I remember this one Jetski racing game back on the xbox and that if you went out of bounds a large squid/octopus tendril rises out, grabs you and throws you back into bounds, pretty scary when you first see it as a kid with no expectations besides (what happens if I keep going)
Ditto. I ran into two of them a stones throw south of Stellar Basin, probably because of stress/insanity. As I was driving forward a backfin 3-4 times the hight of my boat suddenly appeared.
@@minibom2246 Somehow I played through my whole run without seeing it and I had no idea it was actually present in-game until I saw this. But on the main map!? That's even more freaky, that it was actually there in-game the whole time and I didn't know it.
@@11thDC trust me I know. For me one of the scariest things when I was young was fighting krickey in ty the tasmanian tiger game. It has this creepy mechanized noise that would intensify whenever he got close, and no matter where you swim he was always locked on to you.
As one who has a fear of dark open ocean, this is absolutely horrid. I'm just glad the creators didn't add any kind of crazy sounds. Like the crunch of the boat or the squeal of the metal as the ship got swallowed whole.
I saw this creature just randomly on my way to Devil's Spine and I nearly shat myself from the shock... Needed to take a break from playing after that xD
It might be like a Ghost Leviathan situation For those unaware Ghost Leviathan's from Subnautica are used not only to keep players in the map but also used as enemies in one of the late game biomes
I like how you stayed quiet as the creature was swimming past - and then opened your inventory once the coast was clear. It gave a very "welp, time to change my pants" vibe 😄
Dredge has spawned so many theories in my mind, from how important saying HER is, to the collector saying "I'm as human as you are" which always makes me think, is our character human?
That’s actually super cool that it gives you the warning of the giant sea serpent first, then if you ignore that and proceed further it gives you the much less diagetic “turn back” message, giving you one last chance before the game forces you to die.
There are many games that will kill you when venturing towards the edge of maps. Certain developers and game companies put hilarious ways you will die by the edge of the map of a way to keep you from drifting off course.
Some of my favorite map boundaries I've discovered in games were in the mx vs atv series, one of them gave the impression of an endlessly explorable map and hit you with an invisible wall that sends you flying.
If they're ever gonna make a DLC, I hope we get a chance to bag creatures that size and bring it back to sell with the townsfolk going: *"Where on God's green earth did you catch that thing?!"*
@@pedropedrohan102 I was about to say that lol, you might be able to haul the smaller sea monsters though like the nightfish or maybe even the serpent creature in the second area of the game
That's such a great way of informing the player what will kill them if they venture further while also being in line with the game and informing them of what will happen before they reach that point
I am trying to avoid any spoilers till i play it myself... but boy I couldn't resist clicking on this video. The sounds and looks of it are great .. I love the huge "monster" to stop you from going to the wrong places. Subnotica wis his gohat leviathan and know this dude
Reminds me of the fact that someone is trying to develop a sort of flashlight that allows you to see down into the water. I mean, it's asking a question that you may not want the answer to.
Yeah that person is chasing a dead end. The way water works is that as you attempt to shine light through it, the light rapidly diminishes. Hence why sunlight never penetrates 1km underwater
This was the video that introduced me to Dredge. Thank you for curing my thalassophobia and simultaneously showing me such a wonderful masterpiece of a game. 😄
Like how it passing by first time was a subtle flex/warning, then what many would think another warning other then the obvious “uncharted waters” it gives you a fakeout then bam down to a watery grave.
When I was younger I'd go out on boats at the lake all the time. When we went fast enough, I would always see giant scales underwater as if there was an unbelievably large gator under us. Still think of it sometimes.
Has anyone else tried using the manifest ability just as the leviathan’s rising to eat you? I’ve tried a few times. Each time end up porting away just before it rises. Want to know what happens if you port out at the last split second. Do you escape to safety? Do you still die? Does it break the game? Cannot get the timing down, so I don’t know. Hopefully someone else can pull this off.
That is great game design. I don’t think there’s been anything in any game that more clearly tells you “GO. AWAY.” than a gigantic sea monster crossing your path.
0:39 THAT'S what I heard! I was up toward Devil's Spine checking out the little islands and heard that behind me in broad daylight, scared the crap out of me and I just kept moving, when it felt safe to look back I couldn't see anything.
