Coding Adventure: Procedural Moons and Planets

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  • čas přidán 12. 06. 2024
  • Trying to generate some simple little moons and planets to fly about and explore.
    Inspired by the (incredible!) game Outer Wilds.
    Watch the next solar system video: • Coding Adventure: Atmo...
    Previous solar system video: • Coding Adventure: Sola...
    Project Files:
    The Unity project is available on github here: github.com/SebLague/Solar-Sys...
    If you'd like to support my work and get early access to new projects, you can do so here on Patreon: / sebastianlague
    Resources:
    www.redblobgames.com/x/1842-d...
    www.iquilezles.org/www/articl...
    / normal-mapping-for-a-t...
    / four-ways-to-create-a-...
    www.github.com/keijiro/KinoBloom
    www.textures.com
    Music:
    "Brief Respite" by Antti Luode
    "In the Clouds" by Falls
    "When Rain Comes" by Tide Electric
    "Reflections of Space and Time" by AEROPLANES
    "Liminal" by Chelsea McGough
    "Frontier" by Shimmer
    "Sun and the Moon" by Moments
    Sections:
    0:00 Intro
    0:25 Spheres
    3:09 Craters
    8:10 Noise
    10:40 Triplanar Mapping
    14:21 Planet Shape
    15:28 Ocean
    17:30 Planet Shading
    20:06 Solar System
  • Zábava

Komentáře • 4,5K

  • @SebastianLague
    @SebastianLague  Před 3 lety +3324

    Hey everyone, hope you enjoy this latest coding adventure! It’s quite a bit longer than normal, I maaaay have droned on about some things longer than was really necessary :P But if you make it through, I’d love hear any suggestions you might have about how it could be improved, or about things that I should try add. One thing I have begun experimenting with already is adding atmospheres to the planets, so will likely be covering that at one point in the future :)

    • @hiphyro
      @hiphyro Před 3 lety +62

      I’ve been waiting for this for so long! I love this because it reminds me of Outer Wilds and I love that game. Thank you so much.
      Also, for some ideas, maybe you could make an asteroid belt by generating lots of little asteroids of varying sizes, shapes, and colors, and making them go in orbit close to each other. You could also take the clouds from the clouds coding adventure and make them rotate/orbit around a point in the center of the planet and make them far away enough so that they are where they should be in the atmosphere. Perhaps you could even make gas planets by making the clouds larger and have them be varying colors. Lastly, maybe it would be cool if you could add a Hyperspace function to your ship which lets you travel to another solar system and basically reloads it so you can explore a new, fresh solar system.
      and by the way, congrats on 400k subs!

    • @alexanderbrouwer7695
      @alexanderbrouwer7695 Před 3 lety +23

      U the GOAT dude, really I have learned so much from this channel, keep it up you make one of the best content on here!

    • @MrQwerty2524
      @MrQwerty2524 Před 3 lety +46

      Please don't stop with this project! Add the clouds that you did in your previous project. Anyways, you're an inspiration man, I really enjoy your videos!

    • @bootyhole
      @bootyhole Před 3 lety +1

      Amazing video

    • @ayushbhardwaj582
      @ayushbhardwaj582 Před 3 lety +28

      You can make the moons reflect some light from the Sun

  • @drainbamage2542
    @drainbamage2542 Před 3 lety +959

    Astronaut: wait... It's just a bunch of noise on the sphere?
    Sebastian Lague: Always has been...

  • @tomburns5231
    @tomburns5231 Před 3 lety +2384

    "Collaborated with Stack Overflow" is the programming quote of the century.

    • @johannesk.5039
      @johannesk.5039 Před 3 lety +24

      read that as he said it lol

    • @ryangonzalez8121
      @ryangonzalez8121 Před 3 lety +10

      @@johannesk.5039 to answer that,we need to talk about *P A R A L L E L U N I V E R S E S*

    • @TheBelrick
      @TheBelrick Před 3 lety +26

      I for one have gone from a pure coder to a coder that copies and pastes a lot of code from stack overflow. Sure i can keep reinventing wheels but that is inefficient. now i am more of a code assembler

    • @hazeltree7738
      @hazeltree7738 Před 3 lety +23

      @@TheBelrick That's fair, programming seems like a job where it's a good idea to work efficiently, not hard

    • @TheBelrick
      @TheBelrick Před 3 lety +22

      @@hazeltree7738 customers pay for end results. Not unique code that they never see

  • @demoman9797
    @demoman9797 Před 3 lety +3128

    This man could easily start another show, called "The Joy of Coding". Also he's like Bob Ross of programming

  • @littelbro14
    @littelbro14 Před 3 lety +1319

    Whenever I feel like a competent programmer, I come here to keep my ego in check.

    • @faycalbenlarbidelai5586
      @faycalbenlarbidelai5586 Před 3 lety +51

      bruh saame Im now deprrreeessed hahaha

    • @TinyDeskEngineer
      @TinyDeskEngineer Před 2 lety +67

      You feel like a competent programmer sometimes?

    • @crptic9925
      @crptic9925 Před 2 lety +6

      Your very lucky either way. I don’t know a single thing about code, I couldn’t even figure out how to use GAMEMAKER💀💀🌝

    • @martin_geuer
      @martin_geuer Před 2 lety +11

      Oh boy .. his work is amazing. If he continues his work he will have a release even before star citizen.

    • @nq5044
      @nq5044 Před 2 lety +2

      @@crptic9925 Ah,I recommend trying to understand how computer work cuz that helped me,im learning python after python then java from java to c++.
      But you can go with c++,but it will be harder.
      I recommend python or java first
      I dont know java and c++ yet cuz i didnt master python.

  • @SgtRumpel
    @SgtRumpel Před 3 lety +5626

    He's the only magician that can explain all his tricks and still it seems like magic :D

    • @Realience
      @Realience Před 3 lety +78

      I didn't know how to put this exact thought into words, thank you

    • @jakethewolfie119
      @jakethewolfie119 Před 3 lety +38

      Procedurally generated magic!

    • @sigilbaram
      @sigilbaram Před 3 lety +42

      I think people are more referring to how the results have a certain magical appeal to them. Yes, it's just math, but he uses that math to create amazing things and he can tell you how he did it but that doesn't change the way the results make you feel. In a way it's almost more impressive that these things are the results of math, rather than sculpted and textured by hand.
      I think it also helps that he has good eye for color pallet selection, and/or a very good algorithm for color selection, since he was randomizing the planet and moon colors at one point, yet most of those color pallets still worked and where pleasing in that weird way that Sebastian's color pallets always are...

