I Built a MOVING Maze to CONFUSE My Friends!

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  • čas přidán 19. 03. 2024
  • Today we're back in Scrap Mechanic for some Multiplayer Monday Maze action! Check out the ridiculous moving maze that I built to challenge my friends and make sure to check out what mazes they built! Let me know in the comments below how I can make better mazes and I hope you enjoyed watching this as much as we enjoyed playing it!
    @kan@kANGaming
    @scrapman
    Thanks for watching the video! If you enjoyed it, make sure to like it, share it with your friends and give me your feedback in the comments below!
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Komentáře • 164

  • @darealkosmo
    @darealkosmo  Před 2 měsíci +23

    kAN's maze: czcams.com/video/F7b1lz3cIPk/video.htmlsi=xQwq8uV2h-1EPi7H
    Scrapmane's maze: czcams.com/video/0duHhJe10Vc/video.htmlsi=beYDEYFlGrFbpDMU

    • @golden.raja_
      @golden.raja_ Před 2 měsíci +10

      ah yes, my favourite youtuber, scrapmanE

    • @darealkosmo
      @darealkosmo  Před 2 měsíci +13

      @@golden.raja_ he is distant cousin of Gucci Mane

    • @freindlywargaming9574
      @freindlywargaming9574 Před 2 měsíci +1

      I would of made some of the walls turn too at complete random

    • @DETHdressedInRED
      @DETHdressedInRED Před 2 měsíci +1

      Kosmo homie how do you always get such bad luck with mazes? XD

    • @thesunnynationg
      @thesunnynationg Před 2 měsíci

      how about a normal maze but big. 50 by 50 on 3 floors should be enough space. you have to make them go all around the maze before they can exit to the next floor. a nice trick to confuse people is a dead end that is very long and split into multiple dead ends.

  • @jaaybaey
    @jaaybaey Před 2 měsíci +112

    you should've made it so that the actual path you had to take was across both forms of the maze, and making the maze shift at a slower frequency.
    and maybe making smaller holes as doorways between moving sections so that you cant go thru when the maze is moving.

    • @GummieI
      @GummieI Před 2 měsíci +7

      nr 1 was certainly the case already, neither of the "forms" had a completel path from start to end, as long as you don't consider slipping through the cracks at least. One thing he could have done was maybe have complete walls go up to cover the entire row as the maze is shifting to cover the cracks, and then lower when it it back in "resting" position

    • @zamboughnuts
      @zamboughnuts Před 2 měsíci +3

      Either that or alternate the moving sections so you can only progress two rows at once.

    • @wolffang-vz2ty
      @wolffang-vz2ty Před 2 měsíci +4

      @@GummieI the base form had a path through to the end, the moved section was just a bunch of boxes at 2:29 you get a good view of it and can see a clear path through

    • @rgbok5453
      @rgbok5453 Před 2 měsíci +2

      Also have the rows shift at different times.

  • @SarungStreams
    @SarungStreams Před 2 měsíci +56

    It kinda went from a maze to a plinko board with a sentient marble. You are learning though and eventually you will stump them

    • @JackieBright
      @JackieBright Před 2 měsíci +1

      Horse plinko

    • @SarungStreams
      @SarungStreams Před 2 měsíci

      @@JackieBright I do not like this analogy... but ur not wrong

  • @Butch13_Gaming
    @Butch13_Gaming Před 2 měsíci +64

    Next time do a similar moving maze, but have the timing be different on each of the rows, with the final row not letting you pass until it moves at like 10 minutes... Guarantees a longer time if it is unsoveable before then!

    • @darealkosmo
      @darealkosmo  Před 2 měsíci +17

      haha! 😈

    • @thegamersclub9326
      @thegamersclub9326 Před 2 měsíci +6

      And having walls slide into place to prevent moving between segments might be a good idea too.

    • @ageroth1342
      @ageroth1342 Před 2 měsíci +2

      I didn't like this idea when I first read it but the thought of the guys going to the end before its open and then going back and saying "wait I've already been here" just sounds amazing.

