One word: Amazing!!! Two words: Too good!!! Three words: Nothing but Excellent!!! Four words: MOST useful tips ever!!! (literally) Five words: MUST know techniques for everyone!!! Thank you ☺️
I think a good way to do this, is that when you see a tip that you like or you want to learn, you should open up a blender project or a new blender project, and literally actually put the tip into some type of use. this begins the process of training your muscle memory. that way in the future if you ever need it for an actual purpose, you'll have already done it in the past and you'll be more likely to remember it. I don't know if I've actually tried this, but logically it makes sense
I purchased your amazing Blender secrets book two days ago and searched for ngons with no result. I then found this tutorial and found all my questions answered. This is a fantastic tutorial that reflects the excellence of your book. I then searched your book again for N-gons and Bingo all the N-gon tutorials turned up. Thank you for this video and thank you for producing your amazing book at a very reasonable price.
Yoo, you are by far the most helpful blender channel!! Always so much important Stuff that you need daily, explained very well and understandable even for beginners. Also I would love to see your face but its okay 😄
Great tipps in the video! For the first case (The leaf) one can also use the "Boundary Aligned Remesh" Addon (free), which nicely remeshes such a shape to tris. I can also much recommend the "leafig" addon (payed) for skipping the "i traced a leaf" part.
Wanted to follow up with another comment on your video. Finally got a chance to implement the first minute and 10 seconds of your demonstration and its like magic. So simple and just easily solves every little problem I was having with adding higher geometry to a specific face so I can get high quality results of the displacement map. So refreshing.
You've given me more inspiration to become a contributing member of society than anything else, purely so I can donate to you.. Don't hold your breath but chirst you and Hubert are the most deserving
Ahh, just what I wanted to know! Auto-merging and ctrl x to dissolve vertices! I got your book not too long ago, I keep a shortcut of it on my desktop. Sooo great! ^^
Dude! Your timing couldn't be better! I've been trying to figure out this exact problem a few days ago. Basically I have a relatively low poly model and a displacement map. I created the map to only affect a small area of the model, basically an ngon like your leaf. I've been struggling with how to both fill it with a grid and change the density. Thanks!
Fantastic...I have looking for ways to do this on a large project! I had uploaded many files to [redacted file hosting site], but lost all my local copies due to a brain-fart. When I download my files from [redacted file hosting site] to recover my work, I found that all of the objects had been triangulated! All my beautiful edge-loops were gone...lost in a sea of messy triangles. I was about to re-create many pieces when I saw this article...can't wait to try it!
Great info as usual and finally prompted me to buy your digital book. In newer Blender (3.3.0 LTS) there seems to be a bug with the first tip cutting faces with knife project due to selecting the two objects in viewport then switching to edit mode. When attempting to perform the knife project you receive error: "No other selected objects have wire or boundary edges to use for projection" As workaround: * In object mode of the 3D viewport select the leaf object. * Switch to Edit mode. * In the Outliner Ctrl-select click your cutting plane. You should see your leaf and cutting plane selected in the Outliner. * Running the Knife project should now work.
Hi Foobar, thanks for getting the book. When you say there's a bug with the first tip, which first tip are you referring to? Can you point me to the specific page you mean? The "workaround" you describe is the correct method for Knife cutting since Blender 3.0. See this video: czcams.com/video/rnDzzHAWEHQ/video.html
@@BlenderSecrets I meant the first tip in this video where you cut the leaf with the plane grid using knife project. The bug is not yours but, Blender bug. Bug seems to be with the selection of the two objects are not maintained when you switch to edit mode. Hope that clears it up? *EDIT* Or I should have just watched the video you linked..... 😊
Do you have any videos about fixing "mesh is non-manifold" issues? Sometimes I can't figure out why or exactly where my mesh is broken at. Loving these longer related-topic collection videos.
1) Make sure it's a closed surface without any gaps 2)I usually use remesh modifier and set to voxel. 3) Decimate it to bring down the mesh density. Hope it helps :)
Maybe you know how can I make retopology faster with hard surface models. I transfer them from CAD program to Blender, and make them as low poly as i can, but with all details. The problem is that there are a lot of non connected polygons, and such retopology by hand is quite time consuming, even if I use moi3d with smart converting alghoritm. I use a lot of tricks from your book, but maybe there are some tricks or nice addons. Would love to hear some advice.
I’m doing product design and I have a 3d non manifold object with terrible topology, can I retopologize(is that a word) by using the method you showed on the leaf?
Just extrude a vertex by selecting it and pressing E, then you can just move it and extrude again, and again... and again... if you zoom in, you can be more precise.
I successfully converted all the n-gons to quads but the topology still looks like garbage (but ig that’s to be expected when I try to use these tricks on a >20 sided weirdogon)
One word: Amazing!!!
Two words: Too good!!!
Three words: Nothing but Excellent!!!