    • @dsi-films1264
      @dsi-films1264 Před 3 lety +1

      @@Realience same lmao

    • @dsi-films1264
      @dsi-films1264 Před 3 lety +1

      yay

  • @Exxag
    @Exxag Před 3 lety +901

    What is says: "Coding Adventure"
    What is really means: "No Man's Sky 2 - Devlog"

    • @TURPEG
      @TURPEG Před 3 lety +5

      Lol

    • @informitas0117
      @informitas0117 Před 3 lety +7

      Universim

    • @LethalChicken77
      @LethalChicken77 Před 3 lety +18

      Or "Kerbal Space Program 2 - Devlog"

    • @Hipocamp-Vives-
      @Hipocamp-Vives- Před 3 lety +3

      Thats just what I was thinking when I finished the video xD

    • @JordanMetroidManiac
      @JordanMetroidManiac Před 3 lety +8

      People will be looking at this ten years from now, seeing how it all began... one guy just loves his math and code and actually did something with it

  • @compugeniusprograms
    @compugeniusprograms Před 3 lety +386

    15:41 "I then collaborated with Stack Overflow" - Every programmer ever

    • @jammingend3781
      @jammingend3781 Před 3 lety +32

      It's not stealing, it's collaborating

    • @compugeniusprograms
      @compugeniusprograms Před 3 lety +17

      @@jammingend3781 I'm not arguing, i'm agreeing 😉

    • @Error_042
      @Error_042 Před 2 lety +30

      @@compugeniusprograms It's not your code, it's our code. 😉

    • @lepnoxicray7398
      @lepnoxicray7398 Před 2 lety +20

      @@Error_042 r/suddenlycommunism

    • @mikul_
      @mikul_ Před 3 měsíci

      I was just about to comment the exact same thing 😂

  • @TriggerHappyRC1
    @TriggerHappyRC1 Před 3 lety +513

    Alternative title: Sebastian makes an Outer Wilds prototype.
    The fact that a single person can make something like this is still absolutely crazy to me.

    • @Ahris_aus_der_8._Dimension
      @Ahris_aus_der_8._Dimension Před 3 lety +21

      Reminds me on Outer Wilds too. Beautiful game ^^

    • @sichacha9718
      @sichacha9718 Před 3 lety +12

      @@Ahris_aus_der_8._Dimension i see that, but i thought of 'no man's sky' when i watched this video

    • @bridgemaker6105
      @bridgemaker6105 Před 2 lety +24

      yea, i think he used the outer wilds hud for in the ship lol

    • @celestesimulator6539
      @celestesimulator6539 Před 2 lety +19

      @@sichacha9718 i mean, aside from the ui, "the two twin planets that orbit close to the sun" is clearly cut and dry

    • @pikpik_carrot3392
      @pikpik_carrot3392 Před 2 lety +1

      I was thinking the same god bamn thing

  • @unknown6656
    @unknown6656 Před 3 lety +293

    "I then collaborated with StackOverflow ..."
    Ah yes, a classic move in computer science ;)

  • @celiacasimiro465
    @celiacasimiro465 Před 3 lety +511

    Why do I feel like eventually Coding Adventures is going to combine a lot of the features from the older Adventures, like the rabbits and foxes, from the ecosystem, e.t.c

    • @lietajucemaciatko383
      @lietajucemaciatko383 Před 3 lety +101

      Imagine if everything he has done is actually for one game and he combines everything like:Ok guys today I recreated real life in unity lmao

    • @MartianSantas
      @MartianSantas Před 3 lety +30

      @@lietajucemaciatko383 we can see here the rabbits have developed space travel, and are about to fly to the fox planet

    • @lietajucemaciatko383
      @lietajucemaciatko383 Před 3 lety +18

      @@MartianSantas It seems like foxes aren't very happy about it and immediately slaughter them. Rabbits will have to find another planet to solve their overpopulation because of exponential growth

    • @PKMartin
      @PKMartin Před 3 lety +4

      Probably because that's exactly what he's done in this video - I recognize stuff that was covered in more detail in several previous videos (Perlin noise, how to make meshes of spheres, colouring terrain etc.), and I think he even said explicitly this project was going to be an excuse to combine things learned in previous projects.
      Now I'm imagining a collaboration with ThinMatrix to put complex ecosystems and procedurally generated towns on the planets...

    • @TheYuvimon
      @TheYuvimon Před 3 lety +2

      Put the Boids! In the water!

  • @jameshughes3014
    @jameshughes3014 Před 3 lety +312

    i absolutely love how you are visually showing the concepts behind how you are using your code. I suspect that you are making a whole generation of kids fall in love with math. Thank you

    • @neut_ro
      @neut_ro Před rokem +5

      ​@TheNerdThatCodes same man. But I already love math.

    • @m.i.c.h.o
      @m.i.c.h.o Před 11 měsíci +2

      I absolutely agree. Because I'm one!

  • @0hate9
    @0hate9 Před 3 lety +157

    obviously, the main thing the planets need is atmospheric refraction. it's super weird looking out at a perfectly black sky in the middle of the day from the surface of a planet.
    EDIT: oh, apparently you agreed.

  • @VaradMahashabde
    @VaradMahashabde Před 3 lety +189

    20:35
    "It's all noise?"
    Seb with finger on del button : "Always has been"

    • @GymCritical
      @GymCritical Před 3 lety

      Varad Mahashabde this deserves top comment.

    • @Vr0sen
      @Vr0sen Před 3 lety

      Underrated comment

  • @ProvencalG
    @ProvencalG Před 3 lety +671

    Damn. Now you can add the ecosystem, boids and even the clouds you made. With optimization, and probably cutting some high performing cost details, this could contains so much of your past work! Well done, inspiring as always.

    • @SebastianLague
      @SebastianLague  Před 3 lety +216

      Thanks! Yeah will definitely need to figure out some good optimizations, but there's a lot of cool possibilities :)

    • @NamePointer
      @NamePointer Před 3 lety +7

      @@SebastianLague *arc-cos*: Is this like a personal attack or something? xD

    • @nielsbishere
      @nielsbishere Před 3 lety +11

      @@SebastianLague for the planet heightmaps you could dispatch vertices on x and y compute axes and craterCount on z axis. If you convert a float to a unorm 32 with a min and a max, you could do atomic operations on them. This means your cache is way more coherent since every xy will read from the same crater until the z changes. And there won't be a for loop anymore. But since this is a one time thing it's probably not worth it (unless you generate with lots of verts and craters). Triplanar mapping is normally the heaviest part (especially with multiple textures like diffuse, metallic, roughness, etc.). But I haven't found a good way to get around this, except for introducing a seam or using procedural 3d textures. Or by reducing texture bandwidth and samples (like using rg32f instead of rgba8 albedo, r16f metallic, r16f roughness seperately. This does require manual unpacking and interpolation tho). This is an interesting series, keep up the great work

    • @goatishboyvantwinkletoesga2151
      @goatishboyvantwinkletoesga2151 Před 3 lety +5

