"Mouse Pointer Lock" in Scratch? ⚡️ TurboWarp Experiments! (Raycasting E9)

Sdílet
Vložit
  • čas přidán 20. 07. 2024
  • Learn about Mouse Pointer Lock, and how it can be enabled in our Scratch projects with this bonus TurboWarp tutorial. We are then released to pan the mouse around infinitely large areas never hitting the window bounds. We'll also update our Raycaster series to include a pointer lock mode that is fully backwards compatible with your Scratch Game.
    ⏩ Pointer Lock TurboWarp - experiments.turbowarp.org/poi...
    Don't forget to submit your projects to the studio linked below by commenting the project URL in the studio comments.
    My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
    🚀 Boost Your Creativity with Griffpatch
    The Griffpatch Academy will take you from "Gamer to Game Creator"
    Learn more at 👉 griffpatch.academy 👈
    😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
    🐱 Scratch Studio for the RayCaster Series - scratch.mit.edu/studios/32774...
    👀 Next Episode #10 - • "EPIC 3D JUMPING GAME"...
    👀 Part 1 - • Crazy Simple Raycastin...
    👀 Full Episode Playlist - • Crazy Fun Raycasting (...
    👀 Quick and Fun Tutorials - • Quick and Fun Scratch ...
    ❤️ Scratch Addons - scratchaddons.com/
    -------------Video Chapters-------------
    0:00 Intro
    1:27 TurboWarp - Pointer Lock Experiment
    2:44 Mouse Speed x & Speed y
    3:12 Raycaster
    3:42 Pointer Lock Detector
    4:47 Player Rotation
    6:06 Panning Up and Down
    7:12 Limiting Up and Down panning
    7:58 Outro

Komentáře • 657

  • @griffpatch
    @griffpatch  Před 8 měsíci +9

    Next Episode #10 - czcams.com/video/88yXUZ5BO1M/video.html
    Part 1 - czcams.com/video/M1c5TcdITVs/video.html
    Full Episode Playlist - czcams.com/play/PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul.html

    • @Z4ntherr
      @Z4ntherr Před 8 měsíci +2

      is this video optional?

    • @griffpatch
      @griffpatch  Před 8 měsíci +3

      Yes it is :) - Only when you get to video 10 you'll have to only take the top three blocks from the mouse controls rather than the large chunk - you'll see when you get there!@@Z4ntherr

    • @subspacetripminegaming
      @subspacetripminegaming Před 8 měsíci +1

      why is there only 3 replies including me

    • @Z4ntherr
      @Z4ntherr Před 8 měsíci +1

      idk@@subspacetripminegaming

    • @BuilderDigy119
      @BuilderDigy119 Před 7 měsíci

      @@subspacetripminegaminggood question

  • @l5248
    @l5248 Před rokem +216

    I haven't used Scratch for nearly a decade (I mainly program in C now), but I still find myself watching this guy's videos because he was a huge inspiration to me when I was a kid.

    • @FireyDeath4
      @FireyDeath4 Před rokem +35

      His lessons can still be useful for applying to projects in other languages

    • @griffpatch
      @griffpatch  Před rokem +53

      So cool :)

    • @DonatoMaster10
      @DonatoMaster10 Před rokem +1

      Then you never visited the Scratch 3 website!

    • @redpandaexe10
      @redpandaexe10 Před rokem +9

      @@griffpatch your my inspiration for coding scratch I love coding because of you!

    • @ianyourgod
      @ianyourgod Před rokem +6

      ngl same

  • @bambozzled
    @bambozzled Před rokem +43

    So cool to see you introducing turbowarp to a wider audience!

  • @VRMonkeytag
    @VRMonkeytag Před rokem +64

    Hey Griff patch I took a break for a good year and I realize what you doing so I’m going to start back up and I will share my projects with you through this wonderful year

  • @grin--
    @grin-- Před rokem +4

    Hey griffpatch, just wanted to thank you for everything you've done.
    Your tutorials have taught me a lot of things about scratch, and also helped me calm down and helped me through some tough stages in my life.
    Thank you for this kind of content, please continue doing it. You're not just teaching, you're changing lives.