  • @ShadowDrakken
    @ShadowDrakken Před 2 měsíci +32

    The problem is that the maze should be completely unsolvable in either position, requiring you to move to different places during each half of the transition

    • @Zarunias
      @Zarunias Před 2 měsíci +6

      Practical tipp: Design the maze in the "halfway" position. If it's solvable there (to make it difficult you want to have a unique path) then it's a good maze.

    • @Jirodyne
      @Jirodyne Před 2 měsíci

      Indeed. That's the biggest issue I saw. They just had to move in 1 direction only, up. They never had to move any other direction, there was always an opening going upwards till they hit the exit at the top. There was no "Maze" involved, just waiting for the doors

  • @Xmar4
    @Xmar4 Před 2 měsíci +11

    I can imagine it was frustrating to put so much time into something and then have them speedrun, but that is SUCH a cool concept. And honestly it looked like it was executed pretty well. Way to keep up the good vibes

  • @graylinbeaudry4651
    @graylinbeaudry4651 Před 2 měsíci +4

    door ways would have solved that problem with sneaking through the walls while they are moving but a really fun idea. definitely a step up from the last maze, don't get too discouraged by the times

  • @bluecat2991
    @bluecat2991 Před 2 měsíci +7

    Maze tip: Have the exit somewhere other than the perimeter. This can be done easily by having a hole in the middle the others will have to drop down to get to the finish.

  • @dirklloyd3257
    @dirklloyd3257 Před 2 měsíci +140

    am I crazy or is it Wednesday

  • @F1r1at
    @F1r1at Před 2 měsíci +2

    The path should consist of both states of the maze (maybe even with 1 or 2 spots when you can go forward only while it's actually moving). And also make the amount of routes as little as possible. There're like dozens of possible routes in the current version of it.

  • @Milamberinx
    @Milamberinx Před 2 měsíci +1

    Shift the rows as fast as possible, but use player sensors so that the rows near the players don't shift. If you can make it so that the players never see the shift, perfect.

  • @douglastaylor43
    @douglastaylor43 Před 2 měsíci +2

    Was looking for this all week

  • @bjrnfrederiksson2505
    @bjrnfrederiksson2505 Před 2 měsíci

    It was hilarious 😂 Kosmo I believe you gave the labrats to much information before the challenge started 😅
    Oh well, it was absolutely amazing 🎉

  • @ShawnF6FHellcat
    @ShawnF6FHellcat Před 2 měsíci

    I thought that was a really cool concept, and I'm surprised that they did it so fast. Here's an idea: maybe you could make trap rooms that somehow send them back to the beginning or lock them in for a certain amount of time.

  • @William_Kyle-Yuki_Yuuki
    @William_Kyle-Yuki_Yuuki Před 2 měsíci +3

    Simple point to point mazes even ones with two states of one directional movement are unfortunately fairly simple especially when set to a precise grid. Adding an extra direct of movement significantly increases the difficulty but also increases the complexity.
    Perhaps next maze build add a couple side objectives like locating a battery to put into a receptical somewhere else in the maze to open a powered exit doorway down a different path.

  • @DonSeldum
    @DonSeldum Před 2 měsíci

    I like the maze changing part. You could put in switches to activate the next part, so you build in "milestones" which must be complete before they can access the next part. That way you can insure they go to all corners of the maze. Also, you could do revolving areas as you guys have done before - like a cross shape opening and closing. Also you can built it in multiple layers, and add stairs which drop down/up to be able to access the maze vertically. This is always very confusing when you must navigate in multiple directions.

  • @amodking
    @amodking Před 2 měsíci

    this was super smart, my advice is to make it two layers in which you gotta back further to go forward.

  • @jacksonstarky8288
    @jacksonstarky8288 Před 2 měsíci +1

    This is a really cool concept... but yes, the shifting needs to speed up... and a bigger maze might not be a bad thing either. I'm also wondering if Scrap Mechanic physics allows a player to obstruct this kind of movement with an object... or if the movement just pushes obstructions out of the way into the nearest vacant place large enough for the obstruction.