      Make a fund me for a huge computer to do it all

    • @59vibhusharma31
      @59vibhusharma31 Před 3 lety +1

      @@SebastianLague BRO WHY DONT YOU COLLAB WITH NASA THAT WOULD HELP THEM A LOT(I AM JOKING BUT CAN YOU ADJUST PLANET PARAMETERS THAT IT SHOULD MIMIC SOME PLANET YOU CAN MAKE AN EUROPA(WILL TAKE MONTHS TO MAKE SOMETHING THAT CUSTOMIZE PLANET GENERATION TO MATCH EUROPA CAN JUST USE SOME CHUNKS OF LAND MAYBE 2*2 KM WIDE ) AND THEN CAN YOU (WILL TAKE YEARS) MAKE SOMETHING THAT SIMULATES DNA AND THEN YOU WILL PREDICT WHAT KINDS OF CREATURES WOULD BE THERE(CREATURE MODELS DONT NEED TO BE REALLY ACCURATE AND GOOD LOOKING JUST TO GIVE US IDEA WHAT WOULD LIVE THERE)(THEY CAN EVEN BE SQUARES AND DNA CAN BE LIKE A RANDOM CHANCE FOR LONG LEG, ONE MORE PAIR OF LEG, BIPEDIAL POSTURE, BIG MOUTH, BIG SIZE, BIG TAIL, BIG TAIL FIN AND THEN YOU CAN JUST MAKE A 2D AND MAKE AN ANIMAL PLANET DOCUMENTARY

  • @georgehall3692
    @georgehall3692 Před 3 lety +79

    MY favorite line out of this "Here is my code for this, which is many times longer and more convoluted than it needs to be, so nothing unusual there." Every programmer's life story! Great video

  • @Mixitrion
    @Mixitrion Před 3 lety +96

    And im still over here like "LOOK MOM, I MADE IT SAY HELLO WORLD!"

    • @CommissarChaotic
      @CommissarChaotic Před měsícem

      Im still getting there myself, the last peak i had was "Look brother, i forgot to disable movement of the ai when they die so theyre just wandering corpses"

  • @SirLordSpam
    @SirLordSpam Před 3 lety +540

    imagine this combined with the portals to create a stargate like space station

    • @LioncatDevStudio
      @LioncatDevStudio Před 3 lety +7

      That's a dang good idea

    • @bamfyu
      @bamfyu Před 3 lety +34

      Imagine bringing the boids for the oceans, the simulated ecosystem for the lands and the cloud simulation into this

    • @russellbloxwich693
      @russellbloxwich693 Před 3 lety +18

      @@bamfyu I'm 99% sure he'll bring the clouds in.

    • @btCharlie_
      @btCharlie_ Před 3 lety +9

      @@russellbloxwich693 I'm almost certain he won't.... or not in the form as he showed in the cloud video. It was incredibly heavy on performance and to have _just clouds_ take up so much processing power isn't really sensible for a star system simulation. If it was something like an airship simulator or whatever then there might be a case for performance-heavy clouds as it'd be important for the game, but not like this

    • @NamePointer
      @NamePointer Před 3 lety

      @@russellbloxwich693 ​ @Tomáš Karlík Yes he'll have to go through a ton of optimization, and I'm not sure he wants to, as it's not supposed to be the focus of the series.

  • @iminni3459
    @iminni3459 Před 3 lety +207

    "Collaborated with Stack Overflow" xD

    • @Hi_im_here
      @Hi_im_here Před 8 měsíci

      How do you collaborate with stack overflow

    • @thegoldenatlas753
      @thegoldenatlas753 Před 8 měsíci +2

      ​@@Hi_im_here"copy and paste"

    • @Hi_im_here
      @Hi_im_here Před 7 měsíci

      @@thegoldenatlas753 That's plagiarism, not collaboration

    • @mr.maccaman2
      @mr.maccaman2 Před 7 měsíci +5

      @@Hi_im_herecommon joke that there is no plagiarism in coding. technically there is, but since coding is so insanely similar to pure math, gatekeeping an algorithm is like gatekeeping how to take a derivative. + not plagiarism if it's free use

  • @yunoletmehaveaname
    @yunoletmehaveaname Před 3 lety +38

    This guy: creates something incredible
    Also this guy: "it could be better...."

  • @cionnar
    @cionnar Před 2 lety +48

    The Outer Wilds-esque spaceflight primed my brain to anticipate the sun going supernova at the end, would've totally made my day if it actually did. Still mighty impressive stuff tho

    • @s1nblitz
      @s1nblitz Před 2 lety +1

      if it were to go supernova it would be red, since i dont think yellow dwarfs can supernova yet.

    • @thecousinwithaforesakentit1999
      @thecousinwithaforesakentit1999 Před 2 lety +5

      @@s1nblitz I don’t think yellow dwarfs can supernova at all, unless provoked by a certain space station in low orbit around the sun.

    • @thecousinwithaforesakentit1999
      @thecousinwithaforesakentit1999 Před 2 lety +3

      @@s1nblitz (it didn’t work)

  • @fatnose0
    @fatnose0 Před 3 lety +371

    an atmosphere would probably make some of the planets look a lot better from the surface. This is by far my favourite series can't wait to see what you make of it

    • @NamePointer
      @NamePointer Před 3 lety +9

      Yes that's definitely something that could make things a lot more impressive than it already is, and this could probably be done with some post-processing magic

    • @MarkSapsford
      @MarkSapsford Před 3 lety +12

      Yes this, plus the clouds from a former coding adventure.

    • @bluekiwi42nd12
      @bluekiwi42nd12 Před 3 lety +2

      An atmosphere is what I was going to suggest to.

    • @JacobRy
      @JacobRy Před 3 lety +4

      And increasing radius. Mountains don't extend into space lol

    • @pb3dpb3d
      @pb3dpb3d Před 3 lety +1

      I was thinking about that when I saw this comment...

  • @crowdozer3592
    @crowdozer3592 Před 3 lety +348

    at this point I'm expecting a "Coding Adventure: Conscious Artificial Lifeforms" soon

    • @maindepth8830
      @maindepth8830 Před 3 lety +2

      Ngl thst would be terryfying

    • @sartanko
      @sartanko Před 3 lety +4

      "Coding Adventure: Creating The Matrix"

    • @_vallee_5190
      @_vallee_5190 Před 3 lety

      Hes generating planets, this technology has already been used a million times before, it is complex but its not new.

  • @rameshmadara1
    @rameshmadara1 Před 3 lety +25

    1:27 That's how they did it in No Man's Sky. Amazing!

  • @andrewferguson6901
    @andrewferguson6901 Před 3 lety +26

    6:53 very interesting that your crater definition process has an emergent property matching the natural ones, that is, the mound in the middle.

  • @Bacony_Cakes
    @Bacony_Cakes Před 3 lety +658

    Sebastian, we all know you're making Spore 2. And we have one thing to say: Please do.

