The Most SHOCKING Battlefield Data Yet...
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People that want SBMM for random casual matches should seek immediate help.
SBMM would literally destroy Battlefield. Combined arms and SBMM do not mix
sbmm is a good thing actually
@@saravanhorn4982 no the fuck it's not. do you like having to play the same mfs over and over again and never improving or feeling a sense of accomplishment? do you like getting shit on repeatedly and having to reverse boost so you can have fun? there is no fun with sbmm
@@saravanhorn4982 i love sbmm
@@saravanhorn4982No it's not good players have a hell hole and bad players can't improve because everyone is isolated.
BattleBit's teammate dragging feature is actually good, the only reason it would be horrible in other game is because there's gonna be an actual animation for it and then it would probably somehow glitch you under the map.
I think dragging your teammate would be great, especially for hardcore players
@@treyvon8358in a hardcore private lobby with rules implemented, in a public or even private with no rules it would most likely be useless.
@@capolean2902 well yeah which is why I think it should just be the in the game. I think having it there in a option is great, especially when a game is close and the teams start to lock in and take the game seriously near the conclusion of a match 🤔
There's 0 point. Revives take 1 second maximum
@@treyvon8358 i don’t think pulling sum1 to the side is really gonna help in battlefield unless maps are made for that, and vehicles are squishy.
I want bigger squads because I have more than 3 friends to play battlefield with. At the very least we need a server browser so we can at least all be in the same game.
That was the roughest with BF3 team balancing. You would join as a party on Xbox live. But get split up and have to fight each other. And it was no guarantee that you would stay together if you got in together.
Team size should be up to 6 imo.
This or at least make it easier to play with bigger groups. Highlight my friends outside of my squad differently from blueberries, group us together when balancing. This has always frustrated me, a game that markets itself as team oriented makes it hard to actually do so with friends.
i'd support them increasing the playercount a small amount to support 5 man squads
I mean an easy fix would be bigger party sizes.
Additional vehicles spawning on flags has been in every Battlefield since the original, except for 2042. In my opinion it is a critical feature, along with things like commander assets, stationary emplacements and special weapons/kits, for maintaining the more strategic aspect of CQ, as it provides a tangible incentive for capturing flags beyond just a ticket counter.
facts but BF1 also had us fighting over tanks in the spawn menu which I hated just spawn everything in the main so that we can see what we can take
DEAR GOD NO PLEASE NO
It’s not that bad
In fact, a lot of people have a pretty good mindset
what do you mean
Thumbnail
@@EndersFPS anime
@@hfOnyxHaha anime prints money so EA should be incentiviced
You’re wrong. Suppressing fire is mean to get heads down. It absolutely is effective in combat and we’re talking a squad and class based game. Suppressive mechanics add to the game. Just because you’re a sniper who has no fear of dying is not what your soldiers would do. Snipers need a new mech of wind variation long shots need to be near impossible because they are. The biggest game breaker in 2042 is vehicles auto healing and unlimited ammo and I as a support class can’t take out a tank or helo by myself even if that is all I am trying to do because the player can heal but is very limited on anti vehicular. I believe respawn despawns your previous at mines. Vehicular 3rd person is a cheat I like it but it allows you to see easily anyone near you with little down side.
five man squad have some benefits like theres always another 3 or 4 man squad for you to join when you get punished by your current squad, thats why in 2042 you rarely see another squad have a space for you to join it.
Enders bases his view on there being 64 or 128 players as there are now. It makes sense to be divisible without remaining players. But there is absolutely no reason why the next BF couldn't be based on 60 or 120 players, making either 5 or 6 man squads the most appropriate. Hell, if Dice were smart they'd do that anyway, and not have to decide on it 'til later. But in any case, the ability to kick someone from your squad and/or make squads private, makes the whole question/argument pointless in the first place.
@@TheBobbadarobba id rather them increase it to 70 instead of decrease it to 60. i know a lot of people would complain if they decreased it just by 4.
It's a shame Battlefield 1 never added Anime skins. It would've matched the immersion perfectly.
Imagine being an American soldier in Argonne Forest being chased by a waifu wielding an MP-18. pure immersion
I know it's sarcasm, but I'm speechless after visualizing this in my head.
