoles their resolution output are insane damn near real life!!!
There's an impressive amount of mathematics that went into the lighting engine for this, I'm sure; however, aside from reflections, I don't see much improvement. I guess if we're trying to push the boundaries for as realistic as possible, this helps, but most games you move too fast to notice detail like this. It's only when you stop to really inspect the work that's been put into the graphics, that's when you'll notice it.
We should be focusing more on trying to improve render times with high sample counts of polygons. It's basically what has kept graphics looking overall similar to how they were 5-10 years ago. The more realistic and higher-resolution textures get, the more space they take up and the longer it takes your CPU/GPU to calculate and project their image onto the screen. That's where efforts should be maintained - not necessarily doing reflection work. It's just the lowest-hanging fruit on the tech tree at this time.
I remember when RTX first dropped, everyone was losing their shit over it, and not too many people even knew what it did. They just assumed it's some new graphical revolution and will make your games look better if you have an expensive card to handle it. There was a lot of flexing, too. If you didn't have the latest card that had RTX support, you were automatically a lower-class gamer. Most people weren't aware it's still very early and has a minor impact on most games' graphical fidelity. But market hype will hype, I suppose.
Jedian you are right it is about the reflections, ray tracing helps to deal with global lighting effects (e.g. mirror reflections), it actually models how light really works, if you don't know the technical details it might not appear like much, but those detail are really impressive. We can basically model how light actually interacts with objects.
Amen. Aside from RTX, DLSS was a godsend. The ability to downscale particular object resolutions, while maintaining the native screen resolution and with almost no loss in visual quality is very, very impressive IMO. Even more impressive than the RTX real time lighting which is good, but it takes too much of a toll on performance to justify using it (then again, IMO).
i have never ever heard anyone even mention rtx never... and as a flex ? uhhh what ? no
@@hyperkid78 You obviously weren't part of the conversation when RTX-capable cards were first launched then. People today know it's about light and its reflections. When it was first released, most people just thought it was like a leap forward in general graphics tech.
@@du4lstrik3 or maybe u just hang out with nerds? let me guess.. ur overweight, like anime, get bullied at school and like guys ?
RTX in Control : Fine
RTX in Fortnite : Fine
RTX in Watch Dogs Legion : Fine
RTX in Cyberpunk 2077 : *Turns water into ray traced liquid metal*
Cause thats the water from 2077 the water will obviously change its composition in 56 years 😂😂
@@parthnagpal6851yes but not in clear purified water 😂
In Watch Dogs it actually made a pretty nice improvement. Really hope to see the first game that uses a pathfinder render instead of rasterization, that's when we will see the big change.
One of your coolest videos, love the music too!
I kinda hated the music
the screen space reflections in these modern games are already so good that rtx feels obsolete
Screen space reflections in Hitman 3 - Next level 😎
czcams.com/video/_ULDsVtEp8o/video.html
@@BENCHMARKSFORGAMERS wait a second
this isnt raytraced ? o0
how do they get those realtime reflections of the player model
100 FPS at 4K = No ray tracing 😅
Update with RT is confirmed www.hardwaretimes.com/hitman-3-likely-wont-get-ray-tracing-on-the-ps5/
@@BENCHMARKSFORGAMERS thx for the info
the combination of psycho ray tracing and ultra screenspace reflection of just lit. The beauty of nightcity in its true form.
finally, this was the video i was looking for...cheers!
Am I the only one who thinks no RT looks better in most of them? Ray tracing makes some of the games look too polished/shiny
Love it without raytracing . 100fps real resolution
@Deathplan ok
@Deathplan I'd rather spend my money not on video games
It takes time to optimize and competently implement this technology. In many games with active ray tracing you just get -30-50 fps and nothing else
spectacular, value video, thx mate
I think a 50/50 split of live action might work better. RT does not appear to be a big enough improvement to be worth the performance hit. I would need to see it side by side and so far it clearly isn't night/day improvement. Maybe in time and next GPU in a couple more years.
Should have also added fps counter too, which would tell you can get almost same graphics with rtx off and with much better fps
If I can get 1440p @ 60fps with high quality settings and RT/DLSS that's excellent. I don't give a damn if Control or any single player title is maxing out my 144hz monitor.
