What’s New in Twinmotion 2024.1
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- čas přidán 3. 06. 2024
- Twinmotion 2024.1 is now available for download, bringing new features and enhancements for designers across industries-including architecture, film & television, automotive and product design, and beyond. Highlights include animation sequencing tools, support for render layers, new Foliage and Fabric materials, new Scattering tools, and much, much more!
Find out more at twinmotion.com/news/twinmotion-2024-1-is-here.
#Twinmotion2024 #ArchViz #ProductVisualization #AutomotiveDesign #Previs #DesignViz - Věda a technologie
I've been waiting for render layers for ages. It is very useful for architecture as clients often just want to change paint colors on one object at the last moment.
Полностью согласен!
Goodbye Lumion it has been a pleasure working with you
LOL SAD LUMION :D
ditched lumion since version 6, used twinmotion from 2019 to 2023, and even with this very last version, i like like D5 render better
🤣
Try d5
@@gabrielduarte3904 facts
the speed of these updates! wow
😅
i am feel always happy when see twinmotion is getting bigger and bigger . Thank you
absolutely fantastic. I just tried exporting some slight edits on a previous project and the export times for video are definitely improved and these features are going to be superb!
You guys did it again, amazing job!
That's an amazing update, wow!
wooow, amazing!
I am loving this
OHHHHH HELLLLLL YEA, I teared up a little, this is excellent. THis is exactly what WE NEED as Digital Creatives. If you continue down this path and make it this easy for filmmakers, TwinMotion could be the number 1 animation program hands down, the interface is so refined and a dream to use. THANK YOU ALL FOR ALL YOUR HARWORK!
EXCITED, THANK YOU AND GOOD LUCK
AMAZING!
The new changes and updates were great and made many things better and faster, and the quality of light and reflection increased. I also discussed these updates in detail on my channel
Стоит переходить с 2023 версии в плане света и отражений?
В принципе да, появились кинематографичные эффекты бликов линз (жаль правда что нет возможности загружать свои, но да ладно), Люмен улучшили очень, он стал хоть и прожорливее на GPU, но как мне кажется рендерит в разы быстрее. Хотя они всё ещё не пофиксили тот баг когда раз в несколько рендеров будет плохой рендер без сглаживая, со всратыми тенями и прочее, но это уже ладно.
Тут не то чтоб глобальные изменения, но мне достаточно)
@@Traveller-665
Amazing!
Wow, this so amazing 😎✨🎬✨🙌🏼
ПРЕКРАСНОЕ ОБНОВЛЕНИЕ!!!!!!!!!!!!!!
Очень надеюсь в будущем увидеть возможность запекать освещение и PCSS тени, это было бы шикарно 🔥🔥🔥🔥🔥
I'm so using this!
this is fantastic
sick!
Keyframe animation options please
absolutely amazing!
so stoked, as soon as revit 2025 gets pyrevit and diroots, I am jumping on this!
Anything substantially new with revit 2025? I’m still on the 2024 version
@@kinglew0773 improvements on how toposolids work, that is big plus. There were some other new updates, but I don't think this one has as many improvements the wat 2023 and 24 did.
But you need 2025 to work with this latest release of twinmotion.
That’s amazing
Finally render layers !!
ME COJONI ! ( in italian slang = AMAZING !)
Yesh! That cool dear.
great updates .. but i have something to put in mind next sooner update, the materials guys , using corona render shows materials and it's properties as it should be , but when i use the twinmotion data smith or the direct link to export the whole scene to twinmotion , materials doesn't look the same , specially in Lumin ! , it looks sooo Flat ! , and doesn't have depth in it , i strongly admit that twinmotion is getting BIGGG, But also , the materials still like a Big Challenge, it will take time i understand, but A good scene without well presented materials willl always be compared with better Render Engines and that's what iam afraid of , is adding more and more to twinmotion and neglect the materials.. thanks for all your efforts every update , Keep going Guys , you the best.
