Design in Minecraft: Line and Movement

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  • čas přidán 28. 05. 2024
  • Episode 3 of Design in Minecraft!
    Line and Movement
    Tango's Video
    • Steam Punk Smart Facto...
    BDub's video
    • Minecraft Hermitcraft ...
    Check out Whirdle and VahaanMC!
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    Thank you for watching :)If you enjoyed this, Like and Subscribe.
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Komentáře • 72

  • @OgFrogPerson
    @OgFrogPerson Před 26 dny +36

    The diagonal lines with different thicknesses really helped, dont know why Ive just been using slabs and stairs for them, the trapdoors and signs add so much!

    • @joshcampbell467
      @joshcampbell467 Před 26 dny +1

      Yeah the trapdoors in the diagonal lines for roofs has me thinking a lot

    • @TheLoosestOfGooses
      @TheLoosestOfGooses  Před 26 dny +3

      @@joshcampbell467 That was new to me too! Completely changed how I think about diagonals

  • @canaromc
    @canaromc Před 26 dny +29

    this goose guy seems like he knows what hes doing
    maybe i should subscribe to him and join his discord to help me in my building expertises

  • @ArioTheSnekDragon
    @ArioTheSnekDragon Před 26 dny +14

    yayy loosest goose upload

  • @SagaEf
    @SagaEf Před 26 dny +4

    I never thought of using signs to add thickness to lines... damn.

    • @TheLoosestOfGooses
      @TheLoosestOfGooses  Před 25 dny +1

      That was a new technique to me too, it’s really eye opening 0_0

  • @joshcampbell467
    @joshcampbell467 Před 26 dny +6

    Its always great to draw attention not just to the focal point of the build but to gradually build into it and the surrounding area. Staging the area with details like water streams or trees or just adding small details like a well really improves the overall vibe of the build. Great topic goose keep up the hard work

  • @cinnamonaxis6256
    @cinnamonaxis6256 Před 26 dny +5

    Epic loosest goose video

  • @Seej_
    @Seej_ Před 17 dny

    This is Actually a fantastic alternative to traditional artistic teachings. You're Implementations of Artistic Principals in building is quite impressive.

    • @TheLoosestOfGooses
      @TheLoosestOfGooses  Před 17 dny

      Thank you very much! thats awesome to hear, Im glad you enjoyed it

  • @thecosmicapple1962
    @thecosmicapple1962 Před 22 dny

    believe it or not this is directing focal points is something that i’ve learnt from working at a bookstore for ages. you need to adjust the shelves so that the person looking at the books will follow a path, especially with thicker books that will be hidden. books facing out are the most notable, but people will then skim the spines of what they see, and will follow a thought process. i just gotta guide that thought process (most visible book -> visible spines -> theme of area) and make them see what i want them to see (hopefully a book they wanna buy)

  • @Thithu-
    @Thithu- Před 26 dny +3

    Bless my feed, was looking to build for a long time but couldn't get to the point why i didn't like the feel of it, leading me to stall. Then I saw your fundamental series. Love it, I will keep up with your videos. Thanks

  • @knecks7374
    @knecks7374 Před 24 dny +1

    bro isnt loose at all when it comes to building and design.

  • @OgFrogPerson
    @OgFrogPerson Před 26 dny +4

    You should have a look at Mumbos gold shop for this season too for some movement examples, he has minecarts going around the whole things at different speeds

    • @TheLoosestOfGooses
      @TheLoosestOfGooses  Před 26 dny +1

      I love that build! Its one of my favorite builds by him and probably my favorite shop design too

    • @KettleMan1000
      @KettleMan1000 Před 26 dny +1

      I love that mumbo is getting out of his comfort zone. He's probably watching these vids xD

    • @TheLoosestOfGooses
      @TheLoosestOfGooses  Před 25 dny +1

      @@KettleMan1000 haha that would be insane

  • @glyfleball
    @glyfleball Před 21 dnem

    Didn’t expect to hear composition rhetoric in a Minecraft video, making me feel guilty for not doing my art studies 😂. Found you on IG, great vid! You got my sub

  • @KettleMan1000
    @KettleMan1000 Před 26 dny +4

    Another insanely good video, you explain these concepts so well. I feel like I'm at minecract school xD in a good way😅

  • @brennenacosta8727
    @brennenacosta8727 Před 12 dny

    Incredible series. Super informative. Would love to see a few more examples of how to implement these ideas into Minecraft builds. The example at the end of this video was great.

  • @crusadr_4966
    @crusadr_4966 Před 24 dny +1

    Such a smart way to look at building movement into a build, never noticed how some other games I've played use this technique. Subbed

  • @lunareclipse623
    @lunareclipse623 Před 24 dny

    I love building floating islands, this will definitely help make them better

  • @eliasthememelord
    @eliasthememelord Před 21 dnem +1

    This is an awesome tutorial! Super helpful and cool to learn about :)

  • @TheGamingWithCloud
    @TheGamingWithCloud Před 20 dny +1

    absolutely amazing and unique content, keep it up!

  • @Slaydrik
    @Slaydrik Před 26 dny

    This all seems like it would be very useful for me not really as much for building (because I don't do much building, I'm mainly watching these _thinking_ about if i did building), but these seem like very useful artist techniques too!