From what people are saying, you don't have to go beyond the map boarders to encounter this. If your sanity gets super low from not sleeping and all that, you have a chance to encounter it much closer to the main playing area.
@@bloodwolfgaming9269 Oh yeah, I pushed my luck within 10 minutes of opening the game and introduced my boat to it's tonsils right in the bay between the Marrows.
@@savagecabbage1184 Ghost Of Tsushima is a lot of fun. Your comment does not make any sense. If you are bored with a game, you stop playing. You do not continue to play, let alone try to 100% complete a game you are bored with.
Yep. One of them is that if you have a fast enough ship - you can just cut straight to the good ending. And if you don't, you'll probably get bored from sailing for too long.
@@RequiemPoete Snowglobe is spherical decoration, which, when shaken, causes the snow to fall slowly. Snowglobe restriction means that there is a circle or a square of a hard boundary around the map, beyond which nothing happens.
this reminds me of the jam and Dexter games, in the first game when you go to far in the water, a scary piranha eats you, in the second game a robot brutally zaps you to death and in the third game a monster like creature with tentacles. Almost gave me a heart attack the first time I encountered them as a kid.
(Translation) 0:30 "Duude! The hell are you doing here!? Turn back!" 2:30 "Duuuude!! Go home! Do you want me to eat you that badly!!?" 2:43 "Fuck it! You're my meal now!"
They're not just at the borders of the map and beyond. There's one I keep coming across somewhere in between the Marrows and Stellar Basin, he had eaten me several times even though I was not even anywhere near the edge of the map
Got curious and ventured towards the edge of the map. The sun has just started to set when i got the "Entering Uncharted Waters: Turn Back" message. Right as it did i had a flashback to playing spore many years ago and entering the water in that game.... and with that i promptly turned back and never went close to bounds again. Glad this confirmed my fear.
The visions imply Levi as a plain old hero; singing to the lighthouse and keeping the dead things dead. Not Death just Cerberus. He’s also based off the monster from The Fog Horn. Should we try… flirting?
I love how the game warns you 3 times before it wrecks you. First you see the sea-t-rex, then the screen turns red and a literal turn-back-now sign appears, and then the sea-t-rex appears again, mad and hungry. Although I don't know if you can escape back into the map once the monster appears the second time, so maybe thats only 2 warnings. Still! It's cool
I am planning to be a game developer, and in order to stop players from going off the edge of the hub, I've created a truly terrifying entity known as shark. When you go near the edge of the map, the water starts to turn blood red and bodies start to float up from the water. A group of them spelling out "SHARK AHEAD". Though this may seem like the game is going to put up an invisible wall, the water starts bubbling. And the screen starts to wildly shake. This is when *it* appears. *It* swallows you whole. And *it* appears in the journal of foes.
reminds me of Splashdown for PS2 where once you went to far out of bounds a giant tentacle would drag you under water and throw you back into the map...good times
"Detecting multiple leviathan lifeforms in the region. Are you certin whatever you're doing is worth it?"
"Warning: entering ecological deadzone"
"Outer orbit scan of the deadzone has reported unusual and aggressive-" *roar* "...please leave this planet now."
Lol
Was looking for this comment
Yes,no, maybe, probably....who knows
I love when games have fun with their map boundries instead of just lazily slapping down a big invisible wall and calling it a day.
Or just blowing up your vehicle or draining your health for no reason.
The Jak series always did this right.
I like subnautica and sea of theives approach. It’s a fair warning in gameplay, and both are connected to the lore
I remember this one Jetski racing game back on the xbox and that if you went out of bounds a large squid/octopus tendril rises out, grabs you and throws you back into bounds, pretty scary when you first see it as a kid with no expectations besides (what happens if I keep going)
@@UnknownZom I remember that! It's actually the only thing I remember about that game.
I encountered this thing inside the map borders once and it was the biggest scare I had the whole game. I rushed to the shallows as soon as I could
Ditto. I ran into two of them a stones throw south of Stellar Basin, probably because of stress/insanity. As I was driving forward a backfin 3-4 times the hight of my boat suddenly appeared.
same!!! i encountered this thing when i was searching for the sunken treasure.. i NOPED out of there real quick though..
