Blender Tutorial - Gradient Texturing (Game Assets)

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  • čas přidán 5. 09. 2024
  • Learn how to use Gradient Texturing in Blender 2.9x to texture 3d models. A very efficient way of texturing game assets for mobile devices. Using gradient textures, you can make your 3d assets look so much better than using flat colors, and you can still do it by using a very small texture size!
    To create a Gradient Texture, I will be using Affinity Photo. It has a very powerful, easy-to-use, and non-destructive Gradient Tool.
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Komentáře • 70

  • @ThreeBooleans
    @ThreeBooleans Před 2 lety +22

    Thank you seven thousand times. I've been avoiding texturing for 10 years :p You're the first video that actually taught me to "be not afraid"

  • @fabiovaz2460
    @fabiovaz2460 Před 3 lety +20

    Thank you very much! Simply perfect. They are people like you, who make the internet the best place to seek knowledge.

  • @Zalagath
    @Zalagath Před 2 lety +2

    I suddenly learned how to use UV maps...THANK YOU for making it so easy to understand!

  • @shazboi
    @shazboi Před 3 lety +5

    Idk 3D modeling but imma watch it to procrastinate on my current stuff

  • @yezzzsir
    @yezzzsir Před 3 lety +5

    I liked the way you integrated the moss at the end. Well done!

  • @mikerobinson8162
    @mikerobinson8162 Před 2 lety +5

    Thank you for the well paced and clearly explained video. Helped me to understand the process much better.

  • @randfamous
    @randfamous Před rokem +2

    very useful technique ..... thank you bro

  • @YuraNebov
    @YuraNebov Před rokem +2

    Thank for this guide. Very easy and clear explanation of this theme!

  • @a3dadventure79
    @a3dadventure79 Před 11 měsíci +1

    thanks man. i find this technique to be great for scenery. i can focus my time on texturing and shaders for specific objects, but this is great for the bulk of stuff!!!

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 Před rokem +3

    Great tutorial man 👍 Clear, concise, and very useful 🙌 Thank you for sharing ✌️

  • @fernandonunezvela
    @fernandonunezvela Před 7 měsíci +1

    this tutorial is amazing, thank you very much

  • @czardrum
    @czardrum Před 2 lety

    6:42 the mushroom is looking good!

  • @Mayableification
    @Mayableification Před rokem +1

    Thats amazing, will use this method for sure, thanks for sharing! ❤

  • @NaveenKumar-qr3yp
    @NaveenKumar-qr3yp Před 5 měsíci

    Great explanation..........Could you pls explain how to harden and soften specific edges for game model?

  • @B4NTO
    @B4NTO Před 3 lety +2

    Simple Straightforward and Useful Tutorial Thanks 🍁🍂🌲💙

  • @ArkadiuszFlak
    @ArkadiuszFlak Před 3 lety +3

    Fantastic idea, simple and impressive!

  • @kanatahiba
    @kanatahiba Před 2 lety

    I'm very new to 3D, so thank you so much. I was wondering how some games did this and couldn't really figure out how to replicate them.

  • @leticiamedeirosdelcol2837

    QUE LINDO!!!

  • @veskibateman2070
    @veskibateman2070 Před 2 lety

    Thanks for the tips, excellent video and super-clear!

  • @robinbutler7530
    @robinbutler7530 Před 3 lety +2

    Really great, thanks!

  • @rathodmukendra8924
    @rathodmukendra8924 Před 2 lety

    Simply awesome 🙏🏻

  • @pradeepdurai8661
    @pradeepdurai8661 Před rokem

    Really Splendid Work. 💛

  • @rafaellewis1263
    @rafaellewis1263 Před 2 lety

    This is fantastic, thank you very much!

  • @swalscha
    @swalscha Před 2 lety

    Love it, thank you!

  • @kobutorstudio1605
    @kobutorstudio1605 Před 2 lety

    Very nice tutorial!

  • @karaemn
    @karaemn Před 2 lety

    Great tutorial thank you!

  • @mus_cetiner
    @mus_cetiner Před 2 lety

    Love that.

  • @listenheart5967
    @listenheart5967 Před rokem

    You can scale easy to one point in UV wrapping using scale button "S" then push num "0" and thats it

    • @LMHPOLY
      @LMHPOLY  Před rokem +4

      Then you won't have a gradient if UV Island is scaled down to 0. What's your point here?

    • @listenheart5967
      @listenheart5967 Před rokem

      @@LMHPOLY ah, ok, I thought the purpose was to use color palete as UV texture. But here is about using gradient palette as UV. My bad.

  • @muratozyurt1656
    @muratozyurt1656 Před rokem

    Very nice.

  • @brazzucastudio
    @brazzucastudio Před rokem

    thanks!!!

  • @nirvana7352
    @nirvana7352 Před 2 lety

    awesome!

  • @rvke3763
    @rvke3763 Před 2 lety +1

    I love your accent

  • @wesleyalves7261
    @wesleyalves7261 Před 3 lety

    Great ideia!