  • @Neo-Speedy
    @Neo-Speedy Před rokem +4

    I'm moving on to JavaScript, Python, and C but I still watch your videos to this day and I still code in scratch sometimes. I loved you as a kid. Keep up the great work!

    • @griffpatch
      @griffpatch  Před rokem +3

      Thanks for sharing! That's so cool

  • @qwasr1278
    @qwasr1278 Před rokem +257

    Will the series continue in turbowarp or in scratch

    • @griffpatch
      @griffpatch  Před rokem +102

      Scratch :) - But now we can also use Pointer Lock in TurboWarp if we wish

    • @qwasr1278
      @qwasr1278 Před rokem +18

      @@griffpatch so this video is optional

    • @Super-qr7wm
      @Super-qr7wm Před rokem +7

      @@qwasr1278 yes it is

    • @crazychicken8290
      @crazychicken8290 Před rokem +6

      @@qwasr1278 yo db cooper whats goood

    • @qwasr1278
      @qwasr1278 Před rokem +6

      @@crazychicken8290 ”say my name”

  • @BenChoke
    @BenChoke Před rokem +5

    Hey Griffin! As a beginner, your Raycasting tutorials helped me lot to get better on Scratch. Now I'm slowly realizing how Scratch blocks works. Thanks for your help!

    • @griffpatch
      @griffpatch  Před rokem +2

      Glad I could help!

    • @BenChoke
      @BenChoke Před rokem

      @@griffpatch Yes you could! But another thing will help me a lot to add Joysticks in 3D Games for mobiles!

  • @imagindevan
    @imagindevan Před rokem +4

    TurboWarp really is amazing! It supports cloud variables for anyone who uses it, even people who are new to scratching, and they can be stored in local storage after your project is packaged, meaning it can save your progress in a game that's very long. That's perfect for making an RPG!

  • @xRoxxanne
    @xRoxxanne Před rokem

    I have always admired how you always asked for your subscribers feedback to improve and how you are so talented. As a kid, I loved using scratch. But, i didn't know how until I found you. I have improve a lot, thank you so much ❤
    -Love your tutorials!

  • @kolby125
    @kolby125 Před rokem +5

    The custom mouse cursors in games are always really cool! I think they add a bit more personality to the game.

  • @iGreenOwl
    @iGreenOwl Před rokem +7

    This is insane, you’re the reason I’ve always wanted design games when I grow up ❤

  • @crackerpooppop
    @crackerpooppop Před rokem +5

    Griffpatches videos are so fun to watch, I just get so happy when I see that he has posted!

  • @XGgamerdev
    @XGgamerdev Před rokem +1

    Even after leaving scratch and programming in Unity, I love to watch your videos!

  • @Papichi05
    @Papichi05 Před rokem

    It’s just so amazing to see Griffpatch still using Scratch for many years and never got bored of it. Me either because it’s just so colorful and fun to use.
    It’s also amazing to see him make a tutorial outside of the vanilla Scratch since TurboWarp is far more superior. I have to mention, though, that I doubt that the vanilla Scratch will improve or have any new features anytime soon, the moderation has just too many issues, but there are a few alternative ways to share TurboWarp-exclusive projects, as well as Gandi IDE projects.
    Either way, continue your work, Griffpatch. Don’t give up. You have inspired so many people, and to be honest, it is worth it.

  • @RajKumar-eg9ht
    @RajKumar-eg9ht Před rokem +1

    Insane tutorial Griffpatch! I have resumed scratch yesterday and this was very helpful. Hope you have a wonderful year!

    • @griffpatch
      @griffpatch  Před rokem +1

      Glad it was helpful!

    • @emmanuelterosr
      @emmanuelterosr Před rokem

      @@griffpatch Can You Make A Sonic The Hedgehog Tutorial Please

  • @Tiny_Games
    @Tiny_Games Před rokem +1

    Hey griffpatch, really great video, and series! I feel like it would be cool if we could be taught how to make floors and ceilings with textures, even if it’s optional. Hope you have a great rest of your day!

