WANT AMAZING PEN EFFECTS? Surprising ways to easily up your game | Scratch Tutorial
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- čas přidán 21. 07. 2024
- Learn to use Pen Extension & Stamping to create an awesome outline and shadow effect in Scratch to quickly transform any sprite or platforming level with this fun 3d like scene popping effect.
In the next episode of the classic platformer tutorial we will use this to further enhance and transform the games visuals.
My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
🚀 Boost Your Creativity with Griffpatch
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Learn more at 👉 griffpatch.academy 👈
😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
🐱 Scratch Studio for this tutorial - scratch.mit.edu/studios/30618...
👀 Quick and Fun Tutorials - • Quick and Fun Scratch ...
👀 Classic Platformer Tutorial - • Code a Platformer Game
❤️ Scratch Addons - scratchaddons.com/
📹 Video Editing Software - techsmith.pxf.io/c/2682566/50...
-------------Video Chapters-------------
0:00 Intro
0:58 The Brightness Effect Block
3:07 The Pen Extension & Costume Stamping
4:22 Stamping a Shadow
6:13 Funky striped backdrop
7:22 Shadows on Levels
8:31 Outlines around sprites
9:32 Outlining a sprite using the Pen
13:46 Success
15:32 Outro
If I have a background as a sprite it doesn't work 😭😭😭😭
Stamp the background, then stamp the outline and shadow on top! You may need to use a broadcast stamp-back, broadcast stamp-foreground. one after the other, in the background, erase the pen, stamp. Then just stamp in the foreground.
@@griffpatch Thank you so much griffpatch! It worked!
@@eyallevin6302 Well done!
😥
@@sophiawang2655 are you ok?
"If we click stamp and drag scratch cat, he has happily left a copy of him"... THE MOST BEAUTIFULL SENTENCE OF THIS VIDEO😃😃
He is the bob ross of scratch
3:30
Impregnation
Makes sense since scratch cat is always smiling
@@breadguyy this is such a fricking accurate description of griffpatch
Best Secret: 11:45! The lemon is so nice at events!
I found that too
@@aanchal2357 mee also and @GrewPet
@Evan Dedels Yes!
thanks :)
@@mjorozco3786Yoo GrewPat, my favorite scratch coder. You know him too?
I haven't even watched the entire video and I already learnt more than in 10 programming classes. I am not joking. This dude is amazing.
hi
It’s amazing that someone is so dedicated to Scratch for so long. Great job Griffpatch!
If anyone is wondering why the scratch cat becomes pixelated when it is stamped, it is because it is transformed from a vector graphic to a bitmap. Vector graphics are scalable but when it is transferred it snaps to the resolution of the scratch canvas which isn't the same as your screen.
i think turbowarp's hqpen fixes it
True
that’s why when i use stamp i make everything bitmap mode XD
@@gamersunite9026
The way the game is good
Thanks
( =
The casual replacement of the events tab with a lemon got me so good lol
Thank you so much Griffpatch, you helped me a lot on my projects. My teacher also loved how the effects work!
Lol! The lemon being the effects makes much sense XD as always,good work!
Thanks, this was cool! I tried this with a sine and cosine to move the sprite, and it made a great round outline without needing to disable rotation!
The tutorial was OUTLINE-MAZING! And also, I found that mysterious lemon, nice spot to hide! Actually, I thought that to make outlines you need to edit in costume editor, making objects have that outline, and adding other objects to hide other outlines, thank you!
I literally dont understand anything grifpatch says, but griffpatch is always explaining, so he just simplifies it. Now thats teaching
Thank You Griffpatch, as I had got an idea to make shadows for my parkour game, but I didn't know how. Thanks a lot for your help. Subscribed :D
Thanks Griffpatch! No wonder why so many Scratch projects look so exotic now.
12:14 lemon :o
The lemon was in the events category!! You are funny and have great Easter eggs
the hidden lemon is the icon of events! also great video and thank you! because of your scrolling platformer tutorial, my class always plays my galaxy scrolling platformer and they really love it! thank you again and i love your videos :)
There is actually a way to do the outline for the levels in the costume section that requires no code! All you have to do is:
First select everything in the costume.
Then duplicate it, after that click the go to back layer button.
After that make sure not to click anywhere and change the outline by 10.
It will give off the same effect but you can increase and decrease the outline weight.
Another question, how do you get ideas for making a project? I find it very burdensome to get ideas. I would like to recreate games but not sure which games.
@@reflex3777 (i am a month late) my method for getting ideas is to not even try to get ideas! i just don't even think about it until something outside of scratch OR other projects give me ideas.
and your method's a great idea :D
That is a lot easier...Nice
I used that method to make a font with lines and a outline
Wow, just the thumbnail looks brilliant! And seems like an amazing topic!
This is amazing how this kind of script can actually make a master piece!
I just found you in my recommended list, now im subscribed and also, i really liked you paper minecraft scratch project
That was an eventful appearance by lemon ;D
In event category for anyone confused
....
@pokebrouserkat Yeah
I like to customize it a bit by adding a parallax effect. Simply put change X and Y for the shadow, then take into account the mouse position/player position!
