Using the CELL FRACTURE Add-On for Blender - Step by Step Tutorial!
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- čas přidán 2. 07. 2024
- In this video, learn to use the cell fracture add-on that comes bundled with Blender to break and fracture objects in Blender!
This allows you to use physics simulations to simulate objects breaking into pieces in Blender!
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TIMESTAMPS
0:00 - Introduction
0:25 - How to enable the cell fracture add-on in Blender
0:51 - How to fracture an object with the cell fracture add-on
1:36 - Adding noise and variation to your fractures
3:12 - How to add more fractures to your object
4:21 - Creating a fracture animation with physics in Blender
6:22 - Creating a breaking object animation with a second object
6:46 - How to apply physics settings to multiple objects in Blender
9:25 - Setting your fractured object up to interact LIVE with other objects
11:12 - Other related videos
Hi everyone - let me know if you have any questions in the comments below! :)
Hello, can I ask, when some tutorials say you have to press F3 what do you have to press on a laptop?
is there a way we can change the exploded particles to something else ?
Hi , great vid, how do you make one thing shatter after the other on the timeline? I’m stuck in that, thanks
Greetings from Greece ... i wanted to know how i remove cell fracture ?
Thank you in advance
thanks, it was the best i've ever seen about fracture!!
You are the first person I look for when searching for a tutorial, you are the BEST at explaining everything! (Seriously, I have a Blender playlist, and it's pretty much all just you lol.) Thank you dearly for all of your wonderfully-explained and organized tutorials, You da man!
Glad I’ve been able to help!
Me too =))))
This is the best tutorial I have seen and the only one that explained things properly. Thanks
another great tutorial, thanks
Thanks. good , clear, articulate tutorial,😊
and thanks for having no music
As always, you are one of my most valued resources!
Happy to hear that!
Great tutor masbro
this is so helpful. thank you.
thanks brother cool tutorial really helped
best CELL FRACTURE tutorial ever
Thanks for teaching me.
very helpful, thank you
Thanks. I accidentally found this addon by the menu of addons and I wanted to learn what is it then your video helped me to level up in animation
you are a life saver! thank you so much!
Thanks very helping ❤
you are best blender teacher ive seen ever
Glad I could help! :)
Thanks, very useful 👍
Glad it was helpful!
Man! I watched several videos before your video and none of the "teachers" said about the deactivated button !!! You are super!!! Thanks a lot!
Well, I think there are times when you'd want that and times that you wouldn't, but thanks!
Thank youu
Thank you for this! So helpful. The question I have is how to make an object shatter on impact but before the impact it's the unshattered object. Like you'd have in real.
Subscribed
Good explanation. I wonder wether I can move the fractured ball and smash it at a wall.
thanks
No problem
Justin, as always another concise video that's well explained. Could I request a video that's far more in-depth? One that would explain cell fracture settings in full. I will be messing around with it myself. Perhaps you could also use a more complex object like a sculpture. There's a hand full of CZcamsr's I watch to learn from. It would be nice to see you all get more complex and in-depth with features such as cell fractures. For example, does cell fracture allow for an animated fracture from one side of the object to the other. This is just a constructive request because I find Blenders' source material on their site to be lacking useful explanations and descriptions.
Hey I have a question, what if you wanted to fracture for instance a sphere into cubes. In c4D for example there is a "source" input for the voronoi fracture which lets you take a matrix of cubes and uses that shape to fracture the object. It even lets you change the material of inner faces of each fractured piece. Is there a way to do this in Blender?
Great tutorial!
Is there any way to disable the fracture lines? I want to animate a globe and then make it explode, but I don't want the fracture cracks visible before the explosion.
Can you tell me how to export to other animation software after creating this broken block? thank you very much
Hey, great video! Do you know how I can make ONLY fractures of an object that are affected by a force field to be activated? When I turn on the deactivated setting on rigid body, the force field activates the rigid body on ALL fractures of the objects when it only affects one, which makes everything fall down.
I was using a box but it keeps exploding when I use a mixamo walking animation to collide with it
Thank you for this, really good explanation. I was just wondering if there was a way to hide the fracture lines so they don't show until the actual moment of impact ?
