Rant About The "Meta" | Helldivers II (2)
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- čas přidán 25. 08. 2024
- I just wanted to take a moment to discuss why I think people are losing it over the "meta" through balancing patches. You really should consider your "meta" based on your mission objectives. There's a reason that there are so many stratagems, weapons and difficulties. DEUCES!
#helldivers2
#meta
#gaming
Hey I agree with you. I'm not much of a fan of the railgun, but I would like some more consistent ways to deal with armoured enemies.
In the first game you could one shot armoured enemies with antitank weaponry. In this game it takes way more work. That to me feels like the real problem.
Well and you also have to think about the fact that we still have more weapons and stratagems and primaries and all that kind of stuff coming. I mean the game's only been out a month. But I think they are toning down their health and their spawn rate to try and compensate. But you aren't wrong.
It's one thing to nerf the meta, but the hidden change of increasing damage dealt by enemies has broke the game. Hunters can now take 75% of your health down in a single hit with medium armor (probably one with light armor). That makes no sense when 20 can surround you at once and you are slowed once hit.
That's just them getting a headshot on you that happened before the armor patch too
People are mad because the railgun was really the only mobile anti-armor tool we had that was tailored to high difficulty play. A minor damage or ammo aconomy nerf would have been fine. There's a reason the top rated posts on the subreddit are anti-nerf. Make the recoilless mobile, give autocannon a little heavy AP capability. As of now we're just kind of peacemealing against 5 titans and 7 chargers and playing track and field simulator without any truly good optons to counter.
then just dont fight them?
it is really easy to lost eg. charger trying to kill you.
You know that smoke charges/grenades exist... right?
@@BOTmaster15 RIght, that's the meta right now. Running in a circle around the extraction stimming. Fun.
@@BOTmaster15oh yeah because I love playing kite simulator in my co-op horde based extraction 3rd person shooter. Listen to how dumb you sound rn.
They've even said they are working on changing the health and amount of heavy enemies along with a fix from the glancing effect should make Recoil and Expendable much more capability and it also sounds like they feel like heavy enemy amounts are WAY too high.
@@addyplatebody Then use EMS. Done. We'll get even more powerful weapons soon enough. I don't think they wanted something that powerful within the first month of the game's lifespan.
The problem with the nerf/buff is they didnt tune the other weapons/spawn rate to account for the gap the railgun used to fill.
Had they tuned that, i think the backlash wouldve been lesser.
I wrote a whole smidget in the steam discussion about this and regularly play helldive. The railgun was the only weapon that could deal with the heavy and elite spam that goes down when bug holes pop, now it forces a very run and gun and sneaky beaky gameplay, which to me is boring but for others beings back the original helldivers 1 hell dive experience of avoiding bug patrol pops and whatnot.
The problem too is they kind of set the expectations of players for the first three weeks of the game and didnt patch it fast enough, so now theres a lot of salty helldive diff players who have to change the way they enjoyed playing the game for the vision the devs have.
Its understandable, and the backlash is understandable, but it will probably level out if they get mechs in fast enough.
Yeah I mean there are pros and cons to every balance patch. And not everyone will be pleased. I do feel like they nerfed it a little hard, but keeping it on unsafe should have always been the way to go about killing tougher enemies. It was way too powerful on safe mode.
I love the new changes, it was so refreshing to see everybody running different weapons last night. Saw lots of laser cannons, machine guns, and some arc/flamethrowers. That combined with the new environmental hazards made for a very chaotic and fun time. I think those two strategems being very overpowered gave people of a false impression of how the game is supposed to play 🤷♂️
This. I couldn't agree more, Chonk. Well said!
Totally agree
Yup yup. It gave everyone a false sense of entitlement at the upper levels too. They arent supposed to be manageable for a single trooper. Level 7+ should need a full squad, not a master key in the form of one strategem that 4 people cAn take. The new player base needs to recognize theyre in a different game. The game feels more on par with HD1, which had many tools for many scenarios
@@AfroMan187 And again, having a hard time? Tone down the difficulty until you understand how to handle higher ones.
True. Before everybody ran the same loadout. Now every player needs to almost play a role.
Your rant is the best video on this issue I've seen so far you siad everything I been thinking but I'm a HD1 Vet with 500 + hrs so I was thinking the same thing
Yeah, I think there's a huge disconnect between the people that have and haven't played the first game, which is to be expected though. They're treating it like a different kind of shooter. It can be really frustrating at times with what I keep seeing and hearing.
Flamethrower feels pretty good now
Absolutely, man. That thing can put a charger down quick.
I agree! One spam clip from an Auto-Cannon still shreds chargers
This needs to be heard more in the community. I can't understand why someone would be upset that the PvE game got a little harder to play and there has to be more creativity.
Share share share! But I agree, thank you!
I'm new to to the game HD franchise, never played first one HOWEVER those balance changes were a must (I would say they needlesly buffed punisher).