  • @Atomic-toons00
    @Atomic-toons00 Před rokem

    beauty

  • @marto561
    @marto561 Před 2 lety

    nice!

  • @MR-br2uv
    @MR-br2uv Před 2 lety

    Спасибо!

  • @SAMAR_178
    @SAMAR_178 Před 2 lety

    brother can you please make a tutorial oh gradient texturing for landscapes

  • @MrJimArt
    @MrJimArt Před 7 měsíci

    Would you mind adding a transcription please?

  • @schouffy
    @schouffy Před 3 lety +1

    Good job! How come the end result is not pixelated with such a low texture size (especially the ground asset) ?

    • @LMHPOLY
      @LMHPOLY  Před 3 lety +4

      By default, Blender uses 'Linear' interpolation for the 'Image Texture' rendering. Change it to 'Closest' and your texture will show up every pixel like in Minecraft.
      Basically, it's the result of how Blender renders the Texture.

    • @schouffy
      @schouffy Před 3 lety

      @@LMHPOLY Okay I was expecting that but the result seemed too clean! Thanks for replying.

    • @Sober-MindedYT
      @Sober-MindedYT Před 2 lety

      @@LMHPOLY does unity support linear interpolation for textures?

    • @LMHPOLY
      @LMHPOLY  Před 2 lety +1

      @@Sober-MindedYT Yes, if you put this exact texture to Unity, it will look the same like in Blender.

  • @naeembabakheil
    @naeembabakheil Před 3 lety

    v good .... +1

  • @bluecrystalstudio402
    @bluecrystalstudio402 Před 3 lety

    It looks nice but I would be careful with painting shadow on a texture :)

  • @naenjamal4827
    @naenjamal4827 Před rokem

    how to add that sky texture?

  • @adventus8779
    @adventus8779 Před 2 lety

    Is this a better option as opposed to using something like a toon shader? In terms of project size or is there no difference?

    • @mandisaw
      @mandisaw Před 4 měsíci

      Two separate things. To clarify, texturing sets the base color (aka albedo), the shader determines how light interacts with that color to produce the final render "look". A typical toon shader would turn that smooth gradient shown here into distinct bands based on lighting - like dark-brown (shadows), med-brown (midtones), light-brown (highlights). Using a shared texture+material for all the objects already saves you on project size (fewer, smaller textures to ship & load), so the choice of shader is really up to what look you're going for.
      Having fewer shaders/materials overall will improve performance, again since there are fewer to load, but what those shaders/materials are is entirely up to you (and what your device/target supports).

  • @aronimo5800
    @aronimo5800 Před 8 měsíci

    which image editing program were u using?

    • @LMHPOLY
      @LMHPOLY  Před 8 měsíci +1

      Affinity Photo. It's probably the best image editing software that can fully replace Photoshop and no subscriptions, buy one time only! I highly recommend it as an artist.

  • @HitesH3D
    @HitesH3D Před rokem

    how did you use sky texture. i cant find any options for that plzz help.

    • @LMHPOLY
      @LMHPOLY  Před rokem +2

      When you open the *World Properties* tab (0:22), you will see a *Color* option and a little yellow circle near that. Press on that yellow circle and choose *Sky Texture*. Then set it to *Preetham* - the one I used in this video.
      P.S. I'm using Eevee render engine.

    • @HitesH3D
      @HitesH3D Před rokem

      @@LMHPOLY thank you

  • @patek2385
    @patek2385 Před 3 lety

    How did you make that sky background for blender? Just the gradient?

    • @LMHPOLY
      @LMHPOLY  Před 3 lety

      I used 'Skybox Texture' and EEVEE render engine. Go to 'Shading' tab at the top and change Nodes from 'Object' to 'World'. Add 'Sky Texture' node and set it to 'Preetham'. Set Turbidity to 2.100. That's the setting s I've used in the video.

    • @patek2385
      @patek2385 Před 3 lety

      @@LMHPOLY What about the color?

    • @LMHPOLY
      @LMHPOLY  Před 3 lety

      @@patek2385 BG color will change if you use Sky Texture as I said. Make sure to plug 'Sky Texture' node 'Color' output to 'World Output' node 'Surface' input.

    • @patek2385
      @patek2385 Před 3 lety

      @@LMHPOLY Last question, how did you make those sharp shadows? Somehow I have only soft shadows in evee but sharp in cycles.

    • @patek2385
      @patek2385 Před 3 lety

      @@LMHPOLY My sky color only changes to blue when Im in cycles, its gray in evee.

  • @user-nr6qi4xs5v
    @user-nr6qi4xs5v Před 3 lety +2

    я первый

  • @Adel508Tkd
    @Adel508Tkd Před 3 lety

    How can i make a rope? For a game ready asset? Idk how to curve it or make the textures for it..

  • @dr.jackshephard4733
    @dr.jackshephard4733 Před 3 lety

    Loved this, thank you!