I have the same question.
is it possible to save the sphere shattering as an animation, so id be able to shatter it at will in e.g. a game? i want to make a platform that breaks by itself once a player jumps on it, and then reassembles itself by just reversing the animation
I have a question, how did you render it?
awesome tutorial, mate. One question. how can I apply this effect on my desired frame number e.g if I want to apply it on frame#300?
Object> rigid body > apply transformation seems to work for me.
If Lindsay's solution didn't work for you, select all of your fractured pieces, then go to Object > Rigid Body > Bake to Keyframes. Leave all the values where they're at, hit okay. In your timeline, you'll see allllll the keyframes there. Hovering your mouse over your timeline, hit G to grab all of the keyframes, and scoot it on down to begin at your desired keyframe. This worked for me when all other methods failed. (PS I'm like a year late on this I just realized haha, I'll leave this here for anybody else struggling.)
Is there a way to make a polygon/uniform scale so it doesnt shatter all at once, but progressively? Kind of how you can do that in Houdini.
Excellent tutorial! It is really hard working with fractured objects. Your video explain it nicely. But, tried to animate fractured ball (plan is to animate initial velocity and direction, then leave to the physics to do the rest), only what I can do move one fragment, but not whole fractured ball. Is it possible at all?
It will be funny to make canon ball (pre-fractured) to fly away and when hit brick wall to "explode" and destroy wall. :D
hello can you make tutorial how to make hole in brick wall with cell fracture?
Heya is there a way to use a black and white image to break objects in blender? example: hand drawn black and white image of a brick wall , thanks
Well you'd just insert the image as an object, right?
You are the fucking best
Thanks a lot. How can we hide a fraction lines for several key frames and then the object will be self fractured after for example 100 key frames?
did you figure out how to do this?
did you find a answer to this ?
@@bamibrick6575 unfortunately No.
@@austinpayne7192 unfortunately no.
@@mohamiMan i did. After the cell fracture Under scene > cashe here you can set a specific frame to start the animation. To make the cracked lines only visible at this point, watch the video from blender secrets about this subject i will try to find it, one sec.
Hi guys, I have one question, maybe someone can save my life : I'm making a wood box model for a client, he wants to integrate the model in a Dota mod throught Source Engine 2. This is an animated woodbox with a cell fracture but apparently armature and bones are needed to make the animation work on this engine. It doesn't make sense to me but anyway : is there a way to create and link bones from the cell fracture animation in Blender ? Or do i have to do everything by hand ? Thanks by advance
why mine blasts?
nice .. any when i apply this effecton cube my laptop hang for a minute ..no worry it has intel graphics ...haha
Well if you have a model that's very complex, or you fracture your objects into a bunch of different pieces, it will take longer for sure
@@TheCGEssentials i will tell you a joke...i use default cube but i subdivide it to 4..anyway ..my laptop is for very basic modal not for more..thanks
And also i select al parts and apply physics but 3 parts fell on ground not all..i dont know why phydics applied to all parts of cube ?
Mine just keeps exploding on start
I'm getting a fractured cube no matter what my geometry is.. I don't understand how to fix this..pls help
I'm having the same problem..
I'm on 4.0 ver
But when I tried it on 3.6 it worked but not on 4.0
@@pandorapan2115 Is it so.. I assumed it might be hardware problem.. It's not working in my laptop but works fine in my lab pc and I've got 4.2 in both the places.. if it works in 3.6 for you there might be some other problems..
mine isnt falling, its blasting nd scattering off into various directions like fireworks
Did you apply rotation and scale first? Also, don't make it super big or super small
@@TheCGEssentials i applied rotation nd scale nd no i didnt make anything too big or small. i actually find that if i select one piece from the broken piece nd apply rigid body, it drops just fine but once i select all the other pieces and copy to active, everything just bursts away
@@afrosymphony8207 Probably the main reason for this (at least it was for me) is the original mesh is 'caging' the resulting fractured parts. Remove the original afterwards, and it should start behaving more logical ... Hth. :)
Bullet breaking into a wall/door/window/glass