Hatsune Mikku just rocking the MG08/15
@@matthias3655Goku with SMG 08
Idc about the immersion
Waifu would ne funny as hell too
I would like to have suppression in the next Battlefield game. But I would prefer it to be only visual similar to Insurgency: Sandstorm. Suppression is a useful tactic to make snipers and other infantry keep their heads down as you and other players try to advance.
Nah get it back to BF4 times like they display in black hawk down. When i transitioned from CoD and Halo to BF 3 with suppression it blew my world . How in the fuck can u unload a clip and just like that a sniper can unwind u deadass like nothing it's staight bs .I know it's supposed to be a game fun and all that but BF3/4 had the perfect mix no too casual not too serious (Arma style) . LMG need to serve a purpose not to be a glorified AR with more bullets like in 2042 which is fucking retarded i can tell u that much.
Insurgency sandstorm is a very different game than this.If you want to make sniping a bit more harder they have to implement bullet drop like bf-4.
yeah gaming is doomed, you will play generic wannab Esports competetive shooter with out of place movement shooter elements and you will enjoy it
Yeah, sliding your ass around a corner (as in bf5)
You buys are morons 😂 it’s hilarious
As opposed to sitting in the back of the map with face paint on in real life while I miss 40 sniper shots and die the entire game? Yeah I will actually lol. I think you have totally misjudged what I would want in a good BF game.
@@EndersFPS I think I agree with you on all of your points except sliding mechanics and battlefield esports. Sliding mechanics can make things harder to shoot and people will use it over and over again by spamming it. And if BF Esports somehow becomes popular then EA wouldn't care about regular BF players anymore and won't make any new battlefield game if the player base is too high on the esports title and will only cater to esports players. This has happened to many games which became esports titles. Also, I think the battlefield needs more objective-based gameplay instead of just killing. Like hacking the mainframe of some objective, then another objective tied to the previous objective. There will be 3 objectives to complete to win. One team has to defend and the other team has to attack. And this will happen in big maps.
Why do you start mewing and turn into Handsome Squidward when you talk about sniper sweetspots?
not entirely sure
Supression is a good thing and a good way to make LMGs stronger
I like suppression
Suppression has never been a good mechanic
@@EndersFPS Do you believe it could be in general in a game? Just curious.
@@EndersFPSif we're shooting pea-shooters, then suppression is definitely warranted. I see gameplay of 2042, ppl magdumping, and still not killing. No one should be able to magdump that accurately either, unless they're setup leaning on something, or prone.
The only way to balance more realistic ttk is w mechanics like recoil, sway, suppression, muzzle flash, and tracers. It's spread that is a crime. RL spread is just frustrating in a video game, bc in RL I can load my own ammunition to reduce it. It's totally random - not good for a game. Whereas sway can be tied to the player model and how they are moving/breathing. It can be there but be compensated for, just like when I practice shooting at 100 yards standing up - which is super difficult. It can take a minute to line up what would be a headshot. So doesn't need to be that extreme, but it would be immersive to actually have to setup for mid and long range.
Supression isnt a good mechanic its only good for slow paced milsims.And also suppression makes ur screen blurry.
Suppression should be lmg only
I want to drag people so I can heal them in cover, you can use battlebit as an example how it could work.
pretty annoying how you implied how your answer was the right one and everyone else didnt know what they were talking about.
yo you realize people like different things right?
No suppression go play enders bf 3 and 4 both have suppression lets bring it back
Yea lego!
Bf3 suppression was pretty dope 😅
I’ve been a console player all my life. Every opportunity I’ve been given, I’ve turned off my aim assist. It’s never helped me before it’s only ever hampered me.
Especially when I’m sniping. I really don’t like how if you’re focusing on a specific enemy, and another enemy runs in front, the aim assist drags a little towards that new enemy. It just feels weird to me
Dude same. Once I turn it off I'm 100% better
Imagine SBMM making you end up in "pro" lobbys where there are NO medics, NO engineers, BUT 3 tank and heli mains in the enemy team. Because how tf do we compute skill in a game, where healing, resupplying, reviving, tank support and tank destruction are (almost!) as important as conquering objectives and killing players. Trash that idea, please. It would be vehicle player based match-making.