  • @jjr2751
    @jjr2751 Před rokem +1

    I think this series have to continue. I'd like to see things like custom floor you can interact with, like a raycaster so enemies can detect you or not, some bug fixes with the entities, better lighting, some kind of baseboard for certain walls and maybe a way to be able to stack levels so tu can go up, down and all around.

  • @MarcinOsadowskiNiePrawdziwy

    Imagine if scratch gets a 'pro' mode, which basically upgrades the 'toy-like' block system, allowing for complex 'mechanisms'. Also Templates would be cool, like 'ready-to-import' block segments made by scratch devs, like a 'physics template' or 'sidescroller template'.

    • @minix07
      @minix07 Před rokem +5

      Custom extension like in turbowarp would be cool

    • @braydengraves4655
      @braydengraves4655 Před rokem +1

      There are programs like that, just none that have been made by Scratch.

    • @circuitcoder
      @circuitcoder Před rokem +4

      The Scratch team literally said they won't add that, they said to find other programs then

    • @MarcinOsadowskiNiePrawdziwy
      @MarcinOsadowskiNiePrawdziwy Před rokem

      @@circuitcoder paywall? 😏

    • @gulsher6635
      @gulsher6635 Před rokem +1

      Gandi IDE is a scratch mod aiming just for this

  • @commanderlabs
    @commanderlabs Před rokem +1

    Turbowarp is honestly fantastic and has so many welcome changes and features.

  • @Minecwaft_
    @Minecwaft_ Před rokem +9

    Dang I was hoping for a new RPG tutorial but this actually is very helpful.

    • @griffpatch
      @griffpatch  Před rokem +7

      RPG! It's about time I made one of those episodes :)

  • @CounterCastor
    @CounterCastor Před rokem +4

    Nice! Thank you Griff

  • @ashdroidgamer3878
    @ashdroidgamer3878 Před rokem +19

    You are one of the most talented coders I have ever seen and have greatly inspired me. Thank you ❤
    I’m really happy you noticed me 😀

    • @griffpatch
      @griffpatch  Před rokem +4

      Thank you so much 😀 - That's great to hear!

    • @ashdroidgamer3878
      @ashdroidgamer3878 Před rokem +1

      @@griffpatch I hope some day I’ll be as talented as you, I want to be a game designer once I grow up.

    • @LukeAnimador
      @LukeAnimador Před rokem +2

      @@griffpatch I like your tutorials, you are the best scratch coder!

    • @LukeAnimador
      @LukeAnimador Před rokem +1

      @@ashdroidgamer3878 me too

    • @ashdroidgamer3878
      @ashdroidgamer3878 Před rokem +1

      @@LukeAnimador Yeah

  • @how2kitchen643
    @how2kitchen643 Před rokem +2

    In the turbowarp packager, there are a lot of mouse options! Like locking the mouse in the game window (if not fullscreen), custom mouse png and lots more!

  • @levitm1312
    @levitm1312 Před rokem +3

    that pointer lock experiment is really cool. a friend of mine and me are both remaking minecraft and we both are using the pointer lock experiment. it helps alot to make the gameplay easier and smoother. btw the friend i was talking about is robostew and he has already shared his project. i haven’t, but i have shared some devlogs on yt.

    • @uju8222
      @uju8222 Před rokem

      goodluck making minecraft in scratch, it will be extremely hard with 5k+ blocks in the project

    • @myithspa25
      @myithspa25 Před rokem

      @@uju8222 5k+ is an understatement. For reference, griffpatch's 2D Minecraft has 19k. Imagine how many it would be for 3D Minecraft.

  • @iliyastefanov312
    @iliyastefanov312 Před rokem +4

    This is great! Scratch has come a long way, whats next, jumping? Multiple wall heights? Crouching? Cant wait to see it all.