There are few brilliant weapons nobody is talking about like: arc thrower, grenade launcher, spear or antimaterial rifle.
right now I think I can say EVERY stratagem can be pretty darn effective - but that depends on individual playstyle and mission objectives.
I dont think there is still useless weapon in whole game.
I never used "meta" stratagems, they dont bring anything interesting to the table beside making you inefficient at multirole.
I completely concur!
Im happy with these changes because before it was almost mandatory to bring the railgun just because you would get swarmed by 8 chargers at the same time unles you had one, but it also got so stale i started using the heavy mg again just because railgun got boring fast
I think it's really nice to see multiple different loadouts now instead of just the exact same thing, every single match no matter what difficulty you were playing on or what race.
The problem is that they didn't give a new solution to charger swarms. They just took away the solution that was present. Granted, it looks like mechs might actually be the answer to that
@@TheAchilles26 Yes, they did. Flamethrowers and Laser Cannons spread chargers now. The Mechs do too.
@@EternalWindTWR flamethrowers are not an anti-armor weapon
@@TheAchilles26 Yes they are LOL they literally bypass it in seconds.
I never played the first game
and i HATED that there's a single good loadout
I love the idea of different mission, different stuff
While I do agree that your loadout should be somewhat influenced by the mission objective I think that it should only really come into play when you are running solo on higher difficulties. In teamplay however it shouldn't matter as much, as a team the game should instead encourage the use of varied loadouts to cover the strengths and weaknesses of other team-members on higher difficulties by throwing situations that not necessarily require certain things but benefit if someone in the team has it so everyone can run what they like and not what is the universally decided the "meta" the time which I think Arrowhead is trying to achieve based on their statements about this topic.
I don't understand the obsession with balance when there's no pvp. What's the point of leveling up then?
Nothing with 20 rounds should be able to one shot a Titan. But I do understand where you are coming from.
People were bringing loadout built around mission, unfortunately because of how helldivers 2 plays it means loadout is built around dealing with heavy armor 100% of the time. Its not hd1 when you had occassional behemoth and 60s cd railcannon to deal with it, every stratagem in hd2 is worse than its hd1 counterpart so loadouts are more strict.
Also bile titan twoshot is bug which occurs when theres ps5 player in lobby, how does that happen, nobody knows.
the 500kg is kinda iffy cause ive had it do literally NO damage at all to chargers and bile titans and i dropped it right on top of their heads and it still did nothing
Placement is key with the 500KG, but I do think the radius could be a little bit bigger for sure, especially with the size of the explosion.
yes im aware placement is key but when it literally is below them..i dont think placement can get any better then that..and sometimes it doesnt do any damage..also yeah the explosion does need to be a bit bigger cause in all honesty the radius kinda sucks@@EternalWindTWR
Preach.
Brought it because it looks cool and i have fun using it.
They need to add weapon attachments, the biggest thing though is buff the other weapons either through attachments or if not then through the base stats. I get nerfs stuff was overperforming. But alot of the weapons are still about as effective as pool noodles. I think they would have been better served by buffing other things then working out nerfs from there. This is a very campy arcade feeling fun game, and only about 6 things feel fun to use.
The game just came out. Give them time to introduce weapons as powerful as the Railgun was.
@EternalWindTWR I'm not bashing them I'm just saying history tells us that if the ball is dropped early on it can kill a player base. I'd prefer to not see that happen to another game I really enjoy. He'll I wish their was a loot system similar to vermintide in their. I love the game but after about 90 hours their isn't much left to do and it's in no way their fault their gameplay loop is great imo, but for people like myself that want something to chase there isn't anything left to do or build. Yea I could max out my passes but to what end? Nothing on the last 2 pages interests me the new mechs required no unlocks their only lvl 25 so it's a chill and see what they do with new content thing at this moment.
@@robertsnead2319 I get it, no worries. Nothing is perfect, but I think they are handling this game beautifully. While it is not perfect by any obvious means, I do understand where you are coming from.
Because doing the same thing over and over is boring...
They can cry harder😂
I absolutely agree! People who go mental about the patch clearly never played HD1. Thats how ya know you dealing with a fresh citizen. People mostly handle situations badly with stratagems and weapon combos. Yeah i do feel the over tuned spawn rate but well placed grenades wipe trash mobs and heavy strats or weak spot hits can wipe the screen in minutes.
I completely agree as well and yet again , you don't have to fight everything. Kills do not matter on any mission except for the one where you HAVE to get kills. That's the only one. I understand they are new, which is why I felt a video like this needed to exist.
@EternalWindTWR I personally think alot of CoD and Fortnite fans play this and come in with that mind set with weapons. One man army thinking. I'm sure when vehicles drop ppl will "feel" like they can handle more things even tho they will be adding to the team rather than one man army mode. Hopefully one day they will understand managed democracy lol
@@warpsmith8698 My thoughts on the new player base as well. It's evident when you see videos showcasing kill counts...
?????? What does playing the first game have to do with anything with helldivers 2 ? The games are two completely different genres my guy
Brutal is not the same thing as UNPLAYABLE.
You're right. And it is very playable.