  • @Jayrok1985
    @Jayrok1985 Před 2 měsíci +2

    I don’t think that kan would have solved it so fast if you didn’t express your shock. You encouraged him to keep going that way.

  • @arrogantbandit1
    @arrogantbandit1 Před 2 měsíci

    Really cool concept!
    Faster sounds right.
    Maybe make holes in the next one, just missing floor squares here and there.

  • @Yesenn
    @Yesenn Před 2 měsíci

    This kinda reminds me of a board game I had as a child.
    It's a maze made out of pieces that form the pathways.
    You had to take new pieces and push them into the maze to form new paths to get through and block other players.
    Some pieces were glued to the board, and some had items or enemies.
    The name is literially just "Labyrinth" but in my native language, it would translate to "Changing labyrith"

  • @skot72
    @skot72 Před 2 měsíci

    Kosmo I think you did a really good job. Now I’ve never played the game, but I’ve watched everything that you guys have done. Is there a way to make trap floors that when they step on them they fall? That might make an interesting maze, if they don’t know where they might fall. I have a lot of cool ideas. I wish I knew how to make maps.

  • @35571113
    @35571113 Před 2 měsíci

    This reminded me of another vaguely maze-like challenge: did you play Sokoban? You can probably recreate one of its levels in Scrap Mechanic and have a predictable level of difficulty.

  • @alexanderkrauss6266
    @alexanderkrauss6266 Před 2 měsíci

    I actually liked the idea. Maybe next time a spinning 3D- Maze?😉🤣🤣

  • @Piercy0812
    @Piercy0812 Před 2 měsíci

    I dont know if it was on purpose (I assume it was), but the 1 day delay between all 3 of your videos was really cool. Gives me something to watch every lunch time :)

  • @danejones-qy6jy
    @danejones-qy6jy Před 2 měsíci

    Great build koz, was worth the wait.

  • @ScottaHemi440
    @ScottaHemi440 Před 2 měsíci

    if you separate these layers by a block you could put up some solid barriers to prevent them from leaving the intended pathing.
    otherwise it's a cool idea for a maze! some varieity in the movement timing would also be interesting.

  • @RonieUliana
    @RonieUliana Před 2 měsíci

    That's a very interesting idea! Definitely try it again!❤

  • @Andreasmelis-im4br
    @Andreasmelis-im4br Před 2 měsíci +1

    maze tip: make long halls to dead ends in that long hall add more smaller dead ends

  • @carotclan148
    @carotclan148 Před 2 měsíci

    You should make a maze that is entirely effected by physics, and after you start, is constantly falling.

  • @mikesheahan6906
    @mikesheahan6906 Před 2 měsíci

    Really cool idea Kosmo

  • @mherrmann81687
    @mherrmann81687 Před 2 měsíci

    Vaguely reminds me of "The A-maze-ing Labyrinth" table top board game
    Great childhood memories...

  • @ltcolthorin8661
    @ltcolthorin8661 Před 2 měsíci

    Definitely have the walls move faster, probably as fast as it can go without tossing them if they're on a moving platform.
    Make the correct path require a fair amount of back tracking, to avoid them just running forward as fast as they can.

  • @shawnhagerich2559
    @shawnhagerich2559 Před 2 měsíci

    Yeah, as others have said, have the solution divided between both versions of the maze. And, the change should be as close to instant as you can get it, with a little longer time between changes.

  • @divinetouch9308
    @divinetouch9308 Před 2 měsíci

    I love it, I was tinking about 'doolhof' in dutch, a companygame but it's a a bit different but I do love your Idea, I had the idea when I saw scrap and kan's video and here you are doing it in some way, keep going ;)

    • @elifia
      @elifia Před 2 měsíci

      Yeah, I also immediately thought of De Betoverde Doolhof. I used to play that game sometimes, long ago.

  • @DETHdressedInRED
    @DETHdressedInRED Před 2 měsíci

    I was waiting so hard for this.

  • @rgbok5453
    @rgbok5453 Před 2 měsíci

    It was a great concept.