This is so helpful Griffpatch! Also I like how your events tab is a lemon! o_o
Glad it was helpful!
You make some great and easy to follow tutorials griffpatch.
Your tutorials are so easy to follow and anyone can understand them very well! Also the lemon is on the events category at 11:47.
Yeah at the events
And it’s disappears at 12:38
@@Aaa96763 12:36
The yellow circle transforms into a lemon!
You meant at 11:45
6:54. I spy appel!
Thank you so much Griffpatch!. Now my games are even more difficult😄
This is a very helpful tutorial! I use this in almost all of my games now.
The stamp block is a way of saying "[Sprite] was here."
hehe
@@griffpatch yeah, LOL!
@@griffpatch lol 😂😂😂
lol
@@griffpatchhehe
I really like how this can make ugly scribbles look really cool and professional.
The lemon! It's replaced the circle for the events column! I love your space shooter tutorial by the way!
Thanks for the AMAZING advice griffpatch!
Tutorial Idea: an RPG game tutorial
he already made it ( it's the top-down scroller )
I found a way to still have the level have a black outline without having to do all the code, it's quite simple, you copy and paste the level, then make your outline, and finally send it to the back layer, it's a bit more block efficient and it saves a bit of time.
He said that he did that in Appel.
this is the first not complicated video griffpatch ever made
LEMON ON EVENTS!!! And I love your channel, and am about to start episode 9 of the platforming series! Thank you so much for all of your help!
Another amazing tutorial!
Griffpatch is back with another effect!!! This time he is going to make me popular
Thanks for the help on the shadows!
The problem is I want to add a shadow to the player and a outline to the level. Is there any way to get away with this because I need to keep erasing all to refresh the shadow and it doesn't let the outline render. EDIT: Nvm I found out that broadcasts also work instantly if they are sent from a custom block with run without screen refresh off
A fun idea would be to use the outlining code to make a slightly different color in each direction, so in a platformer you could just detect those colors to see the direction of collisions. Also, the lemon appeared at 11:45.
yeah the events tab
@griffpatch I need your help! I'm trying to stamp shadows and outlines for the moving platforms (I made it with no outline), but somehow the shadow and outlines don't follow the platform. Can you solve this for me, please?
I always wanted my project to have shadows and nice outlines!
8:20 It looks like a horror game with scratch cat's shadow on it XD
Hey!
You can Control+A or drag across the whole area in the costume editor, duplicate it, put outlines on the duplicate, group, and move to back. This will create outlines without the extra code! :)
Dude I know right😂😂😂
Why didn’t I think of that 😭
That's what I use!
Why did you do this
@@fkeeleung silly
:3C=L
Thank you so much Griffpatch! I look up to you as a genius and passionate coder!
That lemon appearance was very eventful XD
For outline, you can select all the shapes that constitute the background, and then click "group" to group them. Now all of them will be considered as a 1 single unit. Now you can easily give them a border
Give it a try - I'm afraid that groups don't work like that.
that won't work
HI
Hey Griffpatch! This video was really interesting, but one question. Do you think it is possible to "retrofit" the shadows onto Mario in the tile scrolling platformer? Love your videos! :)
Yes it would be possible, but world requires the background later to be stamped first then hidden so that the other pen shows through
@@griffpatch i agree i try to stamp number counter but it doesn't work so i had to use clones 🤦💦
Honestly, they should make it to where stamping onto objects sticks to it instead of a paint layer, so if you have 2 squares and stamp on both of them, you can separate them and the stamp will split.
@@MinerGritz that defeats the purpose of stamping though. this is using the pen tool to DRAW a COPY of sprite. youre thinking of clones
how do I make both scripts work in other sprites because when I do it it removes the shadow and lines from the level sprite
is it possible to make a sort of sunray effect that comes through a hole in the roof of the level (not visible) that goes onto the wall/background? please someone help
Hi Griffpatch! I've been watching your videos for a while now. This is relatively off-topic, but have you considered making a tutorial on MMO? I myself have attempted for a bit to fit multiple players onto a single cloud variable, to no avail. So could you maybe try making a video on the topic somewhat soon?
Thanks for all of your tutorials so far, by the way! A few of those have really helped me out.
czcams.com/play/PLy4zsTUHwGJLpq574s-vtOoDJwaiva5KR.html cloud game tutorial
@@qwertyuiop.lkjhgfdsa I know that this exists, but it doesn't let you fit >10 players.
The lemon appears as the Events icon from 11:45 to 12:36 :)
That's super cool! I love it!
Griffpatch, you're like that one teacher everybody wants in their school.
Awsome tutorial ad always, really wanted to know how to mkae this effect, also the lemon is at the events tab at 12:34
Τhe lemon dissappears at 12:36 bruh and it appears at 11:44
Τhe lemon dissappears at 12:36 bruh and it appears at 11:44
2:20
At this moment I already kown everything that was going to ppend ( I think)
I think you will make the sprite ( or rather a clone of the sprite) x% bigger, then make it fully dark.