Brilliant video!
agree with you
this new technology is like VR, awkward at launch but given time is a must-have
I don't know VR is must - have lol
6:50 wow I never knew ray tracing effected things like that. The smoke actually lingering instead of just evaporating quickly
I swear to god I don't notice any fucking difference, except that I lose 50fps turning it on.
Cool demo. I think Ray tracing looks better in every implementation, but Control is the only game of the bunch where I feel like you'd be really missing out without it enabled.
Well said
The watter in CB2077 looks very GOOD :O
Honestly I had to look up this video because I couldn't tell the difference from turning it on and off in Cyberpunk. Well, other than the frame rate of course.
Look for shadows, reflections, and the lighting. Also use DLSS
Happy new year BFG
Happy New Year 🥳
Hey what did Jensen mean by calling the RTX 3090 the BFG GPU??
Happy new year too brothers
Ray Tracing: For when the surfaces just aren't quite reflective enough.
@Nícolas Mallmann You sure? Because that's what it looks like to me.
Similar to what hdr did to games. Everything is ridiculously colorful now. With ray tracing everything is like polished mirror that reflect 100% light back 😅 can you dial rtx down with pc? Or is it more like on off feature?
nice bench and very good music to keep the brain awake... a lot of other benchmarks make me want to sleep
Excellent scenes
Awesome video, the Ray Tracing looks super crisp and detailed but I feel like sometimes it overpowers the scene. I just hope that Ray Tracing does not become a pre-requisite soon and I do not think it will, because a video I watched from Nvidia themselves is that Ray Tracing and Rasterization is currently used in combination to give a better looking scene.
It seems fully Ray Traced Rendering is still something of the future and even then it is not the most realistic/finished rendering method out there, with Path Tracing seeming like the closest to realistic, so I think I will probably upgrade to a Radeon RX 6000 at some point which has really good Rasterization and some moderate Ray Tracing capabilities.
there's full ray tracing in some big games, control, cyberpunk, minecraft and some others i forgot
fortnite used to have full ray tracing but now it doesn't trace shadows
I don't think it's gonna be a pre requisite, at least not in some years, because there are still some games that use directx 11 backwards compatibility
Reflections and light scattering are on another level
Obviously, the biggest difference is going to be in reflections. Rather than having a rough estimate or a baked in reflection you’ll have real, 1-1 reflections. In shadows and in lights it’s not going to be as obvious unless it’s a side-by-side.
CDPR relied too much on the Ray Tracing when it came to water surfaces. Without it, the water just looks straight up unfinished or bugged. Oh well.
That's annoying as fuck, some devs just put half assed reflections that look like crap "coz we hav rt" when most of gamers will have see that poor garbage given cureent gpu prices.
I think wet things look absolutely fantastic nowadays. Like wet roads and wet people and cars etc...the thing is though, the interaction differences with wet atmosphere is still lacking. Like proper splashes and footprints and puddles etc. Being wet is still very much just a skin and not a state.
Looks really nice, but i just dont get the appeal of cutting your Fps in half for some minor reflection buffs
Intro looks like shining scenery
4:12 all i can see in that water reflection is my wallet crying from just buying the 3090.
If this is raytracing, what does "reflection quality" option do? I'm confused.
That's just the quality of the standard rasterization shadows and reflections.
Great comparison, great video
A thing I didn't know I needed.
Now I know.
It’s great honestly, but I think it’s only really feasible if you have a 3090/80/2080 ti. Otherwise it’s more like a beta feature because most rtx GPUs are vram limited or do not perform well at 1440p. You can probably drop other settings or play at 1080p with other GPUs but as more titles come out, they are going to be more demanding, so unless you have these GPUs I mentioned,maybe you will be able to play one or two games max with some compromise then the GPU will not be powerful enough as time goes on.
I agree but the 3070 too cause it’s on par with the 2080 ti If not faster
Ray tracing...
Traces a beam of light through bounces and refraction from every light source in the game...the camera captures some of those rays...
Path tracing...
Traces a beam of light from the camera through bounces and refraction to the original light source...
