Metal Gear Solid 4 Revisited at 4K 60FPS! Today's Emulation, Tomorrow's Remaster?

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  • čas přidán 25. 04. 2022
  • A polarising game on PlayStation 3 - and a title that never escaped the limitations of the hardware - until the arrival of accurate PS3 emulation. John Linneman revisits the original Metal Gear Solid 4, exploring its origins way back in 2005 through to the arrival of the final game, before seeing how the game looks today via emulation, running at 4K at (close to!) 60fps, courtesy of the remarkable RPCS3.
    Note: RPCS3 requires a highly powerful PC to get these kind of results. John tested using a custom build of the emulator on a system using a Core i9 12900K with 64GB of DDR4 memory along with an Nvidia RTX 3090.
    Do you want to support the development of the RPCS3 emulator? Consider their Patreon! / nekotekina
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Komentáře • 1,9K

  • @Dahaka27
    @Dahaka27 Před 2 lety +2572

    For the night/heat vision part in the bunker the reason you can only see Snake's head light up is because you had the camo active while on the PS3 version you didn't. You hide your heat signature when you have a camo pattern active.

    • @rosado3D
      @rosado3D Před 2 lety +94

      I was about to say. Yes this is the reason the heat was full body vs just the head, its tied to your camo and a mechanic of the game. But its also understandable since the controller didn't support resetting the camo

    • @justjoe1071
      @justjoe1071 Před 2 lety +129

      Glad to see the mgs fans picking this up.

    • @SvenSvenApfel
      @SvenSvenApfel Před 2 lety +36

      Ran down the comments section to say that :D

    • @samw2670
      @samw2670 Před 2 lety +46

      The dude wouldnt understand this since his pc superiority complex is getting in the way

    • @ESENTE
      @ESENTE Před 2 lety +73

      @@samw2670 what r u on about?

  • @ReaverCelty
    @ReaverCelty Před 2 lety +1222

    Seeing stuff like this essentially "lost" due to the architecture of the PS3 is crazy. Glad emulation is keeping these things alive.

    • @hardkoregamer1981
      @hardkoregamer1981 Před 2 lety +23

      It's mostly due to not having a proper sdk in the begging for 3rd party studios but that all changed soon after.

    • @executable3
      @executable3 Před 2 lety +65

      Basically anything limited to a singular console will get lost in the same way. The needless complexity of the PS3 certainly doesn't help but what we really need is these games ported/remastered onto newer platforms (especially PC).

    • @sovo1212
      @sovo1212 Před 2 lety +57

      @@executable3 In other words, we need the source code.

    • @codybishop7526
      @codybishop7526 Před 2 lety +28

      If Konami really cared, they make this work on the PS5. It’s doable, but maybe not financially risky worthy according to their projections. It’s a fairly old and obscure title in the series compared to MSG 1/2/3

    • @ChrisKronk117
      @ChrisKronk117 Před 2 lety +4

      @@codybishop7526 was certainly a very weird sequel for anyone who grew up with it!

  • @rodylermglez
    @rodylermglez Před 2 lety +561

    The increased frame rate really makes you appreciate the animation job and camera direction way better. It really is transformative.

    • @rodylermglez
      @rodylermglez Před rokem +12

      @LMFAO I'd argue that for MGS3, yeah, totally. For MGS4 one could make a case for high frame rates, that Kojima was aiming for something less cinematic (despite all the, well, cinematics) with the inclusion of so many drone/robot footage and a higher focus on action lalilulelo

    • @SaberRexZealot
      @SaberRexZealot Před rokem +8

      @@rodylermglez pretty sure they were joking dude. 24fps and heavy motion blur would make the game look like shit

    • @hellcatdave1
      @hellcatdave1 Před rokem +2

      @@SaberRexZealot Not for cinematics, not necessarily. But they'd have to be stable- unlike how it was on PS3. Movies are shot in 24 fps normally.

  • @chrisjdgrady
    @chrisjdgrady Před 2 lety +602

    This game is one of my best gaming memories. Embrace the cutscenes and the insane story and characters. A masterpiece.

    • @illwill281
      @illwill281 Před 2 lety +51

      In a MGS game, gameplay to me has always been a mean to the next cutscene.

    • @OPequeNiNo1
      @OPequeNiNo1 Před 2 lety +31

      yeah dude completely threw me off with the last comment. First because Phantom Pain exists mind he, second because the cutscenes are for the fans to enjoy, dont like it you can always skip it unlike TPP.
      Did He really had to end his video with that bullshit generic comment that people dont know what they are talking about often say?

    • @ot9523
      @ot9523 Před 2 lety +10

      Still looks amazing today way ahead of it’s time

    • @Ayoul
      @Ayoul Před 2 lety +9

      @@OPequeNiNo1 I really don't like people like John pushing that games should be any one thing just because they prefer other things. Not every game is for everyone. It's fine if some games are more cinematic than others IMO.

    • @rgb1996
      @rgb1996 Před 2 lety +2

      @@Ayoul he mentions several times it's just his personal opinion

  • @darkl3ad3r
    @darkl3ad3r Před 2 lety +577

    Huge shout out to all the extremely talented people out there making emulation a reality for us lucky masses. Without you guys, so many works of art like MGS4 would be completely lost to time.

    • @draculathevampire934
      @draculathevampire934 Před 2 lety +6

      Np

    • @uncleurda8101
      @uncleurda8101 Před 2 lety +4

      Np

    • @alex.starostin
      @alex.starostin Před 2 lety +7

      No, it wouldn't. You can always buy a cheap PlayStation 3 in good condition and by the time it will not be possible to do PS3 emulation will be a lot easier to do on different platforms

    • @dragonandavatarfan8865
      @dragonandavatarfan8865 Před 2 lety +41

      @@alex.starostin ps3 consoles have a lifeline and are dying slowly pal, whether you like it or not that's pretty much how it works. Also how are you so confident that all these greedy, disgenuious and incompetent companies would actually port all their old titles on modern platforms in good faith?? This is why Emulation is so essential and is here to stay.

    • @alex.starostin
      @alex.starostin Před 2 lety

      @@dragonandavatarfan8865 thanks for the reply, but it seems you didn't read my post correctly as I meant different things. About what you've wrote I know all of this and not that dumb

  • @parasolo89
    @parasolo89 Před 2 lety +729

    RPCS3 is probably the most impressive emulator ever made considering how complex PS3 architecture was to develop for.

    • @NiGHTS1980
      @NiGHTS1980 Před 2 lety +91

      It's definitely impressive. They are dumping a lot of hours into this and it's paying off.

    • @Sora2314
      @Sora2314 Před 2 lety +96

      It’s amazing to see. I remember several years ago it could barely run a puzzle game.

    • @ninemugetsu
      @ninemugetsu Před 2 lety

      Seconded

    • @LayerZlayer2000
      @LayerZlayer2000 Před 2 lety +14

      Actually ps2 emulation was way harder then this obviously

    • @arronharrington4109
      @arronharrington4109 Před 2 lety +91

      @@LayerZlayer2000 PS2's GPU is harder to emulate than PS3. But overall, PS3 is worse in every other regard in terms of emulating it.