    • @creeperswaifu9026
      @creeperswaifu9026 Před 3 lety

      30 th like

    • @Cozmonimbus
      @Cozmonimbus Před 3 lety +8

      You beat me to it! I'm so ready for Spore 2

    • @MandMs05
      @MandMs05 Před 3 lety +3

      Yes pleeeaaaseeee

    • @anonymoususer6251
      @anonymoususer6251 Před 3 lety

      Yeah, he should work for revolutionary games, he'd be a great help there, developing features for thrive

    • @animationspace8550
      @animationspace8550 Před 3 lety +2

      Thrive is already doing that, and already started on the cell stage which is pretty playable

  • @georgeorwell4891
    @georgeorwell4891 Před 3 lety +238

    "Do you think the world is simulated and the moon and planets are just procedurally generated?"
    "Impossible."

  • @cosmareanimates3542
    @cosmareanimates3542 Před 2 lety +18

    "Hard to be too terribly excited over a few colored spheres" oh really? I've been more excited watching this series than I've ever been in my life, keep up the good work and i absolutely love this even with only colored spheres

  • @joshuacox4071
    @joshuacox4071 Před 3 lety +32

    Im an aspiring software developer, and I hope to someday understand this as well as you do. Can't wait to get my feet under me and take a look at all those juicy articles you mentioned!

  • @OrangeC7
    @OrangeC7 Před 3 lety +69

    "I collaborated with StackOverflow"
    Definitely going to say this any time I show someone my finished projects because it sounds wayy cooler than "I looked up an algorithm for how to do that"

  • @verified_tinker1818
    @verified_tinker1818 Před 3 lety +62

    "I collaborated with StackOverflow."
    I'm so stealing that.

  • @Real_Genji
    @Real_Genji Před 3 lety +24

    This is actually beautiful. I actually brought snacks to watch this because this is literal art. Fantastic content I love everything you post

  • @AdrianoxLive
    @AdrianoxLive Před 3 lety +224

    Wait... What if our universe is just some guy on CZcams messing around with code for a really long time?

    • @theattic0098
      @theattic0098 Před 3 lety +1

      @Frederick Kellett heh

    • @ZachTheHuman
      @ZachTheHuman Před 3 lety +14

      *reads internet comment sections*
      “Yes, hello? I’d like to file a bug report...”

    • @Dylen
      @Dylen Před 3 lety +4

      well it is actually more likely than any other theory

    • @thewend59
      @thewend59 Před 3 lety

      Ah - but we are bigthink.com/mind-brain/are-we-living-in-a-simulation?rebelltitem=4#rebelltitem4

    • @subzeroelectronics3022
      @subzeroelectronics3022 Před 3 lety +5

      It’s like that Star Trek NG episode when they trapped their enemies in a simulation but then realized they couldn’t prove they weren’t in a simulation themselves

  • @tag666kill
    @tag666kill Před 3 lety +329

    IDEAS:
    1. Clouds/ Atmosphere
    2. Rivers
    3. Vegetation
    4. Wildlife
    5. FRICTION
    6. Comets W/ tails!
    7. Asteroid Belt
    8. Lagrange points
    9. Sun Radiation (closer = hotter)
    10. Planet Rings
    11. Different Types of Sun/Star
    12. Foot Prints

    • @sinon1889
      @sinon1889 Před 3 lety +9

      **Stolen**

    • @Bacony_Cakes
      @Bacony_Cakes Před 3 lety +59

      More Ideas:
      Volcanoes
      Spaceship Building using Unlocked Parts (Like KSP)
      Normal Radiation
      Biomes
      Gas Giants (could use the super cool warped noise)
      Going inside Gas Giants and having your spaceship be flung around and crushed
      Alien Civilisations (With different personalities and body types ranging from "human but it's feathery and a bird" to "something out of microbiology")
      Little Fragments Of Storytelling (A flag left on a barren moon, the remains of a spaceship in an asteroid belt, ruined cities)
      Megastructures
      AI Spaceships
      Space Animals (Like Nebula Whales from CGP Monsters)
      Space Combat
      Obligatory Portal 2 Easter Egg
      Spaceports
      Grey Goo Death Robots
      Space Book Of Space Things (Similar to the PVZ Almanac or the ETG Ammonomicon or the Spore Sporepedia/Collections Tab)
      Totally Not Spore Creature Editors
      Floaty Space Gas Cloud Stuff
      Black, White, and Brown Dwarfs
      Black Holes of DOOM!
      Unbreathable Atmospheres
      Tornadoes/Hurricanes/Cyclones
      Lava Oceans
      Sandworms
      Satellites (As in the metal cubes full of stuff)
      A- Aurora Borealis???
      Distant Galaxies
      Oort Cloud Knockoff
      FTL Travel (Have to unlock the drive first)
      Cities And Colonies On Planets (Explodable)
      Rover Robots
      Planet Rotation
      Forward Facing Sprite Grass
      The Pulsar Gang
      Binary Systems
      Protoplanetary Disks
      Missions
      Cool Star Effects (Sunspots and Prominences)
      Boid Fish and Food Chains
      Protostars
      Solar flares that can murder you

    • @phanirithvij
      @phanirithvij Před 3 lety +2

      @@Bacony_Cakes lol. I can only like.

    • @paolo8339
      @paolo8339 Před 3 lety +9

      @@Goferek5 indeed a beautiful game named reality :)

    • @WC53gaming
      @WC53gaming Před 3 lety +1

      ​@@paolo8339​Or, Star Citizen.

  • @Axelazo
    @Axelazo Před 3 lety +217

    "It's hard to get terribly excited about exploring a bunch of coloured spheres though"
    No Man's Sky players: Is that a personal attack or something?

    • @abbyalphonse499
      @abbyalphonse499 Před 3 lety +25

      Spore players: You have no claim, we were here long before you.

    • @Axelazo
      @Axelazo Před 3 lety +3

      @@abbyalphonse499 lmaooo I remember spore, it was fun

    • @nathanwise9271
      @nathanwise9271 Před 3 lety +3

      Elite Dangerous 8 years ago: Height maps and different colours would be boring to explore so we shouldn't do that for planets
      Elite Dangerous currently: Nobody explores planets because it's just a height map and a colour

    • @robo1540
      @robo1540 Před 3 lety +1

      no you dont get it, sometimes they are shiny and have hexagons on them and other times they arent even the color they are supposed to be

  • @devonkeith6860
    @devonkeith6860 Před 2 lety +8

    Watching you make this was actually insane and super inspiring.

  • @simonwhitfield4487
    @simonwhitfield4487 Před 3 lety +2

    An extremely interesting video that taught me one very important lesson that I had forgot - the more I listen to someone knowledgeable talk about complex mathematics, the more I involuntarily yawn (even though I am extremely interested!), and the more all my joints hurt and, subsequently, the more I have to fidget and stretch to try and relieve the aches. I haven't felt this way since math lessons at school many, many, many years ago! It's like inverse ASMR! Thank you for the trip down memory lane.

