Let's Play Indigo Park: Chapter 1 - Rambley the Raccoon! And a game, I guess. (Full Playthrough)
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- čas přidán 27. 08. 2024
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Game Description:
Welcome to Indigo Park
Indigo Park is an immersive first-person exploration game that takes you on a thrilling journey through the eerie remnants of an abandoned amusement park. As the protagonist, you will step into the shoes of an adventurous soul eager to uncover the mysteries hidden within this once vibrant and lively attraction.
Explore a desolate world where time has stood still, and nature has reclaimed its territory. The amusement park, once filled with joyous laughter and cheerful music, now echoes with haunting silence and faded memories. Guided by an A.I. assistant*, help restore power to the destroyed amusement park while you avoid the reason it shut down.
Once one of the most renowned theme parks of the world, Indigo Park was suddenly shut down after a mysterious, horrific incident. Years later, in a search for nostalgia, you break into the park to explore the abandoned attractions. You may remember this place, but you'll need some help from a special A.I. friend*.
Meet Rambley!
Previously the park's A.I.-driven* tour guide, Rambley the Raccoon will take over screens and other aspects of the park to communicate with you! Explore the park as you find collectables, secrets, and discover why the park was shut down, all while being guided by Rambley! Find items, solve puzzles, and restore power to the park as you run from the reason it shut down.
*Rambley, the AI character is a work of fiction, and is not utilizing actual "AI", rather stunning 2D animation and voice acting to communicate with the player.
Explore!
In this first person horror experience, you'll explore the abandoned environment. Follow Rambley's guidance as you uncover secrets hidden inside these ruined walls. Featuring an exciting collectables system, thrilling encounters with the park's residents, and more!
when he said ‘because i love trains!’ i felt that. i love trains
34:45, It’s hard to hear but your CritterCuff is emitting a high pitched frequency, kinda like a dog whistle.
So my theory is this: It’s hinted from one of the collectible descriptions that the park used to use costumes before switching to live mascots. Obviously having a live lion anthro around people is risky so to protect the guests, they installed a high pitched noise alert that would go off if Lloyd go too close/aggressive with any of the park guests. I suggest that it emits a frequency that only works for Lloyd because it doesn’t go off when Mollie attacks the player, hinting that the frequency may be designed for Felines.
I heard something about an anti predator noise thing. Maybe it’s more like that?
@@adamvancleave9200 So my theory is this: It’s hinted from one of the collectible descriptions that the park used to use costumes before switching to live mascots. Obviously having a live lion anthro around people is risky so to protect the guests, they installed a high pitched noise alert that would go off if Lloyd go too close/aggressive with any of the park guests. I suggest that it emits a frequency that only works for Lloyd because it doesn’t go off when Mollie attacks the player, hinting that the frequency may be designed for Felines.
@@YvaanAvesnathe whole costume thing is a reference to the dayshift at freddy's games
@@snowgrave2475 The dialogue was, yes but I’m sure them using costumes at one point was real
Dude you even read the thing on the information kiosk, you were meant to actually CLICK the collectibles and Rambley would have dialogue for each one 🤣
He was too blinded by his lust for Rambley
Ew Lloyd
It's not that she cheats it's just that maybe perhaps there's more than one of her
I thought Indigo Park was just okay to weak but Rambley and Lloyd have lived in my head rent free for like a week regardless
They're great designs and they manage to pack a good bit of personality into Rambley in a pretty short time. He's a silly little guy, no complaints there. The gameplay is typical mascot horror scares/chase sequences, nothing you couldn't get from other games in the same genre, which unfortunately really doesn't grab my attention at all, but if the game catches on it will def be due to the strength of its character designs
The first half of your comment is heresy.
Yep. A meh gameplay at best with, however, an amazing cast of actual mascot characters. Hopefully, Chapter 2 will fix this issue.
there's not a lot of good game in the game, I'd say it'd be pretty mediocre had it not been for Rambley. He carries the whole experience. If they don't fix the numerous issues with gameplay and hilariously bad set-pieces (what's up with all the rubble?) the next chapters won't be worth engaging with. Hopefully the popularity won't make the dev team complacent; they seem like a passionate bunch so there's a non-zero chance that the problems will get resolved.
_"Ew Lloyd-"_
If you *click* on the collectibles, Rambley has something to say.
Also, the mascots are genetically engineered animals. They used to have clothes before the park was abandoned, but overtime they lost said clothes.
Except Mollie’s hat. She kept her hat.
I'm here because of Patricia Taxxon
Average Patricia Taxxon W
Uber common Patricia Taxxon W
Relatable Patricia Taxxon...
