Make a Planet in p5.js

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  • čas přidán 8. 09. 2024

Komentáře • 19

  • @marcosalmeida8080
    @marcosalmeida8080 Před 4 měsíci

    That's is so great. Thank you!

  • @d_sanu
    @d_sanu Před 10 měsíci +1

    Oh woooow! Nice!

  • @theman7050
    @theman7050 Před 2 lety +1

    Thank you very much Kazuki for pushing p5 boundaries :D

    • @kazukiumeda4903
      @kazukiumeda4903  Před 2 lety +1

      Yeah, that's very fun! Even though we usually hit the wall of "frame rate"🤣.

  • @BossCODINGplease
    @BossCODINGplease Před 2 lety

    Great Tutorial!

  • @anamariaarbelaezlopez4783

    Espectacular!

  • @dimitriscollier9918
    @dimitriscollier9918 Před 2 lety

    Thanks a lot Kazuki for this amazing tutorial.

  • @user-fx8lj9pm4w
    @user-fx8lj9pm4w Před 2 lety +1

    u deserve more views

    • @kazukiumeda4903
      @kazukiumeda4903  Před 2 lety

      Thank you for this comment, I'm genuinely happy to hear that

  • @iketutmurdita7448
    @iketutmurdita7448 Před rokem

    Amazing tutorial🙏from Bali Island

  • @lianggrander9233
    @lianggrander9233 Před 2 lety

    素晴らしい教えです!
    お気に入り!

    • @kazukiumeda4903
      @kazukiumeda4903  Před 2 lety +1

      ありがとうございます,これからもいっしょに頑張りましょう😉

  • @eonoire
    @eonoire Před 2 lety

    this is awesome

  • @jgoemat
    @jgoemat Před rokem

    Could use the code somewhere, p5 keeps crashing for me as I'm typing in code and I lose it and have to restart

  • @TheStandardcrow
    @TheStandardcrow Před 2 lety +1

    The pointLight() command doesn’t make any difference when I implement it, no shadow is created. Any ideas what the bug might be? Thanks!

    • @kazukiumeda4903
      @kazukiumeda4903  Před 2 lety +2

      Hi, just in case, I used version 1.4.0 of p5.js (I should have mentioned it in the video😅)
      Also, make sure that the pointLight() is outside of the push() and pop(), which makes the sun very far away from the planet by translate().
      function theSolar(){
      push();
      translate(0, 0, -3000);
      image(solar, 0, 0, 6400*6, 3556*6);
      pop();
      pointLight(
      0, 0, 100,
      0, 0, 0
      );
      }

    • @TheStandardcrow
      @TheStandardcrow Před 2 lety

      Thanks for the quick reply. It seems the error was that I was calling theSolar after planet, it needed to be before!