Same energy as seeing a Ghost Leviathan in Subnautica and immediately NOPEing back to the Safe Shallows as fast as humanly possible
@@minibom2246 Somehow I played through my whole run without seeing it and I had no idea it was actually present in-game until I saw this. But on the main map!? That's even more freaky, that it was actually there in-game the whole time and I didn't know it.
Welp. I know what game I’m not playing
I like how, in game, literal hours pass between each sighting. Like the thing isn't interested in you until you dared try to escape these waters
O didn't see it a single time does it appear inside the map too
@@uiopgamer4647 yeah, I've seen it between the areas of the map occasionally
It definitely plays a role in the plot. Its part of the true ending afterall
@@Monkeyman12534 what is the true ending
@@jonharrison3114 there's two endings. The one where you keep and use it and the one where you throw it back
"You're off the edge of the map, mate! Here, there be monsters!" - Barbossa
But..... "I have a jar of dirt!" Jack Spa-.... Captain Jack Sparrow
It gives me chills when I see things like this in video games. Venturing too far out into the sea only see a giant scary sea creature. Man is it cool!
Such a cool way of saying get the hell back in the map.
even a small creature can be terrifying, just look at the lurker shark in Jak and Daxter.
I pray I'm not the only one that got reminded of the first Jack and Dexter with the bomber towner on the beach with the jump scare fish
@@11thDC trust me I know. For me one of the scariest things when I was young was fighting krickey in ty the tasmanian tiger game. It has this creepy mechanized noise that would intensify whenever he got close, and no matter where you swim he was always locked on to you.
We live in the Truman show
That is well made by the Dev's... The size, the noises it makes and then just swallows you whole. amazing!
As one who has a fear of dark open ocean, this is absolutely horrid. I'm just glad the creators didn't add any kind of crazy sounds. Like the crunch of the boat or the squeal of the metal as the ship got swallowed whole.
Heheh… inspiring details you added there.
I'm making notes... 👀
yup.. thalassophobia
Dio gets it that's the scariest thing in the world
You got a fear of metal being shredded along with thalassaphobia?
"Ca-CAPTAIN!"
"Y-Yeah?"
"LOOOOOOOOK!!"
😐
"What a cute fishing game- Oh cool deep sea horrors beyond my comprehension."
Fun fact, most sea explorers during the medieval ages didnt dare go too far off coasts because they feared that would happen to them
Completely untrue. Stop talking shit.
"Here be dragons"
@@yektaagra741
Nah, its "Here *_Were_* dragons" now.
I saw this creature just randomly on my way to Devil's Spine and I nearly shat myself from the shock... Needed to take a break from playing after that xD
Same bro
Saw it near the builder’s dock island area
I think it’s the smaller one that he saw at first but you may have seen this big guy
It might be like a Ghost Leviathan situation
For those unaware Ghost Leviathan's from Subnautica are used not only to keep players in the map but also used as enemies in one of the late game biomes
@@voicetale This thing can kill you anywhere there is deep water. You just need to stay out without resting at a port for a few days straight.
I like how you stayed quiet as the creature was swimming past - and then opened your inventory once the coast was clear. It gave a very "welp, time to change my pants" vibe 😄
Dredge has spawned so many theories in my mind, from how important saying HER is, to the collector saying "I'm as human as you are" which always makes me think, is our character human?
they are human. him saying as human as you are is a hint towards something else
The good ending will explain exactly what that line refers to
They are the same person.
@@FlickyNutthakit no spoiling.
I'm spoiling in a short sentence, so anyway, spoiler warning.
The collector is the fisherman.
That’s actually super cool that it gives you the warning of the giant sea serpent first, then if you ignore that and proceed further it gives you the much less diagetic “turn back” message, giving you one last chance before the game forces you to die.
There are many games that will kill you when venturing towards the edge of maps. Certain developers and game companies put hilarious ways you will die by the edge of the map of a way to keep you from drifting off course.
At least in certain places that doesn't have steep, unclimbable cliffs as walls.
