Drive Form Breakdown: Valor Form ~ Kingdom Hearts 2 Analysis
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- čas přidán 26. 08. 2024
- Starting a new series breaking down the drive forms seen in Kingdom Hearts 2! Hope you enjoy!
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Sora while in Valor: time to throw hands
Donald: magi-
Sora: no, only hands
Goofy: but you're using your keyblades-
Sora: H A N D S
LOL this made me laugh so much
Lmfao I just want to say I like this comment, but since there's 69 likes 😁
that transition from 3 to 2 gameplay was smooth. nice editing lol
I know right? So satisfying to watch xD
I didn’t even realize it wtf
yo came to post the same thing
i had to go back. i fw it. thank you for noticing
I thought you meant the combat for a sec.
I am big dumb. Someone pointed out that the stats are changed by the other keyblade you have equipped xD Ignore that part in the video haha
Also holy heck! The support for this video is insane! I am reading all of your comments and I'll try to respond to as much as I can :) Thank you!!
Hello again
What happens ifbyou turn off synch blade?
@@alfisyahmi7119 You can't turn off drive form's abilities. They are always on and can't be changed.
@@sanzei611
And even then, they're not really functional abilities, it's just flavor text that describes what the form does, you can delete the unique form action abilities in a save editor or give them to other forms/base Sora, and nothing functionally changes
0:05 that was satisfying
I know right? I was waiting for somebody to mention that xD
That 3 -2 transition was CLEAN
Editing: Infinity/10
Also known as the "extremely groundy form"
The extremely groundy form until you hit a ground combo finisher and chain with an air combo.
Timestamps:
0:00 - Intro
0:17 - Some stats and info
0:46 - Clothing changes
1:16 - Animations
1:23 - Abilities
2:25 - Ground combat
3:52 - Air combat
5:00 - Strategy
5:58 - Bio-Roxas' thoughts
It's the form you accidentally enter when fighting Vexen
That transition was smooth as butter
Playing this game as a kid i didnt notice the amount of details put into each drive form, i get to appreciate game developers work more now than im older
His Valour Form is reminiscing the Filipino Swordsmanship Martial Arts: Arnis. It require at least 1-2 swords (or wood rods) and quickness.
Thx for the insight man i love the blending/inspiration from real life to video game attacks very interesting. Reminds me of Assassins Creed
I actually think this is Niten Ryu style of Kenjutsu. With the Footwork and the less dominant hand forward, which is something you see from japanese style of dual wielding.
That switch from 3 to 2 was godlike
One thing I appreciate about Drive Forms in KH2 in general compared to Keyblade Transformations in KH3 is that the attacks in Drive Forms have very impressive choreography and are cool without needing too many flashy effects. While I really like a lot of the combat of Keyblade Transformations and think they're cool (and powerful-looking) in their own right, nothing comes close to the amount of movement and skill shown in Drive Forms.
Yeah Kh3s is SO OVER THE TOP which isnt really bad. If you REALLY think about it bc of the technological advancements like having much more heartless/nobodies/unversed on screen in a given moment it makes complete sense to have crazy powerful stuff like Favorite Deputy formchange combos. Unless a cool idea i have is what if Sora *kept* the drive forms from kh2 but they adapted to this new playstyle thats so different to kh2. Then again my idea doesnt improve anything *at all* the exchange of visually impressive choreography for crazy over the top finishers remains. Also I think this change *HIGHLIGHTS* just how much more powerful Sora has become. In Kh2 Sora had to fight much more technical but now that hes so much more powerful he doesnt need to be technical so he can just brute force his way through mob fights which perfectly embodies KHIII (not critical mode tho)
ThunderCharged yeah Sora really looked like he knew what he was doing with every attack and every animation is precise and clean while it just comes off as sloppy and unfocused feeling when you’re flailing around in certain transformations, enemies are too spaced out sometimes and that alone is one major issue in and of itself when it leads to missing certain attacks or getting hit off screen
@@moonsets-on_you And then Double Form happened...
@@Bobsican fuckin love double form. some fans and I call it Twilight Form tho. its a better name.
Short story: My first time beating Lingering Will was in Valor Form.
nice
You are a brave man
@@BioRoxas 😂
Nice one.
I'm going to make that my goal.
Dude, I'm loving the breakdowns. I learnt so much for this, like how Valor's attacks are situational- I never knew they were like that!
Keep it up!
