The Camera Tool In Unity You Probably Didn’t Know About...

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  • čas přidán 28. 08. 2024

Komentáře • 85

  • @GameDevGuide
    @GameDevGuide  Před 3 lety +9

    The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/gamedevguide08211

    • @Hyunkelw
      @Hyunkelw Před 3 lety

      Thank you very much!

    • @bluedev6304
      @bluedev6304 Před 3 lety

      Video Idea- Creating an extendable Theming System coz who likes creating a checkbox and then changing it's tick sprite and color

  • @yousifragab479
    @yousifragab479 Před 3 lety +27

    I spent days creating a rotatable follow camera... Once I finished they released Cinemachine and from that day I have been using it in all of my projects.

    • @YuriNoirProductions
      @YuriNoirProductions Před 3 lety +4

      Welcome to the club..month of work for a high quality 3rd Person camera. Lets say i took a break wehen it was releases.
      I feel your pain

    • @soulphur9647
      @soulphur9647 Před 2 lety +1

      @@YuriNoirProductions May I join the list too? The exact same thing happened to me...

  • @ewwitsantonio
    @ewwitsantonio Před 3 lety +10

    Oh yeah, Cinemachine + Timeline. Those tools are absolutely incredible! Super powerful, flexible systems.

  • @MarushiaDark316
    @MarushiaDark316 Před rokem

    I literally just finished watching that Unity series on Cinemachine last week. I've been following your channel for awhile. No idea that was you and that you worked for them until I saw this today. That's so cool.

  • @DamageSoftware
    @DamageSoftware Před 3 lety +2

    Wow I didn't knew you had worked at Unity. That explains a lot why your videos are top quality.
    Great video! Big Thanks!

  • @bloodbath5732
    @bloodbath5732 Před 3 lety +5

    these cameras are great for cut-scenes and fourth person setups but i found them a pain for first and third person where you need direct mouse control over the camera. there's a lot of built in negative acceleration to deal with.

  • @HyBlock
    @HyBlock Před 3 lety +7

    this is basically click bait.

  • @sahilsharma2867
    @sahilsharma2867 Před 3 lety +1

    your videos are high quality man, keep going👍

  • @__dane__
    @__dane__ Před 3 lety

    I was excited because I didn’t think anyone didn’t know about cinemachine by now. Essential

  • @doommetalgames666
    @doommetalgames666 Před 3 lety +2

    There's good reason Cinemachine is not enabled by default and that is: it is not needed for every project. Top down shooter? Not needed. Typical roguelike ? Not needed. 2d Puzzle game? Not needed. It was a mostly-good day that unity decided NOT EVERYTHING needs to be included by default. User configurable default template projects in the Unity Hub would be a banger feature for people who love certain default assets in 'every' project they start.

  • @izeckx
    @izeckx Před 3 lety

    If you look at the comments you will notice a large number of people basically complaining about clickbait. A smaller group are actually thankful because they honestly didn't know about cinemachine.
    Here is the solution for that. Instead of your current title, you should have used something like "Cinemachine, the secret camera tool in Unity you probably didn't know about". That way, the ones who do know about it don't feel cheated when clicking on a deliberately vague video title in hopes of learning something new. While those who actually don't know wbout the tool learn something new.

  • @JohnWellingtonWells
    @JohnWellingtonWells Před 3 lety +7

    Maybe it's because I've mainly been doing first person and simple top down games where following a character is super easy to program. But I'm still not entirely sure what makes Cinemachine such a must use tool outside cutscenes or special use cases. It always just seemed like a sort of way over the top solution to what is often something very easy to do with just a few lines of code. I'm sure I'm just missing something very obvious.
    I will be sure give it a better look when I start doing more advanced cutscenes though. There I could see it being rather helpful.

    • @kodaxmax
      @kodaxmax Před 3 lety

      Because alot, possibly most of unities userbase are not experienced coders or even developers. Unity has always marketed itself as being for total beginners that often can't code.

    • @kyleme9697
      @kyleme9697 Před 3 lety

      For me (and Matt in the video) the beauty of CM is at 3:10 of the video, the Framing. Its just cool the way it allows the character to move around the frame without moving the camera, until they start moving out of frame and camera follows along. That seems like it would be really hard to code right :)

    • @JohnWellingtonWells
      @JohnWellingtonWells Před 3 lety

      @@kyleme9697 Oh definitely. It seems like an amazing tool when you need to do advanced static/following cameras. I just struggle to find cases where you do need them outside of cutscenes. Especially for this to become a must install plugin.