Creative map boundaries is always an important part of open world games, and how well/integrated it is can tell you alot about the devs.
Some of my favorite map boundaries I've discovered in games were in the mx vs atv series, one of them gave the impression of an endlessly explorable map and hit you with an invisible wall that sends you flying.
Splashdown on PS2 had a giant tentacle drag you under water and throw you flying back onto the map
Cringe asf thanking for the likes
You guys all are wrong, its the good ending
Yes, it is.
yeah its the good ending but we didn't throw the book
I mean i would say it's the better ending
@@jisibat3515 Well if you think about it, the fish also ate the book in this video
The bad ending the cthulu thing
If they're ever gonna make a DLC, I hope we get a chance to bag creatures that size and bring it back to sell with the townsfolk going: *"Where on God's green earth did you catch that thing?!"*
I want to do it to the bastard that patrols Gale Cliffs just to be rid of it once and for all. That thing could feed a whole town.
don't know if your tiny ship can haul that thing maybe a part of it like a tooth
@@pedropedrohan102 I was about to say that lol, you might be able to haul the smaller sea monsters though like the nightfish or maybe even the serpent creature in the second area of the game
Bring a Master Ball
Play what lives below
“Entering ecological deadzone…*munch*”
I love ominous stuff like this, usually it bein something along the lines of a bizarrely creepy sound or a large shadow beneath an ocean’s waves
That is the coolest out of bounds warning and blocker ever.
Good stuff.
That's such a great way of informing the player what will kill them if they venture further while also being in line with the game and informing them of what will happen before they reach that point
Developers - Turn Back
Gamers - Naaah
Developers - You wished for it
to be fair you cant tell a gamer "uncharted territory" and expect them not to go lookin
that wordings practically an invite
Developers - Bet
I have a hope/theory that all the extra area is room for DLC.
I really hope so
I will fucking click BUY so fast if that happened haha
@@1BrknHrtdRomeo me too. I’m on my second play through.
What if the inside of that beast is part of the dlc
I got 100% achievements on my first playthrough and I'm looking for any reason to play the game again, so I really hope there's DLC planned
I didn't know how to get the good ending, so I sabotaged the mirror-me by sailing to the edge instead of the waypoint.
Did it work?
@Jurij Schicker It treated that as a standard game over, so no I guess.
Do you want to know??
@Packmaster 6 No thanks, I found out how to do the good ending by complete accident. I was just exploring.
@@juanjosemendivil1626 that's good to hear! That's always the best way!
I am trying to avoid any spoilers till i play it myself... but boy I couldn't resist clicking on this video. The sounds and looks of it are great .. I love the huge "monster" to stop you from going to the wrong places. Subnotica wis his gohat leviathan and know this dude
Game name
@@CUBES__dredge
@@CUBES__ It's literally in the videos title.
@@CUBES__ dredge
@@CUBES__ it's called game cube my dude
Honestly I’m so glad I finished this game I don’t think I could handle this emotionally 😭
literally, i think if this happened to me i wouldve cried 😭
I legitimately never encountered the big beastie until the end of the game. Im surprised to find out you can encounter it just sailing around.
Reminds me of the fact that someone is trying to develop a sort of flashlight that allows you to see down into the water. I mean, it's asking a question that you may not want the answer to.
Yeah that person is chasing a dead end. The way water works is that as you attempt to shine light through it, the light rapidly diminishes. Hence why sunlight never penetrates 1km underwater
This was the video that introduced me to Dredge. Thank you for curing my thalassophobia and simultaneously showing me such a wonderful masterpiece of a game. 😄
Feels like the Dead Zone in Subnautica where a bloody Ghost Leviathan just straight up greets you
Ghost leviathan"hi there..how it's going"? me"hay"
That one greets you, this one eats you.
Ok I knew what was coming but I did not expect it to be that sudden lol.
Like how it passing by first time was a subtle flex/warning, then what many would think another warning other then the obvious “uncharted waters” it gives you a fakeout then bam down to a watery grave.
Detected multiple leviathans form. Are u sure anything you're doing is worth it?