0:06 .....I’m so ready for this video 😍😂 after I finish rewatching this segment 20 more times
omg!! its beautiful to see all the love and care in the small details put into this game
0:06 that was a sick transition! Great vid, man.
Those are high cards at the end. It would be a shame if someone used a zero after those >:3c
Vexen and Larxene: 😶
I’m a big fan of this breakdown series. Keep it up!
I loved this video, I can’t wait to see other drive form breakdowns!! Hype!!
Nice video dude! Question: Would it be unreasonable to ask if you're going to do Riku's transformations in KH3D when he links with dream eaters?
I want this video idea!
Please do this !!!
Tulox I think that’s too much
Already have it on my list! :)
@@BioRoxas You're doing great work dude! Keep it up, but make sure you have time to enjoy yourself and family and all that stuff, ya know?
I feel like the boost in magic is because of the keyblade equipped to valor form
It is you can equip another keyblade on valor and you get more attack and magic
Hope these vids will serve to remind people that more care and precision was taking with Sora's animations. Lots of cool practical quick swings. Valor form really shows off less is more with less particle effects and while different weapons in KB Forms in 3 is neat just having the keyblades and doing cool sword play with them is better to me. KH2 really emphasized that even in base form wit the main combo mods you got
Agreed i miss the animations of kh2 honestly especially the running animation. Even tho i dont like kh2's run speed it felt grounded. But kh3 isnt supposed to be grounded theres diving attacks and you can stay suspended in air for a REALLY long time. So this detail was inevitable. But man once the kh3 dlc comes out ill know if kh3 is better than kh2
Nitch42 私の仲間たち the way they’ve described the Remind dlc alone it doesn’t sound like a Final Mix equivalent so far honestly, I’m hoping they have much more to reveal about, especially another keyblade or 2
0:06
Dat editing tho!
:0
I liked all of the drives but for some reason I liked this one the most, the look felt just right, especially with the red glow and electrical sparks around you as you moved about...if anything Valor form was the first I leveled up.
Yeah Sora was a real brawler when it came to Valor form. To me it has the upmost finesse and raw power a swordsman can have with truly being one with your blades before getting into otherworldly business. Like Master form he basically taps into the Matrix and Final Form he's just otherworldly, like he tapped into the power of Infinity.
I like to think each drive represents an aspect of Sora. Valor represents his courage, to charge forward when things go sideways. It's reinforced w/ the requirement of Goofy being in the party. Most shielders draw aggro, giving the team a chance to turn the tide, that takes *Courage*. To know you're getting hit, it'll hurt, but the team won't get a chance to beat back without you, not without repercussions. I imagine Goofy boosts Sora's courage dispelling any of Sora's fears when Valor is active to give him the extra push to rush in and strike down their foes.
Edit: I'm doing this for every Form breakdown video so you could find those comments if, you know, you want to.
That's a cool transition.
This is my favorite form in all of KH and I love seeing an analysis for it. You have been doing an amazing job with these with the amount of detail you put into these!
Drive form > keyblade transformation!
Dual wielding keyblade is all i neeeeeed 😭
yeah, there's something cool about wielding two weapons
Isn't there anything cool about using yo-yos? Dual wielding is just using the same kind of weapon you've already used the entire game (only 2 of them). Also KH3 technically does have dual wielding with double arrowguns, claws, twin yo-yos, blizzard blades.
@@roiitzkovich4545 yeah but double keyblades feel more satisfying for me
Roi Itzkovich yeah but you’re dual wielding 2 keyblades of your choice, the very weapon that the series birthed, with flashy yet reliable combos, feels pretty damn good, a lot more than whiffing attacks kinda often with random yo-yos or claws, at least to me and I know many others, I honestly don’t feel like dual wielding was something that Sora should’ve ever lost and it could’ve easily coexisted with transformations as well...
@@SSlash It would've been an issue because you miss the option to mix between keyblades's abilities. However, in KH3 each keyblade can have up to 3 abilities at once, with the upgrade system. Also, keyblades in KH3 have very high stats with the upgrade system (even higher than DDD) so dual wielding would've been broken. Yeah, give people more reasons to say KH3 is broken!
That opening transition was so fucking sick dude
After getting used to all the kh3 analysis I didn't even know I wanted this, but I did and thank you.
i wish they would show a video for each ability ingame, like you did. I always have to figure out what every action ability looks like by testing.
Right? Just a preview button or something in the tutorial menu!
