some more tips : make sure to always use your extra monster zone to summon any of your extra deck monsters whether it synchros or xyz, because if u use the main zone, you will get less generaider token on your field.. which would give a blow to your trias or hop ear squadron tech u use..and in some situation you would have to tribute the main generaider monsters which kinda risky..
@@ricardolima4809 there are lot to explain of what you can achieve beside harr negate, You can check my frist duel in my replay here : czcams.com/video/JHfz6YES0NA/video.html
Great level of detail. One thing to point about diviner sending trias on your turn, is that you always win vs bystials. If they chain a bystial when it hits the grave, you can just activate trias in response. If you activate trias first, they cant bystial since you dont have a monster on the field, therefore bystials arent a quick effect.
Thank you. I’ve been a long time Generaider player so I knew a lot of these combos but the way you presented the information clearly and concisely helped me see lines I’ve missed! I’ve definitely slept on the potential of Mereologic for example. I always felt it was a shame I didn’t go into it bc I have a royal one, turns out I just didn’t know how to use it correctly. Keep doing what you’re doing!
Being a simple deck (Boss stage turbo basically) that doesn't really need it's normal summon, allows for boardbreakers like Lava & Sphere mode to shine, as Generaider isn't known to be a good going 2nd deck (You basically start playing turn 3 if coin toss is lost) Impressive guide; and again, didn't count for a F0 with rank 9 of all things, that's what this deck is about: A simple deck that allows for tons of experimentation (Looking forward for fully powered Chaos angel), from Lava golem to World Legacy awakening, from Aromages to Swordsoul... "Paint" with whatever you want
@fafnirymd ya works wonders with that card world succession or w.e it is that allows to special summon 2 level 9s. It's awesome that it is a quick play. Just opens up your game alil more
Amazing guide like always. Also, I just recently saw a variant of Generaider that managed to Rhongo lock the opponent by using Mereologic Aggregator in Extra Monster Zone, ditch Rhongo to GY, and use the Mereologic to Link Summon into Gravity Controller. After that, they used three Level 9s to summon Number C107 into CXyz Barian Hope with 4 materials, and then it would copy Rhongo's effect in GY, with Boss Stage set as follow-up for the opponent's turn. What's your opinion on that variant? Thanks for the guide.
That one is kinda a meme, and that's quite difficult to do it, u need to get 5 level 9 monsters on the field, while getting 4 is already difficult enough since this deck consistency is below average..
@@fafnirymd I believe they were basically the Diviner version of the deck but instead of running the Utopic Future monsters they were running the Rhongo combo, so I guess I may sometimes come up as an endboard.
Tried the diviner build and found it made the deck slightly more consistent but it was annoying have a diviner taking up a monster zone that ahould have a token in it. Ended up just running condemned witch because it's always useful and searches chalice/droplet.
I've tried it, but this decks monsters have many different attribute and monster type..which means 1 monster as a bridge is not enough, it's to risky..
I’ve been using a runick variant of it I’ll try and find the CZcamsr who posted it, it’s pretty recent if you are still looking or just type in generaider runick and you’ll find tons of great decks
@@fafnirymd though I just watched the video and the fact that you explained what combos works with what and why it does is mindblowing because all other deck showing videos just straight up combos 20 cards together and be like GL learning it now
some more tips :
make sure to always use your extra monster zone to summon any of your extra deck monsters whether it synchros or xyz, because if u use the main zone, you will get less generaider token on your field.. which would give a blow to your trias or hop ear squadron tech u use..and in some situation you would have to tribute the main generaider monsters which kinda risky..
just be aware of getting hit by nib cuz of that.
@@ricardolima4809Harr already negates Nibiru, is not a big problem against the Deck
ok, harr negate is gone, anything more you achieve here?
@@ricardolima4809
there are lot to explain of what you can achieve beside harr negate,
You can check my frist duel in my replay here :
czcams.com/video/JHfz6YES0NA/video.html
@@ricardolima4809 Jealousy guy. 🤭
Great level of detail. One thing to point about diviner sending trias on your turn, is that you always win vs bystials. If they chain a bystial when it hits the grave, you can just activate trias in response. If you activate trias first, they cant bystial since you dont have a monster on the field, therefore bystials arent a quick effect.
Aah good point..
That Baronne > Diviner > Trias at sp is a great call! Appreciate it!
Thank you. I’ve been a long time Generaider player so I knew a lot of these combos but the way you presented the information clearly and concisely helped me see lines I’ve missed!