No..... oh hell no I will stay with my cuddledish, thank you
@@razecrownsolus7586NO DONT EAT THE CUDDLEFISH
@@WackyrDrago why would I eat Raze Junior, my water-loving child?
I mean the game was generous enough to warn the player like three different times...
i just saw a video where this dude appeared in the area between the first area and the island u need to leave the builder on... very interesting
Maybe it shows up if you never sleep
@@josephspalding6609 well.. i am pretty sure he didnt had any paranoia... so i am guessing a random event with low chances of happening
@@quantumphayer oh ok then I don't know
He showed up behind me on my first ever crossing to gale cliffs and I almost wet myself out of surprise and fear.
I was out at night looking for moonfish and got stuck on him. Nearly wrecked my ship
When I was younger I'd go out on boats at the lake all the time. When we went fast enough, I would always see giant scales underwater as if there was an unbelievably large gator under us. Still think of it sometimes.
Subnautica all over again...
"Leviathan class life forms in the area"-subanautica
Has anyone else tried using the manifest ability just as the leviathan’s rising to eat you? I’ve tried a few times. Each time end up porting away just before it rises. Want to know what happens if you port out at the last split second. Do you escape to safety? Do you still die? Does it break the game? Cannot get the timing down, so I don’t know. Hopefully someone else can pull this off.
I managed to do exactly this by accident and yes you do survive.
who cares
@@pcih6176 you do, clearly: you watched the video, you read the comment and you commented, if that isnt a sign that you care, I dont know what is :P
@@pcih6176 🤡
@@verrueckteriwan who care
That is great game design. I don’t think there’s been anything in any game that more clearly tells you “GO. AWAY.” than a gigantic sea monster crossing your path.
"Yur off the edge of the map MATE, Here there be Monsters"
"were gonna need a bigger boat..." O_O
0:39 THAT'S what I heard! I was up toward Devil's Spine checking out the little islands and heard that behind me in broad daylight, scared the crap out of me and I just kept moving, when it felt safe to look back I couldn't see anything.
From what people are saying, you don't have to go beyond the map boarders to encounter this. If your sanity gets super low from not sleeping and all that, you have a chance to encounter it much closer to the main playing area.
@@bloodwolfgaming9269 Oh yeah, I pushed my luck within 10 minutes of opening the game and introduced my boat to it's tonsils right in the bay between the Marrows.
Shit gave me goosebumps. 😂
I absolutely love this game. It's the first game I've 100% completed since Ghost of Tsushima.
Imagine being so bored that you 100% GoT
@Savage Cabbage lol imagine being so bored you'd go to youtube and lambast someone for having fun. Nobody cares.
@@unlmitdbeastmode well you care you actually put an effort to reply to him lol
@@Omega77232 calling someone's bullshit out doesn't mean you care
@@savagecabbage1184
Ghost Of Tsushima is a lot of fun. Your comment does not make any sense. If you are bored with a game, you stop playing. You do not continue to play, let alone try to 100% complete a game you are bored with.
I wanted to check it out too, but i had manifest ready so that i can bolt out. I was already in it's mouth and barely teleported out
Fastest ending without touching the ending
"we're gonna need a bigger boat...."
The snowglobe restriction has so many implications in a game like this
Ye old eldrich horrors
Yep. One of them is that if you have a fast enough ship - you can just cut straight to the good ending. And if you don't, you'll probably get bored from sailing for too long.
Here be dragons.
Snowglobe restriction?
@@RequiemPoete Snowglobe is spherical decoration, which, when shaken, causes the snow to fall slowly. Snowglobe restriction means that there is a circle or a square of a hard boundary around the map, beyond which nothing happens.
this reminds me of the jam and Dexter games, in the first game when you go to far in the water, a scary piranha eats you, in the second game a robot brutally zaps you to death and in the third game a monster like creature with tentacles. Almost gave me a heart attack the first time I encountered them as a kid.
The sailor on the deck :
"Well, that's concerning"
Brings back memories from Win 3.1 "Sky Free" and that Yeti trick for map boundary.
Great game. Had fun playing it. Can't wait for it to come out.
(Translation)
0:30 "Duude! The hell are you doing here!? Turn back!"
2:30 "Duuuude!! Go home! Do you want me to eat you that badly!!?"