Bio-Roxas I’m sure if they were to make the game today they would have 😏
Tell me the Forms in 2 felt more rewarding then 3.... it’s just more reward to my work and drive forms was so much cooler then whatever form change in 3 was
Literally in every way forms are better in 2 .like literally
@@komlat253 I disagree substantially. I think your missing the point of how drives in that (KH3) were based solely on Command styles and implementation of keybalde transformations. Heck yeah drives are my favorite but KH3 tries to do something different and gives it a unique take combining all 3 states of gameplay including transformations of course since that new to a player character ignoring Terra's Shotlock. And they stil had unique magic and sub abilities you couldn't do in other forms. Sure progressions nice in KH2, but who used it the first time though? That's why 3 was streamlined like crazy but a change that not necessarily for the better isn't all that bad. Transformations are still fun.
Besides let's be real the only people who dig drives are the ones who aren't tired of the command deck being the center of everything you do.
Who came here after Sora got released on ultimate and found out they added this form?
KH2 animations are so good my god
jovars so many little details in each animation that you don’t notice when playing, wisdom form in particular has a lot going on you don’t normally see
Where did you hide Goofy's body?
Xys d in soras soul
I have a theory that he loses his existence and sora makes up the slack for power that would be needed for the group his experience is also transferred.
Nice attention to detail using Kingdom Key and Oathkeeper like Sora's official render
Haha thanks ^^
Oh that's really cool. Big fan of your Breakdown Series, so i can't wait for Final Form!
Do the transition at Twilight town. Would make it even look cooler!
Lets not forget decisive pumpkin is really good for this form since its ability is ground combo plus and valor is a bit groundy
Its finishing plus
That's Rumbling Rose. Or whatever the name is. It's the keyblade from Beast's Castle.
Decisive Pumpkin is Combo Boost.
Dylan Rutherford I dunno about you but I majorly prefer the air combo in Valor so it’s not groundy to me lol
@@SSlash lol i stopped using valor air combos once master was unlocked
Perfect choice of music
That was good. Valor isn't my favorite just cause, like you said, a lot of the combos leave you open with no way to escape without taking a few hits. Lvl 1 runs make this form essentially a hail marry until you get another form, or just a way to get a quick emergency heal. Anyways, with this series I was wondering if at some point in the future you are considering comparing Roxas' duel wielding style to Sora's duel wielding style? He seems to have 3 different times when he gets to duel wield. But you only get to play as him duel wielding twice. Once in KH2 vs Axel, and again in 358/2 at the end of the game. The other time is the dive into the heart at the world that never was, but his fighting style really changes from anything you can do when controlling him. Idk, just thought I'd bring it up and ask.
Id want this video idea too especially since we have the dual wield roxas mod in kh2, gameplay from 358, and kh3 dominating saïx
That transition was so tough
Cant wait for Antiform and Final Form analysis
Would've been even cooler if the Keyblade used prior to the transition had a Formchange that sorta looked or was reminiscent to a certain drive form (e.g. Shooting Star/Mirage Staff for Wisdom Form, Kingdom Key/Starlight for Limit Form, Ultima Weapon for Final Form, etc.
Well, you wouldn't have really seen the Form since he transitioned as the animation started.
Unless you mean transforming into Power form then transitioning KH2, but that wouldn't be as cool because then you couldn't really split the animation like this.
But it would have been better if he'd been in Twilight Town in both.
i miss the kh2 forms, for my point of view they're better, you know bad ass double keyblades
I love KH3, to death and back, but this is seriously one of the little things that annoyed me about it. I miss how Drives used to work, they were so fun! :)
I like how drive forms lasted longer than the formchanges, it was more fun that way
mystcflme Yeah, but, I see why? Drive Forms were broken in some sense of the word, but to outright remove how they used to work is overkill to me. I still love them though and miss the system.
@@MuffinMythos I kinda wish that the formchanges could last as long as drive forms, but that probably would have been broken
BlueBoyX95 I mean technically sure end game drives are sort of broken against anything but bosses and even against the data org and lingering will they can do outstanding amounts of damage at times, but really it’s certain things that final form can do that’s busted like the firaga spam, it’s something that I guess the devs didn’t account for or rather left in because it’s usually a way that you know you aren’t fighting the boss exactly you’re just spamming them down really quick with oathkeeper and bond of flame lol but I mean, at least they felt powerful for a reason, they do take a resource after all and each required to be leveled up
@@MuffinMythos Formchanges are more broken than drives.
Valor has a magic finisher where he slams his keyblades into the ground, causing pillars of light to shoot up from the ground and knock up enemies.