    • @TheLoosestOfGooses
      @TheLoosestOfGooses  Před 25 dny +1

      They apply to all visual arts! Honestly I’m just using Minecraft as a platform to teach art classes haha

  • @seigeengine
    @seigeengine Před 22 dny

    Another great video.
    When doing paths, I think it's very important to do one thing: actually run the path. It's easy to lay out paths that may serve some other end, but which don't feel comfortable to use or natural in their placement, which can lead to them not being used. I even recommend that you actually sprint along them, because this really helps give a sense of what's a natural turning radius. The lingo to look into this is "desire path." It's a real shame when you put a lot of effort into a path and where things are laid out and the views this gives but you've made the path in a way that nobody uses it.
    Working the other way, if you want a path to do something, you need to give a good reason. If you want it to turn, give it something it's turning around. This can be an obstacle like the boulders, but it can also be something like a change in elevation... generally natural paths follow the contour of the land if they're just trying to traverse it, and if elevation changes are a must, they tend to smoothly and gradually ascend. Personally, I tend to find even 1 block of elevation change over 2 horizontal blocks to be fairly steep, but that's generally the limit. I try to avoid using stairs on paths unless necessary. Of course, there are conflicting examples, but they tend to break those norms deliberately, and tend to be a sign of a less "natural/organic" approach, which should inform the rest of your building. For example, a meandering road traversing a mountainy area has a very different connotation than a straight one blasted through the rock, or, going back to the other comment I left: the winding streets of an organically developed city communicate something very different from the rigid grid-streets of a planned city.
    It's especially easy to not consider this factor in Minecraft due to how easy it is to alter the terrain. I find it's especially common to see people with very chaotic placement of things or structures then connect them with very straight paths because of this, even though that completely clashes.
    And since you've mentioned detail as a factor a few times, I'd like to mention for people that if you put highly detailed things beside low detailed things, that tends to not look right. This can be used deliberately, of course, but usually it's just because people put a lot of work into one thing and don't consider how it relates to the environment around it. You typically want to blend detail levels out. For example, if you're into building, your base is probably fairly high-detail, and that looks weird if there's a sharp cut off between it and the terrain around it. This is even more the case since people often flatten and remove plants from the land around their structures, which only makes this worse. It's a good idea to work detail into the area around your structures too, gradually becoming less as you move away from your base, and the areas people are intended to be. Ideally, if this is executed well enough, it should be hard to tell where the normal vanilla world stops and your base begins. That doesn't mean someone can't discern this though. The level of detail and the gradient of detail directs them to where they're "supposed to be."
    He also mentions this a lot, which I like, but that all of these factors are subjective, and are just tools. I find personally that people often say "the eye is drawn here first" or "the eye follows this that way" and that's just not my experience of the thing. For a basic example, my eyes focused at the bottom of the waterfalls in this video and then went up them. Of course, my eyes still followed the water. I find in art, this kind of "movement" is often talked about like there's just a single correct answer, and that's irked me in the past.

  • @screenwatcher949
    @screenwatcher949 Před 25 dny +1

    Found on Instagram very awesome

    • @TheLoosestOfGooses
      @TheLoosestOfGooses  Před 25 dny

      Hey thanks for clicking through and checking the full videos out!

  • @KumquatChampion
    @KumquatChampion Před 25 dny

    Had to watch the full video after i saw your reel with a clip from the middle. Excellent work!

  • @Milly_Craft
    @Milly_Craft Před 25 dny +1

    Super helpful!

  • @_Eli0r
    @_Eli0r Před 25 dny +1

    Your videos are amazing. Everything is explained thoroughly. When I started watching you, you had 900 subscribers which was few weeks ago, it's amazing to see you blow up. I'm really happy that I found this channel.

    • @TheLoosestOfGooses
      @TheLoosestOfGooses  Před 25 dny +1

      Hey lemme tell ya, no one is more surprised at my sub count than I am haha
      Thank you!

  • @J215J
    @J215J Před 25 dny

    Woah man. This is really good advice in many fifferent areas of artistry

  • @FabulousKhaled
    @FabulousKhaled Před 26 dny

    I love the new examples!

  • @andyv2209
    @andyv2209 Před 26 dny +1

    ive been wondering if youd talk about eye movement, and like the rule of thirds, the golden spiral etc. always awesome videos c:

    • @TheLoosestOfGooses
      @TheLoosestOfGooses  Před 26 dny

      Framing and all that will be in the Composition video, which I think Im doing next. idk if Depth needs an entire video, ill just work it into Composition too

  • @Bob-yp3fk
    @Bob-yp3fk Před 26 dny +2

    The link to bdubz video is broken, they both go to the same place :(!

  • @jaysoncadano
    @jaysoncadano Před 26 dny +2

    Are you planning on doing a lets play?

  • @wllmscmcs
    @wllmscmcs Před 24 dny

    Yo I saw your reel and was really interested!

  • @ZRodent90
    @ZRodent90 Před 26 dny +1

    You seem pretty sure of yourself that the venn diagram of viewers between you and Bdubs is a circle.

    • @TheLoosestOfGooses
      @TheLoosestOfGooses  Před 25 dny

      I feel like most people who watch
      Minecraft CZcams at all, probably watch Bdubs too 🤷

  • @AP1million
    @AP1million Před 26 dny +4

    why are you so loose, goose? what did you get up to in art school? 🧐

  • @Yegor_Mechanic
    @Yegor_Mechanic Před 26 dny +1

    Okay

  • @cosmiccomputer9380
    @cosmiccomputer9380 Před 25 dny

    actually soying out and being a nerd watching this vid rn (no hate)