    • @minepag5861
      @minepag5861 Před rokem +1

      jumping is just scrooling the wiew down and crouching is just litle up

    • @vii-ka
      @vii-ka Před rokem +1

      it's a bit more complicated because the walls that are further back go up by a smaller amount than the walls that are closer

    • @davidcostin2434
      @davidcostin2434 Před rokem

      Stairs?

  • @pandeyusprasad6749
    @pandeyusprasad6749 Před rokem

    I've been waiting since... at least yesterday for this video to come out!

  • @alpaca4695
    @alpaca4695 Před rokem

    Great video Griffpatch, I’d love to see things like jumping, shooting weapons, doors and moving sectors added. I also think, that it might be possible to build nodes in the game, so it can run faster.

  • @MInty56-
    @MInty56- Před rokem

    Wow! Fun video :D. Can we get more turbowarp videos? I know they have really cool extensions. Like Camera extensions!

  • @hambuger1
    @hambuger1 Před rokem +1

    this whole series is the reason i stay in scratch :)

  • @NoktarYoutube
    @NoktarYoutube Před rokem +2

    the thing i want the most is the possibility of changing mouse texture. im sure it can render so cool on some Scratch games like your games, Griffpatch!

  • @monicathiakhio2708
    @monicathiakhio2708 Před rokem +1

    I like this tutorial!

  • @parserbek9947
    @parserbek9947 Před rokem +1

    This is amazing!👌

  • @vaguedestruction
    @vaguedestruction Před rokem +5

    Hey Griffpatch! Would it be possible to procedurally generate a level in this raycaster? If so, I would love to see a video on how to do this. So far this game is perfect for a backrooms-type game since we can make a first-person maze that even has entities that chase you. If we had procedural generation, we could make a completely random level. Two other things I would love to see in the future if possible are:
    1. Larger Maps
    2. Enemies that wander around on their own and don't chase you unless they can see you (probably detect if they can see you by raycasting from the entities and also checking if you are close enough)
    No rush for any of these things, it would just be really fun to mess around with them if you ever add them.

    • @Scratchy__The_cat
      @Scratchy__The_cat Před rokem

      This might actually be pretty easy, for the larger maps can either have you decreasing the player's speed to simulate it, or using clones along with special scripts to segment your level.
      Although if you go for the second option, you could simply draw multiple screens and have code that positions the clones and has them assigned to a segment
      Although for the entities, my best guess on what to do is have it so they pick a direction, and if they collide with a wall, they will pick a different direction. Then to have them chase you, give them a field of view like the player where it also checks if the player is colliding with it (This can somewhat be tested in episode 1 with the flashlight to see if it actually collides)
      Which since they only chase you while "seeing" you, they may never collide with a wall

  • @blzdelayed6232
    @blzdelayed6232 Před rokem

    this will help with my FPS game. good episode

  • @calebhall1445
    @calebhall1445 Před rokem +1

    Will there be another tutorial, I just finished watching this great series and would really like to see it be continued!

  • @blazebro-lw2gs
    @blazebro-lw2gs Před rokem +2

    There is an Turbowarp extension that lets you change what the mouse looks like and also hide the mouse or replace it with a sprite put that works a bit differently.

    • @griffpatch
      @griffpatch  Před rokem

      Yes it's very cool, although it's not compatible with scratch

  • @isaiah-is-lame1234
    @isaiah-is-lame1234 Před rokem

    Thank you so much for doing these things

  • @jacarias287
    @jacarias287 Před rokem +2

    I would hope eventually scratch adds this as another extension pack like the pen blocks. A quick “lock mouse” and “unlock” mouse

  • @DINOCLAYFILMS
    @DINOCLAYFILMS Před rokem

    Keep up your great work!

  • @flaze_0
    @flaze_0 Před rokem +1

    As a turbowarp exclusive developer, this is a dream come true.

  • @Twingamerdudes
    @Twingamerdudes Před rokem

    Wow, never thought you would make a video about this extension! (it’s not really a extension, it’s the turbowarp experimental mouse lock thing, but they are the same thing)

  • @Mdurham09
    @Mdurham09 Před rokem

    I just watch your videos for fun, or I actually use the info. Keep up the great content Man.