Thanks for making the video! I really appreciate mechanics being explained in games.
Glad you enjoyed! C:
This is the greatest game of all time tbh. It really felt like a passion project where all ideas were fully expressed.
I think KH3 is KH1 for the new generation of 10 year olds so i'll give it a pass for its failures and appreciate its attempts.
I hope KH4 is more refined and differed. It'd be nice if attractions in Kh3 could be immediately used for the finisher by holding triangle for the action command.
That is actully a good way to look at kh3
Same I got alot of kh 1 vibes playing kh3. So Hopefully the next game will learn alot and be even better.
Attractions *can* immediatly l be used just for the finisher. It's just that you tap instead of hold. It's not like you actually have to wait for it to wear down, just make half a second to raise and lower your thumb.
The Valor form Mask in Halloween Town is actually the Ninja job from Final Fantasy
Wisdom is a Black Mage
Master is both
these are so entertaining to watch, please don´t stop making these.
I plan to keep this series of breakdowns going for a while :)
Can't wait for the Wisdom Form review, the animations for it are insane! Not putting down the other Forms, because they're awesome in their own way. Regardless, nice video.
Realy? Wisdom form has insane animations?
@@xXBladeMaster1337Xx he/she means the transition between the motion "free movement"
For shooting and magic too,
Don't underestimate wisdom form!
Wisdom reflect looks REALLY cool. Like I love the slight differences all the forms that can use magic have when using the same magic because it really does change things up. Like Final Form blizzard shoots out like a double barreled tank
xXBladeMaster1337Xx yeah, the finisher alone essentially has him start to get down and slide, and while doing a spin and still shooting, pretty much throw the keyblade and catch it before getting upright, at least that’s how I’m describing it in my head right now 😅
Yess! So glad you are doing this 😍
Watching KH2 in 60frames will always amaze me
I freaking know right?!
Ah. A good game. Finally
Your magic stat determines how much damage you deal with magic. It doesn’t determine how much magic resistance you have. Resistance from certain magic elements is gotten through armor
Valor & Final Drive form was my go to forms
I knew it, came back to this video after double form was shown off and I knew it had some moves from valor. Brave Shot and Brave Beat immediately come to mind as well as the charging air finisher
(Sora activates Second Form/any Form when the animation is disabled or a Drive Form. me: *HEEAAAAAAH!* )
That transition is just so smooth. I have a suggestion too: do this for all all Drives and blades for 2 and 3, respective for their Forms.(eg Kingdom Key to Limit and such)
Clean and nice for the analysis! Not too much, not too flashy. I commend you for this!
I know this is months old, but I wouldn’t mind you rehashing the same information despite how old this game is for the sake of the newcomers. I’m a veteran player & I am STILL learning new things about KH2 post-KH3.
Also that transition from 3 to 2 was amazing!
Oh awesome ^^ I’ve been planning to head back to KH2 actually!
Final form HYPE
Attack, and Magic are Sora's offensive stats, but only him and party members have such stat.
All enemies have only Attack and Defense, and resistance to the 6 elements in KH2, Fire, Blizzard, Thunder, Dark, Other/Light and Physical.
Sora and party members have Fire, Blizzard and Thunder resistance. This is sort of the Magic Defense stat, since most magic, both Sora's and enemies' alike, are element-based. It all is calculated by the Defense stat and then have a bit or large chunk taken off by the target's resistance to a certain element.
Other/Light and Physical are used in magic such as Reflect, Ripple Drive and Explosion (Other/Light element) and normal keyblade swings and certain finishers (Physical).
There is information that Magnet deals Dark damage. I am not sure if this is or isn't true, but I think Sora can only deal Dark damage while in AntiForm, and enemies just have 50% resistance to it (Coming from there the halved damage dealt while in AntiForm).
Physical and Other initially seem similar, since enemies have no clear resistance to it, and isn't mentioned in the status screen, but they're very different. As an example, Physical cannot hurt a Large Body from the front, but Other/Light element can. This is because the Large Body has 100% Physical resistance in the front, but no extra resistance to Other/Light.
As an example, Vicinity Break, Counterguard and Finishing Leap, all of them using the Attack stat don't deal Physical damage, instead they deal Other/Light damage, all of them being able to break through a Large Body's guard. The exception to it is Guard Break, which just ignores resistance completely.
Cant wait for final form!
2:32
Don't mind me~
Setting marker for combat animations.