Most people don't even know how to fly well. I dumpstered IDF and other pilots from bf3-bfv. However yes, sbmm would destroy battlefield though, infantry is the easiest which is why most the player base plays it
5:16 … extra vehicles being available after capturing a certain objective was available in BFBC 1.
Battlebit dragging mechanic is great. Somehow DICE would find a way to make it horrible tho
I liked the idea of suppression that affects spread but only against snipers. The ONLY way to counter a sniper as infantry is with another sniper, being able to lay down covering fire was a pretty cool part of BF4.
On the dragging feature, you have to remember how popular and used it is in Battlebit. People do tend to use it
Yeah, not sure why he’s so confused about that. I’d use it a lot to get my friends to cover for a revive.
Because revives are instant in Battlefield and take 5 seconds in Battlebit. UX bloat. Don't include
@@CAL1MBO BF5s revive system (and kind of BF4s) wasn't instantaneous, which I actually like
totally forgot battlebit existed
@@rickydickson7687 Not if you buddied revive in BFV. If you weren’t a medic you had to do the animation to pat your friends body checking for hits and then grab his arm and pull him to his feet.
I literally want battlefield 4.5. I really want the helicopters to fly and handle exactly the same as BF4. 2042 had helis that felt so weird. Either too fast or too slow
He creates strawman argument again, as if Enders is afraid of Bf to become a more grounded game.
People don't want a milsim, but they don't want a adhd run and gun fest such as any cod either. And this exactly how Enders plays: as bf is just another cod.
People want squad play, not a movement shooter. Being more grounded doesn't make game a milsim.
0.30kd energy
I HATE TWITCH MOVEMENT SHOOTERS I HATE TWITCH MOVEMENT SHOOTERS
@@majmunmajmun5718200 ping energy.
Yeah, hearing him talking about suppression made me go "yucky ptooey bad thoughts about it"
He wants CoD but can't admit it. The adhd movement people are talking about are why I don't play most fps. I enjoy tactics not tricks.
Heard his opinion on suppression, immediately nope'd out.
Why do you want to reward players for missing? You can still suppress people without a mechanic that punishes the player getting suppressed and eliminates their ability to fight back
@@EndersFPS You're not rewarding them for missing, you're giving them a tool to fight certain playstyles. Say, a sniper perched on a vantage point overlooking a point/road to a point. With actual suppression you can keep him down while you move up and around him. If the recon has any skill at all, it's just a matter of relocating and getting more kills. Visual suppression is useless, you can have as many blur effects as you want but any competent person will workout how to shoot through it and then it might as well not be there. You need this type of mechanic when you have maps as big as Battlefield's, otherwise you end up with more of a sniper fest than some maps already are.
Saying all this while ignoring the fact that you said that anyone that thinks suppression is good knows nothing about game design, which already says enough about how open you are to ideas different than those you agree with.
You still have the ability to suppress without a mechanic that holds your hand and allows you to debuff players from a distance simply by shooting near them lol
His cod mind just can’t wrap around the idea that you can intentionally suppress the enemy to move forward, change position, get your body from the tight spot, get yourself out of the tight spot, when being pinned down by the sniper, I could go on.
Same. Suppression is an actual military tactic. It seems quite simple to understand. If I'm shooting 800 rpm of 5.56 at you, you probably shouldn't be able to accurately snipe me ya know. Maybe he's too used to COD or something.
Ever since 1942, capping a flag could spawn apc, motorcycles, and armor.
It should spawn tanks or lavs, not the only fucking mobile AA in the map like Rogue transmission in BF4
@@Alva46XOXO amen
@@Alva46XOXO that mobile as is one of the worst
I'm one of the few that love Rush over Conquest. I just wish they put more focus on it like they did with BF3 and 4. The skyscraper falling after blowing up the bomb in bf4, was and still is insane.
When i started on bc2 all i played was rush same on bf3 then bf4 i started playing conquest on 2042 i play more 128 rush and breakthrough
Wolves of karelia or Zavod 311 or even siege of shangai is peak rush . But breaktrhough in BFV is as intense as rush of BF4 depending on the map .
