Skirmishers - Units of Total War: Rome 2 EXPLAINED [Divide Et Impera]

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  • čas přidán 9. 09. 2024

Komentáře • 35

  • @AbnormalObs
    @AbnormalObs Před 2 lety +4

    4:40 "basically melting them" sooo much understated joy in that comment

  • @rodricuhtredson413
    @rodricuhtredson413 Před 2 lety +14

    The crossbowmen are the best ranged unit in the mod. Change my mind

    • @Toxborg
      @Toxborg  Před 2 lety +2

      Agreed - i'd pick them all day, everyday

    • @rodricuhtredson413
      @rodricuhtredson413 Před 2 lety +4

      @Nobody nothing that a few general abilities and army traditions can't improve

    • @j0hncarp
      @j0hncarp Před 2 lety +2

      Gastraphetes. The belly-bow. Cool unit, but they aint skirmishers they're dedicated ranged units

    • @DBGTZ117
      @DBGTZ117 Před 2 lety

      The only down side is you can only recruit up to 4 of them. At least for the romans. Not 100% sure about Syracuse.

    • @rodricuhtredson413
      @rodricuhtredson413 Před 2 lety +1

      @@DBGTZ117 Syracuse can recruit as many as they want. They're part of the faction roster

  • @cameronharris2669
    @cameronharris2669 Před 2 lety +7

    I found peltasts were better on the flanks, dont push them out from behind the main infantry line until the enemy engage. Use them to "pelt" the exposed rear of the enemy then charge after depleting their ammunition. You can fold the flanks at that point until the enemy is either pushed into an encircled pocket in the middle, or into a route. Also peltasts are great for anti cavalry if you use garbage infantry on the flanks "not pikeman, hoplites, thorax, ect..." it will bait the cavalry into an attack thinking it can win, since the enemy cavalry is elevated the peltasts can lob the javelins over your infantry line with minimum friendly fire casualties. After the cavalry route which wont be long, do the aforementioned tactic. The biggest downside to this tactic is lack of range and vulnerability to enemy slingers and archers. Medium or light cavalry is an easy fix tho. This tactic is mainly a defensive tactic but it can be used on the offensive if done orderly and with baiting tactics. I'd love to hear any input positive or negative, this is just what worked for me. Edit* also I enjoyed your video alot, just found your content. Will be binging lmao😂

    • @Toxborg
      @Toxborg  Před 2 lety +2

      Peltasts sure can be powerful and taking down the enemy sure is a prime target 😉

  • @aryanrana5436
    @aryanrana5436 Před 2 lety +1

    Great replay bro thanx for information 😃

    • @Toxborg
      @Toxborg  Před 2 lety

      You're welcome mate, happy to help

  • @AbnormalObs
    @AbnormalObs Před 2 lety +1

    Peltats completely changed my experience of DEI. ❤️ Them

    • @Toxborg
      @Toxborg  Před 2 lety

      NIce! What tactics do you use with peltasts?

    • @AbnormalObs
      @AbnormalObs Před 2 lety

      @@Toxborg flanking heavy infantry or pikes/ hopolites. Soften up and engage. They can hold for while against most cav so one of the best flankers in the game.
      Checker board with heavy infantry or pikes/ hopolites. Put them in the rear line and on fire at will and push through to tip the balance of weight of numbers.
      But mostly flanking with Cav

    • @Toxborg
      @Toxborg  Před 2 lety +1

      I love that you're using the checker board formation! A true fan of fun😉🤌

  • @akaroth7542
    @akaroth7542 Před rokem

    Fun fact: darts, stones, lead sling bullets etc were in common use all the way up until Napoleonic times. If you're in formation and not in front, throw the rock boy, be useful. We have proof of this from written accounts, battlefield archaeology, and tapestries.

    • @Toxborg
      @Toxborg  Před rokem

      It is actually kinda amazing for how long this weapon was used!

  • @imhollywood101
    @imhollywood101 Před 2 lety +1

    I'm guilty of only bringing two units of archers to shoot cav on my flanks and that's it for skirmishers.

    • @Toxborg
      @Toxborg  Před 2 lety

      Hollywood, I hereby sentence you to 5 online battles against players using the noobbox 😆

  • @thehumanity3324
    @thehumanity3324 Před rokem +1

    I know this vid is over a year old so you prob wont see this, but does anyone know if there is a way to make a unit with 1 javelin (eg sword units) do the charge with jav toss that rome 2 used to have, or did DEI disable it? I often find units dont get both their toss and charge off, so I wondered if there is a way to enable this.

    • @Toxborg
      @Toxborg  Před rokem

      There probably is a way. Although I don't know how to mod

  • @michaelterrencefernandezli6688

    i just have a hard time using skirmishers lmao, they all just die so quickly in my command even if i use this in skirmishing tactics

  • @giod6266
    @giod6266 Před 2 lety +2

    I belive Kimbri or Odrysians had javelinemenn with 23 missile damage befoe last update. Maybe they still do, dont remember.. I have to check.. And Baktrian horse javelinemenn still have 23 missile damage..
    Do a video about mounted missile units.

    • @Toxborg
      @Toxborg  Před 2 lety +2

      Yeah, I can probably do cavalry next - should be fun to see how it turns out

  • @langoloql
    @langoloql Před rokem

    slingers may have lower attack put their amor pircing its higher than an archer,making them better againts armored oponent.
    I found that :
    archers = long range,good vs low armor and decent ammo
    sling = longer range,better vs armored and high ammo
    javalins = short range,good vs anything but low ammo
    peltast = same as javalins but offer a decent melee performance so can be use as a flanking unit
    crossbow = its a mix of the best from slinger and archer
    dart guys,never really use them,they can melt units but for that range I prefer to use peltasts
    Now I found that archer are better for siege in barbarian settlement and against fortres since they can use fire arrows to take down the towers and palisade,good to burn gates too

  • @giod6266
    @giod6266 Před 2 lety +1

    Yeah, I was right, Kimbri Elite skirmishers and Odrysian noble peltas got 23 missile damage..

    • @Toxborg
      @Toxborg  Před 2 lety

      They are proper elite!

  • @CsStoker
    @CsStoker Před 2 lety

    I don't use them to skirmish, I use them to soften up the enemy charge then retreat before my defensive line then surround the charging line while my cavalry hunts down other cavalry and archers, then shot them in the back and charge them as a hammer when they run out of ammunition. Personally the auxiliary Roman skirmisher units are steamrollers as hammers, they have excellent offensive and defensive stats as light units and perform excellent, hell even some archers are pretty good hunting down routing units and as a hammer when they run out of ammo

    • @Toxborg
      @Toxborg  Před 2 lety

      Rear charges are so strong in DEI. It is basically the best way to win a battle

  • @ahmadtarek7763
    @ahmadtarek7763 Před 2 lety +1

    So for Macedon, is it always better to just use dart slingers?

    • @Toxborg
      @Toxborg  Před 2 lety +2

      Not exaclty - It depends on whether you want them to engage in combat after having spent all their ammo (6), because the peltasts are superior in melee in terms of armour and defence. Plus Macedon also have access to Rhodian slingers and Creten archers which are pretty strong contenders for the spot too :D

  • @thehumanity3324
    @thehumanity3324 Před rokem

    My crossbow unit doesnt have the option to switch to heavy shot. Is this a bug, or does the tooltip simply imply that theyre shots are more damaging (thus, already heavy)?

    • @Toxborg
      @Toxborg  Před rokem

      I simply think it is because that wasn't a thing for crossbowmen back then