YRC Is Pretty Good If You Know When to Use It | Guilty Gear Strive

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  • čas přidán 9. 09. 2024
  • streamed June 10, 2021
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    #FGC #Sajam #GGST #GuiltyGear

Komentáře • 83

  • @alastor8091
    @alastor8091 Před 3 lety +194

    "I spent 50 meter... and now I'm dead."
    Usually how my matches go.

  • @GeneralBrwni
    @GeneralBrwni Před 3 lety +142

    From my experience, when you land YRC your next move is also converted into an unblockable counter-hit, because the opponent seems to be physically incapable of doing anything but hitting buttons after having their turn stolen.

  • @duffer3062
    @duffer3062 Před 3 lety +45

    had no idea what dead angle was and hit up the glossary to understand that. its so nice that it exists bless infil

  • @MikeScarbro
    @MikeScarbro Před 3 lety +88

    What if Honzo was actually Tokkido this whole time?

    • @TsunamiSkweek
      @TsunamiSkweek Před 3 lety +13

      real tokido was the friends we made along the way

    • @angryii5411
      @angryii5411 Před 3 lety +1

      Nah bruh thats Latif 💯 💀 👌

    • @TsunamiSkweek
      @TsunamiSkweek Před 3 lety

      they gotta play for the color now

  • @chivesy7767
    @chivesy7767 Před 3 lety +54

    Appreciate this man, maybe this will keep me in 10f lmao.

  • @happycamperds9917
    @happycamperds9917 Před 3 lety +10

    Forget Blizting Blitz, YRC YRC is my new friend.

  • @Galiaverse
    @Galiaverse Před 3 lety +32

    I legit thought it basically reset the interaction to neutral. Didn't realize at all the user actually gets frame advantage. Will definitely start experimenting more.

    • @shoot8577
      @shoot8577 Před 3 lety

      Same!

    • @Reydriel
      @Reydriel Před 3 lety +3

      I mean, you're spending 50% meter for it, it BETTER give you some advantage lol

    • @The_Meev
      @The_Meev Před 3 lety +1

      It's like using Vanish defensively in DBFZ, except this gives you even more frame advantage

    • @blackpants7385
      @blackpants7385 Před 3 lety +1

      @@Reydriel The advantage is getting our of pressure. Even then you can still be punished hard if you're predictable with it

  • @TerryDulcis
    @TerryDulcis Před 3 lety +14

    When I play Potem against Millia, YRC is like the only option that can give me some times to breath.

  • @noah__jd4883
    @noah__jd4883 Před 3 lety +22

    This is better than dead angle, really

    • @blackpants7385
      @blackpants7385 Před 3 lety +3

      I kinda liked how each Dead Angle had its own hitbox, but I can see why they'd change that for Strive

    • @amare7430
      @amare7430 Před 3 lety +1

      disagree. remember baiken's jump cancelable dead angle (that no one uses)?

    • @noah__jd4883
      @noah__jd4883 Před 3 lety +1

      @@amare7430 lol no

  • @kvk1
    @kvk1 Před 3 lety +17

    Sajam

  • @Dpika1849
    @Dpika1849 Před 3 lety +42

    After trying for awhile to get comfortable with pressing 3 inputs for RC I felt like it was cheating when I found the option to bind it to one button.

    • @taejoonkim5122
      @taejoonkim5122 Před 3 lety +16

      The macro is there for a reason

    • @ezpk-
      @ezpk- Před 3 lety +28

      It's not cheating if anyone has the option to do it, bind that shit all day, same with dash and psych burst.

    • @Espiofan265
      @Espiofan265 Před 3 lety +12

      Crazy part is the macro is actually BETTER in this game than previous GGs. In prior GGs, the macro was specifically the P K and S buttons, so if you wanted to RC, say bandit bringer which requires you to hold the K input for a bit, but you forget to let go of the K before you press the macro, you don't get an RC. In this game, you can RC a held button special like Night Raid Vortex without any issues if you haven't let go of the button.

    • @ryanvillena7807
      @ryanvillena7807 Před 3 lety

      @@Espiofan265 the macro in +r felt better for me imo, maybe it's because it was one button but for rc, then i could hold back for a faultless, then i could press dust for a burst, it just felt so efficient haah

    • @jaskaranbajwa8443
      @jaskaranbajwa8443 Před rokem

      @@ryanvillena7807 you can do that in strive, you'd have to setup a macro on a different application on your pc but it's definitely possible

  • @Wiziliz
    @Wiziliz Před 3 lety +6

    Thank you for the video, I thought YRC was underpowered for a Dead Angle replacement but guess I just wasn't being brave enough after using it.

