How to transfer scene from 3ds Max to Unreal Engine | Set light, material and render in 20 minutes

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  • čas přidán 21. 07. 2024
  • In this video I'll show you how to transfer scene from 3ds Max to Unreal Engine and how to set light, material and render in 20 minutes
    Content of How to transfer scene from 3ds Max to Unreal Engine | Set light, material and render in 20 minutes
    0:00 Intro
    1:00 Downloading and installing Datasmith. www.unrealengine.com/en-US/da...
    3:30 Saving with Datasmith
    5:30 Deleting standard light in Unreal Engine
    5:45 How to use HDRI in Unreal Engine www.maximeroz.com/hdri-free-pack
    8:00 How to use light in UE4
    9:50 How to create camera in Unreal Engine 4
    11:17 Depth of field (DOF) and camera settings in Unreal Engine
    11:44 How to enable reflections in Unreal Engine
    12:10 Set the best quality of light sources in Unreal
    12:26 How to change material
    15:10 How to set best quality and render save in Unreal Engine 4
    20:00 Final scene

Komentáře • 59

  • @ArhiTeachCGSchool
    @ArhiTeachCGSchool  Před 3 lety +9

    *Content*
    *How to transfer scene from 3ds Max to Unreal Engine*
    0:00 Intro
    1:00 Downloading and installing Datasmith. www.unrealengine.com/en-US/da...
    3:30 Saving with Datasmith
    5:30 Deleting standard light in Unreal Engine
    5:45 How to use HDRI in Unreal Engine www.maximeroz.com/hdri-free-pack
    8:00 How to use light in UE4
    9:50 How to create camera in Unreal Engine 4
    11:17 Depth of field (DOF) and camera settings in Unreal Engine
    11:44 How to enable reflections in Unreal Engine
    12:10 Set the best quality of light sources in Unreal
    12:26 How to change material
    15:10 How to set best quality and render save in Unreal Engine 4
    20:00 Final scene

  • @haneetkhanna1883
    @haneetkhanna1883 Před rokem

    this is how tutorials should be. very well paced and explained everything. but a beginners knowledge is needed of unreal to understand what he is doing. kudos man. ran into your channel via searching for datasmith. and best part is you took a small object to explain everything. otherwise people just start with a scene and beginners are lost in that.

  • @alguacilanimator
    @alguacilanimator Před 3 lety +2

    I loved it. Thank you for sharing this. You saved my life.

  • @vjaygroup8759
    @vjaygroup8759 Před 3 lety +1

    Yes, great tutorial. Thanks a lot for sharing. I'm a beginner, learning a new software the best way is full work flow for a project like this, no need to search for every "how to do this or that" with each step.

  • @badralbaadai
    @badralbaadai Před rokem +1

    Thank you so much for the video. I find it very useful and constructive tutorial especially for beginners

  • @shivamkatiyar4885
    @shivamkatiyar4885 Před 3 lety +1

    Hi thanks for this detailed tutorial it’s really helpful. I wanna know one thing as you got instance material at 12:30 of leaf. How would you get the instance material while exporting from datasmith as while exporting from 3ds max only node maps will come and then we need to convert it into instance material but in your video you directly get the instance material. Did you created before instance material of same leaf and kept it separately?

  • @IllGib
    @IllGib Před 2 lety +1

    Hi and thanks for the video.
    I see you're exporting meshes and materials only, but let say i have a scene with a short flytrough animation made in 3Ds Max and Corona, Datasmith will export all the cameras movements and Corona Sky and Sun aswell if i select Cameras and Lights? Or do i'll have to rebuild both in UE?
    I wanna give it a try if it takes less time rendering those animations, but i don't wanna lose days fiddling amongs materials settings ans such, thanks!

  • @kirmanjazad7451
    @kirmanjazad7451 Před 2 lety

    hi great tutorial thank you, but please did you unwrap the model to the second channel in 3ds max? and did you simply flatten mapping or just manually did the unwrapping process ,, thankyou again..

  • @English.Storybook
    @English.Storybook Před 2 lety +1

    Hello! When I import file from 3dsmax to ue5, every is ok, until I make a sequencer, the model from 3ds max didn't show on the movie .Do you know how to fix it, thank you?