  • @Meg_A_Byte
    @Meg_A_Byte Před 3 lety +294

    These videos are actually several years old and it's just a documentation of how No Man's Sky was made.

    • @mewion6774
      @mewion6774 Před 3 lety +28

      Outer Wilds, actually

    • @hunterbuns
      @hunterbuns Před 3 lety +6

      Haha I literally had to look up the creators of Outer Wilds (Mobius Digital) to see if Sebastian Lague was on the team! Turns out he's not, but Hiro from the TV show "Heroes" is the founder of the company?! Man... I learn so much cool stuff from this channel.

    • @daliborin
      @daliborin Před 3 lety +2

      @@mewion6774 this is better than no mans sky

    • @manuel8123
      @manuel8123 Před 3 lety

      @@hunterbuns at the beginning the lock on the planet is the same as the one in Outer Wilds!

  • @Th.Alchemist
    @Th.Alchemist Před 3 lety +346

    2 years from now your titles are gonna be like "Coding Adventure: How I simulated the universe by accident again"

    • @hoboshoe
      @hoboshoe Před 3 lety +23

      "What to do when your simulated organisms try to escape"

    • @polskiobywatel553
      @polskiobywatel553 Před 3 lety +11

      @@hoboshoe alt F4

    • @lucifugerofocale5847
      @lucifugerofocale5847 Před 3 lety +9

      Polski Obywatel *terminates the universe*

    • @balticpagan1495
      @balticpagan1495 Před 3 lety +11

      ad a pandemic to distract them!

    • @settheshallow8913
      @settheshallow8913 Před 3 lety +2

      @@balticpagan1495 Rewire the psychology of their main scientist who pointed it out during the pandemic, and now he is refuting his own logic

  • @Ro_Gaming
    @Ro_Gaming Před 2 lety +7

    As someone who loves planet exploration games; you've probably made one of the best planetary games in existence up with astroneer and no mans sky.

  • @simply_aman
    @simply_aman Před 2 lety +2

    That mess at 8:46 was actually perfect texture for the moon

  • @andrewhart9526
    @andrewhart9526 Před 3 lety +900

    Sebastian in 2 years: Coding Adventure: Recreating Spore

    • @AndroidSLC
      @AndroidSLC Před 3 lety +40

      please yes

    • @Evoleo
      @Evoleo Před 3 lety +47

      Sebastian today: Recreating No Man's Sky

    • @Kasmuller
      @Kasmuller Před 3 lety +13

      @@Evoleo kerbal space program?

    • @mrfluffynl7915
      @mrfluffynl7915 Před 3 lety +8

      Won't be that hard to make it better too :P

    • @capjay45
      @capjay45 Před 3 lety +5

      Recreating: the last of us part 2 ... in vr my guy

  • @sabers31skip35
    @sabers31skip35 Před 3 lety +401

    Me at first: “yeah, coding makes sense and seems really fun!”
    Me now: “... well frick”

    • @USBEN.
      @USBEN. Před 3 lety +1

      Same

    • @Indi_DevJames
      @Indi_DevJames Před 3 lety +9

      Simple young grasshopper take time and make a simpler solution. Simple is just a matter of perspective

    • @isodoubIet
      @isodoubIet Před 3 lety +23

      Sometimes, reading code is a lot harder than to write it. This is one of those times: you're seeing this quickly in a 20 minute video when it took the guy several hours or days.
      Also, keep in mind he's been using the time-honored tradition of copying and pasting code from other sources (such as the noise code). You don't have to understand a piece of code to be able to use it effectively.

    • @MartinToernby
      @MartinToernby Před 3 lety

      And he probably has an IQ above 150. Great thing is that his humbleness hasn't eroded.

    • @niklasstahl98
      @niklasstahl98 Před 3 lety +15

      @@MartinToernby He's obviously really smart, but lets not pretend that he's some genius because of these videos (not saying he can't possibly be one). This just takes a lot of dedication and creativity, anyone who with some coding experience can learn it if they want

  • @nextProgram
    @nextProgram Před 3 lety +16

    This is exactly like the game I dreamt of making when I was younger. That's so cool

    • @wouhou1626
      @wouhou1626 Před 3 lety +2

      funny to find u there

    • @nextProgram
      @nextProgram Před 3 lety +1

      @@wouhou1626 howdy

    • @wouhou1626
      @wouhou1626 Před 3 lety +1

      @@nextProgram i didnt understood im french but ill take that as a compliment

    • @wouhou1626
      @wouhou1626 Před 3 lety +1

      @@nextProgram btw i do rly like ur videos

    • @nextProgram
      @nextProgram Před 3 lety +1

      @@wouhou1626 Haha it just means hi. Thanks, I appreciate that!

  • @nulcow
    @nulcow Před rokem +2

    These planets look great! they remind me a lot of Spore. In fact, my motivation to make a game similar to Spore is what makes me watch these videos to learn about the methods that are used for things like planets and procedural animation.

  • @FikzyGames
    @FikzyGames Před 3 lety +103

    This looks stunning, I am speechless. Keep up the good work!

  • @noova-art3876
    @noova-art3876 Před 3 lety +238

    Austronaut 1: wait. Its all coded?
    Austronaut 2: always has been
    *takes up gun*

  • @LiamMuzzaMurray
    @LiamMuzzaMurray Před 3 lety

    Your content has me in awe! I am at the beginning of my coding journey and your content makes me excited to keep learning and discovering more and more possibilities. Thanks!

  • @nickstebbens
    @nickstebbens Před 9 měsíci +1

    This is such an awesome video!!! Thank you, and since you asked for some more ideas to make them look better, I'm thinking you could do a 'rocky terrain' boolcheck for where there isn't any ocean or grass and then within those areas apply your fractal noise function with a heavy bias for roughness masked with a radial (from sphere-center) damper for a pretty realistic erosion effect, and then apply a similar but horizontal erosion function for underwater areas

  • @pleasedisregardthefollowin5568

    God 13 billion years ago
    "Coding Adventure: Light"

    • @whythehelldoineedahandle
      @whythehelldoineedahandle Před 3 lety +7

      Also he has foil on his head (4:52)

    • @froo5667
      @froo5667 Před 3 lety +12

      You really believe a sky man went "hey this exists now" every day for a week and the universe was created

    • @SEZMALOIN
      @SEZMALOIN Před 3 lety +8

      @@froo5667 yeah

    • @monkeylicker638
      @monkeylicker638 Před 3 lety +31

      @@froo5667 That's not how all Christians see the creation. A lot of people don't think it was an actual "day", and I personally think god used science to create us, he isn't magic.