  • @Stout936
    @Stout936 Před 2 lety +155

    The heat signature "glitch" you're referring to is actually a feature. When the octocamo is active, it masks Snake's thermal signature.

    • @jon4715
      @jon4715 Před 2 lety +5

      And later in the game he can use an active camo head sock mask

    • @Jucelegario
      @Jucelegario Před rokem

      Ok, so I put my new rig to the test with this game and it ran perfectly fine on my pc until the raging beauty ending in which it crashed, so I used the cypherox custom build to go through the cutscene but it then crashed when trying to load what was next right after the plane mission briefing. Yes, I did follow what some user in the rpcs3 forum mentioned, I removed the shader cache, used my only monitor and on windowed mode and it still always crashes. I have tried everything and it doesn't let me continue. I have a 2022 6 core intel processor and 8GBs ddr5 and a 1650. I ran TLOU and Uncharted 1 without deactivating features and even with some crashes, I could finish both games but I cant continue (let alone finish) MGS4.

    • @allanhuseyin6370
      @allanhuseyin6370 Před rokem

      @@Jucelegario sorry to say but pretty sure its your 1650, it just doesn't hold up. I have a 1070 and even that at some parts just, doesn't like Mgs 4. Especially when you get to big mama and have to ride the motorcycle. That shit was just barely running for me. I do remember there being one setting I had to change to keep it running but I don't remember exactly which one.

    • @Jucelegario
      @Jucelegario Před rokem

      @@allanhuseyin6370 it played everything fine except the ps1 memory bit but I fixed it maximizing the power consumption on the nvidia control panel. I just wish rpcs3 devs put that part very clearly in the specifics for the game instead of a CZcamsr telling us that.

    • @allanhuseyin6370
      @allanhuseyin6370 Před rokem

      @@Jucelegario oh I never had an issue with that part. I did use a custom build for the game though. so they probably made it work on that version of the build vs the stock Rpcs3 Build.

  • @cash78626
    @cash78626 Před 2 lety +362

    Fun fact: The diarrhea scenes had a purpose. Johnny was the only one without any injected nanobots. It's why liquid can't control him, why he's so bad at shooting in sync with his teammates (no SOP), and why he gets the runs. The nanobots aren't syncing him up, or protecting him from diseases and issues that would otherwise be eliminated by them.

    • @ethanwilliams2445
      @ethanwilliams2445 Před 2 lety +15

      Wow, lol. Never realized.

    • @HUNFakeDeath
      @HUNFakeDeath Před 2 lety +11

      I think there was a sequence in the game in the end when this got realized by Meryl I had to push X maybe to get them pictured :D
      Played this game through many times and a masterpiece for sure.

    • @takehirotaniguchi6271
      @takehirotaniguchi6271 Před 2 lety +64

      I didn't realize this was a fun fact, I thought this was basic MGS knowledge.

    • @squigpeels.1021
      @squigpeels.1021 Před 2 lety +4

      @@takehirotaniguchi6271 be careful, he may respond with a NASA-like, brain buster like "fun fact: water is wet".

    • @bandito241
      @bandito241 Před 2 lety +4

      @@takehirotaniguchi6271 it is throughly explained in that shootout before the Psycho Mantis like female boss (forgot her name) in the last level. I think it was right before the walk where Snake gets burned by

  • @wile123456
    @wile123456 Před 2 lety +336

    The art, especially the character models, hold up extremely well. It's mostly the textures and the brown/grey colours of that era that hold it back imo

    • @tomasjanak4113
      @tomasjanak4113 Před 2 lety +49

      PS3/Xbox360 era was time (at least for me), where graphics became good enough. I can still play COD4 and Uncharted 2 and be satisfied with visuals.

    • @beardalaxy
      @beardalaxy Před 2 lety +33

      @@tomasjanak4113 there really only was a short time where graphics weren't good, really just the N64 era. Before that, 2d was fantastic. After that, graphics are good enough and artists were making lots of informed choices on making the games look good. You get stinkers in every generation obviously, but games like Wind Waker or FFXII still hold up easily and that's not even scratching the surface.

    • @roberto1519
      @roberto1519 Před 2 lety +11

      Yes, most 7th gen A games look exactly like this, from Far Cry 2 and up. I'm happy this approach was left way behind now.

    • @Abel-Alvarez
      @Abel-Alvarez Před 2 lety +15

      @@beardalaxy I might add the 7th generation was kinda in a bad spot too especially when gaming was having a huge FPS craze so alot of brown/gray was used like battlefield,COD,gears of war, resistance fall of man,socom,killzone,farcry,assassins creed,etc.

    • @adilator
      @adilator Před 2 lety +21

      Yep agree, the brown military look is so 2008, I can't stand it.

  • @wile123456
    @wile123456 Před 2 lety +136

    13:30 Correction for you John: Camo hides the heat signature of snake in night vision (this goes for enemies that use night vision too) on the PS3 comparison you must have reset the camo with a controller shake like you talked about earlier. RPCS3 displays the night vision correct in this regard.

    • @austingivens244
      @austingivens244 Před 2 lety +1

      Actually he accidentally explained this in the prior scene. He can't reset his camo dynamically in game. The reason he glows on one and not the other, is because in the one where he doesn't glow, he actually had camo on. If he removed it, it'd fix it. Or on PS3, if he applied camo, he'd see his body no longer glow

    • @BozQ
      @BozQ Před 2 lety +1

      Yup. This is correct.

    • @drsparklagasm
      @drsparklagasm Před 2 měsíci

      Yup, noticed this! You also don't see snakes head in all white when you have facecamo equipped.

  • @SlayerSeraph
    @SlayerSeraph Před 2 lety +52

    This game deserves 4K 60FPS Remaster or even full fledged Remake! My favorite MGS game! Also my first MGS.

    • @Jay16872
      @Jay16872 Před rokem

      Nah. Konami doesn't deserve any more $$$ from MGS after what they did to Kojima. I would only be ok with it if Kojima got royalties on it, a LOT of royalties.

    • @vergil_6707
      @vergil_6707 Před 6 měsíci

      @@Jay16872 he doesn't need royalties though

  • @Dansg08
    @Dansg08 Před 2 lety +129

    I tried to get this running on my my PC 6 months or so ago and couldn't quite get it how I wanted, but I didn't come across that custom build which might have made the difference. Great to see MGS4 being covered, I agree with the general criticisms about cutscene:gameplay ratio etc but this game still has a special place in my heart and it has been way too long since I played through it last. Will be trying to emulate it again this summer to relive the memories

    • @liamconverse8950
      @liamconverse8950 Před 2 lety

      What kind of hardware do you need to run this emulator at this resolution? Like in terms of CPU and GPU? I've heard that most emulators primarily use the CPU.

    • @acwbit2368
      @acwbit2368 Před 2 lety

      @@liamconverse8950 not true some emus are gpu heavy

    • @liamconverse8950
      @liamconverse8950 Před 2 lety +3

      @@acwbit2368 Yeah that's why I asked

    • @triggerhappymgo
      @triggerhappymgo Před 2 lety +4

      @@liamconverse8950 If you're aiming for console-like performance (20 to 30 fps), the lowest recommended CPU that I would consider playable is the Ryzen 3600. You can play at 4k 30fps with any modest GPU, such as a GTX 1660. If you're aiming for 4k 60 you will need a 12600k or better, but you will likely see drops in to the low 50s at times.