LOVELY 😍
nice
brilliant 😍🤩
It is very useful
Now we're talking 😎👍🏻🥂🎥
Que bonito ❤
Twinmotion .... You have come a long way 🙌
And we're here with them
@@kevinmonte9616 Yes we are!
Superb...
One of the most advanced software....
BAAAAHAHAHAHAHAHAHA
Brutal
cool thanks you
Woooooowwwwwww.....😍😍😍
Awesome! Any plans on releasing an ipad version of twinmotion in the future?
Any improvements to VR?
Quest 3 is real and it's here... and its passthrough works quite well. So what about AR? Do you have any plans to bring it to Twinmotion?
Exelente ¡¡¡¡ ♥♥♥ Lo mejor es que funsiona aun en computadores de Bajas caracteristicas ¡ Gracias Epic Games ¡
Impressive, please next update should have follow me camera ,that’s all I’m asking for…
i cant find foliage material
Twinmotion TOP 1 🏆
I love you, TM
That is one of the most useful features of all time
But I would like to add a 3d grass material because the spray grass is vary bad and if you tray to add some flowers to it go out of the surface
❤️❤️❤️
For architecture tool it’s a cinematic tool with the full power of UE5 well done, it’s gonna change the industry for good
Is it going to improve the quality of path trace in the glass material section in the future or not?
I think everyone is curious how to add those quixel megascan trees into twinmotion the way you were showing in that one scene. Hopefully the tutorials soon to follow cover that in some depth!
There's a Megascans library there already, no? Though I, too, haven't seen any big trees there...
The trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.
@@twinmotion Thank you so much for this explanation!
🤩
Que Genial
The render quality is very good. How can the render from the previous render sequence be resumed if the image sequence rendering process is abruptly interrupted? Once more, everything starts at the beginning, and no matter what order is followed, it must begin there.
render layers yes yes yes! thank you! Is an ID mask aka Clown mask layer included?
Yesss... Run me that!
Sploosh!
render layers - hallelujah
Nice. But the populate tool for grass is still quite useless.
At least if it hasn´t changed from the 2024.1 preview.
In 2024.1 preview, while you could add the big grass patches to the polygonal populate tool, you couldn´t reduce spacing to less than 1 meter I think, which may be fine for trees but useless for grass patches.
Also, add inverse offset and allow us to use detail grass in the same polygon. So one can populate a big polygon with big grass patches, very dense, without them going outside the polygon and over sidewalks, etc.
Then the inverse offset for detail grass will garantee that the detail grass will ONLY be used near the polygon boders, thus not making the scence very heavy
True, though my way for this is just making bunch of copies of the spacing tool and randomizing its seed
yep, D5 render new scatter is the future....
@@osoanasteciado only problem is that TwinMotion Unreal Engine and the real time with semi-ray tracing of Lumen is much faster than the typical Ray Tracing of borth TwinMotion and D5.
looks great for outdoors scenes, not so easy for large indoor rooms, cannot get to grips with the lumin thing, everything just flickers like its underwater unless I over blow the lighting. I still enjoy using it though.
How add European Hornbeam in twinmotion?
What the hell, this is amazing
i fell in love with twinmo, bye bye enscape
How can I access the tree assets you are dealing with at 0:26 ,0:33 in the video?
@twinmotion
The trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.
Was the police chase video fully produced in twinmotion ? or were other programs involved ? im just curious because i'd like to start doing stuff like that
The car animations are made in CAD software (like 3ds Max, Maya, Blender...) and then imported into Twinmotion as an animated FBX
How does the lightening work? There's a clap of thunder and lightening at 0:42 seconds.
Good work TM team. These trees are not in the library. Can you advise where to get them?
@twinmotion
The trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.
Can we lock cameras to moving objects or spline paths? Can we do an accurate orbit with the camera finally?
No, because there is no real camera exist in Twinmotion yet
Twinmotion is the gateway drug to the Unreal engine.
finally! renders elements!! i might switch back from D5
como que finalmente renderiza elementos
@@samuelisaactapia887 SI, que por fin tiene "render elements", "render passes" o render layers, o sea que te da los layers o canales de mascara de cielo o canal "alpha", reflejos, oclusion ambiental (creo) etc..
where can i find the music?
we need cubemap (or parallax idk.) for fake interiors for architectural rendering. anyone knows how to do it ?