  • @TXanders
    @TXanders Před 3 lety

    Great video! :)
    Cinemachine can be an absolute saviour for all game Dev stages. We even build deep integrated system with it in our internal and published tools.

  • @ChadGatling
    @ChadGatling Před rokem

    OMG dude I need this. I had no idea this was a thing

  • @Semmetje11lolly
    @Semmetje11lolly Před 2 lety +2

    Hey Matt, I've been searching the web on how to make a 'News' Tab (something like the News tab in Brawl Stars or Clash Royale for example) in-game in Unity, but can't seem to find anything. Could you maybe do a tutorial on something like this?

  • @johnx140
    @johnx140 Před 3 lety

    LETS GOOOOOOOOOOOO
    I ALWAYS WANTED A GUIDE FOR CINEMACHINE! I inmediatly knew that would be amazing but i had no idea how to use it xd

  • @lemetamax
    @lemetamax Před 3 lety +2

    Cinemachine is the very first thing I install whenever I create a new project. It's very convenient and I can't understand why it's not imported by default in a new project.

  • @DmytroPlekhotkin
    @DmytroPlekhotkin Před rokem

    Pretty awesome overview. Do you know how to apply cinemachine to a mobile RTS game?

  • @loki8031
    @loki8031 Před 2 lety +1

    For first person would the default camera be better?

  • @_ironrose
    @_ironrose Před 3 lety

    I suggest you should focus on unity dots. There are almost no structured dots tutorials. Maybe a udemy tutorial etc. would be really cool

  • @Venom-oc8lr
    @Venom-oc8lr Před 3 lety

    Sir do you have any full course on Unity. From Beginners to Masters. If not please suggest one.

  • @BoundfoxStudios
    @BoundfoxStudios Před 3 lety

    I always start any Unity project, prototype or not, by installing Cinemachine :D

  • @paulorodriguez6288
    @paulorodriguez6288 Před 3 lety +6

    "if you are not using cinemachine, you are doing it wrong" -someone

  • @gloriousptr
    @gloriousptr Před 3 lety +1

    Cinemachine is really really cool but it create a lots of garbage which can be somewhat painful for some people.

  • @PhodexGames
    @PhodexGames Před 3 lety

    Wow-what a shocker, cinemachine, the most unknown asset of all time ;)

  • @caymorris8719
    @caymorris8719 Před 3 lety +1

    Cinemachine is really handy for smaller-scale projects, but once you start to scale up, it's *really* not something to rely on. It's caused us so many headaches on every project once we got deeper into it.

  • @random_precision_software

    Can you explain what the "physical camera" ?

  • @SepiaDragoonGR
    @SepiaDragoonGR Před rokem

    How can I get Cinemachine for a Unity 2017.2 version? I've been looking everywhere and I can't find one

  • @playermat8574
    @playermat8574 Před 3 lety +8

    Needless to say, that title is... too over the top.

  • @ahmedaghadi8281
    @ahmedaghadi8281 Před 2 lety

    What if my player is just a ball and i want to rotate my camera around the ball when user press a key such that camera rotates kind of 90 degrees around the ball and left or right side ( whichever side we choose to rotate ) becomes front side. Can I achieved smooth camera movement by cinemachine? I don't want mouse to affect camera. As I'm making game for mobile, I want only buttons to affect the camera.

  • @__Rizzler__
    @__Rizzler__ Před 2 lety

    Damn. Love ur content

  • @pytchoun140
    @pytchoun140 Před 2 lety

    How you do top down camera please ?

  • @themadguyshow8502
    @themadguyshow8502 Před 2 lety

    how can i download character set in the apartment scene?

  • @WelshGuitarDude
    @WelshGuitarDude Před 3 lety +2

    If people don't know about it, that speaks volumes for how poorly Unity informs people about their engine imo.

  • @D3kryption
    @D3kryption Před 3 lety

    Holy crap you used to work at Unity? :O

  • @MaZyYTube
    @MaZyYTube Před 3 lety

    I make most time 2d games with simple camera movement and not needed for cinemachine. So I never tried it because of this. But good to see how strong it is.

  • @mikeluna2026
    @mikeluna2026 Před 3 lety +4

    I was wondering what tool you meant... What kind of newbie to Unity would you have to be, to not to have heard of Cinemachine? xD...