Conquest is a dogshit mode, always had been. BF3 rush was the series peak.
Dragging teammates was actually a cut feature from BF3 and was in the 12 minute game-play trailer.
Also, vehicles being tied to flags has been in the series since the beginning.
I personally would rather not have either of those features in a game. Dragging would take longer than just reviving, and the flags giving advantages snowballs the winning team like you said.
I really want Bad Company 3
Same. But they will probably proceed from this survey when creating the next game. Almost all gameplay decisions are not in favor of Bad Company. Even if it will called BC3, it will not be the same.
You’re also wrong about player dragging. Saying “there’s no team play in Battlefield” is hyperbole at best. You (and thousands of people who took this survey) play with friends and want the player-dragging ability. Have you ever played Squad? Battlebit, etc? It’s not a shock that people want this mechanic.
Also, shock-face, people have more than 3 friends and want to play with them! Battlefield 2 got it right with 6-player squads.
9:51 I think many of those who voted for it have played BattleBit. I have played it too and there have been many funny moments, especially in combination with the voice chat
I can already see teammates getting mad at me for not dragging their dead body...
I can't really agree with your thoughts on the suppression.
Maybe at most it should only apply to LMGs.
It felt like they were pretty dooky in BF5 without the ability to properly suppress enemies
I love how Enders accepts other opinions in this Survey. Hats off to you Enders great Job.
A rare Sight.
He does… sometimes
@@StealthCloudchasernot rare at all actually lol
He literally insults and immediately dismisses every single opinion he disagrees with in this video....
@@mochiboot6502 okay lil bro
The more I listen to this the more it sounds like he just wants a BF that plays like the recent CoDs more than an actual BF game
I agree
The dragging is a squad mechanic and looks cool also eadice said it was coming to bf v but that turned out to be one of thier many lies, but obviously left an impression with the bf players, squad to 5 i support just like bf 4 and platoon would be great to have back again.
I cannot understand your issue with suppression. With it, lmgs felt like something you could get a lot of value out of depending on the situation and it made it feel like you were properly playing as a machine gunner. I wasn't being rewarded for missing you, i was making sure your options/abilities were restricted while my teammates flanked you. In 2042, without the suppression, the lmgs just feel like rifles that handle slower and come with super extended magazines until you unlock ap rounds and can kinda annoy some vehicles. A lot of your other points were weird too but i really just couldn't understand this at all.
He is a streamer and he needs to make kills, constantly.
He will be against anything that would negativly affect his perfomance and/or requires to delegate it to a squad mate.
Basically he is a cod streamer trapped into the format of his channel.
Bf as a franchise has always been a bigger version cod….also known as an arcade shooter and not a milsim light. Big enough part of the playerbase play bf as a milsim experience tho, doesnt change the fact that for the majority of players milsim gives the players cancer after a couple weeks
@@aleyte1913 who asked for a milsim?
@@alexander3025 suppression is a milsim concept? And as you could see in the survey enough people still want it because they want bf to get closer to milsim than arcade
Suppressing is something that reward you for not hiting the target and that‘s absolutely stupid.
Why does the lobby count have to double and why not do something like 40vs40
Perfect example. Control in 2042 is 40v40
This is something they could do..... but the question is why? Does the extra 8 players per team actually do anything?
For sure. i get what you’re saying. for me it just depends on what they are good at. for example we know they are good at making maps for 64players but not for 128. definitely i think they should stay with 64 total players. Although if theyre getting told more is better by EA then they should increase players per match in smaller increments rather “than double it why not”
Not saying they should but just a thought of smaller increments would be better.
No suppression? The literal purpose of a machine gun? Are you high?
Bro, its not missing its SUPRESSING! I cant hit the sniper or trying to pin an advancing squad. Supression is a mechanic to supplement the short commings of an LMG
It is a video game.
@@morelor6701I thought that was the huge magazine and slow spread increase but lmao, okay
@@crowjax8855 should there be no downside to face checking bullets flying at you lmao
It's like sweats don't understand that suppression is meant to make real-world strategies viable, not to reward people for missing.