The simplest and dumbest of comments get the most likes IG
something to keep in mind (and fix) for any&all comment section coding projects.
Everyone like the comment above!
I'm enjoying the energetic voice of Rambley. It has a slight edge of absurdity to it like, "you believe I'm saying this crap? It's ridiculous."
When it says to "click on" a collectable, it is wanting you to CLICK on them. You were only mousing over them.
Wow I swear only you and toaster noticed the moving statue head lol
I really really hope they go back and give chapter 1 the TLC it needs, at the very least improve going forward. Rambley is fantastic, goes without saying they have something special with him. The character designs in general are good, the writing is fun, the OST is good especially that credits song and the leitmotif in general. The atmosphere is sufficiently creepy and there's a lot of potential with the abandoned theme park setting.
But the gameplay is pretty janky as that chase scene proves. Some things just feel rough, unpolished or lack attention to detail like those weird high counters or the fairly blank skybox in what's meant to be a Disneyland parody.
Regardless I personally can't wait for more. I'm so invested in this little raccoon cartoon AI
I know this is 2 weeks old but for the people that don't follow him on youtube or twitch, UG dev said hed remake chap one eventually. its also his first time making a game of his own besides his little test of his BanBan fangame
@@AdriftInTheWatersGorge He's extremely green in the game making world and that's apparent. But I think he has potential if he doesn't take his eye off the real prize; delivering the best experience possible with his game and telling the story with the characters in the environment he set out to. Glad he's gonna go back and polish Chapter 1 as it sorely deserves. Hope he makes the gameplay more interesting and compelling.
45:08 please be patient, Sam's choosing the VN dialogue option
edit: Even more accurate considering the VA
Marrow goes to visit Rambly, Toaster's cousin, and get hugs from Lloyd and Molly!
Do agree that I think you that Molly got you a few times from jank. Is early access so likely will be polished out. Still love the musical bit at the end. Am a sucker for that stuff and it does take work to make.
Also, newest essasy was an enjoyable watch. Hope it does well.
Annoyingly the game isn't marked as Early Access, implying that the chapter that exists so far is a finished product.
@@KeithBallardA Yeah, it really should be marked as such or as a demo.
oh I'm glad I wasn't the only one who thought of just how weird that guy's face was
Creator did talk about reason for that
6:04 the fact this oerson noticed such a small thing and i havnt noticed anyone else ever point thag outttt. Thats awesome
I've really enjoyed this so far, and the song was great. I agree that the soft-play maze could use some polish - I don't know how you managed to find your way through any of that even when you weren't being chased by murder birds.
About the age of the protagonist, I assume it's just a really short adult. It would explain their urban explorer hobby, being small can be helpful there.
The chase scene is sadly pretty buggy and provides fairly poor feedback (part of that might be how Mollie is scripted to 'cheat' around to come out of slides, meaning you don't really have a consistent distance-to-pursuer to base constant positional audio off, just disconnected callouts). Teleporting the player to a different location for the single fixed kill animation (and a few other places where 'cutscene'/'setpiece' sequences interrupt normal control flow and replace the player model) also show some seams (flashlight state being lost after the Lloyd scene, to give another example). Combined with the use of fade-outs to skip climbing animations/etc., it seems they aren't comfortable with switching the player character through different states/animations. (part of it may be that they don't have a real player model to manipulate for complex animations, you're just a disembodied pair of surprisingly buff arms, so it's tough to visualize how to even choreograph some of those movements.)
Asset scaling/placement height also seems to be a little bit of a challenge, but I couldn't honestly say I'd do any better, particularly with how heavily a small project like that needs to rely on third-party asset packs. Speaking of which, I hope they get better than the shipping-container textures for their security doors -- they work, but they're pretty distinctive in source. I've also heard people mentioning that the doors snapping open and closed silently don't really give good feedback, which is a good point too. You'd think a huge metal security shutter like that would have some more drama to it when it moves. Especially given that how FAST and FORCEFULLY they move becomes a plot point. The texture seemed chosen to be mildly intimidating by their out-of-place raw metallic sturdiness and the causal speed Rambley snaps them open and closed with, but the rest of their behaviour (other than Mollie's demise) doesn't sell it.
Throw some caution stripes around the threshold (maybe blended into Indigo Park purple-and-blue livery in places where yellow would be too garish) , put a little warning light over them, have the light turn on and give them a whirr and a grind sound just before they noisily THUNK open or closed; have the Mollie door start closing, spit spark/smoke particles, judder to a halt only a quarter closed, and continue labouring against the jam before snapping shut at the last second like that to sell the tension. Some people I watched also criticized the 'collapsed tunnel' transition for being underwhelming, which seems fair.