    • @froo5667
      @froo5667 Před 3 lety +8

      @@monkeylicker638 the alchemist in the sky clumped rocks and dirt and water together and then stuck his finger in the water so the bacteria could swim away and evolve

  • @paulomarcio3133
    @paulomarcio3133 Před 3 lety +116

    I started watching this video like: "I'm gonna watch just a few secs and close this tab", and now I'm fascinated by this channel

    • @chimitrash2966
      @chimitrash2966 Před 3 lety +4

      I mean I don't understand half of the video but I still watching until the end

    • @paulomarcio3133
      @paulomarcio3133 Před 3 lety +1

      I'm a programmer, I know how to deal with things I don't understand, I do this everyday, in the end I always master what I need/want

    • @lfbarni
      @lfbarni Před 3 lety +1

      you're welcome to the club pal

    • @CardboardBones
      @CardboardBones Před 3 lety +1

      I know nothing of programming, but am in love with everything this channel does.

    • @mihirbendre5049
      @mihirbendre5049 Před 3 lety

      Same!,,

  • @S3frog
    @S3frog Před 3 lety

    The amount of work that you put into your videos is astounding, every second is brimming with detail and polish. Most importantly, your videos are fun. I think you are the best content creator on CZcams, truly.

  • @Pedro5antos_
    @Pedro5antos_ Před 3 lety +1

    13:56 AWESOME DETAIL!!
    Who dislikes a video that's just a piece of art/knowledge

  • @socketbyte5348
    @socketbyte5348 Před 3 lety +110

    As a developer with like 7 years of experience, I really hope I'll get on your level someday. You're absolutely genius, thank you for these videos!

    • @ghriankashtagelenski6577
      @ghriankashtagelenski6577 Před 3 lety +15

      As a CS student this reassures me a lot haha

    • @otmanemj7453
      @otmanemj7453 Před 3 lety

      good luck with that ,

    • @Retucex
      @Retucex Před 3 lety

      Was thinking the same thing. Playing around with game engines is what got me in programming in the first place. But, now that I have a career as a developer, I'm just in awe with Seb's videos. It's insane.

    • @otmanemj7453
      @otmanemj7453 Před 3 lety

      ​@@ghriankashtagelenski6577 i was thinking the same before i knew he's onyl 22 y.o ... he is a hard working passionate , i think he was learning and working with unity at least each week for the 7 years on youtube and every time he tried to do something he learn a lot
      i would love to hear how he did it so i can mimic or do more , but to think you can reach his level easly it's not going to be possible

    • @hatacoyama1246
      @hatacoyama1246 Před 3 lety

      @@otmanemj7453 You'd be suprised what you can be capable of when you put your mind to it ;)

  • @Zepalios
    @Zepalios Před 3 lety +73

    That's amazing.
    At the end all I was thinking of was Spore's planets!

    • @SebastianLague
      @SebastianLague  Před 3 lety +16

      Thank you :)

    • @t2hk_
      @t2hk_ Před 3 lety +2

      Same.

    • @petarking66
      @petarking66 Před 3 lety +1

      Ah, memories

    • @lexingtonbrython1897
      @lexingtonbrython1897 Před 3 lety

      Same! I've been playing SPORE a lot recently, and was struck by the suggestion of creatures wandering around the planets! Wondering if reverse kinematics and the procedural texturing in the video could do plausible procedural critters.

    • @Wonrofccsreal
      @Wonrofccsreal Před 3 lety

      ​@@SebastianLague Sebastian Please notice me I want to ask you a question: for the procedural terrain generation, did you end the series, or are you planning on making more videos? I would only like you too make 1 more if possible, and that is procedural object placement.

  • @IAmTanker
    @IAmTanker Před rokem +2

    I love how my brain's recognition of the outer wild style ui was immediate.
    Honestly thought it was some beta version or mod for a sec.

  • @kentlofgren
    @kentlofgren Před 3 lety

    I don't understand how one can be this talented. Thx for sharing.

  • @reverse_reliefyt744
    @reverse_reliefyt744 Před 3 lety +32

    YES FINNALY PART 2 I HAVE WAITED FOR SO LONG THANK YOU CODING GOD

  • @stephengoodlet9288
    @stephengoodlet9288 Před 3 lety +8

    this guy: making some really good planets and explaining it
    me (has no idea what's going on): MAGIC MAN MAKE PLANET WITH WORDS

  • @cargorunner9960
    @cargorunner9960 Před 3 lety

    You adventures are just AMAZING - I love the clear logical path you take and the results are stunning

  • @jmawuks
    @jmawuks Před 3 lety +81

    Sebastian: There's still some room for improvement for the moons
    Me: *Struggles do the same in Blender*

    • @benhardwiesner6963
      @benhardwiesner6963 Před 3 lety +1

      Find or create a noise and a crater heightmap and simply sculpt the 2 onto a multiresed square that was casted to a sphere

  • @kusalg
    @kusalg Před 3 lety +16

    some things you could add:
    * ambient light along with atmosphere on your planets
    * varied gravity by size
    * you could make your water bodies glow on certain colors to simulate lava or something radioactive etc
    * add a rudimentary chemical system, temperature, light and biome data and then run some evolutionary simulations on it to try and get some wacky life forms to inhabit the planet as flora or fauna (or somehow a combination of the two)

    • @knownas2017
      @knownas2017 Před 3 lety +2

      And then hopefully release that as a game because that sounds incredible.

  • @brookestephen
    @brookestephen Před rokem +1

    o m g.
    so many cool shortcuts to real-world textures!

  • @emiljefsen8477
    @emiljefsen8477 Před 3 lety +1

    These videos are amazing. Can't wait for the next installment in the space series! Keep up the incredible work.

  • @johnnyhoran9369
    @johnnyhoran9369 Před 3 lety +75

    KSP planet artists: Exists
    Sebastian: Ima bout to end this man's career.

    • @pofiPenguin
      @pofiPenguin Před 3 lety +4

      well... lets not forget KSP is providing fairly similar visuals on a *much* more massive scale, which is pretty ridiculous considering how smoothly the game runs with all of that.

    • @fisheatsyourhead
      @fisheatsyourhead Před 3 lety +8

      @The Lavian 1992 called - they want their "year called" joke back

  • @tinylord1691
    @tinylord1691 Před 3 lety +33

    I feel like there needs to be some atmospheric Rayleigh scattering so the backs of mountains aren’t so dark. Magical though.

  • @tostupidforname
    @tostupidforname Před 3 lety

    Wow! This is amazing! I finally have time to get a bit into gamedev and im used to the math from my degree but seeing the applications here is so fun to see and really inspiring! Its especially nice to see since my experience with "coding as work" was a assembly line process ripped of any creative problem solving where all you had to do is making pre existing frameworks like each other and copy paste boilerplate code.

  • @fntthesmth423
    @fntthesmth423 Před 2 lety +1

    3:03 ...which is probably many times more convoluted than it needs to be... so, nothing unusual there :)
    I couldn't hear that statement without picturing the smile on your face lol

  • @Jabrils
    @Jabrils Před 3 lety +35

    holy shit. its finally here 😢

  • @hulmaji1695
    @hulmaji1695 Před 3 lety +231

    I seriously want to know. How long does this actually take Sebastion to code it and research? I mean this looks so overwhelming, I guess I couldn't even come up with a solution for how to code it and I'm always like watching with my mouth open

    • @random_idiot
      @random_idiot Před 3 lety +55

      He should make a livestream or something that shows his real-time process of doing an experiment like this.