    • @WockhartEnthusiast
      @WockhartEnthusiast Před 2 lety

      same, i played for a bit and the performance was abysmal. visuals were great, but very bad frames.

  • @maxderrat
    @maxderrat Před 2 lety +199

    Thank you for this video. Seeing this legendary game with 60fps made my week. I can't wait to get the game running like this on my PC.

    • @null140
      @null140 Před 2 lety +3

      (Thanks for *your* video work, Max. One of my fave YT video-makers.)

    • @robertforster8984
      @robertforster8984 Před 2 lety +2

      Me too. I hope my 2080 super is “beefy” enough.

    • @Yuri-xx2gi
      @Yuri-xx2gi Před 2 lety +9

      @@robertforster8984 rpcs3 uses more cpu, your gpu would allow for higher resolutions, but wouldn't give high fps alone, but with that gpu you should have a good cpu anyway

    • @silentobserver4425
      @silentobserver4425 Před 2 lety

      We love you max!

    • @Kuson2
      @Kuson2 Před 2 lety +1

      @@Yuri-xx2gi I wonder if my 8600K would be enough, its slowly starting to show its age.

  • @Storm23PS3
    @Storm23PS3 Před 2 lety +142

    I would honestly pay hundreds of dollars to have Metal Gear Solid 1-5 on PS5 at 4k and 60 fps. My favorite series of all time.

    • @Storm23PS3
      @Storm23PS3 Před 2 lety +4

      I have zero knowledge on PC building and emulation. I have only ever played games on consoles. If I wanted a PC that could run Metal Gear Solid 1-4 on really well, how would you recommend I go about that? Again, I would not be able to build one myself I don't think...

    • @RemixerUltimate
      @RemixerUltimate Před 2 lety +11

      @@Storm23PS3 buy a prebuilt. That’s the best thing to tell ya.

    • @gaboz
      @gaboz Před 2 lety +18

      Konami is missing on so much money its not even funny. I saw the footage for the pachinco machine of mgs3 en it looked glorious. Remaster and have our money

    • @chrisrichfield8906
      @chrisrichfield8906 Před 2 lety +6

      @@Storm23PS3 building a PC is not as difficult as it sounds, I built my first one on my own shortly after getting my first job. Just follow a video tutorial. Tbh though its probably cheaper to just buy a really good gaming laptop right now.

    • @WH250398
      @WH250398 Před 2 lety +3

      @@Storm23PS3 If you consider yourself capable of building a pc with a youtube guide, go for it. If you don't feel comfortable about it, then get a prebuilt pc.

  • @MegaManNeo
    @MegaManNeo Před 2 lety +121

    MGS4 was one of my highlights on PS3.
    Didn't mind the 30fps cap back then and just loved the atmo in the game.

    • @lpnp9477
      @lpnp9477 Před 2 lety +37

      I think most people were more okay with 30fps back then because the graphical leap was so large and many of us didn't understand frame rates. Now that we're more educated and graphics are good enough and we've suffered through multiple generations of poor performance people are demanding better performance and I love it.

    • @Harry101UK
      @Harry101UK Před 2 lety +22

      @@lpnp9477 Yeah, I recently dusted off my PS3 to replay MGS4 and the drops to 10-15fps (and worse sometimes) were shocking. I definitely didn't remember it being that bad in 2008. We sure have moved on since then lol

    • @TonyTonyRedgrave
      @TonyTonyRedgrave Před 2 lety +9

      @Turkey Jeff you're really downplaying the importance of FPS in treating it as some kind of nice perk, it has a massive impact on how good a game looks and feels to play. Maybe it doesn't stick out much to you, but it does to a lot of us.
      No, low fps doesn't necessarily render a game invalid. I still love a lot of 5th and 6th gen games that will never run above 30fps, I'll even take the PS3 version of Shadow of the Colossus above PS4 because despite the option to go 60fps in the latter I find that they ruined a lot of the art design in that version. But downplaying the value of higher FPS and implying we all needed digitalfoundry to trick us into caring about it is just ridiculous.
      Also MGS4 on PS3 was a lot worse than just 30fps, tons of drops, but whatever.

    • @lpnp9477
      @lpnp9477 Před 2 lety +2

      @Turkey Jeff yeah I'm not gaming on consoles ever again.
      I know 30 fps is bad because I've played a game at 30 and the same game at 60 on multiple occasions and can feel the difference. It really does make a game better because get ready for the shocker,
      I'm a game developer.
      And in a game running at 30fps the game can only listen for inputs 30 times a second. At 60fps, it's 60 times. It's not a visual thing (though I would say 60fps does look nicer) it's a game feel thing. It's about responsiveness and 60fps+ makes all the difference in the world.
      True, games can be enjoyed at 30. Many of us did enjoy games at that and lower frame rates. But we should demand and expect better. For my part, no game I ship will ship at 30 unless it's a Switch downport sku and even then as a technical artist I cannot and will not let it go to market without doing everything in my power to get it running at 60, at least as a performance mode option.

    • @jasonlobo2350
      @jasonlobo2350 Před 2 lety

      @@lpnp9477 well good Luck with that

  • @luismartins3785
    @luismartins3785 Před 2 lety +58

    What a beautiful game ! The character models and art still looks fantastic !

  • @TheCloudyWolf13
    @TheCloudyWolf13 Před 2 lety +113

    When you have the NVGs on, if the OctoCamo has a pattern active, it will not glow (this is how Snake's OctoCamo manages to hide him from Gekkos who use IR scanners). When there's no camo active, you'll see Snake's whole body glow. This isn't a graphical hiccup, its another drawback of not having the motion controls with an Xbox Controller.

    • @whatisfzeroanymore2nd
      @whatisfzeroanymore2nd Před 2 lety +5

      you can use a ps5 controller with rpcs3 though

    • @Deadlyblack
      @Deadlyblack Před 2 lety +4

      And when you wear the OctoCasmo mask with a camo active, it does hide the whole body in night vision, if I remember correctly.

    • @Bestgameplayer10
      @Bestgameplayer10 Před 2 lety +2

      @@Deadlyblack Correct. Even then, you can see Snake's hair glow since it pokes out the back of the mask a bit.

  • @MannequinSmiles
    @MannequinSmiles Před 2 lety +49

    active camo hides your heat signature when using night vision. this effect is intended. because you never reset the active camo its hiding your heat signature. later in the game you can use a face covering to hide the heat signature of your head too.

    • @cookie_of_nine
      @cookie_of_nine Před 2 lety +4

      Also, when showing "Real PS3 Footage (TM)" that "glitch" is clearly visible when showing one of the small segments that the PS3 can hit 60 while using NVG.

  • @balazslevai7701
    @balazslevai7701 Před 2 lety +149

    Killzone 2 and MGS4 really feels like games that escaped from an alternate dimension because they have no rights to be on PS3 with this graphical fidelity.
    Probably this is the reason why the jump from PS3 to PS4 felt weak.
    Amazing video John, as usual!