  • @TheCoriKat
    @TheCoriKat Před rokem +2

    I noticed in Episode 6 that you did reflections and animated textures. Would you kindly make a tutorial on those?

  • @ItsDoolz
    @ItsDoolz Před rokem

    Oh wow thanks griffpatch amazing tutorial 😎

  • @RandomStuffz.
    @RandomStuffz. Před rokem +1

    Haven't even watched the vid yet and I'm EXITED

  • @MulticolorStudios-bi9wd

    I made a really cool project with this, you can place things anywhere then press space to make it 3D, and I'm working on making it so you can redraw entity costumes IN GAME.

  • @officialbledgameplays
    @officialbledgameplays Před 10 měsíci

    TurboWarp is the best version of scratch when making big games, when making games for fun. We use Scratch but using pointerlock, mouse cursor, animated text, block 2d physics and custom extensions, we can make amazing games I'm scratch

  • @granitium
    @granitium Před rokem

    Finally, turbowarp!

  • @meowman1238
    @meowman1238 Před 10 měsíci +2

    Hey @griffpatch, I've been tinkering with the idea of enemies having directional sound; For example, an enemy gets quieter or louder the farther it is. The thing is that I can't figure it out, and I think it would be an awesome next video idea!

  • @matthewnguyen5000
    @matthewnguyen5000 Před 2 měsíci

    Idk How you became so good at scratch, but I love your vids

  • @kuljm.gaming
    @kuljm.gaming Před rokem +1

    thank u for tutorial

  • @guest_tristan55
    @guest_tristan55 Před rokem

    I didn't know this is possible, but this will help me with the game im working on.

  • @TVROfficial
    @TVROfficial Před rokem +1

    Please continue this tutorial.

  • @cloudychan2084
    @cloudychan2084 Před rokem

    Cool this is a great idea for my game, thanks :D!!! Could you continue minecraft moding?

  • @vrvoid5819
    @vrvoid5819 Před rokem

    Griffpatch you should make a tutorial on how to make a merging game with grid snapping and upgrades. Keep making amazing content!

  • @spoopyissad
    @spoopyissad Před rokem

    Wowzers! I never thought i’d see the day the mouse cursor being locked in place

  • @Cart1416
    @Cart1416 Před rokem +1

    Wow that's awesome

  • @Sharp2006
    @Sharp2006 Před rokem

    LETS GOOO LOVE YOUR VIDEOS

  • @Maksim-fj3hn
    @Maksim-fj3hn Před 10 měsíci +1

    Things you can add to the RayCasting new episode: add ability to player to jump, add platforms and stairs, add floor and ceiling, add animated sprites, add shadows, add animated walls, add path finding algorithm for entities, and add doors, and add lighting system, also you can make the game first person shouter and add gun

  • @OttoDoesOCs
    @OttoDoesOCs Před rokem

    When I was coding this is the first thing I started and it gave me a huge jumpstart I could just say what I want something to do and find the correct blocks for it like over %85 of the time

  • @Hazzaa_-zd2uz
    @Hazzaa_-zd2uz Před rokem

    Thank you bro

  • @dakshgulecha
    @dakshgulecha Před rokem

    Hey Griffpatch, Huge fan, i just had one doubt, is there a way of keeping different wall heights for different parts of the game?

  • @stringy1234
    @stringy1234 Před rokem

    Always down for a new griffpatch video :D

  • @LittleGamerNeilOfficial
    @LittleGamerNeilOfficial Před 11 měsíci

    Bro i thought it will be little hard using turbowarp but he is on another level

  • @DeguProductions
    @DeguProductions Před rokem +1

    You always make my day, and whenever I'm sad or angry, I just watch your videos!

  • @Elitherich
    @Elitherich Před rokem

    This makes this a whoooole lot easier! :)

  • @noodlepikmin
    @noodlepikmin Před rokem

    Hey there, Griff! I heard about a TurboWarp Extensions called the rxFS. It says it can create in-memory filesystem. If this means you can make the save/load gameplay, do you plan to make a tutorial in the future? That would be helpful!