Suppression rewards being stealthy and not exposing yourself, and discourages running into the enemy line of fire
Perfectly reasonable things to want in a team-based tactical shooter
The bf3 Aftermath dlc maps were the best. Suppression isn't the worst thing in the world, its a balance choice that gives unskilled players with game sense (cover/the ability to withdrawal from the engagement) a chance against players with raw aimskill. I only play bf3 so I am biased.
facts
Squads should be 12 people, with 3 fireteams of 4. This won't be totally full but that's not a big deal.
This would turn each team into a platoon.
Within each squad, fireteam leaders can spawn on the squad leader, and within the fireteams anybody can spawn on the fireteam leader. The squad leader is one of the fireteam leaders also
The next battlefield is definitely easy to make, but I don’t see DICE being able to deliver. They’ve given me (or any of us) no reason to trust them.
Enders, at the end of the day, you have your dream BF. Its called War Mode in call of duty.
Omg yes, I'm hearing all enders stuff and I'm like then go play cod
It's like he doesnt understand that bf is primarily a immersion game. Not a milsim and not arcade but somewhere between.
Hearing talk about suppression is like mind boggling. Suppression was there to give mgs and support a real role and to guess what, counter snipers
you cant play COD as an MNK player
Snipers don't need to be one-shot at close range. Headshot is more than good enough. Just make sure hitbox and hitreg works fine so you can consistently headshot people at close range. Make it like BFV.
9:05 Im sorry but you dont understand what suppressing fire is
He also misses the point that suppression goes both ways. If you get the jump on someone it prevents them from 180 flicking you as easily.
Do you understand what a videogame is? Go play squad if you want a milsim bud
@@eldiablo303 If someone has the skill to 180 flick me after I get first shot on them then let them do it? Why should I get rewarded for missing shots enough to the point where hes suppressed, but not dead if I am the one who gets shots off first. My reward is that I get shots off first, not some shitty mechanic for rewarding bad accuracy.
Lmao yea suppression is a good thing imo it adds realism to the game this man says realism shouldnt be in battlefield but i hugely dissagree with him on that i play since bad company 2 i also played abit of battlefield 2 i can tell you battlefield 2 was not arcade at all and he says battlefield was never a milsim like but thats partially true bf2 was for sure pretty realistic for its time actually needing to work together as a team. Now COD is going more realistic with its graphics etc and battlefield should do the same i dont care what pro CZcamsrs say ik what battlefield is
@@D32music "cod is going more realistic" you just outed yourself for not knowing how to balance a videogame real quick
Suppression is one of battlefields best mechanics.
false
Idk what youre talking about sweetspots being by accident when its easy to find the sweetspot range using the distance from obj which is shown to you. For rifles like the Martini Henry it was really easy to gauge the distance of the sweetspot as it was short. If pinging was in BF1 it would have be even easier to do it.
there's a question in there asking if you would buy the next battlefield game, and some 400 people answered "pre-order". that's the most disgusting thing i've ever seen. obviously, you should never pre-order any game, but especially not battlefield. i just hope that they are trolls.
consoomers
Guess what? Ea don't give a sht about this data.
There's no Teamwork because you fucking play breakthrough 99% of the time.... there's 20 of us that play together at the same time on comms.. running over servers using teamwork.
I wouldn't be surprised if they don't take any of this feedback in consideration.
Bf1 had a CTE
totally forgot about that tbh
I think the majority of people that are voting played the old games first, for I started on bf2 and bc2 when it dropped, it should be five man squad's as that was the engineer medic support sniper and spec ops, I still remember getting high praises for spending most my time Rambo reviving in bf2, I'd always have about 20 purple hearts at the end of the game for running sometimes right into artillery fire to revive or med up someone, favourite map was the gulf of Oman running around with a l85a1
i want 5 classes but people just want bf3/4 classes back.
Facts i started with bc2 truth is i like suppression is good and i moght unsub i think enders is really a bf casual lol
The answer is obvious make it like bf 3 and 4 people will be happy
1942 and on had vehicles spawning at cap'd points. Only changed in recent games.