    • @LaChips806
      @LaChips806 Před 3 lety +11

      Yeah, that must have taken some looong time.. I tried to do exactly what he just did couple months ago, and gave up after realizing how much time and effort it would take. I just waited for his video. And I feel satisfied.

    • @Rugg-qk4pl
      @Rugg-qk4pl Před 3 lety +3

      I'm hoping we can get a reply from him?

    • @HrPaschulke1337
      @HrPaschulke1337 Před 3 lety +2

      Yesterday evening i had the idea of watching this video to relax and learn a bit about the topic. Quickly started to notice that the content will blow my mind and if i continue watching i wouldn't sleep but think of the code all the time and do researches myself. This is such high-class, just genius!

    • @MrKraignos
      @MrKraignos Před 3 lety +4

      There's 2 months between first and second video. Plus take into account work/life balance, free time, his video editing skills, he might also work on something else...also his project is probs more advanced than he shows, he waits for enough content to make a video.
      Still pretty fast with all this in mind, not sure I would achieve the same result even with the 2 months *fulltime* :p

  • @Luke-tb7fv
    @Luke-tb7fv Před rokem

    Sitting up to 2am every night watching your videos, dreading waking up to my excel job. Thanks for the inspiration

  • @JulianMakes
    @JulianMakes Před 3 lety +1

    Bloody love your videos! I used to program turbo pascal and machine code in the late 80’s so i have no idea how to do what you do but i can see the logic in it. Your voice is so great and the subjects so interesting, love your vids!!!

  • @SorchaSublime
    @SorchaSublime Před 3 lety +63

    i feel like this game is going to eventually incorporate everything learned in the series so far

    • @joepeters8746
      @joepeters8746 Před 3 lety +5

      we learned almost nothing. It is more like a showcase

    • @SamuraiExecutivo
      @SamuraiExecutivo Před 3 lety +3

      @@joepeters8746 Look at older vids, there are many cool tutorials

    • @FlyingDominion
      @FlyingDominion Před 3 lety

      @@joepeters8746 perhaps Sorley De Cesare meant everything Sebastian learned in the series.

  • @nithincbabu8460
    @nithincbabu8460 Před 3 lety +81

    Soon, the beings inside these planets would start thinking..."are we living in a simulation?"

    • @knownas2017
      @knownas2017 Před 3 lety +18

      And then someone starts coding space games on that planet,
      And upload videos to their internet...
      And someone comments on the video "Soon, the beings inside these planets would start thinking..."are we living in a simulation?""
      and then someone replies with "And then...

    • @deformercr6680
      @deformercr6680 Před 3 lety +5

      @@knownas2017 Demn

  • @dyjhjfrtt6607
    @dyjhjfrtt6607 Před 3 lety +11

    9:27 this would look really cool on the sun!

  • @daviescott8970
    @daviescott8970 Před 3 lety

    Sebastian, you are literally a genius 👏. I love your work. I am basically at the beginning of my game dev career and aspire to be like you or atleast find someone like yourself to work with. All through uni i mostly had groups with dropouts and dreamers and had to just do everything myself. You give me hope that there are other serious like minded individuals out there, who are focused and can just get the job done.

  • @irishbruse
    @irishbruse Před 3 lety +47

    Someone has been really enjoying outer wilds haven't they :)

    • @NinjarioPicmin
      @NinjarioPicmin Před 3 lety +5

      please don't call it THE ... people are already confused between Outer Wilds and The Outer Worlds

    • @prizmatik8696
      @prizmatik8696 Před 3 lety +1

      @@NinjarioPicmin yep he confused me lmao

    • @irishbruse
      @irishbruse Před 3 lety

      @@NinjarioPicmin fixed

  • @empty5013
    @empty5013 Před 3 lety +76

    I'd love to see some atmospheric shaders, generating a sky for each planet when you land.
    Another thing you could do to help your colors be a little less ugly and a little more realistic is perhaps randomly select the planets composition out of real world common molecules (iron, silica, limestone, copper, carbon, h2o) and generate colors and specularity based off the composition of a planet. Obviously that's a lot of up front research to get that data and a way to represent it, but I think once you've done the ground work it'll result in much more realistic and familiar planetary colors.
    these are just suggestions of course, love your work and super excited to see where you take it next.

    • @FlyingDominion
      @FlyingDominion Před 3 lety +1

      But 8 years later players will be looking up spectrum analyses for silicon to find the best planet to harvest for their galaxy conquering robot army.

    • @bessiebuddy7951
      @bessiebuddy7951 Před 3 lety

      Well you called it

  • @CyberPilotKSP
    @CyberPilotKSP Před 2 lety +23

    Now just imagine how much effort a No Man's Sky developers has put into the game making their planetary generation model

  • @cnotv_dev
    @cnotv_dev Před 2 lety +1

    The amount of nested loops makes me cry, but I like the video :D

  • @fecu2394
    @fecu2394 Před 3 lety +20

    15:50 _"I then collaborated with stackoverflow"_
    What a lovely way to say you got stuck, asked for help and some nice person told you the answer. :)

    • @questwalkerko
      @questwalkerko Před 3 lety

      The stack overflow community is surprisingly toxic

  • @Revv13T
    @Revv13T Před 3 lety +90

    Next time...
    Coding Adventure: Creating life
    Coding Adventure: Sentient AI

  • @666nevermore
    @666nevermore Před 3 lety

    Man you are getting me crazy omg all the work you do is astonishing. I’ll take inspiration from you, thank you

  • @SPIKEASAURUS
    @SPIKEASAURUS Před 3 lety +41

    I've been following you for awhile now and just wanted to say that you are my favoriite youtuber and very much appreiciate what you do! Your videos always give me so much inspiration for my own art coding adventures!

  • @fawazaljohani8447
    @fawazaljohani8447 Před 3 lety +31

    Maybe the next thing to add is an atmosphere to the planets, the lighting in the planets could be improved a lot, the sky should be {color} (more room to play with (: imagine an orange sky with green sunlight or something), also the planets need to be scaled much much more but that needs optimization.
    and one last thing to say, if you intend to make this a real game with a gameplay loop and all, may I suggest making it a strategy exploration game, we have ton loads of first-person exploration games, but just imagine if you could create a colony or something, control all of you species, gather resources, build, manage, fight ... etc and perhaps instead of being an infinite game loop, maybe the goal is to build a giant ship to escape the solar system and go back home, and to build it you need to harness the sun power, which needs a lot of work, I don't know man it's just the endless possibilities and I have to only watch but you will have to do all the work (:
    cheers man as always amazing content

    • @S-K.
      @S-K. Před 3 lety +3

      Great ideas, I could definitely see this become a badass strategy game, involving various gameplay elements such as technological advancement, resource gathering, and working to cohabit the various ecosystems in your world without destroying them. Could make it really difficult to sustainably develop your planetary system without destroying your planets, for realism, of course.

