Plasticity is the fastest 3D Tool for Sci-Fi Hard Surface Modeling | BEGINNER

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  • čas přidán 10. 09. 2024

Komentáře • 41

  • @alborzdesign
    @alborzdesign Před 5 měsíci +27

    Great tutorial. But I've seen videos of people creating things much faster in Blender. Not necessary to trash another app and calling people stupid.

    • @annakquinn7084
      @annakquinn7084 Před 5 měsíci +2

      Until you have to boolean

    • @citizenclown
      @citizenclown Před 5 měsíci +1

      @@annakquinn7084 I agree we shouldn't call people stupid, and if you have Blender and paid addons, and you are familiar with the flow, you can make this in about 5 minutes, including Booleans in Blender. Without the addons, it would take much longer unless you are a wizz like the creator of HardOps or Chip Walters. I would say the addons needed to do this at the same speed or better in Blender would not cost as much as the Indie Plasticity, however manipulation and fixes in Plasticity seem much better because you can get all messed up in Blender with vertices and all that crap, plus you wont get amazing tangency as easy in Blender. But yah, to each their own.

    • @PaladinHD
      @PaladinHD Před 5 měsíci +1

      Agree, one does not have to be bad for the other to be good or useful, this youtube seems to do it for attention 😮‍💨

    • @theslicefactor4590
      @theslicefactor4590 Před 4 měsíci +1

      He's just doing what so many other CZcamsrs do which is generate controversy in order to get clicks rather than rely on good content. Cheap and lazy.

    • @citizenclown
      @citizenclown Před 4 měsíci

      @@theslicefactor4590 nah he's not cheap and lazy bro. His English is limited I think so that was just him expressing how good it is and it came out a little pompous but he truly means well.

  • @craigwall6071
    @craigwall6071 Před 5 měsíci +7

    As a new Plasticity enthusiast I've come to prefer it for a slice of modeling chores. But it will never replace Blender for even half of my overall modeling tasks. They are different types of tools. Your video thumbnail is click-baity and your language is immature.

  • @TheGhost-vv4nj
    @TheGhost-vv4nj Před 5 měsíci +7

    It took you 5 minutes and $149 plus tax to create this small sci-fi prop. Lol.😂 This could have easily been done in blender for free in 5 min.😂

    • @Stoparik777
      @Stoparik777 Před 5 měsíci

      torrents. you know)
      YYYAAAAARRRRRRR

  • @floyd1411
    @floyd1411 Před 5 měsíci +7

    I came here to read the comments :)

  • @The_Dood
    @The_Dood Před 5 měsíci +5

    Whilst you may have a point on your blender comparison to some extent, calling people stupid.. is plain “stupid” and childish on your part.

  • @scwatsonart
    @scwatsonart Před 5 měsíci +5

    Plasticity is $149+. Blender is FREE.

  • @polytoddd3d
    @polytoddd3d Před 5 měsíci +4

    if you export that to a dcc app what is your polycount going to be to retain the integrity of the model? Noone can argue the quality of Plasticity models, but Plasticity is a single purpose tool(I'm not knocking it, just saying) it is hardly a replacement for any dcc app

  • @AndreeMarkefors
    @AndreeMarkefors Před 5 měsíci +8

    1. The thumbnail is unnecessary and a mistake. In my opinion.
    2. I realise there are many "excuses" and various takes on "why so serious?!?" when trying to justify it
    3. See point one.

    • @TT-rl4su
      @TT-rl4su Před 5 měsíci

      Why so serious?

    • @MishimaZaibatsuCorp
      @MishimaZaibatsuCorp Před 5 měsíci

      @@TT-rl4su why so stupid?

    • @TT-rl4su
      @TT-rl4su Před 5 měsíci

      @@MishimaZaibatsuCorp It is our Mum's fault, brother ;-)

    • @MishimaZaibatsuCorp
      @MishimaZaibatsuCorp Před 5 měsíci

      @@TT-rl4su own your mistakes, don't shift blame to others, cringe

    • @TT-rl4su
      @TT-rl4su Před 5 měsíci

      @@MishimaZaibatsuCorpIt is a fact that Blender users are EXTREMELY touchy! No mistake there.

  • @zozoolaroxmusic
    @zozoolaroxmusic Před 5 měsíci +3

    The king of PR😁

  • @KoganeNoYubi
    @KoganeNoYubi Před 5 měsíci +2

    The offset surface should have the same handle as offset curve. It’s very buggy and u have 0 control.

  • @thechronmaster
    @thechronmaster Před 5 měsíci

    When i imprint, it always imprints in blue for me and the blue lines don't join with the black ones on the body
    where did i go wrong?

  • @mike2636
    @mike2636 Před 5 měsíci

    You could do this is Fusion 360 for free with the ability to go back and adjust the changes

  • @IronMan-yg4qw
    @IronMan-yg4qw Před 5 měsíci

    how would i import a stl file to edit??

  • @MetalMusicMotivation
    @MetalMusicMotivation Před měsícem

    Schade das du nicht in deutsch machst. Denn das englisch ist so krass deutsch...😂...SPaß beiseite. Ich werde es mir wohl auch holen. Ist schon sehr nice.

  • @JimmyGunawanX
    @JimmyGunawanX Před 5 měsíci

    That's the worst thing to say 😅 I woud rather use both Plasticity and Blender. The right way is to have Blender Curves and have Plasticity as Blender Addons.
    I still use Blender and "stupid". But I also purchased Plasticity.

  • @TT-rl4su
    @TT-rl4su Před 5 měsíci +4

    Why are Blender users always so triggered?

  • @justahfreakin
    @justahfreakin Před 5 měsíci

    Great tutorial! Would you recommend treatment of 3d text inside Plasticity too? Or do the cinema 4d Motext and remesher tools offer a superior workflow?

    • @nikita.kapustin
      @nikita.kapustin  Před 5 měsíci +1

      Yes Plasticity has basic 3D text implementation as well and works great.

  • @Argyll9846
    @Argyll9846 Před 5 měsíci

    I love your enthusiasm for Plasticity.

  • @thetriangleforge
    @thetriangleforge Před 5 měsíci

    Love the Thumb 😁! Awesome work! I reall have to try Plasticity.

  • @zarvankhavari4008
    @zarvankhavari4008 Před 5 měsíci

    I laughed soooo hard at “then you are absolutely stupid” 😂😂 great work as always 🙏🏼