Battlefield 1 is peak that can never be achieved ever again!
Nah the gunplay is a little boring and get stale in the long run . But overall the game execution is one for the marble cause they fucking nailed it with this one . That being said a mix btw Battlebits for the guns customisation/the maps/ttk and on the other hand some gun variety like in BF 4 with suppression back and the graphics of BFV and there u have it the perfect combos + a fucking server browser and that's it we r back bois . But i highly doubt it they won't allow it and can't do it that DICE is dead and long gone .
@@loicthiant7448 I agree the gunplay is not that good but man the atmosphere is crazy
@@fortycello-yx7ju battlefield 1 has the best Atmosphere and graphics in battlefield
@@fortycello-yx7ju not enough weapons. I like how they tried with all the variants (trench, optical, etc.) but they are limited by the era. The weapons they did have were way too “loose” in the feel and fire, but again that’s a symptom of the era (WWI).
@@ryanjt84I mean, it was very limited indeed. WWI had a LOT of weapons, but mostly because nothing was standardized, and some were still remnants of past wars. Someone could show up on the trench with a totally different rifle than yours, with different ammo and even a different way of reloading. I loved the game and played it until the end, but even I have to admit it got stale quick. Most of the time I was just mindlessly grinding new DLC content and using vehicles, which was actually cooler than running around. Epic game, epic atmosphere, but the lack of customization (can't even blame the devs, what sort of customization can guns from that era have?) killed it a little bit. You can even see how they were trying to squeeze every last bit of any possible gun customization, by having selectable recoil patterns, types of iron sights, bayonet on/off, etc.
If they wanted to make a TRILLION dollars, all they would need to do is give us an updated/better BF4. Get rid of all the bells and whistles they have added, and go back to the basics.
The reason many people want remastered maps its because we know they are good, the same way we know most of the recent battlefield's maps were bad, there was a lot of faith lost in DICE's current map design
1 sprint = Dice can't fuck up 2 Running animations
Disagree with 128 player servers. 128 player maps exemplify the battlefield experience with space, vehicles and gameplay. More opportunity for Battlefield Moments.
No not really more shitty players lol they should try 80 or so
Me & you are the only people that liked 128 🤣💀😭😂
@@devoncruthis3841I like it too! It just needs. Better map making, cuz surprise the 64 play mode in 2042 is trash to cuz the maps are still trash
except it plays like trash
@@EndersFPS 🤣🤣💀💀
This guy is a hidden princess of COD, disguised as Battlefield, in certain things he sides with BF, like he wants to make it look like there are things that would benefit BF and personally I don't look at him that way, because in this poll there are things that would actually fit well to improve Battlefield and he acts very surprised as if they were wrong, I'm noticing that he's more okay with things that would fit more with COD than with BF, he also on purpose or misrepresents things that community and personally ask for, but he puts them in places that should not be to confuse and alarm people, a single brief example, the realism that is requested, realism is requested in certain things, but he gives examples in things that would obviously affect Battlefield in the wrong way and that is not exactly where realism is requested, finally, he does this for the same reason that many others do, to show certain gameplay, rhey want thing that only benefit CZcamsrs or streamers and that's why they are very surprised whene we mentioned that we don't want the same movement as COD as it is right now in BF2042, like those things would not benefit this type of players or to specify more, CZcamsrs or Streamers, but this things would be very beneficial to the community o BF fan community and to BF itself.
Yea it's a bit weird to be like, "I want cod but call it battlefield" mentality. Like just go play cod then.
Lol im honestly think8ng that now he seems like a bf casual go play cod enders
Nah you guys just dont realize BF has been cod for over 10 years because you like to sit in a corner with a sniper and go 3-11
@@EndersFPSYeah we all just probably don’t get it
9:00 If supression becomes a thing it really should only be against Snipers.
Exactly, suppressing Snipers is the only way to survive in hardcore.
Some degree of visual recoil is always neccesary to make the guns feel authentic.
Without it, guns either become laserbeans. The whole point is to limit how accurately you can aim in full auto. You should not be able to beam people from afar unless you have a bipod, learn to burst
This is where real recoil comes in and makes it difficult for players to shoot weapons accurately at distance.