    • @l0k048
      @l0k048 Před 3 lety +3

      yeah great idea, it would be cool to if the game has a bad or good ending, which the players will chose, the good ending was to adapt to ecosystems and live in a
      sustainable way, or the bad ending, where to build the ship the player chooses to use all resources without caring about the planet, making it uninhabitable, and escaping to another planet with the resources, until he builds the ship

    • @fawazaljohani8447
      @fawazaljohani8447 Před 3 lety

      @@l0k048 I didn't think of it that way (duh humans) but that really gives it more depth, greate point of view

    • @jarredallen3228
      @jarredallen3228 Před 3 lety

      "a strategy exploration game"
      Sounds like the kind of game that Spore's Space Stage should have been.

  • @asdfghjkl-ug7xp
    @asdfghjkl-ug7xp Před 2 lety

    love the animations to explain things, ofc i could pause the video, read the code, look it up, try it myself etc but im watching yt to relax an enjoy.

  • @Ultraporing
    @Ultraporing Před 3 lety +1

    Thank you for explaining everything clearly, I had a few go's at procedural mesh generation over the years but could not wrap my head around it, despite reading hosts of articles, wikies and papers.
    - Cheers

  • @kallehalvarsson5808
    @kallehalvarsson5808 Před 3 lety +49

    A tip for the specular highlights: Every model of specular highlights is at its core simply the dot product between the half vector (vector to the eye + vector to the light, normalized) and the surface normal. Fancy variations of this, like GGX, just remap this curve using some polynomial. Unity has all their shader math on github, which is a great reference: github.com/UnityTechnologies/ScriptableRenderPipeline/blob/64b9e6dd41a16e0a984afb682dfd430b8cbc9c5b/com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Lighting.hlsl#L270
    Regarding the mountains, and terrain noise in general, i recommend that you look into Inigo Quilez' method of using noise derivatives to simulate erosion (which is what No Man's Sky used): www.iquilezles.org/www/articles/morenoise/morenoise.htm

  • @natefinkemusic
    @natefinkemusic Před 3 lety +11

    Sebastian’s videos never fail to make me want to learn to code. His projects are always so fun and interesting, and he explains what the code is actually doing in a way a non-programmer can digest. I love how he walks us through his problems and solutions. I thoroughly enjoyed this video!

  • @alejmc
    @alejmc Před 3 lety

    This is beyond insane, it actually touches on so many techniques and problem solving that each one separately requires quite a bit of understanding and time to digest it. I remember those triplanar mapping articles with all the different techniques.
    Looking forward to see how this turns out to be.

  • @timtaxevasion
    @timtaxevasion Před 2 lety +1

    Dude this is straight up like outer wilds! Great work. Very nice to see.

  • @ashwinmods9576
    @ashwinmods9576 Před 3 lety +27

    Beautiful work Mate,
    After adding so many layers, we finally made the Onion :D
    Can't wait to try it myself, specially that "using noise as an offset for noise" technique,
    That almost simulated the Jupiter surface for me.

    • @SebastianLague
      @SebastianLague  Před 3 lety +10

      Thanks! Yeah I thought about trying to do some sort of gas giant with the warp noise, but to make it animate nicely I think it's probably necessary to do a fluid simulation. Maybe there's some tricks I haven't thought of for faking it nicely though. Would like to experiment with this at some point!

    • @kjpg7413
      @kjpg7413 Před 3 lety +1

      Also called Domain Warping!

  • @BigBadLoser
    @BigBadLoser Před 3 lety +22

    "Collaborated with StackOverflow" ah yes, as every good programmer should

  • @bramweinreder2346
    @bramweinreder2346 Před rokem

    I have a suggestion that can probably bring this thing further.
    Your planets are still rounded cubes. With evenly distributed vertices, it is essentially made up of hexagons. Every hexagon can be subdivided into more complex terrain, and procedural textures can add more detail than your code ever aspired.
    Basically, working with hexagons you could not only make water, mountains and grass, but also decide if something should be ice, desert, vegetation, rocks etc. It adds more diversity and a sense of climate. Moreover, you could make your very procedural and detailed planets into strategical maps.

  • @Vaaaaadim
    @Vaaaaadim Před 3 lety +1

    10:12
    Dude, imagine having some planets in your solar system which simply do THAT, its like a beating heart. Some living planets.

  • @doltBmB
    @doltBmB Před 3 lety +33

    The simplest way to fix the seams is to generate a "skirt" for each patch, simply a ring of polygons around the edge extruded down towards the center with the UV's and normals copied

  • @gamedevgoose9887
    @gamedevgoose9887 Před 3 lety +18

    This is insanely cool :D keep up the incredible work Sebastian, your spherical worlds are works of art.

    • @SebastianLague
      @SebastianLague  Před 3 lety +3

      Thank you :)

    • @zahhym
      @zahhym Před 3 lety +2

      @@SebastianLague You replied to the comment before it was made..

  • @londongaz2
    @londongaz2 Před 2 lety

    Thank you for the triplanar mapping. I've been wrestling with this for my own project.

  • @moviesandvisualfx5663
    @moviesandvisualfx5663 Před 3 lety

    Dude soooo glad you back :O I watched your older vids about FULL sized planets and you were soooooooooooo close but had a seams issue ! I hope you fix it now and we will finally see a LOT of space sims with ALL credit to you for making it possible !!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @RadleyBO0
    @RadleyBO0 Před 3 lety +44

    This is definitely giving me some Outer Wilds vibes. Would be cool to toy with scale a bit for some larger planets, although those would need to have higher levels of detail to match the larger scale. Regardless, this was all incredibly fascinating and I love your ideas!
    Also, as an artist, I might recommend that you look up some basic color theory and get some simple color schemes going for your planets. Not saying it can’t be random, but looking up different types of color schemes (analogous, complementary, monochromatic, etc.) might help you achieve more aesthetically pleasing planets/moons. Could even be cool if you randomize the type of color scheme for each planet/moon for more variety.

    • @caidenkesler3945
      @caidenkesler3945 Před 3 lety +4

      Yeah the intro seemed like a straight recreation of Outer Wilds.

    • @jondw
      @jondw Před 3 lety +3

      My thoughts exactly on the Outer Wilds part

    • @dcisme5594
      @dcisme5594 Před 3 lety +1

      that's a massive insult considering OW is an alphabet abomination and nothing more

    • @ChaoticLifemaker
      @ChaoticLifemaker Před 3 lety

      I think he said outer wilds was the inspiration to start this.
      Also the twin planets with the fiery twin is just straight up the hourglass twins.