  • @happyhippoeaters4261
    @happyhippoeaters4261 Před 2 měsíci +1

    It is always Monday, there is no escape.

  • @malindukumaradasa3851
    @malindukumaradasa3851 Před 2 měsíci +1

    I think you did an a-maze-ing job Kosmo. One thing that could've made this so much easier for them is the floor color. Once they figure out which way is forward, it's much easier to follow the color pattern in one direction. You could've confused them more by simply shifting the color patterns as well.
    As for the next one, do the same shifty maze, but instead of rows, you could make 2x2 squares shift with each other or something like that, or spin the squares in place. That would be disorienting.

  • @ykmcarbuudy9996
    @ykmcarbuudy9996 Před 2 měsíci +1

    What about a maze cube each side is a different type a maze u can do moving horizontally, vertical, ball maze(you have to bring different balls to different catchers and I say just use three), rotating. And u can choose whatever u prefer of course but make it so each maze leads to another side of the cube and u have to solve all six sides in order to escape

  • @StenaAbelle
    @StenaAbelle Před 2 měsíci

    If you do do this again, you could try to have the sections moving at random (or pseudorandom) times to increase the variability of the maze.

  • @miken966
    @miken966 Před 2 měsíci

    Really cool concept. Nicely done. Just needs a bit of tweaking.

  • @lancesrr4124
    @lancesrr4124 Před 2 měsíci

    Well this is Amazing.

  • @justzanu9338
    @justzanu9338 Před 2 měsíci

    This is aMAZEing

  • @Henry_guy
    @Henry_guy Před 2 měsíci +1

    you should have made the same maze but with 3 levels the entire maze spins and some of the floor goes up and down to other floors

  • @MrRulz-oc1pv
    @MrRulz-oc1pv Před 2 měsíci

    AaaMAZEing

  • @serpentinious7745
    @serpentinious7745 Před 2 měsíci

    Given the way they both approach mazes, they'd be a lot more likely to sabotage themselves if you had fewer box traps forcing them to stop moving.

  • @666mleithauser
    @666mleithauser Před 2 měsíci

    Just make a double spiral with the exit right beside the entrance but it only open every 3 minutes and only stays open 30 seconds. Right before it opens put walls that slide up from the ground to block rushed movement don’t forget the glass ceilings over the walls to prevent them from riding the walls up.
    Alternatively still do the simple double spiral and place 5 exits around it that change every minute put glass blocks that slide in to block access unless they were waiting on the square for the exit

  • @tHEsTIQ
    @tHEsTIQ Před 2 měsíci

    Fun idea: make a maze using the challenge sensor so the maze changes based on how many times they oass different spots

  • @dylinausten7997
    @dylinausten7997 Před 2 měsíci

    I actually think your maze is the best one out of the lot KOSMO....❤❤❤❤

  • @dragade101
    @dragade101 Před 2 měsíci

    Make just one maze. Players start on opposite sides and have to reach not their starting colour (red player goes to blue door, blue player goes to red door).
    This allows you to have a larger map.

  • @josephle5373
    @josephle5373 Před 2 měsíci

    almost the same idea but have sensors everywhere and only change walls where the players are not! :D

    • @josephle5373
      @josephle5373 Před 2 měsíci

      wait never mind i think scrap made somethink like that didnt he? smaller with the golden ehhhh faecal trophy? i think kan won that maze, maybe a year or so ago?

  • @larshoffmann2594
    @larshoffmann2594 Před 2 měsíci

    maze idea: The maze has 2 floors. Entrance on the bottom, exit on the top. Inside the maze are 2x2 tiles that are elevators on pistons. These elevators have a height of three floors. The elevators can be on timers or on hidden switches, or on hidden switches that activate timers (if you are going for brutal difficulty).

  • @wheelmanv
    @wheelmanv Před 2 měsíci

    I think one big improvement to mazes would be making them in the same scale as the player

  • @turrboenvy4612
    @turrboenvy4612 Před 2 měsíci

    It looks super trippy from above.
    Maybe if there were walls that came up during the shift so kAn couldn't book through the gaps.

