Vintage Story Desert Life Ep 47: Temperate Treasures
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- čas přidán 26. 06. 2024
- Vintage Story Desert Life is a desert-themed survival playthough in version 1.19, with a large list of mods to speed up the process of building and chiseling. While our builds will all (or at least mostly) be in the desert, we are not restricted to hot and arid climates for the purposes of gathering materials and resources.
This series exists as a series of VODs, as well, but for people who prefer their videos in a more manageable length, the VODs will be cut into these shorter episodes and released throughout the week after each livestream, provided that there is enough desire for this format.
Want to play along? You'll need the world files and all of these mods (likely) in order for it to work. Download links below.
World: www.mediafire.com/file_premiu...
Mods (Updated 15 June 2024): www.mediafire.com/file_premiu...
Mod List:
Airtight Sleek Doors
Animation Manager
Auto Map Markers
A Wearable Light
Beehive Kiln
Better Clay
Better Firepit
Better Jonas Devices
Better Moisture
Better Ruins
Block Pick
Bricklayers
Bullseye
Butchering Fix
Carpet
CarryOn
Cheese Meal Buff
ChiselTools
Clay Mold for Strips and Nails
COB Trader Camps
CobbleSkulls
CommonLib
Craftable Jonas Parts
Crateful
Dye Recipes Fix
Expanded Matter
Farmland Drops Soil
Flower Farming
From Golden Combs
Glass Sleek Doors
Hanging Baskets
HUD Clock
Joy of Sailing
Just an Arrowhead Mold
Leaf Lantern Lining
Lumber Sling
Medieval Expansion
More Parchment
Noisy Bears
Pumpkin Patch
Resin on All Sides
Shelfish
Simple Emote Menu
Simple Wind Direction
Slanted Display Cases
Spyglass
Stone Bake Oven
Stone Quarry
Temporal Gears Stack
Translocator Engineering Redux
Treetapper
VanillaPlus
VertPlanks
Visible Terra Preta Particles
VS Instruments
Workbench Expansion
Wrench Tooltip Disable
Zoom Button Reborn
Gaming With Kurazarrh Discord link: / discord
Want to support me and the channel? Check out what's on tap over at Patreon! / gamingwithkurazarrh
If you want to leave a question for me to answer during a future build/adventuring montage, include the hashtag #20Kuestions!
If you're purchasing Vintage Story and you'd like to support this work and channel, you can use this Humble Store affiliate link: www.humblebundle.com/store/vi...
You can also use the following referral link for other purchases on the Humble Store and support this channel outside of Vintage Story: www.humblebundle.com/?partner... - Hry
Have you seen the new-ish mod "Mushroomz"? Its a spin off of "wild farming" without all the tree growth changes. It adds mushroom and flower cultivation (pretty sure its non farmland for most flowers) as well as some new mushrooms and mushroom pie recipes. You can even farm Horsetail by splitting one into 2 seeds then planting on the ground, wait a few days and blam a field of self grown horsetail.. its so good!
However the BEST part of this mod is the fact that you can GROW mushrooms at home via some mushroom substrate and the corrisponding log types or sufficient ground around the substrate, come back in a while and blam mushrooms! Its so fantastic to have Mushrooms be farmable and not just religated to "gathering".
That's pretty cool! I saw that mod, but only recently.
One meter was defined as one 10,000th of the distance from the north pole to the equator ... actually, that was the idea, during measuring they made a calculus error so the value is slightly off.
The kilogram was defined as the wight of one reference ball of metal.
However, some years ago, eventually all SI units were redefined using some natural constants. One meter is one 299,792,458th of the distance light travels in 1 second in vacuum.
Interesting! Thanks for the insight!
A lupine a day keeps boredom away.
:D
I play Vintage Story for the low tech comfy homesteader gameplay, I play MC for the high tech production lines megabuild base building.
I'm much the same, USUALLY. This series is a bit different, though our megabuild still won't be on the same scale that can be done in that other block game, mostly due to resource collection being a lot slower, even with the quarry mod!
The quarry mod should be integrated into the game, fits in too well
I get like it needs like... One more layer or expenditure to really fit in with the rest of the game's level of grind, but other than that, I agree!
So if blue lupines are Blupines, are the purple ones Plupines? I’m gonna hear that every time I find some now. 😂
I wish I had your abundance of slate, I think it’s the only rock type I have yet to find in my game, and I’d like to build with it.
Plupines or... Hear me out: Purpines! ;)
Speaking of gallon, as a kid I used to wonder how big a ten gallon hat is and who in their right mind would've worn such a thing. I just realized that the gallon of a ten gallon hat is not the same as the gallon I'm familiar with and are commonly used in my country. For your reference, the gallon commonly used in my country equals to 19 litres, which is about 5 times more than the gallon across the globe? Which means it would be called a two gallon hat here?
Anyways, I think I missed watching this part on the stream and the chat seems quite interesting.
Hah. Great musings on the 10-gallon hat. It's always been a weird thing. There's some etymological reason why it's called that, but I don't know it off the top of my head. I do know that a 10-gallon hat holds less than a gallon of water!
Seems reasonable, but which gallon? :D
It might be a daft question, but could you plant "spare" seeds in a spot of tilled soil rather than just throw them away? Would they survive until your next visit?
Technically? Maybe. Is it practical? Not really. If you plant a seed and it starts growing, but you harvest it before it's mature, then there's only a small chance that you'll actually get the seed back. Further complicating this, if you plant the seed and don't surround it with fences, rabbits may come and eat it. And if you don't also place a water source next to them, the seeds will grow extremely slowly unless you're in a high-rain area.
I do wish that VS had a LOT more automation, more stuff like Redstone to make crazy awesome mechanical contraptions. I have no idea how any of that would work as theres so few farmable things that could be automated.
I'm all right with a little more automation, but I wouldn't want it to be to the level of that other block game, personally. If there are more systems to come that require a lot of manual input, I'd probably enjoy automating those, though!