  • @libra365
    @libra365 Před 3 lety +18

    Can u do a guide on how to stop people from escaping or jumping out of your pressure as a attacker and how to escape pressure as a defender?

    • @pkyy9269
      @pkyy9269 Před 3 lety +11

      Check out mission mode, there is a section on stopping people from jumping out

    • @anthonyaquino123
      @anthonyaquino123 Před 3 lety +1

      Start doing delaying ur strings and you’ll catch them if they start to press something or using plus moves to frame trap

    • @doctormadness4167
      @doctormadness4167 Před 3 lety

      Like best option to punishing a jump read? That would be a character specific situation I'd have to presume.
      Now maintaining pressure and adapting to the defensive options the opponent takes comes with time. 👍

  • @conrspowrt6691
    @conrspowrt6691 Před 3 lety +1

    If you didn’t believe this video or want practical application, watch the top 3 of the first GGST LEVO. Noon/Tempest both use YRC very well against Sonic’s Leo pressure

  • @Noryll1327
    @Noryll1327 Před 3 lety +1

    Honestly super helpful. I’ve been playing Potemkin, and getting out of corners has been tough until I learn match ups. I feel like YRC will help so much with that now that I understand how it works. Especially against characters like Nago that make it hard to get my turn in.

  • @scottpilgrim8178
    @scottpilgrim8178 Před 3 lety

    I never knew this. As this is my first guilty Gear all your videos have been super helpful. Thanks for the amazing content!

  • @peterma362
    @peterma362 Před 3 lety +1

    Very helpful, especially because I forgot YRC was the new dead angle.

  • @doctormadness4167
    @doctormadness4167 Před 3 lety

    Thanks for sharing the info!
    I've been neglecting yrc because I didn't know how to use it until now.

  • @hawkswordzero2206
    @hawkswordzero2206 Před 3 lety +4

    Why use defense when I have nice buttons to hit?

  • @jettmanas
    @jettmanas Před 3 lety

    Good info. I've yet to pull off a YRC. Used to do Dead Angle okay in previous games.
    Guess I can try using it sometime that seems useful.

  • @Point5_
    @Point5_ Před 2 lety +2

    just, be sure the YRC will hit, I've been YRC'ed and still got away with it bcause I'm Pot and have long range

  • @SimoVarius
    @SimoVarius Před 3 lety +6

    What's the deal with the combo counter being purple at 2:18 ? The only other time I saw this color for the combo counter was in your clip against Koji

    • @hipsterroxas2626
      @hipsterroxas2626 Před 3 lety +2

      That means you could’ve blocked but you didn’t and got hit

    • @SicklySeraph
      @SicklySeraph Před 3 lety +4

      I believe this is similar to when the combo counter goes gray in xrd which signifies you missed an opportunity to tech out of the combo (or you missed blocking opportunity).

    • @CSPCantStopPlaying
      @CSPCantStopPlaying Před 3 lety +6

      When it's that color it's because it isn't a true combo (YRC into any button in this case). The opponent can block after getting hit by the YRC in this case but is getting hit because they're attempting to jump or press a button. Hope this helps!

    • @miguyaa
      @miguyaa Před 3 lety +4

      Means there's a gap in the combo so opponent actually could've blocked/hit a button

    • @WafflesMoo
      @WafflesMoo Před 3 lety +2

      If the combo counter turns that color it is a "black beat combo", meaning that it isn't a true combo and the opponent has ways to get out of it. Hope this helped :)

  • @goregutter
    @goregutter Před 3 lety +1

    it doesnt guarantee a hit if they immediately block right?

  • @Valentyn-19
    @Valentyn-19 Před 3 lety

    My favorite thing to do is landing YRC into kara buster... I love eating paint.

  • @FPSJesus
    @FPSJesus Před 3 lety

    Don't Eat The Yellow Roman Cancel.

  • @cytosine6870
    @cytosine6870 Před 3 lety

    I'll be honest I had no idea why you would use it. At first glance it looked like a mini-burst that costs 50 meter instead of your burst, I had no idea about how since it doesn't knock them back too far and leaves you plus it gives you a chance to apply pressure. It's not really the get out of jail button like burst it

  • @Nooctae
    @Nooctae Před 3 lety

    I didn't know how plus it was, but I still wish it knocked down.

  • @HighLanderPonyYT
    @HighLanderPonyYT Před 3 lety

    Thx!

