There absolutely is a way to funnel them all into that amazing killbox you mentioned. If you leave the southern doorway open but position your barricades to prevent them from accessing the rift gate from the east door, they leave the southern door and circle around to the bridge over the lava pit, where every enemy can be handled in one killbox.
Very interesting outdoor defense! After one try I gave up the exterior of the castle and just blocked off the rift room (11:48) on one side and then set up a tunnel of death on the other side with barricade paths, spikes, Arrow Walls and Brimstone. When the final doorway also broke I set up an intense defense right in front of the door and they never got up the stairs.
just a note. no need to put the catapult up top you can put it down right by the door if you like. they dont attact the catapult. much easier to aim.. just a thought.
Thanks to your video I was able to beat this level! I had to completely revamp my strategy to do it lol Before, I had never used half the stuff you do! I like to make barricade funnels with tar and lava ceilings, and flip traps to fling them back into the choke. There were just too many enemies on this map for that method to work.
Not sure why, this setup is not working for me. Maybe i need to get better at freezing enemies, but it is frustrating to setup the exact same way and as soon as they get to the rift room they quickly overwhelm all of the defenses, not sure how you did it.
No matter how many times I try, I can't keep the door from breaking down for 2 rounds. I fire barrels at the exact same spot you do. :( Also, for some reason it won't let me place the giant flip trap down next to the lava pit.
Do you have any traps on the door itself? 2 or 3 floor traps on the door helps with the little guys. No idea why you can't put a flip trap down out by the lava, sorry. Thanks for watching SC!
Those are the War Scenario traps and Shift+# is just the keyboard shortcut, you can still access them with mouse-wheel scrolling (which is what I do). So those are the Catapult, Banks of Archers, Beehive Tree, etc.
This one is ridiculous. They just literally smash the barricades down by the rift and walk in. I try to path them around it with the grinders but they just smash the barricades down anyway.
If they're breaking barricades that means you've accidentally cut off access to the rift. Double-check all barricades to make sure they all provide at least one full square of access all the way to the rift. A barricade that blocks half a square can be a problem. Look @9:25 where I put down a barricade then pick it back up again and re-place it because it was blocking half a square. Also, don't slow them too much with tar - note how I didn't put down too much Tar because if too many orcs pile up on the tar that counts as blocked access.
There absolutely is a way to funnel them all into that amazing killbox you mentioned. If you leave the southern doorway open but position your barricades to prevent them from accessing the rift gate from the east door, they leave the southern door and circle around to the bridge over the lava pit, where every enemy can be handled in one killbox.
Very interesting outdoor defense! After one try I gave up the exterior of the castle and just blocked off the rift room (11:48) on one side and then set up a tunnel of death on the other side with barricade paths, spikes, Arrow Walls and Brimstone. When the final doorway also broke I set up an intense defense right in front of the door and they never got up the stairs.
New to the game and got rocked here today - thanks for the great clip showing how to get this done!
All i can say is thanks this one has me stumped.
just a note. no need to put the catapult up top you can put it down right by the door if you like. they dont attact the catapult. much easier to aim.. just a thought.
Thanks to your video I was able to beat this level! I had to completely revamp my strategy to do it lol Before, I had never used half the stuff you do! I like to make barricade funnels with tar and lava ceilings, and flip traps to fling them back into the choke. There were just too many enemies on this map for that method to work.
Not sure why, this setup is not working for me. Maybe i need to get better at freezing enemies, but it is frustrating to setup the exact same way and as soon as they get to the rift room they quickly overwhelm all of the defenses, not sure how you did it.
No matter how many times I try, I can't keep the door from breaking down for 2 rounds. I fire barrels at the exact same spot you do. :( Also, for some reason it won't let me place the giant flip trap down next to the lava pit.
Do you have any traps on the door itself? 2 or 3 floor traps on the door helps with the little guys. No idea why you can't put a flip trap down out by the lava, sorry. Thanks for watching SC!
@@robertlyon The giant flip trap needs to be set so it can be placed indoors I'll bet.
Awesome thanks
Oh snap already here bet
My archers reloads (turn green) and is passive for a while while yours did not?
They changed this now. Grenade hunters kill your archers now.
This is an older video, but there has been a set up where you can path the orcs to a single point now.... It just takes a lot of barricades....
Weird question the traps you need to press shift to get to some you don't show and I'm curious of what they do and look like
Those are the War Scenario traps and Shift+# is just the keyboard shortcut, you can still access them with mouse-wheel scrolling (which is what I do). So those are the Catapult, Banks of Archers, Beehive Tree, etc.
Oh ok and one last question sorry lol how many story mode maps are there before you finish?
I think it's 18 - I made it to the final map last night, it's a BEAST.
@@robertlyon oh nice
It was fun watching this map run a different way though. GG.
is it apprentice difficulty ?
This one is ridiculous. They just literally smash the barricades down by the rift and walk in. I try to path them around it with the grinders but they just smash the barricades down anyway.
If they're breaking barricades that means you've accidentally cut off access to the rift. Double-check all barricades to make sure they all provide at least one full square of access all the way to the rift. A barricade that blocks half a square can be a problem. Look @9:25 where I put down a barricade then pick it back up again and re-place it because it was blocking half a square. Also, don't slow them too much with tar - note how I didn't put down too much Tar because if too many orcs pile up on the tar that counts as blocked access.
It sounds like TikTok lady at 0:30
those war scenarios trap , it cant be build inside the bldg ?
springtrap has an upgrade for that. the others cant.
With all those grav traps, a line of arrows/grinders ABOVE your ground level might be ok, yah?
Yes in fact I did that on Split Stairs (not the recorded run) - but I stacked Grinders vertically and they were grinding the orcs all the way up!
@@robertlyon awesome, I'll have to check that video
What's the point of a walkthrough if you use traps you don't get until beating this stage..
That's every tower defense game ever made. Gotta grind to unlock and upgrade better traps.
I did not know that thing needs to be mount... I gues that is what I get for skipping tutorial.