  • @brianlivachof2522
    @brianlivachof2522 Před 3 lety

    Hi! If i work with 3dmax and vray is recomended use vray into unreal? Or is okey using only datasmith and then setting the lighting in unreal?

  • @benz.1730
    @benz.1730 Před rokem

    I get in UE5.1 only black metall, when using the "glossiness"-workflow. Doesn't datasmith handle this?

  • @quentinbadmathafaka2796

    wow nice tut bud.... I would love to see you making and interior series( with settings and menus explained).
    and thank you for sharing your knowledge with the 3d community. We really appreciate that.

  • @katatonix
    @katatonix Před 2 lety +1

    Thank you very much

  • @yusuferoglu1381
    @yusuferoglu1381 Před 3 lety

    Which system you’re using? You doing all with parallels app on macOS?

  • @kurtsumbing4560
    @kurtsumbing4560 Před 3 lety +1

    Love this. Very helpful

  • @nunorocha3d221
    @nunorocha3d221 Před 3 lety

    Very good, thanks for your time to give us such a good tutorial.

  • @marerubrum
    @marerubrum Před 3 lety

    Happy that, your voice changed to normal person. Good job btw👍🏻

  • @MrMonteroso
    @MrMonteroso Před 2 lety

    WoAoW.. I won't need to do alll these details in lumion...
    I don't know why they consider lumion less better than other programs?!

  • @albertusbodenstein1976
    @albertusbodenstein1976 Před 3 lety +1

    I see Redshit and Arnold textures are not supported.. what renderer did you use in your scene, before exporting it as DataSmith?
    ~Thanks for the TUT!

  • @jessiethorpe3259
    @jessiethorpe3259 Před 3 lety +1

    This video has been so helpful! Thank you! But after trying it out it looks like I need a new graphics card 😞 what card do you use if I may ask?

  • @MrDavilawe
    @MrDavilawe Před 3 lety +2

    Perfect tutorial , thanks so much.
    What Graphic card did you use?
    thanks again.

  • @nakshatraparekh4921
    @nakshatraparekh4921 Před 3 lety

    i can't apply HDRI 6:05 what can i do can you say ?

  • @danielmfa3D
    @danielmfa3D Před 3 lety +1

    Wow good Look. Thank for share

  • @georgeneverland896
    @georgeneverland896 Před 3 lety +1

    Best in class content. Do you not prefer re-doing shaders by yourself? The datasmith ones are often messy and also too complex.

    • @ArhiTeachCGSchool
      @ArhiTeachCGSchool  Před 3 lety

      Thx! Yep, Datasmith is a good tool, but manual work is always better

  • @xavierizagranja3310
    @xavierizagranja3310 Před 3 lety

    Great bro!!. Please i can´t install the megascan plugin., icon does not appear .Any solution ??

  • @dragolord14
    @dragolord14 Před rokem +1

    Don't work when i want export 3d studio max files to unreal engine i don't have unreal datasmith

    • @ThePowerOfTim
      @ThePowerOfTim Před 9 měsíci

      should be visible on your top ribbon on later max versions... took me a while. Don't know they removed the original functionality and just keep both.

    • @ArhiTeachCGSchool
      @ArhiTeachCGSchool  Před 4 měsíci

      Do you find solution?

  • @tanrnnkrbacatilla2909
    @tanrnnkrbacatilla2909 Před 3 lety

    Very nice could u upload scene ?

    • @ArhiTeachCGSchool
      @ArhiTeachCGSchool  Před 3 lety

      Thx for your feedback. You can use any desired model

    • @tanrnnkrbacatilla2909
      @tanrnnkrbacatilla2909 Před 3 lety

      @@ArhiTeachCGSchool ı see but ı need unreal engine scene that's looks like very usefull for render can u upload it for me thx

  • @cwidd1929
    @cwidd1929 Před 3 lety

    15:34

  • @joshjen1129
    @joshjen1129 Před 2 lety

    I’ve watched this tutorial 6 times in different months and not worked for me. Maybe me and UE aren’t meant to be

  • @nunomota9838
    @nunomota9838 Před 3 lety +2

    unreal is so difficult

  • @00715Kukku
    @00715Kukku Před 3 lety

    Make a basic video to understand unreal first because it has lots of menus