  • @salo_akos2144
    @salo_akos2144 Před 2 měsíci

    Great idea tho!!

  • @Noiro1
    @Noiro1 Před 2 měsíci

    Make a 3D cube maze with multi directional shifting of walls with offset timing, as well as rotation >:)

  • @jacksonstarky8288
    @jacksonstarky8288 Před 2 měsíci

    I made a similar suggestion in the comments on one of the other guys' mazes... but this might be somewhat different from the thought I had then. I'd like to see a multi-level spleef maze, where the floors are cardboard or glass but the walls are unbreakable... but each floor is a different maze pattern. Obviously, the entrance would be on the top level, and the exit would be on the bottom level... which should also have an unbreakable floor so that players can't drop out of the map.

  • @Kisoku
    @Kisoku Před 2 měsíci

    What I'd like to see is small rooms, that close, raise up, rotate some amount, lower down and open up to different paths. Just so that it is harder to keep up a mental image of the maze layout and there is no way to slip through cracks.

  • @Baer1990
    @Baer1990 Před 2 měsíci

    11 seconds was good, but the walls should've moved faster. Like 1 second to get in position, 10-15 seconds stationairy

  • @oriontherealironman
    @oriontherealironman Před 2 měsíci

    Maybe for another maze use a similar concept but the players have to move the walls with buttons and when they do it moves their opponents walls as well.

  • @bhavyamittal9203
    @bhavyamittal9203 Před 2 měsíci

    was a great maze man.

  • @Maxwell_Kenway
    @Maxwell_Kenway Před 2 měsíci

    Based on your idea, means moving rooms, but instead of having an end to it, you should make 1 hidden wall at the beginning, that only opens after like 60 second after they passed the door and and you have to get to the end to fall into a hole and be forced to restart wich will let you find out about the secret real goal. Requires a real goal like the boys have done in previous challenges. 😉 it also requires that the others cannot leave back to the area they came. Maybe with a drop or a door that closes behind them.

  • @collinsavunen5306
    @collinsavunen5306 Před 2 měsíci

    @kosmonaut Next moving maze use doorways instead of open hallways. If the door way is just the right size to fit though then when it starts shifting they can't squeeze through. The grid size doesn't need to change.

  • @Redstoneprofi01
    @Redstoneprofi01 Před 2 měsíci

    that was a-maze-ing!

  • @iceattaque4494
    @iceattaque4494 Před 2 měsíci

    it makes me think of that maze game, where you gotta shift the walls to collect treasure and keep the others from getting theirs

  • @harishrajnish7207
    @harishrajnish7207 Před 2 měsíci

    You should make the individual tile smaller. It will feel claustrophobic and more maze like. Right now each tile itself is too big (18x18) it feels too open

  • @xiphos5740
    @xiphos5740 Před 2 měsíci +1

    If you do more of these you could move only the sections that they can’t see (if a sensor sees them then don’t move the adjacent sections). If you have everything looking similar then you could make them go mad…

  • @peytonck5609
    @peytonck5609 Před 2 měsíci

    Imagine if you made a maze, but the challenge wasnt the maze, it was fights along the way, or even a boss fight

  • @LoPhatKao
    @LoPhatKao Před 2 měsíci

    almost should've stacked pistons so the sections snapped into place faster
    staggering the timers so the section slides aren't synced would've increased difficulty as well - ie: some at 9, some at 11, some at 13 secs

  • @maheepsingh3612
    @maheepsingh3612 Před 2 měsíci

    The problem was that the maze just wasn't a maze during the transition periods, just a path with some moving obstacles. Increasing the time in between the transitions and making it a rule to not move during a transition would have made this act as intended

  • @DeWorDeR
    @DeWorDeR Před 2 měsíci

    make those move faster and smaller gaps between changes so it'l be harder :)

  • @Renagede77
    @Renagede77 Před 2 měsíci

    Shifting maze + rotating maze.

  • @traugdor
    @traugdor Před 2 měsíci

    Next time you do a moving maze, vary the timing of the platforms, make them move at different times and add some randomness to it.