  • @epiram
    @epiram Před 3 lety

    lol if i go to the tags for this video it says deadangle

  • @ckenshin3841
    @ckenshin3841 Před 3 lety +1

    What about the scenario of yrc hitting someone airborne? Can you not setup an offense or do you have to go back into an even situation?

    • @tootsie_
      @tootsie_ Před 3 lety

      I suppose it's character specific, depending on the angle or where they are. I assume someone like Millia and Nago could get a big ol combo, characters like Sol, Ky or Giovanna get a DP, and then characters like Zato get nothing.

  • @km4587
    @km4587 Před 3 lety +1

    Jiyuna

  • @EdwardClark-n9v
    @EdwardClark-n9v Před 3 dny

    Windler Mews

  • @zhaf
    @zhaf Před 3 lety

    Can you do a fast YRC? Will it be safer than a regular YRC?

  • @mj_out
    @mj_out Před 8 měsíci

    But is it still the same nowadays?

  • @skaven969
    @skaven969 Před 3 lety

    I dont understand Roman cancel and I've been playing guilty gear for 19 years

  • @ducky5368
    @ducky5368 Před 3 lety

    tyty!

  • @hickknight
    @hickknight Před 3 lety

    That was a cool video and all, but man... I just can't help but vibe to I-no's theme.
    Still though, it's good to know that I should be hitting on S and HS for sure. But not on P and K, considering they are fast. Though I think K will depend.

    • @davidburke4101
      @davidburke4101 Před 3 lety

      It can be baited using their own RC and possibly an invincible super, so just because they hit slash/HS doesnt necessarily mean its safe. But those are big brain tactics and the vast majority of matches this wont happen.

    • @hickknight
      @hickknight Před 3 lety

      @@davidburke4101 that's possible to do when the YRC goes off? Because I feel like it instantly interrupts anything the moment it comes out.

    • @davidburke4101
      @davidburke4101 Před 3 lety

      @@hickknight YRC does have startup, shown by thr fact that a light attack can recover while trying to use it. As such, your own RC and invincible moves, can be done to beat it

  • @JamesJones-f6v
    @JamesJones-f6v Před 3 dny

    Brisa Rue

  • @Gonzakoable
    @Gonzakoable Před 3 lety

    So that's the blue combo for, thought fafnir would give you a combo when you prc it

  • @KrayZ
    @KrayZ Před 3 lety

    Nice stuff! Thank you!

  • @Bynoe
    @Bynoe Před 3 lety

    I watched the video. I still don't think YRC is ever worth using really, or at the very least it's SUPER situational. As you went over, using it can be risky because you're highly punishable on block, and the reward for landing it just doesn't justify the meter cost; sure, in most instance it will let you steal a turn when you're in disadvantage and that can be valuable, for sure... but if you look at that compared to say, a red RC or an Overdrive it just feels hard for me to envision many scenarios where that's how I want to spend my meter.

    • @The_Meev
      @The_Meev Před 3 lety

      It's definitely not as useful as the other RCs, but the ability to steal the opponents turn is still pretty good, especially if it's against a mix-up heavy character. You just have to be careful when you use it, just like with burst.

    • @brandonwilbur2146
      @brandonwilbur2146 Před 2 lety

      I've kind of used red RC as a bandaid for bad combo routes, so it feels like a waste at times. I think it's more useful to use as a hit confirm in situations where a significant hit confirm isn't possible. Think 5[D] or a far ranged 2S.
      YRC on the other hand I always enjoy using especially if I'm near the corner being heavily pressured. Never really view it as a waste.

  • @IndividuumNot
    @IndividuumNot Před 3 lety

    is this how your buttons are layed out/bound? i mean the display on the bottom left ofcourse.

    • @seokkyunhong8812
      @seokkyunhong8812 Před 3 lety

      I don't believe so. From what I can tell, how you arrange the buttons have no impact on command display.

  • @beracollections1
    @beracollections1 Před 3 lety

    like a mini burst?

  • @EvOLVIEd813
    @EvOLVIEd813 Před 3 lety

    Please sir more tutorials

  • @SeithrEsm
    @SeithrEsm Před 3 lety

    It's basically a cheap burst.

    • @The_Meev
      @The_Meev Před 3 lety

      Kind of, but it allows you to immediately start pressure if it connects rather than just blow the opponent away

  • @MasterFuduh
    @MasterFuduh Před 3 lety

    Getting tips from a sol player ill pass

  • @backlogrob8358
    @backlogrob8358 Před 3 lety

    How do you proc YRC?

  • @ibeatmywifeandkids9084
    @ibeatmywifeandkids9084 Před 3 lety +18

    Sajam