Four words: MOST useful tips ever!!! (literally)
Five words: MUST know techniques for everyone!!!
Thank you ☺️
Thanks for all the kind words! :)
I always bring out my knife whenever I see N-gons on my models and this is a very useful tip to add in your workflow
I can't remember when I have learned this much from a tutorial. Great job man!
You are a 3D genie, thank you so much for the great tips!
i habe the Blender Secret eBook! This book is worth every cent! THANK YOU
Thank you!
I can not tell you how much you helped me!!!!!!!!
Great channel for people with ADHD that can't sit though a 30 minute lecture filled with trivial technicalities
I wish to have superpower to remember all Your tips
I think a good way to do this, is that when you see a tip that you like or you want to learn, you should open up a blender project or a new blender project, and literally actually put the tip into some type of use. this begins the process of training your muscle memory. that way in the future if you ever need it for an actual purpose, you'll have already done it in the past and you'll be more likely to remember it. I don't know if I've actually tried this, but logically it makes sense
@@clown134 I learned that way of remembering stuff from university :) Practice is a good way to remember.
Yes, I usually have to do something about 4 or 5 times to really learn it / remember it.
I know what to be thankful for this Thanksgiving Blender secrets channel 💕💕💕
Such a Lifesaver
i learn more in this 5 min vids from you, than i can in tutorials of 10 hours! thank you so much!
This is my favorite blender channel.
I purchased your amazing Blender secrets book two days ago and searched for ngons with no result. I then found this tutorial and found all my questions answered. This is a fantastic tutorial that reflects the excellence of your book. I then searched your book again for N-gons and Bingo all the N-gon tutorials turned up. Thank you for this video and thank you for producing your amazing book at a very reasonable price.
It is 5:59 in the morning and I am just noticed this in my feed I'm early
Yoo, you are by far the most helpful blender channel!!
Always so much important Stuff that you need daily, explained very well and understandable even for beginners.
Also I would love to see your face but its okay 😄
He has shown his face in earlier videos
Me vas a hacer llorar, he buscado esto desde hace 2 años.
Knife project on grid is a great idea
Great tipps in the video!
For the first case (The leaf) one can also use the "Boundary Aligned Remesh" Addon (free), which nicely remeshes such a shape to tris. I can also much recommend the "leafig" addon (payed) for skipping the "i traced a leaf" part.
That was informative as well as relaxing to watch.
Wanted to follow up with another comment on your video. Finally got a chance to implement the first minute and 10 seconds of your demonstration and its like magic. So simple and just easily solves every little problem I was having with adding higher geometry to a specific face so I can get high quality results of the displacement map. So refreshing.
Happy to hear that!
That Alt J shortcut, was very handy. Thank you! Subscribed.
Thank you for the info, I really appreciate your insight. I will get your book at the end of April. :)
BRILLIANT TIP !!!
I can't believe you packed so many methods in a 5 minute video
I got your ebook. About a year ago and it just keeps growing full of tips great purchase
I love you, man. That's all.
Underrated channel, just got a new sub
Why can I like it only once? Some serious great tips here! Thank you!
Thank you! I was able to redo something that's been bugging me all weekend.
SO HAPPY to have a clean mesh now!
Instant subscribe.
Very cool tipp! Thanks
Extremely useful video. Liked and faved.
Thanks man this is one of the most helpful channel that has the shortest video
Amazing tutorial. Clear and concise and straight to the point. Really appreciate it.
You've given me more inspiration to become a contributing member of society than anything else, purely so I can donate to you..
Don't hold your breath but chirst you and Hubert are the most deserving
Ahh, just what I wanted to know! Auto-merging and ctrl x to dissolve vertices!
I got your book not too long ago, I keep a shortcut of it on my desktop. Sooo great! ^^
Taking away several insanely useful tips from this one. Thanks so much.
Love it! What a lesson!
As always .. a life saver for blender .. Respect +10
I'm starting with Blender and this is amazing! Thank you
Good stuff, man. Thanks!
This just saved my big time pain in figuring out and manually making perfection ✨😭🖖🖖😭🖖😭🖖🖖😭.thanks a lottooototootototooot
Love the music!
wow, this tip is awesome!!!!!!!!
This guy must be The master of Blender
Thank you very much 👍👍👍
Thank you so much!!!!!
wow thank you so much
Legend thank you
Dude! Your timing couldn't be better! I've been trying to figure out this exact problem a few days ago. Basically I have a relatively low poly model and a displacement map. I created the map to only affect a small area of the model, basically an ngon like your leaf. I've been struggling with how to both fill it with a grid and change the density. Thanks!
U always amazes me
That's pretty good
Very nice work as always Jan!
option simple in subdivision best to do edge crease
This is very useful, I didn't know knife project was a thing.
Thank you! So useful tutorial!
Fantastic...I have looking for ways to do this on a large project!