Actually the strength and the magic are from the 2nd keyblade so it basically means valor form has the same strength as normal form it's just that the 2nd keyblade adds more strength and magic so the plus 1 magic was from the star seeker keyblade
3:30 i love that spin
Sora uses KaioKen moves 😩 He rlly puts the words to use of “My friends r my power”
the thing about the strength and magic boost is just the stats from star seeker, but since this is an old video, i think you know that already.
Hey, this was awesome. I love watching Sora slowed down.
We Did It.
I never played 2 much so doing these for all would be greatly appreciated!
I’ll say it now ... KH2 can’t be beat ... love the animation breakdowns cause he’s moving so fast it’s hard to tell what’s going on besides something really cool and looking forward to the breakdown of other kh2 forms. *proceeds to subscribe*
KH2 can be beat pretty easily. It really isn't that great of a game.
Ah the original before keyblade transformations
How I would've done Valor Form:
1. Replace spells with Elemental Melee attacks, similar to Spellblade/Gladiator Jobs in FF.
(Except Cure and Reflect)
2. Replace Cure with a "Power Charge" Skill that puts Sora into MP Charge, but makes him impossible to stagger until MP Charge is done. (He still takes damage as usual though) (The point here is to give Valor a reliable way to use Berserk Charge, or just combo in general)
3. Turn Reflect into a counter move that does a ton of damage but with an unforgiving timing to it. (Something like the "Tiger Drop" move in Yakuza games czcams.com/video/7Q8LEy6fPoI/video.html )
All in all, this form is a nice fit for casuals (get stronk, mash X) but they'll likely discart it in favor of Master or Final since they're flashier, don't seal curaga and any 2 party members will do the trick. Seasoned players only seem to use it for the sake of using it, or to get High Jump...
Sonny FIRESTORM I personally think having guard alone in this form (with a much shorter animation and timing on it) would’ve been enough to make it viable for a lot more scenarios, and they have an animation for it, there’s no real good reason why you shouldn’t be able to when it takes Goofy the DEFENSIVE one to use it lol but yeah, if valor had some things like limit form that replaced spells, it’d be pretty nice because you could actually enter berserk charge with the form
@@SSlash Okay, I believe you.
...but seriously:
1. I think Valor combines Goofy's "Physical Defender" trait with Sora's "Hybrid Rusher" to make it into a "Physical Rusher"
2. Something like a defence-oriented form would be counter intuitive, given defence = stall and forms run on a gauged timer.
3. My thoughts exactly. Valor Form, the physical form, can't use the ability 107% geared towards physical attacks.
Sonny FIRESTORM I mean I’m just saying I think it’d be nice if it could defend somehow, hence why I said give it a shorter animation and even less lenient window to use it, meaning that while it could defend it doesn’t encourage it at all, it’d be the only form that could do so outside of limit and the others only being with reflect, I feel as if it’d make it a much more practice choice later in the game for that alone, because let’s be honest, it’s really not as it is now, it’s something they should honestly change if 2 ever got a full on remake of any kind. Yes it has a place in the game as the early/risky form but it doesn’t need to be just that.
@@SSlash Keeping the Leap Attack on idle Square is for the better. The only issue with that leap attack is that it doesn't cover enough range to keep up with that spinning attack from Final Mix.
The reason for that Counter move replacing Reflect is just for people who can't get by without Reflega and stuff. (But since it's not Valor's specialty, it has to be hard to pull off)
Sonny FIRESTORM I mean well why not keep the leaping attack as a normal thing to do like sliding dash?
I hope you do Limit form as well!! i know KH2FM exclusive but it was prob the most used drive form when it got released in the remake!!
The Magic needed was one of his Finishing move
My dream came true! I was hoping you’d do a break down of these forms!
To me the Halloween Town Valor outfit's head thing looks a bit like DIZ/Ansem.
I was gonna say I wish you'd do the KH2 forms too, glad to see you're making them as well, I just cannot state how helpful this is, thank you very much! It might be a little redundant but could you also cover Sora's base form as well, I think he has pretty unique movement tech and combos even without drive forms.
Again, thank you so much for making these!
Yup! I plan to do base form combos!
@@BioRoxas Neat! Can't wait!
maybe u get a boost of magic because there may be some reaction commands that the attack damage may be based off the magic stats and if its used when in valor they wanted to make sure those attacks get a boost too. i could be wrong but im just theorizing.
if sora would wield two keyblades as his default weapon instead of one like roxas then his battle stance should be like valor form since sora used mostly offensive attacks even though he wield all kind magic at his disposal.