There's a custom library assets for this though they're not quite "parallax", these are just low poly 3d rooms, but they do their job.
Still wanna see real parallax interiors though!
@@Mr.LeoNov thank you very much. i found them, as you said, they are like cardboard interiors. But i will try them :)
La interface se la copiaron a D5 Render?
They did lmao
Это да, и мне это не особо нравится ибо как по мне у D5 ну слишком замудрённый интерфейс
Can anyone tell me how to achieve those stormy clouds?? With lighting and all🤔🤔
Does the new populate path (array) tool work with decals, like road markings?
I think so
big up, Keyframe animation plzz
It is an excellent renderer, but they removed the joystick control, it was much more comfortable; There is no way to place objects from the library without rendering all the time in lumen and path tracer, especially in large scenes of more than 180 million polygons. I remain attentive with your kind response.
thank you
How did you get the cop car to slide?
The car animations are made in CAD software (like 3ds Max, Maya, Blender...) and then imported into Twinmotion as an animated FBX
Wonder why the line renderer was downgraded to only apply line’s around the models outside edge when previous versions applied lines to contours and interior edges of models
a nice
Are all these trees at 0:34 in Twinmotion?
Its free? Because I was looking for education, it is no longer available in the latest version
Finally all we need after I switched to UE 😂
Calm down, just chill twinmotion. Lumion was just playing
Idk if its my computer but this version just crashes a lot...
Yeah
where does the SM tree library come from?
he trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.
@twinmotion good work around o will give this a try today thank you!
What specs does this system have? Because this looks substantially better in terms of visual quality than mine does even on ultra settings, and I have an RTX 4080.
Are you using Lumen in ambience render settings?
still No Apple silicon native versión? disappointing
@Twinmotion excuse me, do i must buy Twin again? Or i can upgrade my 2023 version to 2024?
I have been trying to buy I for years but the link doesn’t work for me.
Hi! Twinmotion is free for individuals and small businesses that made less than $1 million USD in revenue in the past 12 months, so as for educational institutions, and students. If you learn over $1 million USD, you can purchase seats at www.twinmotion.com/en-us/license
@@twinmotion No, I mean I already bought twin motion. But after the 2023 update, I was redirected to purchase the new version. That’s why I’m asking you do i need to buy this version or is it included in the price of the previously purchased one
@@PeacedeathAlexander Hey, your upgrade should include a one-year free upgrade. If you are still in the free upgrade period, you should automatically have access to this new version, which includes the Twinmotion Cloud feature. The new licensing mode applies if you are out of the free upgrade period. Let us know if this makes sense.
Why copy D5 UI?
Yeah I don't like it too. D5 is clanky af
QUANDO VÃO TRAZER LUZES DMX
@twinmotion When will you add the ability to export FBX (or other type) models from Twinmotion?? And the export of materials? Often, customers request a model or ask to transfer project to another designer, who usually work only in 3Ds MAX with Corona render or similar render programs. But I don't have the opportunity to send them a project with all the models, materials and textures from Twinmotion. I really love Twinmotion and rendering only in this program, but I can't work in team with other designers, because I don't have options to share my result from Twinmotion.
What kind of effect is this with lightning? Who knows?
I think it's done in post-production with these render layers (I mean they saprated elements via opacity maps and then did everything in post)
Hooly Jesus...
Only one function still missing: a photo match tool
omg
no smart grass material yet.... when ?
please pleas work on reducing the rendering time of the walkthrough videos in path tracing like LUMION🙏🙏🙏... It takes a hell lot of time to render just one 15 seconds clip
Get better GPU.
Yeah, Path-Tracing is too GPU-hungry. Consider using Lumen technology for video renders (not so perfect, but it does it's job well)
From archviz to action movie. 🤣
Sorry, but in the D5 and Lumion programs, the image is much more realistic and attractive