    • @jimengab
      @jimengab Před 2 lety +13

      Agree, same with Halo 4. Those games look so ridiculously good that Halo 4 on the MCC only had a resolution update and the game looks better than Halo Infinite lol

    • @aninfinitemindofmusicandreams
      @aninfinitemindofmusicandreams Před 2 lety +23

      Add God of War 3 and Uncharted 2/3 to that list. The remasters for these games required nothing but a boost to resolution and they still look better than a lot of modern titles.
      I already thought Uncharted 1 looked insane when I got it with my PS3 in 07. The visual leap UC2 made was incredible and after that Sony kept on delivering monster exclusives with amazing visuals. 2009 to 2013 were great years to be a PS3 owner. Miss these days! By the end of the gen I could easily make the argument that the PS3 had better looking exclusives to my 360 owning friends without much response back, though the 360 also had some great looking titles that have aged nicely, like Halo 4 mentioned above and Gears 3.

    • @balazslevai7701
      @balazslevai7701 Před 2 lety +14

      @@aninfinitemindofmusicandreams True. Also Heavy Rain, The Last of Us and Motorstorm 1/2 blew my mind when they were relased. Sony was killing with those exclusives!

    • @godbelow
      @godbelow Před 2 lety +3

      Killzone 3 also had incredible fidelity!

    • @maodijong3661
      @maodijong3661 Před 2 lety

      I agree! Mgs4, heavy rain, kill zone 2 and 3 just looked spectacular and still do.

  • @GarionOrb
    @GarionOrb Před 2 lety +125

    This game was such a masterpiece.

    • @farmerpandasyoutube4800
      @farmerpandasyoutube4800 Před 2 lety +10

      It was a pretty good film

    • @mrsatangto
      @mrsatangto Před 2 lety +10

      @JackBauer137 I replayed it a few years back. It is still one of the best stealth games ever made. The ending is fucking amazing.

    • @gabeznl3591
      @gabeznl3591 Před 2 lety +2

      @JackBauer137 your opinion

    • @zubiecup
      @zubiecup Před 2 lety +1

      @Bry Zeer I went back early last year and actually timed the gameplay and cutscenes with a first-time player (my cousin). He maintained a brisk pace and ended at 8 hours of gameplay and 8 hours of cutscenes. So, honestly, there's still more gameplay in it than your typical linear 3rd person title. It just has a ton of cutscenes, which might make it feel like there's not much gameplay. I suppose it all comes down to one's tolerance of cutscenes.

    • @zubiecup
      @zubiecup Před 2 lety

      @Bry Zeer I finished the game in 3 hours and 52 minutes on the hardest difficulty. That was after I had already beaten a few times, though. So, what's your point? Nobody beats it that fast the first time through. Hell, it took me 90 hours to beat Elden Ring, but others have beaten it in 20 minutes. That's just how it works. People shorten their times after they learn how the game works and where the shortcuts are. The average playtime for MGS4 according to howlongtobeat is 18.5 hours. And all the cutscenes together WITH story codecs still doesn't exceed 10 hours. What you said is just incorrect. Why are you using some Reddit post as evidence? Lol.

  • @Nick930
    @Nick930 Před 2 lety +267

    I considered using this emulation last year when I was capturing MGS4 footage - but that dumb 4th wall joke about the bluray disc convinced me that recording the original PS3 version was the right thing to do :P
    I do want to go back and replay this sometime through emulation though - it looks absolutely gorgeous! Urgh... I just want all these games in a collection on PC/PS5/XSX!

    • @femto8402
      @femto8402 Před 2 lety +9

      This game use a lot the pressure sensitive controls of the dualshock 3, I'm curious how those controls can be translated to current controllers.

    • @Frank-vd1ml
      @Frank-vd1ml Před 2 lety +16

      @@femto8402 No it didn’t only mgs3 and mgs2 used pressure sensitive buttons

    • @murkser4149
      @murkser4149 Před 2 lety +14

      In the Xbox 360 port of the MGS2&3 HD Collection they used button combos in place of the pressure sensitive buttons. So instead of pressing down harder on the Circle button you would press LB+B.

    • @WednesdayMan
      @WednesdayMan Před 2 lety +8

      @@Frank-vd1ml the only pressure sensitive function in MGS4 appearently is in the D-pad, for zooming in during cutscenes. according to the internet, need a dualshock 3 to confirm this.

    • @donkeykongisytpooping3002
      @donkeykongisytpooping3002 Před 2 lety +6

      @@WednesdayMan Correct. It’s something that can easily be substituted on modern consoles.

  • @FluxStage
    @FluxStage Před 2 lety +60

    So many fond memories with this. And the whole series. Greatness!

  • @shinramiddlemanager7949
    @shinramiddlemanager7949 Před 2 lety +20

    Still one of the greatest gaming experiences of my life. One of the last major games I completed on a CRT (in August 2009) before I finally got a HD set the following summer.

    • @TheRedRaven_
      @TheRedRaven_ Před rokem

      Wow that's crazy, I dumped my CRT shortly after Gears of War came out. But yeah, game is def a gem.

  • @alexandredossantos718
    @alexandredossantos718 Před 2 lety +48

    One of the main reasons for hanging and crashing is due to an RSX error, and a way to mitigate this is by increasing Driver Wake Up Delay to around 200 us on the Advanced tab of the emulator. Some builds won't even go through the press start screen when this option is defaulted to 0 us. The problem is you trade reliability for performance, since frame rate decreases some 30%. Also, an 8/16 CPU with a strong IPC is highly advised, but without AVX 512 some areas will drop to less than 25 FPS. But if the anti aliasing setting "hack" does reduce crashing and hanging it is really an outstanding finding

    • @joeamith838
      @joeamith838 Před 2 lety +2

      Thanks!! this(wake up delay) has it running like butter!

    • @alexandredossantos718
      @alexandredossantos718 Před 2 lety +1

      @@joeamith838 Hey no worries. After 3 playthroughs and maybe some 100ish hours tinkering with the emulator and this game this is one hint I am 100% sure that helps. I've the whole playthrough recorded on YT if you wanna check it out. Cheers and happy gaming. And BTW anti aliasing disabled at least on my rig didn't have an effect on hanging, so sad

    • @Jucelegario
      @Jucelegario Před rokem +1

      Ok, so I put my new rig to the test with this game and it ran perfectly fine on my pc until the raging beauty ending in which it crashed, so I used the cypherox custom build to go through the cutscene but it then crashed when trying to load what was next right after the plane mission briefing. Yes, I did follow what some user in the rpcs3 forum mentioned, I removed the shader cache, used my only monitor and on windowed mode and it still always crashes. I have tried everything and it doesn't let me continue. I have a 2022 6 core intel processor and 8GBs ddr5 and a 1650. I ran TLOU and Uncharted 1 without deactivating features and even with some crashes, I could finish both games but I cant continue (let alone finish) MGS4.