Like Enders says. Visual recoil wouldn't change anything about guns being laserbeams, since it's visual.
My bullets shouldn't randomly deviate when coming out of the barrel, spread is BS. Add more visual recoil, more weapon movement or decrease aim precision of I get suppressed, but bullet comes out of barrel as it ahould.
Would like to see emblems make a return.
Ah yes, the furry porn emblems. 😂
@@Alva46XOXO fr
"Battlefield has no teamwork"
Well if you're talking about right now, yeah barely anyone actually tries to cooperate with each other, everyone just lone wolfs it, spawning on a squad mate and then immediately running the opposite direction. And that is bad, because battlefield started as a game about teamwork, and now no one even uses the commo rose or talk with their squad anymore, why? what happened to the teamwork aspect of the game?
Bf4 rogue transmission you got an attack helicopter for capturing D
Also the Mobile AA under the radar dish, which meant the chinese always had it and took it back to spawn, and you couldn't shoot him because half the way back to spawn was under that dish That was a horrible map deaign
BRING BACK SUPPRESSION (only visual though)
Really glad the vote was yes for prox chat. Would make the game 10x more fun.
There should be no bullet spread when aiming down sights
This.
... they also broadcast their smoke alarm chirping the low battery alarm.
I think slide should be very limited to be more of an evasive move than something to be used while shooting back.
When battlefield devs need your help with a game
They have to execute and understand what their community actually wants BUT that has PROVEN very DIFFICULT for DICE (Well Said bro)👏👌
I feel like grand operations was a great mode and should be in the next game, even if it died a long time ago.
Dude I think u are being to harsh on people who vote against your idea of what is right or wrong for the next game. There are players who are not as deep in the matter with all mechanics like u are. E.g. SBMM, ppl could have shallow knowledge of how it works in current games and tend to confuse it with team balancing, same goes with spread and suppression... Overall I'm glad to see the majority of answers correspond to my own and I really hope that devs will finally listen to the playerbase.
Remastering BF2 would literally be enough. Fuck this modern style of movement where people can literally drag their nutsacks across the floor because they can't stop sliding around. Sliding around is literally something invented in fucking COD AW, and that game was literally ass. I don't know why people look at it and say "hmmm sliding around is so fun". There is no skill in sliding towards your enemy and killing him with hipfire.
Bad company 2 for sure had vehicles on cap, some points had apaches an stuff, bf3 and bf4 did it again
I have been asking for a BF4/ BF3 style battlefield since BF1. I give up they don't listen to fans. So I stopped playing. Until I see the game not entertaining the idea that they can still make a good BF games. I think the talent has left the team and they don't know or listen. The survey is a good example that they don't listen to us. People have been saying this shit for 5 years and they still asking same fucking questions 😒
Took me years to like bf1 but i like it now bf 5 is the worst bf game of the last 15 years
How about splitting PC players from controller players, like old BF and no cross-play ,i would love to have that
This is the only way. Mnk have always had a superior advantage to controller, especially with recoil control and vehicle accuracy. Keep them separate like it used to be and we can all complain about the things that matter then
I don‘t get why you wouldn’t want crossplay in the game. I mean as long as you can turn it off it‘s fine. Without crossplay the players would be divided and there would be less servers to play on(see Bf1 and older).
Well BF never had a cross-play until 2042 we were all happy, the skill gap is big between both, pc players have more fun when playing against other PC players, controller players have 2 buttons (prone and shoot) and pray for aim assist to work (99% of them). They just do not belong together in gaming.
Make it optional.
@@ryanjt84 it is now optional, but when you turn it off you can not find much active servers as when you turn it off
I think people voted yes for visual recoil because the animations in Bf3, BF4 and BF1 were very good and looked real. The weapons look like they had weight to them. And people like that, it adds to the real and gritty feeling.
Buddy dragging would be used a lot. Not sure how that confuses you.
Suppression, bf is an objective based game at the end of the day. Support laying down fire for teammates to move up was used a lot in BF3 and BF4.
Look and felt that way but
There was a competitive ranked mode attempt in Battlefield 1, but it died.