Hopefully their command of the engine gets better over time. There's a real charm to the game and world, but the implementation is pretty shaky in places. I suppose that's to be expected for new developers, but I hope they improve!
I've seen other people who missed the fact that, in addition to the player character's thoughts about each item in the text descriptions, you could also click on the collectibles to get Rambley to comment on them. ("Ew, Lloyd...") You're not the only one, maybe that could have been telegraphed a bit better too.
I liked how they showed a pretty good command of what direction the player looks. You pretty much moved your reticule over flesh-and-blood Mollie during cardboard Mollie's introduction, and didn't notice! Relatively few players actually do, even though she's right in front of them, and once you know where she is it's pretty impossible to miss!
what does rambley have against lloyd like what
Exes 😢💔
I think the lore people have pieced together so far is that they WERE close friends but when Lloyd became famous, his personality changed and he became more pompous and stuck up and Rambley got sick of him.
@@YvaanAvesnaAnother theory includes Lloyd being the original mascot of the park, due to him having a statue like Rambley's hidden away in the backstage area, being behind Isaac Indigo in the opening, and being the only one with a throwback plush.
@@RangeCMYK Which is weird since the closest Disneyish equivalent that comes to mind buried the old mascot instead of keeping him around.
Another example was out of corporate takeover. Which doesn’t look like the case… so far.
truly one of the greatest games to ever be made
lol the very unanimated 'Hey there Lloyd." he does not like himmmm
commenting to help boost this video. and yeah, the park owner was supposedly made with 3d and tried attempting realism but then they put filters over it if i’m not mistaken
The song was amazing actually I loved this
I sort of like this game for Rambly and how the world has the hint of how you can feel the Disneyland inspired influence on this world at times.
Two big notes of it being the two statues close to the beginning. But I do wonder if any of the real life darker stories might inspire more things to pop up in the game?
This video deserves to get more likes the olny 100:D
So one of the reasons i think the park is in half ruins is because I think it's possible the state or another owner bought the land and their in the middle of dismantling it or beginning it. Which would explain fresh garbage cuz of the construction workers taking breaks.
Have you considered that there's more than one of her and that's how she is able to appear in several places
i'm weak against cute furry mascots so i've seen a couple playthroughs of this and you're the first person i've seen to comment on Finley's comment about knowing Rambly for a full century and i'm so glad someone did, it's such a wild detail
Ok but whatever beef rambley has with lloyd must be SERIOUS if after almost 3000 days by himself he still fucking hates him
Anyone notice that Lloyd has been de-fanged?
Commenting to help ur algorithm.
Izzat a thing? I see it in some comment sections so figured I might as well
It very much is! CZcams specifically runs checks on Likes, Views, and Comments to check if something is worth boosting in the algorithm. Easier to run a check based on those stats than actually check the quality of a video for a company, so it's always good to say whatever or like a video you enjoy
@@sylas3265 comment, Comment, comment.
0:10 Yeah, you're playing the purple racoon game.
I saw you from Project zomboid, and when I saw that you had a let's play of this game, I had to watch it ^^
5:30 I love this little fella
7:00 Ah the part where the camra turns on and Rambley stair into your soul 😆 🤣
9:56 I never remeber that creepy music when I played and watched other people play.
11:10 wait... Does this mean in the full game they will be back tracking through the rangers room?
13:40 I wonder if you are going to collect all the collectables
14:30 Huh...I never noticed that before
20:30 yes they is defently furry art of her
21:50 "Hi Lloyd"
22:30 This game defently has it's humour. I wonder what chapter 2 will be like when it comes out.
Hopefully it is not too much.
I am guessing £10.00
30:40 It means if you die back stage you die in real life
XD
Just Kidding
31:37 when I did this bit I assumed that it had a turn off your flash light mechanic so Lloyd would not see you. But I was wrong.
Maybe in chapter 2 Rambley may need us to go back to the stage and then we would have to turn our flash light off to avoid Lloyd.
32:10 who else kinda jumps at that Lloyd plush?
32:38 this is where I thought I get attacked for sure
33:10 Did anyone else thing once they got the key 🔑 Lloyd would become more active and try and kill us?
34:34 Aww Lloyd wants to give you a hug OwO
36:33 I hope you get to find the Arcade game in the park
39:00 You found the Arcade Great work buddy
43:20 was that cardboard cut out always facing you?
46:00 Yeah ball pool, ball pit
46:40 another let's player said they were disappointed that they didn't have ball physics.
I do admit it is a bit disappointing.
But this is FREE Early access.
Give it a little while and the creator will sure probably add a sinking mechanic or ball physics or something.