    • @alexandredossantos718
      @alexandredossantos718 Před rokem +1

      @@Jucelegario Did you activate the Atomic Rsx option on the Advanced of the emulator? Atomic RSX + Driver Wake Up Delay at 200us significantly reduces crashes, and might help you go through that part. The latest build I tested was the 13600 and it was smooth, worth giving a try if newer builds still give you issues

    • @Jucelegario
      @Jucelegario Před rokem

      @@alexandredossantos718 thank you for answering but those 2 options were part of the selected options I always used since before beginning the game, so they are not the reason why that part isnt working. I used previous builds, custom builds and the current one from a few hours ago, nothing works.

  • @NotaSkeleton
    @NotaSkeleton Před 2 lety +54

    It's always interesting to see how emulation technology advances and seeing old games in a new light. So, yea, I'd be very happy to see more videos like this.

  • @dormanthero
    @dormanthero Před 2 lety +84

    I personally love RPCS3 updates. I find it a little frustrating comparing RPCS3 donations for 2 devs full time of £2.2k to other emulators. Yuzu patreon £17.2k. I guess the demand is not there, but I feel RPCS3 may be the more difficult project.
    I really appreciate what they do and how it has helped progress one of my favorite games (MGS4). I think majority of these issues could be solved by the end of the year with any luck. It is definitely close now.

    • @kicapanmanis1060
      @kicapanmanis1060 Před 2 lety +3

      Yuzu is to emulate Switch games including new releases even if the game hardware limits the game fidelity. RPCSIII is to emulate PS3, a system that no new games are made so of course there will be more limited demand. Everybody has their own preferences although I like you prefer RPCSIII.
      And yes I agree that RPCSIII is the way harder project but it also has less appeal to the mainstream even if it's still fairly appealing.

    • @dormanthero
      @dormanthero Před 2 lety

      Click my channel to play MGO if you like with Cipher emulator. Eventually we will move to custom official emulator as we can see improvements.

    • @Jucelegario
      @Jucelegario Před 2 lety

      I have a Core5 i12400 and a gtx 1650, will MGS4 run at 4K 60fps using RPCS3?

    • @devilmikey00
      @devilmikey00 Před 2 lety +6

      I feel like it comes down to exclusivity. A lot of the PS3's library was 3rd party so it's available on PC already and a lot of it's exclusive library has official ports or remasters on PC or newer playstation hardware. Nintendo is a completely different beast with the vast majority of it's library stuck firmly on it's original hardware. The demand from the outside world just leans to Nintendo and also Yuzu is emulating a current relevant system vs one that's now two generations old, I'm sure that plays a part.

    • @-aexc-
      @-aexc- Před 2 lety +8

      it's not like the yuzu money would go to rspc3 if it wasn't for yuzu. I think it's better to just appreciate the fact that emulation projects are being funded well

  • @UberNoodle
    @UberNoodle Před 2 lety +6

    The funny thing about these old games is that when I remember them, I remember them "in 4K" with the highest fidelity graphics. So sometimes the best remaster is in your memories. Lol.

    • @amnottabs
      @amnottabs Před 2 lety

      I played it on a CRT and if I'm not mistaken the stress % is not visible at 480p so I had to control myself (no trigger happy, avoid using cold parchments, the cigar and that aim drug) to keep Snake from throwing up or start hallucinating from stress, it was quite the experience

  • @Deadlyblack
    @Deadlyblack Před 2 lety +2

    I love these type of videos talking about emulation from DF. It's really fascinating to hear John talk about it.

  • @wixxzblu
    @wixxzblu Před 2 lety +27

    YES! more rpsc3 content thank you. This is so interesting to watch, and there are more titles stuck on the PS3

    • @scottylans
      @scottylans Před 2 lety

      Def more RPCS3 - it's amazing work and I want it to only get better.

  • @GURken
    @GURken Před 2 lety +33

    I would like to see a Czech chase part, it was the most demanding part of the game with framerate close to single digits

    • @gc3k
      @gc3k Před rokem

      The beginning of Chapter 5 with the multiple Gekkos was a slideshow

  • @SHGames97
    @SHGames97 Před 2 lety +2

    12:09 "Hiding amongst the statues with, SOLID Snake, I suppose?"
    ;.D John, my goodness that was the best part of my week so far and it was already damn good.

  • @pablomercaderalcantara5740

    Thank you! I was locked by the crash you mention at 16:00 and disabling anti-aliasing helped me get through. Thanks for sharing!

  • @GizouGitai
    @GizouGitai Před 2 lety +14

    13:27 The reason is your difference in Octocamo state. The suit in-lore and in-game modifies the heat signature of Snake's body, where it covers it anyway, when a camo-pattern is active.
    If you went into the pause menu and equipped "Default" as your camoflage, you could have avoided the differences you noted in the video because of your choice of controller.
    Shoulda coulda woulda. Keep up the fine work, John.

  • @manzoman96
    @manzoman96 Před 2 lety +43

    I'd definitely be interested in more RPCS3 updates! This was really cool to see.

  • @darknova26x
    @darknova26x Před 2 lety +12

    Emulation is so very necessary especially when it's enhancing and or preserving a good game like MGS4. Shame we may not ever get it ported to any newer hardware officially.

    • @DragonDDark
      @DragonDDark Před 2 lety

      KONAMIIIII!!!!

    • @gluttonousmaximus9048
      @gluttonousmaximus9048 Před 2 lety

      I wish there were some serious reverse engineering effort of MGSV's engine and mechanics as it's insanely polished outside of maybe sound detection.

  • @davidbanner9001
    @davidbanner9001 Před 2 lety +6

    I have been using RPCS3 for a few years now and it's amazing how it has improved. Especially when you consider the complexity of the PS3's Cell processor etc.

  • @CaliLulaLo
    @CaliLulaLo Před 2 lety +41

    I really enjoyed this episode! I’d love do see Heavenly Sword get the same treatment. That was an excellent game marred by hideous performance.

    • @derptyderp5287
      @derptyderp5287 Před 2 lety +4

      It's the only game I've played all the way through with RPCS3, it's a much nicer experience than on original PS3. Just have to watch out for that VRAM usage on the picture in picture segments.

    • @sachoslks
      @sachoslks Před 2 lety +1

      @Man of the Rain Both are considered Playable on the compatibility list i think.

    • @scottylans
      @scottylans Před 2 lety

      Game is so under rated.

  • @TheLucasbuck
    @TheLucasbuck Před 2 lety +15

    I've just got back into RPCS3 since getting my beefier PC and I'm loving it! I've got tons of new games to play but have no interest in them. This era of gaming is sorely missed. Tight, narrative based action adventure games. I'm currently replaying God of War 3, Metal Gear Rising, Heavenly Sword and Lollipo Chainsaw all at 4K60FPS and they look stunning! The RPCS3 team as well as Yuzu team for Switch emulation are absolutely amazing! Glad you're highlighting their great work here, John.

    • @gui2peg
      @gui2peg Před 2 lety +16

      mgr is available on pc

    • @beardalaxy
      @beardalaxy Před 2 lety +4

      @@gui2peg I was gonna say, definitely give it a go on PC because it's certainly better there :)

    • @Abel-Alvarez
      @Abel-Alvarez Před 2 lety +3

      Nintendo and playstation have been getting a good treatment on emulation, hopefully with Xbox (CxBx-Reloaded,Xemu,and Xenia) they'll get the same treatment. 😉🙏

    • @Legion849
      @Legion849 Před 2 lety +1

      MGR is available on PC you don't need an emulator.