2:43 "Fuck it! You're my meal now!"
Ah, finally. Another game that's realized one of my fears that I want to see realized anyways.
"whatcha doin in my waters?"
-old greg
You’re off the edge of the map, matey. Here there be monsters!
Love how the eyedar just goes well peace out! XD
Wow, that was nice from the Developers, to added instead of invisible wall the monster on the edge of the map.
More developers like them.
Now this is somewhere in the game that I got to explore!
THAT IS A BEAST OF LEGEND, that was thing was BIG!!!
I've seen some interesting map boundary deterants but getting eaten by the bloop has to be up there
jak and daxter was my first experience with this and the anxiety when you hear that heartbeat and you know that blasted fish is coming to
"You're off the edge of the map, mate. Here there be monsters."
- Hector Barbossa to Jack Sparrow
Imagine swimming that area chilling with friends 💀
To this day, nothing beats the Sea of Thieves out-of-bounds event.
They're not just at the borders of the map and beyond. There's one I keep coming across somewhere in between the Marrows and Stellar Basin, he had eaten me several times even though I was not even anywhere near the edge of the map
Then you often sail around with low sanity. The waters are a lot more dangerous if you dont sleep
This reminds me of one creature from first jake and dexter game.
I,love so much big monsters in the ocean
Absolutely fantastic
"Good ending" speed run strat unlocked
Got curious and ventured towards the edge of the map. The sun has just started to set when i got the "Entering Uncharted Waters: Turn Back" message. Right as it did i had a flashback to playing spore many years ago and entering the water in that game.... and with that i promptly turned back and never went close to bounds again. Glad this confirmed my fear.
When they do those little details like thatyou know it’s gonna be a good game.
Man's in search of the depths of Tartarus 😂
How nice of the creature to work on a 3 strike warning base
Your welcome for 100 subs!
i like that the game warned you once with the monster moving in front of you before trowing the more evident warning sign.
Dude just got barrel rolled by Godzilla
Glad I didn't go too far. I thought the map would loop around, but I looked it up just in case lol
0:37 insert blood and thunder right here
Reminds me of the border limit for the creature stage in Spore
Bro entered the Calm Belt
Never seen this one before. Love the feel of the game!
"It's a magical liopleurodon, Charlie!"
The visions imply Levi as a plain old hero; singing to the lighthouse and keeping the dead things dead.
Not Death just Cerberus.
He’s also based off the monster from The Fog Horn. Should we try… flirting?
"You're off the edge of map now, matie. Here there be monsters!"
Tbh the dude gave you a fair warning of his presence at the first time 💀
I love how the game warns you 3 times before it wrecks you. First you see the sea-t-rex, then the screen turns red and a literal turn-back-now sign appears, and then the sea-t-rex appears again, mad and hungry.
Although I don't know if you can escape back into the map once the monster appears the second time, so maybe thats only 2 warnings. Still! It's cool
I am planning to be a game developer, and in order to stop players from going off the edge of the hub, I've created a truly terrifying entity known as shark. When you go near the edge of the map, the water starts to turn blood red and bodies start to float up from the water. A group of them spelling out "SHARK AHEAD". Though this may seem like the game is going to put up an invisible wall, the water starts bubbling. And the screen starts to wildly shake. This is when *it* appears. *It* swallows you whole. And *it* appears in the journal of foes.
"You're off the edge of the map, Jack! Here there be monsters."
My captain literally waited to cross that leviathan like it was a red light at an intersection.
Reasons why I have trust issues, but also love when devs put effort into map boundaries unlike the infinite gust of wind in breath of the wild
I like how the devs basically warn you twice before strike three XD
that was a solid jumpscare-
"Hey kid. Do you have Thalassophobia?"
*"DO YOU WANT TO?!"*
Reminds me of when I got too close to the edge of the map in G-Nome and an orbital strike would destroy me in a millisecond.
man you really have to go OUT there to get this thing to show up
reminds me of Splashdown for PS2 where once you went to far out of bounds a giant tentacle would drag you under water and throw you back into the map...good times
this just makes me fear the Ocean even more
This reminds me of subnautica when you reach the dead zone.