Really goes to show how aerodynamic and well-designed this thing is despite in real life being merely a full scale prop. After all it was designed by Skunkworks for the movie, and they would've applied what they learned from the SR-71 and used tech that's been developed since then to make the Darkstar, even though it wound up being a setpiece and CGI'd into the movie.
Yeah they really added some good features like the fuselage chine, applied the area-rule nicely, uses side-only windows (and a few other things which are the reality of high speed flight) and the result was an airframe that would do great at low and high airspeeds. Only thing that would need work is incorporating those upper surface engine blisters, they'd cause a great deal of unnecessary drag and could be blended into the design better I feel 🤔
@@jeffery7281 there could be a sucking mechanism hidden inside the fuselage like what northrop did with the yf-23. It would make sense since not having a diverter would decrease rcs and drag, though at the cost of complexity
There's no way maverick could eject from the darkstar at hypersonic speeds in excess of mach 10. The hypersonic airflow hitting his body would instantly liquefy him and flash boil his entrails into a pink steam! Maverick should not have survived the darkstar disintegrating at high altitude like in the movie.
Yeah exactly, the instant the canopy opened he would have taken mach 10 airflow to the face and would have died before the seat even started moving lol
But you assume a regular ejection mechanism. Wouldn’t mechanics of this bird be very dumb to create something that could kill the pilot? They looked into super sonic ejection seats… stuff where you detach a capsule from the cockpit etc.
Yeah like the F-111 or something with a face curtain at least (neither would be good enough for mach 10) The ejection in this video was only done at 400 Knots at sea level from memory. If the only option was to put in a regular rail seat, you'd still put one in. You assume the aircraft is going mach 10 the entire time it's airborne, but the most critical phases of flight for a new proto are takeoff and landing initially - I'd still want to be able to bang out of this thing at normal speeds. And if something happens at mach 10, then hopefully you can at least slow down and then pull the handle. But no one's gonna design a mach 10 ejection system 🤷♂️
What is the cost of running this sim on the google cloud, are you planning to do a tutorial on how to do it? TIA! By the way, supercool video concept, mesmerizing.
You can run it on Google Colab for free (up to a certain amount each day) it works great on their 16GB cards, but it takes a while to setup and you'll need to know some coding. I likely won't do any tutorials on the program itself either as it's all in C, using Visual Studio, etc, it'd be one heck of a long tutorial lol.
Yeah in Blender I export the model animation as a stop-motion sequence of STL files (there's an add-on for it) This one was 1000x stl files for example. Then in the fluid code (using C), setup an array of meshes that point to each of the STL files in sequence (not just a single mesh) and then have it revoxelise the next mesh each time it runs the 'lbm' loop.
Hi my friend ! can you tell me please how to increase the teardown inbuilt recorder recording time. Because when i enabled the recording after 2-3 minutes recording stopped auto matically.
Feel free to join me in slow headbanging when Noosphere finally drops at 4:04 +
no way you used noosphere as a track epic
Really goes to show how aerodynamic and well-designed this thing is despite in real life being merely a full scale prop. After all it was designed by Skunkworks for the movie, and they would've applied what they learned from the SR-71 and used tech that's been developed since then to make the Darkstar, even though it wound up being a setpiece and CGI'd into the movie.
Yeah they really added some good features like the fuselage chine, applied the area-rule nicely, uses side-only windows (and a few other things which are the reality of high speed flight) and the result was an airframe that would do great at low and high airspeeds. Only thing that would need work is incorporating those upper surface engine blisters, they'd cause a great deal of unnecessary drag and could be blended into the design better I feel 🤔
Everytime I see the Darkstar I look at the intakes and think "damn, those engines would desintegrate the second that aircraft went super sonic"
I didn't know why Skunkworks will forgot to added boundary layer diverters on their intakes...Maybe it was intended to showed that it's fictional?
@@jeffery7281 perhaps
@@jeffery7281 there could be a sucking mechanism hidden inside the fuselage like what northrop did with the yf-23. It would make sense since not having a diverter would decrease rcs and drag, though at the cost of complexity
Beautiful!
There's no way maverick could eject from the darkstar at hypersonic speeds in excess of mach 10. The hypersonic airflow hitting his body would instantly liquefy him and flash boil his entrails into a pink steam!
Maverick should not have survived the darkstar disintegrating at high altitude like in the movie.
Yeah exactly, the instant the canopy opened he would have taken mach 10 airflow to the face and would have died before the seat even started moving lol
But you assume a regular ejection mechanism. Wouldn’t mechanics of this bird be very dumb to create something that could kill the pilot? They looked into super sonic ejection seats… stuff where you detach a capsule from the cockpit etc.
Yeah like the F-111 or something with a face curtain at least (neither would be good enough for mach 10) The ejection in this video was only done at 400 Knots at sea level from memory. If the only option was to put in a regular rail seat, you'd still put one in. You assume the aircraft is going mach 10 the entire time it's airborne, but the most critical phases of flight for a new proto are takeoff and landing initially - I'd still want to be able to bang out of this thing at normal speeds. And if something happens at mach 10, then hopefully you can at least slow down and then pull the handle. But no one's gonna design a mach 10 ejection system 🤷♂️
@@SLGY But in the movie they must have done that because otherwise he would be dead 😅
It's a bit of a plot hole in the movie 🤷♂️
What is the cost of running this sim on the google cloud, are you planning to do a tutorial on how to do it? TIA! By the way, supercool video concept, mesmerizing.
You can run it on Google Colab for free (up to a certain amount each day) it works great on their 16GB cards, but it takes a while to setup and you'll need to know some coding. I likely won't do any tutorials on the program itself either as it's all in C, using Visual Studio, etc, it'd be one heck of a long tutorial lol.
How do you do this
Do you have to program in C to do the animations? When you export multiple STL how do you flip them to make the movement look smooth? Thanks!!
Yeah in Blender I export the model animation as a stop-motion sequence of STL files (there's an add-on for it) This one was 1000x stl files for example. Then in the fluid code (using C), setup an array of meshes that point to each of the STL files in sequence (not just a single mesh) and then have it revoxelise the next mesh each time it runs the 'lbm' loop.
@@SLGY thank you, you can't imagine how many replays I did to the clip trying to check every detail.
Hi my friend ! can you tell me please how to increase the teardown inbuilt recorder recording time. Because when i enabled the recording after 2-3 minutes recording stopped auto matically.
It's limited to 10,000 frames (at 60 fps that's 2.7 minutes) of recording. I don't know of any way to increase it above 10,000 frames 🤷♂️
This is not hypersonic.
Yeah nowhere near it, I gave up on mach 10 section pretty quick and just did the rest of the sims at 400 knots or less