  • @sudiptapalchowdhury2828

    You're gonna continue the series right? I really hope so cuz this is a really exciting project, I also wanna add some reccomendations:-
    Maybe a random maze generation in the game
    Flashlight maybe?
    last of all is enemies with different ways to oof you. It would lead to a game over screen.

    • @uju8222
      @uju8222 Před rokem

      maybe also stairs? maybe also 3D minecraft one day?(might not be possible unless you are griffpatch, this might be higher than griffpatch level tho)

  • @GooseOnoob
    @GooseOnoob Před rokem

    Do you have any tips for saving and loading levels? (as in every object stored in 1 string) I'm trying to make a level editor but the saving and loading is pretty tedious, and how does checking for invalid data work? When I put invalid data in my level editor it either creates a mess or just starts to lag like crazy, would be pretty cool for this to be a tutorial on but you already have many tutorials planned!

  • @bitter_1308
    @bitter_1308 Před rokem

    Griffpatch thanks to you I am able to make such an amazing game about the backrooms! :D
    And I kind of found out how to make maps bigger with the cost of the FPS being lower and some detail on the rendering of the map is lost by a lot, and now I have jagged edges and no smooth curves on the maps

  • @GenricRoblox
    @GenricRoblox Před rokem +1

    Griffpatch! I love your hill climb racing game! Can you please teach us to make something like that! Ive always wanted to do that

  • @littletimmybedwars
    @littletimmybedwars Před rokem +1

    @griffpatch do you know when you are going to make another episode for this series? thanks ( - :

  • @katipsy
    @katipsy Před rokem

    Thank you so much griff!
    This was such a helpful tutorial and I hope to see you use turbowarp in the future!

  • @memetech-
    @memetech- Před rokem +2

    Was this prerecorded before the pointer lock extension was added to turbowarp?
    Or do you just prefer this way

  • @orbix6122
    @orbix6122 Před rokem

    can't wait for more! also is there a way to make fully 3D objects like a cube with a raycaster?

    • @griffpatch
      @griffpatch  Před rokem +2

      Not so much no... All entities in the game are drawn as stamped sprite costumes.

    • @FireyDeath4
      @FireyDeath4 Před rokem

      @@griffpatch :OOO Even the walls!?!?!?!?

    • @FireyDeath4
      @FireyDeath4 Před rokem

      Probably, you would have to define the shape and do complex collision calculations based on that though...

  • @LowGameplays
    @LowGameplays Před rokem +3

    Hey! I don't use Scratch but maaan, I think you must have been told this already but Paper Minecraft was so fun for me when I couldn't download any games!
    I'm trying to start making games (I like Python and C# coding) I hope it goes well

  • @WiredCoronet
    @WiredCoronet Před rokem

    hey griffpatch! will you make a tutorial on how to make jumping in the 3D Raycaster?

  • @dededenova4098
    @dededenova4098 Před rokem

    i was thinking of using a python program alongside scratch checking for the mouse position ever other frame but this is far simpler!

  • @SharafR.
    @SharafR. Před rokem +1

    I love your get over it game❤❤

    • @SharafR.
      @SharafR. Před rokem

      Omg I got a like from the one and only griffpatch

  • @shionabeauty9682
    @shionabeauty9682 Před rokem

    I'm learning html, css, js and c# for unity. But I still use scratch because you are there and I like scratch a lot.

  • @nonexistence00
    @nonexistence00 Před rokem

    im locked and loaded into this tutorial!

  • @Sumde
    @Sumde Před rokem

    I have an idea for episode 10 maybe you should include "obstacles" and "jumping". Anyways I love your video's, You really inspired me to move on!

  • @williamist
    @williamist Před rokem

    turbo warp is really amazing

  • @frogge3978
    @frogge3978 Před rokem +1

    @griffpatch please add things that are less than wall hieght and actual cielings, maybe treat it like how doom does, by reading the color hue on the map as how high up the object is? you could support verticle textures by having a third texture which applies only to verticle items!