  • @CorbanAlt
    @CorbanAlt Před 2 měsíci

    don't know how hard it will be but you could do it where all the walls move up and down so the maze paths keep changing

  • @mikejefferys
    @mikejefferys Před 2 měsíci

    I’m no maze expert but that’s a good concept

  • @CurlyCross
    @CurlyCross Před 2 měsíci

    try making a more 3d maze. like 20x20 or bigger but also 3 or 4 tall and they start on second floor and have to find paths that go up and down till they get to end.

  • @hectoris9193
    @hectoris9193 Před 2 měsíci

    What if you made a maze that spawns red farmbots in each dead end you go down. If you go down too many dead ends you may end up dead XD

  • @Tigerpanzer6666
    @Tigerpanzer6666 Před 2 měsíci

    next time make it more then 1 floor and tiny paths and paths everywhere and made of glass so you cant tell where you are fully

  • @golden.raja_
    @golden.raja_ Před 2 měsíci +1

    make kan's run into a short

  • @user-eo5dh4pe5q
    @user-eo5dh4pe5q Před 2 měsíci

    "The labyrinth" videogame version

  • @WoodrosWorld
    @WoodrosWorld Před 2 měsíci +1

    MULTIPLAYER MO....... oh...

  • @Dubstep_Toaster
    @Dubstep_Toaster Před 2 měsíci

    Bigger!

  • @vincentkuijpers9219
    @vincentkuijpers9219 Před 2 měsíci

    make it again more difficult please cool design

  • @Kuffen90
    @Kuffen90 Před 2 měsíci

    Make em move out of synch and diff speeds.
    Maby some pach here the wall lifts and lowers.

  • @markjacobs1086
    @markjacobs1086 Před 2 měsíci

    You might want to not have the exit on the opposite end of the maze, so you force the participants to face a different direction.
    Right now you could just face straight ahead & know you orientation relative to the exit.

  • @pedras1749
    @pedras1749 Před 2 měsíci

    It would be better if maze have 2 grid not moving and 2 grid moving so you can't immediately see a sneaky path between mooring parts

  • @aaronp51mustang
    @aaronp51mustang Před 2 měsíci +1

    I mean just turn the M for Monday upside down and he'll be right

  • @Regge5
    @Regge5 Před 2 měsíci

    Maybe next time the maze doesn't move automatically and they have to find buttons to make it move to the correct position. Or is that to evil?

  • @toddabbott781
    @toddabbott781 Před 2 měsíci

    See the problem is you took a maze and then added multiple ways to solve it. I would have choked the doorways down so it was harder to squeeze around them and had only one path that would require waiting through multiple changeovers.

  • @BrandanZ
    @BrandanZ Před 2 měsíci

    Noice

  • @riddickraymond7067
    @riddickraymond7067 Před 2 měsíci

    I tried to build something like that but it wouldn't work as I wanted so I turned it into something else instead, a dungeon escape instead.

  • @jakewynn
    @jakewynn Před 2 měsíci

    this wouldve been a lot better on a very fast piston speed. it wouldve confused them too

  • @glenjamindle
    @glenjamindle Před 2 měsíci

    Aww crap it's only Monday. I thought today was Wednesday

  • @Chase4FreeWiFi
    @Chase4FreeWiFi Před 2 měsíci

    Interesting design. Imagine creating a circle labyrinth rotating different ways. Not sure if its possible to make but it sounds fun

  • @PizzaMineKing
    @PizzaMineKing Před 2 měsíci

    Individual timers would have been interesting...

  • @anonomusperson
    @anonomusperson Před 8 dny

    make a maze that shifts only when the players arn't nearby

  • @Tyulenin
    @Tyulenin Před 2 měsíci

    cool idea and all, but there's no real foresight for the maze's design when it's shifted

  • @Alex-yd8in
    @Alex-yd8in Před 2 měsíci

    This reminds me of labyrinth

  • @zekotetsumaru
    @zekotetsumaru Před 2 měsíci

    add pitfalls next time XD