He already updated the Mollie death screen.
48:40 Yeah... You don't wanna fall into the ballpit / ballpool. Mollie is chilling in there.
50:54 You might want to run 🏃♂️
52:20 HACKS I call Hacks Mollie
1:02:13 Mollie has definitely seen better days
1:03:38 I think this part of the park they is not really much to see.
You can defently know they just wanted to work on the end and focus the build up to Mollies chase scene for this chapter.
Which is fine.
They is still onw more thing to look at though.
1:06:00 your about to end the first Chapter.
1:06:18 I hope you enjoyed the game and remember don't tap the glass
I love indigo park so fucking much especially lloyd
1:05:43 For reference, if you actually clicked on any of the collectables Rambley would have said stuff about it. I do find it funny that you read out loud the statement about Clicking to hear from Rambley and then out loud wonder why all the descriptions from hovering over the collectables did not give Rambley's point of view. Also I think you had a harder time on the Mollie chase than anyone else. I think you are right about the speed needing to be a bit more consistent. For the record the things that let her catch you was double jumping on the straight trampoline, and getting caught on the bar during the second longfall. I think a silly little meter on the side mixed with a more consistent speed would have helped.
23:57 - short people exist too dude. 😛
My real question about the setting here is...why is there power running through any part of this park? If it's abandoned and condemned, there is less than no reason for any power company to leave its service active- reason not too, even! It's both a huge waste and heeeeellaaaa unsafe
The power seems to be supplied by on-site generators, not by a power company.
Rambley and the atmosphere are top notch but man that chase gameplay is so scuffed. This is only the second game the creator has ever made so hopefully they will continue to improve.
I expect either ghost, AI or cybernetics shenanigans with Molly.
Just seems way too quick a death for one of five characters so far.
I feel like the llyod is too narcissistic for the skunk. Also I can see why Patricia liked the raccoon
I was waiting for this video lolll
on the settings not watch to far in if you figured out but top says controller type says xbox but could click it to switch to keyboard
It's sad that we'll never see a hyena animatronic. 😭😭 At least in my franchise there's a hyena animatronic. 🥰🥰
I'm not sure why, but your version of the game feels super slow and glitchy. I've never seen some of these bugs.
Actually the bird isn't dead there's always more than one Ascot for each character
I will be honest i didn't know about this game till today.... i have seen alot of art though.... mostly of the lion hehhe 😅
0:54 - too late, Toaster beat you to it. 😜
The setting and characters are great - Finley's my fave - but the gameplay itself is lacking and janky. Hopefully they improve for the next chapter.
22:09 Lloyd is one of the worst things out there... An extrovert!
Engagement comment!
Every doubt I had about being a furry was suddently fixed by a random purple raccoon game...
Hello
Finally got time to actually sit through all of this with a clear mind, and I can see why the Podcast episode went the way it did. The game feels... over-produced and under-developed, with far too much energy and focus being put on more "marketable" aspects instead of actual gameplay elements, with a weird... Clinical execution around those marketable aspects. So I think I stand by my assessment from the Podcast data, as most of this just... confirms things, while making it more ambiguous if it's truly just inexperience or *intentionally* designed first and foremost to be "viral". I can see why people would attach to the characters, but all of the red flags are concerning. Especially with the timetable vs. what is actually present, for the length. All the emphasis seems *far* too focused on what actually got development attention.
We'll see I suppose.
This is the creator's first actual game he's ever made, being done while he was graduating college, made on a tiny budget and released for free. You should cut him some slack
@@snowgrave2475 Sheesh, this was a *month* ago. Headpsace is way different!
But I kind of *am* in that my word choice and phrasing was far more diplomatic then I would have been in a casual conversation. I'd rather be honest and highlight problems and issues so that they can be fixed and worked on for future releases or balance tweak patching, rather then ignore them. And things felt off, as did the fact the man started selling merch for the project on release of this.
I don't have a problem with that necessarily, but that and how it looks like development was focused, I find that very, very concerning. In a Star Citizen kind of way. But I could be wrong, and I'd almost prefer to be. I stand by my point though, and I found those two data points soured my feelings on the whole thing.
It seems a bit green, not that I expect the game to be a horror master piece... Rambley is too cute and I think the game would undermine itself if he suddenly went all demonic possessed and what not.
But I would compare it with My Friendly Neighborhood... your character not reacting to anything is kind of jarring
Yeah the voice actor has a wonderful singing voice, BUT they made him sing in the goofy mascot voice! I get it would have weird to have Rambley show off some major bars but i feel like this song was a little bit of a waste of the va's talents😭
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