  • @ankurmishra2106
    @ankurmishra2106 Před 3 lety

    Can you make a tutorial about shadergraph

  • @stevphiericardo2790
    @stevphiericardo2790 Před 3 lety

    You can do the same with the default Camera and custom script. Cinemachine comes with bloats that a lot of us won't use. That said, there's no magic in Cinemachine

  • @CodemasterJamal
    @CodemasterJamal Před 3 lety

    I'm still trying to figure out how to use this type of camera with my MMO but, I know when I do, it's going to be a smash.

  • @HipToBeeSquare
    @HipToBeeSquare Před 3 lety

    Next up, the incredible hidden gem of text mesh pro. Then the super obscure pro builder

    • @GameDevGuide
      @GameDevGuide  Před 3 lety

      Thankfully, Text Mesh Pro is included in Unity now 😉

    • @HipToBeeSquare
      @HipToBeeSquare Před 3 lety

      ​@@GameDevGuide As far as I am aware that was the intent with probuilder at some point for the 2021 builds, but nothing yet.

  • @kodaxmax
    @kodaxmax Před 3 lety

    I just wish the official documentation was as coherent as this video.

  • @svendpai
    @svendpai Před 3 lety

    yes

  • @fukukyun78
    @fukukyun78 Před 3 lety

    1:33 yet another feature they should just include by default. I love Unity, but man, there's so much stuff they should just include in all your projects, shader graphs, timeline, cinemachine, that plugin that lets you see bones of an armature, 2D lights(i know they're included but you need to download URP and do a much of finagling to get them working lol), and probably a bunch of others I don't even know about...

    • @KalponicGames
      @KalponicGames Před 11 měsíci

      If they included all that then more time make new project and more file size. Here is a fact. Empty unity project 1500 mb unreal 50 Godot 5

    • @fukukyun78
      @fukukyun78 Před 11 měsíci

      @@KalponicGames We can disable these features if we don't want them lol, Unity already does always include useless plugins...
      There's no way an empty unreal project is 50 gb, i just googled it, it's 200mb lol

  • @ashutoshbante7598
    @ashutoshbante7598 Před 3 lety

    Love your content. But I don't think Cinemachine is an underused or that not a lot of people know about.

  • @qfrgwt8651
    @qfrgwt8651 Před 2 lety

    Kul video coment for algoritm

  • @kaiser9321
    @kaiser9321 Před 3 lety

    Cmon, Cinemachine is the first thing I import…same for new devs too

  • @Arda-bj4ku
    @Arda-bj4ku Před 3 lety

    Isn't Cinemachine something that almost every Unity developer knows?

  • @wisemiceclique4498
    @wisemiceclique4498 Před 3 lety

    "The tool that you probably didn't know about"? Really?!) I thought it's like development w/Unity 101

  • @NikkiMcMistie
    @NikkiMcMistie Před 2 lety

    wow never actually knew about this thing. hard coded these features by myself. bit of a waste of time

  • @n3o210
    @n3o210 Před 3 lety +1

    wtf :D

  • @mohammadsadeghlavaie5560
    @mohammadsadeghlavaie5560 Před 3 lety +1

    I'm so early (13 seconds after the video uploaded) I don't know what to say...
    Ahh, let's go with this: Nah he tweakin lol
    Anyway, thanks for the video ✌️

    • @koki10190
      @koki10190 Před 3 lety

      CZcams does not update everything in one time soo maybe or maybe not

  • @YuriNoirProductions
    @YuriNoirProductions Před 3 lety

    that is so clickbaity :D

  • @finn9233
    @finn9233 Před 2 lety

    clickbait meh

  • @w0nnafight
    @w0nnafight Před 3 lety

    clickbait

  • @tk36_real
    @tk36_real Před 3 lety +1

    I'm sorry, but doing it yourself yields better results imo

    • @realtimberstalker
      @realtimberstalker Před 3 lety +1

      Might as well not use unity because you can do it better yourself.

    • @tk36_real
      @tk36_real Před 3 lety

      @@bezoro-personal 100% agreed, however i feel like with a huge project you can afford the hours a "perfect" camera takes. Solo-developing an Engine however is unsuitable 99.999% of the time, as it takes tremendous times the effort and you have to really know what you're doing to get a reasonable result

    • @gloriousptr
      @gloriousptr Před 3 lety +1

      Cinemachine creates a lots of garbage, I try to avoid it if all I want is a simple camera follow/lookAt with some noise, but for very complex setups, Cinemachine is perfect.