I’ve definitely slept on the potential of Mereologic for example. I always felt it was a shame I didn’t go into it bc I have a royal one, turns out I just didn’t know how to use it correctly.
Keep doing what you’re doing!
Nice, so do I at this point
Generaider is awesome, and so is this guide! Ty!
This was an amazing guide!! Thank you a lot! I thought I understood how the deck works but man was I wrong. Thanks for the guides as always :')
Very well made video. Explains a lot of the combos and how to use them to your advantage. Subbed.
Didn't watch the whole thing but at least you're aware of how Harr's second effect works now.
Thanks for the video. This deck is so much fun
Neptune here glad you took inspiration from the pins and examples. Good informative video all around
Thanks to you as well...
I must say, you make a good video explaining all the concepts about Generaiders. It was satisfying hearing all the advices. 😊
I’m experimenting with Generaiders and I’m loving them so far.
Being a simple deck (Boss stage turbo basically) that doesn't really need it's normal summon, allows for boardbreakers like Lava & Sphere mode to shine, as Generaider isn't known to be a good going 2nd deck (You basically start playing turn 3 if coin toss is lost)
Impressive guide; and again, didn't count for a F0 with rank 9 of all things, that's what this deck is about: A simple deck that allows for tons of experimentation (Looking forward for fully powered Chaos angel), from Lava golem to World Legacy awakening, from Aromages to Swordsoul... "Paint" with whatever you want
I like adding the trap where you can xyz summon on oppenants turn incase you don't have crap the starting hand
thats also not a bad idea
@fafnirymd ya works wonders with that card world succession or w.e it is that allows to special summon 2 level 9s. It's awesome that it is a quick play. Just opens up your game alil more
@@djcaron5202maybe the new one, coulda be a good thing
Amazing guide like always. Also, I just recently saw a variant of Generaider that managed to Rhongo lock the opponent by using Mereologic Aggregator in Extra Monster Zone, ditch Rhongo to GY, and use the Mereologic to Link Summon into Gravity Controller. After that, they used three Level 9s to summon Number C107 into CXyz Barian Hope with 4 materials, and then it would copy Rhongo's effect in GY, with Boss Stage set as follow-up for the opponent's turn. What's your opinion on that variant? Thanks for the guide.
That one is kinda a meme, and that's quite difficult to do it, u need to get 5 level 9 monsters on the field, while getting 4 is already difficult enough since this deck consistency is below average..
@@fafnirymd I believe they were basically the Diviner version of the deck but instead of running the Utopic Future monsters they were running the Rhongo combo, so I guess I may sometimes come up as an endboard.
❤
Tried the diviner build and found it made the deck slightly more consistent but it was annoying have a diviner taking up a monster zone that ahould have a token in it. Ended up just running condemned witch because it's always useful and searches chalice/droplet.
Makasih banyak bre.... Lagi nyari juga ini
Fafnir orang indo ya?
@@aiscupid5388 iya
seriusam?
@@Abi-mc4po ya dianya sering ngeshare videonya di grup FB MD indo 👁️👄👁️
I play this deck purely because of Jormungandr, just love that card
What do you think about adding small world in this deck, just to help solving this deck's consistency?
I've tried it, but this decks monsters have many different attribute and monster type..which means 1 monster as a bridge is not enough, it's to risky..
Both Diviner and Lonefire are great bridges to get you Vala, Loptr, and even Thunder Kaiju
@@SirGameGuyAnon0mosI hate Lonefire tech, is too risky
Any update version of this?
I’ve been using a runick variant of it I’ll try and find the CZcamsr who posted it, it’s pretty recent if you are still looking or just type in generaider runick and you’ll find tons of great decks
*reading the thumbnail*
- counters tear
well I'm crafting this shit rn
lmao...
@@fafnirymd though I just watched the video and the fact that you explained what combos works with what and why it does is mindblowing because all other deck showing videos just straight up combos 20 cards together and be like GL learning it now
do you think kashtira Fenrir is a viable option you would add to the fairy version of Generaiders? if so what would you replace it with.
I prefer invoked generaided myself
In the valk engine what cards you subbed out ?
I would prefer subbed out dd sprite and nidhogg
@@fafnirymd last question do you play the locust package with the valks as well or one or the other ?
Quick question, there is no Hela in the game. I play on Ps5
wth??
Just type write it, bruh