  • @necrojustice
    @necrojustice Před 2 lety

    Looking unbelievable! Thanks for the comparisons and for saving me the trouble of having to having to set it up myself.

  • @arcadealchemist
    @arcadealchemist Před rokem +12

    it's the only key game in the franchise i've ONLY watched be played though (10 hours + cuts)
    really shame we won't get more of this franchise

  • @Fallen608
    @Fallen608 Před 2 lety +46

    Nice to see John at least partically embracing emulation. PS3 games really shine this way as the original form was often so cripled by the hardware.

    • @kicapanmanis1060
      @kicapanmanis1060 Před 2 lety +10

      My understanding is John has always been pro emulation.

    • @Rebelscum264
      @Rebelscum264 Před 2 lety +1

      @@kicapanmanis1060 no he’s always been against emulation

    • @samw2670
      @samw2670 Před 2 lety +1

      But real playstation fans dont want to play on a pc my guy, it takes away the full experience and the whole point of these games is the use of the controller.

    • @Gravy1255
      @Gravy1255 Před 2 lety +1

      It really wasn't the hardware. If devs had actually utilized the cell games would have been 60fps a lot of the time,but they didn't take the time to figure it out. TheCell had cores that were specifically meant for vector calculations (aid in graphics rendering and physics ect.) Which would have greatly increased performance and a like, but developed didntcare to learn it.

    • @toomuchstarbucks6787
      @toomuchstarbucks6787 Před 2 lety +1

      @@Gravy1255 find it hard to believe one of if not the largest first party developers of the time didn't take the time to try and utilize the cell processor. You certainly have a point when it comes to bad third party titles, but Kojima Productions? After they hyped up the cell to kingdom come?

  • @you2be839
    @you2be839 Před 2 lety +8

    I now remember MGS4 crashing on me in the exact same place back when I played it on the PS3 in 2009!
    Don't know which patch version of the game I played, or how many other patches were released after that, but it's not surprising to see the game crashing on RPCS3 if it's playing the vanilla, unpatched game.
    In fact, I think it crashed more times down the road, but after that first crash I started saving my gameplay every 5 minutes or so because I remember having to replay a lot of game due to the fact that the last autosave happens way before that point.

  • @philipford6183
    @philipford6183 Před 2 lety

    Enjoyable video. More emulation coverage generally (across multiple platforms) from DF would be a good addition to your portfolio of offerings. Always interesting, always informed.

  • @solidpat221
    @solidpat221 Před 2 lety +2

    Great video! I play a lot on the EMU to play MGO2, and its definitely come a long way in just a years time. Definitely excited to see what the future brings, and hopefully some more MGO2 players too!

  • @Visuwyg
    @Visuwyg Před 2 lety +9

    You are really cranking these out, John! I just got done watching the Gran Tourismo episodes. Good work, love everything DF Retro!

  • @maineman5757
    @maineman5757 Před rokem +5

    This game looked like real life back in the day.

    • @jazzman7320
      @jazzman7320 Před rokem +1

      Absolutely, man. One of my favourite gaming experiences of my life was sitting next to my MGS superfan cousin and passing the controller between us as he served as Loremaster and pointed out cool connections and details that I might have missed otherwise.
      By the time you’re crawling through the microwave machine at the end, we were almost in full tears. What a hero.
      Will remember this game until the day I die!

  • @justanotheryoutubechannel

    This video was awesome, I love hearing about this PS3-era stuff. I really hope that Motorstorm video isn’t paywalled on Patreon and eventually gets a CZcams release because I can’t wait to see it.

  • @orrino
    @orrino Před 2 lety +2

    Perfectly timed video for my purposes! Spent awhile last week trying to get this game running on my 5900x. Tried multiple builds including the main RPCS to no avail. Framerate would consistently drop below 20 and spike all over the place, and it made the experience too rough to want to push through. I guess the one build that I missed was the one that you used, the Cipher XOF. Just gave it a shot and I'm getting a constant 60 fps the vast majority of the time. I have no idea why this build works so well for me while the other, more popular builds run terribly, but I'm not complaining.

    • @BBWahoo
      @BBWahoo Před 2 lety

      Disable Multithreaded RSX for a nice perf boost 👆

  • @BolognaLover
    @BolognaLover Před 2 lety +14

    I've been playing MGS4 on PC with shaders for a while now and I love it. Glad to see the team make so much progress on the emulator. Used to barley run or not at all

    • @dr.loomis4221
      @dr.loomis4221 Před 2 lety +1

      What's a barley run?

    • @BolognaLover
      @BolognaLover Před 2 lety

      @@dr.loomis4221 you know what I meant ooooh sorry I didn't type barely

    • @thedarkriddler7318
      @thedarkriddler7318 Před 2 lety

      Whats the best iso/rom for it

    • @BolognaLover
      @BolognaLover Před 2 lety +1

      @@thedarkriddler7318 not sure. I dumped the game myself

    • @lukkkasz323
      @lukkkasz323 Před 2 lety +1

      @@thedarkriddler7318 There is no best, there are only 2 main differences, PSN and Disc, language version doesn't matter and both PSN and Disc should work for this game.

  • @captainkrk88
    @captainkrk88 Před 2 lety +4

    That games weapons system blew my mind. It was amazing to see magazines come out with bullets in them and weapon actions actually doing things. I loved that game.

    • @ashleythomas4112
      @ashleythomas4112 Před 2 lety +2

      Yep, that was incredibly impressive. I would often just go to the virtual range to try out all the different weapons and observe all the incredible reloading animations.

    • @yewtewbstew547
      @yewtewbstew547 Před 2 lety +2

      One cool detail there that a lot of people miss with MGS4's reloads is that, for whatever reason, Snake will always rack the slide/charging handle to chamber a new round even if there is still an unfired round in the chamber (that happens if you reload without fully emptying the gun). If you look at the round being ejected in that case, it is visibly unfired. So whoever did the models for all of that stuff went out of their way to model not only spent casing for when the gun is ejecting them normally, but also unspent rounds of every ammo type in the game for when Snake ejects them manually.
      What makes it funnier though is that the act of manually ejecting an unspent round like Snake always does in MGS4 is precisely the thing that Big Boss berates Ocelot for doing in MGS3. That's why Ocelot's Makarov jams, he tries to rack the slide and manually eject a round, I guess just to make doubly sure it is loaded and ready to fire, but he doesn't pull it back far enough and it gets stuck on the way out.

  • @josephmccartney2071
    @josephmccartney2071 Před 2 lety

    Great video, love seeing these looks at older titles, especially PS3 exclusives since I never owned one myself.

  • @firestorm517
    @firestorm517 Před 2 lety +5

    I remember MGS4 very fondly. I had a blast playing it and even enjoyed the cutscenes and story. I was just that into it. I realise tho that back then and especially now most people wouldn't like how cutscene heavy it is, and as you mentioned trying to answer way too much. I also have extremely fond memories of MGS Online which I was very sad when it died. It was so much fun and something I got very good at which made me enjoy it all the more.