(And the clone will be behind the actual sprite)
Now time to watch the video and see if I was right or there was a better technic ... :D
Another option i thinked about in first was doing the previous steps, but instead of using a clone we just stamp the sprite then make it smaller.
What the a 😂😃😂😂😂
thanks! im making a platformer with this
Hey griffpatch I’ve been watching your tutorials and playing games and the getting over it had limbs in it and I was wondering can you make a tutorial about it
if you want the spike effect he had in the intro use swap in costume editor and red swap black there you go
My plan is to make this tutorial in 100% pen :D
how do i do this when the sprite is moving and has code because when i tried to always remove and add outlines it kept flashing
If i have a sprite that moves when u hold w a s d or something the stamp doesnt work.
1:04 "untitled-29" and I thought I had too many untitled projects
29 is nothing especially for somebody as good of a GD as griffpatch
I have 109
70. 70 untitled projects
OMG 🤯 this is an amazing to create tutorials that we can use in a serie - the platformer serie here - and alone 🌟
Salut, c'est dommage que t'ai arrêté Scratch (je suis passé devant toi :P)
Mais aussi pk tu avais 27 comptes?
@@maDU59_ Je n'ai pas arrêté scratch je continue de faire des projets 😉
@@maDU59_ bah j'avais besoin de plusieurs comptes et puis aussi besoin de 27 comptes likez tous mes projets xD 😂😂🤣
@@maDU59_ Haha tu es passé devant moi, avant je m'en souviens j'avais le seum parce que tes projets avaient 3 tonnes de vues alors qu'ils ne marchaient même pas 😭😭
This is wonderful: Cel-shading in scratch without having to manually draw the celshading. This is the future everyone!
Thanks Griffpatch you are the best🙂 yes and lemon is on the events😁
lol i like the events icon
You saw it!
Hmm, wonder if it's new Scratch Addons thing...
1:59 take that out of context
I will be watching this after I finish the classic platformer series😃
You make the best tutorials!
This man always goes the extra mile
I found a Appel in this video, not a lemon
lemon replaces the event category while he explains about outlines
Would it be possible to do something like this in a tile-based scrolling game? (Similar to what you did in Appel.)
found the lemon! it was easy! thank you for challenging me! I love challenges!
thank you!
A lot more basic I know... but I'm interested to see what kind of reaction it might get from the wider audience. I was going to include this as part of the main platforming episode, but that just leads to much longer, less well explained episode.
@@griffpatch i like that you're branching out into more specific tutorials and then integrating them as part of the series, so some viewers who come looking for something specifically can find it. maybe include some tags in the description that talk about outlines, shadows, etc. to help people find it
@@griffpatch Well, the more basic, the less specific, the less specific, the more you learn from it I suppose. Some people might not've known you could do negative graphics values. Basic tutorials give way more knowledge (in my opinion)
0:10 had a guy not lemon
Me: *it’s night and I’m eating dinner*
Me: maybe I should watch a scratch vid while eating :)
12:31
Events is a lemon
Also amazing video dude!
love this tutorial! I am going to use this in my projects a lot!
edit: I FOUND THE LEMON!!
at 11:46 the events tab circle is changed to a lemon.
The lemon stays there all the time until the next scene-change for a test.
@@Drachenbauer yeah I realized that after the comment but didn't want to change it so I just left it.
A tip for the outline effect: you could just set the size of the background to something higher and then do the brightness effect and stamp and then bring the size back down and reset the brightness effect
Only Griffpatch could make the default Scratch purple look professional!
making the backround sprite and the backround shadow worked :D
I FOUND THE LEMON the events button is a lemon
People who saw the appel shadow
You mean apple
@@thecreeperking1909 no there’s a scratch game literally named “appel”
@@thecreeperking1909no, he meant appel
this is an amazing tutorial thank you so much.
also the lemon is on the events tab icon at 11:45 - 12:36
You sound like Stampy long head which surprisingly matches with this. “Stamp(y)” and his Minecraft skin is basically scratch cat.
11:45 Lemon in Events!! When I first saw I said to myself "Is that a Lemon?"
If I have a moving sprite, how do I keep the shadow moving with the sprite?
I remember your how to make a scrolling platformer series from 3 years ago. you have so much beter videos now lol
Can I also change the brightness and size for the black lines?
I did this pen stamp outline thing on the clone trail project that I requested to be added to your Trails studio
and if i want to do this on a moving platform?
griffpatch i have a huge problem im making a phone but THE BRIGHTNESS SPRITE PREVENTS ME FROM CLICKING ANTHING BEHIND can you make tutorial on how to click a sprite behind sprite?
The lemons for the events though 😂😂😂
this is amazing. but did you tried to make an rts scratch tutorial ?
btw, setting brightness to something higher -100(like -10) gives a different outline effect. This method is not recommended for sprites, but works great on levels
edit: repeating it in distance intervals is slow, but should fix sprites
I know I'm a bit late to the party but using clones instead of stamping actually looks a lot better.
However do bare in mind that shadows will become solid if you are using detecting collisions between the player and level. Tto bypass this, I personally stamped the shadow and cloned the outline.
How do you have a shadow on multiple sprites?
It erases everything when I try
infinity helpful :)