Because you are tracing a lot less rays.. The performance cost is minimal...
Negligible difference in quality.. Massive difference in performance...
I'd like to just say I really love the music from this vid.
Noticing better mirror reflections and some additions to graphics left out by reflections. But other than that not much of a difference in overall addition to graphics or
graphic performance.
I used to think that Ray tracing was complete gimmick, then I played Control. The game uses lighting to excellent effect (this video doesn't really do it justice tbh) and makes the game SO much more immersive.
Right. It even gives you a tactical advantage as you can see the enemy coming in the mirror like surfaces.
@@Ghostsonplanets Your enemys can see youur reflection too, when you closing to them steeling from behind. It´s amazing... welcome to the future!
Control is the only game that uses RT properly imo, most of the others are overkill. Cyberpunk does it well too I guess.
i want 60 fps , i don't care about all those reflections tbh
Ikr
It's not even realistic 90% of the time....
@@ninpgmer8959 more realistic than path traced lighting,
It’s not just reflections, it’s also shadows and lighting or global illumination. It only changes those aspects and also use DLSS, 60 FPS is easy with DLSS.
@@woopdedo7939 Umm, Path tracing is the most realistic form of ray tracing ? It's the method used in movies and other photorealistic CGI.
if there wasn't such a difference in performance it would be awesome.
Otherwise i would always choose those extra frames instead (given that you have a high refresh rate monitor and equally capable gpu)
Most of the differences are not necessarily due to RT theoretically. E.g. 7:05 where RT on seems to have more fog thereby inducing soft shadows effect, which makes the scene more realistic. Soft shadows exist in rasterized solutions too, from long ago.
RTX ON = -50FPS and slightly better reflections...
@@Embreh89 how much fps average were you getting. Also what in what preset and what rtx quality
@@Embreh89 that is still a shit frame rate. 60 is the new 30.
@@Embreh89 we are still talking about cyberpunk, right? First person shooter mechanics need any frames you can manage, not shiney puddles, my man. :)
Raytracing is a huge turn on😏.
However can also appreciate a handmade lighting,
It takes a lot more times to place the lights but you have greater control on what you place and how you do it.
For more artistical games Raytracing can sometimes hurt the intentions.
For sure, ray tracing is definitely meant to be for more realistic lighting.
Cyberpunk 2077 is ironically the most immersive game I've played in years
RTX just makes you hate reflection in games. Water and windows. Doesn't add much to the experience, just to a lower FPS.
There's so much they could do with RTX, like more realistic space reflection where light bounces and lights rooms accordingly, like in quake 2 but nooo, shiny window and wet road WOoOaAh RTX ON
@@therealbubble4696 Sharp reflections are faster to compute (less rays needed), so that's why we see them a lot.
I can’t hardly tell the difference
Same.
I hate that many games aren't taking full advantage of Ray Tracing, it seems that developers think it's only for reflections and they try to go overboard with it, it's supposed to make all the lighting much more realistic, not make everything shiny...
Mass consumer on old Gen and performance is already issue with ray tracing. Its just a gimmick atm that’s not worth a time. best bet After couple of years we gon see dev move to ray tracing full on when graphics cards can handle it for most consumers
@@AdofHitter2103 Hey, don't i know you from somewhere?
I know this comment is old, but at the same time the 30** cards are really the first cards that can handle a large amount of RT, so games didn't really have much proper RT Integration, well see more good RT in future titles.
because game developers know that it's a gimmick, just look at a game like RDR2 for example, no RT bs but the reflections, water and overall graphics look better than all of these Nvidia sponsored RT games
Ray Trace coders... not everything is supposed to be crystal clear and reflective. Fogged up windows, and polluted water for instance. Honestly, I have two opinions on this: It reminds me of when bump mapping came about and suddenly every game world looked like it was sealed in cling wrap. And two: It's a real tribute to the guys who coded these games without ray tracing and STILL managed to get the atmosphere of the games right.
2:50 I didn’t know RTX added stuff in
i think watchdogs looks amazing with rtx on . The world feels extremely realistic
Watch dogs legion without rt is actually decent
Same with Cyberpunk.