  • @PlasticSorcererTheOriginal
    @PlasticSorcererTheOriginal Před 2 lety +18

    Wow, this is perfect timing.
    I literally got into small scale emulation by playing MGS1 on my phone today, I'm getting a PC within the next two months

    • @rx10
      @rx10 Před 2 lety +1

      How is it perfect timing? It's just a video slightly related to what you're doing

    • @beefquiche
      @beefquiche Před 2 lety

      @@rx10 u petty little person

    • @william41017
      @william41017 Před 2 lety +8

      @@rx10 wow

    • @PlasticSorcererTheOriginal
      @PlasticSorcererTheOriginal Před 2 lety +3

      @@rx10 directly related to what I am doing my son

    • @rx10
      @rx10 Před 2 lety

      @@PlasticSorcererTheOriginal and why is it perfect timing? Would it be perfect timing too a month from now?

  • @infinitysynthesis
    @infinitysynthesis Před 2 lety +9

    This game went full kojima. That's both a good and bad thing.

  • @AloversGaming
    @AloversGaming Před 2 lety

    Loved the video. Thanks for your insight.

  • @caioferreira4986
    @caioferreira4986 Před 2 lety +1

    Yes! I would love to see more of this.
    It's really cool seeing what was considered impossible to emulate, a reality.

  • @roberto1519
    @roberto1519 Před 2 lety +8

    I'm not sure if it makes sense, but maybe, glitches like that cutscene where the guy is shot, he stands up and run into the wall, means the cutscene is tied to the original PS3 framerate? As the emulation smooths it out, it probably ends the scene earlier than it should and the game misbehaves. That's just a guess, though.

    • @Roruoni
      @Roruoni Před 2 lety +2

      I bet it's related to a floating point drift with Nvidia hardware. It could also be related to the fact that the RSX actually had a predictable error in its floating point values between -1 and 1. Modern Nvidia hardware is more accurate though still has a drift away from whole number values. AMD hardware does not have such a math error. We could test to see if this oddity happens on a computer with an AMD GPU.

  • @mikem2253
    @mikem2253 Před 2 lety +18

    Game still looks fantastic. The upgrade in framerate and resolution alone makes a massive difference. Great video that sadly reflects what could be for emulation on Ps5 for Ps3 titles.

  • @enthusiasticgmgaming4165

    Awesome!! We need more videos like this!

  • @babakazi808
    @babakazi808 Před 2 lety

    Welp. Don't know how i found this video, but I've been looking for a custom side by side comparison for a while now. Subbed.

  • @hash-slingingslasher1374
    @hash-slingingslasher1374 Před 2 lety +3

    ive been playing mgs4 on ps3 recently and was blown away how modern it still looks and feels. cant wait to see what modern hardware could add to that experience.

    • @DDRMR
      @DDRMR Před 2 lety +1

      Played 4 and 5 back to back during a series replay, and apart from the 60fps the graphical jump was minimal. That's not saying anything against MGS5 but more a testament on how ahead of its time MGS4 was merely held back by hardware.

  • @jamescampbell8482
    @jamescampbell8482 Před 2 lety +10

    An AI upscaled texture pack for this game on RPCS3 would be insanely awesome. I've always loved emulation for its ability to show what might have been.

    • @BBWahoo
      @BBWahoo Před 2 lety +1

      Sounds like more slowdown...

  • @captainhook3962
    @captainhook3962 Před 2 lety

    Wow beautiful editing on that opening 🔥🔥🔥

  • @miguelfcp1993
    @miguelfcp1993 Před 2 lety +6

    Love this game so much! A proper remaster of this game (and the whole series as well) should be made. Metal Gear is the best gaming saga ever made!

  • @noodlezeep5159
    @noodlezeep5159 Před 2 lety +5

    Great stuff! Would you consider doing a follow up on how it performs on midrange hardware for mere mortals?

  • @iceveiled
    @iceveiled Před 2 lety +7

    I love MGS4, it's my favorite MGS game. It's not perfect but it just captivates me. I'd welcome any development that would free it of being stranded on the PS3 platform, but I'm just glad it's getting some recognition on DF. This game really is special.

  • @VexAcer
    @VexAcer Před 2 lety +4

    The Infamous games are some other PS3 games that come to mind in terms of also running unlocked with a double buffer V-Sync setup. Not sure why devs went this approach, but it's definitely appreciated since its essentially future proofed some of these games.

  • @saiyanbarber6806
    @saiyanbarber6806 Před 2 lety

    Thank you for covering this, plz do more rpcs3 content!

  • @alolanstarboy
    @alolanstarboy Před 2 lety +6

    Omg yes I've been waiting for this video ever since it was mentioned in a DF direct. The PS3 is my favorite console due to its weird hardware and architecture choices among other things so any content on that generation of consoles is quite exciting to watch

  • @derptyderp5287
    @derptyderp5287 Před 2 lety +4

    Always enjoy a good emulation video, would love to see how things go with the Steam Deck.

  • @subtledemisefox
    @subtledemisefox Před rokem

    Thank you so much for the solution to fix the Frog enemy crashes! Now I can play this game again!

  • @dorathor5476
    @dorathor5476 Před rokem

    Amazing video of MGS4 emulation and the status of it, thanks for adressing all so carefully.

  • @silentobserver4425
    @silentobserver4425 Před 2 lety +17

    GLORY TO THE GREATEST GAME SERIES EVER MADE!

    • @RomildoAugusto95
      @RomildoAugusto95 Před 2 lety +3

      Nah.

    • @kitn6894
      @kitn6894 Před 2 lety +3

      Easily the best, pound for pound, changed the industry over multiple decades without being a first party studio

    • @silentobserver4425
      @silentobserver4425 Před 2 lety +2

      @@RomildoAugusto95 it’s okay not everyone understands the story. You can play Nintendo games rated e for everyone.

    • @infinitysynthesis
      @infinitysynthesis Před 2 lety +2

      Glory to Mass effect i agree.

    • @ocelot-sensei4384
      @ocelot-sensei4384 Před 2 lety +2

      @@infinitysynthesis Only if the first game didn't age so badly, lol

  • @pgxgamer
    @pgxgamer Před 2 lety +10

    The Metal Gear Solid franchise is one of my favorite series. And I loved MGS4 when it came out, I cried when I finished it. Seeing this emulated at such resolution and frame rate is amazing.

  • @nahuelnapoli
    @nahuelnapoli Před 2 lety

    Great video, as always :)

  • @pherd-0884
    @pherd-0884 Před 2 lety +2

    I didn't even know that MGS4 was playable. I never really took the time to check it except here and there. This is great news. I'd love to hear more RPCS3 content in the future.

    • @lagginswag
      @lagginswag Před 2 lety

      It's not officially listed as playable yet

  • @Cory_
    @Cory_ Před 2 lety +7

    I think the PS5 is DEFINITELY strong enough to emulate the PS3's CPU, at least in most games. I emulated all of Lollipop Chainsaw on my 6600k and had zero slowdown.