I had uploaded many files to [redacted file hosting site], but lost all my local copies due to a brain-fart.
When I download my files from [redacted file hosting site] to recover my work, I found that all of the objects had been triangulated!
All my beautiful edge-loops were gone...lost in a sea of messy triangles.
I was about to re-create many pieces when I saw this article...can't wait to try it!
Great info as usual and finally prompted me to buy your digital book.
In newer Blender (3.3.0 LTS) there seems to be a bug with the first tip cutting faces with knife project due to selecting the two objects in viewport then switching to edit mode. When attempting to perform the knife project you receive error:
"No other selected objects have wire or boundary edges to use for projection"
As workaround:
* In object mode of the 3D viewport select the leaf object.
* Switch to Edit mode.
* In the Outliner Ctrl-select click your cutting plane. You should see your leaf and cutting plane selected in the Outliner.
* Running the Knife project should now work.
Hi Foobar, thanks for getting the book. When you say there's a bug with the first tip, which first tip are you referring to? Can you point me to the specific page you mean? The "workaround" you describe is the correct method for Knife cutting since Blender 3.0. See this video: czcams.com/video/rnDzzHAWEHQ/video.html
@@BlenderSecrets I meant the first tip in this video where you cut the leaf with the plane grid using knife project.
The bug is not yours but, Blender bug. Bug seems to be with the selection of the two objects are not maintained when you switch to edit mode.
Hope that clears it up? *EDIT* Or I should have just watched the video you linked..... 😊
Please make guide for beginner...i know its to ask but if possible, your methods are fascinating
Perfect
Wow this is so helpful! Thanks!!
This is super helpful!!
thanks!
Great modelling lessons!
I was looking for something like this for a couple day!! Thank you!!
Epic
Great!
very useful video !
Thx
Very useful 🔥
If we buy the book do we also get updates on future versions/updates on the book for a while? LIke, 1 year of updates or something like that?
Yes, free updates forever when you buy the book.
Je bent een legende, blij dat ik dit nu gevonden heb. Kort krachtig én to the point :)
Is this fantastic, thanks man for this. Is this very very important technic for transform after knife aplication. Thank very much
nice video
The first method sounds quite powerful, although the second seems to require less clean up
ok thing to say ----------DAYUM BROOOOOOOOOOOOOOOOO!
nice
Do you have any videos about fixing "mesh is non-manifold" issues? Sometimes I can't figure out why or exactly where my mesh is broken at.
Loving these longer related-topic collection videos.
1) Make sure it's a closed surface without any gaps
2)I usually use remesh modifier and set to voxel.
3) Decimate it to bring down the mesh density.
Hope it helps :)
Tremendo hermanaso
Je préfères JV legends plus "factuel" que "perso", mais le coté "personelle" c'est bon pour une petite intro👌🏿
How would you do this with an .SVG imported shape? From Tris to Quads?
Felt like an idiot because I couldn't get this simple tool to work. @45 seconds "delete only faces" was the part I was missing.
Maybe you know how can I make retopology faster with hard surface models. I transfer them from CAD program to Blender, and make them as low poly as i can, but with all details. The problem is that there are a lot of non connected polygons, and such retopology by hand is quite time consuming, even if I use moi3d with smart converting alghoritm. I use a lot of tricks from your book, but maybe there are some tricks or nice addons. Would love to hear some advice.
Small brain: shrink-wrap modifier
Galaxy brain: apply cloth physics simulation and simulate scissors trimming the edges
I just watch everything related to blender. Regardless of I understand it or not.
AWSOME °_°
👍👍👍
👍👍
I’m doing product design and I have a 3d non manifold object with terrible topology, can I retopologize(is that a word) by using the method you showed on the leaf?
Make a video on texturing with texturingxyz images
N-gone
do I CAN APPLY THIS TECHNIC TO THE SVG FILE IMPORTED FROM ADOBE ILLUSTRATOR.
I TRIED TO DO IT, I CAN'T MAKE IT
can this secret also be replaced as a retopo, is that possible?
Ntikiant6! Are quads better than triangles?
HOLY SHIT YOU CAN DO THAT??
How did you trace the leaf so precisely? I was trying to do something similar and couldn't find anything very helpful googling it.
Just extrude a vertex by selecting it and pressing E, then you can just move it and extrude again, and again... and again... if you zoom in, you can be more precise.
@@BlenderSecrets thank you! I wish blender just had a pen tool that you could add edges/vertices with as you draw. Maybe there's an addon somewhere 🤔
How would I do this with an imported SVG file
I successfully converted all the n-gons to quads but the topology still looks like garbage (but ig that’s to be expected when I try to use these tricks on a >20 sided weirdogon)
Unreal wants triangles now, i think.
I know this sound stupid... But why? Why triangle to quads? Does it mess with the object?
More like soy-gons and qhads. Am I right?
fantastic