Looking at the data, yeah we're F'd.
I’m going to get hate for this, but I think there should still be 128 player option. The game from top to bottom should be made for 64 player maps included, but to have 128 option. 😅
The Battle Royale is supposed to be "Free To Play"... which makes me think they are already thinking of microtransactions before the game is even finished.
"How should the slide work?"
You should be able to slide backwards. Please bring it back, I hate Turning Tides DLC for BF1 because it removed this beautiful realistic mechanic
9:50 No teamwork in Battlefield... What? Battlefield BC2 and 3 (rush especially) was won or lost by random dudes coming together to push and hold. Dude you have some alright comments, but I feel you miss the mark significantly in parts. You mark your own opinion as indisputable fact and shut down your own commenters with surprisingly aggressive and nonconstructive comments. My guy, we all want a good BF game, lets not go crazy attacking each other.
Got my glytch energy tube with your flavor. It's strong and delicious
1 shot close range sniper is ridiculous
Suppression in my opinion is good gameplay mechanic. If the next Battlefield gonna be focus more on REALISTIC and modern, that feature definitely should exist. For in war you cant always stay in composure, there's be fear, anxiety, lost of focus, etc... It should reflect war is BAD and human is fragile (Battlefield 1 did that very good, also screw COD hit and run I find it very bs), its also help with counter sniping in case you have to solo or running away from a position
BF4 definitely had vehicles available through capturing different objectives. Don't know about earlier games, but a prominent example of this in bf4 is Zavod where A and F had the LAVs and B had the HIMARS spawn. I also don't think I'm super opposed to suppression
3 alos had it
Bunnyhoping.... lmao XD
P
Is a cancer. And being able to hop twice is too much.
It's so ridiculous to think you can aim well at all while jumping.
You can say well technically it needs to be x amount of jumps, but that misses the point entirely. Jumping and aiming should be like 12x scoping at point blank. Sure you can do it, but good luck hitting anything.
Why tf are 50% of people voting for tactical sprint ? it doesn't serve any purpose, have you ever needed it in any BF game ? have you ever used anything else than tactital sprint in 2042 ? of course not
4:38 3 Competitive E-Sport Ranked Modes I can think of.
Fast Paced movement CQB like COD TDM.
2 MilSim based like Ghost Recon/ Tarkov or Arma/Squad.
3 Vehicle Warfare like War Thunder
Bunnyhopping in battlefield 4 was crazy 16:00
There is no bunny hopping in BF4. There is the ability to jump a single time and air strafe lol
I can see where you are coming from as you don't really play support classes, that I've seen anyway :)
Anyone who said 2042 needs their spot revoked and given to literally anybody else.
How can you have sbmm when you choose what server you join? There no way they can implement it
I guess players want to drag teammates cuz you can do it in Battlebit and it's fun 🤷♂
I am seeing a lot of comments saying that they don't agree with your idea on suppression. I gotta say that I totally agree with you on that. Suppression has a psychological effect. If you feel a shoot pass close to your head, it's up to your mentality or calmness or sanity in that moment whether that makes you continue to perform good or bad. It shouldn't have the same effect on everyone. If you feel a bullet pass close and you lose it and that makes you get nervous and miss your shots, that's suppression doing its work naturally and it doesn't need any game mechanic to force you to have that effect, and if you feel it but manage to keep performing good, then you are just a better player. I don't understand why there must be a mechanic to make everyone a worse player under suppression.
But with regards to visual recoil, tbh, that's what every battlefield game ever since Bad Company (as far as I can tell) had. Don't get me wrong, I never liked it, but it's been there ever since. If you go to cod or swat or squad or many other shooters you will see a higher recoil than in any battlefield game, but the catch is that the recoil in those games is legitimate. You see your sight move more but every bullet still goes where the sight points at. On battlefield on the other hand, bullets spread out of the sights, and the recoil that you see and feel is actually just a fake one. You have to learn the time pattern and spread of the gun because learning the recoil leads nowhere. Most people want it on the next bf game because p much every bf game had it.
I was wondering when this data would come back. Saw it on the subreddit a few months ago, thanks for doing a video on it!