    • @aninfinitemindofmusicandreams
      @aninfinitemindofmusicandreams Před 2 lety

      Three years back I emulated Ninja Gaiden Sigma on a gaming laptop with a 3550H CPU and with just a bit of resolution scale tweaking the game ran nicely and was most definitely playable. Years earlier when the emulator was just starting to become good I played Persona 5 on a rig with an i5 7500 and that too ran quite nicely. The PS5's CPU is a hell of a lot stronger than any of these CPUs and your 6600k. Local PS3 emulation is absolutely a possibility on the system, it's just a matter of when Sony will finally decide to do it properly.

  • @jovanzeng
    @jovanzeng Před 2 lety +11

    Such a wonderful game. I've enjoyed every second of it.

  • @eljugadorescaldenc4002

    One of the best video explaining how to emulate a game. A really great and good job.

  • @Drgnrt
    @Drgnrt Před 2 lety

    Great video!!! Might give it a try later once it gets a bit more polished!

  • @tomb4250
    @tomb4250 Před 2 lety +3

    PS3 is the only console that plays every MG directed by Kojima

  • @Talis7212
    @Talis7212 Před 2 lety +12

    This game was one of the most impressive uses of a console's limitations.. up there with A Link to the Past, Gran Turismo 4 and Crash Bandicoot 1

  • @richardcarmichael8915
    @richardcarmichael8915 Před 2 lety

    Thanks for the video. I would like some more RPCS3 content

  • @Mr_APeezy
    @Mr_APeezy Před 2 lety +2

    "Possibly the nanomachines in action? It's unclear." This line is so good! lol😆

  • @SirDragonClaw
    @SirDragonClaw Před 2 lety +4

    Holy crap! Was the game actually this brown and desaturated? This game truly embodies "Next-Gen-Brown" from that generation.

    • @andree1991
      @andree1991 Před 2 lety +1

      The good ol piss filter.

    • @lpnp9477
      @lpnp9477 Před 2 lety +1

      It was the epitome of that era's prevailing 'art' direction.

    • @nametbd2885
      @nametbd2885 Před 2 lety

      Only the first chapter looks this desaturated, not that the other chapters are super vibrant or anything. They talk about how they wanted a different color palette for each of the five chapters in a behind the scenes video for this game.

  • @Varmint260
    @Varmint260 Před 2 lety +3

    John, do you have any plans to continue this series, for example with Insomniac's PS3 games? I'm currently playing through Ratchet & Clank Tools of Destruction at 4K60 on my RPCS3 (R7 5800X) and I am impressed how many of the game's assets hold up, especially considering the original sub-720p resolution running on PS3. I'm around half-way through the game and have only experienced minor graphical glitches and no crashes thus far using a dump of my own game disc. I'm planning to try Resistance and Motorstorm Pacific Rift next!

  • @kelownatechkid
    @kelownatechkid Před 2 lety

    Great video John!

  • @Gshekela
    @Gshekela Před 2 lety

    Thanks John for this video.

  • @RegalPixelKing
    @RegalPixelKing Před 2 lety +17

    This is why I LOVE emulation! You basically get damn near native level PC ports/remasters via Emulation. I first played Zelda BotW in 2017 on a Wii U, it was still an outstand experience even when I ran in to situations like Korok Forest running around 10fps. But playing that game at 4k 60fps with improved shadows and mod support on Cemu makes that game so much better in pretty much every way. You basically get the remaster that was never made with emulators.

  • @BigLadGreen
    @BigLadGreen Před rokem +3

    So basically the ps3 when used properly was way ahead of it's time.

  • @purpletv9693
    @purpletv9693 Před 2 lety

    Really cool, I was thinking about emulate this game i never played. I will test it !

  • @olevet75
    @olevet75 Před 2 lety

    John with DF as always. On another level

  • @giancarloriscovalentin1865

    Metal Gear Solid 4 TGS Trailer. It would have been interesting if the final game had that graphic quality of the 2005 trailer.

  • @bluedragon219123
    @bluedragon219123 Před 2 lety +5

    Fun fact: the game takes place in 2014 and the first stage is about "rebels" trying to overthrow a Middle Eastern government. In hindsight you start the game helping the bad guys. I'm sure Kojima didn't intend for that but it's funny how life works out. :)

    • @visceraeyes525
      @visceraeyes525 Před 2 lety +2

      yeah but kojima promised that you were supposed to be able to help both sides out or side with one over the other

    • @bluedragon219123
      @bluedragon219123 Před 2 lety +1

      @@visceraeyes525 You can still become enemies of the "rebels" and kill them but you can't help the PMCs or the government true. :)

    • @mikemiles2241
      @mikemiles2241 Před 2 lety +1

      He did intend for that

  • @acidreighn
    @acidreighn Před 2 lety

    cool vid, glad you put in all the EMU tweaking tips. I too have a 12900k so the disable e-cores to enable AVX 512 trick (apparently my board supports it) is welcome.
    This is actually one of my fav entries in the series, and the cutscenes don't rly bother me. I still wish it had about 2X the gameplay it shipped with... not to mention the cut area's/story ive heard about..
    Gonna give this a go and see what it does.

  • @zodiac909
    @zodiac909 Před 2 lety

    EXCELLENT WORK!

  • @zinho_84
    @zinho_84 Před 2 lety +13

    This is by far, a Masterpiece...What a great game.

    • @visceraeyes525
      @visceraeyes525 Před 2 lety +1

      lol no, its the worst mgs game

    • @lightweaponx
      @lightweaponx Před 2 lety

      @@visceraeyes525 MGSV is the worst and it's not even close, 4 has its issues especially with the story but its core gameplay is top-notch.

    • @lightweaponx
      @lightweaponx Před 2 lety

      @Man of the Rain The idea sounds great on paper but it's just embarrassingly easy. I think the series was far better when the environments were more tightly controlled and then let the player overcome that anyway they want. Getting an S rank on any mission was as easy as bringing in a tranq sniper and keeping a little distance in V. The moment to moment stuff was great, I will give you that, but the actual act of tackling an new area was just not all that thrilling to me. Even with the enemies adapting to my previous approaches the game was just not that interesting to play.

    • @lightweaponx
      @lightweaponx Před 2 lety

      @Man of the Rain I had Foxhound rank most of the game 🤷‍♂️

    • @lightweaponx
      @lightweaponx Před 2 lety

      @@p.staycalm Oh I don't remember exactly. I think a few missions after the fight with Quiet they were mostly Foxhound after that point with a few Octopus in there as well.

  • @SuperKhalid95
    @SuperKhalid95 Před rokem +3

    A huge props to the emulator developers for caring and preserving this game's legacy 🙌, something that Shitnami would never do.

  • @axeratedmofo
    @axeratedmofo Před 2 lety +1

    Always good to see this game get attention. Im curious about the Motorstorm video John mentioned too, has this been released?

    • @willo6651
      @willo6651 Před 2 lety +1

      I've been looking for this too and can't find it anywhere!

    • @axeratedmofo
      @axeratedmofo Před 2 lety

      @@willo6651 maybe it's still in post for a later video or something. I love seeing the ps3 centric content when it comes up, such an interesting generation to explore

  • @CODMWX
    @CODMWX Před rokem +2

    Please make more videos with RPSC3, the Motorstorm one was amazing!