This game is over 10 years old there's pretty much nothing I don't already know about it
Thanks a lot, man. I always wanted to know Sora's moves since they are so quick in this form. Final form will be tough... but you managed to describe Ultimate Form from 3 so i doubt it will be a problem for you hehehe.
Karby's Place well here’s a starter, on one of the ground finishers in final form, Sora looks like he’s just sipping around but he’s actually kicking off of his keyblades at pretty much light speed as they circle around, it’s all very fast 😌
In the aerial finisher attack that sora does, the animation where he dashes forward and has his offhand keyblade spinning on his hand is really similar to the animation from master form when casting fire magic and double forms second combo finisher
Mann kh2 was ahead of its time
Valor only playthrough. Using the right stats and keyblades make this form devastating.
I think Magic is used for the Brave Shot finisher. Although it's from Star Seeker
The stat increases based upon the keyblade you have equipped to that form.
Who's here because it's in smash?
I wish the game would show the moves when you check them in menu now
that's why i love kh2(fm) the game it's an dmc(hack n slash)/sonic(plataform kinda)/rpg(base)
GIVE ME STRENGTH!
Valor form is good for the early game but you can see that it is kinda flowty (about as flowty as KH3).
Kh 3 does it better with the floatiness cause of combo cancels
@@MisterPudd And the ability to guard, dodge and use items in mid-air. It's like as if Osaka team knew they can't make not-flowty combat so they solved it by making aerial combat just as relyable as ground combat.
Roi Itzkovich it’s not even floaty, you just don’t have defensive options in the air, that’s not exactly what floaty means, it means you’re stuck in the air for extended periods of time where gravity isn’t kicking in, and this isn’t exactly that at all
@@SSlash OH YEAH? 3:35, 3:57!
Roi Itzkovich that’s literally one attack, and a finisher that’s made to launch up enemies and you to follow up with a air combo... buuut okay
KH2 was my favorite KH game. It had more worlds (13 full worlds versus kh 3's 8) of which most of them you returned to to continue the story, which was great because spending more time in those worlds is fantastic. KH3 just feels short comparatively. Plus I know they're Roxas' shit, but I miss synch blade, as well as the keyblades Oblivion and Oathkeeper.
Hey, if you are going through a breakdown on KH2 forms, could do a breakdown on Vanitas' Mod forms? That would be cool.
I’d have to talk with the developer!
Bio-Roxas it’s all mostly animations taken from reaction commands and other attacks just sped up and spliced together tho but you didn’t hear that from me 🙊
@Superslash really??
Edit: wait nvm thought you were talking about Valor Form’s attack animations.
Sora cloths looks nice in valor form
I did not know about this omega finale thank you for this video lmao the more you know
Seiji Ikari omega finale is also in the “strike forms” in kh3, the even more you know 😉
Superslash I knew it was in kh3, it was one of the few things I praised about kh3 but knowing it was already in kh2 just makes me like 3 even less lol
Seiji Ikari yeah I feel like kh3 just stole a few ideas from 2 and didn’t even do it right lol like the forms wanting to be drive forms because drives are much better because you choose exactly when to use them and you can actually mess with their combo lengths and magic is changed in each one besides valor of course not to mention each form and base Sora attack (besides wisdom really) works based off how many enemies are around and what not, just another thing 3 screwed up on top of deleting finishing plus
Superslash yeah transformations were a major let down, the fact that so many of them use magic the same way and how slow switching mid combo feels I just feel they were a major disappointment. The whole not being able to choose your own form on the fly is made even worse on crit in kh3 since building up situation takes ages.
Seiji Ikari yeah and it just sucks because they didn’t need to be that way either, they just really wanted to babify the game lol while KH2 went off of KH1 only growing from it, (though I loved the exploration in KH1 and the series literally ditched that and it’s never ever gonna come back I guess) KH3 just tries to mash together some mechanics from every game without a clear focus for most of it while said mechanics from every game after 2 were also thrown in as experimentation without a direct goal in mind of what the game is supposed to be. Osaka has made some pretty good improvements but it only feels like they’ve done so by trying to imitate what they feel a numbered game was supposed to be rather than letting having a clear vision in mind and letting it be able to prosper and flourish. They got all this new hardware now and I feel like the only things they did with it was make the game look prettier and have more things at once be happening.
It's the shock wave that gives 1 magic