  • @Nemkit
    @Nemkit Před rokem

    Ok that is so cool

  • @Elipsis_
    @Elipsis_ Před rokem

    Will one of the episodes be on Y level raycasting e.g. overhangs, floors, ceilings, etc.? I have attempted to do so multiple times with my own raycaster project, but the results haven’t worked well.

  • @GMWester
    @GMWester Před rokem +1

    is it possible to make a floor and ceiling by checking were the walls are and drawing lines between the walls that have the x coordinates the same

  • @ZacR564Gaming
    @ZacR564Gaming Před rokem +1

    Hey griff patch love the video will you give a tutorial on how to make a 80s ball bounce game

  • @abzfamjam2666
    @abzfamjam2666 Před rokem +1

    Wow, I did this part of the tutorial before it came out!

  • @creaptercraft2777
    @creaptercraft2777 Před rokem +5

    They added a new gallery the have a lot extensions which is honestly cool but if I can see you using them all it will be more fun

    • @griffpatch
      @griffpatch  Před rokem +1

      It's the new block injector that is coming soon that is going to cause quite a stir!

    • @reality_101
      @reality_101 Před rokem

      Is this in Turbowarp or Scratch?

    • @Twingamerdudes
      @Twingamerdudes Před rokem

      @@reality_101 turbowarp

    • @wojtekgame
      @wojtekgame Před rokem

      @@reality_101 TW. Scratch is only fixing the bugs until something new happens

  • @animatorskiold
    @animatorskiold Před rokem

    Now we need a tutorial for a wire-frame renderer!

  • @itzjustrandom5673
    @itzjustrandom5673 Před rokem +1

    Turbowarp boosts scratchs performance so much that you can make the scratch stage resolution higher than 320x240 to 960p or 1080p if you have a bigger screen resolution.

  • @meehdrescher
    @meehdrescher Před rokem +5

    There is also an extension called Pen+, I managed to make a 3d realtime renderer that uses .obj files with textures in just about 5 hours

    • @pixlol
      @pixlol Před rokem +3

      woah :o that sounds complictaed. good job!

    • @griffpatch
      @griffpatch  Před rokem +3

      Wowsers

    • @meehdrescher
      @meehdrescher Před rokem +1

      @@pixlol thanks, i just need to get the sorting algorithm to work so the faces are rendered in the correct order, but it's really just some simple math... the obj parser took the most time, the renderer itself was done in 30 minutes

    • @pixlol
      @pixlol Před rokem

      @@meehdrescher i really wish i could be that good of a scratcher. thats really impressive

    • @meehdrescher
      @meehdrescher Před rokem

      @@pixlol it mostly has to do with the fact that I use scratch for 8 or 9 years now, it's all about practise...

  • @HAKANKOKCU
    @HAKANKOKCU Před rokem

    i generally write javascript, lua, c# etc. but i still watch your videos since i was doing stuff in scratch

  • @Tech-Multiverse72
    @Tech-Multiverse72 Před 8 měsíci

    For those wondering, this can now be done with the pointer lock blocks or by checking it off in the packager. The experiment has worked!

    • @Tech-Multiverse72
      @Tech-Multiverse72 Před 8 měsíci

      To get the extension, go to the extension panel and search up Pointer Lock.
      Or.. check the option off in the Packager.

  • @goldenaxe3709
    @goldenaxe3709 Před rokem +2

    For that RPG game, could you show us how to do the screen scrolling like in the og

  • @khushbufauzdar9880
    @khushbufauzdar9880 Před rokem

    Hey Griffpatch, I added a mini map in this bitmap raycaster and it was easy! But I have also made a list-based raycaster with the help of your Grid-List tutorials and I want to make a mini map in that too; but the problem is that stamping my 8 by 8 tile many times makes the raycaster super slow!! Can you help me that by finding another way of making the map?
    Thanks

  • @augi1034
    @augi1034 Před 10 měsíci

    Hey griff! I want to ask you, if this series will continue. I want to add calculation for height and floors!

  • @superdragon1123
    @superdragon1123 Před rokem

    Finally! 3D can now be utilized to its fullest.