Yeah the pre rendered shadows and stuff is decent in both games
Yep
I was born when games were played in a 2D platform. It's a great improvement
looks cool, if apply to use for like stealth/tactical-shooter games which you can 'use mirror/reflect to detect (or 'made') enemy etc. would be awesome and might be a must have maybe? but as for now and it's original prices no, and now crypto-mining mania then no-no-no-no-no.
still. in game photography can go crazy and fun though.
I don't really care about the difference with ray tracing shadows, and global illumination any game that has them available will more than likely already have pretty good rasterisation lighting and shadows anyway.
But those RT reflections... 🤤🤤🤤
RTX ON: the game is now shinier
WOW
Buy a graphic card to see reflections, once it is a default config of glass shader.
System ressources with and without RTX would have been intreresting too.
can only see -40fps on my gpu XD. ok in trust the water reflection look beautiful but i'm poor my gtx 1660ti it's ok for now
Could've just spent a bit more and got a rtx 2060. Dlss changes everything.
@@santhoshsridhar5887
my brother has the 2060 super. Ok you can activate it but it doesn't work at full potential. You need 30XX to fully appreciate it
@@agtpunk7189 disagree. The 2060 can run pretty much any game with rtx ultra over 30fps at 1080p. Even cyberpunk 2077. This is before dlss kicks in.
Definitely the 30 series is better in every way, but the 2060 is still good.
And dlss is pretty much free fps, especially at 1440p.
@@agtpunk7189 tbh cyberpunk is completely broken.. I’ve got an RTX 3080 and switching between DLSS quality and performance only gets me around +5 FPS on average. There are even areas in downtown where I’m achieving just over 30 fps with 78% gpu utilization, which I think is unacceptable when running the fastest GPU on the market (save for 3090 and 6900XT)
@@moritzzoellner Sounds like you are CPU limited?
People who don't see differences need to check their eyes...
Some people just give no fucking shits and some are just unintelligent and stupid... I bought a 8k Z9G tv, and I can easily notice the improvement in 8k over 4k in both pc games and emulators and the HDR is fucking incredible.. I would never go back to anything lesser now even though I have to settle for a locked 30fps on most new games.... Do you think I give a fuck is some unintelligent virgin loser says he cannot see a difference if they viewed my tv compared to their budget 4ktv or monitor??
Rtx looks amazing
@Furious_DC All that matters is if there a decent difference in picture, and yes it's more than decent.. A good picture can just be playing in 720p on an old plasma tv for fuck sake..
@@michaelangst6078 8k is only good for TVs. And a 30 inch 4k monitor will look just as good if not better than a 65 inch 8k tv.
Even a 4k tv and a 8k tv will have hardly any difference if you sit over 5 feet away. And idk which idiot prefers 30fps over 60fps just for higher resolution.
@@santhoshsridhar5887 you don't own the tv I do and have done the proper testing on a pc capable of it, so shut the fuck up..
In cyberpunk 2077 RT looks amazing 😍😍
Rasterization and shaders have gotten so good over years of game development that once ray tracing became available to the average consumer, it didn't make as much of an impact. It does improve on atmospheric effects and shadows which is good in cinematic games, but for the performance cost and the actual price of ray tracing enabled cards it doesn't make much sense to make ray tracing the norm.
Raster only exists because Ray Tracing wasn't possible for the longest time. I can't wait until Raster is almost entirely phased out, it's such a huge waste of time during development. It's going to be awhile for that still, but RT is the future.
Sacrifice 50% of FPS to get 5% nicer looking Graphic, just not worthed
Well thanks. Look like all it does it mainly make water and glass look more like water and glass. Seems to be a lot more prominent in games like Cyberpunk and Watchdogs, but I don't play those games. Fortnite had some improvement but I'm not playing that to stare at the water.
This helped me solidify my decision. Going with the 6900xt for now and upgrading to an ray tracing card when prices become more reasonable. Maybe 5-10 years down the line when RTX tech really becomes impressive.
Sounds like a good choice :)
I feel like the murky reflection in cyberpunk actually matches the atmosphere of the futuristic polluted city.
Great video. I am no expert but I can see the difference here.